X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fprotext%2Flw%2F22tbos%2F290;fp=en%2Fprotext%2Flw%2F22tbos%2F290;h=d453114198d328843f59ff269084d259cde7e88f;hp=0000000000000000000000000000000000000000;hb=f4bdee5083ca9a72713637e1e979aa183e06faea;hpb=97545603aea8298f1eceb604ff65085cc7adfced diff --git a/en/protext/lw/22tbos/290 b/en/protext/lw/22tbos/290 new file mode 100644 index 0000000..d453114 --- /dev/null +++ b/en/protext/lw/22tbos/290 @@ -0,0 +1,20 @@ +>TM 4 +>LS 2 +>PS ON +>PL60 +>SM6 +>CP ON +>FO OFF +>------L-----------------------!---------------------------R + ä290ä + + For two days you follow this shoreline which borders Š upon the Sea of Dreams. You feed upon the plentiful Š supply of marine life that you find at low tide in Š rockpools and caves, and you avoid the natives of the Š coastal villages through which you take care to pass Š only at night. + + During the morning of the third day you catch your Š first sighting of the Port of Suhn and your spirits Š rise. It sits upon an islet at the mouth of the River Š Azan, and it is a most welcoming sight. There have Š been many times during your long voyage south that Š you feared you might not live to ever see this city. + + You continue your trek and enter Suhn by means of a Š grand wooden bridge. It spans the Azan and leads Š directly to the harbour. You stop to admire the great Š harbour gate of Suhn. It is a magnificent arch that Š is decorated with likenesses of the head of every Š ruler this city has known. You count 120 heads in Š all, the last in the line being that of the city's Š present ruler - Grey Star. The harbour is filled with Š low, wide boats, many with makeshift shelters, that Š rock gently on the tide. Native families crowd these Š vessels, their menfolk working long hours at the busy Š quayside and trading wharfs nearby. Passing through Š the harbour you see several patrols of city guardsmen Š who are heavily armed and quick to stop anyone they Š consider to be suspicious. There is an underlying Š sense of unease about the place, a tension that Š reminds you of Nhang. You decide it would be wise to Š avoid the city guards and so you leave the harbour Š and go in search of Lord Zinair, the Dessian Š ambassador. Beyond the harbour gate you see that Š there are only two thoroughfares. One leads directly Š to Suhn's Market Square and the other, the Avenue of Š the Southern Seas, wends its way into the city's Š trade quarter. + + + If you wish to follow the street that leads to the Š Market Square, turn to â116â + + If you choose to enter the Avenue of the Southern Š Seas, turn to â194â