X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F03toz.xml;h=0eff80118127534b58c4a8918a8f109f2ddda167;hp=9e6f5e401ce437803346ff0654d0af172e123840;hb=1a18519083e9d2dc9f79fc7f2deecbede9cc6a7d;hpb=3fb5fdf95b0c03b3c80af004d8e95f2926dbe429 diff --git a/en/xml/03toz.xml b/en/xml/03toz.xml index 9e6f5e4..0eff801 100644 --- a/en/xml/03toz.xml +++ b/en/xml/03toz.xml @@ -24,7 +24,7 @@ &inclusion.brian.williams.bio.fw; Project Aon - 201591 + 2018215

You are Cal Phoenix, the Freeway Warrior, champion and protector of Dallas Colony One. The third stage of your life-or-death exodus to the California coast takes your colony of survivors across the wastelands of New Mexico and Arizona, a region still blighted by lethal radioactivity. Can you find the safe route through to the sanctuary of Tucson, or will you and your people perish in the desolation of The Omega Zone?

@@ -114,7 +114,7 @@
Coordination
Jonathan Blake
Special Thanks
-
Jeff Dougan, James Durrant, Alan Schlieper
+
Jeff Dougan, James Durrant, Alan Schlieper, Steven Sharp
@@ -579,7 +579,7 @@

Inadvertently, your fall saves your life. Another shot passes over your head barely a second after you stumble, missing you by a hands breadth. The imminent danger clears your mind and you race towards the trees with a determination to survive. Knott encourages you to increase your speed and you pray that you will reach cover before the sniper has a chance to slip another round into the breech of his rifle.

Add together your Stealth skill total and your current ENDURANCE points score. (Note: If your ENDURANCE score is low and you are heavily encumbered, it may be advisable to discard some of your Backpack Items in order to increase your Stealth skill level.)

If your total score is 15 or less, turn to 57. - If it is 16-19, turn to 83. + If it is 1619, turn to 83. If it is 20 or more, turn to 254. @@ -625,7 +625,7 @@

The two of you speed towards this narrow gap, neck and neck, each determined to be the first to get across. Desperate to beat you, Mad Dog brings his speedster dangerously close. You are three seconds away from the gap when he rams your door.

Add your Driving skill total to your current ENDURANCE points score. Pick a number from the Random Number Table and add it to your total.

If your total score is 21 or less, turn to 220. - If your total score is 22-28, turn to 105. + If your total score is 2228, turn to 105. If your total score is 29 or more, turn to 70. @@ -675,7 +675,7 @@

Dawn is breaking and you can see the highway continuing due south, deeper into the mountains, leading you away from all hope of an early rendezvous with the colony. The further you go, the poorer the road surface becomes until all your skill and concentration are required to avoid crashing.

Add together your Driving skill total and current ENDURANCE points score.

If your total score is 13 or less, turn to 184. - If it is 14-18, turn to 258. + If it is 1418, turn to 258. If it is 19 or more, turn to 336. @@ -958,7 +958,7 @@

On the other side of the truck, there is another sharp crack, followed by the trailing sound of a rifle shot echoing across the surrounding mountains.

Pick a number from the Random Number Table and add to it your Stealth and Perception skill totals.

If your total score is 12 or less, turn to 347. - If your total is 13-16, turn to 10. + If your total is 1316, turn to 10. If it is 17 or more, turn to 291. @@ -1987,7 +1987,7 @@

Your engine responds and you surge ahead, avoiding Mad Dogs attack by a few feet. You glance in your mirror to see him swerve across the freeway, but his car is equipped with a supercharged V-12 engine, more powerful than your own, and within a few seconds he comes roaring alongside. As he draws level, his electric passenger window glides down and you find yourself staring at the barrel of his machine pistol.

Add together your Perception skill total and your current ENDURANCE points score.

If your total score is 15 or less, turn to 193. - If your total is 16-20, turn to 87. + If your total is 1620, turn to 87. If it is 21 or more, turn to 21. @@ -2145,7 +2145,7 @@

Inadvertently, your fall saves your life. A shot passes over your head a second after you stumble, missing you by a hands breadth. The imminent danger clears your mind and you race towards the trees with a determination to survive. Knott encourages you to increase your speed and you pray that you will reach cover before the sniper has a chance to slip another round into the breech of his rifle.

Add together your Stealth skill total and your current ENDURANCE points score. (Note: If your ENDURANCE score is low and you are heavily encumbered, it may be advisable to discard some of your Backpack Items in order to increase your Stealth skill total.)

If your total score is 15 or less, turn to 57. - If it is 16-19, turn to 83. + If it is 1619, turn to 83. If it is 20 or more, turn to 254. @@ -2179,7 +2179,7 @@ 137 -

The tracks lead to a drug store at the centre of the town. It looks as if Kate parked your car here and went inside the store, for there are two lines of foot- prints in the dust, running from the street to the front door.

+

The tracks lead to a drug store at the centre of the town. It looks as if Kate parked your car here and went inside the store, for there are two lines of footprints in the dust, running from the street to the front door.

