X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F03toz.xml;h=9e6f5e401ce437803346ff0654d0af172e123840;hp=26132c01db30617102a9ec8c0374b72f88bdc356;hb=3fb5fdf95b0c03b3c80af004d8e95f2926dbe429;hpb=2202e60b05c5c9acb8bd9f840f49663f2127da49
diff --git a/en/xml/03toz.xml b/en/xml/03toz.xml
index 26132c0..9e6f5e4 100644
--- a/en/xml/03toz.xml
+++ b/en/xml/03toz.xml
@@ -24,7 +24,7 @@
&inclusion.brian.williams.bio.fw;
You are Cal Phoenix, the Freeway Warrior, champion and protector of Dallas Colony One. The third stage of your life-or-death exodus to the California coast takes your colony of survivors across the wastelands of New Mexico and Arizona, a region still blighted by lethal radioactivity. Can you find the safe route through to the sanctuary of Tucson, or will you and your people perish in the desolation of The Omega Zone?
If you have already completed any of the the previous Freeway Warrior adventures, it is unclear whether you may replenish your supplies before starting this adventure or whether you can only carry over the supplies you carried at the end of the previous adventure. It seems reasonable that you would be able to restock your supplies while in El Paso.
+If you have already completed any of the previous Freeway Warrior adventures, it is unclear whether you may replenish your supplies before starting this adventure or whether you can only carry over the supplies you carried at the end of the previous adventure. It seems reasonable that you would be able to restock your supplies while in El Paso.
Again the siren blares from above the east gate but this time it is an alarm signal. Knott responds by slamming his foot to the floor and steering the lumbering truck towards the west gate. Harsh voices curse, and then gunshots ring out.
Get down!
shouts Captain Frankland, as the bullets rip through the thin canvas covering and ricochet off the rear of the driver
More shots are fired but none seem to find their target. You risk a glance over the tailgate to see the race track receding into the distance. In the street outside the track, a handful of determined Angelino clansmen are kick-starting their motorcycles in readiness to pursue you. You know just how dangerous these bikers can be, so you raise your gun and rest its barrel on the tailgate, waiting for the clansmen to come within range.
Collision with the barrier has damaged Mad Dog
In the distance a bridge is fast approaching. It crosses a channelled drainageway, fed by the Pantano Wash. An Amcorp Landcruiser, one of the colony
The two of you speed towards this narrow gap, neck and neck, each determined to be the first to get across. Desperate to beat you, Mad Dog brings his speedster dangerously close. You are three seconds away from the gap when he rams your door.
Add your Driving skill total to your current
You stand up and take hold of the heavy machine gun as Captain Frankland drives off towards the west side of Lordsburg. Haskell locates an ammunition box and helps you to thread a belt of .50-calibre shells into the breech.
Most of Mad Dog
It is not until you begin your approach to the access ramp of Interstate 10 that you encounter any problem. Soon after your truck was found, Mad Dog dispatched a unit of scouts in a pick-up to guard the freeway ramp, just in case. It was a smart move. When these scouts see you approaching, they switch on a spotlight mounted on the roof of the pick-up above the driver
Pick a number from the Random Number Table and add to it your Shooting skill total.
As you enter the town, you see a clan motorcycle parked in front of the gas station. Two men are crouched nearby, studying tracks in the dust made by the truck
We can
says Knott, as you approach the station stealthily. If they bring the others down on us before we
The two men are so interested in the tracks that they fail to notice you run across the street and take cover behind the gas station wall. Then the first clansman straightens himself and begins to walk towards the bike, while his partner remains kneeling on the ground, sifting through the remnants of the materials Haskell used to repair the truck
We gotta take
whispers Knott, as he unsheathes his combat knife. There may be others in the neighbourhood. It
We gotta take
whispers Knott, as he unsheathes his combat knife. There may be others in the neighbourhood. It
The second clansman is now rising to his feet. Knott pats your forearm and motions you to move with him as he gets ready to launch the ambush.
