X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F02smr.xml;h=a9b78408154fbc7019f0f88958c5b8652e685999;hp=56c5a7e52a397c6ca35cc0b0cedd255060ca3e44;hb=6c985c4a574727861d3b20bb8a3b71bd1cb1c76e;hpb=999b17d2726aa176f05d0d8c98a07882e43d2d08 diff --git a/en/xml/02smr.xml b/en/xml/02smr.xml index 56c5a7e..a9b7840 100644 --- a/en/xml/02smr.xml +++ b/en/xml/02smr.xml @@ -88,7 +88,7 @@
Transcription
Mohamed ShaAidil
Illustration Transcription
-
+
Jonathan Blake
XML
Jonathan Blake @@ -263,7 +263,7 @@

Your ability in each of these five individual skills is measured in skill points. You begin with 3 points per skill. Before starting the adventure, you may allocate an additional 4 skill points to your list of five Survival Skills. These 4 extra points can be used to improve one or more of your five skills. During your adventure, all five skills will be severely tested; therefore the higher the individual skill level, the better your chances of survival. You may allocate your 4 additional points entirely how you like.

When you have decided where to allocate your 4 additional skill points, make a note of the totals in the Survival Skills section of your Action Chart.

(If this is your first Freeway Warrior adventure, your total number of skill points should be 19: five skills x 3 points each = 15, plus 4 additional skill points = 19 points.)

-

If you complete successfully the mission set in Book 2 of the Freeway Warrior series, you may add an additional 4 points to your Survival Skills in Book 3. These additional points, together with any equipment and provisions that you possess at the end of Book 2, may then be used in the next Freeway Warrior adventure, which is called The Omega Zone.

+

If you complete successfully the mission set in Book 2 of the Freeway Warrior series, you may add an additional 4 points to your Survival Skills in Book 3. These additional points, together with any equipment and provisions that you possess at the end of Book 2, may then be used in the next Freeway Warrior adventure, which is called The Omega Zone.

@@ -378,7 +378,7 @@
  • Shotgun
  • Rifle
  • -

    Unless you are continuing to use weapons from a previous Freeway Warrior book, you begin your adventure armed with only one of these weapons. Make your choice and then record the weapon you have chosen, together with its calibre and rate of fire details, in the Missile Weapons section of your Action Chart.

    +

    Unless you are continuing to use weapons from a previous Freeway Warrior book, you begin your adventure armed with only one of these weapons. Make your choice and then record the weapon you have chosen, together with its calibre and rate of fire details, in the Missile Weapons section of your Action Chart.

    In order to be able to use a missile weapon, you must have sufficient ammunition of the correct calibre. The following list shows the calibre of each weapon, the amount that is used every time the weapon is fired, and the number of rounds that you possess at the start of your adventure:

    @@ -596,7 +596,7 @@ 12 -

    For three long, hot, tedious hours you sit watching the two clansmen through your binoculars (during which time you must take a Drink or lose 3 ENDURANCE points). You see them finish their meal and then attend to the repair of one of their motorcycle engines. You are beginning to fear that they have no intention of ever leaving the bridge, when another biker appears atop a ridge of high ground on the far side of the river. He approaches them and stops briefly to talk. Then the two clansmen mount their machines and follow him back across the bridge, accelerating away to the south.

    +

    For three long, hot, tedious hours you sit watching the two clansmen (during which time you must take a Drink or lose 3 ENDURANCE points). You see them finish their meal and then attend to the repair of one of their motorcycle engines. You are beginning to fear that they have no intention of ever leaving the bridge, when another biker appears atop a ridge of high ground on the far side of the river. He approaches them and stops briefly to talk. Then the two clansmen mount their machines and follow him back across the bridge, accelerating away to the south.

    Once you are sure that it is safe to continue, you start your engine and drive towards the bridge. As you approach the entrance you see the remains of the clansmens campfire, its ashes still smouldering.

    If you wish to stop and search the area around the campfire, turn to 111. If you decide to cross the bridge and press on towards San Angelo, turn to 213. @@ -621,6 +621,14 @@

    A hail of automatic rifle fire tears into the sides and rear of the jeep as you crash your way through the barrier and accelerate across the open ground. You are twenty yards from the safety of the southern ruins when two bullets penetrate the jeeps gasolene tank.

    The steel-jacketed rounds cause a spark that ignites the fuel, and, in one chilling instant, the vehicle is transformed into a blazing fireball. A kaleidoscope of shapes assails your eyes as the jeep somersaults end-over-end, before you are engulfed by a wave of searing white heat that kills you instantly.

    + + + Brian Williams + + + + + Tragically, your journey and your life come to an end here in San Angelo.
    @@ -684,7 +692,7 @@

    Your gunfire catches the fleeing clansman in the neck and lifts him clean out of the saddle. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) In your rear-view mirror you see him bounce off the highway, roll over, and then disappear from view amongst a tangle of dead sagebrush at the side of the road. His bike continues in a straight line for almost a minute until, with a loud crash, it finally flips end-over-end and bursts into flames.

    -

    Less than a mile along the highway you happen upon a deserted stretch of Freeway 87, running directly across your path. You join it, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms your suspicions: you are approaching the outskirts of Sterling City.

    +

    Less than a mile along the highway you happen upon a deserted stretch of Highway 87, running directly across your path. You join it, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms your suspicions: you are approaching the outskirts of Sterling City.

    Turn to 100.
    @@ -865,6 +873,14 @@

    An agonizing pain cuts into your chest and the warm taste of blood fills your mouth. Then the pain gives way to a terrifying numbness that robs you of all sensation. In a moment you see the sniper working another round into the chamber of his rifle. Then he points the muzzle at your head and darkness engulfs you.

    + + + Brian Williams + + + + + Tragically, your mission and your life end here in Brogado.
    @@ -874,7 +890,7 @@

    You stamp on the brake pedal and spin the wheel to the right, causing your car to twist about and slide sideways along the highway. The sudden shriek of your tyres and the sight of your roadster hurtling towards him broadside on makes the clansman panic. He empties his magazine yet not one of the armour-piercing loads hits your roadster. Horrified, he fumbles to reload his weapon, but before he can do so, he is hit by the rear of your car and sent tumbling over the side of the bridge.

    -

    His confederate has managed to start his bike and is racing across to the other side. You slam the gear shift into low and give chase, determined to prevent him from warning Mad Dog Michigan that you are coming to pay him a visit. Beyond the bridge you chase the biker up a steep incline to the top of a ridge and, as you crest the top, you see him gunning his machine towards Freeway 87, less than half a mile away.

    +

    His confederate has managed to start his bike and is racing across to the other side. You slam the gear shift into low and give chase, determined to prevent him from warning Mad Dog Michigan that you are coming to pay him a visit. Beyond the bridge you chase the biker up a steep incline to the top of a ridge and, as you crest the top, you see him gunning his machine towards Highway 87, less than half a mile away.

    If you wish to draw a missile weapon and fire at the biker while you are pursuing him, turn to 327. If you decide to try to ram him off the road, turn to 199.
    @@ -884,11 +900,11 @@ 33 -

    Quickly you stop the car and peer through your binoculars at the little town of Christoval.

    +

    Quickly you stop the car and peer at the little town of Christoval.

    Can ysee whats kickin up that dust? asks Kate.

    Looks like a pack of wild coyote fighting among themselves, you reply, as you focus on the action taking place at the centre of the town.

    Hey, Cal, she replies, tugging at your sleeve, that aint the dust Im talkin about.

    -

    Lowering your lenses, you turn to see her pointing back along the highway at another dust cloud, which is fast approaching. You do not need binoculars to be able to see that it is being kicked up by a pack of bikers, who have come racing out of San Angelo.

    +

    Lowering your magnifying device, you turn to see her pointing back along the highway at another dust cloud, which is fast approaching. You do not need a magnifying device to be able to see that it is being kicked up by a pack of bikers, who have come racing out of San Angelo.

    I think its time we were movin on, says Kate, uneasily.

    I think youre right, you reply, as hurriedly you reach for the ignition switch.

    Turn to 310. @@ -1114,7 +1130,7 @@

    As you steer away from the pump house, you look in your mirror to see the biker speeding towards the apex of the roof. He is within a few inches of the top when it suddenly caves in beneath his front wheel and he is flung head-first over the handlebars. With a scream of terror he cartwheels through the air and lands heavily on his back at the edge of the freeway. Winded by the fall, he cannot summon enough strength to roll away as his bike comes crashing down upon him.

    -

    Certain in the knowledge that he could not possibly have survived such a terrible crash, you return to the highway and begin the next stage of your journey to San Angelo. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms your suspicions: you are approaching Sterling City.

    +

    Certain in the knowledge that he could not possibly have survived such a terrible crash, you return to the highway and begin the next stage of your journey to San Angelo. You join the highway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms your suspicions: you are approaching Sterling City.

    Turn to 100.
    @@ -1335,6 +1351,14 @@

    It feels good to be able to drive once more at a speed that is faster than the brisk walking pace to which you have limited yourself over the past fifty fuel-conscious miles. It is also a great relief not to have to walk the thirty miles to Kent, for they are mostly uphill where the freeway traverses the northern slopes of the Davis Mountains. During this part of your journey you must take a Drink or lose 3 ENDURANCE points.

    + + + Brian Williams + + + + +

    You reach Kent late in the afternoon. At this hour the dusty little town lies in the shadow of the Apache Mountains, and, after spending hours in the relentless glare of the sun, you are thankful for the cooling shade. You have arrived a day ahead of your planned rendezvous with the convoy. The highway and surrounding area show no sign of their having arrived before you, so you decide to try to relax here while you wait for the convoy to show.

