X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F03toz.xml;h=26132c01db30617102a9ec8c0374b72f88bdc356;hp=b03ef01a5d4fe644e626af611651e5f871128f14;hb=2202e60b05c5c9acb8bd9f840f49663f2127da49;hpb=03237ea56e8beca0a85c16eea39de096a6d5c5b9 diff --git a/en/xml/03toz.xml b/en/xml/03toz.xml index b03ef01..26132c0 100644 --- a/en/xml/03toz.xml +++ b/en/xml/03toz.xml @@ -708,7 +708,7 @@

You scream a warning to Kate and together you duck your heads as Mad Dog opens fire with his machine pistol. Your swift action saves you both from decapitation. The bullets pass over the driving compartment and you escape unscathed.

-

Knowing that your enemy has only one hand on the wheel of his speeding car, you nudge the side of his speedster, tempting him to retaliate. Then, when he rises to your challenge, you brake heavily and, because he is still holding his machine pistol, he fails to react in time to prevent his car from crossing in front of you and hitting the central barrier. Metal twists and sparks fly from his fender as he scrapes along the crash barrier at nearly 100 miles an hour. You put your foot down and overtake him on the left, powering your roadster away as he fights to extricate himself from the barriers magnet-like grip.

+

Knowing that your enemy has only one hand on the wheel of his speeding car, you nudge the side of his speedster, tempting him to retaliate. Then, when he rises to your challenge, you brake heavily and, because he is still holding his machine pistol, he fails to react in time to prevent his car from crossing in front of you and hitting the central barrier. Metal twists and sparks fly from his fender as he scrapes along the crash barrier at nearly 100 miles an hour. You put your foot down and overtake him on the right, powering your roadster away as he fights to extricate himself from the barriers magnet-like grip.

Turn to 12.
@@ -753,6 +753,14 @@

The clansmen are training their spotlight directly into your eyes, effectively blinding you, and you are not able to steer the jeep out of their path until the last moment. The pick-up glances the rear and the sudden jolt makes you hit your head on the steering column: lose 1 ENDURANCE point.

Despite your injury, you regain control of the jeep quickly and bring it back onto the highway. Captain Frankland is standing behind you, manning the heavy machine gun, and, as the pick-up completes a spectacular 180-degree turn and comes racing back, he cocks the weapon and opens fire.

+ + + Brian Williams + + + + +

The heavy-calibre rounds riddle the engine and tear the cab to shreds. The truck starts to skid, and then there is a tremendous bang as the fuel tank explodes. As you accelerate onto the freeway, you glance in the driving mirror to see a huge ball of billowing orange flame engulf the remains of the truck and its passengers.

Turn to 178.
@@ -840,6 +848,14 @@

The sun has dipped below the western skyline and an eerie twilight bathes the ruined buildings of Lordsburg as you drive into the town. The tracks show that the convoy stopped here, but it must have been a brief visit for the town is now deserted. The fatigue of the mission is beginning to catch up with everyone, and all of you are having difficulty staying awake. The captain decides to camp here overnight and follow the convoys trail at first light.

+ + + Brian Williams + + + + +

A place to sleep is chosen at random from among the stores and offices that line the main street and the truck is parked in an adjacent alley. You enter to discover that your overnight accommodation was once a video arcade. Scores of video machines line the aisles, standing side-by-side like tombstones in an electronic cemetery. Their screens are blank but their titles are familiar, and they remind you of the hours you spent playing similar machines at home in California before The Day.

Much to your relief, Sergeant Haskell volunteers to take the first watch. Before you sleep, you must take a Drink or lose 3 ENDURANCE points.

Turn to 236. @@ -971,7 +987,7 @@

Ready?

Marine Knott nods his head, his jaw taut with concentration as he acknowledges your question.

OK then. Lets go, you whisper, as you ease yourself over the rampart, using only your elbows and knees to propel you away from the safety of Fort Bliss.

-

Anxiously, the captain and Sergeant Haskell watch as the two of you crawl across the broken ground, their weapons ready to give covering fire should the enemy see you approaching. The faint moonlight serves both to help and hinder your progress as you inch your way towards your first goal: an elevated section of Freeway 54. Clan snipers are known to occupy this vantage point, and you are painfully aware that not until you are directly beneath the raised highway itself will you be beyond the reach of their high-powered rifles.

