X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F01fftd.xml;h=9f6e22e1f9d5620aacd19e0ccec00b426dd7f6a9;hp=80d6effd8e8da9b477655a7796342ca06d233fb9;hb=22425434a8ef01faac954416be591909095ef5d9;hpb=f4bdee5083ca9a72713637e1e979aa183e06faea diff --git a/en/xml/01fftd.xml b/en/xml/01fftd.xml index 80d6eff..9f6e22e 100644 --- a/en/xml/01fftd.xml +++ b/en/xml/01fftd.xml @@ -151,7 +151,7 @@

In the northern land of Sommerlund, it has been the custom for many centuries to send the children of the Warrior Lords to the monastery of Kai. There they are taught the skills and disciplines of their noble fathers.

The Kai monks are masters of their art, and the children in their charge love and respect them in spite of the hardships of their training. For one day when they have finally learnt the secret skills of the Kai, they will return to their homes equipped in mind and body to defend themselves against the constant threat of war from the Darklords of the west.

-

In olden times, during the Age of the Black Moon, the Darklords waged war on Sommerlund. The conflict was a long and bitter trial of strength that ended in victory for the Sommlending at the great battle of Maakengorge. King Ulnar and the allies of Durenor broke the Darklord armies at the pass of Moytura and forced them back into the bottomless abyss of Maakengorge. Vashna, mightiest of the Darklords, was slain upon the sword of King Ulnar, called Sommerswerd, the sword of the sun. Since that age, the Darklords have vowed vengeance upon Sommerlund and the House of Ulnar.

+

In olden times, during the Age of the Black Moon, the Darklords waged war on Sommerlund. The conflict was a long and bitter trial of strength that ended in victory for the Sommlending at the great battle of Maakengorge. King Ulnar and the allies of Durenor broke the Darkland armies at the pass of Moytura and forced them back into the bottomless abyss of Maakengorge. Vashna, mightiest of the Darklords, was slain upon the sword of King Ulnar, called Sommerswerd, the sword of the sun. Since that age, the Darklords have vowed vengeance upon Sommerlund and the House of Ulnar.

Now it is in the morning of the feast of Fehmarn, when all of the Kai Lords are present at the monastery for the celebrations. Suddenly a great black cloud comes from out of the western skies. So many are the numbers of the black-winged beasts that fill the sky, that the sun is completely hidden. The Darklords, ancient enemy of the Sommlending are attacking. War has begun.

On this fateful morning, you, Silent Wolf (the name given to you by the Kai) have been sent to collect firewood in the forest as a punishment for your inattention in class. As you are preparing to return, you see to your horror a vast cloud of black leathery creatures swoop down and engulf the monastery.

Dropping the wood, you race to the battle that has already begun. But in the unnatural dark, you stumble and strike your head on a low tree branch. As you lose consciousness, the last thing that you see in the poor light are the walls of the monastery crashing to the ground.

@@ -487,7 +487,7 @@
Food
You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 ENDURANCE points. If you have chosen the Kai Discipline of Hunting as one of your five skills, you will not need to tick off a Meal when instructed to eat.
Healing Potion
-
This can restore 4 ENDURANCE points to your total when swallowed after combat. There is only enough for one dose. If you discover any other potions during the adventure, you will be told then of their effect. All Healing Potions are Backpack Items.
+
This can restore 4 ENDURANCE points to your total when swallowed after combat. It cannot be used to increase ENDURANCE points immediately prior to a combat. There is only enough for one dose. If you discover any other potions during the adventure, you will be told then of their effect. All Healing Potions are Backpack Items.
@@ -1275,7 +1275,7 @@

A searing pain tears through your right leg as it is twisted and crushed by the weight of your body. Down and down you tumble, until you finally land in a ditch at the base of the hill with such force that the wind is knocked out of you and you lose consciousness.

You are awoken by the sharp pain of something stabbing your chest. It proves to be the tip of a Giak spear. You are greeted by the malicious sneer of its owner as he pins your left arm to the ground. Instinctively you reach for your weapon but it is no longer there.

