X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F02fotw.xml;h=87eaacfc0aa851cb780adf52e003cd91a4326f8a;hp=bc62af57687c37ea8f72fad085e6d51ede98c8ef;hb=123f678913283f1a13edf875d1ed5eda45a09713;hpb=f4bdee5083ca9a72713637e1e979aa183e06faea
diff --git a/en/xml/02fotw.xml b/en/xml/02fotw.xml
index bc62af5..87eaacf 100644
--- a/en/xml/02fotw.xml
+++ b/en/xml/02fotw.xml
@@ -126,6 +126,7 @@
In the northern land of Sommerlund, it has been the custom for many centuries to send the children of the Warrior Lords to the monastery of Kai. There they are taught the skills and disciplines of their noble fathers.
-In olden times, during the Age of the Black Moon, the Darklords waged war on Sommerlund. The conflict was a long and bitter trial of strength that ended in victory for the Sommlending at the great battle of Maakengorge. King Ulnar and the allies of Durenor broke the Darklord armies at the pass of Moytura and forced them back into the bottomless abyss of Maakengorge. Vashna, mightiest of the Darklords, was slain upon the sword of King Ulnar, called Sommerswerd
, the sword of the sun. Since that age, the Darklords have vowed vengeance upon Sommerlund and the House of Ulnar.
In olden times, during the Age of the Black Moon, the Darklords waged war on Sommerlund. The conflict was a long and bitter trial of strength that ended in victory for the Sommlending at the great battle of Maakengorge. King Ulnar and the allies of Durenor broke the Darkland armies at the pass of Moytura and forced them back into the bottomless abyss of Maakengorge. Vashna, mightiest of the Darklords, was slain upon the sword of King Ulnar, called Sommerswerd
, the sword of the sun. Since that age, the Darklords have vowed vengeance upon Sommerlund and the House of Ulnar.
You are Lone Wolf, a young Kai initiate who was learning the secret skills of the Kai Lords. Two days ago, your peaceful country was plunged into war when a vast Darklord army suddenly invaded Sommerlund and completely destroyed the Kai Monastery. All the Kai Lords were in attendance for the feast of Fehmarn, and all were killed as the monastery was surrounded and destroyed, the walls collapsing in on the assembled company. You, the only Kai Lord to survive the massacre, vowed then to avenge their deaths. You knew your first task had to be to warn the King, for without the Kai Lords to lead her armies, your country, Sommerlund, would be unable to mobilize in time to drive the Darklords back.
Your journey to the capital was perilous indeed. The enemy had overrun much of the country and were marching upon Holmgard, the capital itself. But despite the many dangers, you fought your way through to the capital and delivered your warning to the King
After the defeat of Vashna, the Sommerswerd had been bestowed upon the allies of Durenor as a mark of trust and allegiance that exists between the two kingdoms. In return, King Alin of Durenor gave Sommerlund a magnificent golden ring bearing the royal arms of Durenor. This ring is known as the Seal of Hammerdal. At that time, King Alin vowed that if ever the shadow of the west should rise again to threaten Sommerlund, Durenor would come to the aid of her ally.
@@ -227,7 +228,7 @@This Discipline can be used to restore
If you choose this skill write Healing: +1
on your Action Chart.
If you choose this skill write Healing:
on your Action Chart.
The fact that you are skilled with a weapon does not mean you set out on the adventure carrying that particular weapon. However, you will have opportunities to acquire weapons in the course of your adventures. You cannot carry more than 2 weapons.
-If you choose this skill, write Weaponskill in
on your Action Chart.
If you choose this skill, write Weaponskill in
on your Action Chart.
This enables a Kai Lord to attack an enemy using the force of his mind. It can be used at the same time as normal combat weapons and adds two extra points to your
If you choose this skill, write Mindblast: +2
on your Action Chart.
If you choose this skill, write Mindblast:
on your Action Chart.
You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3
This can restore 4
This can restore 4
Dorier jumps away from the table and draws his sword. In an instant, his brother Ganon is by his side. You must fight them both as one enemy.
-Due to the surprise of your attack, add 2 points to your
Your sleep is deep indeed
Covering yourself with your Kai cloak, you hide inside a large wooden barrel. But it is to no avail, for in less than a minute the trapdoor is thrown open and four angry villagers drop to the stone floor, torches and swords held high in their hands. As you are dragged kicking from the cellar, the screams of the crowd drown your pleas for mercy.
-The venom is in your bloodstream. Your arm feels numb and you are beginning to sweat. The last sound you hear is the gentle lap of the surf and the cries of vultures high above.
