X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F02smr.xml;h=998c293a9bd6d5469d4414b4b095f507840dc005;hp=7694053f03da941606a9c6394e28c4b48b3b1f4c;hb=12539e6432eb241f25494a0e8671a3514f2ceb9d;hpb=fc99b42f4da0b1aff888012753e6de1c498b07a0 diff --git a/en/xml/02smr.xml b/en/xml/02smr.xml index 7694053..998c293 100644 --- a/en/xml/02smr.xml +++ b/en/xml/02smr.xml @@ -24,7 +24,7 @@ &inclusion.brian.williams.bio.fw; Project Aon - 20101112 + 2018215

You are Cal Phoenix, the Freeway Warrior, champion and protector of Dallas Colony One. From the sanctuary of Big Spring your convoy of survivors begins the next stage of its life-or-death exodus: a journey to the fortified border town of El Paso, a destination that lies hundreds of miles beyond the sun-scorched wasteland of West Texas. In Slaughter Mountain Run, your mission is to rescue Kate Norton from the clutches of your arch enemythe HAVOC leader Mad Dog Michigan. You have just seven days to free her and to rendezvous with the colony before it runs the gauntlet of fire that protects the only mountain road to El Paso.

@@ -32,15 +32,12 @@

Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata.

- Text copyright 1988 Joe Dever. - Illustrations copyright 1988 Brian Williams. + Text 1988 Joe Dever. + Illustrations 1988 Brian Williams. -

- Text copyright 1988 Joe Dever. - Illustrations copyright 1988 Brian Williams. - Distribution of this Internet Edition is restricted under the terms of the Project Aon License. -

+

Text 1988 Joe Dever. Illustrations 1988 Brian Williams.

+

Distribution of this Internet Edition is restricted under the terms of the Project Aon License.

@@ -108,8 +105,6 @@ Timothy Pederick Iain Smith -
Coordination
Jonathan Blake
Special Thanks
@@ -205,7 +200,7 @@

Before embarking on your adventure, you must first determine your personal characteristics and the weapons and provisions with which you are equipped. An Action Chart has been supplied on which to record and amend these details as the adventure unfolds.

-

Your personal characteristics comprise two basic attributes: CLOSE COMBAT SKILL and ENDURANCE. To discover your initial CLOSE COMBAT SKILL, take a pencil and, with your eyes closed, point the blunt end of it onto the Random Number Table. If you pick a 0 it counts as zero. Add 10 to the number you have picked and write the total in the CLOSE COMBAT SKILL section of your Action Chart (for example, if your pencil falls on the number 5 in the Random Number Table, you have a CLOSE COMBAT SKILL total of 15). When you fight an enemy in hand-to-hand combat, your CLOSE COMBAT SKILL will be measured against that of your enemy, so a high score in this section is desirable.

+

Your personal characteristics comprise two basic attributes: CLOSE COMBAT SKILL and ENDURANCE. To discover your initial CLOSE COMBAT SKILL, take a pencil and, with your eyes closed, point the blunt end of it onto the Random Number Table. If you pick a 0 it counts as zero. Add 10 to the number you have picked and write the total in the CLOSE COMBAT SKILL section of your Action Chart (for example, if your pencil falls on the number 5 in the Random Number Table, you have a CLOSE COMBAT SKILL total of 15). When you fight an enemy in hand-to-hand combat, your CLOSE COMBAT SKILL will be measured against that of your enemy, so a high score in this section is desirable.

To discover your ENDURANCE level, repeat the process, but this time add 20 to the number you have picked from the Random Number Table. Write the total in the ENDURANCE section of your Action Chart (for example, if your pencil falls on the number 8 on the Random Number Table, you have a total ENDURANCE score of 28). If you are wounded in combat, or injured at any other time during your adventure, you will lose ENDURANCE points. If, at any time, your ENDURANCE points total falls to zero or below, you are dead and the adventure is over. You can regain lost ENDURANCE points during the course of the adventure, but your ENDURANCE level can never rise above your initial score.

@@ -352,7 +347,7 @@

It is reasonably clear that the Machine Pistol should not be used if you have fewer than 6 rounds of 9mm ammunition.

