X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F01fftd.xml;h=c6b5048f9ab1031b0594c6ff02a5abcf1e795eec;hp=03c72930db18218b3d8e9c955558f2572d0aa8fa;hb=4e14ffe41cd520713d26d2d9b1e0a519da632088;hpb=241869e61f752bb58cea4bae3492e259c40480bb diff --git a/en/xml/01fftd.xml b/en/xml/01fftd.xml index 03c7293..c6b5048 100644 --- a/en/xml/01fftd.xml +++ b/en/xml/01fftd.xml @@ -152,9 +152,9 @@
In the northern land of Sommerlund, it has been the custom for many centuries to send the children of the Warrior Lords to the monastery of Kai. There they are taught the skills and disciplines of their noble fathers.
The Kai monks are masters of their art, and the children in their charge love and respect them in spite of the hardships of their training. For one day when they have finally learnt the secret skills of the Kai, they will return to their homes equipped in mind and body to defend themselves against the constant threat of war from the Darklords of the west.
In olden times, during the Age of the Black Moon, the Darklords waged war on Sommerlund. The conflict was a long and bitter trial of strength that ended in victory for the Sommlending at the great battle of Maakengorge. King Ulnar and the allies of Durenor broke the Darkland armies at the pass of Moytura and forced them back into the bottomless abyss of Maakengorge. Vashna, mightiest of the Darklords, was slain upon the sword of King Ulnar, called Sommerswerd
, the sword of the sun. Since that age, the Darklords have vowed vengeance upon Sommerlund and the House of Ulnar.
Now it is in the morning of the feast of Fehmarn, when all of the Kai Lords are present at the monastery for the celebrations. Suddenly a great black cloud comes from out of the western skies. So many are the numbers of the black-winged beasts that fill the sky, that the sun is completely hidden. The Darklords, ancient enemy of the Sommlending are attacking. War has begun.
+Now it is in the morning of the feast of Fehmarn, when all of the Kai Lords are present at the monastery for the celebrations. Suddenly a great black cloud comes from out of the western skies. So many are the numbers of the black-winged beasts that fill the sky, that the sun is completely hidden. The Darklords, ancient enemy of the Sommlending, are attacking. War has begun.
On this fateful morning, you, Silent Wolf (the name given to you by the Kai) have been sent to collect firewood in the forest as a punishment for your inattention in class. As you are preparing to return, you see to your horror a vast cloud of black leathery creatures swoop down and engulf the monastery.
-Dropping the wood, you race to the battle that has already begun. But in the unnatural dark, you stumble and strike your head on a low tree branch. As you lose consciousness, the last thing that you see in the poor light are the walls of the monastery crashing to the ground.
+Dropping the wood, you race to the battle that has already begun. But in the unnatural dark, you stumble and strike your head on a low tree branch. As you lose consciousness, the last thing that you see in the poor light is the walls of the monastery crashing to the ground.
Many hours pass before you awake. With tears in your eyes you now survey the scene of destruction. Raising your face to the clear sky, you swear vengeance on the Darklords for the massacre of the Kai warriors, and with a sudden flash of realization you know what you must do. You must set off on a perilous journey to the capital city to warn the King of the terrible threat that now faces his people. For you are now the last of the Kai
This Discipline can be used to restore
If you choose this skill write Healing: +1
on your Action Chart.
If you choose this skill write Healing:
on your Action Chart.
You cannot carry more than 2 weapons. If you choose this skill, write Weaponskill in
on your Action Chart.
You cannot carry more than 2 weapons. If you choose this skill, write Weaponskill in
on your Action Chart.
This enables a Kai Lord to attack an enemy using the force of his mind. It can be used at the same time as normal combat weapons and adds two extra points to your
If you choose this skill, write Mindblast: +2
on your Action Chart.
If you choose this skill, write Mindblast:
on your Action Chart.
Turn to the Combat Results Table. Along the top of the chart are shown the Combat Ratio numbers. Find the number that is the same as your Combat Ratio and cross-reference it with the random number that you have picked (the random numbers appear on the side of the chart). You now have the number of
Example
-The Combat Ratio between Lone Wolf and Winged Devil has been established as -3. If the number taken from the Random Number Table is a 6, then the result of the first round of combat is:
+The Combat Ratio between Lone Wolf and Winged Devil has been established as
It would seem that the heavens have not heard your prayers. A spear whistles past your head and embeds itself in the neck of your galloping horse. With a shriek of pain, the horse topples forward and you both roll in a tangled heap on the highway.
-Dazed and pinned down by the weight of the dead body of your horse, the last thing you remember are the sharp penetrating spearheads of the Giak lances.
+Dazed and pinned down by the weight of the dead body of your horse, the last thing you remember is the sharp penetrating spearheads of the Giak lances.
