-<!--
-Ii
-Dateline to Disaster
-1900-1998 Rise of global terrorism on an
-unprecedented scale. Political
-violence funded by organized cilme
-syndicate called HAVOC - The
-Hijack, Assassination and Violent
-Opposition Consortium.
-
-1998-2003
-
-
-
-
-2003-2008
-The governments of many small and
-impoverished nations fall into the
-hands of HAVOC. International
-terrorists receive arms, training and
-shelter in these 'Badlands'.
-
-Raids on oil and gas installations,
-assassinations, and the kidnapping of
-prominent world statesmen become
-commonplace as HAVOC attempt to
-terrorize the civilized world into
-submission. Despite public outrage
-and growing international tension,
-the major powers steadfastly refuse to
-give in to HAVOC's demands.
-
-2008 President of the United States and
-General Secretary of Supreme Soviet
-both assassinated at emergency
-summit meeting. US, USSR and major
-
-11-'~*-~- -
-j
-I
-Dateline go Disaster
-1gO-lgg Rise of global terrorism on an
-Unprecedented scale. Political
-violence funded by organized crime
-syndicate Called HAVOC - The
-Hijack, Assassination and Violent
-Opposition Consortium.
-
-l996-2~33 The governmen~ of many small and
-impove~sh~~ nations fall into the
-hands of HAVOC International
-terrorists receive arms, training and
-shelter in these 'Badlands'.
-
-Raids on oil and gas installations
-assassinations, and the kidnapping of
-prominent world statesmen become
-commonplace as HAVOC attempt to
-terrorize the civilized world into
-submission. Despite Public outrage
-and growing international tension,
-the major Powers steadfastly refuse to
-give in to~VOC's demands
-
-2006 President of the United States and
-General Secretary of Supreme Soviet
-both assassinated at emergency
-summit meeting. US, USSR and major
-
-
-:11
--
-p
-European nations create the World
-Defence League and declare war on
-HAVOC. The Badlands are invaded,
-key HAVOC bases destroyed, and
-thousands of HAVOC agents are
-captured.
-
-2000 HAVOC leaders imprisoned for life in
-'Deep Pens' - maximum security
-gaols located deep underground - to
-prevent their escape or release by
-HAVOC agents still at large.
-
-2010 New leadership emerges to unify the
-scattered remnants of HAVOC and
-plan revenge.
-
-2011 A WDL train transporting seventeen
-100-kiloton nuclear warheads,
-destined to be neutralized and
-dismantled, is attacked by HAVOC
-agents. The train is destroyed and its
-deadly cargo stolen.
-HAVOC hijack a WDL news satellite
-and broadcast a chilling ultimatum.
-They have planted the seventeen
-stolen warheads in major cities
-throughout the US, USSR and Europe.
-They call for the immediate release of
-all HAVOC agents held in Deep Pens,
-plus the payment of $2 trillion in gold
-bullion, or they will trigger the
-warheads one by one until their
-demands are met in full.
-I
-I
-A twenty-four hour deadline is set.
-WDL leaders declare emergency and
-request that the deadline be extended.
-HAVOC refuse.
-
-2nd January First warhead detonated at Brie
-Nuclear Energy Plant, ten miles south
-of Paris, France. Blast and radioactive
-fallout claim millions of lives.
-HAVOC repeat their demand and
-extend deadline by twenty-four hours.
-
-
-3rd January World Defence League agents
-The Day' discover location of HAVOC
-command headquarters on an island
-in the South Pacific Ocean.
-Immediately orders are given to
-infiltrate and destroy the HQ and its
-occupants. The assault is swift and
-decisive; the complex is quickly
-overrun and its inhabitants are killed.
-
-
-Yet, ironically, as the news of this
-victory is being relayed around the
-world, HAVOC enact their ultimate
-revenge. A transmitter hidden on the
-island, fitted with a time-delay
-mechanism, clicks on, sending its
-high-frequency radio signal to a
-communications satellite orbiting the
-earth. This signal is amplified and
-returned to earth where,
-simultaneously, It triggers the
-remaining nuclear warheads.
