X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F03toz.xml;h=9e6f5e401ce437803346ff0654d0af172e123840;hp=760994de62c6245657a1472a0ceda8067e2c7e43;hb=3fb5fdf95b0c03b3c80af004d8e95f2926dbe429;hpb=f6605d2575cf0743c7e90181e4af716890f82a88
diff --git a/en/xml/03toz.xml b/en/xml/03toz.xml
index 760994d..9e6f5e4 100644
--- a/en/xml/03toz.xml
+++ b/en/xml/03toz.xml
@@ -24,7 +24,7 @@
&inclusion.brian.williams.bio.fw;
You are Cal Phoenix, the Freeway Warrior, champion and protector of Dallas Colony One. The third stage of your life-or-death exodus to the California coast takes your colony of survivors across the wastelands of New Mexico and Arizona, a region still blighted by lethal radioactivity. Can you find the safe route through to the sanctuary of Tucson, or will you and your people perish in the desolation of The Omega Zone?
If you have already completed any of the the previous Freeway Warrior adventures, it is unclear whether you may replenish your supplies before starting this adventure or whether you can only carry over the supplies you carried at the end of the previous adventure. It seems reasonable that you would be able to restock your supplies while in El Paso.
+If you have already completed any of the previous Freeway Warrior adventures, it is unclear whether you may replenish your supplies before starting this adventure or whether you can only carry over the supplies you carried at the end of the previous adventure. It seems reasonable that you would be able to restock your supplies while in El Paso.
The incessant noise of the dogs is making your stomach churn. Then you catch sight of them
The incessant noise of the dogs is making your stomach churn. Then you catch sight of them
Run for it!
you hiss, pointing towards the ruins. Knott turns and sprints away. As soon as he is clear of the ditch, the dogs begin to bark wildly, alerting their handlers to your position. You scramble out and follow your partner, praying that you will reach cover before the clansmen see you and open fire. Your prayers are answered. In his haste the clansman drops his flashlight, and before he can retrieve it and switch it on, you follow Knott through the open door of a derelict building.
We stand a better chance if we split up,
you say, casting an anxious glance over your shoulder at the yellow light that is now streaming through the doorway. But remember
The torchlight illuminates the interior sufficiently for you to be able to make out two possible exits: a carpeted staircase leading to the first floor, and another leading down to the basement.
@@ -1866,7 +1866,7 @@You give your enemy your undivided attention, for he is a formidable opponent. Also, he presents a difficult target: he is partially hidden behind the brick pillar of a hardware store, and his black suit merges readily with the shadows. Despite these disadvantages, you know that this may be your only chance to put an end to his pursuit and avenge the lives of your three dead comrades.
-You watch as be completes the reloading of his rifle. Then he shoulders the weapon and takes up a pair of binocular-like field glasses, which hang from a strap around his neck. He places these bulky lenses to his visor and methodically scans the surrounding rooftops. This seems a curious thing to do as the buildings are very close: surely he does not need binoculars to be able to see if anyone is standing on top of them?
+You watch as he completes the reloading of his rifle. Then he shoulders the weapon and takes up a pair of binocular-like field glasses, which hang from a strap around his neck. He places these bulky lenses to his visor and methodically scans the surrounding rooftops. This seems a curious thing to do as the buildings are very close: surely he does not need binoculars to be able to see if anyone is standing on top of them?
You prepare your own weapon and get ready to take aim. Then a chill stabs your heart as he scans the first floor windows of the courthouse and you realize that he is not using a regular pair of binoculars: they are sophisticated, high-resolution, image intensifiers.
Immediately you duck back from the window, but you cannot help but fear that he has already located your position.
As the dust-blown stores and houses of the derelict Mexican town trail away behind the truck, it becomes obvious that the place is deserted. Knott arrives at the same conclusion and decreases speed as he prepares to turn off the main highway. The truck crosses a bridge then swings to the right and stops beside a store that lost its roof long ago.
They
said Haskell, staring across the dry river bed at the group of headlights, as the bikers enter the town.
