X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F02fotw.xml;h=87eaacfc0aa851cb780adf52e003cd91a4326f8a;hp=bc62af57687c37ea8f72fad085e6d51ede98c8ef;hb=123f678913283f1a13edf875d1ed5eda45a09713;hpb=f4bdee5083ca9a72713637e1e979aa183e06faea diff --git a/en/xml/02fotw.xml b/en/xml/02fotw.xml index bc62af5..87eaacf 100644 --- a/en/xml/02fotw.xml +++ b/en/xml/02fotw.xml @@ -126,6 +126,7 @@ LeRoy McSwain Simon Osborne Timothy Pederick + Johan Ronn Thomas Wolmer
Coordination
@@ -149,7 +150,7 @@

In the northern land of Sommerlund, it has been the custom for many centuries to send the children of the Warrior Lords to the monastery of Kai. There they are taught the skills and disciplines of their noble fathers.

-

In olden times, during the Age of the Black Moon, the Darklords waged war on Sommerlund. The conflict was a long and bitter trial of strength that ended in victory for the Sommlending at the great battle of Maakengorge. King Ulnar and the allies of Durenor broke the Darklord armies at the pass of Moytura and forced them back into the bottomless abyss of Maakengorge. Vashna, mightiest of the Darklords, was slain upon the sword of King Ulnar, called Sommerswerd, the sword of the sun. Since that age, the Darklords have vowed vengeance upon Sommerlund and the House of Ulnar.

+

In olden times, during the Age of the Black Moon, the Darklords waged war on Sommerlund. The conflict was a long and bitter trial of strength that ended in victory for the Sommlending at the great battle of Maakengorge. King Ulnar and the allies of Durenor broke the Darkland armies at the pass of Moytura and forced them back into the bottomless abyss of Maakengorge. Vashna, mightiest of the Darklords, was slain upon the sword of King Ulnar, called Sommerswerd, the sword of the sun. Since that age, the Darklords have vowed vengeance upon Sommerlund and the House of Ulnar.

You are Lone Wolf, a young Kai initiate who was learning the secret skills of the Kai Lords. Two days ago, your peaceful country was plunged into war when a vast Darklord army suddenly invaded Sommerlund and completely destroyed the Kai Monastery. All the Kai Lords were in attendance for the feast of Fehmarn, and all were killed as the monastery was surrounded and destroyed, the walls collapsing in on the assembled company. You, the only Kai Lord to survive the massacre, vowed then to avenge their deaths. You knew your first task had to be to warn the King, for without the Kai Lords to lead her armies, your country, Sommerlund, would be unable to mobilize in time to drive the Darklords back.

Your journey to the capital was perilous indeed. The enemy had overrun much of the country and were marching upon Holmgard, the capital itself. But despite the many dangers, you fought your way through to the capital and delivered your warning to the Kings court. There you were greatly praised for your skill and bravery but told your mission was not complete: with the Kai Lords dead, there remained only one power in all of Magnamund that could save your people from the Darklordsthe Sommerswerd.

After the defeat of Vashna, the Sommerswerd had been bestowed upon the allies of Durenor as a mark of trust and allegiance that exists between the two kingdoms. In return, King Alin of Durenor gave Sommerlund a magnificent golden ring bearing the royal arms of Durenor. This ring is known as the Seal of Hammerdal. At that time, King Alin vowed that if ever the shadow of the west should rise again to threaten Sommerlund, Durenor would come to the aid of her ally.

@@ -227,7 +228,7 @@

This Discipline can be used to restore ENDURANCE points lost in combat. If you possess this skill you may restore 1 ENDURANCE point to your total for every numbered section of the book you pass through in which you are not involved in combat. (This is only to be used after your ENDURANCE has fallen below its original level.) Remember that your ENDURANCE cannot rise above its original level.

-

If you choose this skill write Healing: +1 ENDURANCE point for each section without combat on your Action Chart.

+

If you choose this skill write Healing: 1 ENDURANCE point for each section without combat on your Action Chart.

