X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F03toz.xml;h=feee13039494d0c8584f1878b33ca90ee5da6677;hp=3a5345688fd46db7d20c1d813d09df0502192fa7;hb=bd6efb43713d255d1891066328d7c02ef521dc1e;hpb=f4bdee5083ca9a72713637e1e979aa183e06faea diff --git a/en/xml/03toz.xml b/en/xml/03toz.xml index 3a53456..feee130 100644 --- a/en/xml/03toz.xml +++ b/en/xml/03toz.xml @@ -92,7 +92,7 @@
Transcription
Philip Baccus
Illustration Transcription
-
+
Jonathan Blake
XML
Jonathan Blake @@ -171,7 +171,7 @@

Pop Ewell, the seventy-year-old grandfather of the Ewell family, was the leader of this small colony of survivors, and it was he who had urged Uncle Jonas to join them when they had first made radio contact. The colony numbered less than a dozen at the time of your arrival, yet as the airwaves became clearer and new contacts were made, this number had soon more than doubled to twenty-five. It was decided that a name was needed to identify the settlement and Dallas Colony One was adopted, DC1 for short. From that day on, everyone worked hard to make DC1 a secure haven for those seeking refuge from the hostile wastelands and marauding city gangs.

Cutter Jacks was one such refugee. Before The Day he had been chief mechanic at the International Grand Prix Circuit near Lake Dallas, and his incredible skill and knowledge of engines was soon to prove invaluable to the colony. He taught you how to drive, and from a pile of old wrecks that you helped him salvage from the circuit, he built you a powerful, customized car. You used it to patrol the highways north of the city, keeping a lookout for gangs of city punks who frequently mounted raids to steal or destroy DC1s supplies. Cutter also taught you to shoot, and it was your natural prowess with a gun and your skill behind the wheel that were to earn you the begrudging respect of your enemies, who took to calling you the Freeway Warrior.

-

Six months after you arrived at DC1, the colony was faced with a major crisis. A heat wave was causing a drought that threatened to destroy the food supply. Crops were failing and the colonys artesian well, its only source of uncontaminated water, was beginning to dry up. The drought was also provoking more attacks from the city punks, who were desperate for food and water. Their common need had united them and now they posed a very real threat to the security of DC1. It was the last day of May, 2020, when Pop Ewell made radio contact with another colony, who were based in the city of Big Spring, 300 miles west of McKinney. Their situation was completely the reverse of DC1s: they had food and water in plentiful supply but they were desperately short of fuel. They told of their contact with survivors in Tucson, Arizona, who were also without fuel. The Tucson colony reported that the territories west of the mountains of the Sierra Nevada had been spared the worst effects of the radioactive blizzards that had devastated the rest of the country and, miraculously, much of southern California was still widely populated: it had survived the last eight years virtually intact. When you heard the news you could hardly believe your ears. Perhaps your family were still alive. After all that had happened, there was now a real hope that one day you might be reunited with them.

+

Six months after you arrived at DC1, the colony was faced with a major crisis. A heat wave was causing a drought that threatened to destroy the food supply. Crops were failing and the colonys artesian well, its only source of uncontaminated water, was beginning to dry up. The drought was also provoking more attacks from the city punks, who were desperate for food and water. Their common need had united them and now they posed a very real threat to the security of DC1. It was the last day of May 2020, when Pop Ewell made radio contact with another colony, who were based in the city of Big Spring, 300 miles west of McKinney. Their situation was completely the reverse of DC1s: they had food and water in plentiful supply but they were desperately short of fuel. They told of their contact with survivors in Tucson, Arizona, who were also without fuel. The Tucson colony reported that the territories west of the mountains of the Sierra Nevada had been spared the worst effects of the radioactive blizzards that had devastated the rest of the country and, miraculously, much of southern California was still widely populated: it had survived the last eight years virtually intact. When you heard the news you could hardly believe your ears. Perhaps your family were still alive. After all that had happened, there was now a real hope that one day you might be reunited with them.

A meeting was held to decide how best to deal with the crisis facing DC1. Everyone agreed that to stay at McKinney would lead to eventual death, either slowly from starvation or suddenly at the hands of the murderous city gangs. The only choice open to DC1 was to try to reach California; only there lay real hope for the future of the colony. The decision was relayed to the survivors at Big Spring and a deal was struck to rendezvous with them as soon as possible. DC1 would give them fuel in exchange for food and water, and together they would join up with the Tucson colony for the final stage of the journey to California.

