X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F03toz.xml;h=9e6f5e401ce437803346ff0654d0af172e123840;hp=26132c01db30617102a9ec8c0374b72f88bdc356;hb=3fb5fdf95b0c03b3c80af004d8e95f2926dbe429;hpb=2202e60b05c5c9acb8bd9f840f49663f2127da49 diff --git a/en/xml/03toz.xml b/en/xml/03toz.xml index 26132c0..9e6f5e4 100644 --- a/en/xml/03toz.xml +++ b/en/xml/03toz.xml @@ -24,7 +24,7 @@ &inclusion.brian.williams.bio.fw; Project Aon - 20101029 + 201591

You are Cal Phoenix, the Freeway Warrior, champion and protector of Dallas Colony One. The third stage of your life-or-death exodus to the California coast takes your colony of survivors across the wastelands of New Mexico and Arizona, a region still blighted by lethal radioactivity. Can you find the safe route through to the sanctuary of Tucson, or will you and your people perish in the desolation of The Omega Zone?

@@ -114,7 +114,7 @@
Coordination
Jonathan Blake
Special Thanks
-
Jeff Dougan, James Durrant
+
Jeff Dougan, James Durrant, Alan Schlieper
@@ -266,7 +266,7 @@ -

If you have already completed any of the the previous Freeway Warrior adventures, it is unclear whether you may replenish your supplies before starting this adventure or whether you can only carry over the supplies you carried at the end of the previous adventure. It seems reasonable that you would be able to restock your supplies while in El Paso.

+

If you have already completed any of the previous Freeway Warrior adventures, it is unclear whether you may replenish your supplies before starting this adventure or whether you can only carry over the supplies you carried at the end of the previous adventure. It seems reasonable that you would be able to restock your supplies while in El Paso.

@@ -499,6 +499,14 @@

Again the siren blares from above the east gate but this time it is an alarm signal. Knott responds by slamming his foot to the floor and steering the lumbering truck towards the west gate. Harsh voices curse, and then gunshots ring out.

Get down! shouts Captain Frankland, as the bullets rip through the thin canvas covering and ricochet off the rear of the drivers cab. Instantly you flatten yourself to the floor, which leaps and shudders against your cheek as the truck rams into the west gate. The rot-infested doors offer little resistance: they are wrenched from their hinges and sent spinning through the air to disintegrate on landing.

+ + + Brian Williams + + + + +

More shots are fired but none seem to find their target. You risk a glance over the tailgate to see the race track receding into the distance. In the street outside the track, a handful of determined Angelino clansmen are kick-starting their motorcycles in readiness to pursue you. You know just how dangerous these bikers can be, so you raise your gun and rest its barrel on the tailgate, waiting for the clansmen to come within range.

Turn to 42.
@@ -605,6 +613,14 @@

Collision with the barrier has damaged Mad Dogs car: a section of the front fender is buckled against the wheel, slowing it considerably. In your deadly duel, his supercharged car no longer has the advantage of speed. However, even though it is damaged, it still possesses enough power to enable him to catch you.

+ + + Brian Williams + + + + +

In the distance a bridge is fast approaching. It crosses a channelled drainageway, fed by the Pantano Wash. An Amcorp Landcruiser, one of the colonys vehicles, has broken down and been abandoned on its approach ramp. The bus blocks two lanes of the freeway, leaving just enough room for one vehicle to pass.

The two of you speed towards this narrow gap, neck and neck, each determined to be the first to get across. Desperate to beat you, Mad Dog brings his speedster dangerously close. You are three seconds away from the gap when he rams your door.

Add your Driving skill total to your current ENDURANCE points score. Pick a number from the Random Number Table and add it to your total.

@@ -814,6 +830,14 @@

You stand up and take hold of the heavy machine gun as Captain Frankland drives off towards the west side of Lordsburg. Haskell locates an ammunition box and helps you to thread a belt of .50-calibre shells into the breech.

Most of Mad Dogs clansmen are concentrated around the block of buildings where the truck was discovered, but there are some, most notably the Detroit Lions scouts, who have taken up lookout positions in other parts of the town. You pass two or three of them on your way through Lordsburg, yet they seem to ignore you. The jeep, with its clan markings, and the darkness enable you to pass them without challenge.

