X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F02smr.xml;h=258e3b476a3ead13da4e350b7e58cb1d5973795e;hp=37055d1add8b9ca762d69ad54908fe0a012679fb;hb=83b58c90d64590124e07d6445ade5a4adf9a39fc;hpb=e90ba04ef695ca8cd0eac4b2ee94037c05001fa0 diff --git a/en/xml/02smr.xml b/en/xml/02smr.xml index 37055d1..258e3b4 100644 --- a/en/xml/02smr.xml +++ b/en/xml/02smr.xml @@ -274,8 +274,14 @@ + + +

If you have already completed the previous Freeway Warrior adventure in Highway Holocaust, it is unclear whether you may replenish your supplies before starting this adventure or whether you can only carry over the supplies you carried at the end of the previous adventure. It seems reasonable that you would be able to restock your supplies while in Big Spring before setting off for El Paso.

+
+
+ -

Apart from your clothing, a number of useful items form your basic equipment. This comprises a Backpack and a belt on which hang your Ammo Pouch, Medi-kit, Water Canteen, and Hunting Knife. In addition to these items, you possess a Map of Western Texas, which you carry tucked inside your leather jacket.

+

Apart from your clothing, a number of useful items form your basic equipment. This comprises a Backpack and a belt on which hang your Ammo Pouch, Medi-kit, Water Canteen, and Hunting Knife. In addition to these items, you possess a Map of Western Texas, which you carry tucked inside your leather jacket.

Backpack @@ -590,7 +596,7 @@ 12 -

For three long, hot, tedious hours you sit watching the two clansmen through your binoculars (during which time you must take a Drink or lose 3 ENDURANCE points). You see them finish their meal and then attend to the repair of one of their motorcycle engines. You are beginning to fear that they have no intention of ever leaving the bridge, when another biker appears atop a ridge of high ground on the far side of the river. He approaches them and stops briefly to talk. Then the two clansmen mount their machines and follow him back across the bridge, accelerating away to the south.

+

For three long, hot, tedious hours you sit watching the two clansmen (during which time you must take a Drink or lose 3 ENDURANCE points). You see them finish their meal and then attend to the repair of one of their motorcycle engines. You are beginning to fear that they have no intention of ever leaving the bridge, when another biker appears atop a ridge of high ground on the far side of the river. He approaches them and stops briefly to talk. Then the two clansmen mount their machines and follow him back across the bridge, accelerating away to the south.

Once you are sure that it is safe to continue, you start your engine and drive towards the bridge. As you approach the entrance you see the remains of the clansmens campfire, its ashes still smouldering.

If you wish to stop and search the area around the campfire, turn to 111. If you decide to cross the bridge and press on towards San Angelo, turn to 213. @@ -678,7 +684,7 @@

Your gunfire catches the fleeing clansman in the neck and lifts him clean out of the saddle. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) In your rear-view mirror you see him bounce off the highway, roll over, and then disappear from view amongst a tangle of dead sagebrush at the side of the road. His bike continues in a straight line for almost a minute until, with a loud crash, it finally flips end-over-end and bursts into flames.

-

Less than a mile along the highway you happen upon a deserted stretch of Freeway 87, running directly across your path. You join it, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms your suspicions: you are approaching the outskirts of Sterling City.

+

Less than a mile along the highway you happen upon a deserted stretch of Highway 87, running directly across your path. You join it, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms your suspicions: you are approaching the outskirts of Sterling City.

Turn to 100.
@@ -868,7 +874,7 @@

You stamp on the brake pedal and spin the wheel to the right, causing your car to twist about and slide sideways along the highway. The sudden shriek of your tyres and the sight of your roadster hurtling towards him broadside on makes the clansman panic. He empties his magazine yet not one of the armour-piercing loads hits your roadster. Horrified, he fumbles to reload his weapon, but before he can do so, he is hit by the rear of your car and sent tumbling over the side of the bridge.

-

His confederate has managed to start his bike and is racing across to the other side. You slam the gear shift into low and give chase, determined to prevent him from warning Mad Dog Michigan that you are coming to pay him a visit. Beyond the bridge you chase the biker up a steep incline to the top of a ridge and, as you crest the top, you see him gunning his machine towards Freeway 87, less than half a mile away.

+

His confederate has managed to start his bike and is racing across to the other side. You slam the gear shift into low and give chase, determined to prevent him from warning Mad Dog Michigan that you are coming to pay him a visit. Beyond the bridge you chase the biker up a steep incline to the top of a ridge and, as you crest the top, you see him gunning his machine towards Highway 87, less than half a mile away.

If you wish to draw a missile weapon and fire at the biker while you are pursuing him, turn to 327. If you decide to try to ram him off the road, turn to 199.
@@ -878,11 +884,11 @@ 33 -

Quickly you stop the car and peer through your binoculars at the little town of Christoval.

+

Quickly you stop the car and peer at the little town of Christoval.

Can ysee whats kickin up that dust? asks Kate.

Looks like a pack of wild coyote fighting among themselves, you reply, as you focus on the action taking place at the centre of the town.

Hey, Cal, she replies, tugging at your sleeve, that aint the dust Im talkin about.

-

Lowering your lenses, you turn to see her pointing back along the highway at another dust cloud, which is fast approaching. You do not need binoculars to be able to see that it is being kicked up by a pack of bikers, who have come racing out of San Angelo.

+

Lowering your magnifying device, you turn to see her pointing back along the highway at another dust cloud, which is fast approaching. You do not need a magnifying device to be able to see that it is being kicked up by a pack of bikers, who have come racing out of San Angelo.

I think its time we were movin on, says Kate, uneasily.

I think youre right, you reply, as hurriedly you reach for the ignition switch.

Turn to 310. @@ -1098,7 +1104,7 @@ 50 -

Sergeant Haskell is only too willing to speak to his command unit at El Paso. He gives his call sign Palmito Four Zeroand as soon as it is confirmed as valid, the El Paso garrison relays news of what is happening in their area. Parts of the city and the military reserve are under siege from HAVOC-led Mexican clansmen. They warn that Fabens is a Mexican base, and that they have barricaded the east freeway approach to that town. In closing, they tell you to contact them again if you make it through Fabens. They do not sound very optimistic.

+

Sergeant Haskell is only too willing to speak to his command unit at El Paso. He gives his call signPalmito Four Zeroand as soon as it is confirmed as valid, the El Paso garrison relays news of what is happening in their area. Parts of the city and the military reserve are under siege from HAVOC-led Mexican clansmen. They warn that Fabens is a Mexican base, and that they have barricaded the east freeway approach to that town. In closing, they tell you to contact them again if you make it through Fabens. They do not sound very optimistic.