Careful preparations were made for the long trek, and three vehicles were chosen to make up the convoy: the school bus, your customized roadster, and a gasolene tanker laden with 5000 gallons of petroleum siphoned from underground storage tanks at the Ewell ranch. Supplies of food and water were adequate but the colony lacked sufficient firearms and ammunition with which to defend itself. On the day before the convoy was due to leave, one of the colonists was sent north to search the town of Sherman for weapons. He radioed back to say that he had found a cache of hunting rifles and ammunition, but that his truck had broken down and he was stranded in the town. He had also found a survivora beautiful teenage girland he requested that you go to Sherman to pick them up. As soon as you arrived you were ambushed by the scouts of a brutal gang of bikers known as the Detroit Lions and, in the ensuing gun battle, you killed Stingerthe scouts leader.

Later you learned that the girlKate Nortonwas the sole survivor of a Kansas City colony, which had been attacked and wiped out by the Detroit Lions. The Lions leader, who calls himself Mad Dog Michigan, had taken a liking to her and spared her life. Mad Dog was once a high-ranking HAVOC agent who had escaped from Pontiac Deep Pen near Detroit, and he and his gang, most of whom were also HAVOC escapees, were heading for the Fort Hood Military Reserve near Killeen, Texas, the largest armoury in the whole of the United States. There he hoped to find enough weapons to equip the other HAVOC clans who were now in control of cities all along the eastern seaboard. Kate had managed to steal a motorcycle and escape from their camp, but Mad Dog was determined to get her back. He sent his brotherStingerand a handful of his best scouts to track her down, and they had finally caught up with her at Sherman.

@@ -253,7 +253,7 @@

Your ability in each of these five individual skills is measured in skill points. You begin with 3 points per skill. Before starting the adventure, you may allocate an additional 4 skill points to your list of five Survival Skills. These 4 extra points can be used to improve one or more of your five skills. During your adventure, all five skills will be severely tested; therefore the higher the individual skill level, the better your chances of survival. You may allocate your 4 additional points entirely how you like.

When you have decided where to allocate your 4 additional skill points, make a note of the totals in the Survival Skills section of your Action Chart.

(If this is your first Freeway Warrior adventure, your total number of skill points should be 19: five skills x 3 points each = 15, plus 4 additional skill points = 19 points.)

-

If you complete successfully the mission set in Book 3 of the Freeway Warrior series, you may add an additional 4 points to your Survival Skills in Book 4. These additional points, together with any equipment and provisions that you possess at the end of Book 3, may then be used in the next Freeway Warrior adventure, which is called: California Countdown.

+

If you complete successfully the mission set in Book 3 of the Freeway Warrior series, you may add an additional 4 points to your Survival Skills in Book 4. These additional points, together with any equipment and provisions that you possess at the end of Book 3, may then be used in the next Freeway Warrior adventure, which is called: California Countdown.

@@ -264,8 +264,14 @@ + + +

If you have already completed any of the the previous Freeway Warrior adventures, it is unclear whether you may replenish your supplies before starting this adventure or whether you can only carry over the supplies you carried at the end of the previous adventure. It seems reasonable that you would be able to restock your supplies while in El Paso.

+
+
+ -

Apart from your clothing, a number of useful items form your basic equipment. This comprises a Backpack and a belt on which hang your Ammo Pouch, Medi-kit, Water Canteen, and Hunting Knife. In addition to these items, you possess a Map of New Mexico/Arizona, which you carry tucked inside your leather jacket.

+

Apart from your clothing, a number of useful items form your basic equipment. This comprises a Backpack and a belt on which hang your Ammo Pouch, Medi-kit, Water Canteen, and Hunting Knife. In addition to these items, you possess a Map of New Mexico/Arizona, which you carry tucked inside your leather jacket.

Backpack @@ -361,7 +367,7 @@
  • Shotgun
  • Rifle
  • -

    Unless you are carrying over weapons from a previous Freeway Warrior book, you begin your adventure armed with only one of these weapons. Make your choice and then record the weapon you have chosen, together with its calibre and rate of fire details, in the Missile Weapons section of your Action Chart.

    +

    Unless you are carrying over weapons from a previous Freeway Warrior book, you begin your adventure armed with only one of these weapons. Make your choice and then record the weapon you have chosen, together with its calibre and rate of fire details, in the Missile Weapons section of your Action Chart.

