+ <section class="frontmatter" id="dedicate">
+ <meta>
+ <title>Dedication</title>
+ <link class="prev" idref="title" />
+ <link class="next" idref="acknwldg" />
+ </meta>
+
+ <data>
+ <p class="dedication">
+ <line>For Rob Gould</line>
+ <line><quote>Cometh the hour, cometh the man.</quote></line>
+ </p>
+ </data>
+ </section>
+
+ <section class="frontmatter" id="acknwldg">
+ <meta>
+ <title>Acknowledgements</title>
+ <link class="prev" idref="dedicate" />
+ <link class="next" idref="timeline" />
+ </meta>
+
+ <data>
+
+ &inclusion.joe.dever.endowment;
+
+ <section class="frontmatter" id="credits">
+ <meta><title>Credits</title></meta>
+
+ <data>
+ <dl>
+ <dt>XML</dt>
+ <dd>
+ <line>Jonathan Blake</line>
+ </dd>
+ <dt>Action Charts</dt>
+ <dd>
+ <line>JC Alvarez</line>
+ <line>Jonathan Blake</line>
+ </dd>
+ <dt>Proofreading</dt>
+ <dd>
+ <line><!-- TODO: XXXXX --></line>
+ </dd>
+ <dt>Coordination</dt>
+ <dd>Jonathan Blake</dd>
+ </dl>
+ </data>
+ </section>
+
+ </data>
+ </section>
+
+ <section class="frontmatter" id="timeline">
+ <meta>
+ <title>Timeline of Notable Events in Magnamund</title>
+ <link class="prev" idref="acknwldg" />
+ <link class="next" idref="tssf" />
+ </meta>
+
+ <data>
+ <dl>
+ <dt>MS 5085 Bhanar and Chai</dt>
+ <dd>The vampiric Autarch Sejanoz of Bhanar was destroyed. Khea-khan Xo-lin of Chai rallied the New Kingdom armies, defeated the invading Bhanarian army and pursued it deep into the Bhanarian homeland. Xo-lin<ch.apos/>s son, General Zha-zhing, looted the city of Yua Tzhan and razed it to the ground. Very few of its citizens escaped alive. This has since become remembered as the Massacre of Yua Tzhan. Young Prince Kamada, Xo-Lin<ch.apos/>s great-great-grandson, died during the winter. He was next in line for the throne of Chai because General Zha-zhing was the illegitimate son of Xo-lin.</dd>
+ <dt>MS 5086 Bhanar and Chai</dt>
+ <dd>The Chai army occupied eastern Bhanar, and all of its steam-powered engines and weapons of war were systematically destroyed. The aged Khea-khan Xo-lin of Chai died, and his only remaining son, Zha-zhing, acceded to the throne. Zha-zhing<ch.apos/>s political rivals accused him of plotting and orchestrating the young prince Kadama<ch.apos/>s death in the preceding year for his personal gain. These accusations were never proven. Upon his inauguration he married Princess Myelsha of Mhytan. Chai forts along the border with Bhanar were attacked by Bhanarian irregulars in reprisal for the Massacre of Yua Tzhan. A treaty was signed between Chai and Mhytan (the Chai Sea Treaty). All Bhanarian shipping was denied access to the Chai Sea by Mhytanian and Chai men of war. The blockade soon suffocated Bhanarian resistance.</dd>
+ <dt>MS 5086 Shadaki and Free Alliance of Southern Magnamund</dt>
+ <dd>Zultan Zedoli seized the throne of Shadaki in a bloody uprising, and the state of Shadaki seceded from the Free Alliance of Southern Magnamund<ch.emdash/>the confederation of states which had emerged from the collapse of the Shadakine Empire of Shasarak the Wytch-king in MS<ch.nbsp/>5057. Grey Star, the previous ruler of Shadaki, fled but he remained the Wizard Regent of the Free Alliance and set up his new capital in Port of Suhn.</dd>
+ <dt>MS 5087 Bhanar and Chai</dt>
+ <dd>Bhanarian resistance collapsed. Khea-khan Zha-zhing installed Overseer Klutan upon the throne of Bhanar. Klutan was a political puppet of Chai. The Chai army withdrew from eastern Bhanar. Khea-khan Zha-zhing had a son, Lao Tin.</dd>
+ <dt>MS 5088 Vaduzhan, Bhanar and Chai</dt>
+ <dd>Vaduzhan invaded south-western Bhanar. The capital city of Otavai fell to Vaduzian forces with little resistance. King Kardisa of Vaduzhan claimed the territories of former south-western Bhanar for his imperial throne. Chai chose not to oppose his claims. Overseer Klutan transferred his seat of power to the coastal city of Yua Klio near to the Chai border. Gradually he lost control over most of Bhanar.</dd>
+ <dt>MS 5088 The Isle of Lorn</dt>
+ <dd>The Shianti left the Isle of Lorn to reside with Goddess Ishir on the Plane of Light. Their final act upon Magnamund was to bequeath their island to the Order of the Kai. The handover was facilitated by their emissary, Grey Star.</dd>
+ <dt>MS 5089 The Isle of Lorn, Shadaki, and the Free Alliance</dt>
+ <dd>Lone Wolf travelled to the Isle of Lorn. Assisted by Grey Star and Guildmaster Banedon, he made plans for the construction of a second Kai Monastery. Zultan Zedoli of Shadaki declared their presence upon the Isle of Lorn <quote>an act of war</quote>. Shadaki mustered its army and attacked its southern neighbours: Korli and Forlu, members of the Free Alliance of Southern Magnamund. The Freelands sent troops to support the Free Alliance led by Grey Star, as did Lone Wolf. A cassel of Kai and three cassels of Sommlending marines fought in the War of the Sea of Winds. Shadaki was soundly defeated and forced to relinquish all of its territorial gains. Zultan Zedoli was assassinated before the year was out. Ulonga the Shaman, the evil necromancer who pulled the strings in Zedoli<ch.apos/>s shadow, now overtly seized control of Shadaki with assistance from Sesketera, the notoriously cruel ruler of the city-state of Ghol-Tabras.</dd>
+ <dt>MS 5090 Lencia and Nyras</dt>
+ <dd>The Lencians were forced out of Nyras by Warmarshal Ranghor. King Sarnac III was killed. A civil war erupted in the Drakkarim nations as Ranghor and his former lieutenant, Ghangrim, wrestled for control.</dd>
+ <dt>MS 5090 The Isle of Lorn</dt>
+ <dd>Construction began on the new Kai Monastery on the Isle of Lorn. It would take ten years to complete. Most of the Grand Masters of the New Order helped in the building of this magnificent fortress.</dd>
+ <dt>MS 5090 Shadaki</dt>
+ <dd>Occasional border skirmishes between Shadaki and Korli persisted.</dd>
+ <dt>MS 5091 Siyen</dt>
+ <dd>A large number of Agarashi creatures (estimated at between 8,000-12,000) emerged from the Darkwall Mountains and invaded the Lucien Plain of Siyen. The city of Varedo was overrun and destroyed. The Siyenese army swiftly counter-attacked and forced the ravening horde back into its hidden mountain lairs.</dd>
+ <dt>MS 5091 The Isle of Lorn</dt>
+ <dd>The Freelands Alliance provided 1,000 workers to help with the construction of the Kai Monastery of Lorn. </dd>
+ <dt>MS 5091 Shadaki</dt>
+ <dd>All incursions by Shadaki into Korli ceased.</dd>
+ <dt>MS 5091 Sommerlund</dt>
+ <dd>King Ulnar V of Sommerlund and his two daughters, Crown Princess Imelda and Princess Madelon, died in unexplained circumstances in the King<ch.apos/>s Keep of Holmgard. Kai Grand Master Firestone was killed attempting to protect them. The party responsible for these tragic murders was never found but the fact someone could strike in the heart of Sommerlund greatly worried Supreme Master Lone Wolf. King Tor IV, son of Crown Princess Imelda, acceded to the throne of Sommerlund.</dd>
+ <dt>MS 5092 Lunarlia</dt>
+ <dd>The town of Jaroc, in southern Lunarlia, was attacked and destroyed by a large force (estimated at between 7,000-10,000) of Agarashi from the Doomlands of Naaros.</dd>
+ <dt>MS 5092 Stornlands</dt>
+ <dd>The War of the Warrens erupted between Eldenora and Delden following the assassination of Lord Vandyan of Eldenora.</dd>
+ <dt>MS 5093 Starn</dt>
+ <dd>Mt. Vost was besieged by a large horde of unnamed creatures (estimated at between 12,000-15,000) from out of the Kraknalorg Chasm. The Giants of Starn received military aid from Boden which broke the siege and sent the horde fleeing back into the chasm. The southern borderlands of Starn (namely the Shadow Grails and the Tsuzeloi Hills) have since been heavily patrolled by the rangers of Boden and Starn.</dd>
+ <dt>MS 5093 Stornlands</dt>
+ <dd>End of the War of the Warrens between Eldenora and Delden. Eldenora won the war, gaining territory and tribute from defeated King Loarn of Delden.</dd>
+ <dt>MS 5094 Kasland and Cincoria</dt>
+ <dd>Several skirmishes occurred between Kasland border patrols and creatures encroaching upon Kasland territory from out of the Kraknalorg Chasm. In northern Cincoria, several of its timberland settlements were destroyed by similar creatures from the chasm.</dd>
+ <dt>MS 5095 Vassagonia</dt>
+ <dd>Zakhan Jaraza acceded to the throne of Vassagonia. Peace treaties were signed between Vassagonia and the Lastlands. The new Zakhan formerly renounced all Vassagonian territorial claims to Cloeasia in perpetuity.</dd>
+ <dt>MS 5095 Magador</dt>
+ <dd>President Kadharian was assassinated and control of Magador was seized by Marshall Luthos Vorgada, a senior Magadorian army officer.</dd>
+ <dt>MS 5095 Sommerlund</dt>
+ <dd>A record harvest was reported.</dd>
+ <dt>MS 5096 Magador and Ogia</dt>
+ <dd>Magador allied to Ogia and their joint armies attacked Talestria. Palmyrion supported Talestria with military assistance and they won a decisive joint victory over Magador and Ogia at the Second Battle of Luukos.</dd>
+ <dt>MS 5097 The Danarg and Talestria</dt>
+ <dd>The Talestrian border with the Danarg Swamp was violated. Dozens of incursions were reported of swamp creatures hunting well beyond their usual confines of the Danarg. The Talestrian Army was deployed to contain the encroachments.</dd>
+ <dt>MS 5098 Lencia, Nyras and Nyvoz</dt>
+ <dd>In the Drakkarim Homelands, Warlord Ghangrim and his Nadziranim allies were pushed back into Nyvoz. Drakkar Warmarshal Ranghor oversaw the construction of ironclad warships at Zeegazad. King Telnac of Lencia ordered the construction of a shipyard at Newton on the River Doun. </dd>
+ <dt>MS 5098 Kasland</dt>
+ <dd>Archduke Chalamis of Kasland died in mysterious circumstances. He was succeeded by Archduchess Larena.</dd>
+ <dt>MS 5098 Sommerlund</dt>
+ <dd>Rich new gold seams were discovered in the south-eastern reaches of the Maaken Mines. The Sommlending Crown reaped huge rewards from this new-found gold. King Tor IV doubled the size of the regular Sommlending Army of the South, and increased the size of all the Sommlending fleets.</dd>
+ <dt>MS 5099 The Isle of Lorn</dt>
+ <dd>A Shadakine plot to destroy the Kai Monastery of Lorn was foiled by Lone Wolf and the New Order Kai. Kai Grand Master Bright Star sacrificed himself to save the new Monastery. </dd>
+ <dt>MS 5099 Stornlands</dt>
+ <dd>Acolytes of Vashna were sighted numerous times throughout the year, mostly in Delden, Eldenora, and Salony. </dd>
+ <dt>MS 5100 The Isle of Lorn</dt>
+ <dd>The Kai Monastery of Lorn was completed on the fifth day of the New Year. At the inaugural ceremony, the God Kai appeared to Supreme Master Lone Wolf. He gave his praises, his blessings, and a sombre warning that Magnamund would soon suffer assault by the forces of Naar.</dd>
+ <dt>MS 5100 Sommerlund</dt>
+ <dd>Lone Wolf returned to Sommerlund to prepare the Kai Order for a new dawn of darkness. He also sent Kai Master Red Bear and three Kai Aspirants to Talestria.</dd>
+ <dt>MS 5100 Kalte</dt>
+ <dd>All Sommlending and Durenese trading links with Ljuk were severed without warning by the Ice Barbarians. Sommlending traders had their cargoes seized before they were run out of the Kalte trading post. Two Northlands Trading Company ships were commandeered at anchor off the Ljuk Ice Shelf by Ice Barbarian war parties. Their cargoes were seized and the crews were brutally murdered. The Kalte barbarian warlord, Tvor<ch.apos/>tana, united all of the disparate tribes of the northern wastes for the first time. With their unanimous consent, he claimed for himself the title <quote>Grand Brumalmarc of the Icelands</quote>.</dd>
+ <dt>MS 5100 Salony</dt>
+ <dd>The seceding town of Amory was besieged and captured by an army of mercenary companies led by Prince Darthon of Rhem. Duke Lortha, the evil Highborn of Amory, was brutally slain.</dd>
+ <dt>MS 5100 Lencia</dt>
+ <dd>King Telnac was warned by the Telchoi of an impending Agarashi uprising and he called off his crusade against the Drakkarim. The Drakkarim perceived this as a sign of weakness and launched a swift invasion of Lencia. After Vadera and Westhaven were razed to the ground and King Telnac was killed on the battlefield, Warmarshal Ranghor claimed the throne of Lencia. Prince Sarnac, heir to crown of Lencia, was able to flee from Helmstorm and went into exile. </dd>
+ <dt>MS 5100 The Darklands</dt>
+ <dd>The Lake of Blood surrounding the ruins of Helgedad self-extinguished.</dd>
+ <dt>MS 5101 Dessi</dt>
+ <dd>Shortly after the Feast of Fehmarn, the Chasm of Gorgoron was rocked by violent earthquakes. When finally the quakes subsided, swarms of Agarashi arose from the chasm and infiltrated the jungle realm of Dessi.</dd>
+ <dt>MS 5101 Kalte, Sommerlund, and Durenor</dt>
