X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F03toz.xml;h=b03ef01a5d4fe644e626af611651e5f871128f14;hp=06b528b58f59f5ab7f237073548262c95a4151a6;hb=03237ea56e8beca0a85c16eea39de096a6d5c5b9;hpb=6c985c4a574727861d3b20bb8a3b71bd1cb1c76e diff --git a/en/xml/03toz.xml b/en/xml/03toz.xml index 06b528b..b03ef01 100644 --- a/en/xml/03toz.xml +++ b/en/xml/03toz.xml @@ -171,7 +171,7 @@
Pop
Ewell, the seventy-year-old grandfather of the Ewell family, was the leader of this small colony of survivors, and it was he who had urged Uncle Jonas to join them when they had first made radio contact. The colony numbered less than a dozen at the time of your arrival, yet as the airwaves became clearer and new contacts were made, this number had soon more than doubled to twenty-five. It was decided that a name was needed to identify the settlement and Dallas Colony One
was adopted, DC1
for short. From that day on, everyone worked hard to make DC1 a secure haven for those seeking refuge from the hostile wastelands and marauding city gangs.
Cutter
Jacks was one such refugee. Before The Day
he had been chief mechanic at the International Grand Prix Circuit near Lake Dallas, and his incredible skill and knowledge of engines was soon to prove invaluable to the colony. He taught you how to drive, and from a pile of old wrecks that you helped him salvage from the circuit, he built you a powerful, customized car. You used it to patrol the highways north of the city, keeping a lookout for gangs of city punks who frequently mounted raids to steal or destroy DC1Freeway Warrior
.
Six months after you arrived at DC1, the colony was faced with a major crisis. A heat wave was causing a drought that threatened to destroy the food supply. Crops were failing and the colony
Six months after you arrived at DC1, the colony was faced with a major crisis. A heat wave was causing a drought that threatened to destroy the food supply. Crops were failing and the colony
A meeting was held to decide how best to deal with the crisis facing DC1. Everyone agreed that to stay at McKinney would lead to eventual death, either slowly from starvation or suddenly at the hands of the murderous city gangs. The only choice open to DC1 was to try to reach California; only there lay real hope for the future of the colony. The decision was relayed to the survivors at Big Spring and a deal was struck to rendezvous with them as soon as possible. DC1 would give them fuel in exchange for food and water, and together they would join up with the Tucson colony for the final stage of the journey to California.
Careful preparations were made for the long trek, and three vehicles were chosen to make up the convoy: the school bus, your customized roadster, and a gasolene tanker laden with 5000 gallons of petroleum siphoned from underground storage tanks at the Ewell ranch. Supplies of food and water were adequate but the colony lacked sufficient firearms and ammunition with which to defend itself. On the day before the convoy was due to leave, one of the colonists was sent north to search the town of Sherman for weapons. He radioed back to say that he had found a cache of hunting rifles and ammunition, but that his truck had broken down and he was stranded in the town. He had also found a survivor
Later you learned that the girlMad Dog Michigan
, had taken a liking to her and spared her life. Mad Dog was once a high-ranking HAVOC agent who had escaped from Pontiac Deep Pen near Detroit, and he and his gang, most of whom were also HAVOC escapees, were heading for the Fort Hood Military Reserve near Killeen, Texas, the largest armoury in the whole of the United States. There he hoped to find enough weapons to equip the other HAVOC clans who were now in control of cities all along the eastern seaboard. Kate had managed to steal a motorcycle and escape from their camp, but Mad Dog was determined to get her back. He sent his brother
Your target falls to the ground, but you cannot be sure if he has been hit or if he is diving for cover. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) You move away from the window in case he tries to return fire, and with nerves on edge, you wait a full minute before chancing another glance out of the window. The assassin is nowhere to be seen, and you fear that he may have gained access to the courthouse. With gun in hand, you peer into the passage outside, and then through the banisters at the entrance and lobby below: all are empty.
+Your target falls to the ground, but you cannot be sure if he has been hit or if he is diving for cover. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) You move away from the window in case he tries to return fire, and with nerves on edge, you wait a full minute before chancing another glance out of the window. The assassin is nowhere to be seen, and you fear that he may have gained access to the courthouse. With gun in hand, you peer into the passage outside, and then through the banisters at the entrance and lobby below: all are empty.
You decide to make your escape from the courthouse while you can. The passage leads to a fire exit. Through a crack in the door, you see that the yard outside is empty, so you push open the locking bar and pass through. You have taken only a few steps from the door when the assassin rushes around the corner of the courthouse with his rifle in his hand.
