adding sixth large illustration for 04cc
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    &inclusion.brian.williams.bio.lw;
   </creator>
   <publisher>Project Aon</publisher>
-  <date class="publication"><year>2010</year><month>11</month><day>8</day></date>
+  <date class="publication"><year>2014</year><month>6</month><day>25</day></date>
   <description class="blurb">
    <p>A visit to the fabulous court of Xo-lin is disrupted when news of an invasion arrives at the venerable emperor<ch.apos/>s palace in Pensei. The evil Autarch Sejanoz of Bhanar has launched a sudden and devastating attack upon Xo-lin<ch.apos/>s ancient realm. With the tyrant<ch.apos/>s armies swarming across his borders, the aged Xo-lin is forced to flee his Imperial Palace and seek sanctuary in the distant city of Tazhan.</p>
    <p>In <strong><cite>The Hunger of Sejanoz</cite></strong>, your mission is to escort the aged emperor and his entourage safely across the Great Lissan Plain to Tazhan. Will you succeed in your perilous task<ch.ellips/>or will you and your charges fall victim to the merciless forces of the Autarch?</p>
 
     <footnotes>
      <footnote id="gamerulz-1-foot" idref="gamerulz-1">
-      <p>If you have completed any previous <cite>Lone Wolf New Order</cite> adventures, remember to choose an additional Grand Master Discipline and add +1 to your basic <typ class="attribute">COMBAT SKILL</typ> and +2 to your basic <typ class="attribute">ENDURANCE</typ> for each adventure you successfully completed (cf. <a idref="discplnz">Grand Master Disciplines</a>).</p>
+      <p>If you have completed any previous <cite>Lone Wolf New Order</cite> adventures, remember to choose an additional Grand Master Discipline and add <ch.plus/>1 to your basic <typ class="attribute">COMBAT SKILL</typ> and <ch.plus/>2 to your basic <typ class="attribute">ENDURANCE</typ> for each adventure you successfully completed (cf. <a idref="discplnz">Grand Master Disciplines</a>).</p>
      </footnote>
     </footnotes>
 
        </footnote>
 
        <footnote id="equipmnt-2-foot" idref="equipmnt-2">
-        <p>If you have completed any of the previous <cite>Lone Wolf New Order</cite> adventures (Books 21+), you already possess a Kai Weapon.</p>
+        <p>If you have completed any of the previous <cite>Lone Wolf New Order</cite> adventures (Books 21<ch.plus/>), you already possess a Kai Weapon.</p>
        </footnote>
 
        <footnote id="equipmnt-3-foot" idref="equipmnt-3">
          <p><strong>Example</strong></p>
          <p>Say you choose the number 1 from the <a idref="random">Random Number Table</a>, your Kai Weapon will be the Axe <quote>Alema</quote>.</p>
 
-         <p>When using this Kai Weapon in normal combat you may add +5 points to your <typ class="attribute">COMBAT SKILL</typ>. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your <typ class="attribute">COMBAT SKILL</typ>.<footref id="equipmnt-3" idref="equipmnt-3-foot"/></p>
+         <p>When using this Kai Weapon in normal combat you may add <ch.plus/>5 points to your <typ class="attribute">COMBAT SKILL</typ>. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your <typ class="attribute">COMBAT SKILL</typ>.<footref id="equipmnt-3" idref="equipmnt-3-foot"/></p>
 
          <p><strong>Example</strong></p>
-         <p>If you were to use <quote>Alema</quote> in combat against an undead enemy, you could add the higher bonus of +7 to your <typ class="attribute">COMBAT SKILL</typ>. If you were to fight a living enemy using this weapon then the bonus to your <typ class="attribute">COMBAT SKILL</typ> would remain at +5.</p>
+         <p>If you were to use <quote>Alema</quote> in combat against an undead enemy, you could add the higher bonus of <ch.plus/>7 to your <typ class="attribute">COMBAT SKILL</typ>. If you were to fight a living enemy using this weapon then the bonus to your <typ class="attribute">COMBAT SKILL</typ> would remain at <ch.plus/>5.</p>
 