As the jeep speeds away from Lordsburg, you watch the blazing wreckage disappear slowly into the night. You are half-expecting a horde of clansmen to come roaring out of the town in hot pursuit, but as you make your escape there is no sign of any clan activity.
You cover fifteen miles, reaching the intersection with Highway 80, when the jeep runs out of fuel. The captain lets it cruise to the side of the freeway, and as soon as it stops he leaps out and walks around to the back to unhook a large fuel can that is strapped to the spare tyre.
It
he says, as he shakes the can. You obey this command and settle yourself in the driving seat while he pours the contents into the jeepThere
he says, as the precious gas sloshes into the filler pipe. It
The captain is pouring in the last few drops of the spare gas when suddenly you discover why you were not followed out of Lordsburg.
You sleep deeply but not for very long: the truck comes to a stop barely an hour after you closed your eyes, and you are woken by the sudden lack of movement. Where are we?
you ask, shielding your bleary eyes from the glare of the early morning sunlight.
Bout a mile from the border,
says the captain, as he pulls open the tailgate latch and lets the heavy section swing down noisily. There
says the captain, as he pulls open the tailgate latch and lets the heavy section swing down noisily. There
You and Sergeant Haskell stretch your aching limbs, and then ease yourselves down from the truck to take a look at your surroundings. You have stopped on a boulder-strewn highway that descends towards a town occupying a narrow mountain pass. North, beyond the sun-bleached buildings, the peaks of the Florida Mountains dominate the skyline. To the west of the town, another highway branches away at a junction that is marked with a battered road sign.
I think they were waiting to hear some good news from an agent they sent after us,
you reply, as you walk together towards the place where Kate has parked your roadster. They
Kate looks at you with a puzzled expression, and you recount in detail the events that befell the team during the escape from Ciudad Juarez. As you drive out of Benson, you tell her how Frankland, Haskell, and Knott met their deaths, and how you avenged them in your showdown with their murderer, Helmut Varken, at the Tombstone courthouse.
What d
she asks, nervously.
Well, he ain
The incessant noise of the dogs is making your stomach churn. Then you catch sight of them
The incessant noise of the dogs is making your stomach churn. Then you catch sight of them
Run for it!
you hiss, pointing towards the ruins. Knott turns and sprints away. As soon as he is clear of the ditch, the dogs begin to bark wildly, alerting their handlers to your position. You scramble out and follow your partner, praying that you will reach cover before the clansmen see you and open fire. Your prayers are answered. In his haste the clansman drops his flashlight, and before he can retrieve it and switch it on, you follow Knott through the open door of a derelict building.
We stand a better chance if we split up,
you say, casting an anxious glance over your shoulder at the yellow light that is now streaming through the doorway. But remember
The torchlight illuminates the interior sufficiently for you to be able to make out two possible exits: a carpeted staircase leading to the first floor, and another leading down to the basement.
@@ -1582,7 +1622,7 @@By keeping strictly to the alleys and side streets you are able to make your way deep into the heart of the city, avoiding the numerous clan patrols. At length you reach the banks of the Rio Grande and follow the river westwards towards your rendezvous destination. Your early encounters with Mad Dog
The bridge is over there,
Marine Knott says. It
The bridge is over there,
Marine Knott says. It
You set off, soon reaching a cluster of old US immigration offices standing at the approach to the bridge. As Knott predicted, Frankland and Haskell are waiting for you to show and, as you approach the buildings, they call you over to join them. They have already scouted the bridge and determined that there are four clan guards on the bridge itself, but none at all on the service walkway that runs beneath it.
We
says the captain, checking his watch. Is everyone ready?
You nod in unison. OK then. Let
After considering the situation, Captain Frankland calls the team together in a room at the rear of the derelict cafWe
he says, quietly. Either we ambush the trucks before they reach the race track, or we hit
After considering the situation, Captain Frankland calls the team together in a room at the rear of the derelict cafWe
he says, quietly. Either we ambush the trucks before they reach the race track, or we hit
Haskell shifts uneasily, his face lined with concentration. I think we
You nod in agreement, as does Marine Knott.
