X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F02smr.xml;h=5080edd9d8349819a3a05d76f22b502791ef6675;hp=a7df6730ce68deeaa72173ef4ed6df470858a7c4;hb=0639078a246b9f2433a1be860fa06f925a859cde;hpb=fdd2e06ff2d2cdc6552a66b90da3b5e0db404ecf diff --git a/en/xml/02smr.xml b/en/xml/02smr.xml index a7df673..5080edd 100644 --- a/en/xml/02smr.xml +++ b/en/xml/02smr.xml @@ -24,7 +24,7 @@ &inclusion.brian.williams.bio.fw; Project Aon - 20101112 + 2015414

You are Cal Phoenix, the Freeway Warrior, champion and protector of Dallas Colony One. From the sanctuary of Big Spring your convoy of survivors begins the next stage of its life-or-death exodus: a journey to the fortified border town of El Paso, a destination that lies hundreds of miles beyond the sun-scorched wasteland of West Texas. In Slaughter Mountain Run, your mission is to rescue Kate Norton from the clutches of your arch enemythe HAVOC leader Mad Dog Michigan. You have just seven days to free her and to rendezvous with the colony before it runs the gauntlet of fire that protects the only mountain road to El Paso.

@@ -205,7 +205,7 @@

Before embarking on your adventure, you must first determine your personal characteristics and the weapons and provisions with which you are equipped. An Action Chart has been supplied on which to record and amend these details as the adventure unfolds.

-

Your personal characteristics comprise two basic attributes: CLOSE COMBAT SKILL and ENDURANCE. To discover your initial CLOSE COMBAT SKILL, take a pencil and, with your eyes closed, point the blunt end of it onto the Random Number Table. If you pick a 0 it counts as zero. Add 10 to the number you have picked and write the total in the CLOSE COMBAT SKILL section of your Action Chart (for example, if your pencil falls on the number 5 in the Random Number Table, you have a CLOSE COMBAT SKILL total of 15). When you fight an enemy in hand-to-hand combat, your CLOSE COMBAT SKILL will be measured against that of your enemy, so a high score in this section is desirable.

+

Your personal characteristics comprise two basic attributes: CLOSE COMBAT SKILL and ENDURANCE. To discover your initial CLOSE COMBAT SKILL, take a pencil and, with your eyes closed, point the blunt end of it onto the Random Number Table. If you pick a 0 it counts as zero. Add 10 to the number you have picked and write the total in the CLOSE COMBAT SKILL section of your Action Chart (for example, if your pencil falls on the number 5 in the Random Number Table, you have a CLOSE COMBAT SKILL total of 15). When you fight an enemy in hand-to-hand combat, your CLOSE COMBAT SKILL will be measured against that of your enemy, so a high score in this section is desirable.

To discover your ENDURANCE level, repeat the process, but this time add 20 to the number you have picked from the Random Number Table. Write the total in the ENDURANCE section of your Action Chart (for example, if your pencil falls on the number 8 on the Random Number Table, you have a total ENDURANCE score of 28). If you are wounded in combat, or injured at any other time during your adventure, you will lose ENDURANCE points. If, at any time, your ENDURANCE points total falls to zero or below, you are dead and the adventure is over. You can regain lost ENDURANCE points during the course of the adventure, but your ENDURANCE level can never rise above your initial score.

@@ -650,7 +650,7 @@

The bullets whine as they ricochet off the side of the Chevrolet and pass within inches of your body. You reach cover and Kate tosses her machine pistol to you over the side of the roadster. You catch it near the ground, but before you can draw back the firing bolt and return fire, you spot the outline of a man standing away to your right. He is armed with a pistol and he has you dead in his sights.

Do like the man said, buddy, or take your last breath, he says, and reluctantly you let the G-12 slip to the ground.

Aint no good you hidin in there, honey, says the voice from the pay booth. There is a pause, and then slowly Kate climbs out of the car and stands beside you.