           <table>
            <tr>
             <td>0</td>
             <td>Axe</td>
             <td><quote>Spawnsmite</quote></td>
-            <td>+5</td>
+            <td><ch.plus/>5</td>
             <td>versus reptilian enemies</td>
-            <td>+6</td>
+            <td><ch.plus/>6</td>
            </tr>
            <tr>
             <td>1</td>
             <td>Axe</td>
             <td><quote>Alema</quote></td>
-            <td>+5</td>
+            <td><ch.plus/>5</td>
             <td>versus undead enemies</td>
-            <td>+7</td>
+            <td><ch.plus/>7</td>
            </tr>
            <tr>
             <td>2</td>
             <td>Axe</td>
             <td><quote>Magnara</quote></td>
-            <td>+5</td>
+            <td><ch.plus/>5</td>
             <td>versus rock or stone</td>
-            <td>+8</td>
+            <td><ch.plus/>8</td>
            </tr>
            <tr>
             <td>3</td>
             <td>Sword</td>
             <td><quote>Sunstrike</quote></td>
-            <td>+5</td>
+            <td><ch.plus/>5</td>
             <td>when used in daylight</td>
-            <td>+6</td>
+            <td><ch.plus/>6</td>
            </tr>
            <tr>
             <td>4</td>
             <td>Sword</td>
             <td><quote>Kaistar</quote></td>
-            <td>+5</td>
+            <td><ch.plus/>5</td>
             <td>when used at night</td>
-            <td>+7</td>
+            <td><ch.plus/>7</td>
            </tr>
            <tr>
             <td>5</td>
             <td>Sword</td>
             <td><quote>Valiance</quote></td>
-            <td>+5</td>
+            <td><ch.plus/>5</td>
             <td>when used versus magicians<footref id="equipmnt-4" idref="equipmnt-4-foot"/></td>
-            <td>+8</td>
+            <td><ch.plus/>8</td>
            </tr>
            <tr>
             <td>6</td>
             <td>Sword</td>
             <td><quote>Ulnarias</quote></td>
-            <td>+5</td>
+            <td><ch.plus/>5</td>
             <td>when used underwater</td>
-            <td>+9</td>
+            <td><ch.plus/>9</td>
            </tr>
            <tr>
             <td>7</td>
             <td>Broadsword</td>
             <td><quote>Raumas</quote></td>
-            <td>+5</td>
+            <td><ch.plus/>5</td>
             <td>versus winged enemies</td>
-            <td>+6</td>
+            <td><ch.plus/>6</td>
            </tr>
            <tr>
             <td>8</td>
             <td>Broadsword</td>
             <td><quote>Illuminatus</quote></td>
-            <td>+5</td>
+            <td><ch.plus/>5</td>
             <td>when used underground</td>
-            <td>+7</td>
+            <td><ch.plus/>7</td>
            </tr>
            <tr>
             <td>9</td>
             <td>Broadsword</td>
             <td><quote>Firefall</quote></td>
-            <td>+5</td>
+            <td><ch.plus/>5</td>
             <td>versus fire-emitting enemies</td>
-            <td>+8</td>
+            <td><ch.plus/>8</td>
            </tr>
            <tr>
             <td colspan="3">RN = Random Number</td>
             <p>Special Items are not carried in the Backpack. When you discover a Special Item, you will be told how or where to carry it. The maximum number of Special Items that can be carried on any adventure is 12.</p>
            </dd>
           <dt>Kai Weapon</dt>
-           <dd><p>Your Kai Weapon is a Special Item and it can be carried and used in addition to two normal Weapons. If you possess the Discipline of Grand Weaponmastery for a weapon type which is the same as your unique Kai Weapon, you may add the Grand Weaponmastery bonus of +5 to your <typ class="attribute">COMBAT SKILL</typ>. This is in addition to the bonus gained when you use your Kai Weapon in combat.</p></dd>
+           <dd><p>Your Kai Weapon is a Special Item and it can be carried and used in addition to two normal Weapons. If you possess the Discipline of Grand Weaponmastery for a weapon type which is the same as your unique Kai Weapon, you may add the Grand Weaponmastery bonus of <ch.plus/>5 to your <typ class="attribute">COMBAT SKILL</typ>. This is in addition to the bonus gained when you use your Kai Weapon in combat.</p></dd>
           <dt>Food</dt>
            <dd><p>Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 <typ class="attribute">ENDURANCE</typ> points. However, if you have chosen Grand Huntmastery as one of your four Disciplines, then you will not need to tick off a Meal when instructed to eat.</p></dd>
           <dt>Potion of Laumspur</dt>
          <p>Subtract the <typ class="attribute">COMBAT SKILL</typ> of your enemy from this total. The result is your Combat Ratio. Enter it on the <a idref="action">Action Chart</a>.</p>
          <p>Example</p>
          <p>You, Grand Master (<typ class="attribute">COMBAT SKILL</typ> 32), are attacked in a forest by a pack of Wild Dogs (<typ class="attribute">COMBAT SKILL</typ> 31). You are taken by surprise and are not given the opportunity of evading their attack. You possess the Grand Master Discipline of Kai-surge to which the Wild Dogs are not immune, so you add 8 points to your <typ class="attribute">COMBAT SKILL</typ>. You also possess the Kai Weapon <quote>Ulnarias</quote>, so you add an additional 5 points to your <typ class="attribute">COMBAT SKILL</typ>. This gives you a total <typ class="attribute">COMBAT SKILL</typ> of 45.</p>
-         <p>You now subtract the Wild Dogs<ch.apos/> <typ class="attribute">COMBAT SKILL</typ> from your own, giving a Combat Ratio of +14 (45<ch.minus/>31=+14). +14 is noted on your <a idref="action">Action Chart</a> as the Combat Ratio.</p>
+         <p>You now subtract the Wild Dogs<ch.apos/> <typ class="attribute">COMBAT SKILL</typ> from your own, giving a Combat Ratio of <ch.plus/>14 (45<ch.minus/>31=<ch.plus/>14). <ch.plus/>14 is noted on your <a idref="action">Action Chart</a> as the Combat Ratio.</p>
         </li>
         <li><p><a id="stage3">When you have your Combat Ratio</a>, pick a number from the <a idref="random">Random Number Table</a>.</p></li>
         <li>
          <p>Turn to the <a idref="crtable">Combat Results Table</a>. Along the top of the chart are shown the Combat Ratio numbers. Find the number that is the same as your Combat Ratio and cross-reference it with the random number that you have picked (the random numbers appear on the side of the chart). You now have the number of <typ class="attribute">ENDURANCE</typ> points lost by both yourself and your enemy in this round of combat. (E represents points lost by the enemy; GM represents points lost by yourself<ch.emdash/>Grand Master.)</p>
          <p>Example</p>
-         <p>The Combat Ratio between you and the Wild Dogs has been established as +14. If the number picked from the <a idref="random">Random Number Table</a> is 1, then the result of the first round of combat is:</p>
+         <p>The Combat Ratio between you and the Wild Dogs has been established as <ch.plus/>14. If the number picked from the <a idref="random">Random Number Table</a> is 1, then the result of the first round of combat is:</p>
          <ul>
           <li>You (GM) lose 3 <typ class="attribute">ENDURANCE</typ> points (plus an additional 1 point for using Kai-surge. This loss is in addition to the loss suffered as a result of combat).</li>
           <li>Wild Dogs lose 9 <typ class="attribute">ENDURANCE</typ> points.</li>
      <meta><title>103</title></meta>
 