Very well then. If we can
Very well then. If we can
Having decided on a plan of action, Sergeant Haskell distributes the mines, one to each man. Set the timers to five minutes,
he says, and demonstrates how to do this using his own charge. They
You examine the heavy, saucer-like device and then carefully set its clockwork timer, according to Haskell
Record the
An old US Mail panel truck is the only vehicle in the Post Office parking lot. Its tyres have rotted, its battery is dead, and its engine is so full of dust that it will never work again. However, it still has some gasolene left in its fuel tank. The truck may not carry you anywhere but you cannot readily abandon its fuel.
You look for some means of collecting the gas, and discover an empty fuel can lying in the cab. However, you are still faced with the problem of getting the gasolene out of the truck
You give your enemy your undivided attention, for he is a formidable opponent. Also, he presents a difficult target: he is partially hidden behind the brick pillar of a hardware store, and his black suit merges readily with the shadows. Despite these disadvantages, you know that this may be your only chance to put an end to his pursuit and avenge the lives of your three dead comrades.
-You watch as be completes the reloading of his rifle. Then he shoulders the weapon and takes up a pair of binocular-like field glasses, which hang from a strap around his neck. He places these bulky lenses to his visor and methodically scans the surrounding rooftops. This seems a curious thing to do as the buildings are very close: surely he does not need binoculars to be able to see if anyone is standing on top of them?
+You watch as he completes the reloading of his rifle. Then he shoulders the weapon and takes up a pair of binocular-like field glasses, which hang from a strap around his neck. He places these bulky lenses to his visor and methodically scans the surrounding rooftops. This seems a curious thing to do as the buildings are very close: surely he does not need binoculars to be able to see if anyone is standing on top of them?
You prepare your own weapon and get ready to take aim. Then a chill stabs your heart as he scans the first floor windows of the courthouse and you realize that he is not using a regular pair of binoculars: they are sophisticated, high-resolution, image intensifiers.
Immediately you duck back from the window, but you cannot help but fear that he has already located your position.
Marine Knott takes the wheel with the captain riding beside him in the cab. Meanwhile, you and the sergeant climb in the back and take up firing positions at the tailgate. Steadily Knott drives towards Columbus, keeping the speed down to avoid arousing too much suspicion. You are sixty yards from the barricade when the captain shouts through the cab partition: Hold on men
You exchange an anxious glance with Sergeant Haskell as the engine roars and the truck picks up speed.
+Pick a number from the Random Number Table.
You twist the ignition key and pump the gas pedal; you feel a surge of relief when you hear the jeep
Most of Mad Dog
It is not until you begin your approach to the access ramp of Interstate 10 that you encounter any problem. Soon after your truck was found, Mad Dog dispatched a unit of scouts in a pick-up to guard the freeway ramp, just in case. It was a smart move. When the scouts see you approaching, they switch on a spotlight mounted on the roof of the pick-up, above the driver
Pick a number from the Random Number Table and add to it your Driving skill total.
Yessir!
Knott replies.
As the dust-blown stores and houses of the derelict Mexican town trail away behind the truck, it becomes obvious that the place is deserted. Knott arrives at the same conclusion and decreases speed as he prepares to turn off the main highway. The truck crosses a bridge then swings to the right and stops beside a store that lost its roof long ago.
They
said Haskell, staring across the dry river bed at the group of headlights, as the bikers enter the town.
Not for long,
Frankland growls, his voice harsh and determined. Spread out and find some cover. We
Quickly you move away from the truck and scour the darkness, straining your eyes to find a place to hide that also has an unobstructed view of the bridge. You can see only two such places, both far from ideal. One is a gas pump, standing on the forecourt of a gas station directly opposite the bridge: the other is an industrial trash can, abandoned at the side of the bridge
Not for long,
Frankland growls, his voice harsh and determined. Spread out and find some cover. We
Quickly you move away from the truck and scour the darkness, straining your eyes to find a place to hide that also has an unobstructed view of the bridge. You can see only two such places, both far from ideal. One is a gas pump, standing on the forecourt of a gas station directly opposite the bridge; the other is an industrial trash can, abandoned at the side of the bridge
You leave behind the blazing wreckage as you speed away from Lordsburg on Interstate 10. You are expecting to be followed, yet, as the town slowly vanishes into the night, there is no sign of a clan pursuit.