@@ -259,7 +260,7 @@

The fact that you are skilled with a weapon does not mean you set out on the adventure carrying that particular weapon. However, you will have opportunities to acquire weapons in the course of your adventures. You cannot carry more than 2 weapons.

-

If you choose this skill, write Weaponskill in +2 COMBAT SKILL points if this weapon carried on your Action Chart.

+

If you choose this skill, write Weaponskill in 2 COMBAT SKILL points if this weapon carried on your Action Chart.

@@ -277,7 +278,7 @@

This enables a Kai Lord to attack an enemy using the force of his mind. It can be used at the same time as normal combat weapons and adds two extra points to your COMBAT SKILL. Not all the creatures encountered on this adventure will be harmed by Mindblast. You will be told if a creature is immune.

-

If you choose this skill, write Mindblast: +2 COMBAT SKILL points on your Action Chart.

+

If you choose this skill, write Mindblast: 2 COMBAT SKILL points on your Action Chart.

@@ -483,7 +484,7 @@
Food

You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 ENDURANCE points. If you have chosen the Kai Discipline of Hunting as one of your five skills, you will not need to tick off a Meal when instructed to eat.

Healing Potion
-

This can restore 4 ENDURANCE points to your total when swallowed after combat. There is only enough for one dose. If you discover any other potions during the adventure, you will be told then of their effect. All Healing Potions are Backpack Items.

+

This can restore 4 ENDURANCE points to your total when swallowed after combat. It cannot be used to increase ENDURANCE points immediately prior to a combat. There is only enough for one dose. If you discover any other potions during the adventure, you will be told then of their effect. All Healing Potions are Backpack Items.

@@ -682,7 +683,7 @@

Dorier jumps away from the table and draws his sword. In an instant, his brother Ganon is by his side. You must fight them both as one enemy.

- Dorier + Ganon2830 + Dorier Ganon2830

Due to the surprise of your attack, add 2 points to your COMBAT SKILL for the first round of this combat only. Because of their combined strength of will, a skill developed during their training as knights, they are immune to Mindblast.

If you win this fight, turn to 33.
@@ -693,7 +694,7 @@

Your sleep is deep indeedand it is a sleep from which you will never awaken. During the night you are bitten by a sand snake. Its deadly venom takes only seconds to work.

- Your mission and your life end here. + Your mission and your life end here.
@@ -735,7 +736,7 @@

Covering yourself with your Kai cloak, you hide inside a large wooden barrel. But it is to no avail, for in less than a minute the trapdoor is thrown open and four angry villagers drop to the stone floor, torches and swords held high in their hands. As you are dragged kicking from the cellar, the screams of the crowd drown your pleas for mercy.

- Your life and your quest end here. + Your life and your quest end here.
@@ -1160,7 +1161,7 @@

The venom is in your bloodstream. Your arm feels numb and you are beginning to sweat. The last sound you hear is the gentle lap of the surf and the cries of vultures high above.

- Your life and your quest end here. + Your life and your quest end here.
@@ -1268,7 +1269,7 @@

As you race through the door, you are knocked off your feet by the force of a spear thrust into your chest. As the moonlight fades, the last thing you see of this world is a circle of screaming villagers as they stab and hack you to death.

- Your life and your quest end here. + Your life and your quest end here.
@@ -1569,7 +1570,7 @@ -

The Sommerswerd is a weapon-like Special Item. The +10 COMBAT SKILL bonus referred to for Weaponskill is a combination of the +8 COMBAT SKILL that the Sommerswerd grants naturally and +2 for Weaponskill with Short Sword, Sword, or Broadsword (as each of them grant proficiency with the Sommerswerd). It is not an additional bonus. When used in combat, treat it like a one-handed sword, regardless of Weaponskill bonus. The text or footnotes will always remind you to double your enemys ENDURANCE point loss if it is undead.