      <data>
-       <p>Sergeant Yeng volunteers to attack the flag-tower alone, while you and the others deal with the command tent. Having resolved your aims, you break cover and make a swift ascent of the hill. You are 20 yards from the tent when you signal to the troopers to halt. You want to be sure that the officer and his bodyguards are inside the tent before you press home the attack.</p>
+       <p>Sergeant Yeng volunteers to attack the flag-tower alone, while you and the others deal with the command tent. Having resolved your aims, you break cover and make a swift ascent of the hill. You are 20 yards from the tent when you signal to the troopers to halt. You want to be sure that the officer and his bodyguards are outside the tent before you press home the attack.</p>
        <choice idref="sect63">If you possess Elementalism and wish to use it, <link-text>turn to 63</link-text>.</choice>
        <choice idref="sect179">If you possess Kai-alchemy and wish to use it, <link-text>turn to 179</link-text>.</choice>
        <choice idref="sect77">If you possess Magi-magic, a Bow and at least one Arrow, have reached the rank of Kai Grand Guardian, and wish to use this Discipline, <link-text>turn to 77</link-text>.</choice>
      <meta><title>229</title></meta>
 
      <data>
-       <p>Night is drawing its veil across the sky when you enter the great tented city of Rakholi. This vast nomadic settlement nestles upon a rich flood plain which supplies excellent feed for the horses of this region. Horses are a way for life for the nomads, and Rakholi is where they come to conduct their business.</p>
+       <p>Night is drawing its veil across the sky when you enter the great tented city of Rakholi. This vast nomadic settlement nestles upon a rich flood plain which supplies excellent feed for the horses of this region. Horses are a way of life for the nomads, and Rakholi is where they come to conduct their business.</p>
        <p>Your Lissanian escorts deliver you into the tented encampment of their leader, the illustrious Gavhan Bazan. The Khea-khan and his family remain aboard their carriages while you and Captain Chan make sure that a safe and friendly reception awaits them. Inside the main tent you discover a wondrous sight. The nomad chief sits atop a nest of cushions surrounded by jugglers, acrobats, capering dwarves, and a host of exotic dancing girls. Pots of incense smoke before him, and there are platters of food and fine wine in abundance.</p>
        <p>The bearded Bazan greets you with a flamboyant gesture of his arms, and he enquires hurriedly as to the nature of your cargo. He is eager to trade. Chan<ch.apos/>s reply is evasive, and you sense that he does not entirely trust the nomad chief. The captain looks to you and whispers under his breath: <quote>Can you tell if this man is worthy of our trust, Grand Master?</quote></p>
 
 
        <p>(<a idref="gamerulz">The Game Rules</a>) Removed <quote>that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages</quote>. Removed <quote>on the last page of this book</quote>. Replaced each occurrence of <quote>ie</quote> with <quote>i.e.</quote>. Replaced <quote>fall to zero</quote> with <quote>fall to zero or below</quote>. Replaced <quote>fall to zero</quote> with <quote>fall to zero or below</quote>. Replaced <quote>on to</quote> with <quote>onto</quote>. Replaced <quote>weapons and</quote> with <quote>weapons, and</quote>. Replaced <quote>Books 21<ch.endash/>26</quote> with <quote>Books 21<ch.endash/>27</quote>. Replaced <quote>normal weapons</quote> with <quote>normal Weapons</quote>. Replaced <quote>Lone Wolf New Order series</quote> with <quote><cite>Lone Wolf New Order</cite> series</quote>. Replaced <quote>New Order adventure</quote> with <quote><cite>New Order</cite> adventure</quote>.</p>
 
-       <p>(<a idref="kainame">Your Kai Name</a>) Replaced <quote>elite</quote> with <quote><ch.eacute/>lite</quote>. Deleted <quote>You can record your personal Kai name on the book plate which appears on the inside front cover of this book.</quote>.</p>
+       <p>(<a idref="kainame">Your Kai Name</a>) Replaced <quote>elite</quote> with <quote><ch.eacute/>lite</quote>. Removed <quote>You can record your personal Kai name on the book plate which appears on the inside front cover of this book.</quote>.</p>
 