-

The man with the pistol is tall and muscular and dressed in green army fatigues. His blond hair is cropped close to his head and his eyes are hidden behind a pair of dark sunglasses. With his pistol still aimed at your heart, he walks slowly towards you, stopping at the entrance to the pay booth. Two more men in uniform emerge from the doorwaythe rifleman and one other, armed with a sawn-off shotgun.

+

The man with the pistol is tall and muscular and dressed in green army fatigues. His blond hair is cropped close to his head and his eyes are hidden behind a pair of dark sunglasses. With his pistol still aimed at your heart, he walks slowly towards you, stopping at the entrance to the pay booth. Two more men in uniform emerge from the doorwaythe rifleman and one other who is armed with a sawn-off shotgun.

They dont look like clan punks, Sarge, says the rifleman.

Were not, interrupts Kate. Were running from the clans.

Bemused, the blond-haired man scratches his chin and turns to say something quietly to his two companions. It is then that you notice the faded sergeant stripes and the circular globe-of-the-world emblem that adorn his sleeve. Instantly you recognize the latter: it is the emblem of the World Defence League. At length, he turns to face you once more and says, in a friendlier tone, I think you two had better tell us your story.

@@ -717,7 +717,7 @@

The only way you can hope to avoid being hit by the missile is by taking evasive action immediately.

Pick a number from the Random Number Table and add to it your Driving and Perception skill scores.

If your total score is 10 or less, turn to 182. - If your total score is 11-15, turn to 326. + If your total score is 1115, turn to 326. If your total score is 16 or more, turn to 108.
@@ -998,7 +998,7 @@

Although you cannot identify these clansmen, you estimate that their pack is more than 400 riders strong. It would be disastrous for the convoy to run head-on into a group of such size, and you hurry back to the colony as quickly as you can to break the bad news.

-

With a pack of bikers approaching from the north, a large Mexican clan crossing the border to the south and the threat of a Maverick ambush to the west, the prospects of reaching El Paso unscathed now look decidedly unpromising. With no time to discuss the situation at length, the convoy reverts to the original plan: to stay on Interstate 10 and approach El Paso from the west. It is the shortest, most direct route, even though there is a very real chance of falling prey to a Maverick ambush.

+

With a pack of bikers approaching from the north, a large Mexican clan crossing the border to the south and the threat of a Maverick ambush to the west, the prospects of reaching El Paso unscathed now look decidedly unpromising. With no time to discuss the situation at length, the convoy reverts to the original plan: to stay on Interstate 10 and approach El Paso from the east. It is the shortest, most direct route, even though there is a very real chance of falling prey to a Maverick ambush.

Turn to 250.
@@ -1288,7 +1288,7 @@

You perch yourself near the top of the wall and pick out a building on the opposite side of the killing zone: it is the ruins of a fire station. You tell Kate that, when she is running, she should focus all her thoughts and efforts on getting inside that place as quickly as she can. With the clan patrol growing ever nearer, you whisper to Kate to get ready to run.

Add together your current ENDURANCE points score and your Stealth skill score. (Note: If your ENDURANCE is low and you are heavily encumbered, it may be advisable to discard some of your Backpack Items in order to increase your Stealth skill level.)

If your total is 10 or less, turn to 117. - If your total is 11-16, turn to 295. + If your total is 1116, turn to 295. If your total is 17 or more, turn to 334.
@@ -2122,6 +2122,35 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Each dial is divided into thirds like a pie. Going anticlockwise around each dial, the first segment is in the lower right of the dial, the second segment is at the top, and the third segment is on the lower left.
First SegmentSecond SegmentThird Segment
First Dial263248
Second Dial241316
Third Dial6496[adjustable numbers]
+
If you cannot solve the security code, turn to 226. @@ -3125,7 +3154,7 @@

With your pulse racing, you focus on the approaching bikers. They ride machines bedecked with a strange symbol: a priest or some other holy man, dressed in flowing white robes, with a halo above his head. It looks a curiously pious symbol for a clan to adopt, until you remember that before The Day, the name of the professional football team based in New Orleans was the Saints. Suddenly you realize that this pack of riders, some 400500 strong, are the New Orleans clan that Mad Dog Michigan sent for. It would be disastrous for the convoy to run head-on into a group of this size, and you hurry back to the colony as quickly as you can to break the bad news.

