X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F03toz.xml;h=43d95f945f88c533a26f61e31d1107f8a1c99364;hp=bf7756e29d081f3d3ce407957cd977738829a5f7;hb=bf6968e6c28550fd4e52d560ff5d2b4c0339d8cb;hpb=2f40c577b128febc4b28b47b8bfe5c07cd4cf781 diff --git a/en/xml/03toz.xml b/en/xml/03toz.xml index bf7756e..43d95f9 100644 --- a/en/xml/03toz.xml +++ b/en/xml/03toz.xml @@ -171,7 +171,7 @@

Pop Ewell, the seventy-year-old grandfather of the Ewell family, was the leader of this small colony of survivors, and it was he who had urged Uncle Jonas to join them when they had first made radio contact. The colony numbered less than a dozen at the time of your arrival, yet as the airwaves became clearer and new contacts were made, this number had soon more than doubled to twenty-five. It was decided that a name was needed to identify the settlement and Dallas Colony One was adopted, DC1 for short. From that day on, everyone worked hard to make DC1 a secure haven for those seeking refuge from the hostile wastelands and marauding city gangs.

Cutter Jacks was one such refugee. Before The Day he had been chief mechanic at the International Grand Prix Circuit near Lake Dallas, and his incredible skill and knowledge of engines was soon to prove invaluable to the colony. He taught you how to drive, and from a pile of old wrecks that you helped him salvage from the circuit, he built you a powerful, customized car. You used it to patrol the highways north of the city, keeping a lookout for gangs of city punks who frequently mounted raids to steal or destroy DC1s supplies. Cutter also taught you to shoot, and it was your natural prowess with a gun and your skill behind the wheel that were to earn you the begrudging respect of your enemies, who took to calling you the Freeway Warrior.

-

Six months after you arrived at DC1, the colony was faced with a major crisis. A heat wave was causing a drought that threatened to destroy the food supply. Crops were failing and the colonys artesian well, its only source of uncontaminated water, was beginning to dry up. The drought was also provoking more attacks from the city punks, who were desperate for food and water. Their common need had united them and now they posed a very real threat to the security of DC1. It was the last day of May, 2020, when Pop Ewell made radio contact with another colony, who were based in the city of Big Spring, 300 miles west of McKinney. Their situation was completely the reverse of DC1s: they had food and water in plentiful supply but they were desperately short of fuel. They told of their contact with survivors in Tucson, Arizona, who were also without fuel. The Tucson colony reported that the territories west of the mountains of the Sierra Nevada had been spared the worst effects of the radioactive blizzards that had devastated the rest of the country and, miraculously, much of southern California was still widely populated: it had survived the last eight years virtually intact. When you heard the news you could hardly believe your ears. Perhaps your family were still alive. After all that had happened, there was now a real hope that one day you might be reunited with them.

+

Six months after you arrived at DC1, the colony was faced with a major crisis. A heat wave was causing a drought that threatened to destroy the food supply. Crops were failing and the colonys artesian well, its only source of uncontaminated water, was beginning to dry up. The drought was also provoking more attacks from the city punks, who were desperate for food and water. Their common need had united them and now they posed a very real threat to the security of DC1. It was the last day of May 2020, when Pop Ewell made radio contact with another colony, who were based in the city of Big Spring, 300 miles west of McKinney. Their situation was completely the reverse of DC1s: they had food and water in plentiful supply but they were desperately short of fuel. They told of their contact with survivors in Tucson, Arizona, who were also without fuel. The Tucson colony reported that the territories west of the mountains of the Sierra Nevada had been spared the worst effects of the radioactive blizzards that had devastated the rest of the country and, miraculously, much of southern California was still widely populated: it had survived the last eight years virtually intact. When you heard the news you could hardly believe your ears. Perhaps your family were still alive. After all that had happened, there was now a real hope that one day you might be reunited with them.

A meeting was held to decide how best to deal with the crisis facing DC1. Everyone agreed that to stay at McKinney would lead to eventual death, either slowly from starvation or suddenly at the hands of the murderous city gangs. The only choice open to DC1 was to try to reach California; only there lay real hope for the future of the colony. The decision was relayed to the survivors at Big Spring and a deal was struck to rendezvous with them as soon as possible. DC1 would give them fuel in exchange for food and water, and together they would join up with the Tucson colony for the final stage of the journey to California.