        <p>(<a idref="discplnz">New Order Disciplines</a>) Replaced <quote>venoms and</quote> with <quote>venoms, and</quote>. Replaced <quote>symbols and</quote> with <quote>symbols, and</quote>. Replaced <quote><typ class="attribute">COMBAT SKILL</typ> is reduced</quote> with <quote><typ class="attribute">ENDURANCE</typ> is reduced</quote>. Replaced <quote>Magi-Magic</quote> with <quote>Magi-magic</quote>. Replaced <quote>Old Kingdom battle magic</quote> with <quote>Old Kingdom battle-magic</quote>. Replaced <quote>magi-magic spells</quote> with <quote>Old Kingdom Spells</quote>. Replaced <quote>individual (or combinations of) elements that are available,</quote> with <quote>individual elements that are available, or combinations thereof,</quote>. Replaced <quote>remove or</quote> with <quote>remove, or</quote>. Replaced <quote>eg</quote> with <quote>e.g.</quote>. Replaced <quote>dialect and</quote> with <quote>dialect, and</quote>. Replaced <quote>Weapon and</quote> with <quote>Weapon, and</quote>. Replaced <quote>sixth sense</quote> with <quote>Sixth Sense</quote>. Replaced <quote>1 to 3</quote> with <quote>one to three</quote>. Replaced <quote>guild of magicians</quote> with <quote>Guild of Magicians</quote>. Replaced <quote>For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon.</quote> with <quote>For every adventure that you complete successfully in the <cite>New Order</cite> series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.</quote>. Replaced <quote>Fire and</quote> with <quote>Fire, and</quote>. Replaced <quote>battle wounds</quote> with <quote>battle-wounds</quote>. Added <quote> If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.</quote> to the section on Grand Huntmastery. Replaced <quote>fortresses increases</quote> with <quote>fortresses increase</quote>. Replaced <quote>Duration of the spirit-walk, and the protection afforded to his inanimate body, increases</quote> with <quote>Duration of the spirit-walk and the protection afforded to his in animate body increase</quote>. Replaced <quote>predictions increases</quote> with <quote>predictions increase</quote>. Replaced <quote>will be of use</quote> with <quote>may be of use</quote>. Added <quote>If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the <a idref="random">Random Number Table</a>, when using the Bow.</quote> from the <a idref="equipmnt">Equipment</a> section. Replaced <quote>EQUIPMENT</quote> with <quote>Equipment</quote>. Replaced <quote>undertaken then</quote> with <quote>undertaken, then</quote>. Replaced <quote>Lone Wolf (New Order) series</quote> with <quote><cite>Lone Wolf New Order</cite> series</quote>. Replaced each occurrence of <quote>New Order series</quote> with <quote><cite>New Order</cite> series</quote>. Replaced <quote>New Order adventure</quote> with <quote><cite>New Order</cite> adventure, which is called: <cite>The Storms of Chai</cite></quote>. Replaced <quote>New Order adventure</quote> with <quote><cite>New Order</cite> adventure</quote>. Replaced <quote>any other Special Items that</quote> with <quote>any other Special Items and Backpack Items that</quote>.</p>
 
-       <p>(<a idref="equipmnt">Equipment</a>) Replaced each occurrence of <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series. Replaced <quote>eg,</quote> with <quote>e.g.</quote>. Replaced <quote>combat, therefore</quote> with <quote>combat; therefore</quote>. Replaced each occurrence of <quote>arrow</quote> with <quote>Arrow</quote>. Replaced each occurrence of <quote>bow</quote> with <quote>Bow</quote>. Replaced each occurrence of <quote>quiver</quote> with <quote>Quiver</quote>. Replaced each occurrence of <quote>arrows</quote> with <quote>Arrows</quote>. Deleted <quote>(see the inside front cover of this book)</quote>. Added a paragraph about Gold Crowns to the section <quote>Equipment<ch.emdash/>How to use it</quote>. Replaced <quote>Grand Weaponmastery with a Bow</quote> with <quote>Grand Weaponmastery with Bow</quote>. Replaced <quote>a sword or an axe</quote> with <quote>a Sword or an Axe</quote>. Replaced <quote>weapons</quote> with <quote>Weapons</quote>. Replaced <quote>weapon</quote> with <quote>Weapon</quote>. Deleted <quote>If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the <a idref="random">Random Number Table</a>, when using the Bow.</quote>. Replaced <quote>record these on your <a idref="action">Weapons List</a></quote> with <quote>record these on your <a idref="action">Action Chart</a></quote> for clarity. Replaced <quote>the total sum of</quote> with <quote>the number of</quote>. Replaced <quote>Disciplines then</quote> with <quote>Disciplines, then</quote>. Replaced <quote>normal weapons</quote> with <quote>normal Weapons</quote>. Replaced <quote>New Order adventures</quote> with <quote><cite>New Order</cite> adventures</quote>. Replaced each occurrence of <quote>weapon</quote> with <quote>Weapon</quote> in the <quote>Equipment<ch.emdash/>How to Use It</quote> section. Added <quote>You may only use one Weapon at a time in combat.</quote> in harmony with the Collector<ch.apos/>s Edition. Added <quote>It cannot be used to increase <typ class="attribute">ENDURANCE</typ> points immediately prior to a combat.</quote> in harmony with the Collector<ch.apos/>s Edition.</p>
+       <p>(<a idref="equipmnt">Equipment</a>) Replaced each occurrence of <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series. Replaced <quote>eg,</quote> with <quote>e.g.</quote>. Replaced <quote>combat, therefore</quote> with <quote>combat; therefore</quote>. Replaced each occurrence of <quote>arrow</quote> with <quote>Arrow</quote>. Replaced each occurrence of <quote>bow</quote> with <quote>Bow</quote>. Replaced each occurrence of <quote>quiver</quote> with <quote>Quiver</quote>. Replaced each occurrence of <quote>arrows</quote> with <quote>Arrows</quote>. Removed <quote>(see the inside front cover of this book)</quote>. Added a paragraph about Gold Crowns to the section <quote>Equipment<ch.emdash/>How to use it</quote>. Replaced <quote>Grand Weaponmastery with a Bow</quote> with <quote>Grand Weaponmastery with Bow</quote>. Replaced <quote>a sword or an axe</quote> with <quote>a Sword or an Axe</quote>. Replaced <quote>weapons</quote> with <quote>Weapons</quote>. Replaced <quote>weapon</quote> with <quote>Weapon</quote>. Removed <quote>If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the <a idref="random">Random Number Table</a>, when using the Bow.</quote>. Replaced <quote>record these on your <a idref="action">Weapons List</a></quote> with <quote>record these on your <a idref="action">Action Chart</a></quote> for clarity. Replaced <quote>the total sum of</quote> with <quote>the number of</quote>. Replaced <quote>Disciplines then</quote> with <quote>Disciplines, then</quote>. Replaced <quote>normal weapons</quote> with <quote>normal Weapons</quote>. Replaced <quote>New Order adventures</quote> with <quote><cite>New Order</cite> adventures</quote>. Replaced each occurrence of <quote>weapon</quote> with <quote>Weapon</quote> in the <quote>Equipment<ch.emdash/>How to Use It</quote> section. Added <quote>You may only use one Weapon at a time in combat.</quote> in harmony with the Collector<ch.apos/>s Edition. Added <quote>It cannot be used to increase <typ class="attribute">ENDURANCE</typ> points immediately prior to a combat.</quote> in harmony with the Collector<ch.apos/>s Edition.</p>
 