    In order to be able to use a missile weapon, you must have sufficient ammunition of the correct calibre. The following list shows the calibre of each weapon, the amount that is used every time the weapon is fired, and the number of rounds that you possess at the start of your adventure:

    @@ -480,7 +486,7 @@ 4 -

    Your target falls to the ground, but you cannot be sure if he has been hit or if he is diving for cover. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) You move away from the window in case he tries to return fire, and with nerves on edge, you wait a full minute before chancing another glance out of the window. The assassin is nowhere to be seen, and you fear that he may have gained access to the courthouse. With gun in hand, you peer into the passage outside, and then through the banisters at the entrance and lobby below: all are empty.

    +

    Your target falls to the ground, but you cannot be sure if he has been hit or if he is diving for cover. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) You move away from the window in case he tries to return fire, and with nerves on edge, you wait a full minute before chancing another glance out of the window. The assassin is nowhere to be seen, and you fear that he may have gained access to the courthouse. With gun in hand, you peer into the passage outside, and then through the banisters at the entrance and lobby below: all are empty.

    You decide to make your escape from the courthouse while you can. The passage leads to a fire exit. Through a crack in the door, you see that the yard outside is empty, so you push open the locking bar and pass through. You have taken only a few steps from the door when the assassin rushes around the corner of the courthouse with his rifle in his hand.

    If you possess sufficient ammunition for one round of fire, turn to 181. If you do not, turn to 270. @@ -599,7 +605,7 @@

    Collision with the barrier has damaged Mad Dogs car: a section of the front fender is buckled against the wheel, slowing it considerably. In your deadly duel, his supercharged car no longer has the advantage of speed. However, even though it is damaged, it still possesses enough power to enable him to catch you.

    -

    In the distance a bridge is fast approaching. It crosses a channelled drainageway, fed by the Pantona Wash. An Amcorp Landcruiser, one of the colonys vehicles, has broken down and been abandoned on its approach ramp. The bus blocks two lanes of the freeway, leaving just enough room for one vehicle to pass.

    +

    In the distance a bridge is fast approaching. It crosses a channelled drainageway, fed by the Pantano Wash. An Amcorp Landcruiser, one of the colonys vehicles, has broken down and been abandoned on its approach ramp. The bus blocks two lanes of the freeway, leaving just enough room for one vehicle to pass.

    The two of you speed towards this narrow gap, neck and neck, each determined to be the first to get across. Desperate to beat you, Mad Dog brings his speedster dangerously close. You are three seconds away from the gap when he rams your door.

    Add your Driving skill total to your current ENDURANCE points score. Pick a number from the Random Number Table and add it to your total.

    If your total score is 21 or less, turn to 220. @@ -673,7 +679,7 @@

    The west side of the rockfall is far less steep and you have no difficulty descending to the road. Repeatedly you glance over your shoulder as you escape along the broken highway, cursing your pursuer and the lack of cover. You attempt to maintain a fast pace but the heat, the dust, and the fear, which is gnawing at your insides, all conspire to sap your strength. Four hundred yards from the mound, the best you can achieve is a lumbering shuffle.

    You are turning to glance over your shoulder once more when a shot rings out and an agonizing pain pierces your left temple. The pain fills your head and courses down your spine, bringing you crashing to the ground. Then it disappears, to be replaced by a numbness that clouds your vision and drains the last of your strength from your unfeeling limbs. An overwhelming desire to sleep assails your senses, and, although you fight to stay awake, it is a fight you have no hope of winning.

    -

    Tragically, your life and your mission end here in Arizona.

    + Tragically, your life and your mission end here in Arizona.
    @@ -681,7 +687,7 @@ 19 -

    Your gunfire blows open the front tyre and sends the motorcycle skidding away to your left, missing the pump by inches. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) With a screech of buckled metal it crashes down on its side, rolls over and over, and then slams into the gas station wall. Cautiously you approach the tangled, smoking wreckage with your gun poised. You are still very wary of this maniacal rider even though the chances of his surviving such a terrible crash must be slim indeed.

    +

    Your gunfire blows open the front tyre and sends the motorcycle skidding away to your left, missing the pump by inches. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) With a screech of buckled metal it crashes down on its side, rolls over and over, and then slams into the gas station wall. Cautiously you approach the tangled, smoking wreckage with your gun poised. You are still very wary of this maniacal rider even though the chances of his surviving such a terrible crash must be slim indeed.