-As you race through the door, you are knocked off your feet by the force of a spear thrust into your chest. As the moonlight fades, the last thing you see of this world is a circle of screaming villagers as they stab and hack you to death.
-The Sommerswerd is a weapon-like Special Item. The +10
The Sommerswerd is a weapon-like Special Item. The
As you raise your weapon and strike at the knight, you realize too late that you have made a dreadful mistake, for he is a champion swordsman and the soldiers are from the
It is probably best to consider each Meal as one item of the merchant
The boy is thrown out of the trading post by two black-clad guards. The merchant thanks you and offers you the choice of any two items of his cargo. (Remember that you must take the Backpack in order to carry any of the Backpack Items.)
Neither Discipline literally gives you the ability to see through clay. Rather, Sixth Sense intuitively clues you into the marble
Neither Discipline literally gives you the ability to see through clay.
The man pulls a hidden bell-rope, and suddenly four armed guards burst into the room.
These documents are forgeries. No doubt you are a spy, or worse perhaps? No matter, you
Before you can explain, you are seized by both arms and marched away to the city gaol. All your equipment is confiscated, including all Special Items and Weapons, and you are thrown into a cell full of evil-looking villains. You notice that several of these ruffians bear the strange tattoo of a serpent on their left wrists: the sign of Vonotar the Traitor. By the time the guards have examined your possessions and realized your true identity, you have been strangled to death by the wizard
Due to the loss of
You are becoming weaker and weaker. After what seems an eternity of painful struggle you find the Laumspur and force yourself to swallow the dry leaves. Within seconds you are violently sick, after which you drift off into a restless sleep.
-It is nearly an hour before you awake and you still feel dreadfully ill. Deduct 5
It is nearly an hour before you awake and you still feel dreadfully ill. Deduct 5
As you slowly regain your strength, the shock of what has happened soon turns to anger. You grab your equipment and stagger out of the room, intent on confronting your would-be assassin.
You eventually come to a halt at the base of a huge fir tree. You try to stand, but the pain in your legs and side is so great that you collapse and lose consciousness. It is a sleep that will spare you the pain of the Helghast blades, but it is also a sleep from which there is no awakening.
-Using the edge of a steel rule to prise open the lock, you suddenly feel a sharp pain in your chest. A cunning trap has been laid, and as you open the box, a small needle shoots out and embeds itself in your flesh. It is tipped with a deadly poison. You die instantly.
-In the Mongoose Publishing edition, you lose only your Weapons and the Seal of Hammerdal here. You may choose to follow these instructions instead.
+In the Collector
Unfortunately, you are without a weapon and he is an expert swordsman. The fight is desperate and short. He runs you through the body with a swift lunge, and as he kicks you from the roof of the wagon, you feel nothing. You are already dead.
-You climb to the top of a pile of sheaves of hay and pull your warm Kai cloak around your shoulders to keep out the chill wind. You quickly fall asleep, little knowing you will never open your eyes again. One of the other passengers on the coach who is an agent of the Darklords creeps out and assassinates you in the dark chill of the night. Do you know who it was?
-Once you are inside, you are immediately aware that this is not a shop at all. The room is cold and bare except for a large table in the centre. You notice sinister large iron manacles attached to each of its corners.
You are in the headquarters of the Silent Brotherhood, Lachlan
It may interest you to know that after a long week in the prison of the chief inquisitor you did not let a single Kai secret pass your lips. It is a record that has yet to be equalled, but not one that spared your life.
-Before you can defend yourself, the Helghast has smashed into you and you both fall onto the highway below.
It may be some comfort to learn that your death was swift and painless. Your neck was instantly broken and you were spared the agony of the Helghast
The restriction on Weapons inside the gaming-house is merely flavourful text and has no effect on your Action Chart.
-In the game of Cartwheel
, the number 0 is adjacent to the number 9. For example, if you bet on 9, and the silver ball falls on 0, you win 5 Gold Crowns for every 1 that you staked.
Opposite the coach station is a narrow street leading to a gaming-house with a sign outside.
You are excited by the chance of being able to win some gold and you quickly enter. Any Weapons you may have must be left with a guard at the door. You can recover your Weapons when you decide to leave.
You are excited by the chance of being able to win some gold and you quickly enter. Any Weapons you may have must be left with a guard at the door. You can recover your Weapons when you decide to leave (do not erase them from your Action Chart). You are given a silver token worth 1 Gold Crown, that can only be used in this gaming-house. (You only receive the free silver token once, regardless of how many times you may enter the gaming-house.)