You cover fifteen miles, reaching the intersection with Highway 80, when the jeep runs out of fuel. You let it cruise to the side of the freeway. As soon as you stop, Captain Frankland unhooks a large fuel can that is strapped to the rear of the jeep and shakes it.
There
he says, as he flicks open the cap and pours the contents into the jeepIt
As the captain pours the last of the spare gas into the jeep, suddenly you discover why you were not followed out of Lordsburg.
OK, Cal,
says the captain. Me and the sergeant
No problem,
you reply, confidently. We
With bated breath you watch as the two soldiers slip over the perimeter wall and crawl away from the safety of Fort Bliss. Expertly they merge with the broken wasteland so that you soon find it impossible to track their path, leading to an elevated section of Highway 54. Fifteen minutes later, all is still as quiet as the grave. You are sure that they have made it across the zone by now, and so you motion to Marine Knott to follow as you lower yourself head-first over the rampart and propel yourself across the rocky ground using only your elbows and knees.
-The faint moonlight serves both to help and hinder your progress as you inch your way towards the Montana Road, a highway that runs 100 yards in front of, and parallel to, the clansmen
With bated breath you watch as the two soldiers slip over the perimeter wall and crawl away from the safety of Fort Bliss. Expertly they merge with the broken wasteland so that you soon find it impossible to track their path, which leads to an elevated section of Highway 54. Fifteen minutes later, all is still as quiet as the grave. You are sure that they have made it across the zone by now, and so you motion to Marine Knott to follow as you lower yourself head-first over the rampart and propel yourself across the rocky ground using only your elbows and knees.
+The faint moonlight serves both to help and hinder your progress as you inch your way towards Montana Avenue, a highway that runs 100 yards in front of, and parallel to, the clansmen
With your pulse racing, you peer over the edge of the ditch, seeking to catch a clear view of the enemy. You cannot see them, but you can hear them approaching fast. You must act quickly if you are to avoid being caught by the hounds and their handlers.
The man enters the room, his pistol poised to shoot should either of you be foolish enough to think you can overpower him. He motions you to move back against the far wall, and when you comply, he calls to his companions, who are hiding below the floor.
-It
It
One by one, a family colony of survivors climbs the stairs and files into the room. The first to appear is a man in his mid-thirties, lean and clean-shaven, yet bearing a striking resemblance to the man with the gun. He is followed by two women of about the same age; then two children appear: a boy aged about eight and a girl aged eleven or so.
Nervously you glance over your shoulder as the howling grows louder. Then you catch sight of them, two slack-jowled bloodhounds, padding their way across the Montana Road with two clansmen close behind. One of the men is carrying a machine pistol, the other a long-handled flashlight.
+Nervously you glance over your shoulder as the howling grows louder. Then you catch sight of them, two slack-jowled bloodhounds, padding their way across Montana Avenue with two clansmen close behind. One of the men is carrying a machine pistol, the other a long-handled flashlight.
You are beginning to fear the worst when suddenly both dogs smell the meat and bound towards it. The clansmen curse them, but, before they can pull them away from their meal, you and Knott reach the open door of a derelict building and slip inside unseen. Although the interior is dark and dusty, you are able to discover an exit on the far side of the building and escape before the enemy has a chance to catch up.
Steadily the highway climbs towards a pass, beyond which there is a hairpin bend. You manage to negotiate it safely, only to find that a rockfall has partially blocked the road less than twenty yards beyond the bend. Your driving instinct warns you not to brake heavily for fear of sending the jeep into a skid, so you try to steer around the mound of fallen rock without slowing down. Your tactics work: you clear the mound with inches to spare. Unluckily, as you straighten the steering wheel, you strike a stray boulder and the jeep is brought to a grinding halt.