Careful preparations were made for the long trek, and three vehicles were chosen to make up the convoy: the school bus, your customized roadster, and a gasolene tanker laden with 5000 gallons of petroleum siphoned from underground storage tanks at the Ewell ranch. Supplies of food and water were adequate but the colony lacked sufficient firearms and ammunition with which to defend itself. On the day before the convoy was due to leave, one of the colonists was sent north to search the town of Sherman for weapons. He radioed back to say that he had found a cache of hunting rifles and ammunition, but that his truck had broken down and he was stranded in the town. He had also found a survivora beautiful teenage girland he requested that you go to Sherman to pick them up. As soon as you arrived you were ambushed by the scouts of a brutal gang of bikers known as the Detroit Lions and, in the ensuing gun battle, you killed Stingerthe scouts leader.

Later you learned that the girlKate Nortonwas the sole survivor of a Kansas City colony, which had been attacked and wiped out by the Detroit Lions. The Lions leader, who calls himself Mad Dog Michigan, had taken a liking to her and spared her life. Mad Dog was once a high-ranking HAVOC agent who had escaped from Pontiac Deep Pen near Detroit, and he and his gang, most of whom were also HAVOC escapees, were heading for the Fort Hood Military Reserve near Killeen, Texas, the largest armoury in the whole of the United States. There he hoped to find enough weapons to equip the other HAVOC clans who were now in control of cities all along the eastern seaboard. Kate had managed to steal a motorcycle and escape from their camp, but Mad Dog was determined to get her back. He sent his brotherStingerand a handful of his best scouts to track her down, and they had finally caught up with her at Sherman.

@@ -526,7 +526,7 @@ Brian Williams A bright yellow bulldozer, its earth scoop lowered, is on a collision course with the truck. - + @@ -708,7 +708,7 @@

You scream a warning to Kate and together you duck your heads as Mad Dog opens fire with his machine pistol. Your swift action saves you both from decapitation. The bullets pass over the driving compartment and you escape unscathed.

-

Knowing that your enemy has only one hand on the wheel of his speeding car, you nudge the side of his speedster, tempting him to retaliate. Then, when he rises to your challenge, you brake heavily and, because he is still holding his machine pistol, he fails to react in time to prevent his car from crossing in front of you and hitting the central barrier. Metal twists and sparks fly from his fender as he scrapes along the crash barrier at nearly 100 miles an hour. You put your foot down and overtake him on the left, powering your roadster away as he fights to extricate himself from the barriers magnet-like grip.

+

Knowing that your enemy has only one hand on the wheel of his speeding car, you nudge the side of his speedster, tempting him to retaliate. Then, when he rises to your challenge, you brake heavily and, because he is still holding his machine pistol, he fails to react in time to prevent his car from crossing in front of you and hitting the central barrier. Metal twists and sparks fly from his fender as he scrapes along the crash barrier at nearly 100 miles an hour. You put your foot down and overtake him on the right, powering your roadster away as he fights to extricate himself from the barriers magnet-like grip.

Turn to 12.
@@ -840,6 +840,14 @@

The sun has dipped below the western skyline and an eerie twilight bathes the ruined buildings of Lordsburg as you drive into the town. The tracks show that the convoy stopped here, but it must have been a brief visit for the town is now deserted. The fatigue of the mission is beginning to catch up with everyone, and all of you are having difficulty staying awake. The captain decides to camp here overnight and follow the convoys trail at first light.

+ + + Brian Williams + + + + +

A place to sleep is chosen at random from among the stores and offices that line the main street and the truck is parked in an adjacent alley. You enter to discover that your overnight accommodation was once a video arcade. Scores of video machines line the aisles, standing side-by-side like tombstones in an electronic cemetery. Their screens are blank but their titles are familiar, and they remind you of the hours you spent playing similar machines at home in California before The Day.

Much to your relief, Sergeant Haskell volunteers to take the first watch. Before you sleep, you must take a Drink or lose 3 ENDURANCE points.

Turn to 236. @@ -867,7 +875,7 @@ Brian Williams Clansmen and their women dance drunkenly around the fires. - + @@ -971,14 +979,14 @@

Ready?