    As you expected, the rider is dead. A close examination of his broken body reveals that he was already dead before his machine hit the ground. He was killed by a ricocheting bullet as he sped over the bridge, and his body, slumped over the handlebars, kept the machine balanced in an upright and fixed line.

    Thinking of how close you came to death makes you break out in a cold sweat. Uneasily you wipe your forehead with the back of your trembling hand as you turn and walk away from the dead clansman and his shattered bike.

    Turn to 209. @@ -693,7 +699,7 @@

    A fraction of a second before you fire your weapon, a spurt of yellow flame leaps from the muzzle of the clan commanders rifle. Almost simultaneously a terrific force hits you in the chest and sends you reeling backwards to crash against the cab. You feel no pain, for two of the seven armour-piercing rounds that have passed through your body pierced your heart. Death is instantaneous.

    -

    Tragically, your life and your mission end here in Columbus.

    + Tragically, your life and your mission end here in Columbus.
    @@ -712,7 +718,7 @@

    With the clansmans position fixed in your mind, you spring up from behind the tailgate and raise your gun to fire. The truck is bumping along the highway, making it impossible to take accurate aim, but for an instant he fills your sights and immediately you pull the trigger.

    -

    Your shooting proves deadly accurate: the bullet hits him in the forehead, killing him before he can transmit his radio message. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Haskell looks at you and grins. He is clearly impressed by your marksmanship. He is about to congratulate you when the truck decelerates. When it stops, Captain Frankland leaves the cab and comes around to the back to check that you are both all right.

    +

    Your shooting proves deadly accurate: the bullet hits him in the forehead, killing him before he can transmit his radio message. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Haskell looks at you and grins. He is clearly impressed by your marksmanship. He is about to congratulate you when the truck decelerates. When it stops, Captain Frankland leaves the cab and comes around to the back to check that you are both all right.

    Were fine, you reply. Bruised, but otherwise just fine.

    You help the captain climb over the tailgate. Then, as soon as he is aboard, Knott restarts the engine and you continue on your journey west along Highway 9.

    Turn to 326. @@ -767,7 +773,7 @@

    You fire, but your aim is too high and your shot passes harmlessly over the head of the leading biker. His passenger replies by levelling his pistol, resting it on his shoulder, and squeezing off three rounds in rapid succession. The first slug clips your right shoulder and sends you reeling backwardslose 3 ENDURANCE points.

    -

    Immediately, the captain and Sergeant Haskell rush to your aid. Captain Frankland attends to your wound, (erase one Medi-kit unit from your Backpack), while the sergeant picks up your gun and returns fire at the pursuing bikers (erase from your Ammo Pouch the quantity of ammunition that is equal to one round of fire). Above the roar of the engines you hear the leading rider scream out in pain: Haskell has wounded him in the hand, severing a finger. He loses control, swerves violently to the left, somersaults, and then his machine bursts into flame.

    +

    Immediately, the captain and Sergeant Haskell rush to your aid. Captain Frankland attends to your wound, (erase one Medi-kit unit from your Backpack), while the sergeant picks up your gun and returns fire at the pursuing bikers (erase from your Ammo Pouch the quantity of ammunition that is equal to one round of fire). Above the roar of the engines you hear the leading rider scream out in pain: Haskell has wounded him in the hand, severing a finger. He loses control, swerves violently to the left, somersaults, and then his machine bursts into flame.

    The incident scares the other riders sufficiently for them to pull back to a safe distance. They continue to tail the truck, but at least they are now out of range.

    Turn to 149.
    @@ -876,7 +882,7 @@

    Nervously you wipe your palms then pump a shell into the breech of your Remington Brushmaster. A quick glance confirms that the safety catch is off. Then you tense yourself in preparation for this dangerous run.

    Slowly you count down from five and, the moment your count is complete, you leap to your feet and race up the steps. As you clear the crater you mark your destination and sprint towards it, whilst simultaneously covering yourself by firing your shotgun at the snipers position.

    -

    Add together your Stealth Skill total and your current ENDURANCE points score. To this total add 1 point for every round you choose to fire from your shotgun (minimum: one round; maximum: five rounds. Remember to deduct this number of rounds from your Ammo Pouch).