The others wait in the truck while you enter the store. Following in Kates footsteps, you arrive at some empty places on the stores shelves. She was after medical supplies, although she was selective about what she took. The shelves still hold a few medicines and other medical suppliesenough for two Medi-kit units. (If you wish to keep these, remember to mark them on your Action Chart.)

Having satisfied your curiosity, you go back to the truck and tell the others what you have found. Captain Frankland is anxious to reach Lordsburg before dark, so he orders Knott to turn the truck around and head back to Interstate 10.

Turn to 33. @@ -3183,7 +3183,7 @@ 213 -

You fire, and almost immediately throw yourself to the floor of the truck, hoping to avoid your enemys counterfire. Fortunately, your move proves unnecessarily cautious: your burst of fire hits the clan commander in the head, killing him instantly. (Remember to deduct the relevant number of rounds from your Ammo Pouch.)

+

You fire, and almost immediately throw yourself to the floor of the truck, hoping to avoid your enemys return fire. Fortunately, your move proves unnecessarily cautious: your burst of fire hits the clan commander in the head, killing him instantly. (Remember to deduct the relevant number of rounds from your Ammo Pouch.)

His death travels like a shock wave through the other clansmen, bringing them to an abrupt halt. They abort their attack and fall back, a few of them stopping just long enough to pick up and bear his lifeless body away from the street.

While there is a lull in the firing, you seize the chance to help Knott and Captain Frankland clear away the debris that is blocking your escape. A thick, wooden pole, which once supported overhead electricity cables in this part of town, is jammed between the wheel and the trucks front fender. With your help they are able to shift it, and Knott returns to the cab and starts the engine first time. Then, as he brings the truck over the mound, you and the captain leap onto the tailgate and pull yourselves aboard.

The street ends at a piece of wasteland but a few hundred yards beyond it lies a highway running east to west. The captain peers through the cabs partition window and gives an ironic laugh when he sees the highway.

@@ -3469,7 +3469,7 @@ 237 -

Marine Knott begins his descent to the basement while you race up the stairs to a landing on the first floor where a corridor stretches away into the darkness. To your right is a door, slightly ajar, which bears the faded words EL PASO JOURNALNEWS ROOM on its panelled wood surface. You enter to discover a large, dusty room cluttered with desks and computer terminals. A fire escape sign catches your eye: it is positioned above a window on the far side of the room.

+

Marine Knott begins his descent to the basement while you race up the stairs to a landing on the first floor where a corridor stretches away into the darkness. To your right is a door, slightly ajar, which bears the faded words EL PASO JOURNALNEWS ROOM on its panelled wood surface. You enter to discover a large, dusty room cluttered with desks and computer terminals. A fire escape sign catches your eye: it is positioned above a window on the far side of the room.

A noise on the stairs makes your heart skip a beat: someone is approaching. Hurriedly you weave your way through the maze of office furniture, taking great pains to avoid making a noise, only to discover that the fire escape window is jammed shut. A light shines across the door and you hear the snuffling whine of a bloodhound in the corridor outside.

If you wish to smash the glass and escape through the window, turn to 153. If you decide to hide among the desks, turn to 9. @@ -3812,7 +3812,7 @@

The fire escape offers no solution: its ladder descends to the main street. There is only one way off the roof and that is to jump to the neighbouring building fifteen feet away. After jamming the roof door to delay the clansmen for as long as possible, the captain leads the escape. The others throw their guns and equipment across and then make the jump safely. You are making the run-up to your jump when you hear a loud burst of gunfire and see the roof door collapse, shot off its hinges.

Add together your Stealth skill total and your current ENDURANCE points score (ignoring any encumbrance penalties you have due to the number of Backpack Items you possess). Now pick a number from the Random Number Table and add this figure to your score.

If your total score is 18 or less, turn to 45. - If your total is 19-22, turn to 349. + If your total is 1922, turn to 349. If it is 23 or more, turn to 130.
@@ -4131,7 +4131,7 @@

Inadvertently, your fall saves your life. A shot passes over your head a second after you stumble, missing you by a hands breadth. The imminent danger clears your mind and you race towards the trees with a determination to survive. Knott encourages you to increase your speed and you pray that you will reach cover before the sniper has a chance to slip another round into the breech of his rifle.

Add together your Stealth skill total and your current ENDURANCE points score. (Note: If your ENDURANCE score is low and you are heavily encumbered, it may be advisable to discard some of your Backpack Items in order to increase your Stealth skill total.)

If your total score is 15 or less, turn to 57. - If it is 16-19, turn to 83. + If it is 1619, turn to 83. If it is 20 or more, turn to 254.
@@ -4443,7 +4443,7 @@

It stares down at you, widens with shock, and then disappears from view. Cursing your luck, you start to move back from the door and have retreated a few yards when something else appears, something that makes you gulp with fear. It is the barrel of a semi-automatic pistol, and it is pointed at your chest.

Add together your Stealth skill total and your current ENDURANCE points score.

