You are the Wizard Grey Star, chosen hero of an ancient magical race
Dare you enter a realm of mystery, a world of gods and demons? For somewhere in this twilight region is the secret of the Moonstone. Only you can find it and with its power throw down the evil Shasarak and save mankind. Your journey will take you across the grey plains of the Neverness, past the dark enchantments of the Crystal Tower, and on towards perils undreamed of. Armed only with the Wizard
If you have completed a previous adventure, you keep all equipment you had at the end of that adventure. You do not receive any new equipment, unless you have just selected Alchemy as your sixth Magical Power, in which case you receive a Herb Pouch with contents as indicated in this section.
If you have mastered the Lesser Magick of Alchemy and therefore have a Herb Pouch, you may choose to keep potions, vials, or ingredients in either the Herb Pouch or your Backpack. All other Backpack Items must be kept in your Backpack.
The new Mongoose Publishing editions of the gamebooks clarify that You may only use one Weapon at a time in combat.
The CollectorYou may only use one Weapon at a time in combat.
You take one step forward and instantly a sword drops from above, fatally skewering your head.
-Your life and your quest end here.
+The sentence is death. Before you can react, the Elessi lifts his jewelled crozier and a searing pain fills your head. The terrible noise drills into your brain, bursting your ear drums and hurling you to the floor in agony.
-Your life and your adventure end here.
+You are walking forwards when suddenly a sword falls from the ceiling and skewers you from head to toe. You keel over in an ever-widening pool of blood.
-Your life and your adventure end here.
+You have not taken more than a few steps when Tanith
Your life and your adventure end here.
+Once more you begin the arduous climb. The decorations carved upon the crystal surface of the tower wall have become more intricate and difficult to negotiate. You pray that your luck will hold but it is not enough to save you. With a cry, you slip and fall, crashing to the ground far below.
-Your life and quest end here.
+You reach out and pluck the jewel from the statue
The ground begins to tremble and cracks appear in the glass walls. You can hear the tinkling of shattering crystal. The hideous wail grows in volume and soon you cannot block out the sound even when you cover your ears.
Within seconds you are crushed beneath shards of broken glass and debris. You have released the Screaming God and the Singing City is doomed.
-Your quest and your life end here.
+The Elessin guards do not attack you immediately. Several fall dead under fire of your Wizard
Your life and your quest end here.
+Drear has worked a subtle magic on your mind and soon you are totally under his control. He is an insane wanderer, an astral vagrant devoted to a purposeless life of journeying. Casting aside your Staff and Backpack you trek after Drear, doomed to follow in his nomadic footsteps forever.
-Your quest ends here.
+The Ethetron is thrown from the sky, flinging you and Tanith to your deaths.
-Your life and your quest end here.
+The maddening chaos surrounding you is too much to bear; your mind lacks the strength of will to resist the distorted reality. In a short time you lose control of your mind and the Ethetron plunges into the undulating hills below.
-Your adventure is over. Your quest and your life end here.
+Allow me to introduce Crabkey, one of our most ingenious inventors
Allow me to introduce Crabkey, one of our most ingenious inventors.
As you touch the ground, the flying machine shatters and disintegrates. The impact kills you and your torn and broken body is thrown with the other shattered fragments across the cloud plain of the Neverness.
-Your life and your quest end here.
+You call down to Tanith, who nods that she is ready. Your muscles are tired from the exertions of your climb and, panting heavily, you begin to pull on the Rope. Tanith is already overburdened by the added weight of your Backpack and her climb up the tower is made more difficult by the swinging of your Wizard
Your quest has failed and your adventure is over.
+Suddenly the Ethetron is torn from the air by a strange, eyeless creature. Its huge, razor-sharp teeth close around the flying machine.
-Your quest and your life end here.
+You pull the lever back as far as it will go in an attempt to bring the craft out of its dive but now you lack power and the machine continues to gain downward momentum. You are too close to the ground to save yourself and the Ethetron crashes, killing you instantly.
-Your quest and your adventure end here.
+A violent gust tears into the craft and, with a resounding
Your life is over; your quest ends here.
+The craft spins, spiralling downwards at great speed. You pull and push on the lever and the foot bar but the machine
Your life and your quest end here.