It is not until you begin your approach to the access ramp of Interstate 10 that you encounter any problem. Soon after your truck was found, Mad Dog dispatched a unit of scouts in a pick-up to guard the freeway ramp, just in case. It was a smart move. When these scouts see you approaching, they switch on a spotlight mounted on the roof of the pick-up above the drivers seat, catching you in its beam. When a radio call confirms that you are not what you seem, they accelerate towards you in an attempt to run you off the road.

+ + + Brian Williams + + + + +

Pick a number from the Random Number Table and add to it your Shooting skill total.

If your total score is 4 or less, turn to 143. If it is 5 or more, turn to 293. @@ -1052,7 +1076,7 @@

As you enter the town, you see a clan motorcycle parked in front of the gas station. Two men are crouched nearby, studying tracks in the dust made by the trucks tyres.

We cant let these two get away, says Knott, as you approach the station stealthily. If they bring the others down on us before weve fixed the truck, well be lucky to see the colony again.

The two men are so interested in the tracks that they fail to notice you run across the street and take cover behind the gas station wall. Then the first clansman straightens himself and begins to walk towards the bike, while his partner remains kneeling on the ground, sifting through the remnants of the materials Haskell used to repair the trucks gas tank.

-

We gotta take em now, and we gotta take em quietly, whispers Knott, as he unsheathes his combat knife. There may be others in the neighbourhood. Its too risky to start shooting.

+

We gotta take em now, and we gotta take em quietly, whispers Knott, as he unsheathes his combat knife. There may be others in the neighbourhood. Its too risky to start shooting.

The second clansman is now rising to his feet. Knott pats your forearm and motions you to move with him as he gets ready to launch the ambush.

If you wish to attack the clansman who is standing beside the motorcycle, turn to 251. If you wish to attack the clansman who is rising to his feet, turn to 88. @@ -1365,6 +1389,14 @@

As the jeep speeds away from Lordsburg, you watch the blazing wreckage disappear slowly into the night. You are half-expecting a horde of clansmen to come roaring out of the town in hot pursuit, but as you make your escape there is no sign of any clan activity.

You cover fifteen miles, reaching the intersection with Highway 80, when the jeep runs out of fuel. The captain lets it cruise to the side of the freeway, and as soon as it stops he leaps out and walks around to the back to unhook a large fuel can that is strapped to the spare tyre.

Its your turn to drive, Cal, he says, as he shakes the can. You obey this command and settle yourself in the driving seat while he pours the contents into the jeeps empty tank. Theres about two gallons in this, he says, as the precious gas sloshes into the filler pipe. Its not going to get us very far.

+ + + Brian Williams + + + + +

The captain is pouring in the last few drops of the spare gas when suddenly you discover why you were not followed out of Lordsburg.

Turn to 309.
@@ -1416,7 +1448,7 @@

You sleep deeply but not for very long: the truck comes to a stop barely an hour after you closed your eyes, and you are woken by the sudden lack of movement. Where are we? you ask, shielding your bleary eyes from the glare of the early morning sunlight.

-

Bout a mile from the border, says the captain, as he pulls open the tailgate latch and lets the heavy section swing down noisily. Theres trouble up ahead. You two had better take a look for yselves.

+

Bout a mile from the border, says the captain, as he pulls open the tailgate latch and lets the heavy section swing down noisily. Theres trouble up ahead. You two had better take a look for yselves.

You and Sergeant Haskell stretch your aching limbs, and then ease yourselves down from the truck to take a look at your surroundings. You have stopped on a boulder-strewn highway that descends towards a town occupying a narrow mountain pass. North, beyond the sun-bleached buildings, the peaks of the Florida Mountains dominate the skyline. To the west of the town, another highway branches away at a junction that is marked with a battered road sign.

If you possess a pair of Binoculars or a Telescope, turn to 126. If you possess neither of these Backpack Items, turn to 232. @@ -1428,6 +1460,14 @@

I think they were waiting to hear some good news from an agent they sent after us, you reply, as you walk together towards the place where Kate has parked your roadster. Theyve a long wait if theyre still expecting him to call.