The entrance hall opens out into a huge room where many gambling games are in progress. One that catches your eye is called Cartwheel
. At one end of a long table, an attractive young woman spins a black dish divided into ten sections marked 0
To play Cartwheel
, you must first decide the number you would like to bet on and just how many Gold Crowns you would like to stake. Make a note of these numbers and then pick a number from the Random Number Table. If you pick exactly the same number, you win 8 Gold Crowns for every 1 Gold Crown that you gamble. If the number you pick is immediately before or after the correct choice,
To play Cartwheel
, you must first decide the number you would like to bet on and just how many Gold Crowns you would like to stake. Make a note of these numbers and then pick a number from the Random Number Table. If you pick exactly the same number, you win 8 Gold Crowns for every 1 Gold Crown that you gamble. If the number you pick is immediately before or after the correct choice, you win 5 Gold Crowns for every 1 Gold Crown that you stake. (Note that 0 sits between 9 and 1 in Cartwheel.) There is a limit to how much you can win on this table: 40 Gold Crowns.
You may play as many rounds of Cartwheel
as you wish until either you lose all your Gold Crowns, or you decide to pick up your winnings (maximum of 40 Gold Crowns).
The Sommerswerd is a weapon-like Special Item. The +10
The Sommerswerd is a weapon-like Special Item. The
You are mesmerized by the falling mast and feel totally powerless to escape. As you are crushed beneath the enormous weight of splintering timber, the last thing that you remember are the horrified faces of Captain Kelman and his crew staring down at you.
-As you lay the golden sword upon the deck, the zombie captain dives at you and pins you down. His strength is unnatural. As he sinks a dagger into your throat, the last thing you hear is a hideous laugh of victory.
-Ganon rolls away from his chair and draws his sword. An instant later his brother Dorier is by his side. You must fight them both as one enemy.
-Due to the surprise of your attack, add 2 points to your
You become weaker and weaker until your body finally surrenders to the welcoming arms of death. Your assassin has successfully completed his mission.
-Your adventure ends here.
+You must eat another Meal in place of this poisoned food or lose 3
The food smells delicious, but you notice that there are two or three drops of clear liquid on the side of the plate and another on the tray. At first you suspect that it is only water, until you touch the fluid and notice that it is sticky. You recognize it as sap from the gnadurn tree, a deadly poison used by assassins because of its lack of flavour or scent. The shock of your discovery soon turns to anger and you race out of the room, intent on discovering the identity of your enemy.
+The food smells delicious, but you notice that there are two or three drops of clear liquid on the side of the plate and another on the tray. At first you suspect that it is only water, until you touch the fluid and notice that it is sticky. You recognize it as sap from the gnadurn tree, a deadly poison used by assassins because of its lack of flavour or scent. The shock of your discovery soon turns to anger and you race out of the room, intent on discovering the identity of your enemy.
You have been walking in the rain for over three hours when you are confronted by seven horsemen. They are mercenaries employed by the Overlord of Ragadorn and they bear his emblem, a black ship on a red crest, upon their shields.
They demand that you hand over all your gold or they will kill you. When they discover that you have no gold, they chase you and eventually cut you down with their longswords. As you lie dying on the road, the last sight that you remember is the outline of Ragadorn on the distant horizon.
-It may be of some consolation to learn that your death was mercifully swift. The Helghast
Remember to deduct 3
The innkeeper is a thin old man with only one eye. He hands you a key and points to a balcony opposite. Number two, the red door,
he says.
The other travellers each pay their one Crown, collect a key, and make their way across the crowded tavern floor towards the stairs.
@@ -4621,10 +4601,10 @@With the compliments of one of your friends,
he says, and leaves before you can ask which one. The food smells most appetizing. You have not eaten today and now you must eat a Meal or lose 3
With the compliments of one of your friends,
he says, and leaves before you can ask which one. You have not eaten today and the food smells most appetizing.
The shriek of the dying Szall is soon echoed by your own death-cry as two crossbow bolts embed themselves in your back.
-(Title Page) Replaced seastorms
with sea-storms
. Replaced FIRE ON THE WATER
with Fire on the Water,
.
(Dedication) Replaced Ryan and
with Ryan, and
.
The Story so Far) Replaced Darklord armies
with Darkland armies
.
(The Game Rules) Replaced all occurrences of ie
with i.e.
. Removed that you will find in the front of this book. For further adventuring you can copy out the chart yourself or get it photocopied.
Split the last paragraph into two starting with Through your experiences
. Replaced on to
with onto
. Replaced fall to zero
with fall to zero or below
. Replaced Chart. (you
with Chart. (You
. Replaced Items).
with Items.)
