--- /dev/null
+#!/usr/bin/perl
+#
+# xmlize.pl
+#
+# $Id$
+#
+# $Log$
+# Revision 1.1 2005/04/26 04:48:03 jonathan.blake
+# Initial revision
+#
+# Revision 1.2 2002/10/20 05:46:31 jblake
+# Fixed a couple of bugs in the handling of carriage returns and
+# added support for Freeway Warrior's CLOSE COMBAT SKILL.
+#
+# Revision 1.1 2002/10/20 03:18:35 jblake
+# Initial revision
+#
+#
+# 21 Jun 2002 - Fixed bug in tagging of character-attributes
+# 06 May 2002 - Incorporated funcionality of xmlize-all
+# 20 Oct 2001 - Added more spaces to xmlized lines to make 'em purty
+# in the final product
+# 19 May 2001 - Updated to conform to new gamebook DTD
+# 17 Apr 2001 - Repurposed as XMLizer
+# 24 Feb 2001 - Commented out some of the filtering in favor of
+# placing it in a separate script
+# 22 Feb 2000 - Added filtering for &
+# Padding ENDURANCE in combat <p> with spaces
+# 21 Feb 2000 - Added filtering for \t
+# 05 Feb 2000 - Added Action Chart linking
+# Added [] centering
+# Fixed the "A Giak" caps problem
+#
+######################################################################
+
+#use strict;
+
+#### Subroutines
+
+sub xmlize {
+ my( $inline, $infile ) = @_;
+
+ $inline =~ s/(\.\.\.|\.\s\.\s\.)/\&ellips\;/g;
+ $inline =~ tr/\t/ /;
+ $inline =~ s/\s{2,}/ /g;
+ $inline =~ s/\s+$//;
+ $inline =~ s/\&\s/\&\; /g;
+ $inline =~ tr/\"\`\222\221/\'/;
+ $inline =~ s/(Random\sNumber\sTable)/<a idref=\"random\">$1<\/a>/gi;
+ $inline =~ s/(Action\sCharts?)/<a idref=\"action\">$1<\/a>/gi;
+ # \222 and \221 are some form of funky right and
+ # left quotes not present in ascii (of course)
+ $inline =~ tr/\227/-/;
+ # \227 is an em or en dash
+
+ $inline =~ s/^\s*(.*)\s*$/$1/;
+
+ if( $inline =~ /^\*/ ) {
+ $inline =~ s/^\*\s*/ <ul>\n <li>/;
+ $inline =~ s/\s*\*\s*/<\/li>\n <li>/g;
+ $inline .= "</li>\n </ul>";
+ }
+ elsif( $inline =~ /^\d+\)\s/ ) {
+ $inline =~ s/^\d+\)\s+/ <ol>\n <li>/;
+ $inline =~ s/\s*\d+\)\s+/<\/li>\n <li>/g;
+ $inline .= "</li>\n </ol>";
+ }
+ elsif( $inline =~ /^\<\!\-\-\spre\s\-\-\>/ ) {
+ $inline =~ s/^\<\!\-\-\spre\s\-\-\>//;
+ warn( "Warning: preformatted text in \"$infile\"\n" );
+ }
+ elsif( $inline =~ /^.+:\s+CLOSE\sCOMBAT\sSKILL/ ) {
+ $inline =~ s/^(.+):\s+CLOSE\sCOMBAT\sSKILL\s+([0-9]+)\s+ENDURANCE\s+([0-9]+)/ <combat><enemy>$1<\/enemy><enemy-attribute class=\"closecombatskill\">$2<\/enemy-attribute><enemy-attribute class=\"endurance\">$3<\/enemy-attribute><\/combat>/g;
+ }
+ elsif( $inline =~ /^.+:\s+COMBAT\sSKILL/ ) {
+ $inline =~ s/^(.+):\s+COMBAT\sSKILL\s+([0-9]+)\s+ENDURANCE\s+([0-9]+)/ <combat><enemy>$1<\/enemy><enemy-attribute class=\"combatskill\">$2<\/enemy-attribute><enemy-attribute class=\"endurance\">$3<\/enemy-attribute><\/combat>/;
+ }
+ elsif( $inline =~ /^(.*)\b(return|turn|go)([a-zA-Z\s]+?to )(\d{1,3})/i ) {
+ $inline =~ s/^(.*)\b(return|turn|go)([a-zA-Z\s]+?to )(\d{1,3})(.*)/ <choice idref=\"sect$4\">$1<link-text>$2$3$4<\/link-text>$5<\/choice>/i;
+ $inline =~ s/\s+<\/choice>/<\/choice>/;