+ + + Brian Williams + + + + +

Kate looks at you with a puzzled expression, and you recount in detail the events that befell the team during the escape from Ciudad Juarez. As you drive out of Benson, you tell her how Frankland, Haskell, and Knott met their deaths, and how you avenged them in your showdown with their murderer, Helmut Varken, at the Tombstone courthouse.

What dyou thinks gonna happen when Mad Dog finds out that youve killed Varken? she asks, nervously.

Well, he aint gonna be happy, thats fsure, especially after what we did at Juarez. I dont know what hell do. I guess well just have to wait an see.

@@ -1535,7 +1575,7 @@ 89 -

The incessant noise of the dogs is making your stomach churn. Then you catch sight of themtwo slack-jowled bloodhoundspadding their way across the Montana Road with two clansmen close behind. One of the men is carrying a machine pistol, the other a long-handled flashlight.

+

The incessant noise of the dogs is making your stomach churn. Then you catch sight of themtwo slack-jowled bloodhoundspadding their way across Montana Avenue with two clansmen close behind. One of the men is carrying a machine pistol, the other a long-handled flashlight.

Run for it! you hiss, pointing towards the ruins. Knott turns and sprints away. As soon as he is clear of the ditch, the dogs begin to bark wildly, alerting their handlers to your position. You scramble out and follow your partner, praying that you will reach cover before the clansmen see you and open fire. Your prayers are answered. In his haste the clansman drops his flashlight, and before he can retrieve it and switch it on, you follow Knott through the open door of a derelict building.

We stand a better chance if we split up, you say, casting an anxious glance over your shoulder at the yellow light that is now streaming through the doorway. But remembermeet up at the bridge as planned.

The torchlight illuminates the interior sufficiently for you to be able to make out two possible exits: a carpeted staircase leading to the first floor, and another leading down to the basement.

@@ -1582,7 +1622,7 @@

By keeping strictly to the alleys and side streets you are able to make your way deep into the heart of the city, avoiding the numerous clan patrols. At length you reach the banks of the Rio Grande and follow the river westwards towards your rendezvous destination. Your early encounters with Mad Dogs men have delayed you and now, as you hurry along the walkways and plazas bordering the river, you are fearful that you will arrive too late to join the others. You are hurrying along a walled sidewalk when you catch sight of the Stanton Street Toll Bridge less than 400 yards away. You are confident that it is the right bridge for it is the only one still intact. A glance at your wristwatch shows that you have less than ten minutes to spare.

-

The bridge is over there, Marine Knott says. Itll only take a few minutes to reach it.If alls well, the captain and Sergeant Haskell should be there already waitin for us.

+

The bridge is over there, Marine Knott says. Itll only take a few minutes to reach it. If alls well, the captain and Sergeant Haskell should be there already waitin for us.

You set off, soon reaching a cluster of old US immigration offices standing at the approach to the bridge. As Knott predicted, Frankland and Haskell are waiting for you to show and, as you approach the buildings, they call you over to join them. They have already scouted the bridge and determined that there are four clan guards on the bridge itself, but none at all on the service walkway that runs beneath it.

Weve less than an hour before the explosives are due to arrive, says the captain, checking his watch. Is everyone ready?

You nod in unison. OK then. Lets go!

@@ -1668,9 +1708,9 @@ 100 -

After considering the situation, Captain Frankland calls the team together in a room at the rear of the derelict caf. Weve got two options, men, he says, quietly. Either we ambush the trucks before they reach the race track, or we hit em once theyre inside. What dyou think, sergeant?

+

After considering the situation, Captain Frankland calls the team together in a room at the rear of the derelict caf. Weve got two options, men, he says, quietly. Either we ambush the trucks before they reach the race track, or we hit em once theyre inside. What dyou think, sergeant?

Haskell shifts uneasily, his face lined with concentration. I think were gonna have t blow them once theyre inside, sir. We dont know for sure which direction theyll approach from, and, considerin what theyve got on board, I doubt if theyll stop for anything until theyre safe inside Michigans HQ. You nod in agreement, as does Marine Knott.

-

Very well then. If we cant ambush em on the outside, well have to get inside the track and destroy em there. Itll make our chances of escape a whole lot shorter, but I agree with youI reckon we have no choice.