+

The Sommerswerd is a weapon-like Special Item. The 10 COMBAT SKILL bonus referred to for Weaponskill is a combination of the 8 COMBAT SKILL that the Sommerswerd grants naturally and 2 for Weaponskill with Short Sword, Sword, or Broadsword (as each of them grant proficiency with the Sommerswerd). It is not an additional bonus. When used in combat, treat it like a one-handed sword, regardless of Weaponskill bonus. The text or footnotes will always remind you to double your enemys ENDURANCE point loss if it is undead.

@@ -1689,7 +1690,7 @@

As you raise your weapon and strike at the knight, you realize too late that you have made a dreadful mistake, for he is a champion swordsman and the soldiers are from the lite regiment of King Alin IVs bodyguard. Thinking you are a Helghast, they quickly surround you and cut you to pieces.

- Your mission and your life come to a tragic end here in Tarnalin. + Your mission and your life come to a tragic end here in Tarnalin.
@@ -1732,18 +1733,12 @@
91 - - -

It is probably best to consider each Meal as one item of the merchants cargo.

-
-
-

The boy is thrown out of the trading post by two black-clad guards. The merchant thanks you and offers you the choice of any two items of his cargo. (Remember that you must take the Backpack in order to carry any of the Backpack Items.)

@@ -2421,15 +2416,9 @@
145 - - -

Due to the loss of ENDURANCE after consuming the Laumspur, it is probably intended that you may not restore 3 ENDURANCE points from eating the Laumspur as you normally would.

-
-
-

You are becoming weaker and weaker. After what seems an eternity of painful struggle you find the Laumspur and force yourself to swallow the dry leaves. Within seconds you are violently sick, after which you drift off into a restless sleep.

-

It is nearly an hour before you awake and you still feel dreadfully ill. Deduct 5 ENDURANCE points.

+

It is nearly an hour before you awake and you still feel dreadfully ill. Deduct 5 ENDURANCE points. (As the dry leaves merely helped purge the poison from your stomach, you do not regain any ENDURANCE points through consuming the Laumspur in this instance.)

As you slowly regain your strength, the shock of what has happened soon turns to anger. You grab your equipment and stagger out of the room, intent on confronting your would-be assassin.

Turn to 200.
@@ -2605,7 +2594,7 @@

You eventually come to a halt at the base of a huge fir tree. You try to stand, but the pain in your legs and side is so great that you collapse and lose consciousness. It is a sleep that will spare you the pain of the Helghast blades, but it is also a sleep from which there is no awakening.

- Your quest and your life end here. + Your quest and your life end here.
@@ -3012,7 +3001,7 @@

Using the edge of a steel rule to prise open the lock, you suddenly feel a sharp pain in your chest. A cunning trap has been laid, and as you open the box, a small needle shoots out and embeds itself in your flesh. It is tipped with a deadly poison. You die instantly.

- Your mission and your life come to a tragic end here. + Your mission and your life come to a tragic end here.
@@ -3065,7 +3054,7 @@ -

In the Mongoose Publishing edition, you lose only your Weapons and the Seal of Hammerdal here. You may choose to follow these instructions instead.

+

In the Collectors Edition, you do not lose any of your Special Items except for the Seal of Hammerdal. You may choose to follow these instructions instead.

@@ -3299,7 +3288,7 @@

Unfortunately, you are without a weapon and he is an expert swordsman. The fight is desperate and short. He runs you through the body with a swift lunge, and as he kicks you from the roof of the wagon, you feel nothing. You are already dead.

- Your life and your mission end here. + Your life and your mission end here.
@@ -3308,7 +3297,7 @@

You climb to the top of a pile of sheaves of hay and pull your warm Kai cloak around your shoulders to keep out the chill wind. You quickly fall asleep, little knowing you will never open your eyes again. One of the other passengers on the coach who is an agent of the Darklords creeps out and assassinates you in the dark chill of the night. Do you know who it was?