. Replaced each occurrence of Action Chart. (ie
with Action Chart (i.e.
. Replaced 14.)
with 14).
. Replaced points.)
with points).
. Replaced
with
.
(Kai Disciplines) Replaced Kai Discipline section
with Kai Disciplines section
. Capitalized all occurrences of discipline
. Replaced Lone Wolf
with Lone Wolf
when referring to the series. Replaced food or
with food, or
. Replaced Kai monastery
with Kai Monastery
. Replaced will be of use
with may be of use
.
(Equipment) Removed the 1=, 2=,
in the How to carry your equipment
section. These were obviously carried over from Lone Wolf
with Lone Wolf
when referring to the series. Replaced two weapons
with two Weapons
. Replaced slung over shoulder when not in combat otherwise
with slung over the shoulder when not in combat, otherwise
. Replaced to your total when swallowed
with to your total, when swallowed
. Added You may only use one Weapon at a time in combat.
in harmony with the recent Mongoose Publishing edition.
(Equipment) Removed the 1=, 2=,
in the How to carry your equipment
section. These were obviously carried over from Lone Wolf
with Lone Wolf
when referring to the series. Replaced two weapons
with two Weapons
. Replaced slung over shoulder when not in combat otherwise
with slung over the shoulder when not in combat, otherwise
. Replaced to your total when swallowed
with to your total, when swallowed
. Added You may only use one Weapon at a time in combat.
in harmony with the CollectorIt cannot be used to increase
in harmony with the Collector
(Rules for Combat) Removed on the inside back cover of the book
. Removed on the last page of the book
. Replaced on the page after the Random Number Table
with in the back of this book
. Replaced reduced to zero
with reduced to zero or below
. Replaced points reduced
with points possibly reduced
. Replaced at which point the one with the zero score is declared dead.
with at which point that combatant is declared dead.
.
(73) Replaced failed Lone Wolf
with failed, Lone Wolf
.
(75) Replaced Sir, requires
with Sir requires
. Replaced white pass
with White Pass
.
(76) Replaced these Items
with these items
.
(78) Replaced risk drowning
with you will surely drown
, the wording in the Mongoose Publishing edition. Replaced on to
with onto
.
(78) Replaced risk drowning
with you will surely drown
in harmony with the Collectoron to
with onto
.
(79) Replaced both occurrences of Kai lord
with Kai Lord
. Replaced enemies, eg Helghasts, in
with enemies (e.g. Helghast) in
. Added a period to the end of the illustrationDurenese or
with Durenese, or
. Replaced much preparation for
with much to prepare for
.
(80) Replaced Seal, or
with Seal or
.
(82) Replaced angry mob have
with angry mob has
.
(84) Replaced leatherbound
with leather-bound
.
(86) Replaced Westbank Wharf
with Eastbank Wharf
since the geography clearly indicates that you are on the east bank of the River Dorn at this stage, since walking west from Section 86 to Section 194 leads to the jetty (cf. erratum for Section 37 regarding East Bank Walk
).
(88) Moved the Camouflage choice into the first position.
-(91) Replaced cargo:
with cargo. (Remember that you must take the Backpack in order to carry any of the Backpack Items.)
. Replaced two Items
with two items
. Replaced above Items
with above items
. Replaced Food
with food
.
(91) Replaced cargo:
with cargo. (Remember that you must take the Backpack in order to carry any of the Backpack Items.)
. Replaced two Items
with two items
. Replaced above Items
with above items
. Replaced Food
with food
. Added (each Meal counts as one item of the merchant
.
(95) Moved the choice to heal the wounded man into the first position. Replaced potion or some Laumspur, and
with potion, or some Laumspur and
.
(98) Replaced Durenor forest
with Durenor Forest
.
(100) Replaced on to
with onto
. Added a period to the end of the illustration
(102) Moved the Tracking choice into the first position. Replaced Hammerdal range
with Hammerdal Range
.
(103) Added if you possess a Backpack. Otherwise you must consume it now or abandon it
after add this to your Action Chart
based on a similar change in the Mongoose Publishing edition.
(103) Added if you possess a Backpack. Otherwise you must consume it now or abandon it
after add this to your Action Chart
based on a similar change in the Collector
(106) Added (The Magic Spear is a weapon-like Special Item. Remember that you only get a Weaponskill bonus in this fight against the Helghast if you have Weaponskill with Spear.
to the end of the second paragraph.
(113) Replaced magician
with Magicians
. Replaced overboard, and
with overboard and
.