-

With the New Orleans clan approaching from the north, a large Mexican clan crossing the border to the south, and the threat of a Maverick ambush to the west, the prospects of reaching El Paso unscathed now look decidedly unpromising. With no time to discuss the situation at length, the convoy reverts to the original plan: to stay on Interstate 10 and approach El Paso from the west. It is the shortest, most direct route, even though there is a very real chance of falling prey to a Maverick ambush.

+

With the New Orleans clan approaching from the north, a large Mexican clan crossing the border to the south, and the threat of a Maverick ambush to the west, the prospects of reaching El Paso unscathed now look decidedly unpromising. With no time to discuss the situation at length, the convoy reverts to the original plan: to stay on Interstate 10 and approach El Paso from the east. It is the shortest, most direct route, even though there is a very real chance of falling prey to a Maverick ambush.

Turn to 250.
@@ -3555,7 +3584,7 @@

Reluctantly, you let your gun slip to the ground as the muzzle of a rifle emerges from the darkened doorway.

You too, honey, says the disembodied voice, and Kate obeys, tossing her machine pistol out of the car so that it lands deliberately near your feet.

Dont even think about it, says another voice, away to your right.

-

From behind a wrecked auto steps a tall, muscular man, dressed in green army fatigues. His blond hair is cropped close to his head and his eyes are hidden behind a pair of dark sunglasses. Pistol in hand, he walks slowly towards you, and then stops at the entrance to the pay booth. Two more men in uniform emerge from the doorwaythe rifleman and one other, armed with a sawn-off shotgun.

+

From behind a wrecked auto steps a tall, muscular man, dressed in green army fatigues. His blond hair is cropped close to his head and his eyes are hidden behind a pair of dark sunglasses. Pistol in hand, he walks slowly towards you, and then stops at the entrance to the pay booth. Two more men in uniform emerge from the doorwaythe rifleman and one other who is armed with a sawn-off shotgun.

Brian Williams @@ -3739,7 +3768,7 @@

One building stands out from all the others: it is the ruins of a fire station. There is still no sign of the clansmen, so together you agree to make a dash for that building. You tell Kate that, when she is running, she should focus all her thoughts and efforts on getting inside the place as quickly as possible. If anything happens, on no account should she stop for you.

Add together your current ENDURANCE points score and your Stealth skill score. (Note: If your ENDURANCE is low and you are heavily encumbered, it may be advisable to discard some of your Backpack Items in order to increase your Stealth skill level.)

If your total is 10 or less, turn to 117. - If your total is 11-16, turn to 295. + If your total is 1116, turn to 295. If your total is 17 or more, turn to 334. @@ -4157,7 +4186,7 @@

In a fit of panic, the archer releases his bowstring and sends his primitive arrow whistling towards your chest.

Add your current ENDURANCE points score to your Stealth skill score.

If your total score is 12 or less, turn to 174. - If it is 13-18, turn to 60. + If it is 1318, turn to 60. If it is 19 or more, turn to 193. @@ -4213,7 +4242,7 @@

Eventually, the clansmen return to their motorcycles and ride out of Eldorado, heading south. With the immediate threat now gone, you decide to remain where you are and snatch a few hours sleep before continuing your journey at dawn.

-

In the clear light of early morning you can see for miles across the rocky plain that surrounds the highway south of Eldorado. It appears empty, although you remain on the alert every second of your drive to Sonora, the next town marked on your map, for it is in this direction that the Angelinos came when they left Eldorado last night. You are less than a mile from the ruins of Sonora when you are greeted by the welcome sight of Interstate 10, stretching east-to-west across your path. This is the freeway that you hope will take you all the way to your rendezvous with the colony at Kent, and then on through the mountains to El Paso.

+

In the clear light of early morning you can see for miles across the rocky plain that surrounds the highway south of Eldorado. It appears empty, although you remain on the alert every second of your drive to Sonora, the next town marked on your map, for it is in this direction that the Angelinos were heading when they left Eldorado last night. You are less than a mile from the ruins of Sonora when you are greeted by the welcome sight of Interstate 10, stretching east-to-west across your path. This is the freeway that you hope will take you all the way to your rendezvous with the colony at Kent, and then on through the mountains to El Paso.