-

For some readers, however, it may seem counterintuitive to have ammunition left but be unable to use the weapon. We suggest to these readers that when 9mm ammunition falls below 6 rounds, the Machine Pistol can be treated as a Pistol (cf. Section 333). While this is not a perfect solution, it is a reasonable compromise.

+

For some readers, however, it may seem counterintuitive to have ammunition left but be unable to use the weapon. We suggest to these readers that when 9mm ammunition falls below 6 rounds, the Machine Pistol can be treated as a Pistol (cf. Section 333 of Highway Holocaust). While this is not a perfect solution, it is a reasonable compromise.

@@ -717,7 +712,7 @@

The only way you can hope to avoid being hit by the missile is by taking evasive action immediately.

Pick a number from the Random Number Table and add to it your Driving and Perception skill scores.

If your total score is 10 or less, turn to 182. - If your total score is 11-15, turn to 326. + If your total score is 1115, turn to 326. If your total score is 16 or more, turn to 108.
@@ -1288,7 +1283,7 @@

You perch yourself near the top of the wall and pick out a building on the opposite side of the killing zone: it is the ruins of a fire station. You tell Kate that, when she is running, she should focus all her thoughts and efforts on getting inside that place as quickly as she can. With the clan patrol growing ever nearer, you whisper to Kate to get ready to run.

Add together your current ENDURANCE points score and your Stealth skill score. (Note: If your ENDURANCE is low and you are heavily encumbered, it may be advisable to discard some of your Backpack Items in order to increase your Stealth skill level.)

If your total is 10 or less, turn to 117. - If your total is 11-16, turn to 295. + If your total is 1116, turn to 295. If your total is 17 or more, turn to 334.
@@ -2204,7 +2199,7 @@ 133 -

Coughing and popping, the roadster lurches to a halt in the middle of the highway. You try to restart the engine but it refuses to run smoothly for more than a few seconds at a time. You are running over all the possible faults that could have caused the breakdown when suddenly you remember the comp-aid digipad that Cutter fitted to the dashboard while you were in Big Spring. He had salvaged the unit from the wreck of a 99 Mercedes Malibu Coup and modified it so that you could use it to run an automatic systems check on your roadster. Hurriedly you tap in your access code and immediately the units LCD identifies the fault: FUEL FILTER

+

Coughing and popping, the roadster lurches to a halt in the middle of the highway. You try to restart the engine but it refuses to run smoothly for more than a few seconds at a time. You are running over all the possible faults that could have caused the breakdown when suddenly you remember the comp-aid digipad that Cutter fitted to the dashboard while you were in Big Spring. He had salvaged the unit from the wreck of a 99 Mercedes Malibu Coup and modified it so that you could use it to run an automatic systems check on your roadster. Hurriedly you tap in your access code and immediately the units LCD identifies the fault: Fuel Filter

It takes you an hour to dismantle, clean, and replace the fuel filter, during which time you must take two Drinks or lose 3 ENDURANCE points per drink missed due to dehydration.

The fault rectified, the engine starts sweetly the first time you touch the ignition. You accelerate away but within a few minutes you see something in the distance that makes you slow to a snails pace.

It is a girder bridge that carries the highway across the North Concho River. The bridge is intact and passable, but you are worried by the sight of a lazy plume of wood smoke rising from a spot near its approach ramp.

@@ -2783,7 +2778,7 @@

So concerted is the fire that you are both forced to cower in your armour-backed seats to avoid being hit. Then another sign appears on the road ahead, pointing to a winding dirt track that leads away to the left. It reads:

- TO THE CAVERNS OF SONORA + To the Caverns of Sonora

You are desperate to avoid the machine-gunning biker and so decide to take the track. At least its winding course will give him less opportunity to riddle the trunk with bullets.

Turn to 24.
@@ -2911,7 +2906,7 @@

The rotten timbers are easily torn away from the front door and in minutes you have gained access to the building. In the middle of the lobby you discover a stainless steel replica of an oil derrick, standing twelve feet high, on which there is an inscription that reveals the former owners of the block:

- THE LONE STAR OIL GAS COMPANY + The Lone Star Oil Gas Company

In order to emerge somewhere inside the perimeter wall, you must discover an exit on the north side of this building, so you set off immediately in that direction. Beyond the lobby area you can see a row of elevator doors, and two corridors disappearing to the left and right.