+ <dd>The newly declared <quote>Grand Brumalmarc of the Icelands</quote>, Tvor<ch.apos/>tana, with Nadziranim aid, unlocked the Vagadyn Gate, a Shadow Gate located beneath the Ice Fortress of Ikaya and released the Ice Demons that had not managed to pass through this ethereal corridor before it was sealed millennia ago. These powerful creatures of evil brought an early and unnatural winter to Sommerlund and Durenor. The Kaltersee froze over and the Ice Barbarians swept down and invaded northern Sommerlund and northern Durenor. Supreme Master Lone Wolf, King Tor IV of Sommerlund, and King Danan I of Durenor lead the armies that destroyed most of the Ice Demons, and then defeated the Ice Barbarians, sending them fleeing back to their frigid wilderness. The victory was won at the cost of the heroic self-sacrifice of King Tor IV. The unnatural winter ended as swiftly as it had begun. Sommerlund endured three months of flooding before all of the melt waters declined and the natural cycle of the seasons resumed once more. King Haigh V acceded to the throne of Sommerlund and married Princess Emyla of Talestria.</dd>
+ <dt>MS 5101 Lencia</dt>
+ <dd>Prince Sarnac, at the head of a united Freelands force, attacked Helmstorm and liberated it from the Drakkarim. Sarnac was crowned King Sarnac IV of Lencia before he led his forces from Helmstorm to face the Drakkarim who had rallied to the north of the capital. Lencian and Drakkarim armies fought at the Battle of Grimstone Valley. Ranghor was vanquished when troops from Kasland arrived to reinforce the Lencians late on the second day of the battle.</dd>
+ <dt>MS 5101 Eru</dt>
+ <dd>An Eruan Pathfinder reported that Ghangrim<ch.apos/>s Nadziranim had constructed a machine that would <quote>devastate the Freelands</quote>.</dd>
+ <dt>MS 5101 Western Tentarias</dt>
+ <dd>The Invasion of Darke began. The city fell to the united forces of Eru, Lencia, Kasland, Boden and Bor. King Sarnac IV renamed the city <quote>Gamir</quote>, its ancient Lencian title. Sarnac pressed on through Nyras and Nyvoz, intent on taking Kagorst and wiping out the remaining Drakkarim threat. Sarnac rode to victory and razed Kagorst.</dd>
+ <dt>MS 5101 Skaror</dt>
+ <dd>Frequent and violet earthquakes tore open the borderland between the Darklands and Skaror in the southern foothills of the Ogshezar Mountains. A deep chasm, two hundred miles long and of unknown depth, appeared and destroyed the ancient Darklord city of Cragmantle. It stretched from the ruins of Cragmantle on the Skaror border, all the way to the abandoned Darklands city of Nadgazad.</dd>
+ <dt>MS 5101 Bhanar</dt>
+ <dd>The remote Bhanarian city of Bakhasa was seized by a Nadziranim sorcerer named Zashnor.</dd>
+ <dt>MS 5101 Maakengorge</dt>
+ <dd>The Maakengorge opened further, extending the vast chasm by twenty five miles to the east. The ruins of Maaken were completely leveled by the violent aftershocks, and very few buildings in the Free State of Casiorn were left standing.</dd>
+ <dt>MS 5101 Stornlands</dt>
+ <dd>Thousands of Acolytes of Vashna began to make pilgrimage to the Maakengorge.</dd>
+ <dt>MS 5102 Chai</dt>
+ <dd>Khea-khan Zha-zhing died (aged 58) on the Feast of Fehmarn. His son, Lao Tin (aged 16), became the new Khea-khan of Chai.</dd>
+ </dl>
+ </data>
+ </section>
+
+ <section class="frontmatter" id="tssf">
+ <meta>
+ <title>The Story So Far<ch.ellips/></title>
+ <link class="prev" idref="timeline" />
+ <link class="next" idref="gamerulz" />
+ </meta>
+
+ <data>
+ <p>It is early Spring in the year MS<ch.nbsp/>5102, and you are a Grand Master of the New Order of the Kai, the warrior elite of Sommerlund.</p>
+
+ <p>It is a clear moonlit night and you are staring out across the crystal clear waters of the Sea of Dreams from the high window of your chambers in the Kai Monastery of Lorn. The crunching sound of footfalls on loose gravel draws your attention to the parade ground below. A pair of diligent young Kai Warmarns, clad in black and yellow chequered tabards, is patrolling the perimeter with spears on their shoulders. Your eyes wander towards the centre of the parade ground, to a low circular wall of white Kirlundin stone. It encompasses two sturdy Sommlending Oaks. You are reminded of when these trees were transplanted here during the inauguration of the monastery, on the Feast of Fehmarn, two years previously. They were transported all the way from your homeland by sea. The oaks represent the two Sommlending Kai Monasteries with their roots inextricably entwined. The moon is full tonight. Ishir<ch.apos/>s Blessing casts its ashen light upon the battlements, towers and gleaming porticos of the new monastery. You take great pride in what you see, for the sweat of your own labour contributed to the construction of this magnificent fortress.</p>
+
+ <p>Your pride is tinged with apprehension for you have much on your mind. Sommerlund suffered greatly during the perpetual winter and heavy thaw of last year. Fortunately, before his untimely death in MS<ch.nbsp/>5101, King Tor IV had wisely made provision for the storage of food and fuel throughout Sommerlund, and these caches saved the lives of countless thousands of citizens. You are confident that your homeland will surely recover from the Long Winter of MS<ch.nbsp/>5101, but it will likely take two years or more before life there returns to normal. However, this is the lesser of your present concerns. The greater is something less tangible. For the past two weeks, you have been haunted by a feeling that the forces of darkness are poised to unleash an assault upon Magnamund. You are not alone in your feelings. Blazer, one of your fellow Grand Masters, confided to you this evening that he, too, has been having similar feelings of foreboding for no apparent reason, as have several of the more-psychically gifted Kai Masters in the monastery.</p>
+
+ <p>The events of tomorrow should allay or confirm your fears. Supreme Master Lone Wolf is expected to arrive by skyship from Dessi at noon. You and Grand Master Blazer will formally greet him when he disembarks upon the monastery parade ground. You have personally overseen the arrangements for the docking of his skyship, and an honour guard of Kai Masters has been drilled to perfection is readiness for his inspection. Satisfied that everything is prepared for tomorrow<ch.apos/>s duty, you close your window and retire to your bed.</p>
+
+ <p>You awake at dawn and breakfast with a dozen Kai Masters in the mess hall. Then you make your final preparations for Lone Wolf<ch.apos/>s return. As noon approaches, there is a buzz of anticipation on the parade ground as eagerly you await the imminent arrival of Supreme Master Lone Wolf<ch.apos/>s skyship. Together with Blazer, your fellow Kai Grand Master, you make one last inspection to check that everything is ready. The lookout in the Tower of the Moon spots two skyships approaching, and he informs you of this by a telepathic message. Hastily, you issue orders to the Kai docking crew to prepare to receive this second, unexpected skycraft. A further area of the parade ground is cleared, and mooring points for the second craft are quickly installed and made ready.</p>
+
+ <p>The skyships make a slow and simultaneous decent towards the parade ground from out of the blue cloudless sky. They come to hover, side by side, no more than a few feet above the ground and their sorcerous engines are powered-down to a soft hum. Mooring lines are attached fore and aft of each vessel, and wheeled stairs are positioned against the gunwales of their main decks. The larger of the two skyships is Skyfort, Supreme Master Lone Wolf<ch.apos/>s personal vessel, which he received as a gift from Guildmaster Banedon two years previously. Lone Wolf appears at the head of the stairs, and behind him you can see four Kai Grand Masters: Black Hawk, Star Lynx, Steel Hand and Swift Sword, each dressed in their distinctive personal uniforms.</p>
+
+ <p>The smaller skyship is named Comet, one of the Brotherhood of the Crystal Star<ch.apos/>s new fleet of fast aerial vessels. Standing on its main deck, you recognize Lord Rimoah and Guildmaster Banedon. With them is a small humanoid creature with greenish skin and crimson eyes. It shuffles impatiently and tugs at the brim of its tall felt hat to shield its sensitive crimson eyes from the glare of the noon sun. Although you have never seen a creature like this before, you know enough about the myriad races of Magnamund to deduce that this is a Kloon Sage of Chaman.</p>
+
+ <p>Supreme Master Lone Wolf descends the stairs to the parade ground, and a fanfare of cornets is sounded when he first sets foot on the gravelled surface. He makes a swift inspection of the assembled ranks and commends the Kai Masters on their turnout. Then he dismisses them in order that they may return to their teaching duties. As they disperse and leave the parade ground, Lone Wolf calls you and Blazer forward and informs you both that a special conference will be held in his personal chambers in one hour<ch.apos/>s time. You are both instructed to attend.</p>
+
+ <p>Supreme Master Lone Wolf<ch.apos/>s chambers occupy the top two floors of the Tower of the Moon, the tallest of the monastery<ch.apos/>s crenulated towers. The lower of these two floors contains the Grand Hall of the Supreme Master, and it is here that the special conference is convened. The hall is a magnificent exemplification of Sommlending architectural design. Its gold-veined pillars of marble support a buttressed ceiling embellished with a vibrant mural depicting famous events in Sommlending history. The walls are draped with the war banners of the Kai, and several glass-fronted display cabinets, set around the hall, contain trophies, medals, and mementoes collected by Lone Wolf during his many quests. You and Blazer pass through the hall<ch.apos/>s great door which closes behind you and locks with a muffled click. Gathered in a circle around a large table set before the Supreme Master<ch.apos/>s alabaster throne, you see the illustrious and dignified group who arrived at the monastery an hour ago. Lone Wolf beckons you and Blazer to join them. Spread upon the table<ch.apos/>s polished surface is a detailed map of Magnamund.</p>
+
+ <p><quote>Now that our company is complete, I call upon Lord Rimoah and Sage Chastan to give their report of the unprecedented events that have prompted me to convene this special meeting,</quote> says Lone Wolf.</p>
+
+ <p><quote>Thank you, my Lord,</quote> responds Rimoah. He picks up a steel pointer from the table and uses it to aid his briefing. Tapping its tip upon his homeland of Dessi, he begins.</p>
+
+ <p><quote>The High Council of the Elder Magi has become aware of several threats to the security of Magnamund that have demanded our urgent attention. Whereas, in the past, the agents of darkness have confined their attempts to corrupt sovereign nations in one or two specific regions, we are now convinced that an orchestrated effort is underway to overwhelm the goodly nations of Magnamund. Several sizeable and coordinated attacks have been launched simultaneously. We believe their express purpose is to overwhelm us before we are able to gather our allies and mount an effective counter-offensive. Here, in Dessi, from the depths of the chasm of Gorgoron, a vast horde of Agarashi has awoken. They have emerged from the chasm and spread throughout the central jungles of my homeland. Our magicians and our brave Vakeros are now locked in battle with this horde as I speak.</quote></p>
+
+ <p>Lord Rimoah moves the pointer across the map and taps several other places where sinister uprisings are taking place.</p>
+
+ <p><quote>The Maakengorge, the Kraknalorg Chasm, The Dark Realm of Ruel, the ruins of Cragmantle, Ljuk, The Danarg, the city of Shadaki and the Doomlands of Naaros. All of these places have now become mustering points for the forces of darkness.</quote></p>
+
+ <p>Lord Rimoah lifts his steely gaze from the map and looks to the slight figure of Sage Chastan.</p>
+
+ <p><quote>Our learned allies in Chaman forewarned us late last year. I very much regret that the High Council did not heed their warnings sooner, and for that I owe our learned ally a sincere apology.</quote> The Kloon blinks his crimson eyes and accepts Rimoah<ch.apos/>s apology with a gracious nod of his head.</p>
+
+ <p><quote>Our fears have become real,</quote> he replies, in a softly rasping tone. <quote>But there is still time enough to stem this tide of darkness, though precious little time it is.</quote></p>
+
+ <p><quote>Precious little time, indeed,</quote> says Lone Wolf, solemnly. <quote>If we are to prevent this resurgence of evil from overwhelming the Freelands of Magnamund, we must strike swiftly and effectively at the enemy<ch.apos/>s main mustering points. By preventing the reinforcement of their hordes, we shall stem this flood before it converges and drowns us.</quote></p>