You join the freeway and enjoy the feel of a firmer, clearer road surface beneath your wheels as you begin the long drive west. Still you can see no sign of the Angelinos, and Kate voices her hope that they have decided to search Sonora, thinking you may have hidden there last night. You want to agree with her, but suddenly, in the distance, you see something that proves her wrong.

Turn to 306.
@@ -4276,7 +4305,7 @@ 296 -

You pull over to the side of the road and focus on the distant bridge. Two clansmen, both stripped to the waist, are roasting something on a spit that is suspended over a small campfire. Their motorcycles are parked beside them, nose-to-tail across the road, so that they obstruct the entrance to the bridge. The two men appear to be occupied with the cooking of their meal and are, for now, unaware of your presence.

+

You pull over to the side of the road and focus on the distant bridge. Two clansmen, both stripped to the waist, are roasting something on a spit that is suspended over a small campfire. Their motorcycles are parked beside them, nose-to-tail across the road so that they obstruct the entrance to the bridge. The two men appear to be occupied with the cooking of their meal and are, for now, unaware of your presence.

If you wish to launch a surprise attack on these two clansmen, turn to 175. If you prefer to stay where you are and wait for them to leave the bridge, turn to 12.
@@ -4986,7 +5015,7 @@

There is a brilliant flash followed by a thunderous explosion that rips a wide hole in the centre of the barricade. Those clansmen who have survived the blast run in confusion as the hot remnants of their mighty wall rain down on their heads. Haskell fires the flare, and within a few minutes the convoy appears, thundering along the freeway with the tow truck in the lead. You climb back into your roadster and follow in their wake as they stream through the shattered barricade and on towards El Paso unchallenged.

You receive a warm welcome from the WDL troops, who are defending the city and the military reserve. Then you celebrate the success of your mission and your bold defeat of the Mexican clansmen at the Fabens barricade.

-

You have indeed earned the right to celebrate, for you have freed Kate from her abductors and reached El Paso, thereby achieving everything you set out to do when you left Big Spring one week ago.

+

You have indeed earned the right to celebrate, for you have freed Kate from her abductors and reached El Paso, thereby achieving everything you set out to do when you left Big Spring eight days ago.

The celebrations continue in El Paso for several days until the victorious mood is soured by the arrival of Mad Dog Michigan and an army of clansmen over a thousand strong. He has persuaded the Mexicans to join his cause and now they surround El Paso with a ring of steel.

Mad Dog has promised to avenge the death of his brother. Now he reaffirms that vow and delivers the additional threat that neither you, nor any of your colony, will ever get out of El Paso alive.

For you, Cal Phoenix, the chance to defy Mad Dog Michigans threat and continue your life-or-death journey to California awaits you in Book 3 of the Freeway Warrior series entitled:

@@ -5580,7 +5609,7 @@

(12) Replaced camp fire with campfire. Removed through your binoculars since you might also be using a Telescope (cf. Section 344).

(13) Replaced bar, then with bar; then.

(15) Replaced Ancient Rome with ancient Rome.

-

(16) Replaced pause, then with pause, and then.

+

(16) Replaced pause, then with pause, and then. Replaced one other, armed with with one other who is armed with.

(18) Replaced gun fire with gunfire. Replaced sulphonamides with sulfonamides. Replaced shudders, then with shudders, and then. Replaced Flick Knife [2] with Flick Knife (2). Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.). Replaced ammunition and his with ammunition, and his.

(19) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.). Replaced Freeway 87 with Highway 87.

(20) Replaced Allamore with Allamoore.

@@ -5601,6 +5630,7 @@

(38) Replaced manouevre with manoeuvre. Replaced (minimum equals one; maximum equals four) with (minimum: one round; maximum: four rounds). Replaced breach with breech.

(39) Replaced darkness, then with darkness, and then. Replaced hollow and pitches the with hollow, pitching the.

(40) Added (Remember to deduct a round of 9mm ammunition from your Ammo Pouch.).