Turn to 80.
@@ -1484,7 +1490,7 @@ 82 -

You press your lenses to your eyes and focus on the distant ridge. Two men are climbing towards the crest of Black Peak, and although you cannot identify them, you can see that they are carrying rifles. They reach the crest, pause briefly to stare at the freeway, and then continue across to the far side and disappear from sight.

+

You focus your sight on the distant ridge. Two men are climbing towards the crest of Black Peak, and although you cannot identify them, you can see that they are carrying rifles. They reach the crest, pause briefly to stare at the freeway, and then continue across to the far side and disappear from sight.

You return to your roadster and keep a watchful eye on the ridge as you wait for the convoy to close up the gap. Then, when the vehicles are once again visible in your driving mirror, you continue along the freeway. Anxiously you expect an ambush to take place at any time, but, in spite of your fears, an attack does not materialize.

At length you see the stores and houses of Van Horn appear on the road ahead. The town looks deserted but you decide to take no chances. You bring the convoy to a halt within a mile of the town limits and, accompanied by Sergeant Haskell, you leave your roadster and enter on foot to check that it is safe for the convoy to pass through.

The tumbledown buildings are deathly quiet as you walk along the main street of Van Horn, and you notice nothing out of the ordinary until you reach a bar near the centre of the town. A motorcycle is parked beside the entrance, its fuel tank emblazoned with the ace-of-spades emblem of the Mavericks clan. You decide to search the bar and, if possible, try to capture and question the bikes owner. Haskell suggests that it would be a good idea if one of you were to enter by the rear door and you nod in agreement.

@@ -1674,7 +1680,7 @@

The biker laughs as he opens fire. Vivid yellow muzzle flashes and a stream of empty cartridge cases pour from the side of his assault rifle. Then the bullets strike home, punching a line of frosted holes through the toughened windshield. Fragments of flying glass graze your face {lose 2 ENDURANCE points) but miraculously the bullets fail to find you. He empties his entire magazine into the front of your roadster yet still it comes screaming towards him. Horrified, he fumbles to reload his weapon, but before he can do so, he is hit by your front fender and sent spinning over the side of the bridge.

-

Meanwhile, his confederate has managed to start his bike and is now racing across to the other side. You wrench the gear shift into low and give chase, determined to prevent him from warning Mad Dog Michigan that you are coming to pay the Lions an unexpected visit. Beyond the bridge, you chase the biker up a steep incline to the top of a ridge. As you crest the top, you see him gunning his machine towards Freeway 87, less than half a mile away.

+

Meanwhile, his confederate has managed to start his bike and is now racing across to the other side. You wrench the gear shift into low and give chase, determined to prevent him from warning Mad Dog Michigan that you are coming to pay the Lions an unexpected visit. Beyond the bridge, you chase the biker up a steep incline to the top of a ridge. As you crest the top, you see him gunning his machine towards Highway 87, less than half a mile away.

If you wish to draw a missile weapon and fire at the biker while you are pursuing him, turn to 327. If you wish to try to ram him off the road, turn to 199.
@@ -1841,7 +1847,7 @@

The scorched bones of a coyote lie scattered around the ashes of the campfire, the remnants of the meal that you watched the two clansmen share. Where their motorcycles were parked you discover a Leather Face Mask. If you decide to keep this item, remember to adjust your Action Chart accordingly.

-

Satisfied that nothing of importance has been missed, you return to your roadster and begin the next stage of your journey to San Angelo. Less than a mile beyond the bridge you see a deserted stretch of Freeway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms your suspicions: you are approaching Sterling City.

+

Satisfied that nothing of importance has been missed, you return to your roadster and begin the next stage of your journey to San Angelo. Less than a mile beyond the bridge you see a deserted stretch of Highway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms your suspicions: you are approaching Sterling City.

Turn to 100.
@@ -2141,8 +2147,8 @@

It takes you an hour to dismantle, clean, and replace the fuel filter, during which time you must take two Drinks or lose 3 ENDURANCE points per drink missed due to dehydration.

The fault rectified, the engine starts sweetly the first time you touch the ignition. You accelerate away but within a few minutes you see something in the distance that makes you slow to a snails pace.

It is a girder bridge that carries the highway across the North Concho River. The bridge is intact and passable, but you are worried by the sight of a lazy plume of wood smoke rising from a spot near its approach ramp.

- If you possess Binoculars, turn to 296. - If you do not possess this item, turn to 224. + If you possess Binoculars or a Telescope, turn to 296. + If you do not possess either of these items, turn to 224.
@@ -2217,7 +2223,7 @@
  • HE Grenade
  • Enough pain killers for one Medi-kit unit
  • -

    There remains no trace of the bikers or their machines when eventually you complete the grisly task of burial. Wearily you return to your roadster and begin the next stage of your journey to San Angelo. Less than a mile beyond the bridge you see a deserted stretch of Freeway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms that you are approaching Sterling City.

    +

    There remains no trace of the bikers or their machines when eventually you complete the grisly task of burial. Wearily you return to your roadster and begin the next stage of your journey to San Angelo. Less than a mile beyond the bridge you see a deserted stretch of Highway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms that you are approaching Sterling City.

    Turn to 100.
    @@ -2278,7 +2284,7 @@

    Kate succeeds in giving enough covering fire to keep the clansmen pinned down, while you retrieve the spare tyre, jack, and wheel brace from the trunk of the car. But in doing so she empties her gun, and she has no spare ammunition with which to reload.

    If you possess at least six rounds of 9mm ammunition and wish to give them to Kate so that she can reload her pistol, turn to 78. - If you possess less than six rounds of 9mm ammunition and wish to give them to Kate, turn to 229. + If you possess less than six rounds of 9mm ammunition and wish to give all of them to Kate, turn to 229. If you possess no 9mm rounds whatsoever, or if you do not wish to give any that you have to Kate, turn to 301.
    @@ -2309,7 +2315,7 @@
  • Leather Face Mask
  • Rope
  • -

    There remains no trace of the bikers or their machines when eventually you complete the grisly task of burial. Then wearily you return to your roadster and begin the next stage of your journey to San Angelo. Less than a mile beyond the bridge you see a deserted stretch of Freeway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms that you are approaching Sterling City.

    +

    There remains no trace of the bikers or their machines when eventually you complete the grisly task of burial. Then wearily you return to your roadster and begin the next stage of your journey to San Angelo. Less than a mile beyond the bridge you see a deserted stretch of Highway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms that you are approaching Sterling City.

    Turn to 100.
    @@ -2560,7 +2566,7 @@ 167 -

    For seventeen miles you follow the 137 south. The surface of the highway is so poor that were it not for the line of shattered telegraph poles that run parallel to the road, you would find it impossible to tell the difference between the highway and the open ground. It takes you an hour to reach a junction where the remains of another highway, the 158, cuts east/west across your path. Its condition is marginally better and, for the first time since you left Stanton, you are able to increase your speed to thirty miles per hour as you head east towards Sterling City. From there you will make your way along Freeway 87 to San Angelo.