+
+ <p>Lone Wolf casts his eyes upon each Kai Grand Master in turn as he continues speaking.</p>
+
+ <p><quote>With the aid of my wise and learned councillors, I have prepared missions for each and every one of you.</quote> From the pocket of his golden battle tunic, Lone Wolf produces six furled parchments, each tied with a silk cord of a different colour. One by one, he hands them out to you and the five other Kai Grand Masters assembled here.</p>
+
+ <p><quote>Unfurl your scroll, my lords. Read and memorise the contents,</quote> instructs Lone Wolf.</p>
+
+ <p>With a tingle of anticipation, you untie the scarlet cord and open your furled parchment. It contains the details of your mission, handwritten by Supreme Master Lone Wolf personally.</p>
+
+ <blockquote>
+ <p>An Agarashi horde, numbering several thousands, has emerged from the Doomlands of Naaros. Our agents in Chai inform us that it is being commanded by a powerful Nadziranim sorcerer called Zashnor. The Bhanarian city of Bakhasa has become their mustering point and it is now completely under Zashnor<ch.apos/>s control. Bhanarian forces hungry to avenge the Massacre of Yua Tzhan, have been mobilised and are currently marching southeast towards the Chai border with Zahsnor<ch.apos/>s Agarashi horde. Khea-khan Zha-zhing, Chai<ch.apos/>s renowned warrior king, passed away peacefully in his sleep some weeks ago, on the Feast of Fehmarn. The new ruler of Chai is Zha-zhing<ch.apos/>s son, Lao Tin. He is sixteen years old. Although he commands the loyalty and respect of Chai<ch.apos/>s military High Command, he does not yet possess the wisdom and martial experience of his famous father. Without Zha-zhing<ch.apos/>s outstanding generalship, Chai is especially vulnerable to invasion at this time.</p>
+
+ <p>Seventeen years ago, you defeated Autarch Sejanoz of Bhanar and secured the cursed artefact called the Claw of Naar. This powerful weapon was delivered to the Elder Magi in order that they should destroy it, to prevent it from ever falling into the hands of our enemies. Alas, despite every attempt to annihilate this foul object by all means at their disposal, its destruction has not been achieved. The Elder Magi have constructed a secure prison for the weapon in a secret location in Dessi until the means to destroy it is found. After years of careful study, and with the invaluable assistance of the Sages of Chaman, we now know a great deal more about this cursed artefact than we did when you first captured it. The Claw is powerful, but it is not complete. It is but one half of a weapon that is capable of unleashing a far more intense blast of destructive energy, with power enough to obliterate an entire city at a single stroke. The missing component of this weapon is a gem-like object called the Eye of Agarash. Without the Claw, the Eye of Agarash has no innate destructive powers. However, when it is married with the Claw, it greatly intensifies and concentrates the power of that weapon several hundredfold.</p>
+
+ <p>The Sages of Chaman have located the Eye of Agarash. For centuries, and without the knowledge of a succession of royal owners, it has been a gem that embellishes the Grand Throne of the Khea-khans. This throne is located in the Imperial Palace of Pensei, in Chai. Your mission is to journey to Pensei and retrieve the Eye of Agarash. Once you have it in your possession, you must return with it as quickly as you are able to the Kai Monastery of Lorn. Years ago, you saved the life of the young Khea-Khan<ch.apos/>s grandfather. For that, he will forever be in your debt. Our agents in Chai are confident that Lao Tin will willingly give you the Eye of Agarash and assist your swift return here to the monastery. However, now that Zashnor<ch.apos/>s hordes are moving quickly to invade Chai, there is a serious risk that the city of Pensei may fall within a matter of days.</p>
+
+ <p>We are in no doubt that Zashnor is aware of the Eye<ch.apos/>s location and its significance. It must be retrieved before it falls into his foul hands. We know that he possesses a personal weapon that bears a chilling similarity to the Claw of Naar. If, indeed, it has the same properties as the Claw you retrieved, then the consequences of him capturing the Eye of Agarash will be devastating. This outcome must be prevented at all costs.</p>
+ </blockquote>
+
+ <p>When you and the other Grand Masters have finished reading and digesting the contents of your mission scrolls, Lone Wolf instructs you to furl them and place them in the centre of the map table. Guildmaster Banedon steps forward and sweeps his hands across the pile of scrolls. Immediately, they are consumed by a cold magical fire that destroys them utterly leaving no trace. Lone Wolf calls an end to the conference and dismisses you and the other Grand Masters. Before you leave the Grand Hall, he instructs you all to gather at dawn on the parade ground in readiness for your departure from the monastery. With a formal salute, you acknowledge his order and leave the hall in single file. In silent contemplation, you each return to your quarters to make preparations for your individual missions. The afternoon is spent selecting your clothing and equipment for the mission and, after supper, you retire early in order to get plenty of rest before you set off tomorrow morning. With some difficulty, you eventually fall asleep after several hours spent in listless contemplation of your quest and the unknown dangers that lie ahead.</p>
+ </data>
+ </section>
+
+ <section class="frontmatter" id="gamerulz">
+ <meta>
+ <title>The Game Rules</title>
+ <link class="prev" idref="tssf" />
+ <link class="next" idref="kainame" />
+ </meta>
+
+ <footnotes>
+ <footnote id="gamerulz-1-foot" idref="gamerulz-1">
+ <p>If you have completed any previous <cite>Lone Wolf New Order</cite> adventures, remember to choose an additional Grand Master Discipline and add <ch.plus/>1 to your basic <typ class="attribute">COMBAT SKILL</typ> and <ch.plus/>2 to your basic <typ class="attribute">ENDURANCE</typ> for each adventure you successfully completed (cf. <a idref="discplnz">Grand Master Disciplines</a>).</p>
+ </footnote>
+ </footnotes>
+
+ <data>
+ <p>You keep a record of your adventure on the <a idref="action">Action Chart</a>.</p>
+ <p>During the years you have spent in training at the Kai Monastery, you have devoted yourself to further developing your fighting prowess (<typ class="attribute">COMBAT SKILL</typ>) and physical stamina (<typ class="attribute">ENDURANCE</typ>). Before you begin this <cite>New Order</cite> adventure you need to measure how effective your training has been. To do this take a pencil and, with your eyes closed, point the blunt end of it onto the <a idref="random">Random Number Table</a>. If you pick a 0 it counts as zero.</p>
+ <p>The first number that you pick from the <a idref="random">Random Number Table</a> in this way represents your <typ class="attribute">COMBAT SKILL</typ>. Add 25 to the number you picked and write the total in the <typ class="attribute">COMBAT SKILL</typ> section of your <a idref="action">Action Chart</a> (i.e. if your pencil fell on the number 7 in the <a idref="random">Random Number Table</a> you would write in a <typ class="attribute">COMBAT SKILL</typ> of 32). When you fight, your <typ class="attribute">COMBAT SKILL</typ> will be pitted against that of your enemy. A high score in this section is therefore desirable.</p>
+ <p>The second number that you pick from the <a idref="random">Random Number Table</a> represents your powers of <typ class="attribute">ENDURANCE</typ>. Add 30 to this number and write the total in the <typ class="attribute">ENDURANCE</typ> section of your <a idref="action">Action Chart</a> (i.e. if your pencil fell on the number 8 on the <a idref="random">Random Number Table</a> you would have 38 <typ class="attribute">ENDURANCE</typ> points).</p>
+ <p>If you are wounded in combat you will lose <typ class="attribute">ENDURANCE</typ> points. If at any time your <typ class="attribute">ENDURANCE</typ> points fall to zero or below, you are dead and the adventure is over. Lost <typ class="attribute">ENDURANCE</typ> points can be regained during the course of the adventure, but your number of <typ class="attribute">ENDURANCE</typ> points cannot rise above the number you have when you start an adventure.</p>
+ <p>If you have successfully completed previous adventures in the <cite>Lone Wolf New Order</cite> series (Books 21<ch.endash/>27), you can carry your current scores of <typ class="attribute">COMBAT SKILL</typ> and <typ class="attribute">ENDURANCE</typ> points over to this adventure.<footref id="gamerulz-1" idref="gamerulz-1-foot"/> You may also carry over any Special Items, Kai Weapon, normal Weapons, and Backpack Items you had in your possession at the end of your last adventure, and these should be entered on your new <a idref="action">Action Chart</a>.</p>
+ <p><strong>Playing Tip:</strong> You may use a 10-sided die instead of the <a idref="random">Random Number Table</a> if you find it more convenient.</p>
+
+ <section class="frontmatter-separate" id="kainame">
+ <meta>
+ <title>Your Kai Name</title>
+ <link class="prev" idref="gamerulz" />
+ <link class="next" idref="discplnz" />
+ </meta>
+
+ <data>
+ <p>It has long been the tradition of your <ch.eacute/>lite warrior caste to bestow a new name upon each young novice when they complete their first year<ch.apos/>s training at the Kai Monastery. Kai names are chosen by senior Kai Masters with the aim of reflecting the individual strengths and qualities of each novice.</p>
+ <p>You may create your own Kai name for yourself, or you can generate a Kai name at random using the name tables below. To generate a Kai name, pick a number from the <a idref="random">Random Number Table</a> and consult Table A. The name which corresponds to the number you have picked is the first part, or prefix, of your Kai name. Now pick a second number from the <a idref="random">Random Number Table</a> and consult Table B. The name which corresponds to the number you have picked is the second part, or suffix, of your Kai name. Put the prefix and the suffix together and you have your own personal Kai name.</p>
+
+
+ <table>
+ <tr>
+ <th colspan="2" scope="colgroup">Table A</th>
+ <th colspan="1" scope="colgroup"></th>
+ <th colspan="2" scope="colgroup">Table B</th>
+ </tr>
+ <tr>
+ <th colspan="2" scope="colgroup">(Kai name prefix)</th>
+ <th colspan="1" scope="colgroup"></th>
+ <th colspan="2" scope="colgroup">(Kai name suffix)</th>
+ </tr>
+ <tr>
+ <td>0 = </td>
+ <td>Swift</td>
+ <td></td>
+ <td>0 = </td>
+ <td>Blade</td>
+ </tr>
+ <tr>
+ <td>1 = </td>
+ <td>Sun</td>
+ <td></td>
+ <td>1 = </td>
+ <td>Fire</td>
+ </tr>
+ <tr>
+ <td>2 = </td>
+ <td>True</td>
+ <td></td>
+ <td>2 = </td>
+ <td>Hawk</td>
+ </tr>
+ <tr>
+ <td>3 = </td>
+ <td>Bold</td>
+ <td></td>
+ <td>3 = </td>
+ <td>Heart</td>
+ </tr>
+ <tr>
+ <td>4 = </td>
+ <td>Moon</td>
+ <td></td>
+ <td>4 = </td>
+ <td>Friend</td>
+ </tr>
+ <tr>
+ <td>5 = </td>
+ <td>Sword</td>
+ <td></td>
+ <td>5 = </td>
+ <td>Star</td>
+ </tr>
+ <tr>
+ <td>6 = </td>
+ <td>Wise</td>
+ <td></td>
+ <td>6 = </td>
+ <td>Dancer</td>
+ </tr>
+ <tr>
+ <td>7 = </td>
+ <td>Storm</td>
+ <td></td>
+ <td>7 = </td>
+ <td>Helm</td>
+ </tr>
+ <tr>
+ <td>8 = </td>
+ <td>Rune</td>
+ <td></td>
+ <td>8 = </td>
+ <td>Strider</td>
+ </tr>
+ <tr>
+ <td>9 = </td>
+ <td>Brave</td>
+ <td></td>
+ <td>9 = </td>
+ <td>Shield</td>
+ </tr>
+ </table>
+ </data>
+ </section>
+
+ <section class="frontmatter-separate" id="discplnz">
+ <meta>
+ <title>New Order Kai Grand Master Disciplines</title>
+ <link class="prev" idref="kainame" />
+ <link class="next" idref="equipmnt" />
+ </meta>
+
+ <footnotes>
+ <footnote id="discplnz-1-foot" idref="discplnz-1">
+ <p>Details about the Kai Weapon appear in the next section of the game rules.</p>
+ </footnote>
+ </footnotes>
+
+ <data>
+ <section class="frontmatter" id="mksumary">
+ <meta>
+ <title>Kai and Magnakai Disciplines</title>
+ </meta>
+
+ <data>
+ <p>During your distinguished rise to the ranks of the New Order of Kai Grand Masters, you have become proficient in all of the basic Kai and Magnakai Disciplines. These Disciplines provide you with a formidable arsenal of natural abilities which will serve you well. A brief summary of your skills is given below:</p>
+
+ <dl class="paragraphed">
+ <dt>Weaponmastery</dt>
+ <dd><p>You are proficient with all close combat and missile weapons. You are a master of unarmed combat and suffer no <typ class="attribute">COMBAT SKILL</typ> loss when fighting bare-handed.</p></dd>
+ <dt>Animal Control</dt>
+ <dd><p>You are able to communicate with most animals and have limited control over hostile creatures. You can use woodland animals as guides and you are able to block a non-sentient creature<ch.apos/>s sense of taste and smell.</p></dd>