    Turn to 172.
    @@ -1399,6 +1423,14 @@

    The sound of their engines is getting louder with every passing second and yet you are unable to find a safe way down to the river bedit is far too steep. Desperately, you drive back and forth along the edge of the bank until a volley of shots echoes across the plain and the first of the clansmens bullets start to whistle past. You have been seen.

    + + + Brian Williams + + + + +

    Quickly you abandon your attempt to hide and steer your roadster back onto the freeway in a frantic bid to outrun the pack. The fastest bikes give chase and relentlessly they pursue you until the leader is within twenty yards of your tail. With mounting fear, you glance in your rear-view mirror to see him draw a stubby-barrelled weapon from a tube strapped to the fuel tank. At first you think it is a sawn-off shotgun, but then you recognize the weapon and your heart sinks. It is a D-40a laser sighted grenade launcher. You see the muzzle flash, and then moments later there is a deafening explosion. The last sensation you feel is that of being hurled skyward, surrounded by fire and fragments of your roadster.

    The armour-piercing grenade has penetrated the trunk and exploded the spare fuel tanks you were carrying. Tragically, your mission and your life end here.
    @@ -1490,7 +1522,7 @@ 82 -

    You press your lenses to your eyes and focus on the distant ridge. Two men are climbing towards the crest of Black Peak, and although you cannot identify them, you can see that they are carrying rifles. They reach the crest, pause briefly to stare at the freeway, and then continue across to the far side and disappear from sight.

    +

    You focus your sight on the distant ridge. Two men are climbing towards the crest of Black Peak, and although you cannot identify them, you can see that they are carrying rifles. They reach the crest, pause briefly to stare at the freeway, and then continue across to the far side and disappear from sight.

    You return to your roadster and keep a watchful eye on the ridge as you wait for the convoy to close up the gap. Then, when the vehicles are once again visible in your driving mirror, you continue along the freeway. Anxiously you expect an ambush to take place at any time, but, in spite of your fears, an attack does not materialize.

    At length you see the stores and houses of Van Horn appear on the road ahead. The town looks deserted but you decide to take no chances. You bring the convoy to a halt within a mile of the town limits and, accompanied by Sergeant Haskell, you leave your roadster and enter on foot to check that it is safe for the convoy to pass through.

    The tumbledown buildings are deathly quiet as you walk along the main street of Van Horn, and you notice nothing out of the ordinary until you reach a bar near the centre of the town. A motorcycle is parked beside the entrance, its fuel tank emblazoned with the ace-of-spades emblem of the Mavericks clan. You decide to search the bar and, if possible, try to capture and question the bikes owner. Haskell suggests that it would be a good idea if one of you were to enter by the rear door and you nod in agreement.

    @@ -1536,16 +1568,6 @@

    All the houses and stores of this forgotten town have collapsed long ago, all, that is, except for two. Both of these sorry, sand-blown shells stand on either side of an alley at the edge of town, and it is here that you decide to park your roadster. Quickly you discover that the buildings were once a hardware store and a tiny, one-pump gas station.

    - - - - Brian Williams - - - - - - If you wish to investigate the derelict hardware store, turn to 141. If you wish to take a closer look at the gas station, turn to 183.
    @@ -1680,7 +1702,7 @@

    The biker laughs as he opens fire. Vivid yellow muzzle flashes and a stream of empty cartridge cases pour from the side of his assault rifle. Then the bullets strike home, punching a line of frosted holes through the toughened windshield. Fragments of flying glass graze your face {lose 2 ENDURANCE points) but miraculously the bullets fail to find you. He empties his entire magazine into the front of your roadster yet still it comes screaming towards him. Horrified, he fumbles to reload his weapon, but before he can do so, he is hit by your front fender and sent spinning over the side of the bridge.

    -

    Meanwhile, his confederate has managed to start his bike and is now racing across to the other side. You wrench the gear shift into low and give chase, determined to prevent him from warning Mad Dog Michigan that you are coming to pay the Lions an unexpected visit. Beyond the bridge, you chase the biker up a steep incline to the top of a ridge. As you crest the top, you see him gunning his machine towards Freeway 87, less than half a mile away.

    +

    Meanwhile, his confederate has managed to start his bike and is now racing across to the other side. You wrench the gear shift into low and give chase, determined to prevent him from warning Mad Dog Michigan that you are coming to pay the Lions an unexpected visit. Beyond the bridge, you chase the biker up a steep incline to the top of a ridge. As you crest the top, you see him gunning his machine towards Highway 87, less than half a mile away.

    If you wish to draw a missile weapon and fire at the biker while you are pursuing him, turn to 327. If you wish to try to ram him off the road, turn to 199.
    @@ -1712,8 +1734,8 @@

    What little of Sterling City that survived the icy, post-holocaust years has long since been gutted or looted by gangs of roving clansmen. Many have left their mark, sprayed on the sides of auto wrecks or scrawled in jagged letters across warehouse walls.

    You bring your roadster to a halt and survey the ruins for some sign of life. The place reminds you of the city punk zones of Fort Worth, and, as you scour the shadowy doorways, an uneasy feeling grows in the pit of your stomach.

    - If you wish to stay on the freeway and drive through Sterling City, turn to 57. - If you decide to leave the freeway and make a detour around the town, turn to 285. + If you wish to stay on the highway and drive through Sterling City, turn to 57. + If you decide to leave the highway and make a detour around the town, turn to 285.
    @@ -1847,7 +1869,7 @@

    The scorched bones of a coyote lie scattered around the ashes of the campfire, the remnants of the meal that you watched the two clansmen share. Where their motorcycles were parked you discover a Leather Face Mask. If you decide to keep this item, remember to adjust your Action Chart accordingly.

    -

    Satisfied that nothing of importance has been missed, you return to your roadster and begin the next stage of your journey to San Angelo. Less than a mile beyond the bridge you see a deserted stretch of Freeway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms your suspicions: you are approaching Sterling City.

    +

    Satisfied that nothing of importance has been missed, you return to your roadster and begin the next stage of your journey to San Angelo. Less than a mile beyond the bridge you see a deserted stretch of Highway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms your suspicions: you are approaching Sterling City.

    Turn to 100.
    @@ -1918,6 +1940,14 @@

    You are twenty yards out from the wall when a burst of machine gun fire echoes across the open ground. Bullets graze the rubble just a few feet ahead and ricochet into the air with a piercing whine. Kate looks over her shoulder and begins to slow her pace to allow you to catch up, but you scream at her to keep running and she obeys your command.

    When you are halfway across the gap, a wave of exhaustion descends on you like a lead blanket. Painfully your thigh muscles tighten until, in the throes of cramp, you stumble and fall. Desperately you try to rise but more shots ring out and you feel something sharp and searing, like a red-hot dagger, pierce your side. Your vision swims in and out of focus and the last thing you see, before total darkness descends, is Kate as she reaches the fire station.

    + + + Brian Williams + + + + + Tragically, your journey and your life end here in San Angelo.
    @@ -2147,8 +2177,8 @@

    It takes you an hour to dismantle, clean, and replace the fuel filter, during which time you must take two Drinks or lose 3 ENDURANCE points per drink missed due to dehydration.

    The fault rectified, the engine starts sweetly the first time you touch the ignition. You accelerate away but within a few minutes you see something in the distance that makes you slow to a snails pace.

    It is a girder bridge that carries the highway across the North Concho River. The bridge is intact and passable, but you are worried by the sight of a lazy plume of wood smoke rising from a spot near its approach ramp.

    - If you possess Binoculars, turn to 296. - If you do not possess this item, turn to 224. + If you possess Binoculars or a Telescope, turn to 296. + If you do not possess either of these items, turn to 224.
    @@ -2223,7 +2253,7 @@
  • HE Grenade
  • Enough pain killers for one Medi-kit unit
  • -

    There remains no trace of the bikers or their machines when eventually you complete the grisly task of burial. Wearily you return to your roadster and begin the next stage of your journey to San Angelo. Less than a mile beyond the bridge you see a deserted stretch of Freeway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms that you are approaching Sterling City.

    +

    There remains no trace of the bikers or their machines when eventually you complete the grisly task of burial. Wearily you return to your roadster and begin the next stage of your journey to San Angelo. Less than a mile beyond the bridge you see a deserted stretch of Highway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms that you are approaching Sterling City.

    Turn to 100.
    @@ -2315,7 +2345,7 @@
  • Leather Face Mask
  • Rope
  • -

    There remains no trace of the bikers or their machines when eventually you complete the grisly task of burial. Then wearily you return to your roadster and begin the next stage of your journey to San Angelo. Less than a mile beyond the bridge you see a deserted stretch of Freeway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms that you are approaching Sterling City.

    +

    There remains no trace of the bikers or their machines when eventually you complete the grisly task of burial. Then wearily you return to your roadster and begin the next stage of your journey to San Angelo. Less than a mile beyond the bridge you see a deserted stretch of Highway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms that you are approaching Sterling City.

    Turn to 100.
    @@ -2379,6 +2409,14 @@

    The coarse staccato sound of a machine pistol and the sight of a clansmans grinning face are the last sensations you experience as a dozen bullets rip into your chest. Mercifully, the bullets deliver a quick and painless death.

    + + + Brian Williams + + + + + Your life and your journey end here.
    @@ -2396,9 +2434,19 @@ 153 -

    You pass between the shattered stores and houses of Broome with your nerves on edge, half-expecting to run into a clan patrol or fall prey to an ambush. Yet your visit passes without incident and soon you find yourself back on the open freeway, heading southeast to San Angelo. You are hungry, and during your drive you must eat a Meal or lose 3 ENDURANCE points.