Marine Knott nods his head, his jaw taut with concentration as he acknowledges your question.

OK then. Lets go, you whisper, as you ease yourself over the rampart, using only your elbows and knees to propel you away from the safety of Fort Bliss.

-

Anxiously, the captain and Sergeant Haskell watch as the two of you crawl across the broken ground, their weapons ready to give covering fire should the enemy see you approaching. The faint moonlight serves both to help and hinder your progress as you inch your way towards your first goal: an elevated section of Freeway 54. Clan snipers are known to occupy this vantage point, and you are painfully aware that not until you are directly beneath the raised highway itself will you be beyond the reach of their high-powered rifles.

+

Anxiously, the captain and Sergeant Haskell watch as the two of you crawl across the broken ground, their weapons ready to give covering fire should the enemy see you approaching. The faint moonlight serves both to help and hinder your progress as you inch your way towards your first goal: an elevated section of Highway 54. Clan snipers are known to occupy this vantage point, and you are painfully aware that not until you are directly beneath the raised highway itself will you be beyond the reach of their high-powered rifles.

Minutes pass like hours until you make it to the comparative safety of a shallow ditch that runs parallel to the concrete freeway supports. Knott arrives while you are scanning the dark, arch-like gaps between the concrete pillars, searching for the enemy, and immediately he points out a threat. Three clansmen are positioned behind a mound of rubble less than twenty yards away to your right. You study them, silently cursing your luck, for they are Detroit Lions; getting past these clansmen is not going to be easy.

Brian Williams Three clansmen are positioned behind a mound of rubble less than twenty yards away. - + @@ -1092,7 +1100,7 @@ Brian Williams Frantically the man bangs his clenched fists on a heavy door, screaming to be let in. - + @@ -1414,7 +1422,7 @@

I think they were waiting to hear some good news from an agent they sent after us, you reply, as you walk together towards the place where Kate has parked your roadster. Theyve a long wait if theyre still expecting him to call.

Kate looks at you with a puzzled expression, and you recount in detail the events that befell the team during the escape from Ciudad Juarez. As you drive out of Benson, you tell her how Frankland, Haskell, and Knott met their deaths, and how you avenged them in your showdown with their murderer, Helmut Varken, at the Tombstone courthouse.

What dyou thinks gonna happen when Mad Dog finds out that youve killed Varken? she asks, nervously.

-

Well, he aint gonna be happy, thats fsure, especially after what we did at Ciudad. I dont know what hell do. I guess well just have to wait an see.

+

Well, he aint gonna be happy, thats fsure, especially after what we did at Juarez. I dont know what hell do. I guess well just have to wait an see.

Unfortunately, you do not have to wait long.

Turn to 252.
@@ -1490,7 +1498,7 @@

You scream as Mad Dog opens fire with his machine pistol, and slam your foot on the brake pedal. Your swift action saves you from death but you do not escape unscathed. One bullet clips your forearm and another grazes your neck: lose 4 ENDURANCE points.

-

Knowing that your enemy has only one hand on the wheel of his speeding car, you nudge the side of his speedster, tempting him to retaliate, and then, when he rises to your challenge, you brake heavily. Because he is still holding his machine pistol, he fails to react in time to prevent his car from crossing in front of you and hitting the central barrier. Metal twists and sparks fly from his fender as he scrapes along the crash barrier at nearly 100 miles an hour. You put your foot down and overtake him on the left, powering your roadster away as he fights to extricate himself from the barriers magnet-like grip.

+

Knowing that your enemy has only one hand on the wheel of his speeding car, you nudge the side of his speedster, tempting him to retaliate, and then, when he rises to your challenge, you brake heavily. Because he is still holding his machine pistol, he fails to react in time to prevent his car from crossing in front of you and hitting the central barrier. Metal twists and sparks fly from his fender as he scrapes along the crash barrier at nearly 100 miles an hour. You put your foot down and overtake him on the right, powering your roadster away as he fights to extricate himself from the barriers magnet-like grip.