Your gunfire blows open the front tyre and sends the motorcycle skidding away to your left, missing the pump by inches. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) With a screech of buckled metal it crashes down on its side, rolls over and over, and then slams into the gas station wall. Cautiously you approach the tangled, smoking wreckage with your gun poised. You are still very wary of this maniacal rider even though the chances of his surviving such a terrible crash must be slim indeed.
+Your gunfire blows open the front tyre and sends the motorcycle skidding away to your left, missing the pump by inches. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) With a screech of buckled metal it crashes down on its side, rolls over and over, and then slams into the gas station wall. Cautiously you approach the tangled, smoking wreckage with your gun poised. You are still very wary of this maniacal rider even though the chances of his surviving such a terrible crash must be slim indeed.
As you expected, the rider is dead. A close examination of his broken body reveals that he was already dead before his machine hit the ground. He was killed by a ricocheting bullet as he sped over the bridge, and his body, slumped over the handlebars, kept the machine balanced in an upright and fixed line.
Thinking of how close you came to death makes you break out in a cold sweat. Uneasily you wipe your forehead with the back of your trembling hand as you turn and walk away from the dead clansman and his shattered bike.
With the clansman
Your shooting proves deadly accurate: the bullet hits him in the forehead, killing him before he can transmit his radio message. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Haskell looks at you and grins. He is clearly impressed by your marksmanship. He is about to congratulate you when the truck decelerates. When it stops, Captain Frankland leaves the cab and comes around to the back to check that you are both all right.
+Your shooting proves deadly accurate: the bullet hits him in the forehead, killing him before he can transmit his radio message. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Haskell looks at you and grins. He is clearly impressed by your marksmanship. He is about to congratulate you when the truck decelerates. When it stops, Captain Frankland leaves the cab and comes around to the back to check that you are both all right.
We
you reply. Bruised, but otherwise just fine.
You help the captain climb over the tailgate. Then, as soon as he is aboard, Knott restarts the engine and you continue on your journey west along Highway 9.
You fire, but your aim is too high and your shot passes harmlessly over the head of the leading biker. His passenger replies by levelling his pistol, resting it on his shoulder, and squeezing off three rounds in rapid succession. The first slug clips your right shoulder and sends you reeling backwards
Immediately, the captain and Sergeant Haskell rush to your aid. Captain Frankland attends to your wound, (erase one Medi-kit unit from your Backpack), while the sergeant picks up your gun and returns fire at the pursuing bikers (erase from your Ammo Pouch the quantity of ammunition that is equal to one round of fire). Above the roar of the engines you hear the leading rider scream out in pain: Haskell has wounded him in the hand, severing a finger. He loses control, swerves violently to the left, somersaults, and then his machine bursts into flame.
+Immediately, the captain and Sergeant Haskell rush to your aid. Captain Frankland attends to your wound, (erase one Medi-kit unit from your Backpack), while the sergeant picks up your gun and returns fire at the pursuing bikers (erase from your Ammo Pouch the quantity of ammunition that is equal to one round of fire). Above the roar of the engines you hear the leading rider scream out in pain: Haskell has wounded him in the hand, severing a finger. He loses control, swerves violently to the left, somersaults, and then his machine bursts into flame.
The incident scares the other riders sufficiently for them to pull back to a safe distance. They continue to tail the truck, but at least they are now out of range.
Nervously you wipe your palms then pump a shell into the breech of your Remington Brushmaster. A quick glance confirms that the safety catch is off. Then you tense yourself in preparation for this dangerous run.
Slowly you count down from five and, the moment your count is complete, you leap to your feet and race up the steps. As you clear the crater you mark your destination and sprint towards it, whilst simultaneously covering yourself by firing your shotgun at the sniper
Add together your Stealth Skill total and your current
Add together your Stealth Skill total and your current
You ready yourself and rise to one knee, your gun coming up at the same time in one smooth, fluid motion. A clansman fills your sights and you snatch the trigger; the gun recoils and you see him buckle and fall. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Then you scan for another target and find one, but before you can shoot, he falls to a burst of fire from Sergeant HaskellFollow me!
and see Knott and Haskell leaving the wall to run after him. He is heading towards a fire escape ladder on the far side of the roof. You pause just long enough to retrieve your Backpack and belt, and then you hurry after them before they disappear.
You ready yourself and rise to one knee, your gun coming up at the same time in one smooth, fluid motion. A clansman fills your sights and you snatch the trigger; the gun recoils and you see him buckle and fall. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Then you scan for another target and find one, but before you can shoot, he falls to a burst of fire from Sergeant HaskellFollow me!
and see Knott and Haskell leaving the wall to run after him. He is heading towards a fire escape ladder on the far side of the roof. You pause just long enough to retrieve your Backpack and belt, and then you hurry after them before they disappear.