    +

    You pass between the shattered stores and houses of Broome with your nerves on edge, half-expecting to run into a clan patrol or fall prey to an ambush. Yet your visit passes without incident and soon you find yourself back on the open highway, heading southeast to San Angelo. You are hungry, and during your drive you must eat a Meal or lose 3 ENDURANCE points.

    When you first see San Angelo, the sun is a quarter hidden below the skyline, its soft red glow reflecting upon a cluster of tall buildings that stand at the citys centre. They are the ravaged shells of banks and state offices that were the pride of this once-prosperous city before The Day. Surrounding them, for many miles, is a sea of dust and rubble. Your skin prickles when you realize that this is all that remains of the citys suburbs, an area that once was home to more than a million Texans.

    -

    You are about to drive towards the centre when you notice that a fortified wall has been erected around the tall buildings of the downtown area, and the northern freeway approaches are controlled by roadblocks. It would be near-suicidal to approach any closer, so you make a wide detour around the city limits and try an approach from the south.

    + + + + Brian Williams + + + + + + +

    You are about to drive towards the centre when you notice that a fortified wall has been erected around the tall buildings of the downtown area, and the northern highway approaches are controlled by roadblocks. It would be near-suicidal to approach any closer, so you make a wide detour around the city limits and try an approach from the south.

    It takes nearly two hours to reach the south side of San Angelo, by which time night has fallen. Fortunately, your decision to go south has paid off: this section of the city is virtually uninhabited by the Angelinos and your approach goes undetected.

    Hidden by the darkness, you are able to get within a mile of the downtown area before you encounter any sign of clan activity. You know that if your rescue of Kate is to be successful you must not allow your roadster to fall into enemy hands, and with this thought in mind, you search for somewhere safe to leave it while you venture into the downtown area on foot.

    An underground parking lot situated below the looted ruins of a Sears megamarket provides just such a safe haven, and it is here that you hide your car. You are tired after the rigours of your journey, so you decide to get a few hours sleep and attempt your rescue at first light.

    @@ -2566,7 +2614,7 @@ 167 -

    For seventeen miles you follow the 137 south. The surface of the highway is so poor that were it not for the line of shattered telegraph poles that run parallel to the road, you would find it impossible to tell the difference between the highway and the open ground. It takes you an hour to reach a junction where the remains of another highway, the 158, cuts east/west across your path. Its condition is marginally better and, for the first time since you left Stanton, you are able to increase your speed to thirty miles per hour as you head east towards Sterling City. From there you will make your way along Freeway 87 to San Angelo.

    +

    For seventeen miles you follow the 137 south. The surface of the highway is so poor that were it not for the line of shattered telegraph poles that run parallel to the road, you would find it impossible to tell the difference between the highway and the open ground. It takes you an hour to reach a junction where the remains of another highway, the 158, cuts east/west across your path. Its condition is marginally better and, for the first time since you left Stanton, you are able to increase your speed to thirty miles per hour as you head east towards Sterling City. From there you will make your way along Highway 87 to San Angelo.

    It is nearly noon when you see a ramshackle town appear out of the heat haze that dances on the road ahead. Now the temperature is well above 100 degrees Fahrenheit, and, as you drive along its deserted main street, you think about stopping to rest for a while in the shade.

    If you decide to stop at this town, turn to 85. If you choose not to stop but to continue driving to Sterling City, turn to 290. @@ -2591,7 +2639,7 @@

    You slow your roadster to a halt and, with your hand held to your forehead to shield your eyes from the glare of the evening sun, you try to discern the source of the dust cloud.

    Its no good, you say in frustration. I cant tell whats going down in that town.

    Me neither, says Kate, but Ive got a pretty good idea whats going on back there.

    -

    She points back along the highway at another dust cloud, which is fast approaching. You do not need binoculars to be able to tell that the dust is being stirred up by a pack of bikers that have come racing out of San Angelo.

    +

    She points back along the highway at another dust cloud, which is fast approaching. You do not need a magnifying device to be able to tell that the dust is being stirred up by a pack of bikers that have come racing out of San Angelo.

    I think its time we were movin on, says Kate, uneasily.

    I think youre right, you reply, as, hurriedly, you reach for the ignition switch. Lets detour around this town and follow the river. We can pick up the highway again at Eldorado.

    OK, she replies, but step on it Cal. Those bikes are movin real fast.

    @@ -2604,6 +2652,14 @@

    The sniper fires as he turns and his bullet drills deep into your chest. You feel yourself lifted into the air, and the warm taste of blood gushes into your mouth. Then you hit the floor and the momentary pain gives way to a terrifying numbness that robs you of all sensation. In a moment, you see the sniper working another round into the chamber of his rifle. Then he points the muzzle at your head and a total darkness engulfs your vision.

    + + + Brian Williams + + + + + Tragically, your mission and your life end here in Brogado.
    @@ -2739,7 +2795,7 @@ 182 -

    You pull on the steering wheel and swerve heavily to the left in order to avoid the missile, but you cannot prevent it from hitting your car. The armoured tip penetrates the engine compartment, entering from below the wheel arch and exploding in the middle of the fuel injection system. In a split second, your roadster is transformed into a ball of flame: death is instantaneous.

    +

    You pull on the steering wheel and swerve heavily to the left in order to avoid the missile, but you cannot prevent it from hitting your car. The armoured tip penetrates the engine compartment, entering from below the wheel arch and exploding in the middle of the fuel injection system. In a split second, your roadster is transformed into a ball of flame; death is instantaneous.

    Tragically, your journey and your life end here at the foot of Slaughter Mountain.
    @@ -2804,7 +2860,7 @@
  • Machine Pistol (containing twelve rounds of 9mm ammunition)
  • Enough pain killers for one Medi-kit unit
  • -

    Wearily you return to your roadster and begin the next stage of your journey to San Angelo. Less than a mile beyond the bridge you see a deserted stretch of Freeway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms that you are approaching Sterling City.

    +

    Wearily you return to your roadster and begin the next stage of your journey to San Angelo. Less than a mile beyond the bridge you see a deserted stretch of Highway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms that you are approaching Sterling City.

    Turn to 100.
    @@ -2854,7 +2910,7 @@ 192 -

    The biker stands up as he approaches the ramp. Then, as his machine takes to the air, he pulls back on the handlebars and throws his weight forward over the front wheel. Man and motorcycle soar through the sky, and then make a perfect rear wheel landing at the edge of the freeway.

    +

    The biker stands up as he approaches the ramp. Then, as his machine takes to the air, he pulls back on the handlebars and throws his weight forward over the front wheel. Man and motorcycle soar through the sky, and then make a perfect rear wheel landing at the edge of the highway.

    Confident that you can match his feat of daring, you accelerate towards the pump house and brace yourself as the front wheels begin to rise. Unfortunately, the roof is not strong enough to support the weight of your car and it collapses before you are airborne. Horrified, you watch as the front of your roadster nosedives into the ditch, pitching the car end-over-end. Then a searing flash of white light engulfs your vision as the fuel tank ruptures and explodes.

    Tragically, your life and your journey end here.
    @@ -2929,6 +2985,14 @@

    You hurl the grenade, but it glances off the edge of an auto wreck and is deflected away from the ammunition chest. It explodes with a brilliant white flash that illuminates the barricade and draws the clansmens attention to your position. Frantically you run for the safety of the yucca forest, but before you have taken a dozen steps, you are cut down by a long burst of automatic fire.

    + + + Brian Williams + + + + + Tragically, your mission and your life end here at the Fabens barricade.
    @@ -2937,7 +3001,7 @@ 199 -

    Nervously the clansman glances over his shoulder as you close in for the kill. His red-rimmed eyes stare fearfully from his dusty face as he struggles to coax more power from his failing machine. Then, in desperation, he veers off the highway and takes to the open ground. You are determined not to let the clansman escape, and so you pull the steering wheel hard over to the left and pursue him as he guns his bike cross-country towards Freeway 87.

    +

    Nervously the clansman glances over his shoulder as you close in for the kill. His red-rimmed eyes stare fearfully from his dusty face as he struggles to coax more power from his failing machine. Then, in desperation, he veers off the highway and takes to the open ground. You are determined not to let the clansman escape, and so you pull the steering wheel hard over to the left and pursue him as he guns his bike cross-country towards Highway 87.

    An empty concrete drainage ditch runs parallel to the freeway, wide enough to deter the biker from attempting to ride straight across it. He veers away, and you chase him along its edge for nearly half a mile before finally he plucks up enough courage to try to get across. Ahead, a derelict pump house appears, straddling the ditch, its angular roof offering itself as a ramp that could be used to launch a jump onto the freeway. The clansman takes one last look at you over his shoulder and then, with a scream of fearful exhilaration, he winds back the throttle and points his bike at the pump house roof.

    If you wish to attempt to follow the clansman across the ditch, turn to 192. If you decide to steer your roadster away from the pump house, turn to 51. @@ -3019,7 +3083,7 @@ 205 -

    Beyond Sterling City the freeway follows a wide, dust-filled gully that was once the North Concho River. You are staring at this dead watercourse, trying to imagine what the river must have looked like before The Day, when a road sign flashes past. You stop the car and turn back to read it. It says:

    +

    Beyond Sterling City the highway follows a wide, dust-filled gully that was once the North Concho River. You are staring at this dead watercourse, trying to imagine what the river must have looked like before The Day, when a road sign flashes past. You stop the car and turn back to read it. It says:

    BROOME2 MILES If you possess a CB Radio, turn to 220. If you do not possess this item, turn to 46. @@ -3057,7 +3121,7 @@ 208 -

    With your pulse racing, you raise the binoculars to your eyes and focus on the approaching bikers. They ride machines bedecked with a strange symbol: a priest or some other holy man, dressed in flowing white robes, with a halo above his head. It looks a curiously pious symbol for a clan to adopt, until you remember that before The Day, the name of the professional football team based in New Orleans was the Saints. Suddenly you realize that this pack of riders, some 400500 strong, are the New Orleans clan that Mad Dog Michigan sent for. It would be disastrous for the convoy to run head-on into a group of this size, and you hurry back to the colony as quickly as you can to break the bad news.

