X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F01gstw.xml;h=6b2c130afb84732b7bbd513e261c4620d44e6440;hp=81ef23ab9e2443e5d945434ef9417276b09db04b;hb=136c029d5ac24456b74498f504ad487b1243670a;hpb=123f678913283f1a13edf875d1ed5eda45a09713 diff --git a/en/xml/01gstw.xml b/en/xml/01gstw.xml index 81ef23a..6b2c130 100644 --- a/en/xml/01gstw.xml +++ b/en/xml/01gstw.xml @@ -424,7 +424,6 @@ Paul Bonner - @@ -3860,7 +3859,6 @@

There are numerous unanswered questions with this combat. The addition of WILLPOWER and ENDURANCE is straightforward, but which attribute do you lower when wounded in this mental combat? A mental combat would suggest that you will lose WILLPOWER as this is the measure of you mental strength. It is possible to have a negative WILLPOWER score which would mean that the combat would only come to an end when the Darkling Rooms ENDURANCE was lowered to 0. Using your true ENDURANCE score is the less paradoxical route.

In either case, if your WILLPOWER or ENDURANCE score is lowered during a round of combat, do you then adjust your combined WILLPOWER and ENDURANCE score which is serving as your COMBAT SKILL for this combat?

There are no easy answers to these questions. It is up to the reader to decide which solution is most appropriate.

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Also, you cannot use your Wizards Staff in this combat; since the combat is mental in nature, it would be inappropriate to use it, which means that you should not be able to use WILLPOWER to multiply your opponents loss of ENDURANCE.

@@ -4985,6 +4983,7 @@ The Shadakine Empire + Paul Bonner @@ -5733,6 +5732,7 @@

(347) Replaced light, which with light which. Replaced light, and with light and. Replaced grow with draw.

(350) Replaced agility, and flushing with agility, flushing. Replaced unceremoniously, outside with unceremoniously outside. Replaced things I think, with things, I think,. Replaced Tribe has with Tribe, has. Replaced bells and his with bells, and his. Replaced here and you with here, and you. Replaced teeth and with teeth, and. Replaced riddle of the Shianti with riddle of the Shianti. Replaced rhyme it with rhyme, it. Replaced king agrees with king, agrees. Replaced nursey with nursery. Replaced series. with series: and added the name of the next book. Replaced the Way of the Shianti with The Way of the Shianti. Added a period to the end of each of the illustrations captions.

+

(Map) Added label Dagorlan to the nameless village in harmony with recent maps of Magnamund.

(Combat Rules Summary) Added a fourth step Pick a number from the Random Number Table. in the first step list. Replaced cross reference with cross-reference. Replaced Turn to Combat with Turn to the Combat.