    +

    For seventeen miles you follow the 137 south. The surface of the highway is so poor that were it not for the line of shattered telegraph poles that run parallel to the road, you would find it impossible to tell the difference between the highway and the open ground. It takes you an hour to reach a junction where the remains of another highway, the 158, cuts east/west across your path. Its condition is marginally better and, for the first time since you left Stanton, you are able to increase your speed to thirty miles per hour as you head east towards Sterling City. From there you will make your way along Highway 87 to San Angelo.

    It is nearly noon when you see a ramshackle town appear out of the heat haze that dances on the road ahead. Now the temperature is well above 100 degrees Fahrenheit, and, as you drive along its deserted main street, you think about stopping to rest for a while in the shade.

    If you decide to stop at this town, turn to 85. If you choose not to stop but to continue driving to Sterling City, turn to 290. @@ -2572,7 +2578,7 @@

    When you emerge from the caverns you are astounded to see that the Angelinos have been completely overwhelmed by this colony of cave dwellers. The few clansmen to have survived the ambush have been trussed up like turkeys and are being guarded by a circle of spear-wielding women. The rest of the colony is so busy stripping and searching the bodies of those they have killed that they fail to notice you and Kate, as you leave the entrance quietly and make your way back to the roadster. You admire their bravery but there is something about these people, something about their appearance and their silence, that unsettles you.

    -

    You inspect the damage to the truck. Your fears are confirmed: you no longer have sufficient fuel to reach Kent. You siphon the tanks of the clansmens bikes, and save what you can from the bottom of the two perforated fuel canisters, but you estimate that in total you have only enough to take you 120 miles.

    +

    You inspect the damage to the trunk. Your fears are confirmed: you no longer have sufficient fuel to reach Kent. You siphon the tanks of the clansmens bikes, and save what you can from the bottom of the two perforated fuel canisters, but you estimate that in total you have only enough to take you 120 miles.

    As you are leaving, you notice that the cave people are preparing a funeral pyre for those who were killed in the fighting. It strikes you as a very sensible and civilized way to dispose of the dead, and makes you think that perhaps your suspicions about these people were groundless after all. Your illusions about the cave people are soon shattered, however, when Kate points out that they are not burning the dead at all: they are cooking them.

    Turn to 56.
    @@ -2585,7 +2591,7 @@

    You slow your roadster to a halt and, with your hand held to your forehead to shield your eyes from the glare of the evening sun, you try to discern the source of the dust cloud.

    Its no good, you say in frustration. I cant tell whats going down in that town.

    Me neither, says Kate, but Ive got a pretty good idea whats going on back there.

    -

    She points back along the highway at another dust cloud, which is fast approaching. You do not need binoculars to be able to tell that the dust is being stirred up by a pack of bikers that have come racing out of San Angelo.

    +

    She points back along the highway at another dust cloud, which is fast approaching. You do not need a magnifying device to be able to tell that the dust is being stirred up by a pack of bikers that have come racing out of San Angelo.

    I think its time we were movin on, says Kate, uneasily.

    I think youre right, you reply, as, hurriedly, you reach for the ignition switch. Lets detour around this town and follow the river. We can pick up the highway again at Eldorado.

    OK, she replies, but step on it Cal. Those bikes are movin real fast.

    @@ -2733,7 +2739,7 @@ 182 -

    You pull on the steering wheel and swerve heavily to the left in order to avoid the missile, but you cannot prevent it from hitting your car. The armoured tip penetrates the engine compartment, entering from below the wheel arch and exploding in the middle of the fuel injection system. In a split second, your roadster is transformed into a ball of flame: death is instantaneous.

    +

    You pull on the steering wheel and swerve heavily to the left in order to avoid the missile, but you cannot prevent it from hitting your car. The armoured tip penetrates the engine compartment, entering from below the wheel arch and exploding in the middle of the fuel injection system. In a split second, your roadster is transformed into a ball of flame; death is instantaneous.

    Tragically, your journey and your life end here at the foot of Slaughter Mountain.
    @@ -2798,7 +2804,7 @@
  • Machine Pistol (containing twelve rounds of 9mm ammunition)
  • Enough pain killers for one Medi-kit unit
  • -

    Wearily you return to your roadster and begin the next stage of your journey to San Angelo. Less than a mile beyond the bridge you see a deserted stretch of Freeway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms that you are approaching Sterling City.

    +

    Wearily you return to your roadster and begin the next stage of your journey to San Angelo. Less than a mile beyond the bridge you see a deserted stretch of Highway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms that you are approaching Sterling City.

    Turn to 100.
    @@ -2931,7 +2937,7 @@ 199 -

    Nervously the clansman glances over his shoulder as you close in for the kill. His red-rimmed eyes stare fearfully from his dusty face as he struggles to coax more power from his failing machine. Then, in desperation, he veers off the highway and takes to the open ground. You are determined not to let the clansman escape, and so you pull the steering wheel hard over to the left and pursue him as he guns his bike cross-country towards Freeway 87.

    +

    Nervously the clansman glances over his shoulder as you close in for the kill. His red-rimmed eyes stare fearfully from his dusty face as he struggles to coax more power from his failing machine. Then, in desperation, he veers off the highway and takes to the open ground. You are determined not to let the clansman escape, and so you pull the steering wheel hard over to the left and pursue him as he guns his bike cross-country towards Highway 87.

    An empty concrete drainage ditch runs parallel to the freeway, wide enough to deter the biker from attempting to ride straight across it. He veers away, and you chase him along its edge for nearly half a mile before finally he plucks up enough courage to try to get across. Ahead, a derelict pump house appears, straddling the ditch, its angular roof offering itself as a ramp that could be used to launch a jump onto the freeway. The clansman takes one last look at you over his shoulder and then, with a scream of fearful exhilaration, he winds back the throttle and points his bike at the pump house roof.

    If you wish to attempt to follow the clansman across the ditch, turn to 192. If you decide to steer your roadster away from the pump house, turn to 51. @@ -3051,7 +3057,7 @@ 208 -

    With your pulse racing, you raise the binoculars to your eyes and focus on the approaching bikers. They ride machines bedecked with a strange symbol: a priest or some other holy man, dressed in flowing white robes, with a halo above his head. It looks a curiously pious symbol for a clan to adopt, until you remember that before The Day, the name of the professional football team based in New Orleans was the Saints. Suddenly you realize that this pack of riders, some 400500 strong, are the New Orleans clan that Mad Dog Michigan sent for. It would be disastrous for the convoy to run head-on into a group of this size, and you hurry back to the colony as quickly as you can to break the bad news.