- Your life and your quest have come to a tragic end here. + Your life and your quest have come to a tragic end here.
@@ -3319,7 +3308,7 @@

Once you are inside, you are immediately aware that this is not a shop at all. The room is cold and bare except for a large table in the centre. You notice sinister large iron manacles attached to each of its corners.

You are in the headquarters of the Silent Brotherhood, Lachlans notorious secret police. With a mounting feeling of terror, you remember the tale of another Kai Lord; of how he had been captured and accused of spying. He had escaped after being tortured for three days and nights. You are not to be so fortunate. The door has automatically locked and soon the Silent Brothers, who are at this moment observing you through peep-holes in the wall, will come for you.

It may interest you to know that after a long week in the prison of the chief inquisitor you did not let a single Kai secret pass your lips. It is a record that has yet to be equalled, but not one that spared your life.

- Your life and your mission end here. + Your life and your mission end here. @@ -3570,7 +3559,7 @@

Before you can defend yourself, the Helghast has smashed into you and you both fall onto the highway below.

It may be some comfort to learn that your death was swift and painless. Your neck was instantly broken and you were spared the agony of the Helghasts black fingers tearing and burning their way through your throat. The Seal of Hammerdal is now on its way to Holmgard, which will now fall to the Darklords.

- Your life and your quest end here. + Your life and your quest end here.
@@ -3610,19 +3599,10 @@
238 - - -

The restriction on Weapons inside the gaming-house is merely flavourful text and has no effect on your Action Chart.

-
- -

In the game of Cartwheel, the number 0 is adjacent to the number 9. For example, if you bet on 9, and the silver ball falls on 0, you win 5 Gold Crowns for every 1 that you staked.

-
-
-

Opposite the coach station is a narrow street leading to a gaming-house with a sign outside.

No Weapons Allowed Inside -

You are excited by the chance of being able to win some gold and you quickly enter. Any Weapons you may have must be left with a guard at the door. You can recover your Weapons when you decide to leave. You are given a silver token worth 1 Gold Crown, that can only be used in this gaming-house. (You only receive the free silver token once, regardless of how many times you may enter the gaming-house.)

+

You are excited by the chance of being able to win some gold and you quickly enter. Any Weapons you may have must be left with a guard at the door. You can recover your Weapons when you decide to leave (do not erase them from your Action Chart). You are given a silver token worth 1 Gold Crown, that can only be used in this gaming-house. (You only receive the free silver token once, regardless of how many times you may enter the gaming-house.)

The entrance hall opens out into a huge room where many gambling games are in progress. One that catches your eye is called Cartwheel. At one end of a long table, an attractive young woman spins a black dish divided into ten sections marked 09. As the dish spins, she drops a small silver ball into it which eventually comes to rest in one of the numbered sections. Several merchants are seated around the table and they are betting heavily on the fall of the silver ball.

@@ -3633,7 +3613,7 @@ -

To play Cartwheel, you must first decide the number you would like to bet on and just how many Gold Crowns you would like to stake. Make a note of these numbers and then pick a number from the Random Number Table. If you pick exactly the same number, you win 8 Gold Crowns for every 1 Gold Crown that you gamble. If the number you pick is immediately before or after the correct choice, you win 5 Gold Crowns for every 1 Gold Crown that you stake. There is a limit to how much you can win on this table: 40 Gold Crowns.

+

To play Cartwheel, you must first decide the number you would like to bet on and just how many Gold Crowns you would like to stake. Make a note of these numbers and then pick a number from the Random Number Table. If you pick exactly the same number, you win 8 Gold Crowns for every 1 Gold Crown that you gamble. If the number you pick is immediately before or after the correct choice, you win 5 Gold Crowns for every 1 Gold Crown that you stake. (Note that 0 sits between 9 and 1 in Cartwheel.) There is a limit to how much you can win on this table: 40 Gold Crowns.

You may play as many rounds of Cartwheel as you wish until either you lose all your Gold Crowns, or you decide to pick up your winnings (maximum of 40 Gold Crowns).

