X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F03toz.xml;h=bf7756e29d081f3d3ce407957cd977738829a5f7;hp=5d7ae78eaa35080d2d498c616c8a6a5b59fabfb7;hb=2f40c577b128febc4b28b47b8bfe5c07cd4cf781;hpb=83b58c90d64590124e07d6445ade5a4adf9a39fc diff --git a/en/xml/03toz.xml b/en/xml/03toz.xml index 5d7ae78..bf7756e 100644 --- a/en/xml/03toz.xml +++ b/en/xml/03toz.xml @@ -92,7 +92,7 @@
Transcription
Philip Baccus
Illustration Transcription
-
+
Jonathan Blake
XML
Jonathan Blake @@ -253,7 +253,7 @@

Your ability in each of these five individual skills is measured in skill points. You begin with 3 points per skill. Before starting the adventure, you may allocate an additional 4 skill points to your list of five Survival Skills. These 4 extra points can be used to improve one or more of your five skills. During your adventure, all five skills will be severely tested; therefore the higher the individual skill level, the better your chances of survival. You may allocate your 4 additional points entirely how you like.

When you have decided where to allocate your 4 additional skill points, make a note of the totals in the Survival Skills section of your Action Chart.

(If this is your first Freeway Warrior adventure, your total number of skill points should be 19: five skills x 3 points each = 15, plus 4 additional skill points = 19 points.)

-

If you complete successfully the mission set in Book 3 of the Freeway Warrior series, you may add an additional 4 points to your Survival Skills in Book 4. These additional points, together with any equipment and provisions that you possess at the end of Book 3, may then be used in the next Freeway Warrior adventure, which is called: California Countdown.

+

If you complete successfully the mission set in Book 3 of the Freeway Warrior series, you may add an additional 4 points to your Survival Skills in Book 4. These additional points, together with any equipment and provisions that you possess at the end of Book 3, may then be used in the next Freeway Warrior adventure, which is called: California Countdown.

@@ -367,7 +367,7 @@
  • Shotgun
  • Rifle
  • -

    Unless you are carrying over weapons from a previous Freeway Warrior book, you begin your adventure armed with only one of these weapons. Make your choice and then record the weapon you have chosen, together with its calibre and rate of fire details, in the Missile Weapons section of your Action Chart.

    +

    Unless you are carrying over weapons from a previous Freeway Warrior book, you begin your adventure armed with only one of these weapons. Make your choice and then record the weapon you have chosen, together with its calibre and rate of fire details, in the Missile Weapons section of your Action Chart.

    In order to be able to use a missile weapon, you must have sufficient ammunition of the correct calibre. The following list shows the calibre of each weapon, the amount that is used every time the weapon is fired, and the number of rounds that you possess at the start of your adventure:

    @@ -486,7 +486,7 @@ 4 -

    Your target falls to the ground, but you cannot be sure if he has been hit or if he is diving for cover. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) You move away from the window in case he tries to return fire, and with nerves on edge, you wait a full minute before chancing another glance out of the window. The assassin is nowhere to be seen, and you fear that he may have gained access to the courthouse. With gun in hand, you peer into the passage outside, and then through the banisters at the entrance and lobby below: all are empty.

    +

    Your target falls to the ground, but you cannot be sure if he has been hit or if he is diving for cover. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) You move away from the window in case he tries to return fire, and with nerves on edge, you wait a full minute before chancing another glance out of the window. The assassin is nowhere to be seen, and you fear that he may have gained access to the courthouse. With gun in hand, you peer into the passage outside, and then through the banisters at the entrance and lobby below: all are empty.

    You decide to make your escape from the courthouse while you can. The passage leads to a fire exit. Through a crack in the door, you see that the yard outside is empty, so you push open the locking bar and pass through. You have taken only a few steps from the door when the assassin rushes around the corner of the courthouse with his rifle in his hand.

    If you possess sufficient ammunition for one round of fire, turn to 181. If you do not, turn to 270. @@ -687,7 +687,7 @@ 19 -

    Your gunfire blows open the front tyre and sends the motorcycle skidding away to your left, missing the pump by inches. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) With a screech of buckled metal it crashes down on its side, rolls over and over, and then slams into the gas station wall. Cautiously you approach the tangled, smoking wreckage with your gun poised. You are still very wary of this maniacal rider even though the chances of his surviving such a terrible crash must be slim indeed.

    +

    Your gunfire blows open the front tyre and sends the motorcycle skidding away to your left, missing the pump by inches. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) With a screech of buckled metal it crashes down on its side, rolls over and over, and then slams into the gas station wall. Cautiously you approach the tangled, smoking wreckage with your gun poised. You are still very wary of this maniacal rider even though the chances of his surviving such a terrible crash must be slim indeed.

    As you expected, the rider is dead. A close examination of his broken body reveals that he was already dead before his machine hit the ground. He was killed by a ricocheting bullet as he sped over the bridge, and his body, slumped over the handlebars, kept the machine balanced in an upright and fixed line.

    Thinking of how close you came to death makes you break out in a cold sweat. Uneasily you wipe your forehead with the back of your trembling hand as you turn and walk away from the dead clansman and his shattered bike.

    Turn to 209. @@ -718,7 +718,7 @@

    With the clansmans position fixed in your mind, you spring up from behind the tailgate and raise your gun to fire. The truck is bumping along the highway, making it impossible to take accurate aim, but for an instant he fills your sights and immediately you pull the trigger.

    -

    Your shooting proves deadly accurate: the bullet hits him in the forehead, killing him before he can transmit his radio message. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Haskell looks at you and grins. He is clearly impressed by your marksmanship. He is about to congratulate you when the truck decelerates. When it stops, Captain Frankland leaves the cab and comes around to the back to check that you are both all right.