You fire and hit the Angelino clansman in the side as he roars past your hiding place, sending him tumbling from his machine to hit the ground in a cloud of dust. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) It is not until the dust settles and your heartbeat begins to slow that you realize that you have been wounded.
+You fire and hit the Angelino clansman in the side as he roars past your hiding place, sending him tumbling from his machine to hit the ground in a cloud of dust. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) It is not until the dust settles and your heartbeat begins to slow that you realize that you have been wounded.
A neat hole in your jacket sleeve marks the entry point of a machine pistol bullet. Fortunately, it is a clean wound and there is very little bleeding, the slug having passed through the muscle of your inner forearm, missing the bone by a hair
Soon the feeling returns and your arm begins to ache viciously. Marine Knott helps you to clean and bandage the wound while the others search the clansmen
The commander dives aside fast enough to avoid being hit, but one of his men is not so lucky. As he runs around the corner, he catches your gunfire full in the chest and is thrown backwards to the ground. (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
+The commander dives aside fast enough to avoid being hit, but one of his men is not so lucky. As he runs around the corner, he catches your gunfire full in the chest and is thrown backwards to the ground. (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
Angered by your attempt to kill him, the hard-faced clan commander unslings his rifle and throws himself down behind the man you have just shot, using his body as a shield.
You fire, and above the roar of the engines you hear the leading rider scream out in pain. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Your gunfire has wounded him in the hand, severing two fingers. He loses control of his machine, which swerves violently to the left, somersaults, and then bursts into flame.
+You fire, and above the roar of the engines you hear the leading rider scream out in pain. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Your gunfire has wounded him in the hand, severing two fingers. He loses control of his machine, which swerves violently to the left, somersaults, and then bursts into flame.
The incident scares the other riders sufficiently for them to pull back to a safe distance. They continue to tail the truck, but at least they are now out of range.
Ihe screams, and comes running at you, wielding a crowbar in his bony hand.m gonna get you for this!
Nervously you wipe your sweaty palms on the front of your T-shirt before checking to see that there is a live round in the breech of your rifle. Then, once you are sure that your equipment is secure, you tense yourself to begin this dangerous run.
Slowly you count down from five and, the moment your count is complete, you leap to your feet and race up the steps. As you clear the crater, you mark your destination and sprint towards it, whilst simultaneously covering yourself by firing your rifle at the sniper
Add together your Stealth skill total and your current
Add together your Stealth skill total and your current
You pull back the slide of your Beretta just far enough to check that there is a bullet in the breech; then you tense yourself in preparation for this dangerous run.
Slowly you count down from five and, the moment your count is complete, you leap to your feet and race up the steps. As you clear the crater, you mark your destination and sprint towards it, whilst simultaneously covering yourself by firing your pistol at the sniper
Add together your Stealth skill total and your current
Add together your Stealth skill total and your current
For a few seconds you stand entranced, not knowing for sure whether you are dead or alive. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Then, as the warm breeze clears the lingering gun smoke, you see the body of the assassin lying motionless beside the courthouse wall. You are filled with a great sense of relief, as if a huge weight has been lifted from your shoulders. Then the shock of your encounter takes hold of your body and you begin to shiver uncontrollably. You must now take a Drink or lose 3
For a few seconds you stand entranced, not knowing for sure whether you are dead or alive. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Then, as the warm breeze clears the lingering gun smoke, you see the body of the assassin lying motionless beside the courthouse wall. You are filled with a great sense of relief, as if a huge weight has been lifted from your shoulders. Then the shock of your encounter takes hold of your body and you begin to shiver uncontrollably. You must now take a Drink or lose 3
With grim curiosity you move forward to search the body. You pull off his helmet and stare at the face of this killer. At once you recognize the cruel, angular features: he is Helmut Varken, a top HAVOC assassin who achieved infamy on 1 May, 2008 when he assassinated both the President of the United States, and the General Secretary of the Supreme Soviet at an emergency summit meeting in Rome. HAVOC was proud of his ignoble feat, and when by chance they leaked his identity, his photograph appeared on every television screen and on the front page of every newspaper around the world. You were only seven years old at the time, but the image of his face became synonymous with the evil that HAVOC represented, and it etched itself indelibly upon your mind.
As your pulse returns to normal, you begin to search his bloodstained body. You are disappointed to find that his air-con suit has been irreparably damaged, but you discover more than enough useful items to compensate for the loss:
You fire, hitting the Angelino clansman in the side as he roars past your hiding place, and sending him tumbling from his machine to hit the ground in a cloud of dust. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) It is not until the dust settles and your pulse slows that you realize just how close you came to being killed.
