X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F01gstw.xml;h=89b2d75208cb33901795feed3256a6ce3d5b16c1;hp=bea177f1d4d8cb6dad74839a00e1e2150b16cfae;hb=1fa564f7013bb4571ac1912e478cc8b0ac5fbd77;hpb=f4bdee5083ca9a72713637e1e979aa183e06faea diff --git a/en/xml/01gstw.xml b/en/xml/01gstw.xml index bea177f..89b2d75 100644 --- a/en/xml/01gstw.xml +++ b/en/xml/01gstw.xml @@ -28,7 +28,7 @@ &inclusion.paul.bonner.bio.gs; Project Aon - 20121028 + 2018215

In the World of Lone Wolf a new hero has arisenGrey Star the Wizard

You are Grey Star. From the core of a raging storm you appeareda human child, ship-wrecked and orphaned, a gift of hope to the exiled Shianti sorcerers. Ever since that fateful night they have raised you as one of their own, teaching you the mysteries of their magic in preparation for an epic quest.

@@ -424,7 +424,6 @@ Paul Bonner - @@ -463,7 +462,7 @@

The bonus to your WILLPOWER score provided by the Magic Talisman is added to your WILLPOWER score only once and does not prevent your score from falling to zero or below.

If you have mastered the Lesser Magick of Alchemy and therefore have a Herb Pouch, you may choose to keep potions, vials, or ingredients in either the Herb Pouch or your Backpack. All other Backpack Items must be kept in your Backpack.

-

The new Mongoose Publishing editions of the gamebooks clarify that You may only use one Weapon at a time in combat.

+

The Collectors Editions of the Lone Wolf books clarify that You may only use one Weapon at a time in combat.

@@ -746,7 +745,7 @@

Bravely you fight off the soldier Mantiz, but soon the whole nest is upon you and, in a matter of minutes, they have stripped your flesh to the bone.

-

Your life and your quest end tragically, here.

+ Your life and your quest end tragically, here.
@@ -809,7 +808,7 @@

It is a sleep from which you will not awaken. The poisonous mist overwhelms you as you slumber. The cave has become your tomb, and your body will never be found.

-

You have failed in your quest.

+ You have failed in your quest.
@@ -845,7 +844,7 @@

You step into the thick, muddy water and immediately scream in pain. Your flesh feels as if it is on fire. You fall head-first into the poisonous waters of Lake Shenwu, and in a matter of minutes, you have drowned.

-

Lake Shenwu has claimed another victim, and you have failed in your quest.

+ Lake Shenwu has claimed another victim, and you have failed in your quest.
@@ -890,7 +889,7 @@

You are left with only seconds in which to regret your foolish decision. The Shadakine warriors do not feel the least compunction about shooting a man in the back, and your body is soon fatally punctured by a crossbow bolt.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -1422,7 +1421,7 @@

Fool! she hisses. You have sealed your doom and I will not be a witness to it.

She turns and leaves the circular chamber as it fills with a great number of Shadakine warriors. You are hopelessly outnumbered and the exit is blocked. Without your Staff you are powerless to resist the cruel Shadakine, who mercilessly cut you down where you stand.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -1465,7 +1464,7 @@

As you charge at her, she smiles bitterly. Fool, she says; you have sealed your doom.

Before you can reach her, she slips through the exit. You make to follow, but the room suddenly fills with Shadakine warriors. They pour into the room in overwhelming numbers through the trap door and the exit that Tanith has used.

The last sound you hear is the voice of Mother Magri ordering your death from within the safety of their ranks.

-

You have failed. Your life and your quest end here.

+ You have failed. Your life and your quest end here. @@ -1485,7 +1484,7 @@

You fall asleep once more; this time you will never waken. Something dark and terrible leaps from the fire, and steals your life and soul.

-

You have failed in your quest; your adventure ends here.

+ You have failed in your quest; your adventure ends here.
@@ -1748,7 +1747,7 @@

Your Power of Prophecy warns you that you must go left. The use of this Power has cost you 1 WILLPOWER point.

-

Now return to the adventure number you have noted down.