-       <p>(<a idref="kaiweapn">Kai Weapons</a>) Replaced <quote>elite</quote> with <quote><ch.eacute/>lite</quote>. Replaced <quote>new-found</quote> with <quote>newfound</quote>. Deleted <quote>at the front of the book</quote>. Replaced <quote>magical Axe, Sword or Broadsword</quote> with <quote>magical Axe, Sword, or Broadsword</quote>. Replaced <quote>axe <quote>Alema</quote></quote> with <quote>Axe <quote>Alema</quote></quote>.</p>
+       <p>(<a idref="kaiweapn">Kai Weapons</a>) Replaced <quote>elite</quote> with <quote><ch.eacute/>lite</quote>. Replaced <quote>new-found</quote> with <quote>newfound</quote>. Removed <quote>at the front of the book</quote>. Replaced <quote>magical Axe, Sword or Broadsword</quote> with <quote>magical Axe, Sword, or Broadsword</quote>. Replaced <quote>axe <quote>Alema</quote></quote> with <quote>Axe <quote>Alema</quote></quote>.</p>
 
        <p>(<a idref="cmbtrulz">Rules for Combat</a>) Removed <quote>on the inside back cover of this book</quote>. Replaced <quote>on the page after the <a idref="random">Random Number Table</a></quote> with <quote>in the back of this book</quote>. Replaced <quote>points reduced</quote> with <quote>points possibly reduced</quote>. Replaced <quote>to zero</quote> with <quote>to zero or below</quote>. Replaced <quote>at which point the one with the zero score is declared dead</quote> with <quote>at which point that combatant is declared dead</quote>. Replaced <quote>only <strong>you</strong></quote> with <quote>only you</quote>.</p>
 