    +

    With your pulse racing, you focus on the approaching bikers. They ride machines bedecked with a strange symbol: a priest or some other holy man, dressed in flowing white robes, with a halo above his head. It looks a curiously pious symbol for a clan to adopt, until you remember that before The Day, the name of the professional football team based in New Orleans was the Saints. Suddenly you realize that this pack of riders, some 400500 strong, are the New Orleans clan that Mad Dog Michigan sent for. It would be disastrous for the convoy to run head-on into a group of this size, and you hurry back to the colony as quickly as you can to break the bad news.

    With the New Orleans clan approaching from the north, a large Mexican clan crossing the border to the south, and the threat of a Maverick ambush to the west, the prospects of reaching El Paso unscathed now look decidedly unpromising. With no time to discuss the situation at length, the convoy reverts to the original plan: to stay on Interstate 10 and approach El Paso from the west. It is the shortest, most direct route, even though there is a very real chance of falling prey to a Maverick ambush.

    Turn to 250.
    @@ -3102,8 +3166,8 @@

    Expectantly you keep an eye on your rear-view mirror as you power your roadster along the rock-strewn asphalt of Highway 277. You are convinced that the Angelinos will soon be on your tail, yet you have covered fifteen miles and still there is nothing to indicate that you are being pursued. You are beginning to relax when Kate points to a small town in the distance. It is built around a bridge that crosses a stream of shallow black water that was once known as the South Concho River. Near the middle of this town, on the highway approach to the bridge, is a rising cloud of dust.

    - If you possess Binoculars, turn to 33. - If you do not possess this item, turn to 169. + If you possess Binoculars or a Telescope, turn to 33. + If you do not possess either of these items, turn to 169.
    @@ -3131,7 +3195,7 @@ 213 -

    Once across the North Concho River you begin your journey to San Angelo in earnest. Less than a mile beyond the bridge you reach a deserted stretch of Freeway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms your suspicions: you are approaching Sterling City.

    +

    Once across the North Concho River you begin your journey to San Angelo in earnest. Less than a mile beyond the bridge you reach a deserted stretch of Highway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms your suspicions: you are approaching Sterling City.

    Turn to 100.
    @@ -3334,7 +3398,7 @@ 230 -

    You drive away from the construction site and pass between the shattered stores and houses of Broome with your nerves on edge, half-expecting to run into a clan patrol or fall prey to an ambush. Yet your departure passes without incident and soon you find yourself back on the open freeway heading southeast to San Angelo. You are hungry, and during your drive you must eat a Meal or lose 3 ENDURANCE points.

    +

    You drive away from the construction site and pass between the shattered stores and houses of Broome with your nerves on edge, half-expecting to run into a clan patrol or fall prey to an ambush. Yet your departure passes without incident and soon you find yourself back on the open highway heading southeast to San Angelo. You are hungry, and during your drive you must eat a Meal or lose 3 ENDURANCE points.

    Turn to 288.
    @@ -3345,6 +3409,7 @@

    While you do your best to staunch the bleeding, Haskell continues to question the Maverick. Finally, on the brink of death, the clansman changes his mind and begins to speak. He says that he is a Maverick outrider, a scout, one of a large group sent here to ambush the Big Spring colony. While drunk, he fell off his bike and broke his leg. Unable to ride, his fellow scouts left him here with the promise that he would be collected when they returned. His group are fighting a Mexican clan near Sierra Blanca. He says that the Mexicans are trying to steal their supplies.

    Haskell asks him about Mad Dog Michigan, but he refuses to answer. A trickle of blood escapes from his lips and, with his dying breath, he says: Mad Dogll make sure you never get through

    +

    (Remember to deduct a Medi-kit unit from your Action Chart.)

    Turn to 147.
    @@ -3399,6 +3464,14 @@

    Your gunfire hits the Maverick in the midriff, forcing him to his knees. His first shot misses you, and through clenched teeth he spits out a curse as he struggles to raise his pistol for a second attempt. He is on the brink of death, and rather than waste precious ammunition, you choose not to fire again. It proves to be a fatal mistake.

    His pistol is not a standard factory model; it is a weapon that has been customized to fire in fully-automatic mode. With his last ounce of strength he thumbs the selector to auto, and, as he falls forward, he empties the fourteen-round magazine in your direction. Sharp, stinging cores of pain erupt in a line across your chest as the 9mm bullets find their mark. The pain is unbearable, and seems to fill your entire body, but it soon gives way to a numbness that robs you of all sensation. Within a space of a few seconds you slip from consciousness and into a sleep from which you will never awaken.

    + + + Brian Williams + + + + + Tragically, your journey and your life end here.
    @@ -3553,6 +3626,14 @@

    You try to dodge behind the stalagmites to avoid the clansmans fire, but your reflexes are dulled by fatigue and your movements are uncertain. A line of bullets punctures your chest and the taste of blood fills your mouth. As you fall to the ground, strangely you feel no pain, only an irresistible desire to sleep.

    Moments later the clansman falls victim to Kates pistol, but it is a shot you do not hear, for you have already slipped into the timeless embrace of death.

    + + + Brian Williams + + + + + Tragically, your journey and your life end here in the caverns of Sonora.
    @@ -3596,6 +3677,14 @@

    A cloud of fearful anticipation hangs over the convoy as it passes through Van Horn and begins the journey to Sierra Blanca. You feel especially vulnerable as the freeway approaches the narrow mountain pass between Devil Ridge and Slaughter Mountain. Even the names of these landmarks serve to increase your dread of what could happen there.

    + + + Brian Williams + + + + +

    You are a little over five miles from Van Horn when you hear gunfire in the distance, and see a pall of black smoke rising into the cloudless sky. At its base, the buildings of a tiny town called Allamoore are feeding the flames, and in the pass beyond this burning town, a gun battle is raging between the Mavericks and a group of invading Mexican clansmen. You assess the situation and decide that the best hope for the convoy lies in speed and surprise. If you can drive straight through this battle zone while both sides are busy shooting at each other, the convoy will be long gone before either side can redirect all its firepower.

    With trepidation, the colony agrees to your plan and the convoy is drawn up into its break-out formation, with Pete Tylers tow truck leading the way.

    Turn to 20. @@ -3606,7 +3695,15 @@ 251 -

    As you fight to regain control of your roadster, you glimpse in your rear-view mirror your rifle hitting the road and disintegrating on impact (erase this gun from your Weapons List). The biker throws back his head and laughs as he veers off the highway and takes to the open ground. Angered by the loss of your weapon, but still determined not to let the clansman escape, you pull the steering wheel hard over to the left and pursue him as he guns his bike cross-country towards Freeway 87.

    +

    As you fight to regain control of your roadster, you glimpse in your rear-view mirror your rifle hitting the road and disintegrating on impact (erase this gun from your Weapons List). The biker throws back his head and laughs as he veers off the highway and takes to the open ground. Angered by the loss of your weapon, but still determined not to let the clansman escape, you pull the steering wheel hard over to the left and pursue him as he guns his bike cross-country towards Highway 87.

    + + + Brian Williams + + + + +

    An empty concrete drainage ditch runs parallel to the freeway, wide enough to deter the biker from attempting to ride straight across. At the last minute, he veers away and you chase him along its edge for nearly half a mile before finally he plucks up enough courage to try to get across. Ahead, a derelict pump house appears, straddling the ditch, its angular roof offering itself as a ramp that could be used to launch a jump onto the freeway. The clansman takes one last look at you over his shoulder and then, with a scream of fearful exhilaration, he winds back the throttle and points his bike at the pump house roof.

    If you wish to attempt to follow the clansman across the ditch, turn to 192. If you decide to steer your roadster away from the pump house, turn to 51. @@ -3756,6 +3853,14 @@

    You feel a jolt against your shoulder as one of the clansmen stubs his toe against the raised edge of the cover and is sent sprawling to the ground. Quickly you try to replace the hatch but it is roughly pulled aside by the angry Angelino. The instant he sees your face, he draws his pistol and empties it into the shaft. Pain erupts in your head and chest as seven heavy .45-calibre slugs knock you off the ladder. The last thing you hear, as you plummet into the darkness, is Kates echoing scream of horror.

    + + + Brian Williams + + + + + Your journey and your life end here.
    @@ -3801,7 +3906,7 @@
  • HE Grenade
  • Enough pain killers for one Medi-kit unit
  • -

    There remains no trace of the bikers or their machines when eventually you complete your grisly task of burial. Wearily you return to your roadster and begin the next stage of your journey to San Angelo. Less than a mile beyond the bridge you see a deserted stretch of Freeway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms that you are approaching Sterling City.

    +

    There remains no trace of the bikers or their machines when eventually you complete your grisly task of burial. Wearily you return to your roadster and begin the next stage of your journey to San Angelo. Less than a mile beyond the bridge you see a deserted stretch of Highway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms that you are approaching Sterling City.

    Turn to 100.
    @@ -3811,6 +3916,14 @@

    At the far end of a block of derelict stores is a blue, star-shaped sign that marks the site of a Lone Star gas station. You hurry along the dusty street, hopeful of finding some fuel, but you are met with disappointment. All the security caps have been sawn off the gasolene storage tanks and not a drop of their precious contents remains.

    + + + Brian Williams + + + + +

    The gas station itself has been ransacked and nothing of value remains, but at the rear of the building you discover something that stirs your curiosity. It is a large storage facility with heavy double doors, which are chained and padlocked.