Turn to 12.
@@ -1505,7 +1513,7 @@ Brian Williams The clansman avoids the blow and retaliates with a punch to your body. - + @@ -1566,10 +1574,7 @@

By keeping strictly to the alleys and side streets you are able to make your way deep into the heart of the city, avoiding the numerous clan patrols. At length you reach the banks of the Rio Grande and follow the river westwards towards your rendezvous destination. Your early encounters with Mad Dogs men have delayed you and now, as you hurry along the walkways and plazas bordering the river, you are fearful that you will arrive too late to join the others. You are hurrying along a walled sidewalk when you catch sight of the Stanton Street Toll Bridge less than 400 yards away. You are confident that it is the right bridge for it is the only one still intact. A glance at your wristwatch shows that you have less than ten minutes to spare.

-

You are about to break into a run when suddenly you hear a noise behind you that makes you freeze: it is the sound of a pistol being cocked. Instinctively you reach for your gun as you spin around to face your potential attacker, but your fear quickly evaporates when you see the familiar face of Marine Knott peering at you from over the walkway wall.

-

Youre getting a touch careless, Cal, he says, as he holsters his pistol and clambers over the wall to join you.

-

Yeah, youre right, you reply, self-consciously. I oughta know by now. Better late than dead, right?

-

Right, he says, and slaps you reassuringly on the back. The bridge is over there. Itll only take a few minutes to reach it. If alls well, the captain and Sergeant Haskell should be there already waitin for us.

+

The bridge is over there, Marine Knott says. Itll only take a few minutes to reach it.If alls well, the captain and Sergeant Haskell should be there already waitin for us.

You set off, soon reaching a cluster of old US immigration offices standing at the approach to the bridge. As Knott predicted, Frankland and Haskell are waiting for you to show and, as you approach the buildings, they call you over to join them. They have already scouted the bridge and determined that there are four clan guards on the bridge itself, but none at all on the service walkway that runs beneath it.

Weve less than an hour before the explosives are due to arrive, says the captain, checking his watch. Is everyone ready?

You nod in unison. OK then. Lets go!

@@ -1593,6 +1598,14 @@

The clansmen are armed with assault rifles, which they empty at the truck. Bullets ricochet from the rear and whistle past on every side, forcing you to duck behind the tailgate for cover. Your reflexes save you from being hit, but as you duck for cover, you catch your chin on the edge of the tailgate, splitting the skin: lose 1 ENDURANCE point.

+ + + Brian Williams + + + + +

The firing stops and you raise your head in time to see the clan leader running into the middle of the highway, his hand outstretched to pick up a walkie-talkie that must have dropped from his pocket. He could attempt to radio another clan outpost, perhaps in Mimbres or even nearer, and forewarn them of your arrival.

If you wish to attempt to shoot the clansman to prevent him from using his radio, turn to 22. If you have insufficient ammunition, or if you do not wish to fire at him, turn to 335. @@ -1718,7 +1731,7 @@ Brian Williams For a moment the car seems to hang in the sky; then it tips forward and plummets into the drainageway. - + @@ -1775,7 +1788,7 @@ 110 -

After ten hours deep, uninterrupted sleep, you wake feeling thoroughly refreshed: restore 4 ENDURANCE points. The barricade is still intact and, once it is dismantled, you arm yourself before investigating the six other buildings that comprise the town. All of them are empty and show no signs of having been entered during the night, prompting you to believe that you may, at least for the time being , have given the assassin the slip.

+

After ten hours deep, uninterrupted sleep, you wake feeling thoroughly refreshed: restore 4 ENDURANCE points. The barricade is still intact and, once it is dismantled, you arm yourself before investigating the six other buildings that comprise the town. All of them are empty and show no signs of having been entered during the night, prompting you to believe that you may, at least for the time being, have given the assassin the slip.

In a shack behind the diner you discover a motorcycle that is in a serviceable condition. The tyres are sound and the gas tank is over half full with gasolene, but its oil level is very low. As you kick start the engine you can only hope that it will get you as far as Tucson before breaking down.

