+++ /dev/null
-#!/usr/bin/perl
-#
-# xmlize.pl
-#
-# $Id$
-#
-# $Log$
-# Revision 1.1 2005/04/26 04:48:03 jonathan.blake
-# Initial revision
-#
-# Revision 1.2 2002/10/20 05:46:31 jblake
-# Fixed a couple of bugs in the handling of carriage returns and
-# added support for Freeway Warrior's CLOSE COMBAT SKILL.
-#
-# Revision 1.1 2002/10/20 03:18:35 jblake
-# Initial revision
-#
-#
-# 21 Jun 2002 - Fixed bug in tagging of character-attributes
-# 06 May 2002 - Incorporated funcionality of xmlize-all
-# 20 Oct 2001 - Added more spaces to xmlized lines to make 'em purty
-# in the final product
-# 19 May 2001 - Updated to conform to new gamebook DTD
-# 17 Apr 2001 - Repurposed as XMLizer
-# 24 Feb 2001 - Commented out some of the filtering in favor of
-# placing it in a separate script
-# 22 Feb 2000 - Added filtering for &
-# Padding ENDURANCE in combat <p> with spaces
-# 21 Feb 2000 - Added filtering for \t
-# 05 Feb 2000 - Added Action Chart linking
-# Added [] centering
-# Fixed the "A Giak" caps problem
-#
-######################################################################
-
-#use strict;
-
-#### Subroutines
-
-sub xmlize {
- my( $inline, $infile ) = @_;
-
- $inline =~ s/(\.\.\.|\.\s\.\s\.)/\&ellips\;/g;
- $inline =~ tr/\t/ /;
- $inline =~ s/\s{2,}/ /g;
- $inline =~ s/\s+$//;
- $inline =~ s/\&\s/\&\; /g;
- $inline =~ tr/\"\`\222\221/\'/;
- $inline =~ s/(Random\sNumber\sTable)/<a idref=\"random\">$1<\/a>/gi;
- $inline =~ s/(Action\sCharts?)/<a idref=\"action\">$1<\/a>/gi;
- # \222 and \221 are some form of funky right and
- # left quotes not present in ascii (of course)
- $inline =~ tr/\227/-/;
- # \227 is an em or en dash
-
- $inline =~ s/^\s*(.*)\s*$/$1/;
-
- if( $inline =~ /^\*/ ) {
- $inline =~ s/^\*\s*/ <ul>\n <li>/;
- $inline =~ s/\s*\*\s*/<\/li>\n <li>/g;
- $inline .= "</li>\n </ul>";
- }
- elsif( $inline =~ /^\d+\)\s/ ) {
- $inline =~ s/^\d+\)\s+/ <ol>\n <li>/;
- $inline =~ s/\s*\d+\)\s+/<\/li>\n <li>/g;
- $inline .= "</li>\n </ol>";
- }
- elsif( $inline =~ /^\<\!\-\-\spre\s\-\-\>/ ) {
- $inline =~ s/^\<\!\-\-\spre\s\-\-\>//;
- warn( "Warning: preformatted text in \"$infile\"\n" );
- }
- elsif( $inline =~ /^.+:\s+CLOSE\sCOMBAT\sSKILL/ ) {
- $inline =~ s/^(.+):\s+CLOSE\sCOMBAT\sSKILL\s+([0-9]+)\s+ENDURANCE\s+([0-9]+)/ <combat><enemy>$1<\/enemy><enemy-attribute class=\"closecombatskill\">$2<\/enemy-attribute><enemy-attribute class=\"endurance\">$3<\/enemy-attribute><\/combat>/g;
- }
- elsif( $inline =~ /^.+:\s+COMBAT\sSKILL/ ) {
- $inline =~ s/^(.+):\s+COMBAT\sSKILL\s+([0-9]+)\s+ENDURANCE\s+([0-9]+)/ <combat><enemy>$1<\/enemy><enemy-attribute class=\"combatskill\">$2<\/enemy-attribute><enemy-attribute class=\"endurance\">$3<\/enemy-attribute><\/combat>/;
- }
- elsif( $inline =~ /^(.*)\b(return|turn|go)([a-zA-Z\s]+?to )(\d{1,3})/i ) {
- $inline =~ s/^(.*)\b(return|turn|go)([a-zA-Z\s]+?to )(\d{1,3})(.*)/ <choice idref=\"sect$4\">$1<link-text>$2$3$4<\/link-text>$5<\/choice>/i;
- $inline =~ s/\s+<\/choice>/<\/choice>/;