+

Very well then. If we cant ambush em on the outside, well have to get inside the track and destroy em there. Itll make our chances of escape a whole lot shorter, but I agree with youI reckon we have no choice.

Having decided on a plan of action, Sergeant Haskell distributes the mines, one to each man. Set the timers to five minutes, he says, and demonstrates how to do this using his own charge. Theyre magnetic, so try to fix them to the fuel tank if possible. Failing that, place them as near to the explosives as you can get.

You examine the heavy, saucer-like device and then carefully set its clockwork timer, according to Haskells instructions. Finally, you flick across the safety cover so that it protects the detonator button, and slip the mine inside your Backpack.

Record the Contact Mine on your Action Chart as a Backpack Item. If you already possess the maximum quota of Backpack Items, you must discard one article in its favour.

@@ -1776,6 +1816,14 @@

An old US Mail panel truck is the only vehicle in the Post Office parking lot. Its tyres have rotted, its battery is dead, and its engine is so full of dust that it will never work again. However, it still has some gasolene left in its fuel tank. The truck may not carry you anywhere but you cannot readily abandon its fuel.

You look for some means of collecting the gas, and discover an empty fuel can lying in the cab. However, you are still faced with the problem of getting the gasolene out of the trucks fuel tank.

+ + + Brian Williams + + + + + If you possess a Plastic Tube, turn to 269. If you do not possess this item, turn to 92.
@@ -1818,7 +1866,7 @@

You give your enemy your undivided attention, for he is a formidable opponent. Also, he presents a difficult target: he is partially hidden behind the brick pillar of a hardware store, and his black suit merges readily with the shadows. Despite these disadvantages, you know that this may be your only chance to put an end to his pursuit and avenge the lives of your three dead comrades.

-

You watch as be completes the reloading of his rifle. Then he shoulders the weapon and takes up a pair of binocular-like field glasses, which hang from a strap around his neck. He places these bulky lenses to his visor and methodically scans the surrounding rooftops. This seems a curious thing to do as the buildings are very close: surely he does not need binoculars to be able to see if anyone is standing on top of them?

+

You watch as he completes the reloading of his rifle. Then he shoulders the weapon and takes up a pair of binocular-like field glasses, which hang from a strap around his neck. He places these bulky lenses to his visor and methodically scans the surrounding rooftops. This seems a curious thing to do as the buildings are very close: surely he does not need binoculars to be able to see if anyone is standing on top of them?

You prepare your own weapon and get ready to take aim. Then a chill stabs your heart as he scans the first floor windows of the courthouse and you realize that he is not using a regular pair of binoculars: they are sophisticated, high-resolution, image intensifiers.

Immediately you duck back from the window, but you cannot help but fear that he has already located your position.

Turn to 327. @@ -2017,6 +2065,14 @@

Marine Knott takes the wheel with the captain riding beside him in the cab. Meanwhile, you and the sergeant climb in the back and take up firing positions at the tailgate. Steadily Knott drives towards Columbus, keeping the speed down to avoid arousing too much suspicion. You are sixty yards from the barricade when the captain shouts through the cab partition: Hold on menwere going in!

You exchange an anxious glance with Sergeant Haskell as the engine roars and the truck picks up speed.

+ + + Brian Williams + + + + +

Pick a number from the Random Number Table.

If the number you have picked is 03, turn to 188. If the number is 46, turn to 244. @@ -2178,6 +2234,14 @@

You twist the ignition key and pump the gas pedal; you feel a surge of relief when you hear the jeeps sturdy engine growl throatily. A flick of a switch brings the headlights to life and then you are off, accelerating along a narrow street opposite the bus depot that leads to the west side of town.

Most of Mad Dogs clansmen are concentrated around the block of buildings where the truck was discovered, but there are some, most notably the Detroit Lions scouts, who have taken up lookout positions in other parts of the town. You pass two or three of them on your way through Lordsburg, yet they seem to ignore you. The jeepwith its clan markingsand the darkness, enable you to pass them without challenge.

It is not until you begin your approach to the access ramp of Interstate 10 that you encounter any problem. Soon after your truck was found, Mad Dog dispatched a unit of scouts in a pick-up to guard the freeway ramp, just in case. It was a smart move. When the scouts see you approaching, they switch on a spotlight mounted on the roof of the pick-up, above the drivers seat, and catch you in its beam. When a radio call confirms that you are not what you seem, they accelerate towards you in an attempt to run you off the road.