+You fire, hitting the Angelino clansman in the side as he roars past your hiding place, and sending him tumbling from his machine to hit the ground in a cloud of dust. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) It is not until the dust settles and your pulse slows that you realize just how close you came to being killed.
Seven neat indentations run in a line across the trash can, marking the place where the biker
Thinking of how close you came to death makes you break out in a cold sweat. Uneasily you wipe your forehead with the back of your trembling hand as you climb out of the trash can and walk away from the bridge.
You fire, and almost immediately throw yourself to the floor of the truck, hoping to avoid your enemy
You fire, and almost immediately throw yourself to the floor of the truck, hoping to avoid your enemy
His death travels like a shock wave through the other clansmen, bringing them to an abrupt halt. They abort their attack and fall back, a few of them stopping just long enough to pick up and bear his lifeless body away from the street.
While there is a lull in the firing, you seize the chance to help Knott and Captain Frankland clear away the debris that is blocking your escape. A thick, wooden pole, which once supported overhead electricity cables in this part of town, is jammed between the wheel and the truck
The street ends at a piece of wasteland but a few hundred yards beyond it lies a highway running east to west. The captain peers through the cab
Your gunfire catches the clansman in the upper chest and sends him spinning across the room. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) He hits the far wall, rebounds, and then drops to his knees, his hands scrabbling all the while to maintain a grip on his weapon. He is determined to kill you but, as he struggles to raise his machine pistol, death robs him of the chance to avenge himself.
+Your gunfire catches the clansman in the upper chest and sends him spinning across the room. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) He hits the far wall, rebounds, and then drops to his knees, his hands scrabbling all the while to maintain a grip on his weapon. He is determined to kill you but, as he struggles to raise his machine pistol, death robs him of the chance to avenge himself.
You scramble out from under the table to see the bloodhound scurrying away through the open door. Aware that the noise will have alerted the dead man
You fire a snap shot from the hip and send one of the clansmen somersaulting backwards out of the truck. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) But before you can get a bead on his confederate, he leaps head-first from the tailgate and pulls you to the floor. Desperately you wrestle to get free, but your gun is dashed from your grasp and you steel yourself for a tough hand-to-hand combat.
+You fire a snap shot from the hip and send one of the clansmen somersaulting backwards out of the truck. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) But before you can get a bead on his confederate, he leaps head-first from the tailgate and pulls you to the floor. Desperately you wrestle to get free, but your gun is dashed from your grasp and you steel yourself for a tough hand-to-hand combat.
Owing to the speed of your enemy
Your gunfire catches the Angelino clansman in the side and sends him tumbling from his machine. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Simultaneously, however, you are hit by his burst of machine pistol fire, which knocks you off your feet. Pain fills your chest and a terrifying greyness clouds your vision. You hear voices, those of Sergeant Haskell and Marine Knott, but you cannot make out what they are saying.
+Your gunfire catches the Angelino clansman in the side and sends him tumbling from his machine. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Simultaneously, however, you are hit by his burst of machine pistol fire, which knocks you off your feet. Pain fills your chest and a terrifying greyness clouds your vision. You hear voices, those of Sergeant Haskell and Marine Knott, but you cannot make out what they are saying.
Swiftly the pain subsides and, despite your efforts to stay conscious, you drift off into a sleep from which you will never awaken.
Your gunfire hits the clan leader in the chest, killing him outright. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Realization of his death passes like a shock wave through the other clansmen, bringing them to an abrupt halt. They abort their attack and fall back, a few stopping just long enough to pick up and bear his lifeless body away from the street.
+Your gunfire hits the clan leader in the chest, killing him outright. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Realization of his death passes like a shock wave through the other clansmen, bringing them to an abrupt halt. They abort their attack and fall back, a few stopping just long enough to pick up and bear his lifeless body away from the street.
While there is a lull in the firing, you seize the chance to help Knott and Captain Frankland clear away the debris that is blocking your escape. A thick, wooden pole, which once supported overhead electricity cables in this part of town, is jammed between the wheel and the truck
The street ends at a piece of wasteland but a few hundred yards beyond it lies a highway, running east to west. The captain peers through the cab
Make for that road and head west,
he commands, and Knott obeys. Then he turns to the sergeant and says, It looks like you
You draw back the bolt of your G-12 and make a quick check of the magazine to ensure that you have sufficient bullets to cover yourself. Then, with your pulse pounding loudly in your ears, you get ready to run to the forest.
Slowly you count down from five and, the moment your count is complete, you leap to your feet and scramble up the steps. As you clear the crater, you fix your destination and sprint towards it, your machine pistol blazing at your hip.