After studying the map you mount your new vehicle and set off, heading north along Highway 666. You have ridden only seven miles when a collapsed bridge forces you to change direction and travel west along an unmarked mountain road. You enjoy the cool breeze whipping through your hair as you ride at speed along this empty trail, and you cover more than twenty miles before coming to a small town where a sign proclaims:

GLEESON WELCOMES CAREFUL DRIVERS @@ -1893,7 +1906,7 @@ Brian Williams Im gonna get you for this! he screams, and comes running at you, wielding a crowbar in his bony hand. - + @@ -2167,7 +2180,7 @@ Brian Williams The heavy-calibre rounds riddle the engine and tear the cab to shreds. - + @@ -2450,7 +2463,7 @@ Brian Williams Four trucks roar through the east gate and screech to a halt. - + @@ -2542,7 +2555,7 @@ Brian Williams Slowly he climbs off his machine, pausing briefly to adjust the controls of his air-conditioned riding suit. - + @@ -2618,7 +2631,7 @@ Brian Williams The clansman half-turns before you land your blow. - + @@ -2778,7 +2791,7 @@

OK, Cal, says the captain. Me and the sergeantll take the scenic route. Well go first. Give us time to clear the zone then wait five minutes before you and Knott make your move. Is that clear?

No problem, you reply, confidently. Well meet up at the toll bridge at 0100 hours.

-

With bated breath you watch as the two soldiers slip over the perimeter wall and crawl away from the safety of Fort Bliss. Expertly they merge with the broken wasteland so that you soon find it impossible to track their path, leading to an elevated section of Freeway 54. Fifteen minutes later, all is still as quiet as the grave. You are sure that they have made it across the zone by now, and so you motion to Marine Knott to follow as you lower yourself head-first over the rampart and propel yourself across the rocky ground using only your elbows and knees.

+

With bated breath you watch as the two soldiers slip over the perimeter wall and crawl away from the safety of Fort Bliss. Expertly they merge with the broken wasteland so that you soon find it impossible to track their path, leading to an elevated section of Highway 54. Fifteen minutes later, all is still as quiet as the grave. You are sure that they have made it across the zone by now, and so you motion to Marine Knott to follow as you lower yourself head-first over the rampart and propel yourself across the rocky ground using only your elbows and knees.

The faint moonlight serves both to help and hinder your progress as you inch your way towards the Montana Road, a highway that runs 100 yards in front of, and parallel to, the clansmens position. Every move you make is slow and deliberate as though the ground were strewn with eggs, so urgent is the need to prevent dust from betraying your position. Eventually you reach a shallow ditch bordering the highway and you use it as cover as you advance towards a group of ruined buildings at the edge of the city. You are less than twenty yards from the ruins when you are frozen by the sound of howling dogs. They are clan bloodhounds and they have picked up your scent on the warm night air.

With your pulse racing, you peer over the edge of the ditch, seeking to catch a clear view of the enemy. You cannot see them, but you can hear them approaching fast. You must act quickly if you are to avoid being caught by the hounds and their handlers.

If you possess at least one Meals worth of food and wish to use it to delay the hounds, turn to 109. @@ -2911,7 +2924,7 @@ Brian Williams One by one, a family colony of survivors climbs the stairs and files into the room. - + @@ -3116,7 +3129,7 @@ Brian Williams Captain Frankland asks you to take a closer look at the engine. - + @@ -3220,7 +3233,7 @@ Brian Williams When Knotts bloodstained tunic is found nearby, they laugh and howl like victorious jackals. - + @@ -3417,6 +3430,14 @@

The truck hits the wall of cars with a tremendous crash that sends a violent shudder through the floor. Angry voices and the sharp crackle of automatic gunfire can be heard amidst the roar of the engine as the truck lurches through the enemy line and accelerates along the main street. The air becomes livid with the sounds of singing bullets. They pierce the canvas and shatter against the cage-like frame. An occasional fragment singes your skin but otherwise you escape unharmed.

+ + + Brian Williams + + + + +

Now Haskell is at the tailgate, returning fire at the clansmen who are guarding the barricade, forcing them to quit shooting and dive for cover. You move to join him but you are distracted when you feel the truck decelerating. A glance over your shoulder in the direction of the cab window soon reveals why Knott is slowing down.

Turn to 7.
@@ -3505,7 +3526,7 @@ Brian Williams The car accelerates and you catch sight of the drivers snarling face. - + @@ -3544,6 +3565,14 @@

Confident that the clansmen are too shaken to be able to shoot straight, you laugh with disdain at their attempt to hit the truck. Unfortunately, they are armed with high-powered, M-10 assault rifles that are fitted with telescopic sights. Moreover all three men are expert shots.