    +

    Your shooting proves deadly accurate: the bullet hits him in the forehead, killing him before he can transmit his radio message. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Haskell looks at you and grins. He is clearly impressed by your marksmanship. He is about to congratulate you when the truck decelerates. When it stops, Captain Frankland leaves the cab and comes around to the back to check that you are both all right.

    Were fine, you reply. Bruised, but otherwise just fine.

    You help the captain climb over the tailgate. Then, as soon as he is aboard, Knott restarts the engine and you continue on your journey west along Highway 9.

    Turn to 326. @@ -773,7 +773,7 @@

    You fire, but your aim is too high and your shot passes harmlessly over the head of the leading biker. His passenger replies by levelling his pistol, resting it on his shoulder, and squeezing off three rounds in rapid succession. The first slug clips your right shoulder and sends you reeling backwardslose 3 ENDURANCE points.

    -

    Immediately, the captain and Sergeant Haskell rush to your aid. Captain Frankland attends to your wound, (erase one Medi-kit unit from your Backpack), while the sergeant picks up your gun and returns fire at the pursuing bikers (erase from your Ammo Pouch the quantity of ammunition that is equal to one round of fire). Above the roar of the engines you hear the leading rider scream out in pain: Haskell has wounded him in the hand, severing a finger. He loses control, swerves violently to the left, somersaults, and then his machine bursts into flame.

    +

    Immediately, the captain and Sergeant Haskell rush to your aid. Captain Frankland attends to your wound, (erase one Medi-kit unit from your Backpack), while the sergeant picks up your gun and returns fire at the pursuing bikers (erase from your Ammo Pouch the quantity of ammunition that is equal to one round of fire). Above the roar of the engines you hear the leading rider scream out in pain: Haskell has wounded him in the hand, severing a finger. He loses control, swerves violently to the left, somersaults, and then his machine bursts into flame.

    The incident scares the other riders sufficiently for them to pull back to a safe distance. They continue to tail the truck, but at least they are now out of range.

    Turn to 149.
    @@ -882,7 +882,7 @@

    Nervously you wipe your palms then pump a shell into the breech of your Remington Brushmaster. A quick glance confirms that the safety catch is off. Then you tense yourself in preparation for this dangerous run.

    Slowly you count down from five and, the moment your count is complete, you leap to your feet and race up the steps. As you clear the crater you mark your destination and sprint towards it, whilst simultaneously covering yourself by firing your shotgun at the snipers position.

    -

    Add together your Stealth Skill total and your current ENDURANCE points score. To this total add 1 point for every round you choose to fire from your shotgun (minimum: one round; maximum: five rounds. Remember to deduct this number of rounds from your Ammo Pouch).

    +

    Add together your Stealth Skill total and your current ENDURANCE points score. To this total add 1 point for every round you choose to fire from your shotgun (minimum: one round; maximum: five rounds. Remember to deduct this number of rounds from your Ammo Pouch).

    If your total score is now 11 or less, turn to 249. If your total score is 12 or more, turn to 210.
    @@ -1077,7 +1077,7 @@ 53 -

    You ready yourself and rise to one knee, your gun coming up at the same time in one smooth, fluid motion. A clansman fills your sights and you snatch the trigger; the gun recoils and you see him buckle and fall. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Then you scan for another target and find one, but before you can shoot, he falls to a burst of fire from Sergeant Haskells machine pistol. Inspired by your action, the others join in the firefight and quickly dispatch the remaining clansmen. Then you hear the captain barking the order, Follow me! and see Knott and Haskell leaving the wall to run after him. He is heading towards a fire escape ladder on the far side of the roof. You pause just long enough to retrieve your Backpack and belt, and then you hurry after them before they disappear.

    +

    You ready yourself and rise to one knee, your gun coming up at the same time in one smooth, fluid motion. A clansman fills your sights and you snatch the trigger; the gun recoils and you see him buckle and fall. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Then you scan for another target and find one, but before you can shoot, he falls to a burst of fire from Sergeant Haskells machine pistol. Inspired by your action, the others join in the firefight and quickly dispatch the remaining clansmen. Then you hear the captain barking the order, Follow me! and see Knott and Haskell leaving the wall to run after him. He is heading towards a fire escape ladder on the far side of the roof. You pause just long enough to retrieve your Backpack and belt, and then you hurry after them before they disappear.

    Turn to 151.
    @@ -1612,7 +1612,7 @@ 97 -

    You fire and hit the Angelino clansman in the side as he roars past your hiding place, sending him tumbling from his machine to hit the ground in a cloud of dust. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) It is not until the dust settles and your heartbeat begins to slow that you realize that you have been wounded.

    +

    You fire and hit the Angelino clansman in the side as he roars past your hiding place, sending him tumbling from his machine to hit the ground in a cloud of dust. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) It is not until the dust settles and your heartbeat begins to slow that you realize that you have been wounded.

    A neat hole in your jacket sleeve marks the entry point of a machine pistol bullet. Fortunately, it is a clean wound and there is very little bleeding, the slug having passed through the muscle of your inner forearm, missing the bone by a hairs breadth: lose 3 ENDURANCE points.

    Soon the feeling returns and your arm begins to ache viciously. Marine Knott helps you to clean and bandage the wound while the others search the clansmens bodies.

    Turn to 209. @@ -1635,7 +1635,7 @@ 99 -

    The commander dives aside fast enough to avoid being hit, but one of his men is not so lucky. As he runs around the corner, he catches your gunfire full in the chest and is thrown backwards to the ground. (Remember to deduct the relevant number of rounds from your Ammo Pouch.)