        <p>(<a idref="sect66">66</a>) Replaced <quote>carriage, then</quote> with <quote>carriage, and then</quote>.</p>
        <p>(<a idref="sect67">67</a>) Replaced <quote>The Captain</quote> with <quote>The captain</quote>.</p>
        <p>(<a idref="sect71">71</a>) Replaced <quote>attack, then</quote> with <quote>attack, and then</quote>.</p>
-       <p>(<a idref="sect72">72</a>) Replaced <quote>Old Kingdom spell</quote> with <quote>Old Kingdom Spell</quote>. Removed the dashes around <quote><spell>Invisible Fist</spell></quote>. Replaced <quote>add +1 to</quote> with <quote>add 1 to</quote>.</p>
+       <p>(<a idref="sect72">72</a>) Replaced <quote>Old Kingdom spell</quote> with <quote>Old Kingdom Spell</quote>. Removed the dashes around <quote><spell>Invisible Fist</spell></quote>. Replaced <quote>add <ch.plus/>1 to</quote> with <quote>add 1 to</quote>.</p>
        <p>(<a idref="sect73">73</a>) Replaced <quote>bow</quote> with <quote>Bow</quote>. Replaced <quote>arrow</quote> with <quote>Arrow</quote>. Replaced <quote>add 3</quote> with <quote>remember to add 3</quote>.</p>
        <p>(<a idref="sect76">76</a>) Replaced <quote>ie,</quote> with <quote>i.e.</quote>. Replaced <quote>time, by</quote> with <quote>time by</quote>.</p>
        <p>(<a idref="sect77">77</a>) Replaced <quote>arrow</quote> with <quote>Arrow</quote>. Replaced <quote>Old Kingdom spell</quote> with <quote>Old Kingdom Spell</quote>. Replaced <quote>battle cry</quote> with <quote>battle-cry</quote>.</p>
        <p>(<a idref="sect79">79</a>) Replaced <quote>stone, then</quote> with <quote>stone, and then</quote>. Replaced each occurrence of <quote>arrow</quote> with <quote>Arrow of Atonement</quote>.</p>
        <p>(<a idref="sect80">80</a>) Replaced <quote>Brotherhood spell</quote> with <quote>Brotherhood Spell</quote>. Removed the dashes around <quote><spell>Mind Charm</spell></quote>. Replaced <quote>effect, then</quote> with <quote>effect, and then</quote>.</p>
        <p>(<a idref="sect81">81</a>) Replaced <quote>the four of you</quote> with <quote>the five of you</quote>. Replaced <quote>bodyguards and</quote> with <quote>bodyguards, and</quote>. Replaced each occurrence of <quote>flagtower</quote> with <quote>flag-tower</quote>.</p>
-       <p>(<a idref="sect82">82</a>) Replaced <quote>add +1 to</quote> with <quote>add 1 to</quote>. Replaced <quote>asault</quote> with <quote>assault</quote> in the illustration<ch.apos/>s caption. Replaced <quote>the Captain</quote> with <quote>the captain</quote>.</p>
+       <p>(<a idref="sect82">82</a>) Replaced <quote>add <ch.plus/>1 to</quote> with <quote>add 1 to</quote>. Replaced <quote>asault</quote> with <quote>assault</quote> in the illustration<ch.apos/>s caption. Replaced <quote>the Captain</quote> with <quote>the captain</quote>.</p>
        <p>(<a idref="sect85">85</a>) Replaced each occurrence of <quote>the die</quote> with <quote>the dice</quote>.</p>
        <p>(<a idref="sect86">86</a>) Replaced <quote>imperial family have taken refuge</quote> with <quote>Imperial Family has taken refuge</quote>. Replaced <quote>icy cold</quote> with <quote>ice cold</quote>.</p>
        <p>(<a idref="sect87">87</a>) Replaced <quote>A healing fungi</quote> with <quote>A healing fungus</quote>.</p>
        <p>(<a idref="sect88">88</a>) Replaced <quote>mid-summer</quote> with <quote>midsummer</quote>.</p>
        <p>(<a idref="sect90">90</a>) Replaced <quote>Shavane, <ch.lsquot/>he<ch.apos/>ll</quote> with <quote>Shavane. <ch.lsquot/>He<ch.apos/>ll</quote>.</p>
-       <p>(<a idref="sect92">92</a>) Replaced <quote>Kai-alchemy, and have attained the Kai rank of Sun Knight,</quote> with <quote>Kai-alchemy and wish to use it</quote> (cf. <a idref="err22">erratum for Section 22</a>). Deleted <quote>or if you have yet to attain the required level of Kai Mastery,</quote> in view of the previous change, as an Improved Discipline is no longer required here. Replaced <quote>Magi-magic, and</quote> with <quote>Magi-magic and</quote>.</p>
+       <p>(<a idref="sect92">92</a>) Replaced <quote>Kai-alchemy, and have attained the Kai rank of Sun Knight,</quote> with <quote>Kai-alchemy and wish to use it</quote> (cf. <a idref="err22">erratum for Section 22</a>). Removed <quote>or if you have yet to attain the required level of Kai Mastery,</quote> in view of the previous change, as an Improved Discipline is no longer required here. Replaced <quote>Magi-magic, and</quote> with <quote>Magi-magic and</quote>.</p>
        <p>(<a idref="sect94">94</a>) Replaced <quote>gases and</quote> with <quote>gases, and</quote>.</p>
        <p>(<a idref="sect95">95</a>) Replaced <quote><onomatopoeia>Crack</onomatopoeia>!; the</quote> with <quote><onomatopoeia>Crack</onomatopoeia>! The</quote>. Replaced <quote>ribcage</quote> with <quote>rib cage</quote>. Replaced <quote>Knight, or</quote> with <quote>Knight or</quote>. Replaced <quote>Kai-alchemy, and</quote> with <quote>Kai-alchemy and</quote>.</p>
        <p>(<a idref="sect96">96</a>) Replaced <quote>throght</quote> with <quote>throughout</quote>. Replaced <quote>distant corridor</quote> with <quote>distant corridors</quote>.</p>
        <p>(<a idref="sect100">100</a>) Replaced <quote>imperial family</quote> with <quote>Imperial Family</quote>.</p>