+ + + Brian Williams + + + + +

A withering hail of bullets hits you in a line across your chest and sends you tumbling backwards to crash against the cab. You feel no pain, for two of the rounds have pierced your heart. Death is instantaneous.

Tragically, your life and your mission end here on Highway 9.
@@ -3580,7 +3609,7 @@

Steadily the highway climbs towards a pass, beyond which there is a hairpin bend. You manage to negotiate it safely, only to find that a rockfall has partially blocked the road less than twenty yards beyond the bend. Your driving instinct warns you not to brake heavily for fear of sending the jeep into a skid, so you try to steer around the mound of fallen rock without slowing down. Your tactics work: you clear the mound with inches to spare. Unluckily, as you straighten the steering wheel, you strike a stray boulder and the jeep is brought to a grinding halt.

The front running gears wrecked, says Captain Frankland, despondently, as he inspects the damage. Theres no way well get any further in this vehicle.

-

The situation looks bleak: the clansmen are likely to show up at any time and they are sure to catch you now that the jeep is wrecked. Then an idea occurs to you that might just throw them off your trail. If you were to set fire to the jeep and push it into the deep canyon that borders this section of the mountain road, the sight of the burning wreckage might convince them that you had met with a fatal accident. The others agree that it is worth a try and immediately set about preparing the jeep. Together you manhandle it to the edge of the road, and then light a rag, which Haskell has stuffed into the gasolene filter pipe. Once it is burning, you give one last push and send the vehicle careering over the edge into the canyon 300 feet below. After the resounding crash, you hear the clansmen approaching and you quickly take cover among the boulders. To make it seem more realistic Marine Knott drops his bloodstained tunic at the edge of the road before he takes cover, seconds before the first riders appear on the scene.

+

The situation looks bleak: the clansmen are likely to show up at any time and they are sure to catch you now that the jeep is wrecked. Then an idea occurs to you that might just throw them off your trail. If you were to set fire to the jeep and push it into the deep canyon that borders this section of the mountain road, the sight of the burning wreckage might convince them that you had met with a fatal accident. The others agree that it is worth a try and immediately set about preparing the jeep. Together you manhandle it to the edge of the road, and then light a rag, which Haskell has stuffed into the gasolene filler pipe. Once it is burning, you give one last push and send the vehicle careering over the edge into the canyon 300 feet below. After the resounding crash, you hear the clansmen approaching and you quickly take cover among the boulders. To make it seem more realistic Marine Knott drops his bloodstained tunic at the edge of the road before he takes cover, seconds before the first riders appear on the scene.

Turn to 227.
@@ -3649,7 +3678,7 @@ Brian Williams He paces the main street, shaking his fist, demanding that his men fulfil his lust for revenge. - + @@ -3724,7 +3753,7 @@

You freeze for an instant, and then raise your hands above your head slowly in a desperate attempt to save yourself by surrendering to the assassin. Unfortunately, your actions do not impress the cold-hearted murderer.

-

With horror you see the muzzle of his rifle spit a core of yellow flame, and then an agonizing pain erupts in the middle of your forehead. The impact lifts your feet off the ground, sending you sprawling against the courthouse wall. The pain disappears to be replaced by a numbness that clouds your vision and drains the last of your strength from your unfeeling limbs. An overwhelming desire to sleep assails your senses, and, although you fight to stay awake, it is a fight you have no hope of winning.

+

With horror you see the muzzle of his rifle spit a cone of yellow flame, and then an agonizing pain erupts in the middle of your forehead. The impact lifts your feet off the ground, sending you sprawling against the courthouse wall. The pain disappears to be replaced by a numbness that clouds your vision and drains the last of your strength from your unfeeling limbs. An overwhelming desire to sleep assails your senses, and, although you fight to stay awake, it is a fight you have no hope of winning.