+ <dt>Curing</dt>
+ <dd>
+ <p>You are able to restore <typ class="attribute">ENDURANCE</typ> points lost as a direct result of combat. You may restore 1 <typ class="attribute">ENDURANCE</typ> point for every numbered section of the book you pass through in which you are not involved in further combat. The maximum number of <typ class="attribute">ENDURANCE</typ> points that can be restored in this way is limited to 10 per adventure.</p>
+ <p>You also possess the ability to heal the wounds of others, and you can neutralize the harmful effects of most poisons, venoms, and toxins.</p>
+ </dd>
+ <dt>Invisibility</dt>
+ <dd><p>You can hide effectively in most environments, mask any sounds made during movement, and you can cause minor alterations of your own physical appearance. Also you are able to mask your own body heat and scent.</p></dd>
+ <dt>Huntmastery</dt>
+ <dd><p>You are an expert hunter of food in the wild. You possess great physical agility and a keen sense of vision (day and night). Your senses of hearing and smell are especially acute.</p></dd>
+ <dt>Pathsmanship</dt>
+ <dd><p>You are able to understand most languages, magical symbols, and hieroglyphics. You are expert at reading footprints and tracks. You have an intuitive knowledge of the compass points and can detect the threat of an enemy ambush up to a distance of 500 yards. You possess an ability to cross terrain without leaving tracks. You can converse with sentient creatures and mask yourself from psychic spells of detection.</p></dd>
+ <dt>Psi-surge</dt>
+ <dd><p>You are able to attack enemies using the powers of your mind. Also you can set up disruptive vibrations in inanimate objects and cause confusion in the minds of unsophisticated enemies.</p></dd>
+ <dt>Psi-screen</dt>
+ <dd><p>You possess strong mental defences against hypnosis, supernatural illusions, charms, hostile telepathy, and evil spirits. You are able to divert and re-channel some hostile psychic energy to your own ends.</p></dd>
+ <dt>Nexus</dt>
+ <dd><p>You can move small items by projection of your mind power. You can withstand extremes of temperature and are able to extinguish fire by force of your will alone. You have a limited immunity to flames, toxic gases, and corrosive liquids.</p></dd>
+ <dt>Divination</dt>
+ <dd><p>Your famous Kai Sixth Sense can warn you of imminent danger. You can detect invisible or hidden enemies, and you are able to communicate telepathically. You can recognize magic-using and/or magical creatures, detect psychic residues, and you have a limited ability to leave your corporeal body (<quote>spirit-walk</quote>) for short periods.</p></dd>
+ </dl>
+ </data>
+ </section>
+
+ <section class="frontmatter" id="nodispln">
+ <meta>
+ <title>New Order Kai Grand Master Disciplines</title>
+ </meta>
+
+ <data>
+ <p>After years of martial training and study at the Kai Monastery, and by the rigorous practice of the teachings of your illustrious mentor<ch.emdash/>Kai Supreme Master Lone Wolf<ch.emdash/>you have achieved the noble rank of Kai Grand Master Senior.</p>
+
+ <p>Following in the footsteps of Lone Wolf himself, you have vowed that one day you will become totally proficient in all 16 of the New Order Kai Grand Master Disciplines. By doing so successfully you will share with Lone Wolf the responsibility, the honour, and the future glory of leading the New Order Kai as a Supreme Master.</p>
+
+ <p>If this is the first <cite>New Order</cite> adventure you have undertaken, then your present rank is that of Kai Grand Master Senior. This means that you have mastered <em>five</em> of the New Order Grand Master Disciplines listed below. It is for you to decide which five Disciplines these are. As all of the New Order Grand Master Disciplines may be of use to you at some point during your mission, pick these five skills with care. The correct use of a New Order Grand Master Discipline at the right time could save your life. When you have chosen your five Disciplines, enter them in the Grand Master Disciplines section of your <a idref="action">Action Chart</a>.</p>
+
+ <section class="frontmatter" id="wpnmstry">
+ <meta><title>Grand Weaponmastery</title></meta>
+ <data>
+
+ <illustration class="inline">
+ <meta>
+ <creator>Brian Williams</creator>
+ </meta>
+ <instance class="html" src="wpnmast.png" width="386" height="54" mime-type="image/png"/>
+ <instance class="html-compatible" src="wpnmast.gif" width="386" height="54" mime-type="image/gif"/>
+ <instance class="pdf" src="wpnmast.pdf" width="386" height="54" />
+ </illustration>
+
+ <p>This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your <typ class="attribute">COMBAT SKILL</typ>. The rank of Kai Grand Master Senior, with which you begin the <cite>New Order</cite> series, means that you are skilled in the use of <em>one</em> of the weapons listed below.</p>
+
+ <illustration class="inline">
+ <meta>
+ <creator>Brian Williams</creator>
+ </meta>
+ <instance class="html" src="weapons.png" width="386" height="310" mime-type="image/png"/>
+ <instance class="html-compatible" src="weapons.gif" width="386" height="310" mime-type="image/gif"/>
+ <instance class="pdf" src="weapons.pdf" width="386" height="310" />
+ </illustration>
+
+ <p>For every adventure that you complete successfully in the <cite>New Order</cite> series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.</p>
+ <p>If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the <a idref="random">Random Number Table</a>, when using the Bow.</p>
+ </data>
+ </section>
+
+ <section class="frontmatter" id="anmlmstr">
+ <meta><title>Animal Mastery</title></meta>
+ <data>
+
+ <illustration class="inline">
+ <meta>
+ <creator>Brian Williams</creator>
+ </meta>
+ <instance class="html" src="anmlmast.png" width="386" height="53" mime-type="image/png"/>
+ <instance class="html-compatible" src="anmlmast.gif" width="386" height="53" mime-type="image/gif"/>
+ <instance class="pdf" src="anmlmast.pdf" width="386" height="53" />
+ </illustration>
+
+ <p>New Order Grand Masters have considerable control over hostile, non-sentient creatures. Also, they have the ability to converse with birds and fishes, and use them as guides.</p>
+ </data>
+ </section>
+
+ <section class="frontmatter" id="deliver">
+ <meta><title>Deliverance <em>(Advanced Curing)</em></title></meta>
+ <data>
+
+ <illustration class="inline">
+ <meta>
+ <creator>Brian Williams</creator>
+ </meta>
+ <instance class="html" src="delvrance.png" width="386" height="53" mime-type="image/png"/>
+ <instance class="html-compatible" src="delvrance.gif" width="386" height="53" mime-type="image/gif"/>
+ <instance class="pdf" src="delvrance.pdf" width="386" height="53" />
+ </illustration>
+
+ <p>New Order Grand Masters are able to use their healing power to repair serious battle-wounds. If, while in combat, their <typ class="attribute">ENDURANCE</typ> is reduced to 8 points or less, they can draw upon their mastery to restore 20 <typ class="attribute">ENDURANCE</typ> points. This emergency ability can only be used once every 20 days.</p>
+ </data>
+ </section>
+
+ <section class="frontmatter" id="assimila">
+ <meta><title>Assimilance <em>(Advanced Invisibility)</em></title></meta>
+ <data>
+
+ <illustration class="inline">
+ <meta>
+ <creator>Brian Williams</creator>
+ </meta>
+ <instance class="html" src="assmlnce.png" width="386" height="53" mime-type="image/png"/>
+ <instance class="html-compatible" src="assmlnce.gif" width="386" height="53" mime-type="image/gif"/>
+ <instance class="pdf" src="assmlnce.pdf" width="386" height="53" />
+ </illustration>
+
+ <p>New Order Grand Masters are able to effect striking changes to their physical appearance, and maintain these changes over a period of 1 to 3 days. They have also mastered advanced camouflage techniques which make them virtually undetectable in an open landscape.</p>
+ </data>
+ </section>
+
+ <section class="frontmatter" id="hntmstry">
+ <meta><title>Grand Huntmastery</title></meta>
+ <data>
+
+ <illustration class="inline">
+ <meta>
+ <creator>Brian Williams</creator>
+ </meta>
+ <instance class="html" src="huntmstr.png" width="386" height="54" mime-type="image/png"/>
+ <instance class="html-compatible" src="huntmstr.gif" width="386" height="54" mime-type="image/gif"/>
+ <instance class="pdf" src="huntmstr.pdf" width="386" height="54" />
+ </illustration>
+
+ <p>New Order Grand Masters are able to see in total darkness and they possess great natural speed and agility. They also have a superb sense of touch and taste. If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.</p>
+ </data>
+ </section>
+
+ <section class="frontmatter" id="pthmnshp">
+ <meta><title>Grand Pathsmanship</title></meta>
+ <data>
+
+ <illustration class="inline">
+ <meta>
+ <creator>Brian Williams</creator>
+ </meta>
+ <instance class="html" src="pathsmn.png" width="386" height="53" mime-type="image/png"/>
+ <instance class="html-compatible" src="pathsmn.gif" width="386" height="53" mime-type="image/gif"/>
+ <instance class="pdf" src="pathsmn.pdf" width="386" height="53" />
+ </illustration>
+
+ <p>New Order Grand Masters are able to resist entrapment by hostile plants. Also they have a super-awareness of ambush, or the threat of ambush, in woods and dense forests.</p>
+ </data>
+ </section>
+
+ <section class="frontmatter" id="kaisurge">
+ <meta><title>Kai-surge</title></meta>
+ <data>
+
+ <illustration class="inline">
+ <meta>
+ <creator>Brian Williams</creator>
+ </meta>
+ <instance class="html" src="ksurge.png" width="386" height="53" mime-type="image/png"/>
+ <instance class="html-compatible" src="ksurge.gif" width="386" height="53" mime-type="image/gif"/>
+ <instance class="pdf" src="ksurge.pdf" width="386" height="53" />
+ </illustration>
+
+ <p>When using their psychic ability to attack an enemy, New Order Grand Masters may add 8 points to their <typ class="attribute">COMBAT SKILL</typ>. For every round in which Kai-surge is used, they need only deduct 1 <typ class="attribute">ENDURANCE</typ> point. Grand Masters have the option of using a weaker form of psychic attack called Mindblast. When using this lesser attack, they may add 4 points to their <typ class="attribute">COMBAT SKILL</typ> without loss of <typ class="attribute">ENDURANCE</typ> points (Kai-surge and Mindblast cannot be used simultaneously). New Order Grand Masters cannot use Kai-surge if their <typ class="attribute">ENDURANCE</typ> score falls to 6 points or below.</p>
+ </data>
+ </section>
+
+ <section class="frontmatter" id="kaiscrn">
+ <meta><title>Kai-screen</title></meta>
+ <data>
+
+ <illustration class="inline">
+ <meta>
+ <creator>Brian Williams</creator>
+ </meta>
+ <instance class="html" src="kscreen.png" width="386" height="53" mime-type="image/png"/>
+ <instance class="html-compatible" src="kscreen.gif" width="386" height="53" mime-type="image/gif"/>
+ <instance class="pdf" src="kscreen.pdf" width="386" height="53" />
+ </illustration>
+
+ <p>During psychic combat, New Order Grand Masters are able to construct mind-fortresses capable of protecting themselves and others. The strength and capacity of these fortresses increase as a New Order Grand Master advances in rank.</p>
+ </data>
+ </section>
+
+ <section class="frontmatter" id="nexus">
+ <meta><title>Grand Nexus</title></meta>
+ <data>
+
+ <illustration class="inline">
+ <meta>
+ <creator>Brian Williams</creator>
+ </meta>
+ <instance class="html" src="nexus.png" width="386" height="54" mime-type="image/png"/>
+ <instance class="html-compatible" src="nexus.gif" width="386" height="54" mime-type="image/gif"/>
+ <instance class="pdf" src="nexus.pdf" width="386" height="54" />
+ </illustration>
+
+ <p>New Order Grand Masters are able to withstand contact with harmful elements, such as flames and acids, for upwards of an hour in duration. This ability increases as a New Order Grand Master advances in rank.</p>
+ </data>
+ </section>
+
+ <section class="frontmatter" id="gnosis">
+ <meta><title>Telegnosis <em>(Advanced Divination)</em></title></meta>
+ <data>
+
+ <illustration class="inline">
+ <meta>
+ <creator>Brian Williams</creator>
+ </meta>
+ <instance class="html" src="telegnss.png" width="386" height="54" mime-type="image/png"/>
+ <instance class="html-compatible" src="telegnss.gif" width="386" height="54" mime-type="image/gif"/>
+ <instance class="pdf" src="telegnss.pdf" width="386" height="54" />
+ </illustration>
+
+ <p>This Discipline enables a New Order Grand Master to spirit-walk for far greater lengths of time, and with far fewer ill effects. Duration of the spirit-walk and the protection afforded to his inanimate body increase as a New Order Grand Master advances in rank.</p>
+ </data>
+ </section>
+
+ <section class="frontmatter" id="magi">