    +

    The commander dives aside fast enough to avoid being hit, but one of his men is not so lucky. As he runs around the corner, he catches your gunfire full in the chest and is thrown backwards to the ground. (Remember to deduct the relevant number of rounds from your Ammo Pouch.)

    Angered by your attempt to kill him, the hard-faced clan commander unslings his rifle and throws himself down behind the man you have just shot, using his body as a shield.

    If you wish to fire at the commander before he can fire at you, turn to 78. @@ -1800,7 +1800,7 @@ 112 -

    You fire, and above the roar of the engines you hear the leading rider scream out in pain. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Your gunfire has wounded him in the hand, severing two fingers. He loses control of his machine, which swerves violently to the left, somersaults, and then bursts into flame.

    +

    You fire, and above the roar of the engines you hear the leading rider scream out in pain. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Your gunfire has wounded him in the hand, severing two fingers. He loses control of his machine, which swerves violently to the left, somersaults, and then bursts into flame.

    The incident scares the other riders sufficiently for them to pull back to a safe distance. They continue to tail the truck, but at least they are now out of range.

    Turn to 149.
    @@ -1956,7 +1956,7 @@

    Nervously you wipe your sweaty palms on the front of your T-shirt before checking to see that there is a live round in the breech of your rifle. Then, once you are sure that your equipment is secure, you tense yourself to begin this dangerous run.

    Slowly you count down from five and, the moment your count is complete, you leap to your feet and race up the steps. As you clear the crater, you mark your destination and sprint towards it, whilst simultaneously covering yourself by firing your rifle at the snipers position.

    -

    Add together your Stealth skill total and your current ENDURANCE points score. To this total add 1 point for every round you choose to fire from your gun (minimum: one round; maximum: three rounds. Remember to deduct this number of rounds from your Ammo Pouch).

    +

    Add together your Stealth skill total and your current ENDURANCE points score. To this total add 1 point for every round you choose to fire from your gun (minimum: one round; maximum: three rounds. Remember to deduct this number of rounds from your Ammo Pouch).

    If your total score is now 13 or less, turn to 249. If your total score is 14 or more, turn to 210.
    @@ -2225,7 +2225,7 @@

    You pull back the slide of your Beretta just far enough to check that there is a bullet in the breech; then you tense yourself in preparation for this dangerous run.

    Slowly you count down from five and, the moment your count is complete, you leap to your feet and race up the steps. As you clear the crater, you mark your destination and sprint towards it, whilst simultaneously covering yourself by firing your pistol at the snipers position.

    -

    Add together your Stealth skill total and your current ENDURANCE points score. To this total add 1 point for every round you choose to fire from your pistol (minimum: one round; maximum: eight rounds. Remember to deduct this number of rounds from your Ammo Pouch).

    +

    Add together your Stealth skill total and your current ENDURANCE points score. To this total add 1 point for every round you choose to fire from your pistol (minimum: one round; maximum: eight rounds. Remember to deduct this number of rounds from your Ammo Pouch).

    If your total score is now 13 or less, turn to 249. If your total score is 14 or more, turn to 210.
    @@ -2251,7 +2251,7 @@ 150 -

    For a few seconds you stand entranced, not knowing for sure whether you are dead or alive. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Then, as the warm breeze clears the lingering gun smoke, you see the body of the assassin lying motionless beside the courthouse wall. You are filled with a great sense of relief, as if a huge weight has been lifted from your shoulders. Then the shock of your encounter takes hold of your body and you begin to shiver uncontrollably. You must now take a Drink or lose 3 ENDURANCE points.

    +

    For a few seconds you stand entranced, not knowing for sure whether you are dead or alive. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Then, as the warm breeze clears the lingering gun smoke, you see the body of the assassin lying motionless beside the courthouse wall. You are filled with a great sense of relief, as if a huge weight has been lifted from your shoulders. Then the shock of your encounter takes hold of your body and you begin to shiver uncontrollably. You must now take a Drink or lose 3 ENDURANCE points.

    With grim curiosity you move forward to search the body. You pull off his helmet and stare at the face of this killer. At once you recognize the cruel, angular features: he is Helmut Varken, a top HAVOC assassin who achieved infamy on 1 May, 2008 when he assassinated both the President of the United States, and the General Secretary of the Supreme Soviet at an emergency summit meeting in Rome. HAVOC was proud of his ignoble feat, and when by chance they leaked his identity, his photograph appeared on every television screen and on the front page of every newspaper around the world. You were only seven years old at the time, but the image of his face became synonymous with the evil that HAVOC represented, and it etched itself indelibly upon your mind.

    As your pulse returns to normal, you begin to search his bloodstained body. You are disappointed to find that his air-con suit has been irreparably damaged, but you discover more than enough useful items to compensate for the loss:

      @@ -2339,7 +2339,7 @@ 155 -

      You fire, hitting the Angelino clansman in the side as he roars past your hiding place, and sending him tumbling from his machine to hit the ground in a cloud of dust. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) It is not until the dust settles and your pulse slows that you realize just how close you came to being killed.

      +

      You fire, hitting the Angelino clansman in the side as he roars past your hiding place, and sending him tumbling from his machine to hit the ground in a cloud of dust. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) It is not until the dust settles and your pulse slows that you realize just how close you came to being killed.

      Seven neat indentations run in a line across the trash can, marking the place where the bikers machine pistol bullets ricocheted off the thick steel plate. They are barely an inch below the top of the rim. Had he aimed a fraction higher, the bullets would have hit you for sure.