    If you possess Bolt Cutters, turn to 123. If you do not possess this item, turn to 94. @@ -3895,8 +4008,8 @@

    You have reached the place where the highway passes through the Finlay Mountains, and from this high point you have a commanding view over the valley and salt lakes beyond. You stop to survey the scene and, to your horror, you see a huge group of clansmen riding across the valley, heading towards Van Horn.

    - If you possess Binoculars, turn to 208. - If you do not possess this item, turn to 41. + If you possess Binoculars or a Telescope, turn to 208. + If you do not possess either of these items, turn to 41.
    @@ -3916,7 +4029,7 @@

    The unmistakable roar of motorcycle engines is coming from the direction of Broome, and, as you focus on that distant town, you see a tell-tale cloud of dust rising above its ruins. You know that it can only be a large pack of clansmen and that you must find somewhere to hide yourself and your roadster before they show up.

    -

    The dried-out bed of the North Concho River offers the only feasible place to take cover from the approaching bikers. Quickly you pull off the freeway and search for a place to enter the river bed as the first of the bikers comes riding out of the town.

    +

    The dried-out bed of the North Concho River offers the only feasible place to take cover from the approaching bikers. Quickly you pull off the highway and search for a place to enter the river bed as the first of the bikers comes riding out of the town.

    Pick a number from the Random Number Table and add to it your Perception skill score.

    If your total score is 4 or less, turn to 74. If it is 5 or more, turn to 329. @@ -3938,6 +4051,14 @@

    Both bullets hit you with deadly accuracy: one in the head and the other in the heart. Death is instantaneous.

    + + + Brian Williams + + + + + Tragically, your mission and your life end here at Fort Stockton.
    @@ -3968,7 +4089,7 @@ 281 -

    You decide to leave Fort Stockton at dawn the following morning, but the weather deteriorates, putting a swift end to your plans. All day and all night the town is hit by lightning storms and tornadoes, forcing you to remain in the basement of the motel. It is not until the morning of the sixth day of your mission that the tornadoes blow themselves out and you are able to leave the town in safety.

    +

    You decide to leave Fort Stockton at dawn the following morning, but the weather deteriorates, putting a swift end to your plans. For two days and nights the town is hit by lightning storms and tornadoes, forcing you to remain in the basement of the motel. It is not until the morning of the seventh day of your mission (one day before your planned rendezvous with the convoy) that the tornadoes blow themselves out and you are able to leave the town in safety.

    With Kate beside you, and the three marines clinging to the hood and trunk of your roadster, you crawl the twenty-three miles from Fort Stockton to the Balmorhea rest stop that Haskell found on your map. It is located at the entrance to a pass through the Barrilla Mountains and at first glance it appears to have suffered extensive damage in the recent storms. You bring the roadster to a halt with your fuel tank virtually empty, and it is with great trepidation that you and Sergeant Haskell go to inspect the fuel storage tanks while Kate and the others watch the road.

    Of the eight underground fuel tanks located beneath the gas station area, only one looks promising. Of the others, six are empty and one is contaminated with diesel oil. A coded security valve locks the access pipe to the tank and, after a brief examination, you realize that the code must be cracked if you are to get at the contents. Any attempt to break off or cut through the valve would be sure to cause a spark that would blow the tank, and whoever was tampering with it, sky high.

    You are studying the valve when you hear Marine Gunter shout a warning: Clansmen on the freeway!

    @@ -4009,7 +4130,7 @@ 285 -

    You leave the freeway and drive due east across the dusty plain. In the distance you can see a derelict ranch house and traces of a highway that pass close by. You are about to drive past the ranch when you notice a pick-up truck parked outside an adjoining barn. Judging by the condition of the vehicles bodywork it is still serviceable.

    +

    You leave the highway and drive due east across the dusty plain. In the distance you can see a derelict ranch house and traces of a highway that pass close by. You are about to drive past the ranch when you notice a pick-up truck parked outside an adjoining barn. Judging by the condition of the vehicles bodywork it is still serviceable.

    If you wish to take a closer look at the pick-up truck, turn to 149. If you decide to ignore the truck and press on with your detour around Sterling City, turn to 303.
    @@ -4043,7 +4164,17 @@

    When you first see San Angelo, the sun is a quarter hidden below the skyline, its soft red glow reflecting upon a cluster of tall buildings that stand at the citys centre. They are the ravaged shells of banks and state offices that were the pride of this once-prosperous city before The Day. Surrounding them, for many miles, is a sea of dust and rubble. Your skin prickles when you realize that this is all that remains of the citys suburbs, an area that was once home to more than a million Texans.

    -

    You are about to drive towards the centre when you notice that a fortified wall has been erected around the tall buildings of the downtown area, and that the northern freeway approaches are controlled by roadblocks. It would be near-suicidal to approach any closer, so you decide to make a wide detour around the city limits and try to approach from the south.

    + + + + Brian Williams + + + + + + +

    You are about to drive towards the centre when you notice that a fortified wall has been erected around the tall buildings of the downtown area, and that the northern highway approaches are controlled by roadblocks. It would be near-suicidal to approach any closer, so you decide to make a wide detour around the city limits and try to approach from the south.

    It takes you nearly two hours to reach the south side of San Angelo, by which time night has fallen. Fortunately, your decision to go south pays off; this section of the city is virtually uninhabited by the Angelinos and your approach goes undetected. Hidden by the darkness, you are able to get within a mile of the downtown area before you encounter any sign of clan activity. You know that if your rescue of Kate is to be successful you must not allow your roadster to fall into enemy hands, and with this in mind, you search for somewhere safe to leave it while you venture into the downtown area on foot.

    An underground parking lot situated below the looted ruins of a Sears megamarket provides just such a safe haven, and it is here that you hide your car. You are tired after the rigours of your journey, so you decide to get a few hours sleep and attempt your rescue at first light.

    Turn to 29. @@ -4142,7 +4273,7 @@ 296 -

    You pull over to the side of the road and focus your lenses on the distant bridge. Two clansmen, both stripped to the waist, are roasting something on a spit that is suspended over a small campfire. Their motorcycles are parked beside them, nose-to-tail across the road, so that they obstruct the entrance to the bridge. The two men appear to be occupied with the cooking of their meal and are, for now, unaware of your presence.

    +

    You pull over to the side of the road and focus on the distant bridge. Two clansmen, both stripped to the waist, are roasting something on a spit that is suspended over a small campfire. Their motorcycles are parked beside them, nose-to-tail across the road, so that they obstruct the entrance to the bridge. The two men appear to be occupied with the cooking of their meal and are, for now, unaware of your presence.

    If you wish to launch a surprise attack on these two clansmen, turn to 175. If you prefer to stay where you are and wait for them to leave the bridge, turn to 12.
    @@ -4153,6 +4284,14 @@

    An agonizing pain cuts across your chest and the warm taste of blood fills your mouth. Then the terrible pain gives way to a terrifying numbness. For a moment the corridor swims in and out of focus, and then darkness engulfs you as you relinquish your hold on life.

    + + + Brian Williams + + + + + Tragically, your mission and your life end here in San Angelo.
    @@ -4183,6 +4322,14 @@

    It feels good to be able to drive once more at a speed that is faster than the brisk walking pace to which you have limited yourself over the past twenty-five fuel-conscious miles. It is also a great relief not to have to walk the fifty or so miles to Kent, for they are mostly uphill, as the freeway passes through the ruined town of Brogado and traverses the northern slopes of the Davis Mountains. During this part of your journey you must take a Drink or lose 3 ENDURANCE points.

    + + + Brian Williams + + + + +

    You reach Kent shortly after noon, a day ahead of your planned time of rendezvous with the convoy. The highway and surrounding area show no sign of their having arrived before you, so you decide to try to relax here and recoup your strength while you wait for the convoy to show.

    Turn to 172.
    @@ -4224,7 +4371,7 @@ 303 -

    You complete your detour of Sterling city without incident and rejoin Freeway 87 a few miles south of the town. The hour you spent driving across the dusty plain has made you very thirsty, and you must now take a Drink or lose 3 ENDURANCE points.

    +

    You complete your detour of Sterling city without incident and rejoin Highway 87 a few miles south of the town. The hour you spent driving across the dusty plain has made you very thirsty, and you must now take a Drink or lose 3 ENDURANCE points.

    The freeway follows a wide, rock-strewn gully that was once the North Concho River. You are staring at this dead watercourse, trying to imagine what the river must have looked like before The Day, when a road sign flashes past. You stop the car and turn back to read it. It says:

    BROOME2 MILES If you possess a CB Radio, turn to 220. @@ -4237,8 +4384,8 @@

    You bring your car to a halt at the side of the road and approach Black Peak on foot. However, you have not gone very far when the ground becomes too steep to continue without the use of climbing aids. Unless you can find a track you will be forced to abandon your investigation.

    - If you possess Binoculars, turn to 82. - If you do not possess this item, turn to 125. + If you possess Binoculars or a Telescope, turn to 82. + If you do not possess either of these items, turn to 125.
    @@ -4283,6 +4430,14 @@

    You step away from the clansmans body and run to where Kate is standing. She looks a little shell-shocked but is otherwise unharmed, and together you return to the front of the service area in time to see the sole surviving Detroit Lion making a speedy escape back along the freeway.

    + + + Brian Williams + + + + +

    Sergeant Haskell and his men cheer his retreat, and then conduct a search of those who did not get away. Although few personal possessions are found, they do recover some weapons and ammunition and you are offered a choice of the following:

    • Machine Pistol
    • @@ -4422,7 +4577,7 @@ 318 -

      Your gunfire misses the clansman by a wide mark, causing him to throw back his head and laugh. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Then he veers off the highway and takes to the open ground. You set your weapon aside, but you are as determined as ever not to let the clansman escape, so you pull the steering wheel hard over to the left and pursue him as he guns his bike cross-country towards Freeway 87.