        <p>(<a idref="sect101">101</a>) Replaced <quote>interpretation of the signs indicate</quote> with <quote>interpretation of the signs indicates</quote>. Replaced <quote>advise that</quote> with <quote>advise her that</quote>. Replaced <quote>imperial family</quote> with <quote>Imperial Family</quote>.</p>
        <p>(<a idref="sect102">102</a>) Added <quote>(Remember to erase the Sabito Root from your <a idref="action">Action Chart</a>.)</quote> to the end of the section.</p>
-       <p>(<a idref="sect103">103</a>) Replaced <quote>flagtower</quote> with <quote>flag-tower</quote>. Replaced <quote>skills, or</quote> with <quote>skills, if you have yet to attain the required level of Kai Mastery, or</quote>. Replaced <quote>metres</quote> with <quote>yards</quote>. Replaced <quote>If you possess Magi-magic, have reached the rank of Kai Grand Guardian, and wish to use this Discipline</quote> with <quote>If you possess Magi-magic, a Bow and at least one Arrow, have reached the rank of Kai Grand Guardian, and wish to use this Discipline</quote>. Replaced <quote>Elementalism, and</quote> with <quote>Elementalism and</quote>. Replaced <quote>Kai-alchemy, and</quote> with <quote>Kai-alchemy and</quote>.</p>
+       <p>(<a idref="sect103">103</a>) Replaced <quote>flagtower</quote> with <quote>flag-tower</quote>. Replaced <quote>skills, or</quote> with <quote>skills, if you have yet to attain the required level of Kai Mastery, or</quote>. Replaced <quote>metres</quote> with <quote>yards</quote>. Replaced <quote>If you possess Magi-magic, have reached the rank of Kai Grand Guardian, and wish to use this Discipline</quote> with <quote>If you possess Magi-magic, a Bow and at least one Arrow, have reached the rank of Kai Grand Guardian, and wish to use this Discipline</quote>. Replaced <quote>Elementalism, and</quote> with <quote>Elementalism and</quote>. Replaced <quote>Kai-alchemy, and</quote> with <quote>Kai-alchemy and</quote>. Replaced <quote>inside the tent</quote> with <quote>outside the tent</quote> since all of the tactics employed are designed to make the enemy flee the tent.</p>
        <p>(<a idref="sect104">104</a>) Replaced each occurrence of <quote>the die</quote> with <quote>the dice</quote>.</p>
        <p>(<a idref="sect105">105</a>) Replaced <quote>treeline</quote> with <quote>tree-line</quote>.</p>
-       <p>(<a idref="sect106">106</a>) Replaced <quote>add +1 to</quote> with <quote>add 1 to</quote>. Replaced <quote>the Captain</quote> with <quote>the captain</quote>.</p>
+       <p>(<a idref="sect106">106</a>) Replaced <quote>add <ch.plus/>1 to</quote> with <quote>add 1 to</quote>. Replaced <quote>the Captain</quote> with <quote>the captain</quote>.</p>
        <p>(<a idref="sect107">107</a>) Replaced <quote>sixth sense</quote> with <quote>Sixth Sense</quote>. Replaced <quote>Kai weapon</quote> with <quote>Kai Weapon</quote>. Replaced <quote>Kai pathsmanship</quote> with <quote>Magnakai Pathsmanship</quote>.</p>
        <p>(<a idref="sect109">109</a>) Replaced <quote>sixth sense</quote> with <quote>Sixth Sense</quote>. Replaced <quote>Kai-alchemy, and</quote> with <quote>Kai-alchemy and</quote>. Replaced <quote>Magi-magic, and</quote> with <quote>Magi-magic and</quote>. Replaced <quote>Kai-surge, and</quote> with <quote>Kai-surge and</quote>.</p>
        <p>(<a idref="sect110">110</a>) Replaced <quote>flagtower</quote> with <quote>flag-tower</quote>. Replaced <quote>A large force of Bhanarian cavalry have</quote> with <quote>A large force of Bhanarian cavalry has</quote>. Replaced <quote>the Captain</quote> with <quote>the captain</quote>.</p>
        <p>(<a idref="sect111">111</a>) Replaced <quote>sixth sense</quote> with <quote>Sixth Sense</quote>.</p>
        <p>(<a idref="sect112">112</a>) Replaced <quote>position, then</quote> with <quote>position, and then</quote>.</p>
-       <p>(<a idref="sect115">115</a>) Replaced <quote>Brotherhood spell</quote> with <quote>Brotherhood Spell</quote>. Removed the dashes around <quote><spell>Net</spell></quote>. Replaced <quote>add +1 to</quote> with <quote>add 1 to</quote>. Replaced <quote>A gout of sticky fibres gush from your hand and engulf</quote> with <quote>A gout of sticky fibres gushes from your hand and engulfs</quote>.</p>
+       <p>(<a idref="sect115">115</a>) Replaced <quote>Brotherhood spell</quote> with <quote>Brotherhood Spell</quote>. Removed the dashes around <quote><spell>Net</spell></quote>. Replaced <quote>add <ch.plus/>1 to</quote> with <quote>add 1 to</quote>. Replaced <quote>A gout of sticky fibres gush from your hand and engulf</quote> with <quote>A gout of sticky fibres gushes from your hand and engulfs</quote>.</p>
        <p>(<a idref="sect116">116</a>) Replaced <quote>says: <ch.lsquot/>please</quote> with <quote>says: <ch.lsquot/>Please</quote>. Added a period after <quote>turn to 108</quote>.</p>
        <p>(<a idref="sect117">117</a>) Replaced <quote>tiger<ch.apos/>s head emblem</quote> with <quote>tiger<ch.apos/>s-head emblem</quote>. Replaced <quote>the Captain</quote> with <quote>the captain</quote>.</p>
        <p>(<a idref="sect118">118</a>) Replaced <quote>Some descend</quote> with <quote>Some of the fissures descend</quote>. Replaced <quote>western rim</quote> with <quote>eastern rim</quote> as <a idref="sect2">Sections 2</a> and <a idref="sect130">130</a> indicate a speedy exit from the vale early the following morning.</p>
        <p>(<a idref="sect171">171</a>) Replaced <quote>imperial family</quote> with <quote>Imperial Family</quote>.</p>