      Thinking of how close you came to death makes you break out in a cold sweat. Uneasily you wipe your forehead with the back of your trembling hand as you climb out of the trash can and walk away from the bridge.

      Turn to 209. @@ -3051,7 +3051,7 @@ 213 -

      You fire, and almost immediately throw yourself to the floor of the truck, hoping to avoid your enemys counterfire. Fortunately, your move proves unnecessarily cautious: your burst of fire hits the clan commander in the head, killing him instantly. (Remember to deduct the relevant number of rounds from your Ammo Pouch.)

      +

      You fire, and almost immediately throw yourself to the floor of the truck, hoping to avoid your enemys counterfire. Fortunately, your move proves unnecessarily cautious: your burst of fire hits the clan commander in the head, killing him instantly. (Remember to deduct the relevant number of rounds from your Ammo Pouch.)

      His death travels like a shock wave through the other clansmen, bringing them to an abrupt halt. They abort their attack and fall back, a few of them stopping just long enough to pick up and bear his lifeless body away from the street.

      While there is a lull in the firing, you seize the chance to help Knott and Captain Frankland clear away the debris that is blocking your escape. A thick, wooden pole, which once supported overhead electricity cables in this part of town, is jammed between the wheel and the trucks front fender. With your help they are able to shift it, and Knott returns to the cab and starts the engine first time. Then, as he brings the truck over the mound, you and the captain leap onto the tailgate and pull yourselves aboard.

      The street ends at a piece of wasteland but a few hundred yards beyond it lies a highway running east to west. The captain peers through the cabs partition window and gives an ironic laugh when he sees the highway.

      @@ -3237,7 +3237,7 @@ 228 -

      Your gunfire catches the clansman in the upper chest and sends him spinning across the room. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) He hits the far wall, rebounds, and then drops to his knees, his hands scrabbling all the while to maintain a grip on his weapon. He is determined to kill you but, as he struggles to raise his machine pistol, death robs him of the chance to avenge himself.

      +

      Your gunfire catches the clansman in the upper chest and sends him spinning across the room. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) He hits the far wall, rebounds, and then drops to his knees, his hands scrabbling all the while to maintain a grip on his weapon. He is determined to kill you but, as he struggles to raise his machine pistol, death robs him of the chance to avenge himself.

      You scramble out from under the table to see the bloodhound scurrying away through the open door. Aware that the noise will have alerted the dead mans confederates, you waste no time in forcing open the window and leaving the building via the fire escape stairs.

      Turn to 158.
      @@ -3691,7 +3691,7 @@ 267 -

      You fire a snap shot from the hip and send one of the clansmen somersaulting backwards out of the truck. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) But before you can get a bead on his confederate, he leaps head-first from the tailgate and pulls you to the floor. Desperately you wrestle to get free, but your gun is dashed from your grasp and you steel yourself for a tough hand-to-hand combat.

      +

      You fire a snap shot from the hip and send one of the clansmen somersaulting backwards out of the truck. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) But before you can get a bead on his confederate, he leaps head-first from the tailgate and pulls you to the floor. Desperately you wrestle to get free, but your gun is dashed from your grasp and you steel yourself for a tough hand-to-hand combat.

      Gator1526

      Owing to the speed of your enemys attack, you are unable to use a close combat weapon until the second round of the fight.

      If you win the fight, turn to 117. @@ -3833,7 +3833,7 @@ 279 -

      Your gunfire catches the Angelino clansman in the side and sends him tumbling from his machine. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Simultaneously, however, you are hit by his burst of machine pistol fire, which knocks you off your feet. Pain fills your chest and a terrifying greyness clouds your vision. You hear voices, those of Sergeant Haskell and Marine Knott, but you cannot make out what they are saying.

      +

      Your gunfire catches the Angelino clansman in the side and sends him tumbling from his machine. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Simultaneously, however, you are hit by his burst of machine pistol fire, which knocks you off your feet. Pain fills your chest and a terrifying greyness clouds your vision. You hear voices, those of Sergeant Haskell and Marine Knott, but you cannot make out what they are saying.

      Swiftly the pain subsides and, despite your efforts to stay conscious, you drift off into a sleep from which you will never awaken.

      Tragically, your life and your mission end here in Mexico.
      @@ -4025,7 +4025,7 @@ 296 -

      Your gunfire hits the clan leader in the chest, killing him outright. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Realization of his death passes like a shock wave through the other clansmen, bringing them to an abrupt halt. They abort their attack and fall back, a few stopping just long enough to pick up and bear his lifeless body away from the street.

      +

      Your gunfire hits the clan leader in the chest, killing him outright. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Realization of his death passes like a shock wave through the other clansmen, bringing them to an abrupt halt. They abort their attack and fall back, a few stopping just long enough to pick up and bear his lifeless body away from the street.

      While there is a lull in the firing, you seize the chance to help Knott and Captain Frankland clear away the debris that is blocking your escape. A thick, wooden pole, which once supported overhead electricity cables in this part of town, is jammed between the wheel and the trucks front fender. With your help, they are at last able to shift it and Knott returns to the cab and starts the engine first time. As he brings the truck over the mound, you and the captain leap onto the tailgate and pull yourselves aboard.

      The street ends at a piece of wasteland but a few hundred yards beyond it lies a highway, running east to west. The captain peers through the cabs partition window and gives an ironic laugh when he sees the highway.

      Make for that road and head west, he commands, and Knott obeys. Then he turns to the sergeant and says, It looks like youre finally outvoted, Haskell. Seems were on our way to Mimbres.