Defenceless against the cruel Giaks, the last thing that you see before all light fades is the jagged point of a Giak lance hurtling down towards your throat.

-

Your mission ends here.

+ Your mission ends here. @@ -1285,7 +1285,7 @@

It would seem that the heavens have not heard your prayers. A spear whistles past your head and embeds itself in the neck of your galloping horse. With a shriek of pain, the horse topples forward and you both roll in a tangled heap on the highway.

Dazed and pinned down by the weight of the dead body of your horse, the last thing you remember are the sharp penetrating spearheads of the Giak lances.

-

You have failed in your mission.

+ You have failed in your mission.
@@ -1356,7 +1356,7 @@

The last thing you remember before darkness engulfs you is the flash of a long curved steel knife. You have become yet another victim of the Sage and his robber sonthe very one who has just slit your throat!

-

Your quest ends here.

+ Your quest ends here.
@@ -1710,7 +1710,7 @@ 88 -

You cautiously peer around the rock to see a soldier lying on his back. By his side is a Spear and shield. On the shield is the painting of a white pegasusthe Prince of Sommerlunds emblem. He is one of the Princes soldiers, and he is only just conscious. His uniform is badly torn, and you can see that he has a deep wound in his left arm. As you move nearer, his eyes flicker open. Heal me, my Lord, he begs. I can barely feel my arm.

+

You cautiously peer around the rock to see a soldier lying on his back. By his side is a Spear and shield. On the shield is the painting of a white pegasusthe Prince of Sommerlunds emblem. He is one of the Princes soldiers, and he is only just conscious. His uniform is badly torn, and you can see that he has a deep wound in his left arm. As you move nearer, his eyes flicker open. Heal me, my lord, he begs. I can barely feel my arm.

If you possess and wish to use the Kai Discipline of Healing on this man, turn to 216. If you do not possess the skill, or if you do not want to use it, then turn to 31.
@@ -1968,7 +1968,7 @@

You fly in an arc through the air towards the opposite roof. Everything seems to be happening in slow motion. You see the teeming crowds below in the street, and a nest of callysparrows in the eaves of a roof to your right. You hear their startled cries as you land with a crash on the other side. But it is the last sound that you will ever hear. The tiles splinter and collapse and you fall through the four floors of the Green Slipper Inn breaking your back in several places.

- Your mission and your life end here. + Your mission and your life end here.
@@ -2210,7 +2210,7 @@

After an hour of marching, the Drakkarim suddenly halt as a large, grey scaly creature approaches along the track. As the beast draws closer, you can smell its fetid breath on your face. It lets out a roar and grabs your head in its powerful webbed hands. The last thing you hear is the sharp crack of your spine snapping.

-

Your quest ends here.

+ Your quest ends here.
@@ -2587,7 +2587,7 @@

You are dizzy from your wound and you stumble through the trees like a blind man.

Suddenly you fall forward as if the ground has been snatched from beneath your feet. You have fallen head-first into a hunting pit. As you look up, you can see four Drakkarim levelling their bows at you, evil sneers spreading simultaneously across their ugly faces.

-

As the world darkens, the last things you feel are the black shafts of their arrows deep in your chest. You have failed in your mission.

+ As the world darkens, the last things you feel are the black shafts of their arrows deep in your chest. You have failed in your mission.
@@ -2964,7 +2964,7 @@

You narrow your eyes and scan the trees for some sign of the hidden archer. Your wait is not a long one, for a moment later a sharp pain tears through your chest and you are thrown back by the force of three arrows. Two of the black shafts have sunk deep into your rib cage, and the third has pierced your thigh.

The last thing that you see is the canopy of fern trees above and a large green dragonfly as it settles on your belt buckle.

- Your life and your mission end here. + Your life and your mission end here.
@@ -3386,7 +3386,7 @@

All that remains of you now is embedded five feet into the stairs on which you were standing, beneath a vast granite block.

