X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F02smr.xml;h=9e2175b699160258ca3ad4c0c749210ec2478796;hp=e2ef409b6340c1c98659502d5a196238e0c54b67;hb=636f3f4e1967ae975b752ee74d023fea19630611;hpb=39f13da263070a9617d29798f280d19e2a2e53d5
diff --git a/en/xml/02smr.xml b/en/xml/02smr.xml
index e2ef409..9e2175b 100644
--- a/en/xml/02smr.xml
+++ b/en/xml/02smr.xml
@@ -2284,7 +2284,7 @@
Kate succeeds in giving enough covering fire to keep the clansmen pinned down, while you retrieve the spare tyre, jack, and wheel brace from the trunk of the car. But in doing so she empties her gun, and she has no spare ammunition with which to reload. When you emerge from the caverns you are astounded to see that the Angelinos have been completely overwhelmed by this colony of cave dwellers. The few clansmen to have survived the ambush have been trussed up like turkeys and are being guarded by a circle of spear-wielding women. The rest of the colony is so busy stripping and searching the bodies of those they have killed that they fail to notice you and Kate, as you leave the entrance quietly and make your way back to the roadster. You admire their bravery but there is something about these people, something about their appearance and their silence, that unsettles you. You inspect the damage to the truck. Your fears are confirmed: you no longer have sufficient fuel to reach Kent. You siphon the tanks of the clansmen You inspect the damage to the trunk. Your fears are confirmed: you no longer have sufficient fuel to reach Kent. You siphon the tanks of the clansmen As you are leaving, you notice that the cave people are preparing a funeral pyre for those who were killed in the fighting. It strikes you as a very sensible and civilized way to dispose of the dead, and makes you think that perhaps your suspicions about these people were groundless after all. Your illusions about the cave people are soon shattered, however, when Kate points out that they are not burning the dead at all: they are cooking them. It is possible that you may not be carrying a missile weapon at this point. This is a game-design issue that cannot be easily rectified. As your hand reaches out to push open one of the doors you hear a faint sound, like a human cough, coming from the kitchen beyond. Instantly you freeze in your tracks and reach automatically for a missile weapon. As you ease off the safety catch, you contemplate your next move. As your hand reaches out to push open one of the doors you hear a faint sound, like a human cough, coming from the kitchen beyond. Instantly you freeze in your tracks and reach automatically for a missile weapon. As you ease off the safety catch, you contemplate your next move. Your gunfire misses the clansman by a wide mark, causing him to throw back his head and laugh. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Then he veers off the highway and takes to the open ground. You discard your weapon, but you are as determined as ever not to let the clansman escape, so you pull the steering wheel hard over to the left and pursue him as he guns his bike cross-country towards Freeway 87. Your gunfire misses the clansman by a wide mark, causing him to throw back his head and laugh. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Then he veers off the highway and takes to the open ground. You set your weapon aside, but you are as determined as ever not to let the clansman escape, so you pull the steering wheel hard over to the left and pursue him as he guns his bike cross-country towards Freeway 87. An empty concrete drainage ditch runs parallel to the freeway, wide enough to deter the biker from attempting to ride straight across. At the last minute he veers away and you chase him along its edge for nearly half a mile before finally he plucks up enough courage to try to get across. Ahead, a derelict pump house looms, straddling the ditch, its angular roof offering itself as a ramp that could be used to launch a jump onto the freeway. The clansman takes one last look at you over his shoulder and then, with a scream of fearful exhilaration, he winds back the throttle and points his bike at the pump house roof. Under cover of the noise and commotion of the race, you approach the observation block. An enclosed corridor leads to a flight of iron stairs where two burly clansmenCome outta there with your hands up!
,
(139) Replaced half-way
with halfway
.
(142) Replaced hesitates, then
with hesitates, and then
. Added (Remember to deduct six rounds of 9mm ammunition from your Ammo Pouch.)
. Replaced or choose
with or if you choose
.
(143) Replaced blood-stained
with bloodstained
. Replaced half-way
with halfway
.
(144) Replaced jack and
with jack, and
. Replaced each occurrence of ammunition, and
with ammunition and
. Replaced or do
with or if you do
.
(144) Replaced jack and
with jack, and
. Replaced each occurrence of ammunition, and
with ammunition and
. Replaced or do
with or if you do
. Replaced give them
with give all of them
.
(146) Replaced breath, then
with breath, and then
. Replaced Dagger [2]
with Dagger (2)
.
(148) Replaced weapon, and
with weapon and
.
(150) Replaced camp fire
with campfire
.
(162) Replaced on to
with onto
. Replaced weapon, and
with weapon and
. Replaced or do
with or if you do
.
(163) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(167) Replaced the road you would
with the road, you would
.
(168) Replaced syphon
with siphon
. Replaced colony are
with colony is
.
(168) Replaced syphon
with siphon
. Replaced colony are
with colony is
. Replaced the truck
with the trunk
.
(169) Replaced frustration,
with frustration.
.
(172) Replaced north-west
with northwest
.
(175) Replaced camp fire
with campfire
. Replaced or do
with or if you do
.
(315) Replaced section references. The original text directed the reader to sections 161 and 207; however, those references are the result of being apprehended by a single clansman in section 115.
(316) Replaced deep breath and
with deep breath, and
.
(317) Replaced half-way
with halfway
. Replaced on to
with onto
.
(318) Replaced on to
with onto
. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(318) Replaced discard your weapon
with set your weapon aside
to avoid ambiguity. Replaced on to
with onto
. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(319) Replaced or choose
with or if you choose
. Replaced hesitates, then
with hesitates, and then
. Replaced breach
with breech
. Added (Remember to deduct a round of 12-gauge ammunition from your Ammo Pouch.)
.
(320) Replaced sulphonamide
with sulfonamide
. Replaced the 1 point
with the 3 points
(cf. the Medi-kit section of the rules).
(321) Replaced
with
.
(343) Replaced click
with
. Replaced each occurrence of weapon, and
with weapon and
.
(344) Replaced woodsmoke
with wood smoke
.
(345) Replaced this weapon
with this Backpack Item
.
(346) Replaced H.E. Grenade, and
with
. Replaced checkered
with chequered
. Replaced these items
with these items, or if you do not wish to use them
. Replaced
with
. Replaced
with
.
(346) Replaced H.E. Grenade, and
with
. Replaced checkered
with chequered
. Replaced these items
with these items, or if you do not wish to use them
. Replaced
with
. Replaced
with
because the subsequent section assumes you are carrying a missile weapon.
(347) Replaced blood-stained
with bloodstained
.
(348) Replaced sulphonamides
with sulfonamides
. Replaced Knife [2]
with Knife (2)
. Replaced Meat Cleaver [3]
with Meat Cleaver (3)
. Replaced Bread Knife [2]
with Bread Knife (2)
. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(350) Replaced THE OMEGA ZONE
with
. Replaced Mad Dog Michigan, and an
with Mad Dog Michigan and an
.