      @@ -4347,7 +4347,7 @@

      You draw back the bolt of your G-12 and make a quick check of the magazine to ensure that you have sufficient bullets to cover yourself. Then, with your pulse pounding loudly in your ears, you get ready to run to the forest.

      Slowly you count down from five and, the moment your count is complete, you leap to your feet and scramble up the steps. As you clear the crater, you fix your destination and sprint towards it, your machine pistol blazing at your hip.

      -

      Add together your Stealth skill total and your current ENDURANCE points score. To this total add 1 point for every burst you choose to fire from your machine pistol (minimum: one burst; maximum: five bursts. Remember to deduct this number of rounds from your Ammo Pouch).

      +

      Add together your Stealth skill total and your current ENDURANCE points score. To this total add 1 point for every burst you choose to fire from your machine pistol (minimum: one burst; maximum: five bursts. Remember to deduct this number of rounds from your Ammo Pouch).

      If your total score is now 12 or less, turn to 249. If your total score is 13 or more, turn to 210.
      @@ -4412,7 +4412,7 @@ 328 -

      Your gunfire is accurateit hits the biker in the headbut it does not divert his machine. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) The fact is, the biker is already dead, killed by a ricocheting bullet as he sped over the bridge. He is slumped forward over the handlebars in a racing pose, his right hand locked on the throttle and his weight balanced to keep his machine upright and fixed in a straight line.

      +

      Your gunfire is accurateit hits the biker in the headbut it does not divert his machine. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) The fact is, the biker is already dead, killed by a ricocheting bullet as he sped over the bridge. He is slumped forward over the handlebars in a racing pose, his right hand locked on the throttle and his weight balanced to keep his machine upright and fixed in a straight line.

      In desperation you scramble to your feet to throw yourself out of the path of the bike, but you have left it too late. With a fearful crash, the motorcycle ploughs into the gas pump and explodes in a ball of bright flame. The last thing you see is a blinding yellow flash as you are engulfed by the blazing inferno. Death is instantaneous.

      Tragically, your life and your mission end here in Mexico.
      @@ -4563,7 +4563,7 @@ 341 -

      At such close range, your gunfire shatters the wooden lock (remember to erase the appropriate amount of ammunition from your Ammo Pouch). As the smoke clears, you call Knott to support your attack, and then you run forward and kick open the door.

      +

      At such close range, your gunfire shatters the wooden lock (remember to erase the appropriate amount of ammunition from your Ammo Pouch). As the smoke clears, you call Knott to support your attack, and then you run forward and kick open the door.

      It slams back against the wall and immediately you step aside to allow Knott to rush into the room beyond, crouching in combat stance, his pistol held before him, ready to fire. No shots are fired, and when you enter the room, you discover that the bearded man has vanished.

      Turn to 233.
      @@ -4606,7 +4606,7 @@

      The truck slams through the wall of cars with a tremendous crash. The impact sends a violent shudder through the floor but the truck is slowed very little by the collision. Once clear of the barricade, Knott accelerates along the main street and you hear angry voices and the sharp crackle of automatic gunfire amidst the roar of the vehicles engine. The air becomes livid with the sound of singing bullets, which pierce the canvas and shatter against the trucks cage-like frame. An occasional fragment singes your skin but otherwise you and the sergeant escape unharmed.

      -

      Haskell is at the tailgate, returning fire at the clansmen who were guarding the barricade, forcing them to quit their shooting and dive for cover. You join him and focus your sights on the doorways of the passing stores, where sleepy-eyed clansmen are stumbling into the street to investigate the commotion. (Erase from your Ammo Pouch ammunition equivalent to one round of fire.)

      +

      Haskell is at the tailgate, returning fire at the clansmen who were guarding the barricade, forcing them to quit their shooting and dive for cover. You join him and focus your sights on the doorways of the passing stores, where sleepy-eyed clansmen are stumbling into the street to investigate the commotion. (Erase from your Ammo Pouch ammunition equivalent to one round of fire.)

      You are starting to feel confident that you have beaten the clansmen when you feel the truck decelerating. A glance over your shoulder in the direction of the cab window reveals why Knott is slowing down. A bright yellow bulldozer, with its earth scoop lowered, is trundling along the main street towards you. The captain screams an order and Knott obeys. He spins the steering wheel and sends the truck screeching sharply to the left towards a narrow side street. His quick reactions and driving skill have saved you from the bulldozer, but immediately you are confronted by a new hazard.

      Several of the houses that back on to this street have collapsed, and the debris has formed a huge, uneven mound that blocks your path. Knott, confident that the truck is capable of scaling this obstacle, shifts the selector into all-wheel drive and stamps his foot on the gas pedal. Amid a whine of gears, the truck accelerates towards the mountain of bricks and shattered timbers. You hit the mound at speed and the truck lurches towards the peak, but, less than five feet from the top, the truck shudders to a halt.

      Knott and the captain both leap from the cab desperate to clear away the debris that has jammed the front wheels. As they begin their work, three clansmen come running around the corner, firing their weapons as they sprint towards the truck. Haskell answers them with a burst of fire that fells the leading two and sends the survivor scurrying for cover. This does little to deter the attack: more clansmen are appearing by the second, and, judging by their blood-curdling screams, they do not intend to take prisoners.

      @@ -4619,7 +4619,7 @@ 346 -

      Your gunfire impacts against the pillar and instinctively you pull away from the window in case the assassin attempts to return fire. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) A few seconds later, there is a crash of breaking glass and you catch sight of something vaguely resembling a can of food as it flies through the window and bounces on the carpeted floor. Immediately there is a flash and a stream of sickly, cream-coloured gas shoots from its base. As the gas rapidly fills the room, your throat tightens and your eyes stream. A wave of nausea hits you and you rush frantically from the room before it fills to the ceiling with noxious tear gas: lose 3 ENDURANCE points.