Not for long,
Frankland growls, his voice harsh and determined. Spread out and find some cover. We
Quickly you move away from the truck and scour the darkness, straining your eyes to find a place to hide that also has an unobstructed view of the bridge. You can see only two such places, both far from ideal. One is a gas pump, standing on the forecourt of a gas station directly opposite the bridge: the other is an industrial trash can, abandoned at the side of the bridge
Quickly you move away from the truck and scour the darkness, straining your eyes to find a place to hide that also has an unobstructed view of the bridge. You can see only two such places, both far from ideal. One is a gas pump, standing on the forecourt of a gas station directly opposite the bridge; the other is an industrial trash can, abandoned at the side of the bridge
OK, Cal,
says the captain. Me and the sergeant
No problem,
you reply, confidently. We
With bated breath you watch as the two soldiers slip over the perimeter wall and crawl away from the safety of Fort Bliss. Expertly they merge with the broken wasteland so that you soon find it impossible to track their path, leading to an elevated section of Highway 54. Fifteen minutes later, all is still as quiet as the grave. You are sure that they have made it across the zone by now, and so you motion to Marine Knott to follow as you lower yourself head-first over the rampart and propel yourself across the rocky ground using only your elbows and knees.
-The faint moonlight serves both to help and hinder your progress as you inch your way towards the Montana Road, a highway that runs 100 yards in front of, and parallel to, the clansmen
With bated breath you watch as the two soldiers slip over the perimeter wall and crawl away from the safety of Fort Bliss. Expertly they merge with the broken wasteland so that you soon find it impossible to track their path, which leads to an elevated section of Highway 54. Fifteen minutes later, all is still as quiet as the grave. You are sure that they have made it across the zone by now, and so you motion to Marine Knott to follow as you lower yourself head-first over the rampart and propel yourself across the rocky ground using only your elbows and knees.
+The faint moonlight serves both to help and hinder your progress as you inch your way towards Montana Avenue, a highway that runs 100 yards in front of, and parallel to, the clansmen
With your pulse racing, you peer over the edge of the ditch, seeking to catch a clear view of the enemy. You cannot see them, but you can hear them approaching fast. You must act quickly if you are to avoid being caught by the hounds and their handlers.
Nervously you glance over your shoulder as the howling grows louder. Then you catch sight of them, two slack-jowled bloodhounds, padding their way across the Montana Road with two clansmen close behind. One of the men is carrying a machine pistol, the other a long-handled flashlight.
+Nervously you glance over your shoulder as the howling grows louder. Then you catch sight of them, two slack-jowled bloodhounds, padding their way across Montana Avenue with two clansmen close behind. One of the men is carrying a machine pistol, the other a long-handled flashlight.
You are beginning to fear the worst when suddenly both dogs smell the meat and bound towards it. The clansmen curse them, but, before they can pull them away from their meal, you and Knott reach the open door of a derelict building and slip inside unseen. Although the interior is dark and dusty, you are able to discover an exit on the far side of the building and escape before the enemy has a chance to catch up.
Coarse shouts and whooping screams of delight echo from behind the building: the clansmen have discovered the truck. The news is relayed to Mad Dog Michigan stirring him to a fearful rage. They
he screams, demonically. Find them! Find them! I want them dead!
Coarse shouts and whooping screams of delight echo from behind the building: the clansmen have discovered the truck. The news is relayed to Mad Dog Michigan, stirring him to a fearful rage. They
he screams, demonically. Find them! Find them! I want them dead!
He paces the main street, shaking his fist at the buildings on either side, demanding that his men fulfil his lust for revenge. They storm the building on which you hide and at once you begin looking for a way out.
The howling grows louder. Then you catch sight of them, two slack-jowled bloodhounds, padding their way across the Montana Road with two clansmen close behind. One of the men is carrying a machine pistol, the other a long-handled flashlight.
+The howling grows louder. Then you catch sight of them, two slack-jowled bloodhounds, padding their way across Montana Avenue with two clansmen close behind. One of the men is carrying a machine pistol, the other a long-handled flashlight.
One of the dogs smells the meat and bounds towards it, but the other ignores his brother and continues to lead his torch-wielding handler straight towards you. He sees you, and begins to bark wildly, alerting his handler to your presence.