        <p>(<a idref="sect172">172</a>) Replaced <quote>weapon</quote> with <quote>Kai Weapon</quote>. Added <quote>You must fight this combat without your Kai Weapon.</quote> (cf. <a idref="sect139">Section 139</a>).</p>
        <p>(<a idref="sect173">173</a>) Replaced <quote>Mitzu, <ch.lsquot/>please</quote> with <quote>Mitzu. <ch.lsquot/>Please</quote>. Replaced <quote>with your Bow</quote> with <quote>with a Bow</quote> since you may not necessarily be carrying a Bow.</p>
-       <p>(<a idref="sect174">174</a>) Replaced <quote>bow</quote> with <quote>Bow</quote>. Replaced <quote>arrow</quote> with <quote>Arrow</quote>. Replaced <quote>add +1 to</quote> with <quote>add 1 to</quote>. Replaced <quote>rib-cage</quote> with <quote>rib cage</quote>. Replaced <quote>combat skill</quote> with <quote><typ class="attribute">COMBAT SKILL</typ></quote>.</p>
+       <p>(<a idref="sect174">174</a>) Replaced <quote>bow</quote> with <quote>Bow</quote>. Replaced <quote>arrow</quote> with <quote>Arrow</quote>. Replaced <quote>add <ch.plus/>1 to</quote> with <quote>add 1 to</quote>. Replaced <quote>rib-cage</quote> with <quote>rib cage</quote>. Replaced <quote>combat skill</quote> with <quote><typ class="attribute">COMBAT SKILL</typ></quote>.</p>
        <p>(<a idref="sect175">175</a>) Replaced <quote>power word</quote> with <quote>power-word</quote>.</p>
        <p>(<a idref="sect178">178</a>) Replaced <quote>Deliverance, and</quote> with <quote>Deliverance and</quote>.</p>
        <p>(<a idref="sect179">179</a>) Replaced <quote>Brotherhood spell</quote> with <quote>Brotherhood Spell</quote>. Replaced <quote>battle cry</quote> with <quote>battle-cry</quote>.</p>
        <p>(<a idref="sect219">219</a>) Replaced <quote>on to</quote> with <quote>onto</quote>.</p>
        <p>(<a idref="sect220">220</a>) Replaced <quote>Brotherhood spell</quote> with <quote>Brotherhood Spell</quote>. Replaced <quote>you look at each of the people who are gathered here</quote> with <quote>you look at each of the persons gathered here</quote>.</p>
        <p>(<a idref="sect222">222</a>) Replaced <quote>Between these</quote> with <quote>From between their</quote>. Replaced <quote>metres</quote> with <quote>yards</quote>.</p>
-       <p>(<a idref="sect224">224</a>) Replaced <quote>add +1 to</quote> with <quote>add 1 to</quote>.</p>
+       <p>(<a idref="sect224">224</a>) Replaced <quote>add <ch.plus/>1 to</quote> with <quote>add 1 to</quote>.</p>
        <p>(<a idref="sect225">225</a>) Replaced <quote>weapon</quote> with <quote>Kai Weapon</quote>. Added <quote>You must fight this combat without your Kai Weapon.</quote> (cf. <a idref="sect139">Section 139</a>).</p>
        <p>(<a idref="sect226">226</a>) Split the final sentence into its own paragraph for consistency.</p>
        <p>(<a idref="sect228">228</a>) Replaced <quote>Kai-alchemy, and</quote> with <quote>Kai-alchemy and</quote>.</p>
        <p>(<a idref="sect233">233</a>) Replaced <quote>Brotherhood spell</quote> with <quote>Brotherhood Spell</quote>. Replaced <quote>Kirusami</quote> with <quote><foreign xml:lang="x-chaian">Kirusami</foreign></quote>. Replaced <quote>Spear), and</quote> with <quote>Spear) and</quote>.</p>
        <p>(<a idref="sect235">235</a>) Replaced <quote>icy breath that freezes everything it touches</quote> with <quote>icy breath that freeze everything they touch</quote>. Replaced <quote>Kirusami</quote> with <quote><foreign xml:lang="x-chaian">kirusami</foreign></quote>.</p>
        <p>(<a idref="sect236">236</a>) Replaced each occurrence of <quote>flagtower</quote> with <quote>flag-tower</quote>. Replaced <quote>plans meets</quote> with <quote>plan meets</quote>.</p>
-       <p>(<a idref="sect237">237</a>) Replaced <quote>add +1 to</quote> with <quote>add 1 to</quote>. Replaced <quote><foreign xml:lang="x-chaian">Ang<ch.apos/>sei</foreign></quote> with <quote><foreign xml:lang="x-chaian">ang<ch.apos/>sei</foreign></quote>. Replaced <quote>Ang<ch.apos/>sei</quote> with <quote><foreign xml:lang="x-chaian">Ang<ch.apos/>sei</foreign></quote>. Replaced <quote>Kirusami</quote> with <quote><foreign xml:lang="x-chaian">Kirusami</foreign></quote>. Replaced <quote>naginata</quote> with <quote><foreign xml:lang="ja">naginata</foreign></quote> in the illustration<ch.apos/>s caption.</p>
+       <p>(<a idref="sect237">237</a>) Replaced <quote>add <ch.plus/>1 to</quote> with <quote>add 1 to</quote>. Replaced <quote><foreign xml:lang="x-chaian">Ang<ch.apos/>sei</foreign></quote> with <quote><foreign xml:lang="x-chaian">ang<ch.apos/>sei</foreign></quote>. Replaced <quote>Ang<ch.apos/>sei</quote> with <quote><foreign xml:lang="x-chaian">Ang<ch.apos/>sei</foreign></quote>. Replaced <quote>Kirusami</quote> with <quote><foreign xml:lang="x-chaian">Kirusami</foreign></quote>. Replaced <quote>naginata</quote> with <quote><foreign xml:lang="ja">naginata</foreign></quote> in the illustration<ch.apos/>s caption.</p>
        <p>(<a idref="sect238">238</a>) Replaced <quote>arrow</quote> with <quote>Arrow of Atonement</quote>.</p>
        <p>(<a idref="sect240">240</a>) Replaced <quote>candle-lit</quote> with <quote>candlelit</quote>. Replaced <quote>cuthroats</quote> with <quote>cut-throats</quote>.</p>
        <p>(<a idref="sect241">241</a>) Replaced <quote>sure of though</quote> with <quote>sure of, though</quote>.</p>