X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F01gstw.xml;fp=en%2Fxml%2F01gstw.xml;h=6b2c130afb84732b7bbd513e261c4620d44e6440;hp=8f59cbe1da55439d91226c31db4af1c8eb86d7bd;hb=cea511ad1f3fa4d0073403ce6285d30a00ab764e;hpb=e899f23295d9ceac5dce18c6f7a6f12d7bffff27 diff --git a/en/xml/01gstw.xml b/en/xml/01gstw.xml index 8f59cbe..6b2c130 100644 --- a/en/xml/01gstw.xml +++ b/en/xml/01gstw.xml @@ -424,7 +424,6 @@ Paul Bonner - @@ -3860,7 +3859,6 @@

There are numerous unanswered questions with this combat. The addition of WILLPOWER and ENDURANCE is straightforward, but which attribute do you lower when wounded in this mental combat? A mental combat would suggest that you will lose WILLPOWER as this is the measure of you mental strength. It is possible to have a negative WILLPOWER score which would mean that the combat would only come to an end when the Darkling Rooms ENDURANCE was lowered to 0. Using your true ENDURANCE score is the less paradoxical route.

In either case, if your WILLPOWER or ENDURANCE score is lowered during a round of combat, do you then adjust your combined WILLPOWER and ENDURANCE score which is serving as your COMBAT SKILL for this combat?

There are no easy answers to these questions. It is up to the reader to decide which solution is most appropriate.

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Also, you cannot use your Wizards Staff in this combat; since the combat is mental in nature, it would be inappropriate to use it, which means that you should not be able to use WILLPOWER to multiply your opponents loss of ENDURANCE.