    +

    Add together your Stealth Skill total and your current ENDURANCE points score. To this total add 1 point for every round you choose to fire from your shotgun (minimum: one round; maximum: five rounds. Remember to deduct this number of rounds from your Ammo Pouch).

    If your total score is now 11 or less, turn to 249. If your total score is 12 or more, turn to 210.
    @@ -932,7 +938,7 @@

    You fight to control the skid, but before you can bring the roadster back onto a straight course, Mad Dog fires another burst, and the heavy-calibre bullets tear into your rear tyres, ripping them to shreds. Your roadster slews across the freeway and smashes into the central crash barrier, transforming it into a blazing fireball. With a scream of triumph, Mad Dog Michigan passes your burning car, happy in the knowledge that at last he has wrought his revenge.

    -

    Tragically, your life and your mission end here, less than thirty miles from Tucson.

    + Tragically, your life and your mission end here, less than thirty miles from Tucson.
    @@ -986,7 +992,7 @@

    You make the leap, but your legs are tired and you are too fatigued to reach the opposite ledge. With a numbing crunch, you slam face-first into the wall of the neighbouring building and fall three storeys to your death in the alley below.

    -

    Your life and your mission end here in Lordsburg.

    + Your life and your mission end here in Lordsburg.
    @@ -1063,7 +1069,7 @@

    You spin the steering wheel to the right, hoping to avoid the barrier, which is racing towards you at a terrific speed, but Mad Dog anticipates your move and rams you again, sending you to certain doom. Your car slews off the freeway and smashes into the central crash barrier, transforming it into a blazing fireball. With a scream of triumph, Mad Dog passes your burning car, happy in the knowledge that at last he has wrought his revenge.

    -

    Tragically, your life and your mission end here, less than thirty miles from Tucson.

    + Tragically, your life and your mission end here, less than thirty miles from Tucson.
    @@ -1071,7 +1077,7 @@ 53 -

    You ready yourself and rise to one knee, your gun coming up at the same time in one smooth, fluid motion. A clansman fills your sights and you snatch the trigger; the gun recoils and you see him buckle and fall. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Then you scan for another target and find one, but before you can shoot, he falls to a burst of fire from Sergeant Haskells machine pistol. Inspired by your action, the others join in the firefight and quickly dispatch the remaining clansmen. Then you hear the captain barking the order, Follow me! and see Knott and Haskell leaving the wall to run after him. He is heading towards a fire escape ladder on the far side of the roof. You pause just long enough to retrieve your Backpack and belt, and then you hurry after them before they disappear.

    +

    You ready yourself and rise to one knee, your gun coming up at the same time in one smooth, fluid motion. A clansman fills your sights and you snatch the trigger; the gun recoils and you see him buckle and fall. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Then you scan for another target and find one, but before you can shoot, he falls to a burst of fire from Sergeant Haskells machine pistol. Inspired by your action, the others join in the firefight and quickly dispatch the remaining clansmen. Then you hear the captain barking the order, Follow me! and see Knott and Haskell leaving the wall to run after him. He is heading towards a fire escape ladder on the far side of the roof. You pause just long enough to retrieve your Backpack and belt, and then you hurry after them before they disappear.

    Turn to 151.
    @@ -1130,7 +1136,7 @@

    Something hits you at the base of the neck, flinging you to the ground with the sheer force of its impact. A sudden, short-lived pain in your chest and a reddening of your vision is all that you sense of the assassins full metal-jacketed round, which has severed your spinal column and passed clean through your breastbone.

    -

    Your life and your mission end here in Arizona.

    + Your life and your mission end here in Arizona.
    @@ -1321,7 +1327,7 @@

    You are within a few feet of firm ground when the bark of the tree you are grasping tears loose in your hands. Desperately you throw out your arms in an attempt to find new purchase, but you are already falling and your flailing hands claw only air.

    For a few seconds your senses are scrambled as you somersault backwards through the empty sky. Then you hit an outcrop of rock and instantly all feeling deserts your body, saving you from experiencing the pain of your shattered bones when finally you crash to the valley floor below.

    -

    Tragically, your life and your mission end here in the Pedregosa Mountains.

    + Tragically, your life and your mission end here in the Pedregosa Mountains.
    @@ -1396,8 +1402,8 @@

    You sleep deeply but not for very long: the truck comes to a stop barely an hour after you closed your eyes, and you are woken by the sudden lack of movement. Where are we? you ask, shielding your bleary eyes from the glare of the early morning sunlight.