The front running gear
says Captain Frankland, despondently, as he inspects the damage. There
The situation looks bleak: the clansmen are likely to show up at any time and they are sure to catch you now that the jeep is wrecked. Then an idea occurs to you that might just throw them off your trail. If you were to set fire to the jeep and push it into the deep canyon that borders this section of the mountain road, the sight of the burning wreckage might convince them that you had met with a fatal accident. The others agree that it is worth a try and immediately set about preparing the jeep. Together you manhandle it to the edge of the road, and then light a rag, which Haskell has stuffed into the gasolene filler pipe. Once it is burning, you give one last push and send the vehicle careering over the edge into the canyon 300 feet below. After the resounding crash, you hear the clansmen approaching and you quickly take cover among the boulders. To make it seem more realistic Marine Knott drops his bloodstained tunic at the edge of the road before he takes cover, seconds before the first riders appear on the scene.
+Coarse shouts and whooping screams of delight echo from behind the building: the clansmen have discovered the truck. The news is relayed to Mad Dog Michigan stirring him to a fearful rage. They
he screams, demonically. Find them! Find them! I want them dead!
Coarse shouts and whooping screams of delight echo from behind the building: the clansmen have discovered the truck. The news is relayed to Mad Dog Michigan, stirring him to a fearful rage. They
he screams, demonically. Find them! Find them! I want them dead!
He paces the main street, shaking his fist at the buildings on either side, demanding that his men fulfil his lust for revenge. They storm the building on which you hide and at once you begin looking for a way out.
The howling grows louder. Then you catch sight of them, two slack-jowled bloodhounds, padding their way across the Montana Road with two clansmen close behind. One of the men is carrying a machine pistol, the other a long-handled flashlight.
+The howling grows louder. Then you catch sight of them, two slack-jowled bloodhounds, padding their way across Montana Avenue with two clansmen close behind. One of the men is carrying a machine pistol, the other a long-handled flashlight.
One of the dogs smells the meat and bounds towards it, but the other ignores his brother and continues to lead his torch-wielding handler straight towards you. He sees you, and begins to bark wildly, alerting his handler to your presence.
Run for it!
you hiss. We
Knott increases his speed and you follow him, praying that you will reach cover before the clansmen open fire. Your prayers are answered. In his haste, the clansman drops his flashlight, and before he can retrieve it and switch it on, you follow Knott through the open door of a derelict building.
@@ -3842,6 +3921,14 @@The moment you bring the roadster back onto the freeway, Mad Dog draws up alongside. Kate empties her pistol at his head, but the clan leader just laughs: his speedster is equipped with bullet-proof glass and the slugs fail to penetrate. He sneers, and draws his finger across his throat before swerving towards you in an attempt to ram you off the road.
+If you are to avoid this ramming attack, you must take swift evasive action.
The more you think about your predicament, the more you realize how futile it is to try to outrun them. Even if you were able to defeat all the scouts, Mad Dog Michigan would simply send more and more until his lust for vengeance had finally been sated. Then an idea occurs to you that might just throw him off your trail for good. If you were able to convince the enemy that you were dead, it would put an end to their pursuit. You share your thoughts with the others and they agree with your reasoning.
You
says Captain Frankland.
Soon you reach a part of the mountains where a deep canyon borders the road. Here you bring the jeep to a halt and immediately set about preparing the accident
. You push the vehicle to the edge of the road, and then light a rag, which Haskell has stuffed into the gasolene filler pipe. It ignites and once it is burning you give the jeep a push and send it careering over the edge into the canyon 300 feet below. After the resounding crash, you hear the clansmen approaching and you quickly take cover behind some boulders. To make it seem more realistic, Marine Knott drops his bloodstained tunic at the edge of the road before he joins you, seconds before the first clansmen appear on the scene.
(86) Replaced brighter, then
with brighter, and then
. Replaced three, then
with three, and then
.
(87) Replaced overtake him on the left
with overtake him on the right
.
(88) Replaced If the fight lasts six rounds or more,
with If the fight lasts to a sixth round
. Replaced turn to 11
with turn immediately to 11
.
(89) Replaced pistol; the
with pistol, the
.