-Add together your Stealth skill total and your current
Add together your Stealth skill total and your current
Your gunfire is accurate
Your gunfire is accurate
In desperation you scramble to your feet to throw yourself out of the path of the bike, but you have left it too late. With a fearful crash, the motorcycle ploughs into the gas pump and explodes in a ball of bright flame. The last thing you see is a blinding yellow flash as you are engulfed by the blazing inferno. Death is instantaneous.
At such close range, your gunfire shatters the wooden lock (remember to erase the appropriate amount of ammunition from your Ammo Pouch). As the smoke clears, you call Knott to support your attack, and then you run forward and kick open the door.
+At such close range, your gunfire shatters the wooden lock (remember to erase the appropriate amount of ammunition from your Ammo Pouch). As the smoke clears, you call Knott to support your attack, and then you run forward and kick open the door.
It slams back against the wall and immediately you step aside to allow Knott to rush into the room beyond, crouching in combat stance, his pistol held before him, ready to fire. No shots are fired, and when you enter the room, you discover that the bearded man has vanished.
The truck slams through the wall of cars with a tremendous crash. The impact sends a violent shudder through the floor but the truck is slowed very little by the collision. Once clear of the barricade, Knott accelerates along the main street and you hear angry voices and the sharp crackle of automatic gunfire amidst the roar of the vehicle
Haskell is at the tailgate, returning fire at the clansmen who were guarding the barricade, forcing them to quit their shooting and dive for cover. You join him and focus your sights on the doorways of the passing stores, where sleepy-eyed clansmen are stumbling into the street to investigate the commotion. (Erase from your Ammo Pouch ammunition equivalent to one round of fire.)
+Haskell is at the tailgate, returning fire at the clansmen who were guarding the barricade, forcing them to quit their shooting and dive for cover. You join him and focus your sights on the doorways of the passing stores, where sleepy-eyed clansmen are stumbling into the street to investigate the commotion. (Erase from your Ammo Pouch ammunition equivalent to one round of fire.)
You are starting to feel confident that you have beaten the clansmen when you feel the truck decelerating. A glance over your shoulder in the direction of the cab window reveals why Knott is slowing down. A bright yellow bulldozer, with its earth scoop lowered, is trundling along the main street towards you. The captain screams an order and Knott obeys. He spins the steering wheel and sends the truck screeching sharply to the left towards a narrow side street. His quick reactions and driving skill have saved you from the bulldozer, but immediately you are confronted by a new hazard.
Several of the houses that back on to this street have collapsed, and the debris has formed a huge, uneven mound that blocks your path. Knott, confident that the truck is capable of scaling this obstacle, shifts the selector into all-wheel drive and stamps his foot on the gas pedal. Amid a whine of gears, the truck accelerates towards the mountain of bricks and shattered timbers. You hit the mound at speed and the truck lurches towards the peak, but, less than five feet from the top, the truck shudders to a halt.
Knott and the captain both leap from the cab desperate to clear away the debris that has jammed the front wheels. As they begin their work, three clansmen come running around the corner, firing their weapons as they sprint towards the truck. Haskell answers them with a burst of fire that fells the leading two and sends the survivor scurrying for cover. This does little to deter the attack: more clansmen are appearing by the second, and, judging by their blood-curdling screams, they do not intend to take prisoners.
@@ -4619,7 +4619,7 @@Your gunfire impacts against the pillar and instinctively you pull away from the window in case the assassin attempts to return fire. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) A few seconds later, there is a crash of breaking glass and you catch sight of something vaguely resembling a can of food as it flies through the window and bounces on the carpeted floor. Immediately there is a flash and a stream of sickly, cream-coloured gas shoots from its base. As the gas rapidly fills the room, your throat tightens and your eyes stream. A wave of nausea hits you and you rush frantically from the room before it fills to the ceiling with noxious tear gas: lose 3
Your gunfire impacts against the pillar and instinctively you pull away from the window in case the assassin attempts to return fire. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) A few seconds later, there is a crash of breaking glass and you catch sight of something vaguely resembling a can of food as it flies through the window and bounces on the carpeted floor. Immediately there is a flash and a stream of sickly, cream-coloured gas shoots from its base. As the gas rapidly fills the room, your throat tightens and your eyes stream. A wave of nausea hits you and you rush frantically from the room before it fills to the ceiling with noxious tear gas: lose 3
Coughing and retching, you stagger along the corridor until you come to a fire exit at the rear of the building. Desperate for clean air, you kick its locking bar and stumble out into the courthouse yard. You have taken just two steps when the assassin comes rushing around the corner of the courthouse, his rifle in his hand.