If you have lost all your Gold Crowns, turn to 169. If you have winnings to collect, or if you wish to withdraw with what money you have left, leave the building and turn to 186. @@ -3686,7 +3666,7 @@ -

The Sommerswerd is a weapon-like Special Item. The +10 COMBAT SKILL bonus referred to for Weaponskill is a combination of the +8 COMBAT SKILL that the Sommerswerd grants naturally and +2 for Weaponskill with Short Sword, Sword, or Broadsword (as each of them grant proficiency with the Sommerswerd). It is not an additional bonus. When used in combat, treat it like a one-handed sword, regardless of Weaponskill bonus. The text or footnotes will always remind you to double your enemys ENDURANCE point loss if it is undead.

+

The Sommerswerd is a weapon-like Special Item. The 10 COMBAT SKILL bonus referred to for Weaponskill is a combination of the 8 COMBAT SKILL that the Sommerswerd grants naturally and 2 for Weaponskill with Short Sword, Sword, or Broadsword (as each of them grant proficiency with the Sommerswerd). It is not an additional bonus. When used in combat, treat it like a one-handed sword, regardless of Weaponskill bonus. The text or footnotes will always remind you to double your enemys ENDURANCE point loss if it is undead.

@@ -3759,7 +3739,7 @@

You are mesmerized by the falling mast and feel totally powerless to escape. As you are crushed beneath the enormous weight of splintering timber, the last thing that you remember are the horrified faces of Captain Kelman and his crew staring down at you.

- Your life and your mission come to a tragic end here. + Your life and your mission come to a tragic end here.
@@ -3768,7 +3748,7 @@

As you lay the golden sword upon the deck, the zombie captain dives at you and pins you down. His strength is unnatural. As he sinks a dagger into your throat, the last thing you hear is a hideous laugh of victory.

- Your quest and your life end here. + Your quest and your life end here.
@@ -4057,7 +4037,7 @@

Ganon rolls away from his chair and draws his sword. An instant later his brother Dorier is by his side. You must fight them both as one enemy.

- Ganon + Dorier2830 + Ganon Dorier2830

Due to the surprise of your attack, add 2 points to your COMBAT SKILL for the first round of combat only. Because of their exceptional strength of will, they are immune to Mindblast.

If you win this combat, turn to 33.
@@ -4108,7 +4088,7 @@

You become weaker and weaker until your body finally surrenders to the welcoming arms of death. Your assassin has successfully completed his mission.

-

Your adventure ends here.

+ Your adventure ends here.
@@ -4300,8 +4280,14 @@
290 + + +

You must eat another Meal in place of this poisoned food or lose 3 ENDURANCE points.

+
+
+ -

The food smells delicious, but you notice that there are two or three drops of clear liquid on the side of the plate and another on the tray. At first you suspect that it is only water, until you touch the fluid and notice that it is sticky. You recognize it as sap from the gnadurn tree, a deadly poison used by assassins because of its lack of flavour or scent. The shock of your discovery soon turns to anger and you race out of the room, intent on discovering the identity of your enemy.

+

The food smells delicious, but you notice that there are two or three drops of clear liquid on the side of the plate and another on the tray. At first you suspect that it is only water, until you touch the fluid and notice that it is sticky. You recognize it as sap from the gnadurn tree, a deadly poison used by assassins because of its lack of flavour or scent. The shock of your discovery soon turns to anger and you race out of the room, intent on discovering the identity of your enemy.

Turn to 200.
@@ -4321,7 +4307,7 @@

You have been walking in the rain for over three hours when you are confronted by seven horsemen. They are mercenaries employed by the Overlord of Ragadorn and they bear his emblem, a black ship on a red crest, upon their shields.

They demand that you hand over all your gold or they will kill you. When they discover that you have no gold, they chase you and eventually cut you down with their longswords. As you lie dying on the road, the last sight that you remember is the outline of Ragadorn on the distant horizon.

