You are Lone Wolf
The King has vowed to your people that Vonotar will be brought to justice for his crimes. But it is a promise that only you can fulfil.
@@ -228,7 +228,7 @@This Discipline can be used to restore
If you choose this skill write Healing: +1
on your Action Chart.
If you choose this skill write Healing:
on your Action Chart.
The fact that you are skilled with a weapon does not mean you set out on the adventure carrying that particular weapon. However, you will have opportunities to acquire weapons in the course of your adventures. You cannot carry more than 2 weapons.
-If you choose this skill, write Weaponskill in
on your Action Chart.
If you choose this skill, write Weaponskill in
on your Action Chart.
This enables a Kai Lord to attack an enemy using the force of his mind. It can be used at the same time as normal combat weapons and adds two extra points to your
If you choose this skill, write Mindblast: +2
on your Action Chart.
If you choose this skill, write Mindblast:
on your Action Chart.
Turn to the Combat Results Table. Along the top of the chart are shown the Combat Ratio numbers. Find the number that is the same as your Combat Ratio and cross-reference it with the random number that you have picked (the random numbers appear on the side of the chart). You now have the number of
Example
-The Combat Ratio between Lone Wolf and Winged Devil has been established as -3. If the number taken from the Random Number Table is a 6, then the result of the first round of combat is:
+The Combat Ratio between Lone Wolf and Winged Devil has been established as
The cave is cold and slopes very steeply away into the darkness. You have covered sixty yards before you notice a light in the distance. As you get nearer, you hear noises.
The cave is cold and slopes very steeply away into the darkness. You have covered sixty yards before you notice a light in the distance. As you get nearer, you hear noises.
The door grinds open and you enter, ready for attack. You have killed two of the sleeping beasts before the Ice Barbarian and the remaining Doomwolf have time to react. But they both dive at you simultaneously, and you must fight them as one enemy. They are partially immune to Mindblast. If you possess this Discipline, add only 1 point to your
The dawn mists are quickly cleared by the icy mountain wind. Tired, shocked, and frozen to the bone, you claw your way up the cruel rock-face until you finally reach the safety of a wide ridge. You are very hungry and must eat a Meal here before you continue or lose 3
The ridge joins another which you struggle across, only to find yourself at the top of a terrifying descent. To reach the narrow mountain pass one thousand feet below, you must go down a steep and perilous ice staircase.
Pick a number from the Random Number Table. If your current
The cyclone is tearing at your clothes and bombarding you with chunks of ice and rock. You grit your teeth and try to run but the cold saps your strength, and you are forced to claw your way along the wall to avoid being sucked into the swirling vortex.
Pick a number from the Random Number Table. If your current
The stone buttons rise less than an inch above the smooth altar surface. You notice that they are each surrounded by strange, barely perceptible, hieroglyphs, eroded by the passage of time. You now have to decide in which sequence you will press the buttons. If you possess the Kai Discipline of Mind Over Matter, you can depress the buttons without actually touching them.
+The stone buttons rise less than an inch above the smooth altar surface. You notice that they are each surrounded by strange, barely perceptible hieroglyphs, eroded by the passage of time. You now have to decide in which sequence you will press the buttons. If you possess the Kai Discipline of Mind Over Matter, you can depress the buttons without actually touching them.
After a few hundred yards, you find yourself in a huge cavern that spreads out in all directions as far as the eye can see. You have entered the caverns of Kalte and are now looking at an uncharted world that few Sommlending have ever seen. This massive underground labyrinth was constructed by the Ancients many ages before the Sommlending set foot in Magnamund. Its wide avenues, temples, and arenas once echoed to the sounds of a race of creatures for whom the ice was a natural home. M
You trek steadily northwards for nearly six hours, until you arrive at the bank of a fast-flowing melt-water river. On the opposite bank, you see a tunnel leading off into the distance. You can find no apparent way of crossing the deep water, except by using the ice-floes bobbing up and down on the surface. By jumping from one floe to the next, you could get to the opposite bank, but it will not be easy. You will have to jump at least three of the icy slabs to reach the other side.
Pick a number from the Random Number Table. If you have the Kai Discipline of Hunting, you may add 2 to the number you have picked. If your current
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