(Dateline to Disaster) Replaced training and
with training, and
. Replaced both occurrences of USSR and
with USSR, and
. Replaced cable and
with cable, and
. Replaced destined
with slated
. Replaced declare emergency
with declare an emergency
. Replaced HAVOC attempt
with HAVOC attempts
. Replaced HAVOC hijack a WDL news satellite and broadcast a chilling ultimatum
with HAVOC hijacks a WDL news satellite and broadcasts a chilling ultimatum
. Replaced HAVOC refuse
with HAVOC refuses
. Replaced HAVOC repeat their demand and extend deadline
with HAVOC repeats its demand and extends deadline
. Replaced HAVOC enact their
with HAVOC enacts its
.
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with the
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with halfway
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with newly-enlarged
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with mountains of the Sierra Nevada
. Replaced shelter and
with shelter, and
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with posts, and
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with Mavericks, and
. Replaced faced
with faced, or perhaps because of them, you
. Replaced on 3 January 2012, that
with on 3 January 2012 that
. Replaced moment on every waking
with moment on, every waking
.
(The Story So Far) Replaced re-establish
with reestablish
. Replaced syphoned
with siphoned
. Replaced
with the
. Replaced fuel, food or water
with fuel, food, or water
. Replaced
with the
. Replaced half-way
with halfway
. Replaced newly enlarged
with newly-enlarged
. Replaced Sierra Nevada mountains
with mountains of the Sierra Nevada
. Replaced shelter and
with shelter, and
. Replaced posts and
with posts, and
. Replaced Mavericks and
with Mavericks, and
. Replaced faced
with faced, or perhaps because of them, you
. Replaced on 3 January 2012, that
with on 3 January 2012 that
. Replaced moment on every waking
with moment on, every waking
. Replaced May, 2020
with May 2020
.
(The Game Rules) Replaced if you pick a O
with if you pick a 0
. Replaced On pages 6 and 7 you will find an Action Chart
with An Action Chart has been supplied
. Replaced the Random Number Table at the back of this book
with the Random Number Table
. Replaced zero
with zero or below
. Replaced survival skills
with Survival Skills
. Removed For ease of use during play it is recommended that you photocopy these pages
. Replaced adventure you
with adventure, you
. Replaced on to
with onto
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(Close Combat Rules) Replaced cross-refer
with cross-reference
. Replaced zero
with zero or below
. Replaced
with
. Replaced are reduced to zero, at which point the one whose score is zero is declared dead.
with are reduced to zero or below, at which point that combatant is declared dead.
. Replaced with a reduced ENDURANCE point score
with with his ENDURANCE points possibly reduced
. Removed on the inside back cover of the book
.
(1) Replaced Cruces, then
with Cruces, and then
. Replaced north-west
with northwest
. Replaced make you way
with make your way
. Replaced says,
with says.
.
(4) Replaced outside, then
with outside, and then
. Replaced leads to a staircase, at the bottom of which is a fire exit
with leads to a fire exit
as you can only reach this section by not climbing the stairs in Section 298. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(4) Replaced outside, then
with outside, and then
. Replaced leads to a staircase, at the bottom of which is a fire exit
with leads to a fire exit
as you can only reach this section by not climbing the stairs in Section 298. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(5) Replaced curse, then
with curse, and then
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(6) Replaced shock, then
with shock, and then
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(7) Replaced stalls, then
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(12) Replaced Pantona Wash
with Pantano Wash
.
(13) Replaced nearby, then
with nearby; then
. Replaced If the fight lasts
with If you win and the fight lasts
.
(14) Replaced plateau, towards
with plateau towards
. Replaced plateau, under
with plateau under
.
(19) Replaced over, then
with over, and then
. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(22) Replaced reply;
with reply.
. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(19) Replaced over, then
with over, and then
. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(22) Replaced reply;
with reply.
. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(23) Replaced equal to, or less than, the
with less than or equal to the
.
(25) Replaced each occurrence of on to
with onto
. Replaced bang
with
.
(29) Replaced equipment then
with equipment and then
.
(30) Replaced despatched
with dispatched
.
(32) Replaced spyhole
with spy-hole
.
(34) Replaced motorcyle
with motorcycle
.
(36) Replaced shot-shell
with shell
. Replaced (minimum equals one round; maximum equals five rounds)
with (minimum: one round; maximum: five rounds. Remember to deduct this number of rounds from your Ammo Pouch)
. Replaced breach
with breech
.
(36) Replaced shot-shell
with shell
. Replaced (minimum equals one round; maximum equals five rounds)
with (minimum: one round; maximum: five rounds. Remember to deduct this number of rounds from your Ammo Pouch)
. Replaced breach
with breech
.