+ <meta><title>Magi-magic <em>(Old Kingdom Magic)</em></title></meta>
+ <data>
+
+ <illustration class="inline">
+ <meta>
+ <creator>Brian Williams</creator>
+ </meta>
+ <instance class="html" src="magimagc.png" width="386" height="54" mime-type="image/png"/>
+ <instance class="html-compatible" src="magimagc.gif" width="386" height="54" mime-type="image/gif"/>
+ <instance class="pdf" src="magimagc.pdf" width="386" height="54" />
+ </illustration>
+
+ <p>Under the tutelage of Lone Wolf, you have been able to master the rudimentary skills of Old Kingdom battle-magic. These arcane skills include the use of basic Old Kingdom Spells, such as <spell>Shield</spell>, <spell>Power Word</spell>, and <spell>Invisible Fist</spell>. As you advance in rank, so will your knowledge and mastery of Old Kingdom magic increase.</p>
+ </data>
+ </section>
+
+ <section class="frontmatter" id="alchemy">
+ <meta><title>Kai-alchemy <em>(Brotherhood Magic)</em></title></meta>
+ <data>
+
+ <illustration class="inline">
+ <meta>
+ <creator>Brian Williams</creator>
+ </meta>
+ <instance class="html" src="alchemy.png" width="386" height="54" mime-type="image/png"/>
+ <instance class="html-compatible" src="alchemy.gif" width="386" height="54" mime-type="image/gif"/>
+ <instance class="pdf" src="alchemy.pdf" width="386" height="54" />
+ </illustration>
+
+ <p>Under the tutelage of Lone Wolf and Guildmaster Banedon (the leader of Sommerlund<ch.apos/>s Guild of Magicians), you have mastered the elementary spells of the Brotherhood of the Crystal Star. These spells include <spell>Lightning Hand</spell>, <spell>Levitation</spell>, and <spell>Mind Charm</spell>. As you advance in rank, so will your knowledge and mastery of Brotherhood magic increase.</p>
+ </data>
+ </section>
+
+ <section class="frontmatter" id="astrolgy">
+ <meta><title>Astrology</title></meta>
+ <data>
+
+ <illustration class="inline">
+ <meta>
+ <creator>Brian Williams</creator>
+ </meta>
+ <instance class="html" src="astrolgy.png" width="386" height="54" mime-type="image/png"/>
+ <instance class="html-compatible" src="astrolgy.gif" width="386" height="54" mime-type="image/gif"/>
+ <instance class="pdf" src="astrolgy.pdf" width="386" height="54" />
+ </illustration>
+
+ <p>The celestial bodies which occupy the skies above Magnamund have long been known to affect the lives of its inhabitants. Mastery of this Discipline enables a New Order Grand Master to predict and shape the future by studying the relative positions of the Sun, the Moon, and the myriad planets and stars. The number and accuracy of these predictions increase as a New Order Grand Master advances in rank.</p>
+ </data>
+ </section>
+
+ <section class="frontmatter" id="herbmst">
+ <meta><title>Herbmastery</title></meta>
+ <data>
+
+ <illustration class="inline">
+ <meta>
+ <creator>Brian Williams</creator>
+ </meta>
+ <instance class="html" src="herblism.png" width="386" height="53" mime-type="image/png"/>
+ <instance class="html-compatible" src="herblism.gif" width="386" height="53" mime-type="image/gif"/>
+ <instance class="pdf" src="herblism.pdf" width="386" height="53" />
+ </illustration>
+
+ <p>Mastery of this New Order Discipline enables a Grand Master to identify readily any substance derived from living or growing organic material. He is aware of any secret uses to which an organic material may be put, and he is skilled in effecting the release of a substance<ch.apos/>s medicinal and/or magical properties.</p>
+ </data>
+ </section>
+
+ <section class="frontmatter" id="element">
+ <meta><title>Elementalism</title></meta>
+ <data>
+
+ <illustration class="inline">
+ <meta>
+ <creator>Brian Williams</creator>
+ </meta>
+ <instance class="html" src="elmntlsm.png" width="386" height="54" mime-type="image/png"/>
+ <instance class="html-compatible" src="elmntlsm.gif" width="386" height="54" mime-type="image/gif"/>
+ <instance class="pdf" src="elmntlsm.pdf" width="386" height="54" />
+ </illustration>
+
+ <p>This Discipline enables a New Order Grand Master to manipulate the four basic elements: Earth, Air, Fire, and Water. By drawing upon individual elements that are available, or combinations thereof, he is able to detach, affix, increase, concentrate, intensify, remove, or accelerate this matter to fulfil a specific purpose, e.g. create a wall, hurl a rock, spray sand, remove air, intensify fire. The versatility of this Discipline increases as a New Order Grand Master advances in rank.</p>
+ </data>
+ </section>
+
+ <section class="frontmatter" id="bardsman">
+ <meta><title>Bardsmanship</title></meta>
+ <data>
+
+ <illustration class="inline">
+ <meta>
+ <creator>Brian Williams</creator>
+ </meta>
+ <instance class="html" src="bard.png" width="386" height="54" mime-type="image/png"/>
+ <instance class="html-compatible" src="bard.gif" width="386" height="54" mime-type="image/gif"/>
+ <instance class="pdf" src="bard.pdf" width="386" height="54" />
+ </illustration>
+
+ <p>Through mastery of this Discipline a Kai Grand Master of the New Order becomes a multi-talented performer, proficient in the use of any musical instrument. He is able to sing or chant, recite or compose tales of legend, mimic speech or dialect, and stimulate a wide range of emotions among sentient creatures. The effect and power of his bardic abilities will steadily increase as he advances through the Grand Master ranks.</p>
+ </data>
+ </section>
+
+ <p>If you successfully complete the mission as set in Book 28 of the <cite>Lone Wolf New Order</cite> series, you may add a further Grand Master Discipline of your choice to your <a idref="action">Action Chart</a> in the next. For every Grand Master Discipline you possess, in excess of the original five Disciplines you begin with, you may add 1 point to your basic <typ class="attribute">COMBAT SKILL</typ> score and 2 points to your basic <typ class="attribute">ENDURANCE</typ> points score. These bonus points, together with your extra Grand Master Discipline(s), your original five Grand Master Disciplines, your Kai Weapon,<footref id="discplnz-1" idref="discplnz-1-foot"/> and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next <cite>New Order</cite> adventure, which is called:</p>
+
+ <p><!--<bookref series="lw" book="30ditd">--><cite>Dead in the Deep</cite><!--</bookref>--></p>
+ </data>
+ </section>
+ </data>
+ </section>
+
+ <section class="frontmatter-separate" id="equipmnt">
+ <meta>
+ <title>Equipment</title>
+ <link class="prev" idref="discplnz"/>
+ <link class="next" idref="cmbtrulz"/>
+ </meta>
+
+ <footnotes>
+ <footnote id="equipmnt-1-foot" idref="equipmnt-1">
+ <p>During the adventure, the story will assume that you possess a Bow when you may not. If it is important to you to avoid this story continuity problem, you should ensure that you obtain a Bow.</p>
+ </footnote>
+
+ <footnote id="equipmnt-2-foot" idref="equipmnt-2">
+ <p>If you have completed any of the previous <cite>Lone Wolf New Order</cite> adventures (Books 21<ch.plus/>), you already possess a Kai Weapon.</p>
+ </footnote>
+ </footnotes>
+
+ <data>
+ <p>Before you leave the Kai Monastery to accompany the Khea-khan of Chai, you equip yourself with a <a idref="map">map of the Great Lissan Plain and its surrounding territories</a> and a pouch of gold. To find out how much gold is in the pouch, pick a number from the <a idref="random">Random Number Table</a> and add 20 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you should now enter this number in the <quote>Gold Crowns</quote> section of your <a idref="action">Action Chart</a>.</p>
+ <p>If you have successfully completed previous <cite>New Order</cite> adventures (Books 21<ch.endash/>27), you may add this sum to the number of Crowns you already possess. Fifty is the maximum number of Gold Crowns you can carry in your pouch at any time. You may also select five items from the list below, only two of which may be Weapons.<footref id="equipmnt-1" idref="equipmnt-1-foot"/></p>
+ <ul class="paragraphed">
+ <li><p>Broadsword (Weapons)</p>
+ <illustration class="inline">
+ <meta>
+ <creator>Brian Williams</creator>
+ </meta>
+ <instance class="html" src="bsword.png" width="386" height="69" mime-type="image/png"/>
+ <instance class="html-compatible" src="bsword.gif" width="386" height="69" mime-type="image/gif"/>
+ <instance class="pdf" src="bsword.pdf" width="386" height="69"/>
+ </illustration>
+ </li>
+ <li><p>Sword (Weapons)</p>
+ <illustration class="inline">
+ <meta>
+ <creator>Brian Williams</creator>
+ </meta>
+ <instance class="html" src="sword.png" width="386" height="69" mime-type="image/png"/>
+ <instance class="html-compatible" src="sword.gif" width="386" height="69" mime-type="image/gif"/>
+ <instance class="pdf" src="sword.pdf" width="386" height="69"/>
+ </illustration>
+ </li>
+ <li><p>Quiver (Special Items) This contains six Arrows; record them on your <a idref="action">Action Chart</a>.</p>
+ <illustration class="inline">
+ <meta>
+ <creator>Brian Williams</creator>
+ </meta>
+ <instance class="html" src="quiver.png" width="386" height="127" mime-type="image/png"/>
+ <instance class="html-compatible" src="quiver.gif" width="386" height="127" mime-type="image/gif"/>
+ <instance class="pdf" src="quiver.pdf" width="386" height="127"/>
+ </illustration>
+ </li>
+ <li><p>Flute (Backpack Item)</p>
+ <illustration class="inline">
+ <meta>
+ <creator>Brian Williams</creator>
+ </meta>
+ <instance class="html" src="flute.png" width="386" height="68" mime-type="image/png"/>
+ <instance class="html-compatible" src="flute.gif" width="386" height="68" mime-type="image/gif"/>
+ <instance class="pdf" src="flute.pdf" width="386" height="68"/>
+ </illustration>
+ </li>
+ <li><p>Dagger (Weapons)</p>
+ <illustration class="inline">
+ <meta>
+ <creator>Brian Williams</creator>
+ </meta>
+ <instance class="html" src="dagger.png" width="386" height="150" mime-type="image/png"/>
+ <instance class="html-compatible" src="dagger.gif" width="386" height="150" mime-type="image/gif"/>
+ <instance class="pdf" src="dagger.pdf" width="386" height="150"/>
+ </illustration>
+ </li>
+ <li><p>Axe (Weapons)</p>
+ <illustration class="inline">
+ <meta>
+ <creator>Brian Williams</creator>
+ </meta>
+ <instance class="html" src="axe.png" width="386" height="112" mime-type="image/png"/>
+ <instance class="html-compatible" src="axe.gif" width="386" height="112" mime-type="image/gif"/>
+ <instance class="pdf" src="axe.pdf" width="386" height="112"/>
+ </illustration>
+ </li>
+ <li><p>Bow (Weapons)</p>
+ <illustration class="inline">
+ <meta>
+ <creator>Brian Williams</creator>
+ </meta>
+ <instance class="html" src="bow.png" width="386" height="64" mime-type="image/png"/>
+ <instance class="html-compatible" src="bow.gif" width="386" height="64" mime-type="image/gif"/>
+ <instance class="pdf" src="bow.pdf" width="386" height="64"/>
+ </illustration>
+ </li>
+ <li><p>2 Meals (Meals) Each Meal takes up one space in your Backpack.</p>
+ <illustration class="inline">
+ <meta>
+ <creator>Brian Williams</creator>
+ </meta>
+ <instance class="html" src="food.png" width="386" height="150" mime-type="image/png"/>
+ <instance class="html-compatible" src="food.gif" width="386" height="150" mime-type="image/gif"/>
+ <instance class="pdf" src="food.pdf" width="386" height="150"/>
+ </illustration>
+ </li>
+ <li><p>Rope (Backpack Item)</p>
+ <illustration class="inline">
+ <meta>
+ <creator>Brian Williams</creator>
+ </meta>
+ <instance class="html" src="rope.png" width="386" height="109" mime-type="image/png"/>
+ <instance class="html-compatible" src="rope.gif" width="386" height="109" mime-type="image/gif"/>
+ <instance class="pdf" src="rope.pdf" width="386" height="109"/>
+ </illustration>
+ </li>
+ <li><p>Potion of Laumspur (Backpack Item) This potion restores 4 <typ class="attribute">ENDURANCE</typ> points to your total when swallowed after combat. There is enough for only one dose.</p>
+ <illustration class="inline">
+ <meta>
+ <creator>Brian Williams</creator>
+ </meta>
+ <instance class="html" src="potion.png" width="386" height="167" mime-type="image/png"/>
+ <instance class="html-compatible" src="potion.gif" width="386" height="167" mime-type="image/gif"/>
+ <instance class="pdf" src="potion.pdf" width="386" height="167"/>
+ </illustration>
+ </li>
+ </ul>
+
+ <p>List the five items that you have chosen on your <a idref="action">Action Chart</a>, under the appropriate headings, and make a note of any effect that they may have on your <typ class="attribute">ENDURANCE</typ> points and/or <typ class="attribute">COMBAT SKILL</typ>.</p>
+
+ <section class="frontmatter" id="kaiweapn">
+ <meta>
+ <title>Kai Weapons</title>
+ </meta>
+
+ <data>