Tragically, your life and your mission end here in Tombstone, Arizona.
@@ -3783,7 +3812,7 @@ Brian Williams Three clan lookouts walk slowly across the highway. Their leader raises a pudgy hand. - + @@ -4172,7 +4201,7 @@ Brian Williams Their machines drawn up in a perfect wedge formation, they come speeding towards your jeep. - + @@ -4363,7 +4392,7 @@ Brian Williams Clearly he is very angry, although you cannot hear what he is saying above the din of the generators. - + @@ -4645,7 +4674,7 @@ Brian Williams The Mexican draws a knife and attacks you while you are lying on the ground. - + @@ -4689,7 +4718,7 @@ Brian Williams - + @@ -5232,7 +5261,7 @@

(Dateline to Disaster) Replaced training and with training, and. Replaced both occurrences of USSR and with USSR, and. Replaced cable and with cable, and. Replaced destined with slated. Replaced declare emergency with declare an emergency. Replaced HAVOC attempt with HAVOC attempts. Replaced HAVOC hijack a WDL news satellite and broadcast a chilling ultimatum with HAVOC hijacks a WDL news satellite and broadcasts a chilling ultimatum. Replaced HAVOC refuse with HAVOC refuses. Replaced HAVOC repeat their demand and extend deadline with HAVOC repeats its demand and extends deadline. Replaced HAVOC enact their with HAVOC enacts its.

-

(The Story So Far) Replaced re-establish with reestablish. Replaced syphoned with siphoned. Replaced The Freeway Warrior. with the Freeway Warrior.. Replaced fuel, food or water with fuel, food, or water. Replaced the Mavericks with the Mavericks. Replaced half-way with halfway. Replaced newly enlarged with newly-enlarged. Replaced Sierra Nevada mountains with mountains of the Sierra Nevada. Replaced shelter and with shelter, and. Replaced posts and with posts, and. Replaced Mavericks and with Mavericks, and. Replaced facedor perhaps because of themyou with faced, or perhaps because of them, you. Replaced on 3 January 2012, that with on 3 January 2012 that. Replaced moment on every waking with moment on, every waking.

+

(The Story So Far) Replaced re-establish with reestablish. Replaced syphoned with siphoned. Replaced The Freeway Warrior. with the Freeway Warrior.. Replaced fuel, food or water with fuel, food, or water. Replaced the Mavericks with the Mavericks. Replaced half-way with halfway. Replaced newly enlarged with newly-enlarged. Replaced Sierra Nevada mountains with mountains of the Sierra Nevada. Replaced shelter and with shelter, and. Replaced posts and with posts, and. Replaced Mavericks and with Mavericks, and. Replaced facedor perhaps because of themyou with faced, or perhaps because of them, you. Replaced on 3 January 2012, that with on 3 January 2012 that. Replaced moment on every waking with moment on, every waking. Replaced May, 2020 with May 2020.

(The Game Rules) Replaced if you pick a O with if you pick a 0. Replaced On pages 6 and 7 you will find an Action Chart with An Action Chart has been supplied. Replaced the Random Number Table at the back of this book with the Random Number Table. Replaced zero with zero or below. Replaced survival skills with Survival Skills. Removed For ease of use during play it is recommended that you photocopy these pages. Replaced adventure you with adventure, you. Replaced on to with onto.

@@ -5256,6 +5285,7 @@

(13) Replaced nearby, then with nearby; then. Replaced If the fight lasts with If you win and the fight lasts.

(14) Replaced plateau, towards with plateau towards. Replaced plateau, under with plateau under.

(19) Replaced over, then with over, and then. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

+

(21) Replaced overtake him on the left with overtake him on the right.

(22) Replaced reply; bruised with reply. Bruised. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

(23) Replaced equal to, or less than, the with less than or equal to the.

(25) Replaced each occurrence of on to with onto. Replaced bang with bang.

@@ -5269,7 +5299,7 @@

(41) Replaced on to with onto.

(42) Replaced shockwave with shock wave. Replaced The colony have with The colony has.

(43) Replaced much-needed with much needed.

-

(44) Replaced OK then, lets with OK then. Lets. Added a paragraph break between Ready?. Replaced Marine Knott nods his head.

+

(44) Replaced OK then, lets with OK then. Lets. Added a paragraph break between Ready?. Replaced Marine Knott nods his head. Replaced Freeway 54 with Highway 54.

(46) Replaced spyhole with spy-hole. Replaced dimly-lit with dimly lit. Replaced lock, and with lock and.