+ Now return to the adventure number you have noted down.
@@ -1890,7 +1889,7 @@

Though you have beaten the Cave Mantiz, the remaining horde of deadly insects overruns you and tears you to pieces where you stand.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -2131,7 +2130,7 @@

With great care, you step forward into the darkness, following the tunnel by running your hand along the wall. After a few minutes, the tunnel ends. You stumble blindly in the dark. Suddenly there is a terrible pain in your right leg as it is grabbed in a pincered grip. You are dragged to the floor and devoured silently by an enemy that you will never see.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -2334,7 +2333,7 @@

As you reach desperately for a handhold, your foot slips and you fall away from the cliff-face. You plummet towards the ground, stomach churning and heart beating fasterbut not for long. As you hit the stony ground, your body is broken, and you are killed instantly.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -2560,7 +2559,7 @@

It is a brave but futile act. You release a colossal beam of death at the Shadakine charioteer just as the horses trample you underfoot, crushing every bone in your body and killing you instantly.

-

You have failed in your quest.

+ You have failed in your quest.
@@ -2774,7 +2773,7 @@

Fool! she says, angrily. Now I must destroy you. She points your Staff at you and unleashes a mighty blast that plunges directly into your heart. The burning bolt fells you instantly; you have become a victim of your own power.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -2826,7 +2825,7 @@

You are too weak to resist and your soul is devoured by the dark phantom. You fall to the ground, a lifeless shell; you are another victim of the malice of Mother Magri and the dark servants of the Shadakine Empire.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -3221,7 +3220,7 @@

Your Torch sputters and goes out, plunging you into darkness. There is no time to make another light, and you swing blindly at your enemies who soon overwhelm you.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -3339,7 +3338,7 @@

Desperately, you twist towards the plant. The Dagger misses the centre of the Yaku plant by an inch but there is no time for a second blow. You are wrenched into the crimson heart of the Yaku.

The pain of a hundred barbs plunging into your face soon fades as you fall into the oblivion of death.

-

You have failed in your quest.

+ You have failed in your quest.
@@ -3380,7 +3379,7 @@

In denying the dead, your soul is forfeit. Your spirit is wrenched from your body and hurled into the abyss to suffer eternal torment at the hands of the masters of darkness.

-

Your quest is over, but your torment continuesforever!

+ Your quest is over, but your torment continuesforever!
@@ -3445,7 +3444,7 @@

You have run halfway up the flight of stairs when the door at the top is thrown open by a Shadakine guard. The Shadakine behind draw closer, and the guard at the top calls to the warriors from the guard room you were running towards. You are trapped.

Your last memory is of Shans resigned stare as he succumbs to death at the hands of the Shadakine.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -3579,7 +3578,7 @@

Something snaps. A keystone in your brain crumbles, bringing the temple of your mind to the ground in shattered fragments: the Kazim Stone has destroyed your mind.

You live the rest of your life, a raving madman, wandering the countryside, wielding a Staff you cannot use, and pursuing a quest you can never achieve.

-

You have failed in your quest.

+ You have failed in your quest.
@@ -3860,7 +3859,6 @@

There are numerous unanswered questions with this combat. The addition of WILLPOWER and ENDURANCE is straightforward, but which attribute do you lower when wounded in this mental combat? A mental combat would suggest that you will lose WILLPOWER as this is the measure of you mental strength. It is possible to have a negative WILLPOWER score which would mean that the combat would only come to an end when the Darkling Rooms ENDURANCE was lowered to 0. Using your true ENDURANCE score is the less paradoxical route.

In either case, if your WILLPOWER or ENDURANCE score is lowered during a round of combat, do you then adjust your combined WILLPOWER and ENDURANCE score which is serving as your COMBAT SKILL for this combat?

There are no easy answers to these questions. It is up to the reader to decide which solution is most appropriate.

-

Also, you cannot use your Wizards Staff in this combat; since the combat is mental in nature, it would be inappropriate to use it, which means that you should not be able to use WILLPOWER to multiply your opponents loss of ENDURANCE.

@@ -3898,7 +3896,7 @@

The blade misses its target. Slowly you are dragged into a clutch of crimson needles. As the barbs sink into your flesh, your body stiffens with paralysis, relaxing only when death comes mercifully to claim you.

-

Your life and your adventure end here.

+ Your life and your adventure end here.
@@ -3944,7 +3942,7 @@ --> -

A close examination of the rune inscribed upon the Medallion will tell you which section number to turn towhich section number to turn to next.

+ A close examination of the rune inscribed upon the Medallion will tell you which section number to turn towhich section number to turn to next. If you cannot solve the riddle of the rune and wish to take Shans advice, turn to 190. If you cannot solve the riddle of the rune and wish to seek the counsel of Jnana the Wise, turn to 134. @@ -4161,7 +4159,7 @@

The slightest contact with this monsters flesh could spell death for you. You must fight defensively. Deduct 1 point from your COMBAT SKILL for the duration of this combat.