+

Anxiously, the captain and Sergeant Haskell watch as the two of you crawl across the broken ground, their weapons ready to give covering fire should the enemy see you approaching. The faint moonlight serves both to help and hinder your progress as you inch your way towards your first goal: an elevated section of Highway 54. Clan snipers are known to occupy this vantage point, and you are painfully aware that not until you are directly beneath the raised highway itself will you be beyond the reach of their high-powered rifles.

Minutes pass like hours until you make it to the comparative safety of a shallow ditch that runs parallel to the concrete freeway supports. Knott arrives while you are scanning the dark, arch-like gaps between the concrete pillars, searching for the enemy, and immediately he points out a threat. Three clansmen are positioned behind a mound of rubble less than twenty yards away to your right. You study them, silently cursing your luck, for they are Detroit Lions; getting past these clansmen is not going to be easy.

@@ -1414,7 +1430,7 @@

I think they were waiting to hear some good news from an agent they sent after us, you reply, as you walk together towards the place where Kate has parked your roadster. Theyve a long wait if theyre still expecting him to call.

Kate looks at you with a puzzled expression, and you recount in detail the events that befell the team during the escape from Ciudad Juarez. As you drive out of Benson, you tell her how Frankland, Haskell, and Knott met their deaths, and how you avenged them in your showdown with their murderer, Helmut Varken, at the Tombstone courthouse.

What dyou thinks gonna happen when Mad Dog finds out that youve killed Varken? she asks, nervously.

-

Well, he aint gonna be happy, thats fsure, especially after what we did at Ciudad. I dont know what hell do. I guess well just have to wait an see.

+

Well, he aint gonna be happy, thats fsure, especially after what we did at Juarez. I dont know what hell do. I guess well just have to wait an see.

Unfortunately, you do not have to wait long.

Turn to 252.
@@ -1490,7 +1506,7 @@

You scream as Mad Dog opens fire with his machine pistol, and slam your foot on the brake pedal. Your swift action saves you from death but you do not escape unscathed. One bullet clips your forearm and another grazes your neck: lose 4 ENDURANCE points.

-

Knowing that your enemy has only one hand on the wheel of his speeding car, you nudge the side of his speedster, tempting him to retaliate, and then, when he rises to your challenge, you brake heavily. Because he is still holding his machine pistol, he fails to react in time to prevent his car from crossing in front of you and hitting the central barrier. Metal twists and sparks fly from his fender as he scrapes along the crash barrier at nearly 100 miles an hour. You put your foot down and overtake him on the left, powering your roadster away as he fights to extricate himself from the barriers magnet-like grip.

+

Knowing that your enemy has only one hand on the wheel of his speeding car, you nudge the side of his speedster, tempting him to retaliate, and then, when he rises to your challenge, you brake heavily. Because he is still holding his machine pistol, he fails to react in time to prevent his car from crossing in front of you and hitting the central barrier. Metal twists and sparks fly from his fender as he scrapes along the crash barrier at nearly 100 miles an hour. You put your foot down and overtake him on the right, powering your roadster away as he fights to extricate himself from the barriers magnet-like grip.

Turn to 12.
@@ -1566,10 +1582,7 @@

By keeping strictly to the alleys and side streets you are able to make your way deep into the heart of the city, avoiding the numerous clan patrols. At length you reach the banks of the Rio Grande and follow the river westwards towards your rendezvous destination. Your early encounters with Mad Dogs men have delayed you and now, as you hurry along the walkways and plazas bordering the river, you are fearful that you will arrive too late to join the others. You are hurrying along a walled sidewalk when you catch sight of the Stanton Street Toll Bridge less than 400 yards away. You are confident that it is the right bridge for it is the only one still intact. A glance at your wristwatch shows that you have less than ten minutes to spare.

-

You are about to break into a run when suddenly you hear a noise behind you that makes you freeze: it is the sound of a pistol being cocked. Instinctively you reach for your gun as you spin around to face your potential attacker, but your fear quickly evaporates when you see the familiar face of Marine Knott peering at you from over the walkway wall.

-

Youre getting a touch careless, Cal, he says, as he holsters his pistol and clambers over the wall to join you.