+You have thrown the flying machine into a spin. Despite your frantic efforts you are unable to pull the Ethetron from its spiralling fall and it smashes to the ground, sending debris and wreckage flying in all directions. You are killed instantly on impact.
-Your life and your quest are now over.
+The Ethetron hits the ground, smashing into a thousand tiny pieces. You are killed on impact, a mercifully quick death, and your body is never found.
-Your life and your adventure end here.
+You swerve aside but you are seconds too late. The gigantic hand slaps you from the air like an irritating fly and you are smashed into the ground. There is no chance of survival.
-Your quest and your life end here.
+You pass through the hole into total darkness and begin to fall. You try to scream but can make no sound. You are doomed to tumble forever in eternal silence, through a realm of nothingness.
-Your quest ends here.
+Quietly, at first, a muted scream comes from deep within the frozen figure, growing in volume until it reaches a hideous roar. The dissonant wail freezes you to the spot. You cover your ears but you cannot block out the sound. The ground begins to tremble and the palace shudders and begins to fall. Within minutes you are crushed beneath shards of falling debris. You have released the Screaming God and the Singing City is no more.
-Your life and your adventure end here.
+The shriek of the Elessi
Your life and your quest end here.
+A shape of monstrous proportions rears up and shoots a white-hot plume of dragon-fire at you, heralding your terrible and instantaneous death. In a huge and soaring ball of flame, you pass from this world, slain by the dragon that has been called to destroy you.
-Your life and your quest end here.
+Your final blow fells the Jahksa. He falls to the ground, a smile frozen on his lips, the Moonstone clenched in his hand. You think you have beaten me,
his voice echoes. But I am you. You have slain yourself.
With the Moonstone, an instrument of truth, Shasarak
You have failed in your quest.
+The tower wall is smooth and sheer, and the climb extremely difficult. Your progress is further hampered by the illusory nature of the tower: crevices and projections that appear to ornament the tower disappear from view when approached from a different angle.
Just as you reach for a projection, you slip and plummet to the ground. The impact kills you immediately.
-Your life and your quest are over.
+Staff raised in readiness for battle, you turn to attack the lizard. But one chilling glance from its cold and deadly eye transforms you to stone where you stand.
-Your life and your quest end here.
+Bravely you stand your ground, ready to receive the lizard
Your life and your quest end here.
+Gently, you move forward, but as your foot steps onto the flagstone, a great broadsword falls from the ceiling, killing you instantly.
-Your life and your quest end here.
+(94) Replaced each occurrence of Chaos-Master
with Chaos-master
. Added a period to the end of the illustrationbeasts and
with beasts, and
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(99) Replaced elessin
with Elessin
. Replaced guards but
with guards, but
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(100) Replaced west and
with west, and
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(105) Replaced Crabkey, is
with Crabkey is
. Replaced embarassed
with embarrassed
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with aren
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with well
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(105) Replaced Crabkey, is
with Crabkey is
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with embarrassed
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with aren
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with well
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(109) Replaced cloud plane
with cloud plain
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(112) Replaced strength and
with strength, and
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with cloud plain
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(115) Replaced statue
with Guardian
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(218) Replaced it.!
with it!
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with Jahksa as
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(220) Replaced the Elessi
with only one Elessi
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with pipe
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(223) Replaced hinge or
with hinge, or
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with cloud plain
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(26 Replaced Staff, and have
with Staff and have
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(234) Replaced on to
with onto
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(235) Replaced throat its
with throat, its
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(237) Replaced laughter; but
with laughter
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(327) Replaced eternity you
with eternity, you
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(330) Replaced honorary
with honoured
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(331) Replaced city and
with city, and
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(334) Replaced horror, there
with horror. There
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with Staff and have
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(334) Replaced horror, there
with horror. There
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(338) Replaced Moonstone and
with Moonstone, and
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with surface, it
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with you but
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with instruct, and with
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(339) Replaced cloud plane
with cloud plain
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(340) Replaced agility you
with agility, you
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(349) Replaced on to
with onto
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(350) Replaced anticipation you
with anticipation, you
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with recognition, at
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with entitled
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(Map) Added label Dagorlan
to the nameless village in harmony with recent maps of Magnamund.
(Combat Rules Summary) Added a fourth step Pick a number from the Random Number Table.
in the first step list. Replaced Turn to Combat
with Turn to the Combat
. Replaced cross reference
with cross-reference
.