+ }
+ elsif( $inline =~ /^\[/ ) {
+ $inline =~ s/\[(.*)\]/$1/;
+ $inline = " <signpost>$inline</signpost>";
+ $inline =~ s/\s+<\/signpost>/<\/signpost>/;
+ }
+ elsif( $inline eq "" ) {
+ }
+ elsif( $inline =~ /^<!--(.*)-->/ ) {
+ warn( "Warning: unknown comment \"$1\" in \"$infile\"\n" );
+ }
+ else {
+ $inline = " <p>$inline</p>";
+ $inline =~ s/\s+<\/p>/<\/p>/;
+ }
+
+# Interferes with selecting a combat paragraph if done earlier
+ $inline =~ s/(COMBAT\sSKILL|CLOSE\sCOMBAT\sSKILL|ENDURANCE|WILLPOWER|\bCS\b|\bEP\b)([^<])/<typ class="attribute">$1<\/typ>$2/g;
+
+ return $inline;
+}
+
+#### Main Routine
+
+my $numberOfSections = shift @ARGV;
+
+print << "(End of XML Header)";
+<?xml version="1.0" encoding="ISO-8859-1"?>
+<!DOCTYPE gamebook SYSTEM "gamebook.dtd" [
+ <!ENTITY % xhtml.characters SYSTEM "htmlchar.mod">
+ <!ENTITY % latex.characters SYSTEM "ltexchar.mod">
+ %xhtml.characters;
+
+ <!ENTITY % general.links SYSTEM "genlink.mod">
+ %general.links;
+ <!ENTITY % xhtml.links SYSTEM "htmllink.mod">
+ %xhtml.links;
+
+ <!ENTITY % general.inclusions SYSTEM "geninc.mod">
+ %general.inclusions;
+]>
+
+<gamebook xml:lang="en-UK" version="0.10">
+
+<!--
+
+\$Id\$
+
+\$Log\$
+
+-->
+ <meta>
+ <title>[Insert Title]</title>
+ </meta>
+
+ <section id="toc">
+ <meta />
+ <data />
+ </section>
+
+ <section id="title">
+ <meta>
+ <title>Title Page</title>
+ <link class="next" idref="dedicate" />
+ </meta>
+
+ <data>
+
+ <!-- Frontmatter -->
+
+ <section class="numbered" id="numbered">
+ <meta><title>Numbered Sections</title></meta>
+
+ <data>
+(End of XML Header)
+
+for( my $sectionNumber = 1; $sectionNumber <= $numberOfSections; ++$sectionNumber ) {
+
+ my $infile = "${sectionNumber}.txt";
+
+ open( INFILE, "<$infile" ) or die "Input file \"$infile\" is not readable.\n";
+
+ my @oldlines = ( );
+ @oldlines = <INFILE>;
+
+ close INFILE;
+
+ my $title = shift @oldlines;
+ my $section = shift @oldlines;
+ my $illustration = shift @oldlines;
+ chomp $illustration;
+ $illustration =~ s/^Illustration\s+(\d+)\s+/$1/;
+ $illustration =~ s/\r//g;
+ shift @oldlines if( $illustration ne "" );
+
+ my @newlines = ( "" );
+ my $newline;
+
+ # Parsing waits for an empty line to XMLize and store
+ # the preceding lines.
+ push( @oldlines, "" ) if( @oldlines[ $#oldlines ] ne "" );
+
+ foreach my $oldline (@oldlines) {
+ $oldline =~ s/\r|\n/ /g;
+ $oldline =~ s/^\s*(\S*)\s*$/$1/;
+ $oldline =~ s/\s\s/ /;
+ if( $oldline ne "" ) {
+ $newline .= (" " . $oldline);
+ }
+ else {
+ $newline = &xmlize( $newline, $infile );
+ $newline .= "\n" if( $newline ne "" );
+ push( @newlines, $newline );
+ $newline = "";
+ }
+ }
+
+ print "\n\n <section class=\"numbered\" id=\"sect$sectionNumber\">\n <meta><title>$sectionNumber</title></meta>\n\n <data>\n";
+ print @newlines;
+ print " </data>\n </section>";
+}
+
+print << "(End of XML footer)";
+
+ </data>
+ </section>
+
+ <!-- Backmatter -->
+
+ </data>
+ </section>
+</gamebook>
+(End of XML footer)