-13
-2012
-New Year's
-Day
-12
-2012-2019
-The initial explosions set off a
-disastrous chain reaction that feeds on
-civil and military nuclear installations
-all across the northern hemisphere.
-Hundreds of millions of people are
-killed within days, and many more
-perish during the years that follow,
-falling victim to the lingering
-radioactivity and the severe climatic
-changes that affect the earth.
-
-Gale force winds sweep across the
-world, carrying enormous amounts of
-dust into the upper atmosphere and
-preventing much sunlight from
-reaching the earth's surface.
-Temperatures plummet, deterring
-survivors from remaining above
-ground. Communications are
-disrupted by gamma radiation,
-making all radio, cable and satellite
-contact impossible. Small colonies of
-survivors develop in total isolation
-from one another during these years of
-darkness.
-
-2019-2020 Gradually, the dust storms die down
-and the sun penetrates the
-atmosphere, thawing the earths
-frozen surface. Radiation has decayed
-to tolerable levels, and survivors
-emerge to reclaim what little remains
-of the world they once knew.
-I
-I
-Cal's Story
-You are Cal Phoenix, a survivor, born on Thanks-
-giving in the year 2000 AD. When you cast your
-mind back to the time before 'the Day', you recall your
-two brothers and your sister, your parents' house in
-California, and summer vacations spent cruising the
-blue Pacific off Catalina Island aboard your father's
-boat. They are your fondest memories, yet your most
-vivid recollections are of winter vacations, when the
-family would drive to Dallas to spend Christmas with
-Uncle Jonas and Aunt Betty-Ann. Of all your Texan
-Christmases, the 2011 visit was the most memorable.
-It was also the last time you saw your family alive.
-
-Your parents had decided to cancel the trip to Dallas
-that year. The oil shortage had pushed up the price
-of gasolene to $30 a gallon, and only the rich could
-afford to drive long distances, even in cars equipped
-with solar-pacs. You were so disappointed when you
-heard the news that you decided to walk the 1300
-miles to Dallas, and would have done so had your
-father not caught up with you three miles from home.
-Then, when Uncle Jonas and Aunt Betty-Ann got to
-hear of it, they fixed it with your parents so that you
-at least could spend Christmas with them at their
-ranch near Denton.
-
-From the moment they met your charter flight at
-
-14 ΒΆ5
-Addison Airport you knew it was going to be a vaca-
-tion to remember. Uncle Jonas was an oilman. He
-had been one ever since he graduated from the
-University of Texas in '95 with a degree in geology.
-Earlier that summer he had been put in charge of
-construction at a shale-oil mine near Austin, the very
-first of its kind in Texas, and as a special Christmas
-treat he promised to take you on a guided tour of
-the whole underground complex.
-
-On New Year's Day 2012, the three of you started
-out early on the road to your uncle's mine, located
-on the Austin Chalk, over 200 miles south of Dallas.
-The trip would take at least two days, with an over-
-night stop in Waco. For, in an effort to conserve
-energy, the Federal government had imposed a speed
-restriction of fifteen miles per hour on all state
-highways. It was a slow journey, and despite the
-sombre radio bulletins that gave news of HAVOC's
-latest threats, you can still remember your excitement
-at the thought of exploring those tunnels deep below
-the earth.
-Your arrival at the mine was met by a military patrol,
-
-posted there by the World Defence League. The job
-
-16
-U
-
-U
-of the patrol was to prevent sabotage oil installa-
-hans all over the world had become one of HAVOC's
-primary targets m their campaign of terror The mine
-was officially closed for the New Year's recess but
-Uncle Jonas had right of access at all times and, after
-checking his papers, the patrol allowed you in. It
-was a massive complex and, for security reasons, it
-was totally self-supporting. A central shaft serviced
-the many working levels to which there were
-attached laboratories, workshops and even refineries
-for processing the precious crude oil after it had been
-extracted from the rock. Uncle Jonas was explaining
-the function of these refineries, 300 feet below the
-surface, when it happened.