      +

      Your gunfire misses the clansman by a wide mark, causing him to throw back his head and laugh. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Then he veers off the highway and takes to the open ground. You set your weapon aside, but you are as determined as ever not to let the clansman escape, so you pull the steering wheel hard over to the left and pursue him as he guns his bike cross-country towards Highway 87.

      An empty concrete drainage ditch runs parallel to the freeway, wide enough to deter the biker from attempting to ride straight across. At the last minute he veers away and you chase him along its edge for nearly half a mile before finally he plucks up enough courage to try to get across. Ahead, a derelict pump house looms, straddling the ditch, its angular roof offering itself as a ramp that could be used to launch a jump onto the freeway. The clansman takes one last look at you over his shoulder and then, with a scream of fearful exhilaration, he winds back the throttle and points his bike at the pump house roof.

      If you wish to attempt to follow the clansman across the ditch, turn to 192. If you decide to steer your roadster away from the pump house, turn to 51. @@ -4466,6 +4621,14 @@

      Something sharp punches you in the stomach and nausea washes over you in a wave that leaves you gasping for breath. Fearfully you clasp your hand to your midriff and feel warm blood oozing between your fingers, yet you feel no pain. Aware that you have been shot and that the shock of your wound is numbing your senses, you force yourself to get clear of the door in case the unseen gunman fires again.

      You have taken just five steps when your vision begins to dim and your legs refuse to support your weight. You fall forwards and hit the floor face-first, but still you feel nothing, save the creeping numbness that slowly robs you of the will to live.

      + + + Brian Williams + + + + + Tragically, your mission and your life end here at San Angelo.
      @@ -4548,8 +4711,8 @@ 329 -

      Fighting back your fear, you try to ignore the sound of the engines and concentrate instead on finding a place where you can descend the steep bank and enter the river bed. Your determination pays off and you are able to get yourself and your roadster under cover before the clansmen are close enough to spot you. With bated breath you watch as the pack, fifty riders strong, roars along the freeway. The sight of them passing raises your spirits a little, for at least there will now be fifty fewer to face when you reach San Angelo.

      -

      When the pack is nothing but a cloud of dust on the northern horizon, you start up your engine and head back onto the freeway towards Broome.

      +

      Fighting back your fear, you try to ignore the sound of the engines and concentrate instead on finding a place where you can descend the steep bank and enter the river bed. Your determination pays off and you are able to get yourself and your roadster under cover before the clansmen are close enough to spot you. With bated breath you watch as the pack, fifty riders strong, roars along the highway. The sight of them passing raises your spirits a little, for at least there will now be fifty fewer to face when you reach San Angelo.

      +

      When the pack is nothing but a cloud of dust on the northern horizon, you start up your engine and head back onto the highway towards Broome.

      Turn to 153.
      @@ -4705,7 +4868,7 @@ 342 -

      Hurriedly you leave the car lot and return to the freeway. You pass between the shattered stores and houses of Broome with your nerves on edge, half-expecting to run into a clan patrol or fall prey to an ambush. Yet your departure passes without incident and soon you find yourself back on the open freeway heading southeast to San Angelo. You are hungry, and during your drive you must eat a Meal or lose 3 ENDURANCE points.

      +

      Hurriedly you leave the car lot and return to the highway. You pass between the shattered stores and houses of Broome with your nerves on edge, half-expecting to run into a clan patrol or fall prey to an ambush. Yet your departure passes without incident and soon you find yourself back on the open highway heading southeast to San Angelo. You are hungry, and during your drive you must eat a Meal or lose 3 ENDURANCE points.

      Turn to 288.
      @@ -4727,8 +4890,8 @@

      Repeatedly you pump the gas pedal and, gradually, after a bout of coughing and popping, the engine clears and begins to pick up speed. Confident that the fault has rectified itself, you relax and accelerate away.

      You have driven ten miles when, on the horizon, you see a girder bridge appear. It carries the highway across the North Concho River, and, although it appears to be intact and passable, you are worried by the sight of a lazy plume of wood smoke that is rising close to its approach ramp.

      - If you possess Binoculars, turn to 296. - If you do not possess this item, turn to 224. + If you possess Binoculars or a Telescope, turn to 296. + If you do not possess either of these items, turn to 224.
      @@ -4817,7 +4980,7 @@

      You have indeed earned the right to celebrate, for you have freed Kate from her abductors and reached El Paso, thereby achieving everything you set out to do when you left Big Spring one week ago.

      The celebrations continue in El Paso for several days until the victorious mood is soured by the arrival of Mad Dog Michigan and an army of clansmen over a thousand strong. He has persuaded the Mexicans to join his cause and now they surround El Paso with a ring of steel.

      Mad Dog has promised to avenge the death of his brother. Now he reaffirms that vow and delivers the additional threat that neither you, nor any of your colony, will ever get out of El Paso alive.

      -

      For you, Cal Phoenix, the chance to defy Mad Dog Michigans threat and continue your life-or-death journey to California awaits you in Book 3 of the Freeway Warrior series entitled:

      +

      For you, Cal Phoenix, the chance to defy Mad Dog Michigans threat and continue your life-or-death journey to California awaits you in Book 3 of the Freeway Warrior series entitled:

      The Omega Zone

      @@ -5393,7 +5556,7 @@

      (Survival Skills) Replaced motorcycles and with motorcycles, and. Replaced shotguns and with shotguns, and. Replaced reflexes and with reflexes, and. Replaced education and with education, and. Replaced tested, therefore with tested; therefore. Replaced each occurrence of Freeway Warrior with Freeway Warrior when referring to the series.

      -

      (Equipment) Replaced map of Western Texas with Map of Western Texas. Replaced potassium iodine with potassium iodide. Replaced C.B. with CB. Replaced sulphonamides with sulfonamides. Replaced Canteen and with Canteen, and. Replaced radioactivity) and with radioactivity), and. Replaced SOLAR TORCH with Solar Torch. Replaced GRENADE with Grenade. Replaced BINOCULARS with Binoculars. Replaced COMPASS with Compass. Replaced RADIO with Radio. Replaced ROPE with Rope. Replaced THREE MEALS with 3 Meals. Replaced FLEXIBLE SAW with Flexible Saw. Replaced SIGNAL FLARE with Signal Flare. Replaced on which hangs with on which hang. Replaced Backpack, and with Backpack and. Replaced items) your with items), your.

      +

      (Equipment) Replaced map of Western Texas with Map of Western Texas. Replaced potassium iodine with potassium iodide. Replaced C.B. with CB. Replaced sulphonamides with sulfonamides. Replaced Canteen and with Canteen, and. Replaced radioactivity) and with radioactivity), and. Replaced SOLAR TORCH with Solar Torch. Replaced GRENADE with Grenade. Replaced BINOCULARS with Binoculars. Replaced COMPASS with Compass. Replaced RADIO with Radio. Replaced ROPE with Rope. Replaced THREE MEALS with 3 Meals. Replaced FLEXIBLE SAW with Flexible Saw. Replaced SIGNAL FLARE with Signal Flare. Replaced on which hangs with on which hang. Replaced Backpack, and with Backpack and. Replaced items) your with items), your. Replaced Freeway Warrior with Freeway Warrior when referring to the series.

      (Weapons) Replaced The maximum number of close combat weapons you may carry is two with The maximum number of close combat weapons you may carry is two, though you may only wield one at any time. Replaced possess rounds of the wrong calibre with possess only rounds of the wrong calibre.

      @@ -5405,11 +5568,11 @@

      (6) Replaced rear, then with rear, and then.

      (8) Replaced gun fire with gunfire. Replaced monumentous with monumental. Replaced spears and with spears, and. Replaced If you do not have one, or have exhausted your ammunition with If you do not have one, have exhausted your ammunition, or do not wish to use it. Replaced weapon, and with weapon and.

      (10) Replaced hesitates, then with hesitates, and then. Added (Remember to deduct a round of 7.62mm ammunition from your Ammo Pouch.) Replaced or choose with or if you choose.

      -

      (12) Replaced camp fire with campfire.

      +

      (12) Replaced camp fire with campfire. Deleted through your binoculars since you might also be using a Telescope (cf. Section 344).

      (13) Replaced bar, then with bar; then.

      (16) Replaced pause, then with pause, and then.

      (18) Replaced gun fire with gunfire. Replaced sulphonamides with sulfonamides. Replaced shudders, then with shudders, and then. Replaced Flick Knife [2] with Flick Knife (2). Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.). Replaced ammunition and his with ammunition, and his.

      -

      (19) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      +

      (19) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.). Replaced Freeway 87 with Highway 87.

      (20) Replaced Allamore with Allamoore.

      (21) Replaced back-handed with backhanded. Replaced your punch, therefore with your punch; therefore.

      (22) Replaced Backpack item with Backpack Item.

      @@ -5420,8 +5583,8 @@

      (27) Replaced hesitates, then with hesitates, and then. Replaced breach, then with breech, and then. Added (Remember to deduct a round of 9mm ammunition from your Ammo Pouch.). Replaced or choose with or if you choose.

      (28) Replaced despatch with dispatch.

      (30) Replaced bushwack with bushwhack. Replaced ace of spades emblem with ace-of-spades emblem.

      -

      (32) Replaced draw a weapon with draw a missile weapon. Replaced do so he is with do so, he is.

      -

      (33) Replaced sleeve; that with sleeve, that.

      +

      (32) Replaced draw a weapon with draw a missile weapon. Replaced do so he is with do so, he is. Replaced Freeway 87 with Highway 87.