    +

    With your pulse racing, you focus on the approaching bikers. They ride machines bedecked with a strange symbol: a priest or some other holy man, dressed in flowing white robes, with a halo above his head. It looks a curiously pious symbol for a clan to adopt, until you remember that before The Day, the name of the professional football team based in New Orleans was the Saints. Suddenly you realize that this pack of riders, some 400500 strong, are the New Orleans clan that Mad Dog Michigan sent for. It would be disastrous for the convoy to run head-on into a group of this size, and you hurry back to the colony as quickly as you can to break the bad news.

    With the New Orleans clan approaching from the north, a large Mexican clan crossing the border to the south, and the threat of a Maverick ambush to the west, the prospects of reaching El Paso unscathed now look decidedly unpromising. With no time to discuss the situation at length, the convoy reverts to the original plan: to stay on Interstate 10 and approach El Paso from the west. It is the shortest, most direct route, even though there is a very real chance of falling prey to a Maverick ambush.

    Turn to 250.
    @@ -3096,8 +3102,8 @@

    Expectantly you keep an eye on your rear-view mirror as you power your roadster along the rock-strewn asphalt of Highway 277. You are convinced that the Angelinos will soon be on your tail, yet you have covered fifteen miles and still there is nothing to indicate that you are being pursued. You are beginning to relax when Kate points to a small town in the distance. It is built around a bridge that crosses a stream of shallow black water that was once known as the South Concho River. Near the middle of this town, on the highway approach to the bridge, is a rising cloud of dust.

    - If you possess Binoculars, turn to 33. - If you do not possess this item, turn to 169. + If you possess Binoculars or a Telescope, turn to 33. + If you do not possess either of these items, turn to 169.
    @@ -3125,7 +3131,7 @@ 213 -

    Once across the North Concho River you begin your journey to San Angelo in earnest. Less than a mile beyond the bridge you reach a deserted stretch of Freeway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms your suspicions: you are approaching Sterling City.

    +

    Once across the North Concho River you begin your journey to San Angelo in earnest. Less than a mile beyond the bridge you reach a deserted stretch of Highway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms your suspicions: you are approaching Sterling City.

    Turn to 100.
    @@ -3339,6 +3345,7 @@

    While you do your best to staunch the bleeding, Haskell continues to question the Maverick. Finally, on the brink of death, the clansman changes his mind and begins to speak. He says that he is a Maverick outrider, a scout, one of a large group sent here to ambush the Big Spring colony. While drunk, he fell off his bike and broke his leg. Unable to ride, his fellow scouts left him here with the promise that he would be collected when they returned. His group are fighting a Mexican clan near Sierra Blanca. He says that the Mexicans are trying to steal their supplies.

    Haskell asks him about Mad Dog Michigan, but he refuses to answer. A trickle of blood escapes from his lips and, with his dying breath, he says: Mad Dogll make sure you never get through

    +

    (Remember to deduct a Medi-kit unit from your Action Chart.)

    Turn to 147.
    @@ -3363,8 +3370,14 @@
    233 + + +

    It is possible that you may not be carrying a missile weapon at this point. This is a game-design issue that cannot be easily rectified.

    +
    +
    + -

    As your hand reaches out to push open one of the doors you hear a faint sound, like a human cough, coming from the kitchen beyond. Instantly you freeze in your tracks and reach automatically for a missile weapon. As you ease off the safety catch, you contemplate your next move.

    +

    As your hand reaches out to push open one of the doors you hear a faint sound, like a human cough, coming from the kitchen beyond. Instantly you freeze in your tracks and reach automatically for a missile weapon. As you ease off the safety catch, you contemplate your next move.

    If you decide to kick open the door and rush into the kitchen, turn to 35. If you decide instead to shout, Come outta there with your hands up!, turn to 113.
    @@ -3594,7 +3607,7 @@ 251 -

    As you fight to regain control of your roadster, you glimpse in your rear-view mirror your rifle hitting the road and disintegrating on impact (erase this gun from your Weapons List). The biker throws back his head and laughs as he veers off the highway and takes to the open ground. Angered by the loss of your weapon, but still determined not to let the clansman escape, you pull the steering wheel hard over to the left and pursue him as he guns his bike cross-country towards Freeway 87.

    +

    As you fight to regain control of your roadster, you glimpse in your rear-view mirror your rifle hitting the road and disintegrating on impact (erase this gun from your Weapons List). The biker throws back his head and laughs as he veers off the highway and takes to the open ground. Angered by the loss of your weapon, but still determined not to let the clansman escape, you pull the steering wheel hard over to the left and pursue him as he guns his bike cross-country towards Highway 87.

    An empty concrete drainage ditch runs parallel to the freeway, wide enough to deter the biker from attempting to ride straight across. At the last minute, he veers away and you chase him along its edge for nearly half a mile before finally he plucks up enough courage to try to get across. Ahead, a derelict pump house appears, straddling the ditch, its angular roof offering itself as a ramp that could be used to launch a jump onto the freeway. The clansman takes one last look at you over his shoulder and then, with a scream of fearful exhilaration, he winds back the throttle and points his bike at the pump house roof.

    If you wish to attempt to follow the clansman across the ditch, turn to 192. If you decide to steer your roadster away from the pump house, turn to 51. @@ -3789,7 +3802,7 @@
  • HE Grenade
  • Enough pain killers for one Medi-kit unit
  • -

    There remains no trace of the bikers or their machines when eventually you complete your grisly task of burial. Wearily you return to your roadster and begin the next stage of your journey to San Angelo. Less than a mile beyond the bridge you see a deserted stretch of Freeway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms that you are approaching Sterling City.

    +

    There remains no trace of the bikers or their machines when eventually you complete your grisly task of burial. Wearily you return to your roadster and begin the next stage of your journey to San Angelo. Less than a mile beyond the bridge you see a deserted stretch of Highway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms that you are approaching Sterling City.

    Turn to 100.
    @@ -3809,7 +3822,7 @@ 268 -

    Drawing on your reserves of nervous energy, you race up the last few steps and lash out at the door with the sole of your boot. The door flies wide open and slams against the wall, sending the red-headed clansman who was about to investigate the noise, sprawling flat on his back.

    +

    Drawing on your reserves of nervous energy, you race up the last few steps and lash out at the door with the sole of your boot. The door flies wide open and slams against the wall, sending the red-headed clansman who was about to investigate the noise sprawling flat on his back.

    Inside the observation room you see two menone dressed in a flamboyant mix of bright colours and the other attired in sombre blackseated at a table with a map of the United States spread before them. A muscular clansman, his chest criss-crossed with cartridge belts, stands behind the man in black and beyond him, huddled in the corner of the room, is Kate. Clearly she has suffered at the hands of Mad Dog Michigan and the sight of her bruised face and her pained, despairing expression stirs you to a fit of rage.