-
-The ground shuddered when the shock waves from
-the first distant explosions reached the mine, and you
-remember thinking that it must be the start of an
-earthquake, the like of which you had experienced
-many times at home in California. But as the levels
-nearest the surface began to collapse and the central
-shaft filled with falling rubble, you realized the awful
-truth. The unthinkable had happened.
-At first there was no way of telling the extent of the
-surface devastation. Below ground, the safety
-generators had automatically switched into operation
-when the main power supply failed, and the tremors
-faded quickly, encouraging your aunt and uncle to
-believe that the damage above was superficial. Uncle
-Jonas was confident that the military would mount
-k a rescue operation and that you would be brought
-L outwithin a few days - a week at the most. Aunt
-Betty-Ann was also optimistic. After all, there were
-emergency supplies, enough to feed 200 men for a
-whole month. Little did she know that the three of
-you would end up consuming all of those supplies,
-or that the mine would become your home, your
-shelter and your prison for the next eight years of
-your lives.
-
-It was a month after the flay' when the three of you
-accepted that there would never be a rescue opera-
-tion. Many days had been spent in silence, hoping
-and praying for the sounds of excavation or a voice
-on the radio lint to the surface. But all that could
-be heard was the static crackle of the gamma radia-
-tion which was blanketing the earth. Uncle Jonas pro-
-posed that an attempt be made to reach the surface
-by tunnelling through the blocked central shaft. It
-was an awesomely dangerous feat, to dig vertically
-through 300 feet of compressed concrete rubble and
-twisted steel girders, but there was no other way you
-could ever hope to escape from the mine. Progress
-was painfully slow but the work gave you all a sense
-of purpose, a reason to go on, even though you feared
-what could be awaiting you on the surface.
-
-Those years spent In the mine taught you invaluable
-lessons in survival. Uncle Jonas showed you how to
-refine gasolene from crude oil to keep the generators
-alive; to coax fresh water from porous rock; to manu-
-facture spare parts in order to maintain vital
-machinery. Aunt Betty-Ann, who had at one time
-been a nurse and a high school teacher in Denton
-county, attended to your education and made sure
-that you stayed fit and healthy. Their love and sup-
-port enabled you to grow during those dark days
-underground despite the enormous sense of loss you
-felt for your parents, brothers and sister. You vowed
-then that one day you would repay their kindness
-by protecting and caring for them.
-
-It was early September in the year 2019 when finally
-you broke through to the surface. Aunt Betty-Ann
-was convinced that radiation levels would still be
-dangerously high, and at first she was against leav-
-ing the mine. But, during the last few months of your
-incarceration, the static that had always jammed the
-radio wavelengths had gradually cleared, and Uncle
-Jonas was able to persuade her that this meant it was
-now safe to live above ground.
-
-When you first emerged from the mine, you thought
-you were on the surface of another planet. Surely
-this could not be Earth? Few structures had survived
-the blizzards and intense cold that had swept around
-the world in the years following 'the Day', and now,
-after the dust had settled and the sun returned, the
-\95 once-fertile plains of Austin resembled little more
-than a desert of parched and broken rock, littered
-with the artefacts of an absent civilization. During
-the first few days, when you set out to explore this
-wilderness, it was easy to believe that you were the
-only survivors. But on the morning of the fifth day,
-Uncle Jonas made a chance radio contact with a
-family called Ewell who were living near the ruins
-of McKinney, thirty miles north of Dallas. They told
-him that they had been in touch with a handful of
-other groups who had managed somehow to survive
-the holocaust. Most were isolated, unable to move
-due to lack of fuel, food or water. They had urged
-those who could travel to join them in McKinney,
-to start a new community, and some were already
-on their way. Your uncle and aunt also accepted their
-18 19
-invitation. McKinney was not very far from Denton,
-and they were curious to see if anything remained
-of their ranch. They planned to return home, salvage
-whatever they could that might be of use, and then
-move on to McKinney. The Ewells were enthusiastic,
-but they warned that not everyone who had survived
-wanted to establish a new community, The ruins of
-Dallas and Fort Worth were controlled by gangs of
-criminals who fought with each other and terrorized
-anyone seeking to re-establish law and order. They
-advised you to avoid them at all costs when travel-
-ling north.