(37) Replaced OK men
with OK, men
. Replaced Frankland;
with Frankland.
. Replaced on to
with onto
. Replaced Look
with Looks like
.
(39) Replaced Within a minute he has made a hole large enough to of the truck, there is another sharp crack
with On the other side of the truck, there is another sharp crack
.
(41) Replaced on to
with onto
.
(43) Replaced much-needed
with much needed
.
(44) Replaced OK then, let
with OK then. Let
. Added a paragraph break between Ready?
. Replaced Marine Knott nods his head
.
(46) Replaced spyhole
with spy-hole
. Replaced dimly-lit
with dimly lit
. Replaced lock, and
with lock and
.
(53) Replaced despatch
with dispatch
. Replaced belt, then
with belt, and then
. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(53) Replaced despatch
with dispatch
. Replaced belt, then
with belt, and then
. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(54) Replaced
with
. Replaced Tennon Saw, and
with
. Replaced Backpack item
with Backpack Item
. Replaced or choose
with or if you choose
.
(57) Replaced you mission
with your mission
.
(59) Replaced Backpack item
with Backpack Item
.
(89) Replaced pistol; the
with pistol, the
.
(92) Replaced syphoning
with siphoning
. Replaced syphon
with siphon
. Replaced Backpack items
with Backpack Items
.
(95) Replaced or do
with or if you do
.
(97) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(97) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(98) Replaced If is is 11 or more
with If it is 11 or more
.
(99) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(99) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(100) Replaced Backpack items
with Backpack Items
. Replaced Backpack item
with Backpack Item
.
(103) Replaced Swisshelm Mountain
with Swisshelm Mountains
.
(104) Replaced reassurringly
with reassuringly
.
(105) Replaced sky, then
with sky; then
in both the section and the illustration
(106) Replaced Backpack items
with Backpack Items
. Replaced on to
with onto
.
(112) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(112) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(123) Replaced motorcyle
with motorcycle
. Replaced rockface, then
with rock-face, and then
. Replaced limbs, then
with limbs, and then
.
(124) Replaced As the team are preparing
with As the team prepares
.
(125) Replaced (minimum equals one round; maximum equals three rounds)
with (minimum: one round; maximum: three rounds. Remember to deduct this number of rounds from your Ammo Pouch)
. Replaced breach
with breech
.
(125) Replaced (minimum equals one round; maximum equals three rounds)
with (minimum: one round; maximum: three rounds. Remember to deduct this number of rounds from your Ammo Pouch)
. Replaced breach
with breech
.
(126) Replaced your binoculars
with your magnifying device
since you might also be using a Telescope (cf. Section 80). Replaced to focus your lenses on
with to focus on
.
(129) Replaced syphon
with siphon
.
(131) Replaced them, then
with them, and then
. Replaced equipment then
with equipment and then
. Replaced segeant, I
with sergeant. I
. Added a paragraph break between understood?
. Replaced Sargeant Haskell
.
(143) Replaced on to
with onto
. Replaced bang
with
.
(144) Replaced What the
with What the
.
(145) Replaced Backpack item
with Backpack Item
.
(148) Replaced (minimum equals one round; maximum equals eight rounds)
with (minimum: one round; maximum: eight rounds. Remember to deduct this number of rounds from your Ammo Pouch)
. Replaced breach, then
with breech; then
.
(150) Replaced gunsmoke
with gun smoke
. Replaced blood-stained
with bloodstained
. Replaced Knife [2]
with Knife (2)
. Replaced HAVOC were
with HAVOC was
. Replaced eight years old
with seven years old
as Cal was born on Thanksgiving Day 2000, which is in November, so could not be eight years old on 1 May 2008. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(148) Replaced (minimum equals one round; maximum equals eight rounds)
with (minimum: one round; maximum: eight rounds. Remember to deduct this number of rounds from your Ammo Pouch)
. Replaced breach, then
with breech; then
.
(150) Replaced gunsmoke
with gun smoke
. Replaced blood-stained
with bloodstained
. Replaced Knife [2]
with Knife (2)
. Replaced HAVOC were
with HAVOC was
. Replaced eight years old
with seven years old
as Cal was born on Thanksgiving Day 2000, which is in November, so could not be eight years old on 1 May 2008. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(152) Replaced Hunting Knife [2]
with Hunting Knife (2)
. Replaced Bowie Knife [3]
with Bowie Knife (3)
.
(153) Replaced half-way
with halfway
. Replaced It it is
with If it is
.
(155) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(155) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(156) Replaced on to
with onto
.
(157) Replaced shockwave
with shock wave
. Replaced on to
with onto
.
(159) Replaced contact, then
with contact; then
.
(205) Replaced are the terrified screams
with is the terrified screams
.