-

Yeah, youre right, you reply, self-consciously. I oughta know by now. Better late than dead, right?

-

Right, he says, and slaps you reassuringly on the back. The bridge is over there. Itll only take a few minutes to reach it. If alls well, the captain and Sergeant Haskell should be there already waitin for us.

+

The bridge is over there, Marine Knott says. Itll only take a few minutes to reach it.If alls well, the captain and Sergeant Haskell should be there already waitin for us.

You set off, soon reaching a cluster of old US immigration offices standing at the approach to the bridge. As Knott predicted, Frankland and Haskell are waiting for you to show and, as you approach the buildings, they call you over to join them. They have already scouted the bridge and determined that there are four clan guards on the bridge itself, but none at all on the service walkway that runs beneath it.

Weve less than an hour before the explosives are due to arrive, says the captain, checking his watch. Is everyone ready?

You nod in unison. OK then. Lets go!

@@ -1593,6 +1606,14 @@

The clansmen are armed with assault rifles, which they empty at the truck. Bullets ricochet from the rear and whistle past on every side, forcing you to duck behind the tailgate for cover. Your reflexes save you from being hit, but as you duck for cover, you catch your chin on the edge of the tailgate, splitting the skin: lose 1 ENDURANCE point.

+ + + Brian Williams + + + + +

The firing stops and you raise your head in time to see the clan leader running into the middle of the highway, his hand outstretched to pick up a walkie-talkie that must have dropped from his pocket. He could attempt to radio another clan outpost, perhaps in Mimbres or even nearer, and forewarn them of your arrival.

If you wish to attempt to shoot the clansman to prevent him from using his radio, turn to 22. If you have insufficient ammunition, or if you do not wish to fire at him, turn to 335. @@ -1775,10 +1796,18 @@ 110 -

After ten hours deep, uninterrupted sleep, you wake feeling thoroughly refreshed: restore 4 ENDURANCE points. The barricade is still intact and, once it is dismantled, you arm yourself before investigating the six other buildings that comprise the town. All of them are empty and show no signs of having been entered during the night, prompting you to believe that you may, at least for the time being , have given the assassin the slip.

+

After ten hours deep, uninterrupted sleep, you wake feeling thoroughly refreshed: restore 4 ENDURANCE points. The barricade is still intact and, once it is dismantled, you arm yourself before investigating the six other buildings that comprise the town. All of them are empty and show no signs of having been entered during the night, prompting you to believe that you may, at least for the time being, have given the assassin the slip.

In a shack behind the diner you discover a motorcycle that is in a serviceable condition. The tyres are sound and the gas tank is over half full with gasolene, but its oil level is very low. As you kick start the engine you can only hope that it will get you as far as Tucson before breaking down.

After studying the map you mount your new vehicle and set off, heading north along Highway 666. You have ridden only seven miles when a collapsed bridge forces you to change direction and travel west along an unmarked mountain road. You enjoy the cool breeze whipping through your hair as you ride at speed along this empty trail, and you cover more than twenty miles before coming to a small town where a sign proclaims:

GLEESON WELCOMES CAREFUL DRIVERS + + + Brian Williams + + + + + If you wish to stop at this mountain town, turn to 64. If you decide to ride through without stopping, turn to 50.
@@ -2515,6 +2544,14 @@

You and the captain leave Knott to pay his last respects and walk back to the pick-up to consider your next course of action. Mad Dog Michigan is known to have snipers at his disposal, former HAVOC assassins who operated under him in the years before The Day. If it was one of those professionals who killed Haskell, the chances are that he will not stop until he has finished you all off.

Weve gotta keep moving if were to stay out of range of this assassin, says Captain Frankland, as he stares across the landscape. Ive had experience of these murderers in the past. Theyre totally ruthless and totally professional.

Then, as if in answer to his words and your fears, another gunshot echoes across the pine-clad mountains.

+ + + Brian Williams + + + + +

Pick a number from the Random Number Table.

If the number you have picked is 03, turn to 340. If the number is 49, turn to 277. @@ -2702,6 +2739,14 @@

The temperature continues to rise as the truck makes its way along the remains of Highway 81, across a vast and spectacular landscape. It is nearly noon when you reach a winding, steep-sided canyonpart of the great continental divide. Its multi-banded strata of rocks provide a dramatic splash of colour in this sun-bleached mountain wasteland.

