Minor issues w/ 27v.xml as pointed out by wolfer on the PA forum: delete superfluous...
[project-aon.git] / en / xml / 27v.xml
index c2578bf..abecbd3 100644 (file)
 
      <data>
        <p>You call out to the rangers to follow your lead, and then you urge your horse to the gallop and race him towards the barrier. The guards scatter as you bear down on them, but their corporal is made of sterner stuff and he refuses to move. He snatches up his spear and gets ready to lunge as you come thundering towards him.</p>
 
      <data>
        <p>You call out to the rangers to follow your lead, and then you urge your horse to the gallop and race him towards the barrier. The guards scatter as you bear down on them, but their corporal is made of sterner stuff and he refuses to move. He snatches up his spear and gets ready to lunge as you come thundering towards him.</p>
-       <p>Pick a number from the <a idref="random">Random Number Table</a>. If you possess Animal Control, add 2 to the number you have picked.</p>
+       <p>Pick a number from the <a idref="random">Random Number Table</a>. If you possess Animal Mastery, add 2 to the number you have picked.</p>
        <choice idref="sect142">If your total score is now 0<ch.endash/>1, <link-text>turn to 142</link-text>.</choice>
        <choice idref="sect198">If it is 2<ch.endash/>4, <link-text>turn to 198</link-text>.</choice>
        <choice idref="sect44">If it is 6 or higher, <link-text>turn to 44</link-text>.</choice>
        <choice idref="sect142">If your total score is now 0<ch.endash/>1, <link-text>turn to 142</link-text>.</choice>
        <choice idref="sect198">If it is 2<ch.endash/>4, <link-text>turn to 198</link-text>.</choice>
        <choice idref="sect44">If it is 6 or higher, <link-text>turn to 44</link-text>.</choice>
      <meta><title>139</title></meta>
 
      <data>
      <meta><title>139</title></meta>
 
      <data>
-       <p>The mounted patrol approaches and encircles and you. The officer is an aristocratic-looking soldier with a pencil-thin moustache, and he looks at your dishevelled robes with disdain. <quote>What are four lowly plains-herders doing abroad in the city tonight?</quote> he asks.</p>
+       <p>The mounted patrol approaches and encircles you. The officer is an aristocratic-looking soldier with a pencil-thin moustache, and he looks at your dishevelled robes with disdain. <quote>What are four lowly plains-herders doing abroad in the city tonight?</quote> he asks.</p>
        <p><quote>We came to deliver horses to the barracks,</quote> you reply. He shakes his head slowly; he does not believe your story. <quote>You are all under arrest,</quote> he says, and with a flick of his riding crop he motions his men to dismount and detain you. Gildas is the first to react. He grabs the officer by his sword belt and pulls him out of the saddle. You and the others follow Gildas<ch.apos/> lead, and quickly you unhorse and overpower the officer<ch.apos/>s men. Then you mount their horses and gallop away along the street, leaving the patrol lying unconscious in the gutter.</p>
        <choice idref="sect212">To continue, <link-text>turn to 212</link-text>.</choice>
      </data>
        <p><quote>We came to deliver horses to the barracks,</quote> you reply. He shakes his head slowly; he does not believe your story. <quote>You are all under arrest,</quote> he says, and with a flick of his riding crop he motions his men to dismount and detain you. Gildas is the first to react. He grabs the officer by his sword belt and pulls him out of the saddle. You and the others follow Gildas<ch.apos/> lead, and quickly you unhorse and overpower the officer<ch.apos/>s men. Then you mount their horses and gallop away along the street, leaving the patrol lying unconscious in the gutter.</p>
        <choice idref="sect212">To continue, <link-text>turn to 212</link-text>.</choice>
      </data>
         <instance class="pdf" src="small3.pdf" width="386" height="150"/>
        </illustration>
 
         <instance class="pdf" src="small3.pdf" width="386" height="150"/>
        </illustration>
 