(118) Moved the Animal Kinship choice into the first position. Added a period to the end of the illustrationHammerdal range
with Hammerdal Range
.
(141) Replaced on to
with onto
.
(142) Added (Mark the White Pass on your Action Chart as a Special Item.)
.
(144) Added a period to the end of the illustrationnervously, then
with nervously, and then
.
(145) Added (As the dry leaves merely helped purge the poison from your stomach, you do not regain any
in harmony with the Collector
(146) Replaced on to
with onto
.
(148) Replaced East Bank Walk
with West Bank Walk
since you are west of the River Dorn at this stage, though not on its banks; nor does the street go to the river bank, as Section 323 strongly implies that it ends and becomes Lookout Street (cf. erratum for Section 86 regarding Westbank Wharf
).
(150) Replaced marshbird
with marsh-bird
. Replaced Durenor forest
with Durenor Forest
. Added (You are leaving the Wildlands and heading into the Durenor Forest and may once again use Hunting to hunt for food.)
.
(232) Moved the Sixth Sense choice into the first position.
(234) Replaced on to
with onto
.
(237) Replaced on to
with onto
.
(238) Added a period to the end of the illustrationCrowns or
with Crowns, or
. Added (You only receive the free silver token once, regardless of how many times you may enter the gaming-house.)
to the end of the second paragraph.
(238) Added a period to the end of the illustrationCrowns or
with Crowns, or
. Added (You only receive the free silver token once, regardless of how many times you may enter the gaming-house.)
to the end of the second paragraph. Added (do not erase them from your Action Chart)
in harmony with the Collector(Note that 0 sits between 9 and 1 in Cartwheel.)
in harmony with the Collector
(241) he
has now been capitalized.
(242) Replaced (eg
with (e.g.
. Replaced they are determined to destroy you before you reach Durenor
with the Darklords are bent on thwarting your quest
, copied from Section 79.
(243) Replaced Kai lord
with Kai Lord
. Replaced sails and
with sails, and
.
Replaced Hammerdal mountains
with Hammerdal Mountains
. Replaced Hammerdal range
with Hammerdal Range
. Replaced Spear, so
with Spear so
.
(300) Replaced Wanlo
with wanlo
.
(301) Replaced Daggers and
with Daggers, and
.
(302) Replaced climb the watchtower stairs and quickly search the
with set about a quick search of these
from the Mongoose Publishing edition. Replaced whatever Items
with whatever items
.
(302) Replaced climb the watchtower stairs and quickly search the
with set about a quick search of these
in harmony with the Collectorwhatever Items
with whatever items
.
(305) Replaced on to
with onto
.
(306) Replaced score reaches zero
with score reaches zero or below
. Replaced points to zero
with points to zero or below
. Replaced to try and
with to try to
.
(308) Replaced Each dice
with Each die
.
(312) Replaced rainswept
with rain-swept
. Replaced on to
with onto
.
(313) Added (Erase the Magic Spear from your Action Chart.)
.
(314) Replaced at work when
with at work and
as this is a direct quote of Captain Kelmantomorrow.
with tomorrow,
. Added a period to the end of the illustrationkey and make
with key, and make
.
(314) Replaced at work when
with at work and
as this is a direct quote of Captain Kelmantomorrow.
with tomorrow,
. Added a period to the end of the illustrationkey and make
with key, and make
. Replaced If you do not want to eat this food,
with If you do not want to eat this food, you must eat a Meal or lose 3
in harmony with the CollectorThe food smells most appetizing. You have not eaten today and now you must eat a Meal or lose 3
with You have not eaten today and the food smells most appetizing.
in harmony with the Collector
(315) Moved the Mind Over Matter choice into the first position. Replaced maps and
with maps, and
.
(321) Replaced Kai lord
with Kai Lord
.
(323) Replaced to start to
with and start to
.
(326) Added a period to the end of the illustration
(328) Replaced If you possess a Crystal Star Pendant, turn to 113
with If you have ever been given a Crystal Star Pendant, turn immediately to 113
based in part on the Mongoose Publishing edition. This makes it clear that the reader should take this path in preference to the Tracking path leading to Section 204.
(328) Replaced If you possess a Crystal Star Pendant, turn to 113
with If you have ever been given a Crystal Star Pendant, turn immediately to 113
based in part on the Collector
(331) Replaced Dagger and
with Dagger, and
. Replaced these Items
with these items
.
(332) Added This creature is immune to Mindblast.
to the end of the final paragraph. Replaced forest, and
with forest and
.
(333) Replaced blood-stained
with bloodstained
.