+ <p>Upon reaching the ultimate rank of Kai Supreme Master, Lone Wolf received as a reward from the God Kai many new skills and abilities. One of these skills was Kai Weaponcraft. Using his newfound mastery, Lone Wolf forged ten weapons of magical power in the armoury furnaces of the Kai Monastery. These magical weapons are reserved for the <ch.eacute/>lite of the New Order Kai who attain the rank of Grand Master.</p>
+
+ <p>In recognition of your rank and achievement, you may choose your own Kai Weapon from the table below or, if you prefer, you can generate one at random. To generate a Kai Weapon, pick a number from the <a idref="random">Random Number Table</a> and consult the first column. The magical Axe, Sword, or Broadsword which corresponds to the number you have picked will be your own personal Kai Weapon. Record this magical weapon and its unique properties in the Kai Weapon section of the <a idref="action">Special Items List</a>.<footref id="equipmnt-2" idref="equipmnt-2-foot"/></p>
+
+ <p><strong>Example</strong></p>
+ <p>Say you choose the number 1 from the <a idref="random">Random Number Table</a>, your Kai Weapon will be the Axe <quote>Alema</quote>.</p>
+
+ <p>When using this Kai Weapon in normal combat you may add <ch.plus/>5 points to your <typ class="attribute">COMBAT SKILL</typ>. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your <typ class="attribute">COMBAT SKILL</typ> (these bonuses are not cumulative).</p>
+
+ <p><strong>Example</strong></p>
+ <p>If you were to use <quote>Alema</quote> in combat against an undead enemy, you could add the higher bonus of <ch.plus/>7 to your <typ class="attribute">COMBAT SKILL</typ>. If you were to fight a living enemy using this weapon then the bonus to your <typ class="attribute">COMBAT SKILL</typ> would remain at <ch.plus/>5.</p>
+
+ <table>
+ <tr>
+ <th colspan="6" scope="colgroup">Kai Weapon Table</th>
+ </tr>
+ <tr>
+ <th>RN</th>
+ <th>Weapon Type</th>
+ <th>Weapon Name</th>
+ <th><typ class="attribute">CS</typ></th>
+ <th>Unique Properties</th>
+ <th><typ class="attribute">CS</typ></th>
+ </tr>
+ <tr>
+ <td>0</td>
+ <td>Axe</td>
+ <td><quote>Spawnsmite</quote></td>
+ <td><ch.plus/>5</td>
+ <td>versus reptilian enemies</td>
+ <td><ch.plus/>6</td>
+ </tr>
+ <tr>
+ <td>1</td>
+ <td>Axe</td>
+ <td><quote>Alema</quote></td>
+ <td><ch.plus/>5</td>
+ <td>versus undead enemies</td>
+ <td><ch.plus/>7</td>
+ </tr>
+ <tr>
+ <td>2</td>
+ <td>Axe</td>
+ <td><quote>Magnara</quote></td>
+ <td><ch.plus/>5</td>
+ <td>versus rock or stone</td>
+ <td><ch.plus/>8</td>
+ </tr>
+ <tr>
+ <td>3</td>
+ <td>Sword</td>
+ <td><quote>Sunstrike</quote></td>
+ <td><ch.plus/>5</td>
+ <td>when used in daylight</td>
+ <td><ch.plus/>6</td>
+ </tr>
+ <tr>
+ <td>4</td>
+ <td>Sword</td>
+ <td><quote>Kaistar</quote></td>
+ <td><ch.plus/>5</td>
+ <td>when used at night</td>
+ <td><ch.plus/>7</td>
+ </tr>
+ <tr>
+ <td>5</td>
+ <td>Sword</td>
+ <td><quote>Valiance</quote></td>
+ <td><ch.plus/>5</td>
+ <td>when used against magicians or creatures born of magic</td>
+ <td><ch.plus/>8</td>
+ </tr>
+ <tr>
+ <td>6</td>
+ <td>Sword</td>
+ <td><quote>Ulnarias</quote></td>
+ <td><ch.plus/>5</td>
+ <td>when used underwater</td>
+ <td><ch.plus/>9</td>
+ </tr>
+ <tr>
+ <td>7</td>
+ <td>Broadsword</td>
+ <td><quote>Raumas</quote></td>
+ <td><ch.plus/>5</td>
+ <td>versus winged enemies</td>
+ <td><ch.plus/>6</td>
+ </tr>
+ <tr>
+ <td>8</td>
+ <td>Broadsword</td>
+ <td><quote>Illuminatus</quote></td>
+ <td><ch.plus/>5</td>
+ <td>when used underground</td>
+ <td><ch.plus/>7</td>
+ </tr>
+ <tr>
+ <td>9</td>
+ <td>Broadsword</td>
+ <td><quote>Firefall</quote></td>
+ <td><ch.plus/>5</td>
+ <td>versus fire-emitting enemies</td>
+ <td><ch.plus/>8</td>
+ </tr>
+ <tr>
+ <td colspan="3">RN = Random Number</td>
+ <td colspan="3"><typ class="attribute">CS</typ> = <typ class="attribute">COMBAT SKILL</typ></td>
+ </tr>
+ </table>
+ </data>
+ </section>
+
+ <section class="frontmatter" id="howuse">
+ <meta>
+ <title>Equipment<ch.emdash/>How to use it</title>
+ </meta>
+
+ <data>
+ <dl class="paragraphed">
+ <dt>Weapons</dt>
+ <dd><p>The maximum number of Weapons that you can carry is <em>two</em>. Weapons aid you in combat. If you have the Grand Master Discipline of Grand Weaponmastery and a correct Weapon, it adds 5 points to your <typ class="attribute">COMBAT SKILL</typ>. If you find a Weapon during your adventure, you may pick it up and use it. You may only use one Weapon at a time in combat.</p></dd>
+ <dt>Bows and Arrows</dt>
+ <dd>
+ <p>During your adventure there will be opportunities to use a Bow and Arrow. If you equip yourself with this Weapon, and you possess at least one Arrow, you may use it when the text of a particular section allows you to do so. The Bow is a useful Weapon, for it enables you to hit an enemy at a distance. However, a Bow cannot be used in hand-to-hand combat; therefore it is best to equip yourself also with a close combat Weapon, such as a Sword or an Axe.</p>
+ <p>In order to use a Bow you must possess a Quiver and at least one Arrow. Each time the Bow is used, erase an Arrow from your <a idref="action">Action Chart</a>. A Bow cannot, of course, be used if you exhaust your supply of Arrows, but the opportunity may arise during your adventure for you to replenish your stock of Arrows.</p>
+ </dd>
+ <dt>Backpack Items</dt>
+ <dd>
+ <p>These must be stored in your Backpack. Because space is limited, you may keep a maximum of ten articles, including Meals, in your Backpack at any one time. You may only carry one Backpack at a time. During your travels you will discover various useful items which you may decide to keep. You may exchange or discard them at any point when you are not involved in combat.</p>
+ <p>Any item that may be of use, and which can be picked up on your adventure and entered on your <a idref="action">Action Chart</a>, is given either initial capitals (e.g. Silver Mirror, Gold Key), or is clearly identified as a Backpack Item. Unless you are told that it is a Special Item, carry it in your Backpack.</p>
+ </dd>
+ <dt>Special Items</dt>
+ <dd>
+ <p>Special Items are not carried in the Backpack. When you discover a Special Item, you will be told how or where to carry it. The maximum number of Special Items that can be carried on any adventure is 12.</p>
+ </dd>
+ <dt>Kai Weapon</dt>
+ <dd><p>Your Kai Weapon is a Special Item and it can be carried and used in addition to two normal Weapons. If you possess the Discipline of Grand Weaponmastery for a weapon type which is the same as your unique Kai Weapon, you may add the Grand Weaponmastery bonus of <ch.plus/>5 to your <typ class="attribute">COMBAT SKILL</typ>. This is in addition to the bonus gained when you use your Kai Weapon in combat.</p></dd>
+ <dt>Food</dt>
+ <dd><p>Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 <typ class="attribute">ENDURANCE</typ> points. However, if you have chosen Grand Huntmastery as one of your five Disciplines, then you will not need to tick off a Meal when instructed to eat.</p></dd>
+ <dt>Potion of Laumspur</dt>
+ <dd><p>This is a healing potion that can restore 4 <typ class="attribute">ENDURANCE</typ> points to your total when swallowed after combat. It cannot be used to increase <typ class="attribute">ENDURANCE</typ> points immediately prior to a combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.</p></dd>
+ <dt>Gold Crowns</dt>
+ <dd>
+ <p>The currency of Chai is the Ren, though Gold Crowns are readily accepted. These coins are always carried in the Belt Pouch. It will hold a maximum of fifty Crowns (or 500 Ren).</p>
+ </dd>
+ </dl>
+ </data>
+ </section>
+ </data>
+ </section>
+
+ <section class="frontmatter-separate" id="cmbtrulz">
+ <meta>
+ <title>Rules for Combat</title>
+ <link class="prev" idref="equipmnt" />
+ <link class="next" idref="levels" />
+ </meta>
+
+ <data>
+ <p>There will be occasions during your adventure when you will have to fight an enemy. The enemy<ch.apos/>s <typ class="attribute">COMBAT SKILL</typ> and <typ class="attribute">ENDURANCE</typ> points are given in the text. Your aim in the combat is to kill the enemy by reducing his <typ class="attribute">ENDURANCE</typ> points to zero while losing as few <typ class="attribute">ENDURANCE</typ> points as possible yourself.</p>
+ <p>At the start of a combat, enter your own and the enemy<ch.apos/>s <typ class="attribute">ENDURANCE</typ> points in the appropriate boxes on the Combat Record section of your <a idref="action">Action Chart</a>.</p>
+ <p>The sequence for combat is as follows:</p>
+ <ol class="paragraphed">
+ <li><p>Add any extra points gained through your Grand Master Disciplines and Special Items to your current <typ class="attribute">COMBAT SKILL</typ> total.</p></li>
+ <li>
+ <p>Subtract the <typ class="attribute">COMBAT SKILL</typ> of your enemy from this total. The result is your Combat Ratio. Enter it on the <a idref="action">Action Chart</a>.</p>
+ <p>Example</p>
+ <p>You, Grand Master (<typ class="attribute">COMBAT SKILL</typ> 32), are attacked in a forest by a pack of Wild Dogs (<typ class="attribute">COMBAT SKILL</typ> 31). You are taken by surprise and are not given the opportunity of evading their attack. You possess the Grand Master Discipline of Kai-surge to which the Wild Dogs are not immune, so you add 8 points to your <typ class="attribute">COMBAT SKILL</typ>. You also possess the Kai Weapon <quote>Ulnarias</quote>, so you add an additional 5 points to your <typ class="attribute">COMBAT SKILL</typ>. This gives you a total <typ class="attribute">COMBAT SKILL</typ> of 45.</p>
+ <p>You now subtract the Wild Dogs<ch.apos/> <typ class="attribute">COMBAT SKILL</typ> from your own, giving a Combat Ratio of <ch.plus/>14 (45<ch.minus/>31=<ch.plus/>14). <ch.plus/>14 is noted on your <a idref="action">Action Chart</a> as the Combat Ratio.</p>
+ </li>
+ <li><p><a id="stage3">When you have your Combat Ratio</a>, pick a number from the <a idref="random">Random Number Table</a>.</p></li>
+ <li>
+ <p>Turn to the <a idref="crtable">Combat Results Table</a>. Along the top of the chart are shown the Combat Ratio numbers. Find the number that is the same as your Combat Ratio and cross-reference it with the random number that you have picked (the random numbers appear on the side of the chart). You now have the number of <typ class="attribute">ENDURANCE</typ> points lost by both yourself and your enemy in this round of combat. (E represents points lost by the enemy; GM represents points lost by yourself<ch.emdash/>Grand Master.)</p>
+ <p>Example</p>
+ <p>The Combat Ratio between you and the Wild Dogs has been established as <ch.plus/>14. If the number picked from the <a idref="random">Random Number Table</a> is 1, then the result of the first round of combat is:</p>
+ <ul>
+ <li>You (GM) lose 3 <typ class="attribute">ENDURANCE</typ> points (plus an additional 1 point for using Kai-surge. This loss is in addition to the loss suffered as a result of combat).</li>
+ <li>Wild Dogs lose 9 <typ class="attribute">ENDURANCE</typ> points.</li>
+ </ul>
+ </li>
+ <li><p>On the <a idref="action">Action Chart</a>, mark the changes in <typ class="attribute">ENDURANCE</typ> points to the participants in the combat.</p></li>
+ <li><p>Unless otherwise instructed, or unless you have an option to evade, the next round of combat now starts.</p></li>
+ <li><p>Repeat the sequence from <a idref="stage3">Stage 3</a>.</p></li>
+ </ol>
+
+ <p>This process of combat continues until the <typ class="attribute">ENDURANCE</typ> points of either your enemy or yourself are reduced to zero or below, at which point that combatant is declared dead. If you are declared dead, the adventure is over. If the enemy is dead, you can proceed but with your <typ class="attribute">ENDURANCE</typ> points possibly reduced.</p>
+ <p>A <a idref="crsumary">summary of Combat Rules</a> appears in the back of this book.</p>
+
+ <section class="frontmatter" id="evasion">
+ <meta><title>Evasion of Combat</title></meta>
+
+ <data>
+ <p>During your adventure you may be given the chance to evade combat. If you have already engaged in a round of combat and decide to evade, calculate the combat for that round in the usual manner. All points lost by the enemy as a result of that round are ignored, and you make your escape. Only <strong>you</strong> may lose <typ class="attribute">ENDURANCE</typ> points during that round (such is the risk of turning tail and running away during combat!). You may only evade if the text of the particular section allows you to do so.</p>
+ </data>
+ </section>
+ </data>
+ </section>
+
+ <section class="frontmatter-separate" id="levels">
+ <meta>
+ <title>Levels of New Order Kai Grand Mastership</title>
+ <link class="prev" idref="cmbtrulz" />
+ <link class="next" idref="imprvdsc" />
+ </meta>
+
+ <data>
+
+ <p>The following table is a guide to the ranks and titles you can achieve at each stage of your journey along the road of Kai Grand Mastership. As you successfully complete each adventure in the <cite>New Order</cite> series, you will gain an additional Grand Master Discipline and progress towards the pinnacle of Kai perfection<ch.emdash/>to become a Kai Supreme Master.</p>