-       <p>Pick a number from the <a idref="random">Random Number Table</a>. If you possess Animal Control, add 2 to the number you have picked.</p>
+       <p>Pick a number from the <a idref="random">Random Number Table</a>. If you possess Animal Mastery, add 2 to the number you have picked.</p>
        <choice idref="sect42">If your total score is now 0<ch.endash/>1, <link-text>turn to 42</link-text>.</choice>
        <choice idref="sect90">If it is 2 or higher, <link-text>turn to 90</link-text>.</choice>
      </data>
        <choice idref="sect42">If your total score is now 0<ch.endash/>1, <link-text>turn to 42</link-text>.</choice>
        <choice idref="sect90">If it is 2 or higher, <link-text>turn to 90</link-text>.</choice>
      </data>
        <p>(<a idref="sect34">34</a>) Replaced <quote>Kai-alchemy, and</quote> with <quote>Kai-alchemy and</quote>.</p>
        <p>(<a idref="sect35">35</a>) Replaced <quote>on to</quote> with <quote>onto</quote>. Replaced <quote>The Captain<ch.apos/>s</quote> with <quote>The captain<ch.apos/>s</quote>.</p>
        <p>(<a idref="sect36">36</a>) Replaced <quote>erect, then</quote> with <quote>erect; then</quote>.</p>
        <p>(<a idref="sect34">34</a>) Replaced <quote>Kai-alchemy, and</quote> with <quote>Kai-alchemy and</quote>.</p>
        <p>(<a idref="sect35">35</a>) Replaced <quote>on to</quote> with <quote>onto</quote>. Replaced <quote>The Captain<ch.apos/>s</quote> with <quote>The captain<ch.apos/>s</quote>.</p>
        <p>(<a idref="sect36">36</a>) Replaced <quote>erect, then</quote> with <quote>erect; then</quote>.</p>
-       <p>(<a idref="sect38">38</a>) Replaced <quote>lead, then</quote> with <quote>lead, and then</quote>.</p>
+       <p>(<a idref="sect38">38</a>) Replaced <quote>lead, then</quote> with <quote>lead, and then</quote>. Replaced <quote>Animal Control</quote> with <quote>Animal Mastery</quote>.</p>
        <p>(<a idref="sect39">39</a>) Replaced <quote>sixth sense</quote> with <quote>Sixth Sense</quote>.</p>
        <p>(<a idref="sect40">40</a>) Replaced <quote>sixth sense</quote> with <quote>Sixth Sense</quote>.</p>
        <p>(<a idref="sect41">41</a>) Replaced <quote>Kai-alchemy, and</quote> with <quote>Kai-alchemy and</quote>. Replaced <quote>Magi-magic, and</quote> with <quote>Magi-magic and</quote>. Replaced <quote>Elementalism, and</quote> with <quote>Elementalism and</quote>.</p>
        <p>(<a idref="sect39">39</a>) Replaced <quote>sixth sense</quote> with <quote>Sixth Sense</quote>.</p>
        <p>(<a idref="sect40">40</a>) Replaced <quote>sixth sense</quote> with <quote>Sixth Sense</quote>.</p>
        <p>(<a idref="sect41">41</a>) Replaced <quote>Kai-alchemy, and</quote> with <quote>Kai-alchemy and</quote>. Replaced <quote>Magi-magic, and</quote> with <quote>Magi-magic and</quote>. Replaced <quote>Elementalism, and</quote> with <quote>Elementalism and</quote>.</p>
        <p>(<a idref="sect187">187</a>) Replaced <quote>metres</quote> with <quote>yards</quote>.</p>
        <p>(<a idref="sect188">188</a>) Replaced <quote>Kai curing</quote> with <quote>Magnakai Curing</quote>.</p>
        <p>(<a idref="sect190">190</a>) Replaced <quote>stikes</quote> with <quote>strikes</quote>. Replaced <quote>bang</quote> with <quote><onomatopoeia>bang</onomatopoeia></quote>.</p>
        <p>(<a idref="sect187">187</a>) Replaced <quote>metres</quote> with <quote>yards</quote>.</p>
        <p>(<a idref="sect188">188</a>) Replaced <quote>Kai curing</quote> with <quote>Magnakai Curing</quote>.</p>
        <p>(<a idref="sect190">190</a>) Replaced <quote>stikes</quote> with <quote>strikes</quote>. Replaced <quote>bang</quote> with <quote><onomatopoeia>bang</onomatopoeia></quote>.</p>
+       <p>(<a idref="sect194">194</a>) Replaced <quote>Animal Control</quote> with <quote>Animal Mastery</quote>.</p>
        <p>(<a idref="sect195">195</a>) Replaced <quote>sixth sense</quote> with <quote>Sixth Sense</quote>.</p>
        <p>(<a idref="sect198">198</a>) Replaced <quote>side-steps</quote> with <quote>sidesteps</quote>. Replaced <quote>rib-cage</quote> with <quote>rib cage</quote>.</p>
        <p>(<a idref="sect199">199</a>) Replaced <quote>Brotherhood spell</quote> with <quote>Brotherhood Spell</quote>. Replaced <quote>continue, <!--link-text-->to 18<!--/link-text--></quote> with <quote>continue, <!--link-text-->turn to 18<!--/link-text--></quote>. Replaced <quote>the creature<ch.apos/>s head</quote> with <quote>the closest creature<ch.apos/>s head</quote> since the specific target had not yet been stated.</p>
        <p>(<a idref="sect195">195</a>) Replaced <quote>sixth sense</quote> with <quote>Sixth Sense</quote>.</p>
        <p>(<a idref="sect198">198</a>) Replaced <quote>side-steps</quote> with <quote>sidesteps</quote>. Replaced <quote>rib-cage</quote> with <quote>rib cage</quote>.</p>
        <p>(<a idref="sect199">199</a>) Replaced <quote>Brotherhood spell</quote> with <quote>Brotherhood Spell</quote>. Replaced <quote>continue, <!--link-text-->to 18<!--/link-text--></quote> with <quote>continue, <!--link-text-->turn to 18<!--/link-text--></quote>. Replaced <quote>the creature<ch.apos/>s head</quote> with <quote>the closest creature<ch.apos/>s head</quote> since the specific target had not yet been stated.</p>