Large Quoku1530

You may only fight one round of combat as the Quoku flies past.

- If your WILLPOWER score is still more than 10, turn to 331. + If your WILLPOWER score is still 10 or more, turn to 331. If it is less than 10, turn to 32. @@ -4365,7 +4363,7 @@

So be it, wizard, says the old hag. Once more, she draws the power of your assault, bending it to her will and hurling it back. Farewell.

The force of her attack ignites a wall of pain and white flame in your mind. The very fabric of your soul is torn apart, and you collapse to the ground, an empty shell.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -4444,7 +4442,7 @@

Suddenly the jutting rock falls away, and you plunge into the gaping chasm to your death.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -4517,7 +4515,7 @@

You have found the Guard room. Six Shadakine warriors overcome their initial surprise and pounce on you, killing you.

-

You have failed to escape the Hall of Correction, and your quest is over.

+ You have failed to escape the Hall of Correction, and your quest is over.
@@ -4547,7 +4545,7 @@

Bravely, you wreak a trail of destruction with your whirling Staff, but it is already too late. The swarm of worker Mantiz behind have reached you. You are dragged to the ground, and screaming in agony, you are torn into a thousand pieces.

-

Your life and your quest come to a terrible end here.

+ Your life and your quest come to a terrible end here.
@@ -4556,7 +4554,7 @@

You slip and fall into the waters below. As you hit the water, you try to scream, for the water is burning your flesh. Water pours into your open mouth; there is no hope of escape. You sink, unconscious, to the bottom. You have been poisoned by Lake Shenwu.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -4565,7 +4563,7 @@

You expend a great amount of energy in attempting to move the heavy body of the dead Quoku. Within seconds, you fall paralysed to the ground: the poison that covers the Quokus warty skin is lethal. You will never know if Shan survived or not.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -4574,7 +4572,7 @@

You plunge into the waters of Lake Shenwu. You begin to swim when suddenly you feel as if your flesh is on fire. Your body weakens, and you start to sink. The waters of Lake Shenwu are poisonous, and even its vapour can kill in a matter of hours. Within a few seconds, you have drowned.

-

Your life and mission end here.

+ Your life and mission end here.
@@ -4642,7 +4640,7 @@

Too late you realize that he is standing in the doorway of the Guard room. A group of Shadakine warriors pour out of the doorway and bear down on you from above, mercilessly hacking you to pieces.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -4985,6 +4983,7 @@ The Shadakine Empire + Paul Bonner @@ -5051,7 +5050,7 @@ - JC Alvarez /Jonathan Blake + JC Alvarez / Jonathan Blake @@ -5679,7 +5678,7 @@

(276) Replaced lifted and with lifted, and. Replaced last agonized with last, agonized. Replaced erupts and in a blinding flash both with erupts, and in a blinding flash, both. Replaced on to with onto.

(278) Replaced power of Prophecy with Power of Prophecy.

(280) Replaced on to with onto.

-

(281) Replaced air, and with air and.

+

(281) Replaced air, and with air and. Replaced is still more than 10 with is still 10 or more.

(282) Replaced hand and with hand, and.

(283) Replaced breath with breathe. Replaced subsides and with subsides, and.

(284) Replaced tunnel you with tunnel, you. Replaced outnumbered and with outnumbered, and.

@@ -5733,6 +5732,7 @@

(347) Replaced light, which with light which. Replaced light, and with light and. Replaced grow with draw.

(350) Replaced agility, and flushing with agility, flushing. Replaced unceremoniously, outside with unceremoniously outside. Replaced things I think, with things, I think,. Replaced Tribe has with Tribe, has. Replaced bells and his with bells, and his. Replaced here and you with here, and you. Replaced teeth and with teeth, and. Replaced riddle of the Shianti with riddle of the Shianti. Replaced rhyme it with rhyme, it. Replaced king agrees with king, agrees. Replaced nursey with nursery. Replaced series. with series: and added the name of the next book. Replaced the Way of the Shianti with The Way of the Shianti. Added a period to the end of each of the illustrations captions.

+

(Map) Added label Dagorlan to the nameless village in harmony with recent maps of Magnamund.

(Combat Rules Summary) Added a fourth step Pick a number from the Random Number Table. in the first step list. Replaced cross reference with cross-reference. Replaced Turn to Combat with Turn to the Combat.