- Your life and your quest come to a tragic end here. + Your life and your quest come to a tragic end here.
@@ -4493,7 +4479,7 @@

It may be of some consolation to learn that your death was mercifully swift. The Helghasts fingers tore and burnt their way through your throat within a few seconds. But now the Seal of Hammerdal is on its way to the Darklords city of Helgedad.

- Your life and your quest come to a tragic end here. + Your life and your quest come to a tragic end here.
@@ -4600,12 +4586,6 @@
314 - - -

Remember to deduct 3 ENDURANCE points if you turn to Section 178. Depending on how strictly you interpret the text, you may also need to deduct 3 points if you turn to Section 290 (remember that Hunting cannot be used in the Wildlands to find Meals).

-
-
-

The innkeeper is a thin old man with only one eye. He hands you a key and points to a balcony opposite. Number two, the red door, he says.

The other travellers each pay their one Crown, collect a key, and make their way across the crowded tavern floor towards the stairs.

@@ -4621,10 +4601,10 @@ -

With the compliments of one of your friends, he says, and leaves before you can ask which one. The food smells most appetizing. You have not eaten today and now you must eat a Meal or lose 3 ENDURANCE points.

+

With the compliments of one of your friends, he says, and leaves before you can ask which one. You have not eaten today and the food smells most appetizing.

If you have the Kai Discipline of Hunting, turn to 290. If you wish to eat the hot food put before you, turn to 36. - If you do not want to eat this food, turn to 178. + If you do not want to eat this food, you must eat a Meal or lose 3 ENDURANCE points and turn to 178.
@@ -4656,7 +4636,7 @@

The shriek of the dying Szall is soon echoed by your own death-cry as two crossbow bolts embed themselves in your back.

- Your mission and your life end here. + Your mission and your life end here.
@@ -5102,7 +5082,7 @@ JC Alvarez / Jonathan Blake - + @@ -5626,12 +5606,14 @@

(Title Page) Replaced seastorms with sea-storms. Replaced FIRE ON THE WATER with Fire on the Water,.

(Dedication) Replaced Ryan and with Ryan, and.

+ +

The Story so Far) Replaced Darklord armies with Darkland armies.

(The Game Rules) Replaced all occurrences of ie with i.e.. Removed that you will find in the front of this book. For further adventuring you can copy out the chart yourself or get it photocopied. Split the last paragraph into two starting with Through your experiences. Replaced on to with onto. Replaced fall to zero with fall to zero or below. Replaced Chart. (you with Chart. (You. Replaced Items). with Items.). Replaced each occurrence of Action Chart. (ie with Action Chart (i.e.. Replaced 14.) with 14).. Replaced points.) with points).. Replaced ENDURANCE points and with ENDURANCE points, and.

(Kai Disciplines) Replaced Kai Discipline section with Kai Disciplines section. Capitalized all occurrences of discipline. Replaced Lone Wolf with Lone Wolf when referring to the series. Replaced food or with food, or. Replaced Kai monastery with Kai Monastery. Replaced will be of use with may be of use.

-

(Equipment) Removed the 1=, 2=, in the How to carry your equipment section. These were obviously carried over from Flight from the Darks random number equipment assignment, which is now obsolete. Replaced Lone Wolf with Lone Wolf when referring to the series. Replaced two weapons with two Weapons. Replaced slung over shoulder when not in combat otherwise with slung over the shoulder when not in combat, otherwise. Replaced to your total when swallowed with to your total, when swallowed. Added You may only use one Weapon at a time in combat. in harmony with the recent Mongoose Publishing edition.

+

(Equipment) Removed the 1=, 2=, in the How to carry your equipment section. These were obviously carried over from Flight from the Darks random number equipment assignment, which is now obsolete. Replaced Lone Wolf with Lone Wolf when referring to the series. Replaced two weapons with two Weapons. Replaced slung over shoulder when not in combat otherwise with slung over the shoulder when not in combat, otherwise. Replaced to your total when swallowed with to your total, when swallowed. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition.

