X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=common%2Fpdf%2Fbuild%2Flw%2F06tkot%2Ftweak.diff;fp=common%2Fpdf%2Fbuild%2Flw%2F06tkot%2Ftweak.diff;h=9c206da23b2cbdd2a3f699c76d58d78985b04c09;hp=0000000000000000000000000000000000000000;hb=f4bdee5083ca9a72713637e1e979aa183e06faea;hpb=97545603aea8298f1eceb604ff65085cc7adfced diff --git a/common/pdf/build/lw/06tkot/tweak.diff b/common/pdf/build/lw/06tkot/tweak.diff new file mode 100644 index 0000000..9c206da --- /dev/null +++ b/common/pdf/build/lw/06tkot/tweak.diff @@ -0,0 +1,131 @@ +--- 06tkot-untweaked.tex 2012-01-15 19:55:55.000000000 +0100 ++++ 06tkot.tex 2012-01-15 19:55:55.000000000 +0100 +@@ -175,7 +175,9 @@ + % \frontmatter + + \addchap{About the Author and Illustrator} ++\begin{sloppypar} + {\bfseries Joe Dever}, the creator of the bestselling Lone Wolf adventure books and novels, has achieved world-wide recognition in three creative fields---as an award-winning author of international renown, as an acclaimed musician and composer, and as a games designer specialising in role-playing games. ++\end{sloppypar} + + + On graduating from college in 1974, Joe Dever became a professional musician, and for several years, he worked in the music industry in Europe and the United States. +@@ -206,7 +208,10 @@ + Gary was working at Games Workshop when Joe Dever asked him to illustrate some of his manuscript of {\itshape Flight from the Dark}. The two teamed up after that and, they continued to work together until the eighth book in the series, {\itshape The Jungle of Horrors}. + + ++\enlargethispage{\baselineskip} ++\begin{sloppypar} + Gary has also drawn the illustrations in {\itshape Redwall} and related books, {\itshape The Prince of Shadows} gamebook series, and several books which he also authored. Gary continues to enjoy war gaming and works as an illustrator and model maker. ++\end{sloppypar} + + + +@@ -219,6 +224,7 @@ + \minisec{Transcription} + Kevin Garrett + ++\enlargethispage{\baselineskip} + \minisec{Illustration Transcription} + Jonathan Blake\\ + Paul Haskell\\ +@@ -398,14 +404,16 @@ + + You can take five items from the list below, again adding to these, if necessary, any you may already possess. However, remember you can only carry two Weapons and eight Backpack Items, maximum. + ++\newpage + \begin{aonitemize} + \item Sword (Weapons) + +-\vspace{.2\baselineskip} ++\vspace{-.7\baselineskip} + \begin{center} + \includegraphics[width=54mm,keepaspectratio]{sword.pdf} % + \end{center} + \vspace{.2\baselineskip} ++\vfill + + \item Potion of Laumspur (Backpack Items) This potion restores 4 {\sc Endurance} points to your total when swallowed after combat. There is enough for only one dose. + +@@ -414,14 +422,16 @@ + \includegraphics[width=5mm,keepaspectratio]{potion.pdf} % + \end{center} + \vspace{.2\baselineskip} ++\vfill + + \item Warhammer (Weapons) + +-\vspace{.2\baselineskip} ++\vspace{-.7\baselineskip} + \begin{center} + \includegraphics[width=32mm,keepaspectratio]{warhammr.pdf} % + \end{center} + \vspace{.2\baselineskip} ++\vfill + + \item Bow (Weapons) + +@@ -430,6 +440,7 @@ + \includegraphics[width=85mm,keepaspectratio]{bow.pdf} % + \end{center} + \vspace{.2\baselineskip} ++\vfill + + \item Quiver (Special Items) This contains six Arrows. Tick them off as they are used. + +@@ -438,6 +449,7 @@ + \includegraphics[width=40mm,keepaspectratio]{quiver.pdf} % + \end{center} + \vspace{.2\baselineskip} ++\vfill + + \item 4 Special Rations (Meals) Each of these counts as one Meal, and each takes up one space in your Backpack. + +@@ -446,15 +458,17 @@ + \includegraphics[width=40mm,keepaspectratio]{food.pdf} % + \end{center} + \vspace{.2\baselineskip} ++\vfill + + \item Quarterstaff (Weapons) + +-\vspace{.2\baselineskip} ++\vspace{.3\baselineskip} + \begin{center} + \includegraphics[width=87mm,keepaspectratio]{qstaff.pdf} % + \end{center} +-\vspace{.2\baselineskip} ++%\vspace{.5\baselineskip} + ++\newpage + \item Padded Leather Waistcoat (Special Item) This adds 2 {\sc Endurance} points to your total. + + \vspace{.2\baselineskip} +@@ -607,7 +621,7 @@ + \end{aonitemize} + + +-\item On the \hyperlink{action}{\emph{Action Chart}}, mark the changes in {\sc Endurance} points to the participants in the combat. ++\item \begin{sloppypar}On the \hyperlink{action}{\emph{Action Chart}}, mark the changes in {\sc Endurance} points to the participants in the combat.\end{sloppypar} + + \item Unless otherwise instructed, or unless you have an option to evade, the next round of combat now starts. + +@@ -4652,11 +4666,14 @@ + + \hspace*{\fill} \mbox{\itshape \hyperlink{ill20}{Illustration~XX}}\hspace*{\fill}\\*[\parskip] + \begin{figure}[p] +-\centering + \hypertarget{ill20}{} +-\raisebox{0cm}[\textheight]{\includegraphics[width=\textwidth,height=\figureheight,keepaspectratio]{ill20.pdf}}% +-\\{\itshape Time has at last caught up with this ancient terror. +-} ++\setlength{\unitlength}{1mm} ++\makebox[\textwidth]{\raisebox{0cm}[0.5\textheight][0.5\textheight]{% ++\begin{picture}(0,0) ++\put(0,0){\makebox(0,0){\rotatebox{90}{\includegraphics[width=\textheight,keepaspectratio]{ill20.pdf}}}} ++\put(67,0){\makebox(0,0){\rotatebox{90}{\itshape Time has at last caught up with this ancient terror.}}} ++\end{picture} ++}}% + \end{figure} + Before your eyes the Dakomyd's skin ripples as if a wave were washing beneath its skin. Suddenly a criss-cross of wrinkles appears, and layers of transparent bone peel and fall from its shell-like skull. Its body becomes hunched, shrinking and folding by the second, until all that is left is a film of dust on the floor of the crypt. Time has at last caught up with this ancient terror. +