    Bout a mile from the border, says the captain, as he pulls open the tailgate latch and lets the heavy section swing down noisily. Theres trouble up ahead. You two had better take a look for yselves.

    You and Sergeant Haskell stretch your aching limbs, and then ease yourselves down from the truck to take a look at your surroundings. You have stopped on a boulder-strewn highway that descends towards a town occupying a narrow mountain pass. North, beyond the sun-bleached buildings, the peaks of the Florida Mountains dominate the skyline. To the west of the town, another highway branches away at a junction that is marked with a battered road sign.

    - If you possess a pair of Binoculars, turn to 126. - If you do not possess this Backpack Item, turn to 232. + If you possess a pair of Binoculars or a Telescope, turn to 126. + If you possess neither of these Backpack Items, turn to 232.
    @@ -1606,7 +1612,7 @@ 97 -

    You fire and hit the Angelino clansman in the side as he roars past your hiding place, sending him tumbling from his machine to hit the ground in a cloud of dust. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) It is not until the dust settles and your heartbeat begins to slow that you realize that you have been wounded.

    +

    You fire and hit the Angelino clansman in the side as he roars past your hiding place, sending him tumbling from his machine to hit the ground in a cloud of dust. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) It is not until the dust settles and your heartbeat begins to slow that you realize that you have been wounded.

    A neat hole in your jacket sleeve marks the entry point of a machine pistol bullet. Fortunately, it is a clean wound and there is very little bleeding, the slug having passed through the muscle of your inner forearm, missing the bone by a hairs breadth: lose 3 ENDURANCE points.

    Soon the feeling returns and your arm begins to ache viciously. Marine Knott helps you to clean and bandage the wound while the others search the clansmens bodies.

    Turn to 209. @@ -1629,7 +1635,7 @@ 99 -

    The commander dives aside fast enough to avoid being hit, but one of his men is not so lucky. As he runs around the corner, he catches your gunfire full in the chest and is thrown backwards to the ground. (Remember to deduct the relevant number of rounds from your Ammo Pouch.)

    +

    The commander dives aside fast enough to avoid being hit, but one of his men is not so lucky. As he runs around the corner, he catches your gunfire full in the chest and is thrown backwards to the ground. (Remember to deduct the relevant number of rounds from your Ammo Pouch.)

    Angered by your attempt to kill him, the hard-faced clan commander unslings his rifle and throws himself down behind the man you have just shot, using his body as a shield.

    If you wish to fire at the commander before he can fire at you, turn to 78. @@ -1794,7 +1800,7 @@ 112 -

    You fire, and above the roar of the engines you hear the leading rider scream out in pain. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Your gunfire has wounded him in the hand, severing two fingers. He loses control of his machine, which swerves violently to the left, somersaults, and then bursts into flame.

    +

    You fire, and above the roar of the engines you hear the leading rider scream out in pain. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Your gunfire has wounded him in the hand, severing two fingers. He loses control of his machine, which swerves violently to the left, somersaults, and then bursts into flame.

    The incident scares the other riders sufficiently for them to pull back to a safe distance. They continue to tail the truck, but at least they are now out of range.

    Turn to 149.
    @@ -1805,7 +1811,7 @@

    The muzzle of the gun belches flame, and in the close confines of the corridor the noise of its discharge is deafening. Something stabs you in the chest, and an instant later you are lying on your back, staring at one of the dim electric bulbs in the ceiling. You sense Knott moving past you, but you can no longer hear clearly, or feel anything save the numbness that has engulfed your body.

    -

    Powerless to resist, you slip gently into a sleep from which you will never awaken. Sadly, your life and your mission end here.

    + Powerless to resist, you slip gently into a sleep from which you will never awaken. Sadly, your life and your mission end here.
    @@ -1825,7 +1831,7 @@

    Suddenly a terrible pain explodes in the nape of your neck and you are thrown forward by the impact of something heavy hitting you between the shoulders. You crash to the ground face-first but feel very little as the pain quickly gives way to a chilling numbness. You have been hit in the back by the clansmans crowbar, which has severed your spinal cord.

    -

    You are helpless, unable to move or defend yourself as the clansman enacts a swift but brutal revenge for the death of his dogs. Tragically, your life and your mission end here in El Paso.