Run for it!
you hiss. We
Knott increases his speed and you follow him, praying that you will reach cover before the clansmen open fire. Your prayers are answered. In his haste, the clansman drops his flashlight, and before he can retrieve it and switch it on, you follow Knott through the open door of a derelict building.
@@ -5479,7 +5479,7 @@(86) Replaced brighter, then
with brighter, and then
. Replaced three, then
with three, and then
.
(87) Replaced overtake him on the left
with overtake him on the right
.
(88) Replaced If the fight lasts six rounds or more,
with If the fight lasts to a sixth round
. Replaced turn to 11
with turn immediately to 11
.
(89) Replaced pistol; the
with pistol, the
.
(89) Replaced pistol; the
with pistol, the
. Replaced the Montana Road
with Montana Avenue
.
(92) Replaced syphoning
with siphoning
. Replaced syphon
with siphon
. Replaced Backpack items
with Backpack Items
.
(93) Replaced
You
he says, as he holsters his pistol and clambers over the wall to join you.
(144) Replaced What the
with What the
.
(145) Replaced Backpack item
with Backpack Item
.
(148) Replaced (minimum equals one round; maximum equals eight rounds)
with (minimum: one round; maximum: eight rounds. Remember to deduct this number of rounds from your Ammo Pouch)
. Replaced breach, then
with breech; then
.
(149) Replaced bridge: the
with bridge; the
.
(150) Replaced gunsmoke
with gun smoke
. Replaced blood-stained
with bloodstained
. Replaced Knife [2]
with Knife (2)
. Replaced HAVOC were
with HAVOC was
. Replaced eight years old
with seven years old
as Cal was born on Thanksgiving Day 2000, which is in November, so could not be eight years old on 1 May 2008. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(152) Replaced Hunting Knife [2]
with Hunting Knife (2)
. Replaced Bowie Knife [3]
with Bowie Knife (3)
.
(153) Replaced half-way
with halfway
. Replaced It it is
with If it is
.
(185) Replaced evilly, then
with evilly, and then
.
(188) Replaced noise, then
with noise, and then
. Replaced clansmen, and
with clansmen and
. Replaced or are
with or if you are
.
(189) Replaced pineclad
with pine-clad
. Replaced gnarled and
with gnarled, and
.
(190) Replaced or do
with or if you do
. Replaced Freeway 54
with Highway 54
.
(190) Replaced or do
with or if you do
. Replaced Freeway 54
with Highway 54
. Replaced the Montana Road
with Montana Avenue
. Replaced path, leading to
with path, which leads to
.
(192) Replaced Backpack items
with Backpack Items
. Replaced units or
with units, or
. Replaced Knife [2]
with Knife (2)
. Replaced Hammer [2]
with Hammer (2)
.
(193) Replaced neck and
with neck, and
.
(195) Replaced syphon
with siphon
. Replaced newly repaired
with newly-repaired
.
(228) Replaced rebounds, then
with rebounds, and then
. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(230) Replaced on to
with onto
.
(232) Replaced Knott, and
with Knott and
.
(234) Replaced pistol; the
with pistol, the
.
(234) Replaced pistol; the
with pistol, the
. Replaced the Montana Road
with Montana Avenue
.
(235) Replaced If, after this accident, you are still alive
with If you are still alive after this accident
.
(238) Replaced water canteen and
with water canteen, and
.
(241) Replaced binouclars
with binoculars
.
(259) Replaced torchbeam
with torch
.
(262) Replaced spins, then
with spins, and then
.
(263) Replaced your lenses
with your magnifying device
.
(264) Replaced encumberance
with encumbrance
. Replaced Backpack items
with Backpack Items
.
(265) Replaced pistol; the
with pistol, the
. Replaced alerting its handler
with alerting his handler
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(264) Replaced encumberance
with encumbrance
. Replaced Backpack items
with Backpack Items
. Replaced Michigan stirring him
with Michigan, stirring him
.
(265) Replaced pistol; the
with pistol, the
. Replaced alerting its handler
with alerting his handler
. Replaced the Montana Road
with Montana Avenue
.
(266) Replaced spyhole
with spy-hole
. Replaced lock, and
with lock and
.
(267) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(269) Replaced syphon
with siphon
.