- Your mission and your life end here. + Your mission and your life end here.
@@ -3562,7 +3562,7 @@

You jump clear of the speeding caravan but land very badly and break your ankle. The pain is terrible and you soon lose consciousness.

Unfortunately you never wake up, but it may be of interest to you that your head is now adorning the saddle of a Kraan.

- Your life and your mission end here. + Your life and your mission end here.
@@ -3874,7 +3874,7 @@

The room is getting colder. You gradually notice the smell of sulphur in the air. You can hear chanting in the distance. It sounds as if it is somewhere in another part of this cave. A slit in the stone wall opens, and the end of a black staff begins to appear. Suddenly a bolt of blue lightning leaps from the staff and hits you in the chest.

As your life slowly drains away, the last thing you see is an old man dressed in black robes raising a dagger above your throat.

- Your life and your mission end here. + Your life and your mission end here.
@@ -4032,7 +4032,7 @@

You feel very weak. The poison of the snake has entered your bloodstream and you can feel the muscles of your body involuntarily tightening and relaxing. Your legs suddenly collapse beneath you and you feel the slimy water of the marsh close over your head.

-

Your life ends here.

+ Your life ends here.
@@ -4219,7 +4219,7 @@

Messengers of deathand ones eager to deliver their newsthe Doomwolves surround and then attack you. Valiantly you fight, but it is to no avail for there are too many of them.

As your lifes blood seeps away and eternal dark approaches, the last sight you remember is the glint of sunlight on the spires of Holmgard.

-

You have failed in your mission.

+ You have failed in your mission.
@@ -4295,7 +4295,7 @@

The last thing that you experience of this life is the feeling of being sucked into the void of darkness. No trace of you remains in this world, for you have passed into a realm of timeless existence. You have become a slave of an ancient evil.

-

Your adventure ends here.

+ Your adventure ends here.
@@ -4458,7 +4458,7 @@

The sound of battle gradually fades behind you. Suddenly, you are pulled to the ground. Three Drakkarim have dropped from a tree above. You struggle but it is useless for there are too many of them for you and they are very strong.

The last thing that you hear is the vicious snarls of Drakkarim as they raise their spears.

- Your life and your mission end here. + Your life and your mission end here.
@@ -4500,7 +4500,7 @@

You have taken less than ten paces when the raven squawks a warning to the stranger. Turning to face you, the robed creature utters a piercing screech that freezes your blood and grips your stomach with fear and panic. It is a Vordak, a lieutenant of the Darklords and one of the undead. Within seconds, a host of Giaks appear at its side and attack you. You fight bravely but you are greatly outnumbered.

The last thing you remember is the icy grasp of the Vordaks skeletal fingers as they close around your throat.

- Your life and your mission end here. + Your life and your mission end here.
@@ -4737,7 +4737,7 @@

Within a few minutes, you can see the Kraan hovering over a hilltop behind you. At a quick count you can make out at least sixteen of these horrible creatures, each of which has at least two Giaks riding upon its back. They are armed with long spears and wear tall pointed helmets of dull bronze. You hear the excited grunts of the Giaks. They have spotted you.

You jump for the entrance of the tunnel some twenty-five feet below, but your boot gets caught in a thorny briar and you hang helplessly upside downweaponless and vulnerable. Fortunately for you the end is swift: As the first Giak lance pierces your heart, death is instantaneous.

- Your life and your mission end here. + Your life and your mission end here.
@@ -5101,7 +5101,7 @@ JC Alvarez / Jonathan Blake - + @@ -5634,13 +5634,15 @@

(Blurb) Replaced FLIGHT FROM THE DARK with Flight from the Dark,.

+

The Story so Far) Replaced Darklord armies with Darkland armies.

+

(The Game Rules) Replaced all occurrences of ie with i.e. Removed that you will find in the front of this book. For further adventuring you can copy out the chart yourself or get it photocopied. Replaced on 4 with on the number 4. Removed on the last page of this book. Replaced fall to zero with fall to zero or below. Replaced on to with onto. Replaced each occurrence of Chart. (ie with Chart (i.e.. Replaced 14.) with 14).. Replaced points.) with points)..