-
-Interstate Freeway 35 was the only highway still
-intact amid the devastation that surrounded the mine.
-It offered a direct route home to Denton, if only
-transportation could be found, for Uncle Jonas con-
-sidered conditions far too dangerous to attempt such
-a long journey on foot. It took more than a week to
-discover a vehicle that was still serviceable. It was
-an old school bus, one that had been parked in an
-underground lot and had survived the years of sub-
-zero blizzards. With a few new parts, a tankful of
-gas and a lot of hard work it was eventually brought
-back to life.
-
-Provisions, including a small generator, were hoisted
-out of the mine and stowed aboard before you began
-the journey back to the ranch. The noisy old bus
-bumped along the rock-strewn freeway that stretched
-northward across an empty sea of dust. It was a har-
-rowing sight. Hardly a trace remained of what were
-once thriving communities, and the once-populous
-cities of Temple and Waco had barely enough
-buildings still standing to qualify as small towns.
-I
-It was not until you reached the outskirts of Fort
-Worth that you encountered signs of human habita-
-tion. The road ahead was blocked by a line of
-wrecked autos, and at your approach a group of hard-
-faced men and women, clad in composite costumes
-of leather and rivetted steel, suddenly popped up
-from behind this barricade. Uncle Jonas was
-suspicious and slowed the bus almost to a halt. Sud-
-denly they produced handguns and rifles and began
-to take aim at the windshield, and he knew it was
-not the time to stop to ask for directions! He told
-you and Aunt Betty-Ann to brace yourselves, then
-stamped his foot on the gas and drove the bus straight
-through the wall of cars, scattering the punks like
-ten-pins in a strike. The bus was shot at many times
-as it sped through Fort Worth, but the street gangs
-had been caught out and you managed to escape from
-the ruined city before they could give chase.
-
-When you got to Denton you discovered that the
-ranch, like all the other nearby dwellings, had been
-~ reduced to a heap of broken bricks and shattered
-timbers. The sight greatly upset your aunt, and
-~incle Jonas felt it better not to stop but to continue
-~werland to McKinney. It was easy to find where
-
-20 21
-the Ewells lived, for their ranch was the only place
-in town that was still standing. It looked more like
-an old frontier post than a ranch, with its fortified
-perimeter wall, lookout posts and stake-filled moat.
-But, after your brush with the citizens of Fort Worth,
-it was easy to understand the need for these
-defences.
-
-'Pop' Ewell, the seventy-year-old grandfather of the
-Ewell family, was the leader of this small colony of
-survivors; it was he who had urged Uncle Jonas to
-join them when they had first made radio contact.
-The colony numbered less than a dozen at the time
-of your arrival, yet as the airwaves became clearer,
-soon this number had more than doubled to twenty-
-five. It was decided that a name was needed to
-identify the settlement. The name 'Dallas Colony One'
-was adopted - 'DCI' for short - and from that day
-on everyone worked hard to make DCI a secure
-haven for those seeking refuge from the hostile
-wastelands and marauding city gangs.
-
-'Cutter' Jacks was one such refugee. Before the
-holocaust he had been chief mechanic at the Inter-
-national Grand Prix Circuit near Lake Dallas, and his
-Incredible skill and knowledge of engines was soon
-to prove invaluable to the colony. He taught you how
-to drive, and from a pile of old wrecks that you
-helped him salvage from the circuit he built you a
-powerful, customized car. You used it to patrol the
-highways north of the city, keeping a lookout for
-gangs of city punks who frequently mounted raids
-to steal or destroy DCI's supplies. 'Cutter' also taught
-you to shoot, and it was your prowess with a gun
-and your skill behind the wheel that was to earn you
-
-22
-the begrudging respect of your enemies who took to
-calling you 'Freeway Warrior'.