+ + + Brian Williams + + + + +

The colony should be in Deming about now, says the Captain, glancing at his wristwatch. When we reach the Interstate, well stop and wait for them there. No sense travelling in this heat if we can help it.

He has barely finished talking when there is a loud bang. The floor shudders, and then the engine starts to cough and splutter. Knott groans loudly, fearing the worst, and desperately pumps the gas pedal to keep the engine from stalling. For half a mile the truck lurches along the highway like a drunken kangaroo, until the engine utters its last cough and stops.

An examination of the engine soon reveals the problema cracked electronic ignition unit. Knott recalls seeing one of these lying on a workbench back at the Hachita gas station, and curses himself for not having taken it. At least a replacement part is within reach. Knott volunteers to return to the town, ten miles away, and asks for someone to accompany him.

@@ -2764,6 +2809,14 @@

When you can no longer see the highway for trees, you rise to your feet and scurry deeper into the forest. Here the air is heavy and still, and the heat is stifling, but at least the trees protect you from the midday sun. For two hours you ascend the pine-clad slopes of the Pedregosa Mountains, wending your way steadily westwards towards peaks that are hidden from sight.

+ + + Brian Williams + + + + +

Throughout your weary trek, you exchange less than a dozen words with Marine Knott. The grief and the shock you feel play on your mind, and no matter how hard you try to shake them the images of your companions final moments keep repeating in your minds eye. Eventually you come to terms with your sense of bereavement, but you cannot escape the ever-present fear that the sniper is somewhere nearby.

By mid-afternoon you discover a trail that cuts through the scrub growing in abundance on the higher slopes. The trail is a welcome discovery, for the scrub is twisted and tough, gnarled, and deep-rooted, and difficult to climb. You have been following the trail for less than an hour when it starts to ascend very steeply towards a rugged outcrop of rock.

Pick a number from the Random Number Table and add to it your Field Craft skill total.

@@ -2778,7 +2831,7 @@

OK, Cal, says the captain. Me and the sergeantll take the scenic route. Well go first. Give us time to clear the zone then wait five minutes before you and Knott make your move. Is that clear?

No problem, you reply, confidently. Well meet up at the toll bridge at 0100 hours.

-

With bated breath you watch as the two soldiers slip over the perimeter wall and crawl away from the safety of Fort Bliss. Expertly they merge with the broken wasteland so that you soon find it impossible to track their path, leading to an elevated section of Freeway 54. Fifteen minutes later, all is still as quiet as the grave. You are sure that they have made it across the zone by now, and so you motion to Marine Knott to follow as you lower yourself head-first over the rampart and propel yourself across the rocky ground using only your elbows and knees.

+

With bated breath you watch as the two soldiers slip over the perimeter wall and crawl away from the safety of Fort Bliss. Expertly they merge with the broken wasteland so that you soon find it impossible to track their path, leading to an elevated section of Highway 54. Fifteen minutes later, all is still as quiet as the grave. You are sure that they have made it across the zone by now, and so you motion to Marine Knott to follow as you lower yourself head-first over the rampart and propel yourself across the rocky ground using only your elbows and knees.

The faint moonlight serves both to help and hinder your progress as you inch your way towards the Montana Road, a highway that runs 100 yards in front of, and parallel to, the clansmens position. Every move you make is slow and deliberate as though the ground were strewn with eggs, so urgent is the need to prevent dust from betraying your position. Eventually you reach a shallow ditch bordering the highway and you use it as cover as you advance towards a group of ruined buildings at the edge of the city. You are less than twenty yards from the ruins when you are frozen by the sound of howling dogs. They are clan bloodhounds and they have picked up your scent on the warm night air.

With your pulse racing, you peer over the edge of the ditch, seeking to catch a clear view of the enemy. You cannot see them, but you can hear them approaching fast. You must act quickly if you are to avoid being caught by the hounds and their handlers.