    @@ -3883,8 +3896,8 @@

    You have reached the place where the highway passes through the Finlay Mountains, and from this high point you have a commanding view over the valley and salt lakes beyond. You stop to survey the scene and, to your horror, you see a huge group of clansmen riding across the valley, heading towards Van Horn.

    - If you possess Binoculars, turn to 208. - If you do not possess this item, turn to 41. + If you possess Binoculars or a Telescope, turn to 208. + If you do not possess either of these items, turn to 41.
    @@ -3956,7 +3969,7 @@ 281 -

    You decide to leave Fort Stockton at dawn the following morning, but the weather deteriorates, putting a swift end to your plans. All day and all night the town is hit by lightning storms and tornadoes, forcing you to remain in the basement of the motel. It is not until the morning of the sixth day of your mission that the tornadoes blow themselves out and you are able to leave the town in safety.

    +

    You decide to leave Fort Stockton at dawn the following morning, but the weather deteriorates, putting a swift end to your plans. For two days and nights the town is hit by lightning storms and tornadoes, forcing you to remain in the basement of the motel. It is not until the morning of the seventh day of your mission (one day before your planned rendezvous with the convoy) that the tornadoes blow themselves out and you are able to leave the town in safety.

    With Kate beside you, and the three marines clinging to the hood and trunk of your roadster, you crawl the twenty-three miles from Fort Stockton to the Balmorhea rest stop that Haskell found on your map. It is located at the entrance to a pass through the Barrilla Mountains and at first glance it appears to have suffered extensive damage in the recent storms. You bring the roadster to a halt with your fuel tank virtually empty, and it is with great trepidation that you and Sergeant Haskell go to inspect the fuel storage tanks while Kate and the others watch the road.

    Of the eight underground fuel tanks located beneath the gas station area, only one looks promising. Of the others, six are empty and one is contaminated with diesel oil. A coded security valve locks the access pipe to the tank and, after a brief examination, you realize that the code must be cracked if you are to get at the contents. Any attempt to break off or cut through the valve would be sure to cause a spark that would blow the tank, and whoever was tampering with it, sky high.

    You are studying the valve when you hear Marine Gunter shout a warning: Clansmen on the freeway!

    @@ -4110,7 +4123,7 @@ 294 -

    You tell Uncle Jonas and the others to watch for your flare. You will fire it as soon as a breach has been made in the barricade. When they see it, they are to start their engines, drive through the barricade in break-out formation and stop for nothing until they reach El Paso.

    +

    You tell Uncle Jonas and the others to watch for your flare. You will fire it as soon as a breach has been made in the barricade. When they see it, they are to start their engines, drive through the barricade in break-out formation, and stop for nothing until they reach El Paso.

    Turn to 345.
    @@ -4130,7 +4143,7 @@ 296 -

    You pull over to the side of the road and focus your lenses on the distant bridge. Two clansmen, both stripped to the waist, are roasting something on a spit that is suspended over a small campfire. Their motorcycles are parked beside them, nose-to-tail across the road, so that they obstruct the entrance to the bridge. The two men appear to be occupied with the cooking of their meal and are, for now, unaware of your presence.

    +

    You pull over to the side of the road and focus on the distant bridge. Two clansmen, both stripped to the waist, are roasting something on a spit that is suspended over a small campfire. Their motorcycles are parked beside them, nose-to-tail across the road, so that they obstruct the entrance to the bridge. The two men appear to be occupied with the cooking of their meal and are, for now, unaware of your presence.

    If you wish to launch a surprise attack on these two clansmen, turn to 175. If you prefer to stay where you are and wait for them to leave the bridge, turn to 12.
    @@ -4212,7 +4225,7 @@ 303 -

    You complete your detour of Sterling city without incident and rejoin Freeway 87 a few miles south of the town. The hour you spent driving across the dusty plain has made you very thirsty, and you must now take a Drink or lose 3 ENDURANCE points.

    +

    You complete your detour of Sterling city without incident and rejoin Highway 87 a few miles south of the town. The hour you spent driving across the dusty plain has made you very thirsty, and you must now take a Drink or lose 3 ENDURANCE points.

    The freeway follows a wide, rock-strewn gully that was once the North Concho River. You are staring at this dead watercourse, trying to imagine what the river must have looked like before The Day, when a road sign flashes past. You stop the car and turn back to read it. It says:

    BROOME2 MILES If you possess a CB Radio, turn to 220. @@ -4225,8 +4238,8 @@

    You bring your car to a halt at the side of the road and approach Black Peak on foot. However, you have not gone very far when the ground becomes too steep to continue without the use of climbing aids. Unless you can find a track you will be forced to abandon your investigation.

    - If you possess Binoculars, turn to 82. - If you do not possess this item, turn to 125. + If you possess Binoculars or a Telescope, turn to 82. + If you do not possess either of these items, turn to 125.
    @@ -4410,7 +4423,7 @@ 318 -

    Your gunfire misses the clansman by a wide mark, causing him to throw back his head and laugh. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Then he veers off the highway and takes to the open ground. You discard your weapon, but you are as determined as ever not to let the clansman escape, so you pull the steering wheel hard over to the left and pursue him as he guns his bike cross-country towards Freeway 87.

    +

    Your gunfire misses the clansman by a wide mark, causing him to throw back his head and laugh. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Then he veers off the highway and takes to the open ground. You set your weapon aside, but you are as determined as ever not to let the clansman escape, so you pull the steering wheel hard over to the left and pursue him as he guns his bike cross-country towards Highway 87.

    An empty concrete drainage ditch runs parallel to the freeway, wide enough to deter the biker from attempting to ride straight across. At the last minute he veers away and you chase him along its edge for nearly half a mile before finally he plucks up enough courage to try to get across. Ahead, a derelict pump house looms, straddling the ditch, its angular roof offering itself as a ramp that could be used to launch a jump onto the freeway. The clansman takes one last look at you over his shoulder and then, with a scream of fearful exhilaration, he winds back the throttle and points his bike at the pump house roof.

    If you wish to attempt to follow the clansman across the ditch, turn to 192. If you decide to steer your roadster away from the pump house, turn to 51. @@ -4715,8 +4728,8 @@

    Repeatedly you pump the gas pedal and, gradually, after a bout of coughing and popping, the engine clears and begins to pick up speed. Confident that the fault has rectified itself, you relax and accelerate away.

    You have driven ten miles when, on the horizon, you see a girder bridge appear. It carries the highway across the North Concho River, and, although it appears to be intact and passable, you are worried by the sight of a lazy plume of wood smoke that is rising close to its approach ramp.