+ + + Brian Williams + + + + +

Pick a number from the Random Number Table and add to it your Driving skill total.

If your total score is 3 or less, turn to 205. If it is 47, turn to 25. @@ -2269,8 +2333,8 @@

Yessir! Knott replies.

As the dust-blown stores and houses of the derelict Mexican town trail away behind the truck, it becomes obvious that the place is deserted. Knott arrives at the same conclusion and decreases speed as he prepares to turn off the main highway. The truck crosses a bridge then swings to the right and stops beside a store that lost its roof long ago.

Theyre still with us, captain, said Haskell, staring across the dry river bed at the group of headlights, as the bikers enter the town.

-

Not for long, Frankland growls, his voice harsh and determined. Spread out and find some cover. Well take em as they come over the bridge.

-

Quickly you move away from the truck and scour the darkness, straining your eyes to find a place to hide that also has an unobstructed view of the bridge. You can see only two such places, both far from ideal. One is a gas pump, standing on the forecourt of a gas station directly opposite the bridge: the other is an industrial trash can, abandoned at the side of the bridges exit ramp.

+

Not for long, Frankland growls, his voice harsh and determined. Spread out and find some cover. Well take em as they come over the bridge.

+

Quickly you move away from the truck and scour the darkness, straining your eyes to find a place to hide that also has an unobstructed view of the bridge. You can see only two such places, both far from ideal. One is a gas pump, standing on the forecourt of a gas station directly opposite the bridge; the other is an industrial trash can, abandoned at the side of the bridges exit ramp.

If you wish to take cover behind the gas pump, turn to 74. If you decide to place yourself inside the trash can, turn to 317.
@@ -2685,7 +2749,14 @@

You leave behind the blazing wreckage as you speed away from Lordsburg on Interstate 10. You are expecting to be followed, yet, as the town slowly vanishes into the night, there is no sign of a clan pursuit.

You cover fifteen miles, reaching the intersection with Highway 80, when the jeep runs out of fuel. You let it cruise to the side of the freeway. As soon as you stop, Captain Frankland unhooks a large fuel can that is strapped to the rear of the jeep and shakes it.

Theres about two gallons in this, he says, as he flicks open the cap and pours the contents into the jeeps empty tank. Its not going to get us very far.

- + + + Brian Williams + + + + +

As the captain pours the last of the spare gas into the jeep, suddenly you discover why you were not followed out of Lordsburg.

Turn to 309.
@@ -2831,8 +2902,8 @@

OK, Cal, says the captain. Me and the sergeantll take the scenic route. Well go first. Give us time to clear the zone then wait five minutes before you and Knott make your move. Is that clear?

No problem, you reply, confidently. Well meet up at the toll bridge at 0100 hours.

-

With bated breath you watch as the two soldiers slip over the perimeter wall and crawl away from the safety of Fort Bliss. Expertly they merge with the broken wasteland so that you soon find it impossible to track their path, leading to an elevated section of Highway 54. Fifteen minutes later, all is still as quiet as the grave. You are sure that they have made it across the zone by now, and so you motion to Marine Knott to follow as you lower yourself head-first over the rampart and propel yourself across the rocky ground using only your elbows and knees.

-

The faint moonlight serves both to help and hinder your progress as you inch your way towards the Montana Road, a highway that runs 100 yards in front of, and parallel to, the clansmens position. Every move you make is slow and deliberate as though the ground were strewn with eggs, so urgent is the need to prevent dust from betraying your position. Eventually you reach a shallow ditch bordering the highway and you use it as cover as you advance towards a group of ruined buildings at the edge of the city. You are less than twenty yards from the ruins when you are frozen by the sound of howling dogs. They are clan bloodhounds and they have picked up your scent on the warm night air.

+

With bated breath you watch as the two soldiers slip over the perimeter wall and crawl away from the safety of Fort Bliss. Expertly they merge with the broken wasteland so that you soon find it impossible to track their path, which leads to an elevated section of Highway 54. Fifteen minutes later, all is still as quiet as the grave. You are sure that they have made it across the zone by now, and so you motion to Marine Knott to follow as you lower yourself head-first over the rampart and propel yourself across the rocky ground using only your elbows and knees.