      +

      Your gunfire impacts against the pillar and instinctively you pull away from the window in case the assassin attempts to return fire. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) A few seconds later, there is a crash of breaking glass and you catch sight of something vaguely resembling a can of food as it flies through the window and bounces on the carpeted floor. Immediately there is a flash and a stream of sickly, cream-coloured gas shoots from its base. As the gas rapidly fills the room, your throat tightens and your eyes stream. A wave of nausea hits you and you rush frantically from the room before it fills to the ceiling with noxious tear gas: lose 3 ENDURANCE points.

      Coughing and retching, you stagger along the corridor until you come to a fire exit at the rear of the building. Desperate for clean air, you kick its locking bar and stumble out into the courthouse yard. You have taken just two steps when the assassin comes rushing around the corner of the courthouse, his rifle in his hand.

      If you have sufficient ammunition for one round of fire, turn to 181. If you do not, turn to 270. @@ -4674,7 +4674,7 @@

      You and Kate enter the Tucson stronghold to receive a heros welcome. The colony is overjoyed; they feared they would never see either of you alive again. They are saddened to hear your account of how Captain Frankland, Sergeant Haskell, and Marine Knott met their deaths, yet they draw comfort from the knowledge that their memory will live on in the hearts of the colonists. If it were not for their ultimate sacrifice, the colony would never have reached Tucson intact.

      After celebrating your successful return, the colony leaders set about planning the last stage of the journey to California, confident that now Mad Dog Michigan is no longer around, his army will be disinclined to continue the pursuit of the convoy. But a nagging doubt remains in your mind. Did Mad Dog Michigan really meet his doom at the Pantano Bridge?

      -

      For you, Cal Phoenix, the answer to that questionand the final part of your exodus to Californiaawait you in book four of the Freeway Warrior series, entitled:

      +

      For you, Cal Phoenix, the answer to that questionand the final part of your exodus to Californiaawait you in book four of the Freeway Warrior series, entitled:

      California Countdown

      @@ -5238,14 +5238,14 @@

      (Survival Skills) Replaced motorcycles and with motorcycles, and. Replaced shotguns and with shotguns, and. Replaced reflexes and with reflexes, and. Replaced education and with education, and. Replaced tested, therefore with tested; therefore. Replaced each occurrence of Freeway Warrior with Freeway Warrior when referring to the series.

      -

      (Equipment) Replaced map of New Mexico/Arizona with Map of New Mexico/Arizona. Replaced potassium iodine with potassium iodide. Replaced sulphonamides with sulfonamides. Replaced Canteen and with Canteen, and. Replaced radioactivity) and with radioactivity), and. Replaced SOLAR TORCH with Solar Torch. Replaced GRENADE with Grenade. Replaced BINOCULARS with Binoculars. Replaced COMPASS with Compass. Replaced RADIO with Radio. Replaced ROPE with Rope. Replaced THREE MEALS with 3 Meals. Replaced FLEXIBLE SAW with Flexible Saw. Replaced BOX OF MATCHES with Box of Matches. Replaced on which hangs with on which hang. Replaced Backpack, and with Backpack and. Replaced items) your with items), your.

      +

      (Equipment) Replaced map of New Mexico/Arizona with Map of New Mexico/Arizona. Replaced potassium iodine with potassium iodide. Replaced sulphonamides with sulfonamides. Replaced Canteen and with Canteen, and. Replaced radioactivity) and with radioactivity), and. Replaced SOLAR TORCH with Solar Torch. Replaced GRENADE with Grenade. Replaced BINOCULARS with Binoculars. Replaced COMPASS with Compass. Replaced RADIO with Radio. Replaced ROPE with Rope. Replaced THREE MEALS with 3 Meals. Replaced FLEXIBLE SAW with Flexible Saw. Replaced BOX OF MATCHES with Box of Matches. Replaced on which hangs with on which hang. Replaced Backpack, and with Backpack and. Replaced items) your with items), your. Replaced each occurrence of Freeway Warrior with Freeway Warrior when referring to the series.

      (Weapons) Replaced The maximum number of close combat weapons you may carry is two with The maximum number of close combat weapons you may carry is two, though you may only wield one at any time. Replaced possess rounds of the wrong calibre with possess only rounds of the wrong calibre.

      (Close Combat Rules) Replaced cross-refer with cross-reference. Replaced zero with zero or below. Replaced 1) He with 1). He. Replaced are reduced to zero, at which point the one whose score is zero is declared dead. with are reduced to zero or below, at which point that combatant is declared dead.. Replaced with a reduced ENDURANCE point score with with his ENDURANCE points possibly reduced. Removed on the inside back cover of the book.

      (1) Replaced Cruces, then with Cruces, and then. Replaced north-west with northwest. Replaced make you way with make your way. Replaced says, I with says. I.

      -

      (4) Replaced outside, then with outside, and then. Replaced leads to a staircase, at the bottom of which is a fire exit with leads to a fire exit as you can only reach this section by not climbing the stairs in Section 298. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      +

      (4) Replaced outside, then with outside, and then. Replaced leads to a staircase, at the bottom of which is a fire exit with leads to a fire exit as you can only reach this section by not climbing the stairs in Section 298. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      (5) Replaced curse, then with curse, and then.

      (6) Replaced shock, then with shock, and then.

      (7) Replaced stalls, then with stalls; then.

      @@ -5255,15 +5255,15 @@

      (12) Replaced Pantona Wash with Pantano Wash.