-
-Six months after you arrived at DCI, the colony was
-faced with a major crisis. A heat wave was causing
-a drought that threatened to destroy the food sup-
-ply. Crops were failing and the colony's artesian well
-- its only source of uncontaminated water - was
-beginning to dry up. The drought was also provok-
-mg more attacks from the city punks who were
-desperate for food and water. Their common need
-united them and they posed a very real threat to the
-security of DC1.
-
-It was the last day of May 2020 when Pop Ewell made
-radio contact with another colony who were based
-in the city of Big Spring, 300 miles west of
-McKinney. It appeared that their situation was com-
-pletely the reverse of Dcl's: they had plenty of food
-and water but they were desperately short of fuel.
-They told of their contact with survivors in Tucson,
-Arizona, who were also without fuel. The Tucson
-colony reported that the territories west of the Sierra
-Nevada mountains had been spared the worst effects
-of the radioactive blizzards that had devastated the
-rest of the country and, miraculously, much of
-southern California was still widely populated. It had
-survived the last eight years virtually intact. When
-you heard the news you could hardly believe your
-ears. Perhaps your family were alive. You might be
-reunited after all!
-
-Pop Ewell called for a meeting to decide how best
-to deal with the crisis now facing Dci. Everyone
-agreed that to stay at McKinney would lead to
-
-23
-
-
-
-eventual death, either slowly from starvation or sud-
-denly at the hands of the murderous city gangs. The
-only option open to Dcl was to try to reach
-California; only there lay any real hope for the future
-of the colony. Your decision was relayed to the sur-
-vivors at Big Spring and a deal was struck to rendez-
-vous with them as soon as possible. DCI would
-exchange fuel for food and water, and together they
-would join up with the Tuscon colony for the final
-journey to California.
-
-Preparations began almost immediately. Morale was
-so high that a heady sense of adventure and optimism
-enveloped everyone. Few guessed just how fraught
-with danger the journey would be.
-The Game Rules
-Before embarking on your adventure you must first
-determine your personal characteristics and the
-weapons and provisions with which you are equip-
-ped. On pages 6 and 7 you will find an <a idref='action'>Action Chart</a>
-on which to record and amend these details as the
-adventure unfolds. For ease of use during play it is
-recommended that you photocopy these pages.
-
-Your personal characteristics comprise two basic
-attributes: <typ class='attribute'>CLOSE COMBAT SKILL</typ> and <typ class='attribute'>ENDURANCE</typ>. To
-discover your initial <typ class='attribute'>CLOSE COMBAT SKILL</typ>, take a
-pencil and, with your eyes closed, point the blunt end
-of it on to the <a idref='random'>Random Number Table</a> at the back of
-this book. If you pick a 0 It counts as zero. Add 10
-to the number you have picked and write the total in
-the <typ class='attribute'>CLOSE COMBAT SKILL</typ> section of your Action
-Chart (for example, if your pencil falls on the number
-5 in the <a idref='random'>Random Number Table</a>, you have a CLOSE
-<typ class='attribute'>COMBAT SKILL</typ> total of 15). When you fight an enemy
-in hand-to-hand combat, your <typ class='attribute'>CLOSE COMBAT SKILL</typ>
-will be measured against that of your enemy, so a high
-score in this section is desirable.
-
-To discover your <typ class='attribute'>ENDURANCE</typ> level, repeat the pro-
-cess, but this time add 20 to the number you have
-picked from the <a idref='random'>Random Number Table</a>. Write the
-total in the <typ class='attribute'>ENDURANCE</typ> section of your <a idref='action'>Action Chart</a>
-
-24 25
-(for example, if your pencil falls on the number 8 on
-the <a idref='random'>Random Number Table</a>, you have a total
-<typ class='attribute'>ENDURANCE</typ> score of 28). If you are wounded in com-
-bat, or injured at any other time during your adven-
-ture you will lose <typ class='attribute'>ENDURANCE</typ> points. If, at any time,
-your <typ class='attribute'>ENDURANCE</typ> points total falls to zero, you are
-dead and the adventure is over. You can regain lost
-<typ class='attribute'>ENDURANCE</typ> points during the course of the adven-
-ture, but your <typ class='attribute'>ENDURANCE</typ> level can never rise above
-your initial score.