+

The faint moonlight serves both to help and hinder your progress as you inch your way towards Montana Avenue, a highway that runs 100 yards in front of, and parallel to, the clansmens position. Every move you make is slow and deliberate as though the ground were strewn with eggs, so urgent is the need to prevent dust from betraying your position. Eventually you reach a shallow ditch bordering the highway and you use it as cover as you advance towards a group of ruined buildings at the edge of the city. You are less than twenty yards from the ruins when you are frozen by the sound of howling dogs. They are clan bloodhounds and they have picked up your scent on the warm night air.

With your pulse racing, you peer over the edge of the ditch, seeking to catch a clear view of the enemy. You cannot see them, but you can hear them approaching fast. You must act quickly if you are to avoid being caught by the hounds and their handlers.

If you possess at least one Meals worth of food and wish to use it to delay the hounds, turn to 109. If you do not possess any food, or if you do not wish to use it, turn to 89. @@ -2957,7 +3028,7 @@

The man enters the room, his pistol poised to shoot should either of you be foolish enough to think you can overpower him. He motions you to move back against the far wall, and when you comply, he calls to his companions, who are hiding below the floor.

-

Its OK, Jack, I got em covered. You can bring everyone up now.

+

Its OK, Jack, I got em covered. You can bring everyone up now.

One by one, a family colony of survivors climbs the stairs and files into the room. The first to appear is a man in his mid-thirties, lean and clean-shaven, yet bearing a striking resemblance to the man with the gun. He is followed by two women of about the same age; then two children appear: a boy aged about eight and a girl aged eleven or so.

@@ -3363,7 +3434,7 @@ 234 -

Nervously you glance over your shoulder as the howling grows louder. Then you catch sight of them, two slack-jowled bloodhounds, padding their way across the Montana Road with two clansmen close behind. One of the men is carrying a machine pistol, the other a long-handled flashlight.

+

Nervously you glance over your shoulder as the howling grows louder. Then you catch sight of them, two slack-jowled bloodhounds, padding their way across Montana Avenue with two clansmen close behind. One of the men is carrying a machine pistol, the other a long-handled flashlight.

You are beginning to fear the worst when suddenly both dogs smell the meat and bound towards it. The clansmen curse them, but, before they can pull them away from their meal, you and Knott reach the open door of a derelict building and slip inside unseen. Although the interior is dark and dusty, you are able to discover an exit on the far side of the building and escape before the enemy has a chance to catch up.

Turn to 93.
@@ -3658,6 +3729,14 @@

Steadily the highway climbs towards a pass, beyond which there is a hairpin bend. You manage to negotiate it safely, only to find that a rockfall has partially blocked the road less than twenty yards beyond the bend. Your driving instinct warns you not to brake heavily for fear of sending the jeep into a skid, so you try to steer around the mound of fallen rock without slowing down. Your tactics work: you clear the mound with inches to spare. Unluckily, as you straighten the steering wheel, you strike a stray boulder and the jeep is brought to a grinding halt.

The front running gears wrecked, says Captain Frankland, despondently, as he inspects the damage. Theres no way well get any further in this vehicle.

The situation looks bleak: the clansmen are likely to show up at any time and they are sure to catch you now that the jeep is wrecked. Then an idea occurs to you that might just throw them off your trail. If you were to set fire to the jeep and push it into the deep canyon that borders this section of the mountain road, the sight of the burning wreckage might convince them that you had met with a fatal accident. The others agree that it is worth a try and immediately set about preparing the jeep. Together you manhandle it to the edge of the road, and then light a rag, which Haskell has stuffed into the gasolene filler pipe. Once it is burning, you give one last push and send the vehicle careering over the edge into the canyon 300 feet below. After the resounding crash, you hear the clansmen approaching and you quickly take cover among the boulders. To make it seem more realistic Marine Knott drops his bloodstained tunic at the edge of the road before he takes cover, seconds before the first riders appear on the scene.