If your total score is 12 or less, turn to 113. - If your total is 13-19, turn to 266. + If your total is 1319, turn to 266. If it is 20 or more, turn to 222.
@@ -4473,8 +4473,8 @@

The dog begins to whine excitedly. He lopes into the room, following the trail of your scent towards the window where he paces back and forth until his master calls him to heel. Quickly he obeys, the scars on his body bearing testimony to past punishments for reacting too slowly to his masters command. You hear the clansman approaching, and then see him standing at the window staring out at the fire escape. Thoughtfully he scratches his unshaven chin, and then calls his dog once more and turns to leave.

Add together your Stealth and Field Craft totals. Then pick a number from the Random Number Table (in this instance 0 = 10).

- If your total skill score is less than or equal to the number you have picked from the Random Number Table, turn to 297. - If your total skill score is greater than the number you picked from the Random Number Table, turn to 84. + If your total skill score is less than or equal to the number you have picked from the Random Number Table, turn to 84. + If your total skill score is greater than the number you picked from the Random Number Table, turn to 297.
@@ -5430,7 +5430,7 @@

(Weapons) Replaced The maximum number of close combat weapons you may carry is two with The maximum number of close combat weapons you may carry is two, though you may only wield one at any time. Replaced possess rounds of the wrong calibre with possess only rounds of the wrong calibre.

-

(Close Combat Rules) Replaced cross-refer with cross-reference. Replaced zero with zero or below. Replaced 1) He with 1). He. Replaced are reduced to zero, at which point the one whose score is zero is declared dead. with are reduced to zero or below, at which point that combatant is declared dead.. Replaced with a reduced ENDURANCE point score with with his ENDURANCE points possibly reduced. Removed on the inside back cover of the book.

+

(Close Combat Rules) Replaced cross-refer with cross-reference. Replaced zero with zero or below. Replaced 1) He with 1). He. Replaced are reduced to zero, at which point the one whose score is zero is declared dead. with are reduced to zero or below, at which point that combatant is declared dead.. Replaced with a reduced ENDURANCE point score with with his ENDURANCE points possibly reduced. Removed on the inside back cover of the book.

(1) Replaced Cruces, then with Cruces, and then. Replaced north-west with northwest. Replaced make you way with make your way. Replaced says, I with says. I.

(4) Replaced outside, then with outside, and then. Replaced leads to a staircase, at the bottom of which is a fire exit with leads to a fire exit as you can only reach this section by not climbing the stairs in Section 298. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

@@ -5549,7 +5549,7 @@

(205) Replaced are the terrified screams with is the terrified screams.

(208) Replaced Backpack, then with Backpack and belt, and then (cf. Section 306).

(209) Replaced much-needed with much needed. Replaced to the west with to the east.

-

(213) Replaced shockwave with shock wave. Replaced counter-fire with counterfire. Replaced on to with onto. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

+

(213) Replaced shockwave with shock wave. Replaced counter-fire with return fire. Replaced on to with onto. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

(215) Replaced What the with What the?.

(220) Replaced landcruiser with Landcruiser.

(222) Replaced spyhole with spy-hole. Replaced lock, and with lock and.

@@ -5607,7 +5607,7 @@

(314) Replaced Half-way with Halfway. Replaced on to with onto.

(315) Replaced stationary, then with stationary, and then. Replaced away, then with away, and then. Replaced If the fight with If you win and the fight.

(316) Replaced spyhole with spy-hole. Replaced shock, then with shock, and then.

-

(319) Replaced chin, then with chin, and then. Replaced approaching, then with approaching, and then. Replaced equal to, or less than, the with less than or equal to the.

+

(319) Replaced chin, then with chin, and then. Replaced approaching, then with approaching, and then. Replaced equal to, or less than, the with less than or equal to the. Swapped the section numbers in the choices to send the first to Section 84 and the second to Section 297 so that the player is not penalised for having high Stealth and Fieldcraft values.

(320) Replaced Bowie Knife [3] with Bowie Knife (3).

(322) Replaced clansman, to with clansman to. Replaced or do with or if you do.

(323) Replaced (minimum equals one round; maximum equals five rounds) with (minimum: one burst; maximum: five bursts. Remember to deduct this number of rounds from your Ammo Pouch).

@@ -5624,7 +5624,7 @@

(346) Replaced come to a flight of stairs that descends to a fire exit with come to a fire exit as you can only reach this section by not climbing the stairs in Section 298. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

(350) Replaced Haskell and with Haskell, and. Replaced CALIFORNIA COUNTDOWN with California Countdown. Replaced question, and the final part of your exodus to California, await with questionand the final part of your exodus to Californiaawait. Replaced colony are with colony is. Replaced Pantona Bridge with Pantano Bridge. Replaced Freeway Warrior with Freeway Warrior when referring to the series.

-

(Combat Rules Summary) Replaced cross-refer with cross-reference. Replaced Combat Results Table with Close Combat Results Table. Replaced zero ENDURANCE points, this with zero ENDURANCE points or below; this.

+

(Combat Rules Summary) Replaced cross-refer with cross-reference. Replaced Combat Results Table with Close Combat Results Table. Replaced zero ENDURANCE points, this with zero ENDURANCE points or below; this.