+

(41) Replaced from the west with from the east.

(43) Replaced Smith and Wesson with Smith Wesson.

(45) Replaced Backpack item with Backpack Item. Replaced says Kate and starts with says Kate, and she starts.

(48) Replaced Backpack items with Backpack Items.

@@ -5691,7 +5721,7 @@

(201) Replaced first, then with first, and then.

(205) Replaced the Day with The Day. Replaced the freeway with the highway.

(207) Replaced Backpack items with Backpack Items. Replaced on to with onto. Replaced Ancient Rome with ancient Rome.

-

(208) Replaced the Day with The Day. Replaced the Saints. with the Saints.. Replaced you raise the binoculars to your eyes and focus on with you focus on since you might also be using a Telescope Section 274).

+

(208) Replaced the Day with The Day. Replaced the Saints. with the Saints.. Replaced you raise the binoculars to your eyes and focus on with you focus on since you might also be using a Telescope Section 274). Replaced from the west with from the east.

(210) Replaced ace of spades emblem with ace-of-spades emblem.

(211) Replaced If you possess Binoculars with If you possess Binoculars or a Telescope. Replaced If you do not possess this item with If you do not possess either of these items.

(212) Replaced on to with onto.

@@ -5711,7 +5741,7 @@

(232) Applied bold style to Foil Blanket. Replaced Fire Axe [3] with Fire Axe (3).

(236) Replaced bang with bang. Replaced pull the pin and with pull the pin, and.

(239) Replaced syphon with siphon.

-

(241) Replaced you, then with you, and then. Replaced otherarmed with other, armed.

+

(241) Replaced you, then with you, and then. Replaced one otherarmed with with one other who is armed with.

(243) Replaced the pack of clansmen, fifty riders strong, roar with the pack of clansmen, fifty riders strong, roars. Replaced fifty less with fifty fewer.

(245) Replaced is awesome; he is with is awesome: he is. Added Remember to deduct the relevant number of rounds from your Ammo Pouch..

(246) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

@@ -5747,7 +5777,7 @@

(293) Replaced sky, then with sky, and then. Replaced Freeway 2010 with Interstate 20 for accuracy and consistency with later books.

(294) Replaced formation and with formation, and.

(295) Replaced Half-way with Halfway.

-

(296) Replaced camp fire with campfire. Replaced focus your lenses on with focus on since you might also be using a Telescope (cf. Section 344).

+

(296) Replaced camp fire with campfire. Replaced focus your lenses on with focus on since you might also be using a Telescope (cf. Section 344). Replaced road, so that with road so that.

(297) Replaced focus, then with focus, and then.

(299) Replaced someobody with somebody.

(301) Replaced Rifle, and with Rifle and.

@@ -5783,7 +5813,7 @@

(346) Replaced H.E. Grenade, and with HE Grenade and. Replaced checkered with chequered. Replaced these items with these items, or if you do not wish to use them. Replaced Signal Flare, and with Signal Flare and. Replaced Siren, and wish to use it with Siren and a missile weapon and wish to use them because the subsequent section assumes you are carrying a missile weapon.

(347) Replaced blood-stained with bloodstained.

(348) Replaced sulphonamides with sulfonamides. Replaced Knife [2] with Knife (2). Replaced Meat Cleaver [3] with Meat Cleaver (3). Replaced Bread Knife [2] with Bread Knife (2). Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

-

(350) Replaced THE OMEGA ZONE with The Omega Zone. Replaced Mad Dog Michigan, and an with Mad Dog Michigan and an. Replaced Freeway Warrior with Freeway Warrior when referring to the series.

+

(350) Replaced THE OMEGA ZONE with The Omega Zone. Replaced Mad Dog Michigan, and an with Mad Dog Michigan and an. Replaced Freeway Warrior with Freeway Warrior when referring to the series. Replaced one week ago with eight days ago.

(Combat Rules Summary) Replaced cross-refer with cross-reference. Replaced Combat Results Table with Close Combat Results Table. Replaced zero ENDURANCE points, this with zero ENDURANCE points or below; this.