+ + + Brian Williams + + + + + Turn to 227.
@@ -3719,7 +3798,7 @@ 264 -

Coarse shouts and whooping screams of delight echo from behind the building: the clansmen have discovered the truck. The news is relayed to Mad Dog Michigan stirring him to a fearful rage. Theyre here, I know it! he screams, demonically. Find them! Find them! I want them dead!

+

Coarse shouts and whooping screams of delight echo from behind the building: the clansmen have discovered the truck. The news is relayed to Mad Dog Michigan, stirring him to a fearful rage. Theyre here, I know it! he screams, demonically. Find them! Find them! I want them dead!

He paces the main street, shaking his fist at the buildings on either side, demanding that his men fulfil his lust for revenge. They storm the building on which you hide and at once you begin looking for a way out.

@@ -3742,7 +3821,7 @@ 265 -

The howling grows louder. Then you catch sight of them, two slack-jowled bloodhounds, padding their way across the Montana Road with two clansmen close behind. One of the men is carrying a machine pistol, the other a long-handled flashlight.

+

The howling grows louder. Then you catch sight of them, two slack-jowled bloodhounds, padding their way across Montana Avenue with two clansmen close behind. One of the men is carrying a machine pistol, the other a long-handled flashlight.

One of the dogs smells the meat and bounds towards it, but the other ignores his brother and continues to lead his torch-wielding handler straight towards you. He sees you, and begins to bark wildly, alerting his handler to your presence.

Run for it! you hiss. Weve been seen!

Knott increases his speed and you follow him, praying that you will reach cover before the clansmen open fire. Your prayers are answered. In his haste, the clansman drops his flashlight, and before he can retrieve it and switch it on, you follow Knott through the open door of a derelict building.

@@ -3842,6 +3921,14 @@

The moment you bring the roadster back onto the freeway, Mad Dog draws up alongside. Kate empties her pistol at his head, but the clan leader just laughs: his speedster is equipped with bullet-proof glass and the slugs fail to penetrate. He sneers, and draws his finger across his throat before swerving towards you in an attempt to ram you off the road.

+ + + Brian Williams + + + + +

If you are to avoid this ramming attack, you must take swift evasive action.

If you wish to accelerate, turn to 121. If you choose to brake heavily, turn to 260. @@ -4599,6 +4686,14 @@

The more you think about your predicament, the more you realize how futile it is to try to outrun them. Even if you were able to defeat all the scouts, Mad Dog Michigan would simply send more and more until his lust for vengeance had finally been sated. Then an idea occurs to you that might just throw him off your trail for good. If you were able to convince the enemy that you were dead, it would put an end to their pursuit. You share your thoughts with the others and they agree with your reasoning.

Youre right, Cal. Well have to stage an accident and convince the clansmen that weve all been killed, says Captain Frankland.

Soon you reach a part of the mountains where a deep canyon borders the road. Here you bring the jeep to a halt and immediately set about preparing the accident. You push the vehicle to the edge of the road, and then light a rag, which Haskell has stuffed into the gasolene filler pipe. It ignites and once it is burning you give the jeep a push and send it careering over the edge into the canyon 300 feet below. After the resounding crash, you hear the clansmen approaching and you quickly take cover behind some boulders. To make it seem more realistic, Marine Knott drops his bloodstained tunic at the edge of the road before he joins you, seconds before the first clansmen appear on the scene.

+ + + Brian Williams + + + + + Turn to 227.
@@ -5384,12 +5479,12 @@

(86) Replaced brighter, then with brighter, and then. Replaced three, then with three, and then.

(87) Replaced overtake him on the left with overtake him on the right.

(88) Replaced If the fight lasts six rounds or more, with If the fight lasts to a sixth round. Replaced turn to 11 with turn immediately to 11.

-

(89) Replaced pistol; the with pistol, the.

+

(89) Replaced pistol; the with pistol, the. Replaced the Montana Road with Montana Avenue.

(92) Replaced syphoning with siphoning. Replaced syphon with siphon. Replaced Backpack items with Backpack Items.

(93) Replaced You are about to break into a run when suddenly you hear a noise behind you that makes you freeze: it is the sound of a pistol being cocked. Instinctively you reach for your gun as you spin around to face your potential attacker, but your fear quickly evaporates when you see the familiar face of Marine Knott peering at you from over the walkway wall.