-
-
-
-~Swvtv~SIdUs~
-Ever since the day you returned to the surface, you
-have endeavoured to develop your skills and natural
-instincts fully in order to best defend yourself and
-your colony.
-
-Listed on your <a idref='action'>Action Chart</a> are your five basic sur-
-vival skills:
-
-Driving
-Your ability to control powered vehicles, such as cars,
-motorcycles and trucks.
-
-Shooting
-Your familiarity and experience in the use of missile
-weapons, such as pistols, machine pistols, shotguns
-and rifles.
-
-Field craft
-Your knowledge and experience of all aspects of out-
-door survival.
-
-26
-I
-Stealth
-Your physical fitness, the speed of your reflexes and
-your dexterity.
-Perception
-Your intelligence, your ability to evaluate informa-
-tion, your education and your mental alertness.
-
-
-Your ability in each of these five individual skills is
-measured in skill points. You begin with 3 points per
-skill. Before starting the adventure, you may allocate
-an additional 4 skill points to your list of five survival
-skills. These 4 extra points can be used to improve
-one or more of your five skills. During your adven-
-ture, all five skills will be severely tested, therefore
-the higher the individual skill level, the better your
-chances of survival. You may allocate your 4 addi-
-tional points entirely how you like.
-
-When you have decided where to allocate your 4 addi-
-tional skill points, make a note of the totals in the Sur-
-vival Skills section of your <a idref='action'>Action Chart</a>. (In your first
-adventure, your total number of skill points should
-be 19: five skills x 3 points each = 15, plus 4 addi-
-tional skill points = 19 points.)
-
-If you complete successfully the mission set in
-Book 1 of the Freeway Warrior series, you may add
-an additional 4 points to your Survival Skills in
-Book 2. These additional points, together with any
-equipment and provisions that you possess at the end
-of Book 1, may then be used in the next Freeway
-Warrior adventure, which is called Slaughter
-Mountain Bun.
-
-
-
-Equipment
-Apart from your clothing, a number of useful items
-form your basic equipment. These comprise a
-Backpack, and a belt on which hangs your Ammo
-Pouch, Medi-kit, Water Canteen and Hunting Knife.
-In addition to these items, you possess a map of
-Central Texas (see the inside front cover of this book),
-which you carry tucked inside your leather jacket.
-
-Backpack
-Up to ten separate items may be stored and carried
-in your Backpack at any time. However, if more than
-three items are carried, your Stealth level will be
-reduced by I point, If more than six items are car-
-ried, your Stealth level will be reduced by 2 points;
-and if you carry a full Backpack (containing ten
-items) your Stealth level will be reduced by 3 points.
-
-In order to equip yourself for the task ahead, you may
-choose up to four items from the following list:
-
-SOLAR TORCH
-H.E. (High Explosive) GRENADE
-
-BINOCULARS
-COMPASS
-C.B. RADIO
-SIGNAL FLARE
-THREE MEALS (each Meal takes up one space in
-your Backpack)
-FLEXIBLE SAW
-GEIGER COUNTER
-
-List the items you have chosen on your <a idref='action'>Action Chart</a>.
-If you have picked four items, adjust your current
-Stealth level accordingly.
-
-28
-Opportunities may arise during your adventure for
-you to pick up useful items. These items will appear
-in the text in bold print and, unless you are
-instructed otherwise, they can be stored and carried
-in your Backpack.
-
-You will need to eat regularly. If you do not possess
-any food when you are instructed to eat a Meal, you
-will lose 3 <typ class='attribute'>ENDURANCE</typ> points.
-
-Ammo Pouch
-Your Ammo Pouch is where you store any spare
-ammunition for firearms. It can hold a maximum of
-the following:
-
-40 rounds of 9mm calibre Pistol/Machine Pistol
-ammunition
-or
-20 rounds of 7.62mm calibre Rifle ammunition
-or
-10 rounds of 12-gauge calibre Shotgun ammunition
-
-When carrying mixed calibres of ammunition, use
-this equation to check how much space you have left
-in your Ammo Pouch:
-
-4 x 9mmrounds = 2 x 7.62 rounds = 1 x l2gaugeround
-Additional ammunition can be carried in your Back-
-pack. Ammunition occupies one space for each
-quantity that is equal to (or less than) the maximum
-that can be carried in one Ammo Pouch.