(Rules for Combat) Removed on the inside back cover of the book. Removed on the last page of the book. Replaced on the page after the Random Number Table with in the back of this book. Replaced reduced to zero with reduced to zero or below. Replaced points reduced with points possibly reduced. Replaced at which point the one with the zero score is declared dead. with at which point that combatant is declared dead..

@@ -5668,19 +5650,19 @@

(73) Replaced failed Lone Wolf with failed, Lone Wolf.

(75) Replaced Sir, requires with Sir requires. Replaced white pass with White Pass.

(76) Replaced these Items with these items.

-

(78) Replaced risk drowning with you will surely drown, the wording in the Mongoose Publishing edition. Replaced on to with onto.

+

(78) Replaced risk drowning with you will surely drown in harmony with the Collectors Edition. Replaced on to with onto.

(79) Replaced both occurrences of Kai lord with Kai Lord. Replaced enemies, eg Helghasts, in with enemies (e.g. Helghast) in. Added a period to the end of the illustrations caption. Replaced Durenese or with Durenese, or. Replaced much preparation for with much to prepare for.

(80) Replaced Seal, or with Seal or.

(82) Replaced angry mob have with angry mob has.

(84) Replaced leatherbound with leather-bound.

(86) Replaced Westbank Wharf with Eastbank Wharf since the geography clearly indicates that you are on the east bank of the River Dorn at this stage, since walking west from Section 86 to Section 194 leads to the jetty (cf. erratum for Section 37 regarding East Bank Walk).

(88) Moved the Camouflage choice into the first position.

-

(91) Replaced cargo: with cargo. (Remember that you must take the Backpack in order to carry any of the Backpack Items.). Replaced two Items with two items. Replaced above Items with above items. Replaced Food with food.

+

(91) Replaced cargo: with cargo. (Remember that you must take the Backpack in order to carry any of the Backpack Items.). Replaced two Items with two items. Replaced above Items with above items. Replaced Food with food. Added (each Meal counts as one item of the merchants cargo).

(95) Moved the choice to heal the wounded man into the first position. Replaced potion or some Laumspur, and with potion, or some Laumspur and.

(98) Replaced Durenor forest with Durenor Forest.

(100) Replaced on to with onto. Added a period to the end of the illustrations caption.

(102) Moved the Tracking choice into the first position. Replaced Hammerdal range with Hammerdal Range.

-

(103) Added if you possess a Backpack. Otherwise you must consume it now or abandon it after add this to your Action Chart based on a similar change in the Mongoose Publishing edition.

+

(103) Added if you possess a Backpack. Otherwise you must consume it now or abandon it after add this to your Action Chart based on a similar change in the Collectors Edition.

(106) Added (The Magic Spear is a weapon-like Special Item. Remember that you only get a Weaponskill bonus in this fight against the Helghast if you have Weaponskill with Spear. to the end of the second paragraph.

(113) Replaced magicians guild with Magicians Guild. Replaced overboard, and with overboard and.

(118) Moved the Animal Kinship choice into the first position. Added a period to the end of the illustrations caption. Replaced Hammerdal range with Hammerdal Range.

@@ -5697,6 +5679,7 @@

(141) Replaced on to with onto.

(142) Added (Mark the White Pass on your Action Chart as a Special Item.).

(144) Added a period to the end of the illustrations caption. Replaced nervously, then with nervously, and then.

+

(145) Added (As the dry leaves merely helped purge the poison from your stomach, you do not regain any ENDURANCE points through consuming the Laumspur in this instance.) in harmony with the Collectors Edition.

(146) Replaced on to with onto.

(148) Replaced East Bank Walk with West Bank Walk since you are west of the River Dorn at this stage, though not on its banks; nor does the street go to the river bank, as Section 323 strongly implies that it ends and becomes Lookout Street (cf. erratum for Section 86 regarding Westbank Wharf).

(150) Replaced marshbird with marsh-bird. Replaced Durenor forest with Durenor Forest. Added (You are leaving the Wildlands and heading into the Durenor Forest and may once again use Hunting to hunt for food.).