If you possess at least one Meals worth of food and wish to use it to delay the hounds, turn to 109. @@ -2935,6 +2988,14 @@

The captain leads the team through the buildings of the immigration control compound, and on towards the iron-framed service walkway. The gate to this section is locked but its rusty padlock is soon dealt with and stealthily you make your crossing. Below your feet, through the cage-like steel floor of the walkway, the waters of the Rio Grande glint in the moonlight. To your right lie the ruined remains of the Cordova Bridge. Its central span collapsed during the post-holocaust years, and the debris now forms an island of broken concrete that parts the waters near the middle of the river. The noisy rush of the water passing over this isle obscures the sound of your footfalls as the team hurries across the walkway towards the Mexican side of the border.

+ + + Brian Williams + + + + +

You are less than twenty yards from the exit gate when the captain signals a halt. Silently he points to the end of the walkway, where two clan sentries are standing guard with their backs to the river. Weve gotta deal with these two quickly and quietly, he whispers, as he reaches to his boot and unsheathes his black-bladed combat knife.

Pick a number from the Random Number Table.

If the number you have picked is 06, turn to 67. @@ -3417,6 +3478,14 @@

The truck hits the wall of cars with a tremendous crash that sends a violent shudder through the floor. Angry voices and the sharp crackle of automatic gunfire can be heard amidst the roar of the engine as the truck lurches through the enemy line and accelerates along the main street. The air becomes livid with the sounds of singing bullets. They pierce the canvas and shatter against the cage-like frame. An occasional fragment singes your skin but otherwise you escape unharmed.

+ + + Brian Williams + + + + +

Now Haskell is at the tailgate, returning fire at the clansmen who are guarding the barricade, forcing them to quit shooting and dive for cover. You move to join him but you are distracted when you feel the truck decelerating. A glance over your shoulder in the direction of the cab window soon reveals why Knott is slowing down.

Turn to 7.
@@ -3544,6 +3613,14 @@

Confident that the clansmen are too shaken to be able to shoot straight, you laugh with disdain at their attempt to hit the truck. Unfortunately, they are armed with high-powered, M-10 assault rifles that are fitted with telescopic sights. Moreover all three men are expert shots.

+ + + Brian Williams + + + + +

A withering hail of bullets hits you in a line across your chest and sends you tumbling backwards to crash against the cab. You feel no pain, for two of the rounds have pierced your heart. Death is instantaneous.

Tragically, your life and your mission end here on Highway 9.
@@ -3580,7 +3657,7 @@

Steadily the highway climbs towards a pass, beyond which there is a hairpin bend. You manage to negotiate it safely, only to find that a rockfall has partially blocked the road less than twenty yards beyond the bend. Your driving instinct warns you not to brake heavily for fear of sending the jeep into a skid, so you try to steer around the mound of fallen rock without slowing down. Your tactics work: you clear the mound with inches to spare. Unluckily, as you straighten the steering wheel, you strike a stray boulder and the jeep is brought to a grinding halt.

The front running gears wrecked, says Captain Frankland, despondently, as he inspects the damage. Theres no way well get any further in this vehicle.

-

The situation looks bleak: the clansmen are likely to show up at any time and they are sure to catch you now that the jeep is wrecked. Then an idea occurs to you that might just throw them off your trail. If you were to set fire to the jeep and push it into the deep canyon that borders this section of the mountain road, the sight of the burning wreckage might convince them that you had met with a fatal accident. The others agree that it is worth a try and immediately set about preparing the jeep. Together you manhandle it to the edge of the road, and then light a rag, which Haskell has stuffed into the gasolene filter pipe. Once it is burning, you give one last push and send the vehicle careering over the edge into the canyon 300 feet below. After the resounding crash, you hear the clansmen approaching and you quickly take cover among the boulders. To make it seem more realistic Marine Knott drops his bloodstained tunic at the edge of the road before he takes cover, seconds before the first riders appear on the scene.

+

The situation looks bleak: the clansmen are likely to show up at any time and they are sure to catch you now that the jeep is wrecked. Then an idea occurs to you that might just throw them off your trail. If you were to set fire to the jeep and push it into the deep canyon that borders this section of the mountain road, the sight of the burning wreckage might convince them that you had met with a fatal accident. The others agree that it is worth a try and immediately set about preparing the jeep. Together you manhandle it to the edge of the road, and then light a rag, which Haskell has stuffed into the gasolene filler pipe. Once it is burning, you give one last push and send the vehicle careering over the edge into the canyon 300 feet below. After the resounding crash, you hear the clansmen approaching and you quickly take cover among the boulders. To make it seem more realistic Marine Knott drops his bloodstained tunic at the edge of the road before he takes cover, seconds before the first riders appear on the scene.