      (13) Replaced nearby, then with nearby; then. Replaced If the fight lasts with If you win and the fight lasts.

      (14) Replaced plateau, towards with plateau towards. Replaced plateau, under with plateau under.

      -

      (19) Replaced over, then with over, and then. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      -

      (22) Replaced reply; bruised with reply. Bruised. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      +

      (19) Replaced over, then with over, and then. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      +

      (22) Replaced reply; bruised with reply. Bruised. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      (23) Replaced equal to, or less than, the with less than or equal to the.

      (25) Replaced each occurrence of on to with onto. Replaced bang with bang.

      (29) Replaced equipment then with equipment and then.

      (30) Replaced despatched with dispatched.

      (32) Replaced spyhole with spy-hole.

      (34) Replaced motorcyle with motorcycle.

      -

      (36) Replaced shot-shell with shell. Replaced (minimum equals one round; maximum equals five rounds) with (minimum: one round; maximum: five rounds. Remember to deduct this number of rounds from your Ammo Pouch). Replaced breach with breech.

      +

      (36) Replaced shot-shell with shell. Replaced (minimum equals one round; maximum equals five rounds) with (minimum: one round; maximum: five rounds. Remember to deduct this number of rounds from your Ammo Pouch). Replaced breach with breech.

      (37) Replaced OK men with OK, men. Replaced Frankland; we with Frankland. We. Replaced on to with onto. Replaced Looks like with Looks like.

      (39) Replaced Within a minute he has made a hole large enough to of the truck, there is another sharp crack with On the other side of the truck, there is another sharp crack.

      (41) Replaced on to with onto.

      @@ -5271,7 +5271,7 @@

      (43) Replaced much-needed with much needed.

      (44) Replaced OK then, lets with OK then. Lets. Added a paragraph break between Ready?. Replaced Marine Knott nods his head.

      (46) Replaced spyhole with spy-hole. Replaced dimly-lit with dimly lit. Replaced lock, and with lock and.

      -

      (53) Replaced despatch with dispatch. Replaced belt, then with belt, and then. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      +

      (53) Replaced despatch with dispatch. Replaced belt, then with belt, and then. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      (54) Replaced HE Grenade, and with HE Grenade and. Replaced Tennon Saw, and with Tenon Saw and. Replaced Backpack item with Backpack Item. Replaced or choose with or if you choose.

      (57) Replaced you mission with your mission.

      (59) Replaced Backpack item with Backpack Item.

      @@ -5292,18 +5292,18 @@

      (89) Replaced pistol; the with pistol, the.

      (92) Replaced syphoning with siphoning. Replaced syphon with siphon. Replaced Backpack items with Backpack Items.

      (95) Replaced or do with or if you do.

      -

      (97) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      +

      (97) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      (98) Replaced If is is 11 or more with If it is 11 or more.

      -

      (99) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      +

      (99) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      (100) Replaced Backpack items with Backpack Items. Replaced Backpack item with Backpack Item.

      (103) Replaced Swisshelm Mountain with Swisshelm Mountains.

      (104) Replaced reassurringly with reassuringly.

      (105) Replaced sky, then with sky; then in both the section and the illustrations caption.

      (106) Replaced Backpack items with Backpack Items. Replaced on to with onto.

      -

      (112) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      +

      (112) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      (123) Replaced motorcyle with motorcycle. Replaced rockface, then with rock-face, and then. Replaced limbs, then with limbs, and then.

      (124) Replaced As the team are preparing with As the team prepares.

      -

      (125) Replaced (minimum equals one round; maximum equals three rounds) with (minimum: one round; maximum: three rounds. Remember to deduct this number of rounds from your Ammo Pouch). Replaced breach with breech.

      +

      (125) Replaced (minimum equals one round; maximum equals three rounds) with (minimum: one round; maximum: three rounds. Remember to deduct this number of rounds from your Ammo Pouch). Replaced breach with breech.

      (126) Replaced your binoculars with your magnifying device since you might also be using a Telescope (cf. Section 80). Replaced to focus your lenses on with to focus on.

      (129) Replaced syphon with siphon.

      (131) Replaced them, then with them, and then. Replaced equipment then with equipment and then. Replaced segeant, Ill with sergeant. Ill. Added a paragraph break between understood?. Replaced Sargeant Haskell.

      @@ -5316,11 +5316,11 @@

      (143) Replaced on to with onto. Replaced bang with bang.

      (144) Replaced What the with What the?.

      (145) Replaced Backpack item with Backpack Item.

      -

      (148) Replaced (minimum equals one round; maximum equals eight rounds) with (minimum: one round; maximum: eight rounds. Remember to deduct this number of rounds from your Ammo Pouch). Replaced breach, then with breech; then.

      -

      (150) Replaced gunsmoke with gun smoke. Replaced blood-stained with bloodstained. Replaced Knife [2] with Knife (2). Replaced HAVOC were with HAVOC was. Replaced eight years old with seven years old as Cal was born on Thanksgiving Day 2000, which is in November, so could not be eight years old on 1 May 2008. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      +

      (148) Replaced (minimum equals one round; maximum equals eight rounds) with (minimum: one round; maximum: eight rounds. Remember to deduct this number of rounds from your Ammo Pouch). Replaced breach, then with breech; then.

      +

      (150) Replaced gunsmoke with gun smoke. Replaced blood-stained with bloodstained. Replaced Knife [2] with Knife (2). Replaced HAVOC were with HAVOC was. Replaced eight years old with seven years old as Cal was born on Thanksgiving Day 2000, which is in November, so could not be eight years old on 1 May 2008. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      (152) Replaced Hunting Knife [2] with Hunting Knife (2). Replaced Bowie Knife [3] with Bowie Knife (3).