(208) Replaced Backpack, then
with Backpack and belt, and then
(cf. Section 306).
(209) Replaced much-needed
with much needed
. Replaced to the west
with to the east
.
(213) Replaced shockwave
with shock wave
. Replaced counter-fire
with counterfire
. Replaced on to
with onto
. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(213) Replaced shockwave
with shock wave
. Replaced counter-fire
with counterfire
. Replaced on to
with onto
. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(215) Replaced What the
with What the
.
(220) Replaced landcruiser
with Landcruiser
.
(222) Replaced spyhole
with spy-hole
. Replaced lock, and
with lock and
.
(223) Replaced you Action Chart
with your Action Chart
. Replaced Backpack items
with Backpack Items
. Replaced on to
with onto
.
(226) Replaced motorcyle
with motorcycle
. Replaced over, then
with over, and then
. Replaced bang
with
.
(227) Replaced blood-stained
with bloodstained
.
(228) Replaced rebounds, then
with rebounds, and then
. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(228) Replaced rebounds, then
with rebounds, and then
. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(230) Replaced on to
with onto
.
(232) Replaced Knott, and
with Knott and
.
(234) Replaced pistol; the
with pistol, the
.
(264) Replaced encumberance
with encumbrance
. Replaced Backpack items
with Backpack Items
.
(265) Replaced pistol; the
with pistol, the
. Replaced alerting its handler
with alerting his handler
.
(266) Replaced spyhole
with spy-hole
. Replaced lock, and
with lock and
.
(267) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(267) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(269) Replaced syphon
with siphon
.
(270) Replaced instant, then
with instant, and then
. Replaced flame, then
with flame, and then
.
(271) Replaced weapon, then
with weapon; then
.
(274) Replaced on to
with onto
.
(276) Replaced one a.m.
with 1 a.m.
.
(278) Replaced chest, then
with chest; then
.
(279) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(279) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(280) Replaced floor, then
with floor, and then
.
(281) Replaced on to
with onto
.
(282) Replaced Backpack items
with Backpack Items
.
(292) Replaced silence, then
with silence, and then
.
(293) Replaced on to
with onto
. Replaced bang
with
.
(295) Replaced Backpack items
with Backpack Items
.
(296) Replaced shockwave
with shock wave
. Replaced on to
with onto
. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(296) Replaced shockwave
with shock wave
. Replaced on to
with onto
. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(298) Replaced Ahead the
with Ahead, the
.
(300) Replaced Cochise county
with Cochise County
. Replaced newly acquired
with newly-acquired
.
(303) Replaced flash, then
with flash, and then
.
(319) Replaced chin, then
with chin, and then
. Replaced approaching, then
with approaching, and then
. Replaced equal to, or less than, the
with less than or equal to the
.
(320) Replaced Bowie Knife [3]
with Bowie Knife (3)
.
(322) Replaced clansman, to
with clansman to
. Replaced or do
with or if you do
.
(323) Replaced (minimum equals one round; maximum equals five rounds)
with (minimum: one burst; maximum: five bursts. Remember to deduct this number of rounds from your Ammo Pouch)
.
(328) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(323) Replaced (minimum equals one round; maximum equals five rounds)
with (minimum: one burst; maximum: five bursts. Remember to deduct this number of rounds from your Ammo Pouch)
.
(328) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(330) Replaced skid, then
with skid, and then
. Replaced on to
with onto
. Replaced bang
with
.
(332) Replaced down, then
with down, and then
.
(334) Replaced drawbolt
with bolt
.
(340) Replaced Backpack items
with Backpack Items
. Replaced Note. If
with Note: If
.
(341) Replaced attack, then
with attack, and then
.
(345) Replaced commotion (erase
with commotion. (Erase
. Replaced fire).
with fire.)
.
(346) Replaced come to a flight of stairs that descends to a fire exit
with come to a fire exit
as you can only reach this section by not climbing the stairs in Section 298. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(346) Replaced come to a flight of stairs that descends to a fire exit
with come to a fire exit
as you can only reach this section by not climbing the stairs in Section 298. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(350) Replaced Haskell and
with Haskell, and
. Replaced CALIFORNIA COUNTDOWN
with
. Replaced question, and the final part of your exodus to California, await
with question
. Replaced colony are
with colony is
. Replaced Pantona Bridge
with Pantano Bridge
. Replaced Freeway Warrior
with Freeway Warrior
when referring to the series.
(Combat Rules Summary) Replaced cross-refer
with cross-reference
. Replaced Combat Results Table
with Close Combat Results Table
. Replaced zero ENDURANCE points, this
with zero ENDURANCE points or below; this
.