      +

      (33) Replaced sleeve; that with sleeve, that. Replaced peer through your binoculars at with peer at since you might also be using a Telescope (cf. Section 211). Replaced You do not need binoculars with You do not need a magnifying device. Replaced Lowering your lenses with Lowering your magnifying device.

      (35) Added Remember to deduct the relevant number of rounds from your Ammo Pouch..

      (36) Replaced sulphonamides with sulfonamides. Replaced Flick Knife [2] with Flick Knife (2).

      (37) Replaced spindly legged with spindly-legged.

      @@ -5432,6 +5595,7 @@

      (45) Replaced Backpack item with Backpack Item. Replaced says Kate and starts with says Kate, and she starts.

      (48) Replaced Backpack items with Backpack Items.

      (49) Replaced blood-stained with bloodstained. Added Remember to deduct a round of 7.62mm ammunition from your Ammo Pouch..

      +

      (51) Replaced join the freeway with join the highway.

      (52) Replaced Freeway 10 with Interstate 10 for accuracy and consistency with later books.

      (61) Replaced gun fire with gunfire.

      (62) Replaced blood-stained with bloodstained. Added (Remember to deduct a round of 12-gauge ammunition from your Ammo Pouch.).

      @@ -5442,7 +5606,7 @@

      (74) Replaced flash, then with flash, and then. Replaced on to with onto.

      (79) Replaced the first thing you see with the first things you see.

      (81) Replaced the pack of clansmen, fifty riders strong, roar with the pack of clansmen, fifty riders strong, roars. Replaced fifty less with fifty fewer.

      -

      (82) Replaced freeway, then with freeway, and then.

      +

      (82) Replaced freeway, then with freeway, and then. Replaced You press your lenses to your eyes and focus on with You focus your sight on since you might also be using a Telescope (cf. Section 304).

      (84) Replaced aim and with aim, and. Replaced rifle, then with rifle, and then.

      (89) Replaced half-way with halfway.

      (90) Replaced re-align and with re-align, and.

      @@ -5450,12 +5614,13 @@

      (94) Replaced H.E. Grenade, and with HE Grenade and. Replaced Flexible Saw, and with Flexible Saw and.

      (95) Added (Remember to deduct a round of 7.62mm ammunition from your Ammo Pouch.).

      (96) Replaced bow string with bowstring.

      -

      (97) Replaced draw a weapon with draw a missile weapon. Replaced do so he is with do so, he is.

      +

      (97) Replaced draw a weapon with draw a missile weapon. Replaced do so he is with do so, he is. Replaced Freeway 87 with Highway 87.

      +

      (100) Replaced each occurence of the freeway with the highway.

      (101) Replaced Knife [2] with Knife (2). Replaced re-align and with re-align, and.

      (103) Replaced on to with onto. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      (107) Replaced blood-stained with bloodstained. Added Remember to deduct six rounds of 9mm ammunition from your Ammo Pouch..

      (110) Replaced crack with crack.

      -

      (111) Replaced camp fire with campfire.

      +

      (111) Replaced camp fire with campfire. Replaced Freeway 87 with Highway 87.

      (112) Replaced new-found with newfound.

      (114) Replaced on to with onto.

      (117) Replaced half-way with halfway.

      @@ -5466,25 +5631,25 @@

      (127) Replaced gun fire with gunfire.

      (130) Replaced Plastic tube with Plastic Tube. Replaced Four rounds of 12-gauge Shotgun shells with Four rounds of 12-gauge ammunition.

      (132) Replaced driving, despite with driving despite.

      -

      (133) Replaced Coupe with Coup. Replaced woodsmoke with wood smoke. Replaced clean and with clean, and. Replaced take 2 Drinks or lose 6 ENDURANCE points with take two Drinks or lose 3 ENDURANCE points per drink missed.

      -

      (138) Replaced Dagger [2] with Dagger (2).

      +

      (133) Replaced Coupe with Coup. Replaced woodsmoke with wood smoke. Replaced clean and with clean, and. Replaced take 2 Drinks or lose 6 ENDURANCE points with take two Drinks or lose 3 ENDURANCE points per drink missed. Replaced If you possess Binoculars with If you possess Binoculars or a Telescope. Replaced If you do not possess this item with If you do not possess either of these items.

      +

      (138) Replaced Dagger [2] with Dagger (2). Replaced Freeway 87 with Highway 87.

      (139) Replaced half-way with halfway.

      (142) Replaced hesitates, then with hesitates, and then. Added (Remember to deduct six rounds of 9mm ammunition from your Ammo Pouch.). Replaced or choose with or if you choose.

      (143) Replaced blood-stained with bloodstained. Replaced half-way with halfway.

      (144) Replaced jack and with jack, and. Replaced each occurrence of ammunition, and with ammunition and. Replaced or do with or if you do. Replaced give them with give all of them.

      -

      (146) Replaced breath, then with breath, and then. Replaced Dagger [2] with Dagger (2).

      +

      (146) Replaced breath, then with breath, and then. Replaced Dagger [2] with Dagger (2). Replaced Freeway 87 with Highway 87.

      (148) Replaced weapon, and with weapon and.

      (150) Replaced camp fire with campfire.

      (152) Replaced new-found with newfound.

      -

      (153) Replaced south-east with southeast. Replaced the Day with The Day.

      +

      (153) Replaced south-east with southeast. Replaced the Day with The Day. Replaced the open freeway with the open highway. Replaced the northern freeway with the northern highway.

      (154) Replaced on to with onto.

      (157) Replaced despatches with dispatches.

      (160) Replaced large contingent have with large contingent of them have. Replaced Seems to me with Seems to me.

      (162) Replaced on to with onto. Replaced weapon, and with weapon and. Replaced or do with or if you do.

      (163) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      -

      (167) Replaced the road you would with the road, you would.

      +

      (167) Replaced the road you would with the road, you would. Replaced Freeway 87 with Highway 87.

      (168) Replaced syphon with siphon. Replaced colony are with colony is. Replaced the truck with the trunk.

      -

      (169) Replaced frustration, I with frustration. I.

      +

      (169) Replaced frustration, I with frustration. I. Replaced You do not need binoculars with You do not need a magnifying device.

      (172) Replaced north-west with northwest.

      (175) Replaced camp fire with campfire. Replaced or do with or if you do.

      (176) Replaced mid-burst, then with mid-burst, and then. Replaced forward and with forward, and. Added Remember to deduct the relevant number of rounds from your Ammo Pouch..

      @@ -5492,24 +5657,27 @@

      (178) Replaced machine-gunning with machine gunning. Replaced on to with onto.

      (179) Replaced (minimum equals one; maximum equals four) with (minimum: one round; maximum: four rounds).

      (181) Added (Remember to deduct a round of 12-gauge ammunition from your Ammo Pouch.).

      +

      (182) Replaced flame: death with flame; death.

      (183) Replaced syphoned with siphoned. Replaced Crowbar [2] with Crowbar (2). Replaced Hammer [2] with Hammer (2).

      (184) Replaced disappeared, then with disappeared, and then.

      -

      (187) Replaced Dagger [2] with Dagger (2).

      +

      (187) Replaced Dagger [2] with Dagger (2). Replaced Freeway 87 with Highway 87.

      (190) Replaced at who with at whom. Replaced bang with bang.

      (191) Replaced half-way with halfway.

      -

      (192) Replaced sky, then with sky, and then.

      +

      (192) Replaced sky, then with sky, and then. Replaced the freeway with the highway.

      (194) Replaced half-way with halfway. Replaced jack and with jack, and.

      (195) Replaced fifty less with fifty fewer.

      (196) Replaced crack with crack.

      (197) Added Remember to deduct the relevant number of rounds from your Ammo Pouch..

      -

      (199) Replaced on to with onto.

      +

      (199) Replaced on to with onto. Replaced Freeway 87 with Highway 87.

      (200) Replaced If you do not possess a missile weapon, or have insufficient ammunition for one round of fire with If you do not possess a missile weapon, have insufficient ammunition for one round of fire, or do not wish to use it.

      (201) Replaced first, then with first, and then.

      -

      (205) Replaced the Day with The Day.

      +

      (205) Replaced the Day with The Day. Replaced the freeway with the highway.

      (207) Replaced Backpack items with Backpack Items. Replaced on to with onto.

      -

      (208) Replaced the Day with The Day.

      +

      (208) Replaced the Day with The Day. Replaced the Saints. with the Saints.. Replaced you raise the binoculars to your eyes and focus on with you focus on since you might also be using a Telescope Section 274).

      (210) Replaced ace of spades emblem with ace-of-spades emblem.

      +

      (211) Replaced If you possess Binoculars with If you possess Binoculars or a Telescope. Replaced If you do not possess this item with If you do not possess either of these items.

      (212) Replaced on to with onto.

      +

      (213) Replaced Freeway 87 with Highway 87.

      (217) Replaced line, and the sheer force of the rushing wind whipping around the end of the rifles barrel, make with lineand the sheer force of the rushing wind whipping around the end of the rifles barrelmake.

      (219) Replaced when the number of Mexican clansmen on guard are at their fewest with when the Mexican clansmen on guard are at their fewest.

      (220) Replaced static, then with static, and then.

      @@ -5518,7 +5686,8 @@

      (225) Replaced or do with or if you do.

      (226) Replaced syphoning with siphoning.

      (227) Replaced Backpack items with Backpack Items. Replaced on to with onto.

      -

      (230) Replaced south-east with southeast.

      +

      (230) Replaced south-east with southeast. Replaced the open freeway with the open highway.

      +

      (231) Added (Remember to deduct a Medi-kit unit from your Action Chart.).

      (232) Applied bold style to Foil Blanket. Replaced Fire Axe [3] with Fire Axe (3).

      (236) Replaced bang with bang. Replaced pull the pin and with pull the pin, and.