Turn to 227.
@@ -3724,7 +3801,7 @@

You freeze for an instant, and then raise your hands above your head slowly in a desperate attempt to save yourself by surrendering to the assassin. Unfortunately, your actions do not impress the cold-hearted murderer.

-

With horror you see the muzzle of his rifle spit a core of yellow flame, and then an agonizing pain erupts in the middle of your forehead. The impact lifts your feet off the ground, sending you sprawling against the courthouse wall. The pain disappears to be replaced by a numbness that clouds your vision and drains the last of your strength from your unfeeling limbs. An overwhelming desire to sleep assails your senses, and, although you fight to stay awake, it is a fight you have no hope of winning.

+

With horror you see the muzzle of his rifle spit a cone of yellow flame, and then an agonizing pain erupts in the middle of your forehead. The impact lifts your feet off the ground, sending you sprawling against the courthouse wall. The pain disappears to be replaced by a numbness that clouds your vision and drains the last of your strength from your unfeeling limbs. An overwhelming desire to sleep assails your senses, and, although you fight to stay awake, it is a fight you have no hope of winning.

Tragically, your life and your mission end here in Tombstone, Arizona.
@@ -3989,6 +4066,14 @@

As they approach, the clansmen train their spotlight on the jeeps windscreen in an attempt to blind Captain Frankland. Despite the glare, he controls the vehicle admirably, veering away at the last moment to avoid collision with the oncoming truck. As the pick-up flashes past, you swing around and open fire at its trunk.

+ + + Brian Williams + + + + +

The heavy-calibre rounds riddle the running gear and tear the back tyres to shreds. It sends the truck into a violent skid, and then there is a tremendous bang as the fuel tank explodes. As the captain accelerates away onto the freeway, you watch in silence as a huge ball of billowing orange flame engulfs the remains of the truck and its passengers.

Turn to 75.
@@ -4440,6 +4525,14 @@

You raise your left hand to shield your eyes from the glare of the spotlight. They are trying to blind you as they approach, but you are more than a match for them. You shout to the others to hold tight and, when they are nearly upon you, you swerve aside, bringing the jeep to a controlled halt at the edge of the highway.

Captain Frankland is the first to recover and quickly mans the heavy machine gun. The pick-up completes a spectacular 180-degree turn and comes racing back, but he is waiting for them. They are thirty yards away when he cocks the weapon and opens fire.

+ + + Brian Williams + + + + +

The heavy-calibre rounds riddle the engine and tear the cab to shreds. The truck starts to skid, and then there is a tremendous bang as the fuel tank explodes. As you accelerate onto the freeway, you glance in the driving mirror to see a huge ball of billowing orange flame engulf the remains of the truck and its passengers.

Turn to 178.
@@ -5256,6 +5349,7 @@

(13) Replaced nearby, then with nearby; then. Replaced If the fight lasts with If you win and the fight lasts.

(14) Replaced plateau, towards with plateau towards. Replaced plateau, under with plateau under.

(19) Replaced over, then with over, and then. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

+

(21) Replaced overtake him on the left with overtake him on the right.

(22) Replaced reply; bruised with reply. Bruised. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

(23) Replaced equal to, or less than, the with less than or equal to the.

(25) Replaced each occurrence of on to with onto. Replaced bang with bang.

@@ -5269,7 +5363,7 @@

(41) Replaced on to with onto.

(42) Replaced shockwave with shock wave. Replaced The colony have with The colony has.

(43) Replaced much-needed with much needed.

-

(44) Replaced OK then, lets with OK then. Lets. Added a paragraph break between Ready?. Replaced Marine Knott nods his head.

+

(44) Replaced OK then, lets with OK then. Lets. Added a paragraph break between Ready?. Replaced Marine Knott nods his head. Replaced Freeway 54 with Highway 54.

(46) Replaced spyhole with spy-hole. Replaced dimly-lit with dimly lit. Replaced lock, and with lock and.