@@ -5736,7 +5719,7 @@

(232) Moved the Sixth Sense choice into the first position.

(234) Replaced on to with onto.

(237) Replaced on to with onto.

-

(238) Added a period to the end of the illustrations caption. Replaced Crowns or with Crowns, or. Added (You only receive the free silver token once, regardless of how many times you may enter the gaming-house.) to the end of the second paragraph.

+

(238) Added a period to the end of the illustrations caption. Replaced Crowns or with Crowns, or. Added (You only receive the free silver token once, regardless of how many times you may enter the gaming-house.) to the end of the second paragraph. Added (do not erase them from your Action Chart) in harmony with the Collectors Edition. Added (Note that 0 sits between 9 and 1 in Cartwheel.) in harmony with the Collectors Edition.

(241) he has now been capitalized.

(242) Replaced (eg with (e.g.. Replaced they are determined to destroy you before you reach Durenor with the Darklords are bent on thwarting your quest, copied from Section 79.

(243) Replaced Kai lord with Kai Lord. Replaced sails and with sails, and.

@@ -5775,18 +5758,18 @@

Replaced Hammerdal mountains with Hammerdal Mountains. Replaced Hammerdal range with Hammerdal Range. Replaced Spear, so with Spear so.

(300) Replaced Wanlo with wanlo.

(301) Replaced Daggers and with Daggers, and.

-

(302) Replaced climb the watchtower stairs and quickly search the with set about a quick search of these from the Mongoose Publishing edition. Replaced whatever Items with whatever items.

+

(302) Replaced climb the watchtower stairs and quickly search the with set about a quick search of these in harmony with the Collectors Edition. Replaced whatever Items with whatever items.

(305) Replaced on to with onto.

(306) Replaced score reaches zero with score reaches zero or below. Replaced points to zero with points to zero or below. Replaced to try and with to try to.

(308) Replaced Each dice with Each die.

(312) Replaced rainswept with rain-swept. Replaced on to with onto.

(313) Added (Erase the Magic Spear from your Action Chart.).

-

(314) Replaced at work when with at work and as this is a direct quote of Captain Kelmans words in Section 300. Moved the Hunting choice into the first position. Replaced tomorrow. says with tomorrow, says. Added a period to the end of the illustrations caption. Replaced key and make with key, and make.

+

(314) Replaced at work when with at work and as this is a direct quote of Captain Kelmans words in Section 300. Moved the Hunting choice into the first position. Replaced tomorrow. says with tomorrow, says. Added a period to the end of the illustrations caption. Replaced key and make with key, and make. Replaced If you do not want to eat this food, with If you do not want to eat this food, you must eat a Meal or lose 3 ENDURANCE points and in harmony with the Collectors Edition. Replaced The food smells most appetizing. You have not eaten today and now you must eat a Meal or lose 3 ENDURANCE points. with You have not eaten today and the food smells most appetizing. in harmony with the Collectors Edition.

(315) Moved the Mind Over Matter choice into the first position. Replaced maps and with maps, and.

(321) Replaced Kai lord with Kai Lord.

(323) Replaced to start to with and start to.

(326) Added a period to the end of the illustrations caption.

-

(328) Replaced If you possess a Crystal Star Pendant, turn to 113 with If you have ever been given a Crystal Star Pendant, turn immediately to 113 based in part on the Mongoose Publishing edition. This makes it clear that the reader should take this path in preference to the Tracking path leading to Section 204.

+

(328) Replaced If you possess a Crystal Star Pendant, turn to 113 with If you have ever been given a Crystal Star Pendant, turn immediately to 113 based in part on the Collectors Edition. This makes it clear that the reader should take this path in preference to the Tracking path leading to Section 204.

(331) Replaced Dagger and with Dagger, and. Replaced these Items with these items.

(332) Added This creature is immune to Mindblast. to the end of the final paragraph. Replaced forest, and with forest and.

(333) Replaced blood-stained with bloodstained.