-
-
-Med i-kit
-A well-stocked Medi-kit can make all the difference
-to your chances of survival should you suffer injury
-in the field or as a result of combat. It contains useful
-
-29
-
-
-
-first aid supplies, such as dressings, antiseptics,
-antibiotics, water purification tablets,
-sulphonamides, pain killers, potassium iodine tablets
-(to delay absorption of radioactivity) and sutures.
-
-For convenience, these medical supplies are grouped
-into units. To find how many units you have in your
-Medi-kit, pick a number from the Random Number
-Table (0 equals 10) and add 2. Your total score equals
-the number of units with which you begin your
-adventure. To keep a record of them, circle the
-appropriate number of unit symbols in the Medi-kit
-section of your <a idref='action'>Action Chart</a>. The maximum number
-of units you can carry in your Medi-kit is twelve.
-
-You may use your Medi-kit units to restore lost
-<typ class='attribute'>ENDURANCE</typ> points; each unit used in this way
-restores 3 points. Units cannot be used to restore
-<typ class='attribute'>ENDURANCE</typ> points in lieu of a Meal or Water when
-instructed to eat or drink.
-
-Water Canteen
-Water is essential to life, and your life will depend
-on having a sufficient, uncontaminated supply. You
-will need to drink regularly during your adventure.
-One drink is equivalent to half a pint and your can-
-teen holds exactly two pints of water: enough for one
-day's needs. When instructed to drink, be sure to tick
-off one box in the Water section of your <a idref='action'>Action Chart</a>.
-
-If you do not have any Water when instructed to
-drink, you must lose 3 <typ class='attribute'>ENDURANCE</typ> points.
--~apons~
-Close Combat Weapons
-These weapons aid you in hand-to-hand fighting.
-You begin your adventure armed with a Hunting
-Knife which, when used in close combat, adds 2
-points to your <typ class='attribute'>CLOSE COMBAT SKILL</typ>. Note this Hunt-
-ing Knife in the Close Combat Weapons section of
-your <a idref='action'>Action Chart</a>.
-
-If you find a close combat weapon during your
-adventure, you may pick it up and use it. Close com-
-bat weapons will appear in the text with a close com-
-bat skill number, for example, Machete (3). This
-number indicates how many points this weapon will
-add to your <typ class='attribute'>CLOSE COMBAT SKILL</typ> when used in a
-hand-to-hand fight.
-
-The maximum number of close combat weapons you
-may carry is two.
-
-Missile Weapons
-There are four types of missile weapon:
-
-Pistol
-Machine Pistol
-Shotgun
-Rifle
-
-You begin your adventure armed with only one of
-these weapons. Make your choice and then record
-the weapon you have chosen, together with its calibre
-and rate of fire details, in the Missile Weapons sec-
-tion of your <a idref='action'>Action Chart</a>.
-
-In order to be able to use a missile weapon, you must
-
-30 31
-
-
-have sufficient ammumtion of the correct calibre The
-following list shows the calibre of each weapon, the
-amount that is used every time the weapon is fired,
-and the number of rounds that you possess at the
-start of your adventure:
-
-
-Rate of Initial No.
-Calibre Fire of Rounds
-PISTOL 9mm 1 8
-MACHINE PISTOL 9mm 6 30
-SHOTGUN 12-gauge I -' 4
-RIFLE 7.62mm 1 4
-The initial number of rounds should be noted in the
-Ammo Pouch section of your <a idref='action'>Action Chart</a>. Missile
-weapons cannot be used if you run out of ammuni-
-tion or possess rounds of the wrong calibre. However,
-the opportunity may arise for you to replenish your
-supply of ammunition and/or discover a weapon of
-the correct calibre.