(53) Replaced despatch with dispatch. Replaced belt, then with belt, and then. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

(54) Replaced HE Grenade, and with HE Grenade and. Replaced Tennon Saw, and with Tenon Saw and. Replaced Backpack item with Backpack Item. Replaced or choose with or if you choose.

@@ -5284,13 +5378,18 @@

(72) Replaced clear, then with clear, and then.

(79) Replaced days or with days, or.

(80) Replaced limbs, then with limbs, and then. Replaced If you possess a pair of Binoculars with If you possess a pair of Binoculars or a Telescope. Replaced If you do not possess this Backpack item with If you possess neither of these Backpack Items.

-

(81) Replaced Haskell and with Haskell, and.

+

(81) Replaced Haskell and with Haskell, and. Replaced at Ciudad with at Juarez to reflect common parlance.

(82) Replaced silently and with silently, and. Replaced Bowie Knife [3] with Bowie Knife (3).

(85) Replaced sideways, then with sideways, and then.

(86) Replaced brighter, then with brighter, and then. Replaced three, then with three, and then.

+

(87) Replaced overtake him on the left with overtake him on the right.

(88) Replaced If the fight lasts six rounds or more, with If the fight lasts to a sixth round. Replaced turn to 11 with turn immediately to 11.

(89) Replaced pistol; the with pistol, the.

(92) Replaced syphoning with siphoning. Replaced syphon with siphon. Replaced Backpack items with Backpack Items.

+

(93) Replaced You are about to break into a run when suddenly you hear a noise behind you that makes you freeze: it is the sound of a pistol being cocked. Instinctively you reach for your gun as you spin around to face your potential attacker, but your fear quickly evaporates when you see the familiar face of Marine Knott peering at you from over the walkway wall.

+

Youre getting a touch careless, Cal, he says, as he holsters his pistol and clambers over the wall to join you.

+

Yeah, youre right, you reply, self-consciously. I oughta know by now. Better late than dead, right?

+

Right, he says, and slaps you reassuringly on the back. The bridge is over there. Itll only take a few minutes to reach it. If alls well, the captain and Sergeant Haskell should be there already waitin for us. with The bridge is over there, Marine Knott says. Itll only take a few minutes to reach it.If alls well, the captain and Sergeant Haskell should be there already waitin for us.

(95) Replaced or do with or if you do.

(97) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

(98) Replaced If is is 11 or more with If it is 11 or more.

@@ -5343,7 +5442,7 @@

(185) Replaced evilly, then with evilly, and then.

(188) Replaced noise, then with noise, and then. Replaced clansmen, and with clansmen and. Replaced or are with or if you are.

(189) Replaced pineclad with pine-clad. Replaced gnarled and with gnarled, and.

-

(190) Replaced or do with or if you do.

+

(190) Replaced or do with or if you do. Replaced Freeway 54 with Highway 54.

(192) Replaced Backpack items with Backpack Items. Replaced units or with units, or. Replaced Knife [2] with Knife (2). Replaced Hammer [2] with Hammer (2).

(193) Replaced neck and with neck, and.

(195) Replaced syphon with siphon. Replaced newly repaired with newly-repaired.

@@ -5371,7 +5470,7 @@

(242) Replaced flash, then with flash, and then.

(243) Replaced a handful of faded family photographs stands with a handful of faded family photographs stand.

(252) Replaced machine gunfire with machine gun fire. Replaced minutes, then with minutes; then. Replaced Pantona Wash with Pantano Wash.

-

(258) Replaced blood-stained with bloodstained.

+

(258) Replaced blood-stained with bloodstained. Replaced filter pipe with filler pipe.

(259) Replaced torchbeam with torchs beam.

(262) Replaced spins, then with spins, and then.

(263) Replaced your lenses with your magnifying device.

@@ -5380,7 +5479,7 @@

(266) Replaced spyhole with spy-hole. Replaced lock, and with lock and.

(267) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

(269) Replaced syphon with siphon.

-

(270) Replaced instant, then with instant, and then. Replaced flame, then with flame, and then.

+

(270) Replaced instant, then with instant, and then. Replaced flame, then with flame, and then. Replaced core of yellow flame with cone of yellow flame.

(271) Replaced weapon, then with weapon; then.

(273) Replaced f sure with fsure.

(274) Replaced on to with onto.

@@ -5485,56 +5584,13 @@