      (153) Replaced half-way with halfway. Replaced It it is with If it is.

      -

      (155) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      +

      (155) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      (156) Replaced on to with onto.

      (157) Replaced shockwave with shock wave. Replaced on to with onto.

      (159) Replaced contact, then with contact; then.

      @@ -5354,14 +5354,14 @@

      (205) Replaced are the terrified screams with is the terrified screams.

      (208) Replaced Backpack, then with Backpack and belt, and then (cf. Section 306).

      (209) Replaced much-needed with much needed. Replaced to the west with to the east.

      -

      (213) Replaced shockwave with shock wave. Replaced counter-fire with counterfire. Replaced on to with onto. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      +

      (213) Replaced shockwave with shock wave. Replaced counter-fire with counterfire. Replaced on to with onto. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      (215) Replaced What the with What the?.

      (220) Replaced landcruiser with Landcruiser.

      (222) Replaced spyhole with spy-hole. Replaced lock, and with lock and.

      (223) Replaced you Action Chart with your Action Chart. Replaced Backpack items with Backpack Items. Replaced on to with onto.

      (226) Replaced motorcyle with motorcycle. Replaced over, then with over, and then. Replaced bang with bang.

      (227) Replaced blood-stained with bloodstained.

      -

      (228) Replaced rebounds, then with rebounds, and then. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      +

      (228) Replaced rebounds, then with rebounds, and then. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      (230) Replaced on to with onto.

      (232) Replaced Knott, and with Knott and.

      (234) Replaced pistol; the with pistol, the.

      @@ -5378,7 +5378,7 @@

      (264) Replaced encumberance with encumbrance. Replaced Backpack items with Backpack Items.

      (265) Replaced pistol; the with pistol, the. Replaced alerting its handler with alerting his handler.

      (266) Replaced spyhole with spy-hole. Replaced lock, and with lock and.

      -

      (267) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      +

      (267) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      (269) Replaced syphon with siphon.

      (270) Replaced instant, then with instant, and then. Replaced flame, then with flame, and then.

      (271) Replaced weapon, then with weapon; then.

      @@ -5386,7 +5386,7 @@

      (274) Replaced on to with onto.

      (276) Replaced one a.m. with 1 a.m..

      (278) Replaced chest, then with chest; then.

      -

      (279) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      +

      (279) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      (280) Replaced floor, then with floor, and then.

      (281) Replaced on to with onto.

      (282) Replaced Backpack items with Backpack Items.

      @@ -5398,7 +5398,7 @@

      (292) Replaced silence, then with silence, and then.

      (293) Replaced on to with onto. Replaced bang with bang.

      (295) Replaced Backpack items with Backpack Items.

      -

      (296) Replaced shockwave with shock wave. Replaced on to with onto. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      +

      (296) Replaced shockwave with shock wave. Replaced on to with onto. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      (298) Replaced Ahead the with Ahead, the.

      (300) Replaced Cochise county with Cochise County. Replaced newly acquired with newly-acquired.

      (303) Replaced flash, then with flash, and then.

      @@ -5415,8 +5415,8 @@

      (319) Replaced chin, then with chin, and then. Replaced approaching, then with approaching, and then. Replaced equal to, or less than, the with less than or equal to the.

      (320) Replaced Bowie Knife [3] with Bowie Knife (3).

      (322) Replaced clansman, to with clansman to. Replaced or do with or if you do.

      -

      (323) Replaced (minimum equals one round; maximum equals five rounds) with (minimum: one burst; maximum: five bursts. Remember to deduct this number of rounds from your Ammo Pouch).

      -

      (328) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      +

      (323) Replaced (minimum equals one round; maximum equals five rounds) with (minimum: one burst; maximum: five bursts. Remember to deduct this number of rounds from your Ammo Pouch).

      +

      (328) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      (330) Replaced skid, then with skid, and then. Replaced on to with onto. Replaced bang with bang.

      (332) Replaced down, then with down, and then.

      (334) Replaced drawbolt with bolt.

      @@ -5426,8 +5426,8 @@

      (340) Replaced Backpack items with Backpack Items. Replaced Note. If with Note: If.

      (341) Replaced attack, then with attack, and then.

      (345) Replaced commotion (erase with commotion. (Erase. Replaced fire). with fire.).

      -

      (346) Replaced come to a flight of stairs that descends to a fire exit with come to a fire exit as you can only reach this section by not climbing the stairs in Section 298. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      -

      (350) Replaced Haskell and with Haskell, and. Replaced CALIFORNIA COUNTDOWN with California Countdown. Replaced question, and the final part of your exodus to California, await with questionand the final part of your exodus to Californiaawait. Replaced colony are with colony is. Replaced Pantona Bridge with Pantano Bridge.

      +

      (346) Replaced come to a flight of stairs that descends to a fire exit with come to a fire exit as you can only reach this section by not climbing the stairs in Section 298. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      +

      (350) Replaced Haskell and with Haskell, and. Replaced CALIFORNIA COUNTDOWN with California Countdown. Replaced question, and the final part of your exodus to California, await with questionand the final part of your exodus to Californiaawait. Replaced colony are with colony is. Replaced Pantona Bridge with Pantano Bridge. Replaced Freeway Warrior with Freeway Warrior when referring to the series.

      (Combat Rules Summary) Replaced cross-refer with cross-reference. Replaced Combat Results Table with Close Combat Results Table. Replaced zero ENDURANCE points, this with zero ENDURANCE points or below; this.