- }
- elsif( $inline =~ /^\[/ ) {
- $inline =~ s/\[(.*)\]/$1/;
- $inline = " <signpost>$inline</signpost>";
- $inline =~ s/\s+<\/signpost>/<\/signpost>/;
- }
- elsif( $inline eq "" ) {
- }
- elsif( $inline =~ /^<!--(.*)-->/ ) {
- warn( "Warning: unknown comment \"$1\" in \"$infile\"\n" );
- }
- else {
- $inline = " <p>$inline</p>";
- $inline =~ s/\s+<\/p>/<\/p>/;
- }
-
-# Interferes with selecting a combat paragraph if done earlier
- $inline =~ s/(COMBAT\sSKILL|CLOSE\sCOMBAT\sSKILL|ENDURANCE|WILLPOWER|\bCS\b|\bEP\b)([^<])/<typ class="attribute">$1<\/typ>$2/g;
-
- return $inline;
-}
-
-#### Main Routine
-
-my $numberOfSections = shift @ARGV;
-
-print << "(End of XML Header)";
-<?xml version="1.0" encoding="ISO-8859-1"?>
-<!DOCTYPE gamebook SYSTEM "gamebook.dtd" [
- <!ENTITY % xhtml.characters SYSTEM "htmlchar.mod">
- <!ENTITY % latex.characters SYSTEM "ltexchar.mod">
- %xhtml.characters;
-
- <!ENTITY % general.links SYSTEM "genlink.mod">
- %general.links;
- <!ENTITY % xhtml.links SYSTEM "htmllink.mod">
- %xhtml.links;
-
- <!ENTITY % general.inclusions SYSTEM "geninc.mod">
- %general.inclusions;
-]>
-
-<gamebook xml:lang="en-UK" version="0.10">
-
-<!--
-
-\$Id\$
-
-\$Log\$
-
--->
- <meta>
- <title>[Insert Title]</title>
- </meta>
-
- <section id="toc">
- <meta />
- <data />
- </section>
-
- <section id="title">
- <meta>
- <title>Title Page</title>
- <link class="next" idref="dedicate" />
- </meta>
-
- <data>
-
- <!-- Frontmatter -->
-
- <section class="numbered" id="numbered">
- <meta><title>Numbered Sections</title></meta>
-
- <data>
-(End of XML Header)
-
-for( my $sectionNumber = 1; $sectionNumber <= $numberOfSections; ++$sectionNumber ) {
-
- my $infile = "${sectionNumber}.txt";
-
- open( INFILE, "<$infile" ) or die "Input file \"$infile\" is not readable.\n";
-
- my @oldlines = ( );
- @oldlines = <INFILE>;
-
- close INFILE;
-
- my $title = shift @oldlines;
- my $section = shift @oldlines;
- my $illustration = shift @oldlines;
- chomp $illustration;
- $illustration =~ s/^Illustration\s+(\d+)\s+/$1/;
- $illustration =~ s/\r//g;
- shift @oldlines if( $illustration ne "" );
-
- my @newlines = ( "" );
- my $newline;
-
- # Parsing waits for an empty line to XMLize and store
- # the preceding lines.
- push( @oldlines, "" ) if( @oldlines[ $#oldlines ] ne "" );
-
- foreach my $oldline (@oldlines) {
- $oldline =~ s/\r|\n/ /g;
- $oldline =~ s/^\s*(\S*)\s*$/$1/;
- $oldline =~ s/\s\s/ /;
- if( $oldline ne "" ) {
- $newline .= (" " . $oldline);
- }
- else {
- $newline = &xmlize( $newline, $infile );
- $newline .= "\n" if( $newline ne "" );
- push( @newlines, $newline );
- $newline = "";
- }
- }
-
- print "\n\n <section class=\"numbered\" id=\"sect$sectionNumber\">\n <meta><title>$sectionNumber</title></meta>\n\n <data>\n";
- print @newlines;
- print " </data>\n </section>";
-}
-
-print << "(End of XML footer)";
-
- </data>
- </section>
-
- <!-- Backmatter -->
-
- </data>
- </section>
-</gamebook>
-(End of XML footer)