You turn to face a sneering Giak and the razor-fanged jaws of its mount. You must fight them as one enemy.
-You are dizzy from your wound and you stumble through the trees like a blind man.
Suddenly you fall forward as if the ground has been snatched from beneath your feet. You have fallen head-first into a hunting pit. As you look up, you can see four Drakkarim levelling their bows at you, evil sneers spreading simultaneously across their ugly faces.
-You gallop forward to meet the oncoming Doomwolf and rider, your Weapon raised to strike. The Giak sees you and unsheathes his scimitar. You must fight both Giak and Doomwolf as one enemy.
-(Blurb) Replaced FLIGHT FROM THE DARK
with Flight from the Dark,
.
The Story so Far) Replaced Darklord armies
with Darkland armies
.
The Story so Far) Replaced Darklord armies
with Darkland armies
. Replaced in the poor light are
with in the poor light is
.
(The Game Rules) Replaced all occurrences of ie
with i.e.
Removed that you will find in the front of this book. For further adventuring you can copy out the chart yourself or get it photocopied
. Replaced on 4
with on the number 4
. Removed on the last page of this book
. Replaced fall to zero
with fall to zero or below
. Replaced on to
with onto
. Replaced each occurrence of Chart. (ie
with Chart (i.e.
. Replaced 14.)
with 14).
. Replaced points.)
with points).
.
(Equipment) Added periods to the sentences describing the Helmet and Chainmail Waistcoat.
-(Equipment: How to use your equipment) Added a period to the second from last sentence in the Weapons subsection. Replaced food or
with food, or
. Replaced two weapons
with two Weapons
. Added You may only use one Weapon at a time in combat.
in harmony with the Collector
(Equipment: How to use your equipment) Added a period to the second from last sentence in the Weapons subsection. Replaced food or
with food, or
. Replaced two weapons
with two Weapons
. Added You may only use one Weapon at a time in combat.
in harmony with the CollectorIt cannot be used to increase
in harmony with the Collector
(Rules for Combat) Removed a superfluous period in the second paragraph of the first example. Removed on the inside back cover of the book
. Replaced on the page after the Random Number Table
with in the back of this book
. Replaced reduced to zero
with reduced to zero or below
. Replaced points reduced
with points possibly reduced
. Replaced at which point the one with the zero score is declared dead.
with at which point that combatant is declared dead.
.
(41) Added a period to the end of the illustration
(46) Moved the last choice (about Sixth Sense) into the first position.
(51) Added a period to the end of the illustration
(54) Replaced the last thing you remember are
with the last thing you remember is
.
(57) Replaced liquids and
with liquids, and
.
(58) Made the choice that led to Section 286 to lead to Section 251 instead. Many readers have realized that there was an error here but assumed that the original numbers for the choices should simply be reversed, giving Lone Wolf a chance at survival for hiding and certain death for riding on. Actually, there is no certain death possibility here. Hiding is supposed to grant you certain survival. The proof of this correction is that there is no other path to Section 251, and it works perfectly.
(61) Replaced blood-smeared and
with blood-smeared, and
.
(151) Added If you wish to remove the pin, turn to 337.
This is the only other possible choice for what is a strangely one-sided option in the original text. More flavourful language might make more sense, such as If you still wish to remove the pin with your hands,
but to best preserve the integrity of the text, we simply copied the choice from Section 23.
(152) Added a period to the end of the illustration
(153) Replaced Durncrag range
with Durncrag Range
.
(154) Replaced head first
with head-first
. Replaced last thing you feel are the black shafts
with last things you feel are the black shafts
.
(154) Replaced head first
with head-first
. Replaced last thing you feel are the black shafts
with last thing you feel is the black shafts
.
(163) Replaced nearly an half
with nearly half
.
(166) Replaced tortuous
with torturous
.
(167) Moved the last choice (about Sixth Sense) into the first position.
@@ -5713,7 +5714,7 @@(181) Removed You have lost your Weapons and Equipment, but not your life.
from the end of the second paragraph because it is possible to reach this section of the book without having lost your equipment.
(184) Replaced Sword and
with Sword, and
.
(192) Replaced Kraan, and
with Kraan and
.
(197) Deleted a superfluous space after the word wish
at the very end of the second sentence.
(197) Removed a superfluous space after the word wish
at the very end of the second sentence.
(196) Replaced click
with
.
(200) Reversed the order of the choices. Added a period to the end of the illustration
(201) Changed the choice that led to Section 215 to lead to Section 15 instead. The original choice appears to make sense, but does not work out in a map. The indication that the correct section is really 15 is the fact that it is not otherwise accessible (though Section 215 is) and 15 leads back to Section 201 when taking the opposite direction.