(89) Replaced pistol; the
with pistol, the
. Replaced the Montana Road
with Montana Avenue
.
(92) Replaced syphoning
with siphoning
. Replaced syphon
with siphon
. Replaced Backpack items
with Backpack Items
.
(93) Replaced
You
he says, as he holsters his pistol and clambers over the wall to join you.
Yeah, you
you reply, self-consciously. I oughta know by now. Better late than dead, right?
Right,
he says, and slaps you reassuringly on the back. The bridge is over there. It
The bridge is over there,
Marine Knott says. It
Right,
he says, and slaps you reassuringly on the back. The bridge is over there. It
The bridge is over there,
Marine Knott says. It
(95) Replaced or do
with or if you do
.
(97) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(98) Replaced If is is 11 or more
with If it is 11 or more
.
(144) Replaced What the
with What the
.
(145) Replaced Backpack item
with Backpack Item
.
(148) Replaced (minimum equals one round; maximum equals eight rounds)
with (minimum: one round; maximum: eight rounds. Remember to deduct this number of rounds from your Ammo Pouch)
. Replaced breach, then
with breech; then
.
(149) Replaced bridge: the
with bridge; the
.
(150) Replaced gunsmoke
with gun smoke
. Replaced blood-stained
with bloodstained
. Replaced Knife [2]
with Knife (2)
. Replaced HAVOC were
with HAVOC was
. Replaced eight years old
with seven years old
as Cal was born on Thanksgiving Day 2000, which is in November, so could not be eight years old on 1 May 2008. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(152) Replaced Hunting Knife [2]
with Hunting Knife (2)
. Replaced Bowie Knife [3]
with Bowie Knife (3)
.
(153) Replaced half-way
with halfway
. Replaced It it is
with If it is
.
(185) Replaced evilly, then
with evilly, and then
.
(188) Replaced noise, then
with noise, and then
. Replaced clansmen, and
with clansmen and
. Replaced or are
with or if you are
.
(189) Replaced pineclad
with pine-clad
. Replaced gnarled and
with gnarled, and
.
(190) Replaced or do
with or if you do
. Replaced Freeway 54
with Highway 54
.
(190) Replaced or do
with or if you do
. Replaced Freeway 54
with Highway 54
. Replaced the Montana Road
with Montana Avenue
. Replaced path, leading to
with path, which leads to
.
(192) Replaced Backpack items
with Backpack Items
. Replaced units or
with units, or
. Replaced Knife [2]
with Knife (2)
. Replaced Hammer [2]
with Hammer (2)
.
(193) Replaced neck and
with neck, and
.
(195) Replaced syphon
with siphon
. Replaced newly repaired
with newly-repaired
.
(228) Replaced rebounds, then
with rebounds, and then
. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(230) Replaced on to
with onto
.
(232) Replaced Knott, and
with Knott and
.
(234) Replaced pistol; the
with pistol, the
.
(234) Replaced pistol; the
with pistol, the
. Replaced the Montana Road
with Montana Avenue
.
(235) Replaced If, after this accident, you are still alive
with If you are still alive after this accident
.
(238) Replaced water canteen and
with water canteen, and
.
(241) Replaced binouclars
with binoculars
.
(259) Replaced torchbeam
with torch
.
(262) Replaced spins, then
with spins, and then
.
(263) Replaced your lenses
with your magnifying device
.
(264) Replaced encumberance
with encumbrance
. Replaced Backpack items
with Backpack Items
.
(265) Replaced pistol; the
with pistol, the
. Replaced alerting its handler
with alerting his handler
.
(264) Replaced encumberance
with encumbrance
. Replaced Backpack items
with Backpack Items
. Replaced Michigan stirring him
with Michigan, stirring him
.
(265) Replaced pistol; the
with pistol, the
. Replaced alerting its handler
with alerting his handler
. Replaced the Montana Road
with Montana Avenue
.
(266) Replaced spyhole
with spy-hole
. Replaced lock, and
with lock and
.
(267) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(269) Replaced syphon
with siphon
.