(Kai Disciplines) Replaced Kai Discipline section with Kai Disciplines section. Removed on the last page of the book. Capitalized all occurrences of discipline. Replaced fully in Equipment section with fully in the Equipment section. Replaced Lone Wolf with Lone Wolf when referring to the series. Replaced Kai monastery with Kai Monastery. Replaced will be of use with may be of use. Replaced Explained fully with This will be explained fully.

(Equipment) Added periods to the sentences describing the Helmet and Chainmail Waistcoat.

-

(Equipment: How to use your equipment) Added a period to the second from last sentence in the Weapons subsection. Replaced food or with food, or. Replaced two weapons with two Weapons. Added You may only use one Weapon at a time in combat. in harmony with the recent Mongoose Publishing edition.

+

(Equipment: How to use your equipment) Added a period to the second from last sentence in the Weapons subsection. Replaced food or with food, or. Replaced two weapons with two Weapons. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition.

(Rules for Combat) Removed a superfluous period in the second paragraph of the first example. Removed on the inside back cover of the book. Replaced on the page after the Random Number Table with in the back of this book. Replaced reduced to zero with reduced to zero or below. Replaced points reduced with points possibly reduced. Replaced at which point the one with the zero score is declared dead. with at which point that combatant is declared dead..

@@ -5682,7 +5684,7 @@

(82) Replaced steed and with steed, and.

(83) Added another s after posses in the last choice and moved that choice into the first position.

(87) Replaced Graveweed with graveweed. Replaced click with click.

-

(88) Replaced or do with or if you do.

+

(88) Replaced or do with or if you do. Replaced my Lord with my lord.

(91) Moved the last choice (about Sixth Sense) into the first position.

(97) Added a period to the end of the illustrations caption.

(105) Replaced jet black with jet-black. Replaced skill, with skill, or if you do not wish to use it,.

@@ -5695,7 +5697,7 @@

(128) Replaced border ranger with Border Ranger. Replaced Durncrag mountains with Durncrag Mountains.

(131) Replaced Magicians Guild of Toran with Magicians Guild of Toran. Replaced area, and with area and.

(132) Replaced sumptuous Meal with sumptuous meal.

-

(137) Replaced 20 Gems with 20 Tomb Guardian Gems and mark these on your Action Chart with mark these on your Action Chart as a single Backpack Item based on changes made to the Mongoose Publishing edition.

+

(137) Replaced 20 Gems with 20 Tomb Guardian Gems and mark these on your Action Chart with mark these on your Action Chart as a single Backpack Item based on changes made to the Collectors Edition.

(142) Replaced Durncrag range with Durncrag Range.

(144) Added or if you have no Backpack Items to the second paragraph. Replaced one Item is stolen with one item is stolen. Added a period to the end of the illustrations caption.

(151) Added If you wish to remove the pin, turn to 337. This is the only other possible choice for what is a strangely one-sided option in the original text. More flavourful language might make more sense, such as If you still wish to remove the pin with your hands, but to best preserve the integrity of the text, we simply copied the choice from Section 23.

@@ -5715,7 +5717,7 @@

(196) Replaced click with click.

(200) Reversed the order of the choices. Added a period to the end of the illustrations caption.

(201) Changed the choice that led to Section 215 to lead to Section 15 instead. The original choice appears to make sense, but does not work out in a map. The indication that the correct section is really 15 is the fact that it is not otherwise accessible (though Section 215 is) and 15 leads back to Section 201 when taking the opposite direction.

-

(205) Added (You must now erase all Weapons and Backpack Items from your Action Chart.) based on the Mongoose Publishing edition. Replaced click with click.

+

(205) Added (You must now erase all Weapons and Backpack Items from your Action Chart.) in harmony with the Collectors Edition. Replaced click with click.

(211) Moved the second choice (about Sixth Sense) into the first position.

(212) Added a period to the end of the illustrations caption.

(218) Replaced war cries with war-cries.