+
+ <ol start="4">
+ <li>Kai Grand Master Senior<ch.emdash/><em>You begin the <cite>New Order</cite> adventures at this level of Kai Grand Mastery</em></li>
+ <li>Kai Grand Master Superior</li>
+ <li>Kai Grand Sentinel</li>
+ <li>Kai Grand Defender</li>
+ <li>Kai Grand Guardian</li>
+ <li>Sun Knight</li>
+ <li>Sun Lord</li>
+ <li>Sun Thane</li>
+ <li>Grand Thane</li>
+ <li>Grand Crown</li>
+ <li>Sun Prince</li>
+ <li>Kai Supreme Master</li>
+ </ol>
+ </data>
+ </section>
+
+
+ <section class="frontmatter-separate" id="imprvdsc">
+ <meta>
+ <title>Improved Grand Master Disciplines</title>
+ <link class="prev" idref="levels" />
+ <link class="next" idref="kaiwisdm" />
+ </meta>
+
+ <data>
+ <p>As you rise through the higher levels of Grand Mastery you will find that your Disciplines will steadily improve.</p>
+
+ <section class="frontmatter" id="superior">
+ <meta><title>Kai Grand Master Superior</title></meta>
+ <data>
+ <p>If you are a New Order Kai who has attained the rank of Kai Grand Master Superior, you will now benefit from improvements to the following Grand Master Disciplines:</p>
+ <dl class="paragraphed">
+ <dt>Animal Mastery</dt>
+ <dd><p>Kai Grand Master Superiors who possess this Discipline are able to deter predatory animals in the wild by exuding a scent which is repellent to them. In order for this improved Discipline to work effectively, a Kai Grand Master Superior must be aware of the species of predatory animal he/she wishes to deter. The scent can only be detected by the targeted animal.</p></dd>
+ <dt>Assimilance</dt>
+ <dd><p>Kai Grand Master Superiors who possess this skill are able to create a noise and project it up to 15 yards away from their location. The noise is akin to the rumbling sound of thunder and it can be used to distract or divert an enemy<ch.apos/>s attention. This improved Discipline requires a degree of preparation and therefore it cannot be used during combat.</p></dd>
+ <dt>Astrology</dt>
+ <dd><p>Kai Grand Master Superiors who possess this Discipline are skilled in the use of all mechanical devices designed to measure and/or observe the cosmology of Magnamund. Such devices include sextants, astrolabes, and orreries.</p></dd>
+ <dt>Herbmastery</dt>
+ <dd><p>Kai Grand Master Superiors who have this Discipline are able to purify water, thereby making contaminated or briny water suitable for consumption. Roughly two pints of water per day can be purified using this skill alone. This daily total steadily increases as a Grand Master advances in rank.</p></dd>
+ <dt>Elementalism</dt>
+ <dd><p>Kai Grand Master Superiors who possess this skill are able to condense pure water out of the surrounding air. This water can be made to fall as a fine spray or as a sudden deluge. It can also be made to fill any suitable container or receptacle. Using this skill, Grand Master Superiors can create the equivalent of one large bucketful of fresh water.</p></dd>
+ <dt>Bardsmanship</dt>
+ <dd><p>Kai Grand Master Superiors who possess this Discipline are able to utilize their musical skills to pacify an excited or hostile animal.</p></dd>
+ </dl>
+ </data>
+ </section>
+
+ <section class="frontmatter" id="sentinel">
+ <meta><title>Kai Grand Sentinel</title></meta>
+
+ <data>
+ <p>If you are a New Order Kai who has attained the rank of Kai Grand Sentinel, you will now benefit from improvements to the following Grand Master Disciplines:</p>
+ <dl class="paragraphed">
+ <dt>Grand Weaponmastery</dt>
+ <dd><p>Kai Grand Sentinels who possess this Discipline are, when physically parted from their Kai Weapon, able to detect its location. This power of detection will pass through solid objects, with the notable exception of lead. Accuracy and range of detection steadily increase as a Grand Master rises in rank.</p></dd>
+ <dt>Grand Pathsmanship</dt>
+ <dd><p>Kai Grand Sentinels who possess this skill are able to predict the weather accurately for the forthcoming 3 hours. The range of this ability is an area 10 square miles around the Kai Grand Sentinel. Duration and range steadily increase as a Kai Grand Master rises in rank.</p></dd>
+ <dt>Astrology</dt>
+ <dd><p>Kai Grand Sentinels who possess this Discipline are able to detect psychic residues left on an object by its owner. The more valuable the object is to its owner, the stronger will be the lingering psychic attachment. The majority of everyday or shared objects do not retain such residues.</p></dd>
+ <dt>Herbmastery</dt>
+ <dd><p>Through their knowledge and use of common plants, Kai Grand Sentinels who have this Discipline are able to make contaminated or rotten food fit for human consumption.</p></dd>
+ <dt>Elementalism</dt>
+ <dd><p>Kai Grand Sentinels who possess this skill are able to charge particles of air electrically around any man-sized or smaller object. The particles will automatically discharge and cause damage should the affected object be touched or opened. Kai Grand Sentinels are able to handle a charged object without discharging it.</p></dd>
+ <dt>Bardsmanship</dt>
+ <dd><p>Kai Grand Sentinels who possess this Discipline are able to use their singing or playing to counter a hostile sonic attack. The effective use and range of this sonic defence steadily increase as a Grand Master rises in rank.</p></dd>
+ </dl>
+ </data>
+ </section>
+
+ <section class="frontmatter" id="defender">
+ <meta><title>Kai Grand Defender</title></meta>
+
+ <data>
+ <p>If you are a New Order Kai who has attained the rank of Kai Grand Defender, you will now benefit from improvements to the following Grand Master Disciplines:</p>
+ <dl class="paragraphed">
+ <dt>Deliverance</dt>
+ <dd><p>Kai Grand Defenders who possess this Discipline have the ability to repair the effects of natural decay in materials such as wood, stone, cloth, metal, etc. By touching the decaying object, a Kai Grand Defender is able to reverse damage caused by rot, rust, or mould.</p></dd>
+ <dt>Telegnosis</dt>
+ <dd><p>By use of this Discipline, a Kai Grand Defender is able to locate a known or familiar material object. Initially the range of this ability is limited to a 15-foot radius, however this distance steadily increases as a Kai Grand Master advances in rank.</p></dd>
+ <dt>Astrology</dt>
+ <dd><p>Kai Grand Defenders who possess this Discipline are skilled in the use of all common astrological devices used to predict future events. Such devices include cards, dice, and crystal spheres.</p></dd>
+ <dt>Herbmastery</dt>
+ <dd><p>Kai Grand Defenders who possess this Discipline are able to neutralize any poisonous toxins that may be present in organic materials such as plants, berries, and fruits. Through the use of this skill, the transformation of toxins can sometimes result in an increase in <typ class="attribute">ENDURANCE</typ> and/or <typ class="attribute">COMBAT SKILL</typ> when the previously poisonous matter is swallowed.</p></dd>
+ <dt>Elementalism</dt>
+ <dd><p>By using this Discipline, Kai Grand Defenders are able to summon up a dense, misty vapour to obscure themselves from both normal vision and infravision (night sight). This mist will occur within 5 feet of the Kai Grand Defender and will last for three to five minutes. Range and duration increase as a Grand Master rises in rank.</p></dd>
+ <dt>Bardsmanship</dt>
+ <dd><p>Kai Grand Defenders who possess this Discipline are able to use their musical skills to pacify (and/or implant a suggestion into the mind of) an intelligent creature within audible range. This improved Discipline is similar in effect to the Brotherhood Spell <spell>Mind Charm</spell> (Kai-alchemy).</p></dd>
+ </dl>
+ </data>
+ </section>
+
+ <section class="frontmatter" id="guardian">
+ <meta><title>Kai Grand Guardian</title></meta>
+
+ <data>
+ <p>If you are a New Order Kai who has attained the rank of Kai Grand Guardian, you will now benefit from improvements to the following Grand Master Disciplines:</p>
+ <dl class="paragraphed">
+ <dt>Assimilance</dt>
+ <dd><p>Kai Grand Guardians who possess this skill are able to summon a cloud of fog-like vapour within 15 yards of their location. This fog will obscure both normal vision and infravision. The duration of the fog increases as a Grand Master rises in rank.</p></dd>
+ <dt>Herbmastery</dt>
+ <dd><p>Kai Grand Guardians who possess this Discipline are able to use their advanced knowledge of Herbmastery to produce explosive compounds from simple organic materials.</p></dd>
+ <dt>Elementalism</dt>
+ <dd><p>Through the use of this Discipline, Kai Grand Guardians are able to protect themselves from the effects of storm-force winds by creating a sphere of calm air around their bodies. Initially this protective bubble lasts for one minute, but duration steadily increases as a Grand Master ascends in Kai rank.</p></dd>
+ <dt>Grand Huntmastery</dt>
+ <dd><p>Kai Grand Guardians with this skill enjoy increased mobility when travelling across all types of terrain, whether on foot or on horseback. This improved ability can be very useful when used to outdistance a pursuing enemy.</p></dd>
+ <dt>Kai-surge</dt>
+ <dd><p>Kai Grand Guardians who possess mastery of this Discipline are able to attack up to three enemies in psychic combat simultaneously.</p></dd>
+ <dt>Kai-screen</dt>
+ <dd><p>Kai Grand Guardians who possess this Discipline are able to exercise a defensive psychic skill known as <spell>Mindblend</spell>. This cloaking ability enables a Kai Grand Guardian to protect their mind and also prevent it from being detected by a hostile psychic probe.</p></dd>
+ <dt>Magi-magic</dt>
+ <dd>
+ <p>Grand Masters who have reached the rank of Kai Grand Guardian are able to use the following battle-spells of the Elder Magi:</p>
+ <ul>
+ <li><spell>Splinter</spell><ch.emdash/>This causes breakable items such as bottles, jugs, mirrors, windows, etc., to shatter to pieces. The range of this spell increases as a Grand Master rises in rank.</li>
+ <li><spell>Flameshaft</spell><ch.emdash/>This causes the tip of any Arrow, or Arrow-like missile, to burn fiercely with a magical flame which cannot readily be extinguished by normal means.</li>
+ </ul>
+ </dd>
+ </dl>
+ </data>
+ </section>
+
+ <section class="frontmatter" id="sunknight">
+ <meta><title>Sun Knight</title></meta>
+
+ <data>
+ <p>If you are a New Order Kai who has attained the rank of Sun Knight, you will now benefit from improvements to the following Grand Master Disciplines:</p>
+ <dl class="paragraphed">
+ <dt>Grand Weaponmastery</dt>
+ <dd><p>Sun Knights with this Discipline are able to wield two-handed weapons (i.e. Broadsword, Quarterstaff, and Spear) with full effect using only one hand.</p></dd>
+ <dt>Grand Pathsmanship</dt>
+ <dd><p>Kai Sun Knights with this skill are able to repel at will all normal-sized insects within a radius of three yards. The range and number of insects so affected increase considerably as a Grand Master rises in rank.</p></dd>
+ <dt>Deliverance</dt>
+ <dd><p>Sun Knights who possess this skill are able to repair serious wounds sustained by creatures other than themselves. By the laying of hands upon the affected creature<ch.apos/>s body, a Sun Knight can cause an open wound (or other serious injury) to mend itself. The speed at which this healing process takes place increases as a Grand Master rises in rank.</p></dd>
+ <dt>Telegnosis</dt>
+ <dd><p>Sun Knights who possess this Discipline are able to communicate telepathically over great distances. Initially the range of this ability is approximately 100 miles, but this distance increases as a Grand Master rises in rank.</p></dd>
+ <dt>Grand Nexus</dt>
+ <dd><p>Sun Knights who possess Mastery of this Discipline are able to feign death. By placing themselves into a state of suspended animation, outwardly they are able to achieve all semblance of being truly dead. However, whilst in this state, the only sense that a Sun Knight retains is the ability to hear.</p></dd>
+ <dt>Astrology</dt>
+ <dd><p>Sun Knights who have this Discipline are skilled in the art of chiromancy<ch.emdash/>the ability to tell fortunes from the skin creases and patterns found on the palms of hands.</p></dd>
+ <dt>Bardsmanship</dt>
+ <dd><p>Sun Knights who possess mastery of this Discipline are able to use their musical skills to launch sonic attacks against any individual within audible range. The effect of a sonic attack is dependent upon the target creature<ch.apos/>s sensitivity to sound (i.e. a deaf creature would be unaffected by such an attack).</p></dd>
+ <dt>Kai-alchemy</dt>
+ <dd>
+ <p>Grand Masters who have reached the rank of Sun Knight are able to use the following Brotherhood Spells:</p>
+ <ul>