    - If you possess Binoculars, turn to 296. - If you do not possess this item, turn to 224. + If you possess Binoculars or a Telescope, turn to 296. + If you do not possess either of these items, turn to 224.
    @@ -4740,7 +4753,7 @@

    Under cover of the noise and commotion of the race, you approach the observation block. An enclosed corridor leads to a flight of iron stairs where two burly clansmenone an Angelino, the other a Detroit Lionstand on guard with machine pistols at the ready. At the top of the stairs is the door to the block itself. The noise of the crowd and the roar of the motorcycles have helped you so far, but the race is now into its fourteenth lap, and you know that if you are to succeed in freeing Kate you must get past these guards and storm the observation block before the race ends.

    If you possess an HE Grenade and wish to use it, turn to 9. If you possess a Signal Flare and wish to use it, turn to 89. - If you possess a Siren and wish to use it, turn to 163. + If you possess a Siren and a missile weapon and wish to use them, turn to 163. If you possess none of these items, or if you do not wish to use them, turn to 225.
    @@ -5393,11 +5406,11 @@

    (6) Replaced rear, then with rear, and then.

    (8) Replaced gun fire with gunfire. Replaced monumentous with monumental. Replaced spears and with spears, and. Replaced If you do not have one, or have exhausted your ammunition with If you do not have one, have exhausted your ammunition, or do not wish to use it. Replaced weapon, and with weapon and.

    (10) Replaced hesitates, then with hesitates, and then. Added (Remember to deduct a round of 7.62mm ammunition from your Ammo Pouch.) Replaced or choose with or if you choose.

    -

    (12) Replaced camp fire with campfire.

    +

    (12) Replaced camp fire with campfire. Deleted through your binoculars since you might also be using a Telescope (cf. Section 344).

    (13) Replaced bar, then with bar; then.

    (16) Replaced pause, then with pause, and then.

    (18) Replaced gun fire with gunfire. Replaced sulphonamides with sulfonamides. Replaced shudders, then with shudders, and then. Replaced Flick Knife [2] with Flick Knife (2). Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.). Replaced ammunition and his with ammunition, and his.

    -

    (19) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

    +

    (19) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.). Replaced Freeway 87 with Highway 87.

    (20) Replaced Allamore with Allamoore.

    (21) Replaced back-handed with backhanded. Replaced your punch, therefore with your punch; therefore.

    (22) Replaced Backpack item with Backpack Item.

    @@ -5408,8 +5421,8 @@

    (27) Replaced hesitates, then with hesitates, and then. Replaced breach, then with breech, and then. Added (Remember to deduct a round of 9mm ammunition from your Ammo Pouch.). Replaced or choose with or if you choose.

    (28) Replaced despatch with dispatch.

    (30) Replaced bushwack with bushwhack. Replaced ace of spades emblem with ace-of-spades emblem.

    -

    (32) Replaced draw a weapon with draw a missile weapon. Replaced do so he is with do so, he is.

    -

    (33) Replaced sleeve; that with sleeve, that.

    +

    (32) Replaced draw a weapon with draw a missile weapon. Replaced do so he is with do so, he is. Replaced Freeway 87 with Highway 87.

    +

    (33) Replaced sleeve; that with sleeve, that. Replaced peer through your binoculars at with peer at since you might also be using a Telescope (cf. Section 211). Replaced You do not need binoculars with You do not need a magnifying device. Replaced Lowering your lenses with Lowering your magnifying device.

    (35) Added Remember to deduct the relevant number of rounds from your Ammo Pouch..

    (36) Replaced sulphonamides with sulfonamides. Replaced Flick Knife [2] with Flick Knife (2).

    (37) Replaced spindly legged with spindly-legged.

    @@ -5430,7 +5443,7 @@

    (74) Replaced flash, then with flash, and then. Replaced on to with onto.

    (79) Replaced the first thing you see with the first things you see.

    (81) Replaced the pack of clansmen, fifty riders strong, roar with the pack of clansmen, fifty riders strong, roars. Replaced fifty less with fifty fewer.

    -

    (82) Replaced freeway, then with freeway, and then.

    +

    (82) Replaced freeway, then with freeway, and then. Replaced You press your lenses to your eyes and focus on with You focus your sight on since you might also be using a Telescope (cf. Section 304).

    (84) Replaced aim and with aim, and. Replaced rifle, then with rifle, and then.

    (89) Replaced half-way with halfway.

    (90) Replaced re-align and with re-align, and.

    @@ -5438,12 +5451,12 @@

    (94) Replaced H.E. Grenade, and with HE Grenade and. Replaced Flexible Saw, and with Flexible Saw and.

    (95) Added (Remember to deduct a round of 7.62mm ammunition from your Ammo Pouch.).

    (96) Replaced bow string with bowstring.

    -

    (97) Replaced draw a weapon with draw a missile weapon. Replaced do so he is with do so, he is.

    +

    (97) Replaced draw a weapon with draw a missile weapon. Replaced do so he is with do so, he is. Replaced Freeway 87 with Highway 87.

    (101) Replaced Knife [2] with Knife (2). Replaced re-align and with re-align, and.

    (103) Replaced on to with onto. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

    (107) Replaced blood-stained with bloodstained. Added Remember to deduct six rounds of 9mm ammunition from your Ammo Pouch..

    (110) Replaced crack with crack.

    -

    (111) Replaced camp fire with campfire.

    +

    (111) Replaced camp fire with campfire. Replaced Freeway 87 with Highway 87.

    (112) Replaced new-found with newfound.

    (114) Replaced on to with onto.

    (117) Replaced half-way with halfway.

    @@ -5454,13 +5467,13 @@

    (127) Replaced gun fire with gunfire.

    (130) Replaced Plastic tube with Plastic Tube. Replaced Four rounds of 12-gauge Shotgun shells with Four rounds of 12-gauge ammunition.

    (132) Replaced driving, despite with driving despite.

    -

    (133) Replaced Coupe with Coup. Replaced woodsmoke with wood smoke. Replaced clean and with clean, and. Replaced take 2 Drinks or lose 6 ENDURANCE points with take two Drinks or lose 3 ENDURANCE points per drink missed.

    -

    (138) Replaced Dagger [2] with Dagger (2).

    +

    (133) Replaced Coupe with Coup. Replaced woodsmoke with wood smoke. Replaced clean and with clean, and. Replaced take 2 Drinks or lose 6 ENDURANCE points with take two Drinks or lose 3 ENDURANCE points per drink missed. Replaced If you possess Binoculars with If you possess Binoculars or a Telescope. Replaced If you do not possess this item with If you do not possess either of these items.

    +

    (138) Replaced Dagger [2] with Dagger (2). Replaced Freeway 87 with Highway 87.

    (139) Replaced half-way with halfway.

    (142) Replaced hesitates, then with hesitates, and then. Added (Remember to deduct six rounds of 9mm ammunition from your Ammo Pouch.). Replaced or choose with or if you choose.