(53) Replaced despatch with dispatch. Replaced belt, then with belt, and then. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

(54) Replaced HE Grenade, and with HE Grenade and. Replaced Tennon Saw, and with Tenon Saw and. Replaced Backpack item with Backpack Item. Replaced or choose with or if you choose.

@@ -5284,13 +5314,18 @@

(72) Replaced clear, then with clear, and then.

(79) Replaced days or with days, or.

(80) Replaced limbs, then with limbs, and then. Replaced If you possess a pair of Binoculars with If you possess a pair of Binoculars or a Telescope. Replaced If you do not possess this Backpack item with If you possess neither of these Backpack Items.

-

(81) Replaced Haskell and with Haskell, and.

+

(81) Replaced Haskell and with Haskell, and. Replaced at Ciudad with at Juarez to reflect common parlance.

(82) Replaced silently and with silently, and. Replaced Bowie Knife [3] with Bowie Knife (3).

(85) Replaced sideways, then with sideways, and then.

(86) Replaced brighter, then with brighter, and then. Replaced three, then with three, and then.

+

(87) Replaced overtake him on the left with overtake him on the right.

(88) Replaced If the fight lasts six rounds or more, with If the fight lasts to a sixth round. Replaced turn to 11 with turn immediately to 11.

(89) Replaced pistol; the with pistol, the.

(92) Replaced syphoning with siphoning. Replaced syphon with siphon. Replaced Backpack items with Backpack Items.

+

(93) Replaced You are about to break into a run when suddenly you hear a noise behind you that makes you freeze: it is the sound of a pistol being cocked. Instinctively you reach for your gun as you spin around to face your potential attacker, but your fear quickly evaporates when you see the familiar face of Marine Knott peering at you from over the walkway wall.

+

Youre getting a touch careless, Cal, he says, as he holsters his pistol and clambers over the wall to join you.

+

Yeah, youre right, you reply, self-consciously. I oughta know by now. Better late than dead, right?

+

Right, he says, and slaps you reassuringly on the back. The bridge is over there. Itll only take a few minutes to reach it. If alls well, the captain and Sergeant Haskell should be there already waitin for us. with The bridge is over there, Marine Knott says. Itll only take a few minutes to reach it.If alls well, the captain and Sergeant Haskell should be there already waitin for us.

(95) Replaced or do with or if you do.

(97) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

(98) Replaced If is is 11 or more with If it is 11 or more.

@@ -5343,7 +5378,7 @@

(185) Replaced evilly, then with evilly, and then.

(188) Replaced noise, then with noise, and then. Replaced clansmen, and with clansmen and. Replaced or are with or if you are.

(189) Replaced pineclad with pine-clad. Replaced gnarled and with gnarled, and.

-

(190) Replaced or do with or if you do.

+

(190) Replaced or do with or if you do. Replaced Freeway 54 with Highway 54.

(192) Replaced Backpack items with Backpack Items. Replaced units or with units, or. Replaced Knife [2] with Knife (2). Replaced Hammer [2] with Hammer (2).

(193) Replaced neck and with neck, and.

(195) Replaced syphon with siphon. Replaced newly repaired with newly-repaired.

@@ -5371,7 +5406,7 @@

(242) Replaced flash, then with flash, and then.

(243) Replaced a handful of faded family photographs stands with a handful of faded family photographs stand.

(252) Replaced machine gunfire with machine gun fire. Replaced minutes, then with minutes; then. Replaced Pantona Wash with Pantano Wash.

-

(258) Replaced blood-stained with bloodstained.

+

(258) Replaced blood-stained with bloodstained. Replaced filter pipe with filler pipe.

(259) Replaced torchbeam with torchs beam.

(262) Replaced spins, then with spins, and then.

(263) Replaced your lenses with your magnifying device.

@@ -5380,7 +5415,7 @@

(266) Replaced spyhole with spy-hole. Replaced lock, and with lock and.

(267) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

(269) Replaced syphon with siphon.

-

(270) Replaced instant, then with instant, and then. Replaced flame, then with flame, and then.

+

(270) Replaced instant, then with instant, and then. Replaced flame, then with flame, and then. Replaced core of yellow flame with cone of yellow flame.

(271) Replaced weapon, then with weapon; then.

(273) Replaced f sure with fsure.

(274) Replaced on to with onto.

@@ -5485,6 +5520,8 @@