      (239) Replaced syphon with siphon.

      @@ -5528,36 +5697,39 @@

      (246) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      (248) Replaced sulphonamides with sulfonamides. Replaced curses, then with curses, and then. Replaced Knife [2] with Knife (2). Replaced Meat Cleaver [3] with Meat Cleaver (3). Replaced Bread Knife [2] with Bread Knife (2).

      (250) Replaced gun fire with gunfire. Replaced Allamore with Allamoore.

      -

      (251) Replaced weapons list with Weapons List. Replaced on to with onto.

      +

      (251) Replaced weapons list with Weapons List. Replaced on to with onto. Replaced Freeway 87 with Highway 87.

      (252) Replaced Apache mountains with Apache Mountains.

      (253) Replaced Backpack items with Backpack Items.

      (258) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      (262) Replaced newly elected with newly-elected.

      (264) Replaced new-found with newfound. Replaced hesitates, then with hesitates, and then. Replaced on to with onto.

      -

      (266) Replaced Dagger [2] with Dagger (2). Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      +

      (266) Replaced Dagger [2] with Dagger (2). Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.). Replaced Freeway 87 with Highway 87.

      (268) Replaced dispairing with despairing. Replaced quiet, then with quiet, and then. Replaced If you do not possess a missile weapon, or do not have sufficient ammunition to use it with If you do not possess a missile weapon, do not have sufficient ammunition to use it, or do not wish to use it. Replaced noise, sprawling with noise sprawling.

      (270) Replaced sulphonamide with sulfonamide. Replaced at who with at whom. Replaced bang with bang.

      (271) Added Remember to deduct six rounds of 9mm ammunition from your Ammo Pouch..

      +

      (274) Replaced If you possess Binoculars with If you possess Binoculars or a Telescope. Replaced If you do not possess this item with If you do not possess either of these items.

      (275) Replaced bang with bang. Replaced wheels and then with wheels, and then.

      -

      (276) Replaced perception skill with Perception skill.

      +

      (276) Replaced perception skill with Perception skill. Replaced the freeway with the highway.

      (277) Replaced read weal with red weal.

      (279) Replaced (minimum equals one; maximum equals four) with (minimum: one burst; maximum: four bursts). Replaced breach with breech.

      -

      (281) Replaced For two days and nights the town is hit with All day and all night the town is hit. The convoy breaks out of Big Spring prior to daybreak and that morning Cal drives south to San Angelo, arriving at dusk. He spends the night in the basement of the Sears Megamarket. On day two, Cal rescues Kate and escapes from San Angelo. They spend that night in Eldorado (or fall asleep while driving through the night and crash). The next day (day three), Cal and Kate drive to Bakersfield. They spend that night in the library there. On day four, they reach Fort Stockton and meet the WDL soldiers. At the beginning of Section 281, it mentions that the weather deteriorates at dawn the following morning which would be day five. So, two days and two nights of bad weather would mean that the heroes cannot leave until the morning of day seven. If it is day seven, however, that throws off the arrival at Kent which happens on day six, i.e. the day prior to the scheduled rendezvous with the convoy on day seven. It also throws off the statement in Section 350 that the adventure lasted one week. Therefore, amending the bad weather to one day and night rather than day six to day seven seems to be the best fix.

      +

      (281) Replaced sixth day of your mission with seventh day of your mission (one day before your planned rendezvous with the convoy). The convoy breaks out of Big Spring prior to daybreak and that morning Cal drives south to San Angelo, arriving at dusk. He spends the night in the basement of the Sears Megamarket. On day two, Cal rescues Kate and escapes from San Angelo. They spend that night in Eldorado (or fall asleep while driving through the night and crash). The next day (day three), Cal and Kate drive to Bakersfield. They spend that night in the library there. On day four, they reach Fort Stockton and meet the WDL soldiers. At the beginning of Section 281, it mentions that the weather deteriorates at dawn the following morning which would be day five. So, two days and two nights of bad weather would mean that the heroes cannot leave until the morning of day seven. Therefore, amending the description of the timeline in this way seems to be the best fix.

      (282) Replaced If you do not possess a missile weapon, or lack sufficient ammunition to use it with If you do not possess a missile weapon, lack sufficient ammunition to use it, or do not wish to use it. Replaced weapon, and with weapon and.

      (283) Replaced on to with onto.

      +

      (285) Replaced the freeway with the highway.

      (286) Replaced hand, causes with hand causes.

      (287) Replaced bow string with bowstring.

      -

      (288) Replaced the Day with The Day.

      +

      (288) Replaced the Day with The Day. Replaced the northern freeway with the northern highway.

      (290) Replaced Sterling county line with Sterling County line.

      (292) Replaced gun fire with gunfire. Added Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      (293) Replaced sky, then with sky, and then. Replaced Freeway 2010 with Interstate 20 for accuracy and consistency with later books.

      (294) Replaced formation and with formation, and.

      (295) Replaced Half-way with Halfway.

      -

      (296) Replaced camp fire with campfire.

      +

      (296) Replaced camp fire with campfire. Replaced focus your lenses on with focus on since you might also be using a Telescope (cf. Section 344).

      (297) Replaced focus, then with focus, and then.

      (299) Replaced someobody with somebody.

      (301) Replaced Rifle, and with Rifle and.

      -

      (303) Replaced the Day with The Day.

      +

      (303) Replaced the Day with The Day. Replaced Freeway 87 with Highway 87.

      +

      (304) Replaced If you possess Binoculars with If you possess Binoculars or a Telescope. Replaced If you do not possess this item with If you do not possess either of these items.

      (305) Replaced pass, and with pass and.

      (308) Replaced retreat, then with retreat, and then. Replaced Knife [2] with Knife (2). Replaced a choice from with a choice of since there is no reason why Cal may take only one item from the list.

      (309) Replaced the pack of clansmen, fifty riders strong, roar with the pack of clansmen, fifty riders strong, roars. Replaced fifty less with fifty fewer.

      @@ -5567,13 +5739,13 @@

      (315) Replaced section references. The original text directed the reader to sections 161 and 207; however, those references are the result of being apprehended by a single clansman in section 115.

      (316) Replaced deep breath and with deep breath, and.

      (317) Replaced half-way with halfway. Replaced on to with onto.

      -

      (318) Replaced discard your weapon with set your weapon aside to avoid ambiguity. Replaced on to with onto. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      +

      (318) Replaced discard your weapon with set your weapon aside to avoid ambiguity. Replaced on to with onto. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.). Replaced Freeway 87 with Highway 87.

      (319) Replaced or choose with or if you choose. Replaced hesitates, then with hesitates, and then. Replaced breach with breech. Added (Remember to deduct a round of 12-gauge ammunition from your Ammo Pouch.).

      (320) Replaced sulphonamide with sulfonamide. Replaced the 1 point with the 3 points (cf. the Medi-kit section of the rules).

      (321) Replaced the Day with The Day.

      (323) Replaced aim and with aim, and.

      (328) Replaced despatch with dispatch.

      -

      (329) Replaced on to with onto. Replaced the pack, fifty riders strong, roar with the pack, fifty riders strong, roars. Replaced pack are with pack is. Replaced fifty less with fifty fewer.

      +

      (329) Replaced on to with onto. Replaced the pack, fifty riders strong, roar with the pack, fifty riders strong, roars. Replaced pack are with pack is. Replaced fifty less with fifty fewer. Replaced each occurrence of the freeway with the highway.

      (330) Replaced half-way with halfway. Replaced aim and with aim, and.

      (331) Replaced the Day with The Day.

      (332) Replaced botton with bottom. Replaced other, then with other, and then. Replaced seconds, then with seconds, and then.

      @@ -5581,14 +5753,14 @@

      (338) Replaced HE Grenade with HE Grenade and wish to use it.

      (339) Replaced close combat skill with CLOSE COMBAT SKILL.

      (340) Replaced door, then with door, and then. Replaced barge it with barge into it. Replaced crack with crack.

      -

      (342) Replaced south-east with southeast.

      +

      (342) Replaced south-east with southeast. Replaced the freeway with the highway. Replaced the open freeway with the open highway.

      (343) Replaced click with click. Replaced each occurrence of weapon, and with weapon and.

      -

      (344) Replaced woodsmoke with wood smoke.

      +

      (344) Replaced woodsmoke with wood smoke. Replaced If you possess Binoculars with If you possess Binoculars or a Telescope. Replaced If you do not possess this item with If you do not possess either of these items.

      (345) Replaced this weapon with this Backpack Item.

      (346) Replaced H.E. Grenade, and with HE Grenade and. Replaced checkered with chequered. Replaced these items with these items, or if you do not wish to use them. Replaced Signal Flare, and with Signal Flare and. Replaced Siren, and wish to use it with Siren and a missile weapon and wish to use them because the subsequent section assumes you are carrying a missile weapon.

      (347) Replaced blood-stained with bloodstained.

      (348) Replaced sulphonamides with sulfonamides. Replaced Knife [2] with Knife (2). Replaced Meat Cleaver [3] with Meat Cleaver (3). Replaced Bread Knife [2] with Bread Knife (2). Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      -

      (350) Replaced THE OMEGA ZONE with The Omega Zone. Replaced Mad Dog Michigan, and an with Mad Dog Michigan and an.

      +

      (350) Replaced THE OMEGA ZONE with The Omega Zone. Replaced Mad Dog Michigan, and an with Mad Dog Michigan and an. Replaced Freeway Warrior with Freeway Warrior when referring to the series.

      (Combat Rules Summary) Replaced cross-refer with cross-reference. Replaced Combat Results Table with Close Combat Results Table. Replaced zero ENDURANCE points, this with zero ENDURANCE points or below; this.

      @@ -5644,76 +5816,38 @@