    (143) Replaced blood-stained with bloodstained. Replaced half-way with halfway.

    -

    (144) Replaced jack and with jack, and. Replaced each occurrence of ammunition, and with ammunition and. Replaced or do with or if you do.

    -

    (146) Replaced breath, then with breath, and then. Replaced Dagger [2] with Dagger (2).

    +

    (144) Replaced jack and with jack, and. Replaced each occurrence of ammunition, and with ammunition and. Replaced or do with or if you do. Replaced give them with give all of them.

    +

    (146) Replaced breath, then with breath, and then. Replaced Dagger [2] with Dagger (2). Replaced Freeway 87 with Highway 87.

    (148) Replaced weapon, and with weapon and.

    (150) Replaced camp fire with campfire.

    (152) Replaced new-found with newfound.

    @@ -5470,9 +5483,9 @@

    (160) Replaced large contingent have with large contingent of them have. Replaced Seems to me with Seems to me.

    (162) Replaced on to with onto. Replaced weapon, and with weapon and. Replaced or do with or if you do.

    (163) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

    -

    (167) Replaced the road you would with the road, you would.

    -

    (168) Replaced syphon with siphon. Replaced colony are with colony is.

    -

    (169) Replaced frustration, I with frustration. I.

    +

    (167) Replaced the road you would with the road, you would. Replaced Freeway 87 with Highway 87.

    +

    (168) Replaced syphon with siphon. Replaced colony are with colony is. Replaced the truck with the trunk.

    +

    (169) Replaced frustration, I with frustration. I. Replaced You do not need binoculars with You do not need a magnifying device.

    (172) Replaced north-west with northwest.

    (175) Replaced camp fire with campfire. Replaced or do with or if you do.

    (176) Replaced mid-burst, then with mid-burst, and then. Replaced forward and with forward, and. Added Remember to deduct the relevant number of rounds from your Ammo Pouch..

    @@ -5480,9 +5493,10 @@

    (178) Replaced machine-gunning with machine gunning. Replaced on to with onto.

    (179) Replaced (minimum equals one; maximum equals four) with (minimum: one round; maximum: four rounds).

    (181) Added (Remember to deduct a round of 12-gauge ammunition from your Ammo Pouch.).

    +

    (182) Replaced flame: death with flame; death.

    (183) Replaced syphoned with siphoned. Replaced Crowbar [2] with Crowbar (2). Replaced Hammer [2] with Hammer (2).

    (184) Replaced disappeared, then with disappeared, and then.

    -

    (187) Replaced Dagger [2] with Dagger (2).

    +

    (187) Replaced Dagger [2] with Dagger (2). Replaced Freeway 87 with Highway 87.

    (190) Replaced at who with at whom. Replaced bang with bang.

    (191) Replaced half-way with halfway.

    (192) Replaced sky, then with sky, and then.

    @@ -5490,14 +5504,16 @@

    (195) Replaced fifty less with fifty fewer.

    (196) Replaced crack with crack.

    (197) Added Remember to deduct the relevant number of rounds from your Ammo Pouch..

    -

    (199) Replaced on to with onto.

    +

    (199) Replaced on to with onto. Replaced Freeway 87 with Highway 87.

    (200) Replaced If you do not possess a missile weapon, or have insufficient ammunition for one round of fire with If you do not possess a missile weapon, have insufficient ammunition for one round of fire, or do not wish to use it.

    (201) Replaced first, then with first, and then.

    (205) Replaced the Day with The Day.

    (207) Replaced Backpack items with Backpack Items. Replaced on to with onto.

    -

    (208) Replaced the Day with The Day.

    +

    (208) Replaced the Day with The Day. Replaced the Saints. with the Saints.. Replaced you raise the binoculars to your eyes and focus on with you focus on since you might also be using a Telescope Section 274).

    (210) Replaced ace of spades emblem with ace-of-spades emblem.

    +

    (211) Replaced If you possess Binoculars with If you possess Binoculars or a Telescope. Replaced If you do not possess this item with If you do not possess either of these items.

    (212) Replaced on to with onto.

    +

    (213) Replaced Freeway 87 with Highway 87.

    (217) Replaced line, and the sheer force of the rushing wind whipping around the end of the rifles barrel, make with lineand the sheer force of the rushing wind whipping around the end of the rifles barrelmake.

    (219) Replaced when the number of Mexican clansmen on guard are at their fewest with when the Mexican clansmen on guard are at their fewest.

    (220) Replaced static, then with static, and then.

    @@ -5507,6 +5523,7 @@

    (226) Replaced syphoning with siphoning.

    (227) Replaced Backpack items with Backpack Items. Replaced on to with onto.

    (230) Replaced south-east with southeast.

    +

    (231) Added (Remember to deduct a Medi-kit unit from your Action Chart.).

    (232) Applied bold style to Foil Blanket. Replaced Fire Axe [3] with Fire Axe (3).

    (236) Replaced bang with bang. Replaced pull the pin and with pull the pin, and.

    (239) Replaced syphon with siphon.

    @@ -5516,21 +5533,22 @@

    (246) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

    (248) Replaced sulphonamides with sulfonamides. Replaced curses, then with curses, and then. Replaced Knife [2] with Knife (2). Replaced Meat Cleaver [3] with Meat Cleaver (3). Replaced Bread Knife [2] with Bread Knife (2).

    (250) Replaced gun fire with gunfire. Replaced Allamore with Allamoore.

    -

    (251) Replaced weapons list with Weapons List. Replaced on to with onto.

    +

    (251) Replaced weapons list with Weapons List. Replaced on to with onto. Replaced Freeway 87 with Highway 87.

    (252) Replaced Apache mountains with Apache Mountains.

    (253) Replaced Backpack items with Backpack Items.

    (258) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

    (262) Replaced newly elected with newly-elected.

    (264) Replaced new-found with newfound. Replaced hesitates, then with hesitates, and then. Replaced on to with onto.

    -

    (266) Replaced Dagger [2] with Dagger (2). Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

    -

    (268) Replaced dispairing with despairing. Replaced quiet, then with quiet, and then. Replaced If you do not possess a missile weapon, or do not have sufficient ammunition to use it with If you do not possess a missile weapon, do not have sufficient ammunition to use it, or do not wish to use it.

    +

    (266) Replaced Dagger [2] with Dagger (2). Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.). Replaced Freeway 87 with Highway 87.

    +

    (268) Replaced dispairing with despairing. Replaced quiet, then with quiet, and then. Replaced If you do not possess a missile weapon, or do not have sufficient ammunition to use it with If you do not possess a missile weapon, do not have sufficient ammunition to use it, or do not wish to use it. Replaced noise, sprawling with noise sprawling.