Youre getting a touch careless, Cal, he says, as he holsters his pistol and clambers over the wall to join you.

Yeah, youre right, you reply, self-consciously. I oughta know by now. Better late than dead, right?

-

Right, he says, and slaps you reassuringly on the back. The bridge is over there. Itll only take a few minutes to reach it. If alls well, the captain and Sergeant Haskell should be there already waitin for us. with The bridge is over there, Marine Knott says. Itll only take a few minutes to reach it.If alls well, the captain and Sergeant Haskell should be there already waitin for us.

+

Right, he says, and slaps you reassuringly on the back. The bridge is over there. Itll only take a few minutes to reach it. If alls well, the captain and Sergeant Haskell should be there already waitin for us. with The bridge is over there, Marine Knott says. Itll only take a few minutes to reach it. If alls well, the captain and Sergeant Haskell should be there already waitin for us.

(95) Replaced or do with or if you do.

(97) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

(98) Replaced If is is 11 or more with If it is 11 or more.

@@ -5416,6 +5511,7 @@

(144) Replaced What the with What the?.

(145) Replaced Backpack item with Backpack Item.

(148) Replaced (minimum equals one round; maximum equals eight rounds) with (minimum: one round; maximum: eight rounds. Remember to deduct this number of rounds from your Ammo Pouch). Replaced breach, then with breech; then.

+

(149) Replaced bridge: the with bridge; the.

(150) Replaced gunsmoke with gun smoke. Replaced blood-stained with bloodstained. Replaced Knife [2] with Knife (2). Replaced HAVOC were with HAVOC was. Replaced eight years old with seven years old as Cal was born on Thanksgiving Day 2000, which is in November, so could not be eight years old on 1 May 2008. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

(152) Replaced Hunting Knife [2] with Hunting Knife (2). Replaced Bowie Knife [3] with Bowie Knife (3).

(153) Replaced half-way with halfway. Replaced It it is with If it is.

@@ -5442,7 +5538,7 @@

(185) Replaced evilly, then with evilly, and then.

(188) Replaced noise, then with noise, and then. Replaced clansmen, and with clansmen and. Replaced or are with or if you are.

(189) Replaced pineclad with pine-clad. Replaced gnarled and with gnarled, and.

-

(190) Replaced or do with or if you do. Replaced Freeway 54 with Highway 54.

+

(190) Replaced or do with or if you do. Replaced Freeway 54 with Highway 54. Replaced the Montana Road with Montana Avenue. Replaced path, leading to with path, which leads to.

(192) Replaced Backpack items with Backpack Items. Replaced units or with units, or. Replaced Knife [2] with Knife (2). Replaced Hammer [2] with Hammer (2).

(193) Replaced neck and with neck, and.

(195) Replaced syphon with siphon. Replaced newly repaired with newly-repaired.

@@ -5463,7 +5559,7 @@

(228) Replaced rebounds, then with rebounds, and then. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

(230) Replaced on to with onto.

(232) Replaced Knott, and with Knott and.

-

(234) Replaced pistol; the with pistol, the.

+

(234) Replaced pistol; the with pistol, the. Replaced the Montana Road with Montana Avenue.

(235) Replaced If, after this accident, you are still alive with If you are still alive after this accident.

(238) Replaced water canteen and with water canteen, and.

(241) Replaced binouclars with binoculars.

@@ -5474,8 +5570,8 @@

(259) Replaced torchbeam with torchs beam.

(262) Replaced spins, then with spins, and then.

(263) Replaced your lenses with your magnifying device.

-

(264) Replaced encumberance with encumbrance. Replaced Backpack items with Backpack Items.

-

(265) Replaced pistol; the with pistol, the. Replaced alerting its handler with alerting his handler.

+

(264) Replaced encumberance with encumbrance. Replaced Backpack items with Backpack Items. Replaced Michigan stirring him with Michigan, stirring him.

+

(265) Replaced pistol; the with pistol, the. Replaced alerting its handler with alerting his handler. Replaced the Montana Road with Montana Avenue.

(266) Replaced spyhole with spy-hole. Replaced lock, and with lock and.

(267) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

(269) Replaced syphon with siphon.

@@ -5582,76 +5678,20 @@