+ <li><spell>Halt Missile</spell><ch.emdash/>This causes any projected or hurled missile (e.g. arrows, axes, crossbow bolts) which may pose an immediate threat to the life of a Sun Knight, to cease its flight and remain stationary in mid-air. The effect of the spell lasts for 2<ch.endash/>3 seconds, allowing the Sun Knight time in which to move away from the missile<ch.apos/>s line of flight. Initially only one missile can be affected by this spell, but the number increases as a Grand Master rises in rank.</li>
+ <li><spell>Strength</spell><ch.emdash/>By casting this spell, a Sun Knight is able to greatly increase his or her physical strength for a short duration. It can be used to lift or move heavy objects, or to effect a temporary increase in <typ class="attribute">COMBAT SKILL</typ> and <typ class="attribute">ENDURANCE</typ> scores whilst fighting an enemy.</li>
+ </ul>
+ </dd>
+ </dl>
+ </data>
+ </section>
+
+ <section class="frontmatter" id="sunlord">
+ <meta><title>Sun Lord</title></meta>
+
+ <data>
+ <p>If you are a New Order Kai who has attained the rank of Sun Lord, you will now benefit from improvements to the following Grand Master Disciplines:</p>
+ <dl class="paragraphed">
+ <dt>Grand Weaponmastery</dt>
+ <dd><p>Sun Lords with this Discipline are able to cause the metal edge of any non-magical weapon to ignite and burn fiercely. When a Weapon thus affected is used in combat, it inflicts an additional 1 <typ class="attribute">ENDURANCE</typ> point loss upon an enemy in every successful round of combat. This ability cannot be used with a wholly wooden Weapon such as a Quarterstaff.</p></dd>
+ <dt>Herbmastery</dt>
+ <dd><p>Sun Lords who possess this Discipline are able to cause living plants, e.g. grasses, bushes, flowers, weeds, rushes, to entwine themselves around the limbs of hostile creatures, thereby hampering their free movement. Sun Lords are able to target only one creature in this way. An additional creature can be affected for every level a Grand Master rises above the rank of Sun Lord.</p></dd>
+ <dt>Assimilance</dt>
+ <dd><p>Sun Lords who possess this skill are able to cause the outline of their bodies to become blurred and indistinct. By so doing, they can greatly increase their chances of avoiding magical and/or non-magical missiles directed at them.</p></dd>
+ <dt>Grand Huntmastery</dt>
+ <dd><p>Kai Sun Lords with this skill are able to see, with acute accuracy, light in the infrared spectrum, i.e. they can see the complex patterns generated by heat in near or total darkness. They can also see light in the ultraviolet spectrum.</p></dd>
+ <dt>Kai-surge</dt>
+ <dd><p>Sun Lords who possess mastery of this Discipline are able to launch a Kai-blast<ch.emdash/>a pulse of intense psychic energy which is capable of affecting both psychically active and inactive enemies. This form of psychic attack is very effective, more so than a usual Kai-surge, Psi-surge, or Mindblast. It can cause an enemy to lose between 2 and 18 <typ class="attribute">ENDURANCE</typ> points in one attack. A Kai Sun Lord using Kai-blast determines the damage inflicted on an enemy by picking two numbers from the <a idref="random">Random Number Table</a>. These numbers should be added together (a <quote>0</quote> = 1) and the resultant total equals the damage inflicted. However, use of a Kai-blast will reduce a Sun Lord<ch.apos/>s <typ class="attribute">ENDURANCE</typ> points total by 4. It cannot be used in conjunction with any other form of psychic attack.</p></dd>
+ <dt>Telegnosis</dt>
+ <dd><p>Sun Lords who possess this Discipline are able to alter their body weight in order to walk successfully upon different kinds of surface, e.g. water, mud, lava, and quicksand. Time duration<ch.emdash/>and degree of surface difficulty<ch.emdash/>increases as a Grand Master rises in rank.</p></dd>
+ <dt>Magi-magic</dt>
+ <dd>
+ <p>Grand Masters who have reached the rank of Sun Lord are able to use the following battle-spells of the Elder Magi:</p>
+ <ul>
+ <li><spell>Penetrate</spell><ch.emdash/>This increases the penetrative energy of any Arrow, or Arrow-like missile, launched by a Sun Lord.</li>
+ <li><spell>Energy Grasp</spell><ch.emdash/>This spell enables a Sun Lord to discharge a powerful electrical force into anything he or she touches. It is similar in effect to the Brotherhood Spell <spell>Lightning Hand</spell>. It differs in that it is easier to control and channel the resulting energy. It also requires the actual touching of an object or enemy to effect the spell.</li>
+ </ul>
+ </dd>
+ <dt>Bardsmanship</dt>
+ <dd><p>Kai Sun Lords with this skill are able to direct their musical abilities to disrupt the structure of inanimate breakable objects, e.g. glass, ceramics, urns, flasks, causing them to explode violently. Any person or creature in close proximity to the destroyed object risks injury from flying fragments.</p></dd>
+ </dl>
+ </data>
+ </section>
+
+ <section class="frontmatter" id="sunthane">
+ <meta><title>Sun Thane</title></meta>
+
+ <data>
+ <p>If you are a New Order Kai who has attained the rank of Sun Thane, you will now benefit from improvements to the following Grand Master Disciplines:</p>
+ <dl class="paragraphed">
+ <dt>Astrology</dt>
+ <dd><p>Sun Thanes who possess this Discipline are expert in the art of hypnotism. By the use of a hypnotic stare, they are able to cause susceptible creatures (up to three individuals at any one time) willingly to carry out their orders. The number of creatures so affected<ch.emdash/>and the duration of the effect<ch.emdash/>increases steadily as a Sun Thane advances in Kai rank.</p></dd>
+ <dt>Animal Mastery</dt>
+ <dd><p>Sun Thanes with this Discipline are able to command an animal to fall asleep at will. Some hostile animals may be able to resist this command; however most will be affected by it in some way. The duration of effect and the number of animals which can be affected at one time will increase as a Grand Master rises in rank.</p></dd>
+ <dt>Grand Huntmastery</dt>
+ <dd><p>Kai Sun Thanes with this skill are able to protect themselves from the effects of being struck by natural electrical discharges, i.e. lightning.</p></dd>
+ <dt>Deliverance</dt>
+ <dd><p>Sun Thanes who possess this skill are able to conduct a Kai Exorcism. This ritual will banish any evil supernatural force that has taken possession of any goodly creature or object.</p></dd>
+ <dt>Elementalism</dt>
+ <dd><p>Sun Thanes who possess this Discipline are able to accelerate greatly the oxidation (rusting) of ferrous metals simply by touch alone. The longer the metallic item is touched by a Sun Thane, the more damaging will be the effect.</p></dd>
+ <dt>Grand Pathsmanship</dt>
+ <dd><p>Sun Thanes who possess mastery of this Discipline are able to alter the temperature of water by touch. By using this skill they are able to transform water into ice and vice versa. The volume of water affected and the duration of effect both increase as a Grand Master rises in rank.</p></dd>
+ <dt>Kai-screen</dt>
+ <dd><p>Sun Thanes who possess this Discipline are able to erect a special psychic defence called <spell>Mindfort</spell>. A <spell>Mindfort</spell> defence greatly reduces the effects of any psychic shock that would normally paralyse or weaken a lesser mortal.</p></dd>
+ <dt>Kai-alchemy</dt>
+ <dd>
+ <p>Grand Masters who have reached the rank of Sun Thane are able to use the following Brotherhood Spells:</p>
+ <ul>
+ <li><spell>Slow Fall</spell><ch.emdash/>By casting this spell, Kai Sun Thanes are able to slow their rate of free-falling to three feet per second, thereby avoiding damage upon landing while the spell is in effect. The duration of the spell is limited at first, but it steadily increases as a Grand Master rises in rank.</li>
+ <li><spell>Breathe Water</spell><ch.emdash/>Using this spell, a Kai Sun Thane is able to breathe underwater for ten minutes. The duration of effect increases as a Grand Master rises in rank.</li>
+ </ul>
+ </dd>
+ </dl>
+ </data>
+ </section>
+
+ <section class="frontmatter" id="grandthane">
+ <meta><title>Grand Thane</title></meta>
+
+ <data>
+ <p>If you are a New Order Kai who has attained the rank of Grand Thane, you will now benefit from improvements to the following Grand Master Disciplines:</p>
+ <dl class="paragraphed">
+ <dt>Grand Weaponmastery</dt>
+ <dd><p>Grand Thanes are able to draw a weapon very swiftly, or switch between a hand weapon and a bow in the blink of eye.</p></dd>
+ <dt>Animal Mastery</dt>
+ <dd><p>A Grand Thane can command an animal to halt and remain motionless. Few animals can resist this command. The effects of a Grand Thane<ch.apos/>s command last approximately one minute and affect one animal.</p></dd>
+ <dt>Assimilance </dt>
+ <dd><p>Upon reaching the rank of Grand Thane, a Kai Grand Master who possesses Assimilance can cause himself, and/or a group of willing creatures in the nearby proximity, to take on the appearance of inanimate objects. Anyone affected in such a way must remain stationary for the illusion to work. Unwilling creatures are not affected by the use of this skill. A Grand Thane, or any group affected, can take on the convincing appearance of trees, rocks, bushes, boulders etc. The effect will be negated immediately if the Grand Thane, or any of the affected creatures, should move or be attacked. The effect lasts for approximately 10 minutes and has a range radius of 30 feet.</p></dd>
+ <dt>Kai-surge</dt>
+ <dd><p>Grand Thanes can use Kai-surge to attack up to 10 enemies in psychic combat simultaneously.</p></dd>
+ <dt>Kai-screen</dt>
+ <dd><p>Grand Thanes are able to absorb and transform hostile psychic energy into a positive physical effect. Using this powerful ability, a Grand Thane can restore lost <typ class="attribute">ENDURANCE</typ> points while being subjected to psychic attack. The number and rate of <typ class="attribute">ENDURANCE</typ> points regained in this way varies greatly, and is dependent upon the nature of the attack and the physical condition of the Grand Thane when the attack occurs.</p></dd>
+ <dt>Grand Nexus</dt>
+ <dd><p>By uttering the Kai Word of Power (<quote>Kai!</quote>), a Grand Thane can repel and cause damage to creatures who devoutly follow any of the lesser gods and champions of Naar - the King of the Darkness. The Kai Word of Power has no effect when used against non-sentient creatures or persons who have neither sworn fealty to Naar, nor acknowledged Naar as their master.</p></dd>
+ <dt>Telegnosis</dt>
+ <dd><p>Grand Thanes are able to excavate earth by force of their will alone. The amount of earth, the depth of the excavation, and the speed at which the excavation occurs all increase as a Grand Thane advances in rank.</p></dd>
+ <dt>Magi-Magic </dt>
+ <dd>
+ <p>A Grand Thane is able to use the following Old Kingdom spells:</p>
+ <ol>
+ <li><spell>Speed</spell><ch.emdash/>By casting this spell upon themselves, or on another creature within 10 feet, a Grand Thane can triple the speed of all normal physical movement. It lasts for approximately 5 minutes. The duration of the spell increases as a Grand Thane advances in rank.</li>
+ <li><spell>Power Strike</spell><ch.emdash/>Can be cast immediately before combat. It adds +1 <typ class="attribute">COMBAT SKILL</typ> to the Grand Thane, and +1 to every <typ class="attribute">ENDURANCE</typ> point lost by the enemy due to wounds caused by the Grand Thane. The spell ends immediately when combat is concluded. It costs a Grand Thane -3 <typ class="attribute">ENDURANCE</typ> points to use this spell.</li>
+ </ol>
+ </dd>
+ <dt>Kai-alchemy</dt>
+ <dd>
+ <p>Grand Masters who have reached the rank of Grand Thane are able to use the following Brotherhood spells:</p>
+ <ol>
+ <li><spell>Illumination</spell><ch.emdash/>Creates a sphere of brilliant white light that will hover in mid air within 10 feet of the Grand Thane. It can be directed at will and lasts for up to 1 hour. It can only be cast once per day.</li>
+
+ <li><spell>Bridge</spell><ch.emdash/>Creates a solid bridge over an obstacle, or from ground level to a higher or lower location. The bridge appears as an opaque, milky-white stone. The range of this spell is approximately 20 feet, and its duration is precisely 1 minute. The range and the duration of effect increase as a Grand Thane advances in Kai rank.</li>
+ </ol>
+ </dd>
+ </dl>
+ <p>The nature of additional improvements and how they affect your existing Grand Disciplines will be noted in the Improved Grand Master Disciplines section of future <cite>Lone Wolf New Order</cite> books.</p>
+ </data>
+ </section>
+ </data>
+ </section>
+ </data>
+ </section>
+
+ <section class="frontmatter" id="kaiwisdm">
+ <meta>
+ <title>New Order Wisdom</title>
+ <link class="prev" idref="imprvdsc" />
+ <link class="next" idref="sect1" />
+ </meta>
+
+ <data>
+ <!--TODO-->
+ </data>
+ </section>