    (270) Replaced sulphonamide with sulfonamide. Replaced at who with at whom. Replaced bang with bang.

    (271) Added Remember to deduct six rounds of 9mm ammunition from your Ammo Pouch..

    +

    (274) Replaced If you possess Binoculars with If you possess Binoculars or a Telescope. Replaced If you do not possess this item with If you do not possess either of these items.

    (275) Replaced bang with bang. Replaced wheels and then with wheels, and then.

    (276) Replaced perception skill with Perception skill.

    (277) Replaced read weal with red weal.

    (279) Replaced (minimum equals one; maximum equals four) with (minimum: one burst; maximum: four bursts). Replaced breach with breech.

    -

    (281) Replaced For two days and nights the town is hit with All day and all night the town is hit. The convoy breaks out of Big Spring prior to daybreak and that morning Cal drives south to San Angelo, arriving at dusk. He spends the night in the basement of the Sears Megamarket. On day two, Cal rescues Kate and escapes from San Angelo. They spend that night in Eldorado [or fall asleep while driving through the night and crash]. The next day [day three], Cal and Kate drive to Bakersfield. They spend that night in the library there. On day four, they reach Fort Stockton and meet the WDL soldiers. At the beginning of Section 281, it mentions that the weather deteriorates at dawn the following morning which would be day five. So, two days and two nights of bad weather would mean that the heroes cannot leave until the morning of day seven. If it is day seven, however, that throws off the arrival at Kent which happens on day six, i.e. the day prior to the scheduled rendezvous with the convoy on day seven. It also throws off the statement in Section 350 that the adventure lasted one week. Therefore, amending the bad weather to one day and night rather than day six to day seven seems to be the best fix.

    +

    (281) Replaced sixth day of your mission with seventh day of your mission (one day before your planned rendezvous with the convoy). The convoy breaks out of Big Spring prior to daybreak and that morning Cal drives south to San Angelo, arriving at dusk. He spends the night in the basement of the Sears Megamarket. On day two, Cal rescues Kate and escapes from San Angelo. They spend that night in Eldorado (or fall asleep while driving through the night and crash). The next day (day three), Cal and Kate drive to Bakersfield. They spend that night in the library there. On day four, they reach Fort Stockton and meet the WDL soldiers. At the beginning of Section 281, it mentions that the weather deteriorates at dawn the following morning which would be day five. So, two days and two nights of bad weather would mean that the heroes cannot leave until the morning of day seven. Therefore, amending the description of the timeline in this way seems to be the best fix.

    (282) Replaced If you do not possess a missile weapon, or lack sufficient ammunition to use it with If you do not possess a missile weapon, lack sufficient ammunition to use it, or do not wish to use it. Replaced weapon, and with weapon and.

    (283) Replaced on to with onto.

    (286) Replaced hand, causes with hand causes.

    @@ -5539,12 +5557,14 @@

    (290) Replaced Sterling county line with Sterling County line.

    (292) Replaced gun fire with gunfire. Added Remember to deduct the relevant number of rounds from your Ammo Pouch.).

    (293) Replaced sky, then with sky, and then. Replaced Freeway 2010 with Interstate 20 for accuracy and consistency with later books.

    +

    (294) Replaced formation and with formation, and.

    (295) Replaced Half-way with Halfway.

    -

    (296) Replaced camp fire with campfire.

    +

    (296) Replaced camp fire with campfire. Replaced focus your lenses on with focus on since you might also be using a Telescope (cf. Section 344).

    (297) Replaced focus, then with focus, and then.

    (299) Replaced someobody with somebody.

    (301) Replaced Rifle, and with Rifle and.

    -

    (303) Replaced the Day with The Day.

    +

    (303) Replaced the Day with The Day. Replaced Freeway 87 with Highway 87.

    +

    (304) Replaced If you possess Binoculars with If you possess Binoculars or a Telescope. Replaced If you do not possess this item with If you do not possess either of these items.

    (305) Replaced pass, and with pass and.

    (308) Replaced retreat, then with retreat, and then. Replaced Knife [2] with Knife (2). Replaced a choice from with a choice of since there is no reason why Cal may take only one item from the list.

    (309) Replaced the pack of clansmen, fifty riders strong, roar with the pack of clansmen, fifty riders strong, roars. Replaced fifty less with fifty fewer.

    @@ -5554,7 +5574,7 @@

    (315) Replaced section references. The original text directed the reader to sections 161 and 207; however, those references are the result of being apprehended by a single clansman in section 115.

    (316) Replaced deep breath and with deep breath, and.

    (317) Replaced half-way with halfway. Replaced on to with onto.

    -

    (318) Replaced on to with onto. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

    +

    (318) Replaced discard your weapon with set your weapon aside to avoid ambiguity. Replaced on to with onto. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.). Replaced Freeway 87 with Highway 87.

    (319) Replaced or choose with or if you choose. Replaced hesitates, then with hesitates, and then. Replaced breach with breech. Added (Remember to deduct a round of 12-gauge ammunition from your Ammo Pouch.).

    (320) Replaced sulphonamide with sulfonamide. Replaced the 1 point with the 3 points (cf. the Medi-kit section of the rules).

    (321) Replaced the Day with The Day.

    @@ -5570,9 +5590,9 @@

    (340) Replaced door, then with door, and then. Replaced barge it with barge into it. Replaced crack with crack.

    (342) Replaced south-east with southeast.

    (343) Replaced click with click. Replaced each occurrence of weapon, and with weapon and.

    -

    (344) Replaced woodsmoke with wood smoke.

    +

    (344) Replaced woodsmoke with wood smoke. Replaced If you possess Binoculars with If you possess Binoculars or a Telescope. Replaced If you do not possess this item with If you do not possess either of these items.

    (345) Replaced this weapon with this Backpack Item.

    -

    (346) Replaced H.E. Grenade, and with HE Grenade and. Replaced checkered with chequered. Replaced these items with these items, or if you do not wish to use them. Replaced Signal Flare, and with Signal Flare and. Replaced Siren, and with Siren and.

    +

    (346) Replaced H.E. Grenade, and with HE Grenade and. Replaced checkered with chequered. Replaced these items with these items, or if you do not wish to use them. Replaced Signal Flare, and with Signal Flare and. Replaced Siren, and wish to use it with Siren and a missile weapon and wish to use them because the subsequent section assumes you are carrying a missile weapon.

    (347) Replaced blood-stained with bloodstained.

    (348) Replaced sulphonamides with sulfonamides. Replaced Knife [2] with Knife (2). Replaced Meat Cleaver [3] with Meat Cleaver (3). Replaced Bread Knife [2] with Bread Knife (2). Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

    (350) Replaced THE OMEGA ZONE with The Omega Zone. Replaced Mad Dog Michigan, and an with Mad Dog Michigan and an.