If you wish to explore the right-hand corridor, turn to 215. If you wish to search the left-hand corridor, turn to 7. @@ -3768,7 +3763,7 @@

One building stands out from all the others: it is the ruins of a fire station. There is still no sign of the clansmen, so together you agree to make a dash for that building. You tell Kate that, when she is running, she should focus all her thoughts and efforts on getting inside the place as quickly as possible. If anything happens, on no account should she stop for you.

Add together your current ENDURANCE points score and your Stealth skill score. (Note: If your ENDURANCE is low and you are heavily encumbered, it may be advisable to discard some of your Backpack Items in order to increase your Stealth skill level.)

If your total is 10 or less, turn to 117. - If your total is 11-16, turn to 295. + If your total is 1116, turn to 295. If your total is 17 or more, turn to 334.
@@ -4186,7 +4181,7 @@

In a fit of panic, the archer releases his bowstring and sends his primitive arrow whistling towards your chest.

Add your current ENDURANCE points score to your Stealth skill score.

If your total score is 12 or less, turn to 174. - If it is 13-18, turn to 60. + If it is 1318, turn to 60. If it is 19 or more, turn to 193. @@ -5677,7 +5672,7 @@

(127) Replaced gun fire with gunfire.

(130) Replaced Plastic tube with Plastic Tube. Replaced Four rounds of 12-gauge Shotgun shells with Four rounds of 12-gauge ammunition.

(132) Replaced driving, despite with driving despite.

-

(133) Replaced Coupe with Coup. Replaced woodsmoke with wood smoke. Replaced clean and with clean, and. Replaced take 2 Drinks or lose 6 ENDURANCE points with take two Drinks or lose 3 ENDURANCE points per drink missed. Replaced If you possess Binoculars with If you possess Binoculars or a Telescope. Replaced If you do not possess this item with If you do not possess either of these items.

+

(133) Replaced Coupe with Coup. Replaced woodsmoke with wood smoke. Replaced clean and with clean, and. Replaced take 2 Drinks or lose 6 ENDURANCE points with take two Drinks or lose 3 ENDURANCE points per drink missed. Replaced If you possess Binoculars with If you possess Binoculars or a Telescope. Replaced If you do not possess this item with If you do not possess either of these items. Replaced FUEL FILTER with Fuel Filter.

(138) Replaced Dagger [2] with Dagger (2). Replaced Freeway 87 with Highway 87.

(139) Replaced half-way with halfway.

(142) Replaced hesitates, then with hesitates, and then. Added (Remember to deduct six rounds of 9mm ammunition from your Ammo Pouch.). Replaced or choose with or if you choose.

@@ -5703,12 +5698,13 @@

(176) Replaced mid-burst, then with mid-burst, and then. Replaced forward and with forward, and. Added Remember to deduct the relevant number of rounds from your Ammo Pouch..

(177) Replaced If you do not possess a missile weapon, or have insufficient ammunition with If you do not possess a missile weapon, have insufficient ammunition, or do not wish to use it. Replaced weapon, and with weapon and.

(178) Replaced on to with onto. Replaced that lay strewn with that lie strewn.

-

(179) Replaced (minimum equals one; maximum equals four) with (minimum: one round; maximum: four rounds).

+

(179) Replaced (minimum equals one; maximum equals four) with (minimum: one round; maximum: four rounds). Replaced TO THE CAVERNS OF SONORA with To the Caverns of Sonora.

(181) Added (Remember to deduct a round of 12-gauge ammunition from your Ammo Pouch.).

(182) Replaced flame: death with flame; death.

(183) Replaced syphoned with siphoned. Replaced Crowbar [2] with Crowbar (2). Replaced Hammer [2] with Hammer (2).

(184) Replaced disappeared, then with disappeared, and then.

(187) Replaced Dagger [2] with Dagger (2). Replaced Freeway 87 with Highway 87. Added You may also retrieve the weapon that the clansman shot out of your hands. for clarity.

+

(189) Replaced THE LONE STAR OIL GAS COMPANY with The Lone Star Oil Gas Company.

(190) Replaced at who with at whom. Replaced bang with bang.

(191) Replaced half-way with halfway.

(192) Replaced sky, then with sky, and then. Replaced the freeway with the highway.

@@ -5869,38 +5865,38 @@