    + You are helpless, unable to move or defend yourself as the clansman enacts a swift but brutal revenge for the death of his dogs. Tragically, your life and your mission end here in El Paso.
    @@ -1950,7 +1956,7 @@

    Nervously you wipe your sweaty palms on the front of your T-shirt before checking to see that there is a live round in the breech of your rifle. Then, once you are sure that your equipment is secure, you tense yourself to begin this dangerous run.

    Slowly you count down from five and, the moment your count is complete, you leap to your feet and race up the steps. As you clear the crater, you mark your destination and sprint towards it, whilst simultaneously covering yourself by firing your rifle at the snipers position.

    -

    Add together your Stealth skill total and your current ENDURANCE points score. To this total add 1 point for every round you choose to fire from your gun (minimum: one round; maximum: three rounds. Remember to deduct this number of rounds from your Ammo Pouch).

    +

    Add together your Stealth skill total and your current ENDURANCE points score. To this total add 1 point for every round you choose to fire from your gun (minimum: one round; maximum: three rounds. Remember to deduct this number of rounds from your Ammo Pouch).

    If your total score is now 13 or less, turn to 249. If your total score is 14 or more, turn to 210.
    @@ -1960,7 +1966,7 @@ 126 -

    You retrieve your Backpack from the truck and rummage through the contents for your binoculars. It takes you a few moments to focus your lenses on the sign, but when you do, you see that it says: Mimbres9 Miles.

    +

    You retrieve your Backpack from the truck and rummage through the contents for your magnifying device. It takes you a few moments to focus on the sign, but when you do, you see that it says: Mimbres9 Miles.

    You inform the captain then bring your glasses to bear on the town. At once you see why he has halted the truck.

    Turn to 232.
    @@ -2131,7 +2137,7 @@

    An agonizing pain erupts in the middle of your forehead. You have been hit by your enemys bullet and the impact lifts you off your feet and sends you sprawling against the courthouse wall. The pain disappears to be replaced by a numbness that darkens your vision and bleeds the last ounce of strength from your unfeeling limbs. An overwhelming urge to sleep assails your senses, and, although you fight to stay awake, it is a fight you have no hope of winning.

    -

    Tragically, your life and your mission end here at Tombstone, Arizona.

    + Tragically, your life and your mission end here at Tombstone, Arizona.
    @@ -2177,7 +2183,7 @@

    Your weapon arcs towards the clansman, but your aim is poor and it misses him by an arms length. Alerted by the sound of it hitting the steps, he immediately screams a warning to the guards on the bridge.

    What the? hisses the captain, his eyes wild with anger and fear as he turns to face the shouting Mexican. Then, in the next instant, all hell breaks loose.

    The clansmen who are guarding the toll bridge rush to their searchlights and train them on the walkway entrance. Within seconds the whole area is bathed in white light, revealing the team and the bodies of the two dead clan sentries. Swiftly the area is surrounded by the enemy, who open fire mercilessly. Unable to find cover or escape from this deadly ambush, all four of you fall victim to the clansmens guns.

    -

    Tragically, your life and your mission end here on the banks of the Rio Grande.

    + Tragically, your life and your mission end here on the banks of the Rio Grande.
    @@ -2198,7 +2204,7 @@

    The clan commanders bullets hit you in the side, sending you rolling backwards to crash against the cab. You feel no pain, for two of the seven rounds that hit you pierced your heart. Death is instantaneous.

    -

    Tragically, your life and your mission end here in Columbus.

    + Tragically, your life and your mission end here in Columbus.
    @@ -2219,7 +2225,7 @@

    You pull back the slide of your Beretta just far enough to check that there is a bullet in the breech; then you tense yourself in preparation for this dangerous run.

    Slowly you count down from five and, the moment your count is complete, you leap to your feet and race up the steps. As you clear the crater, you mark your destination and sprint towards it, whilst simultaneously covering yourself by firing your pistol at the snipers position.

    -

    Add together your Stealth skill total and your current ENDURANCE points score. To this total add 1 point for every round you choose to fire from your pistol (minimum: one round; maximum: eight rounds. Remember to deduct this number of rounds from your Ammo Pouch).

    +

    Add together your Stealth skill total and your current ENDURANCE points score. To this total add 1 point for every round you choose to fire from your pistol (minimum: one round; maximum: eight rounds. Remember to deduct this number of rounds from your Ammo Pouch).

    If your total score is now 13 or less, turn to 249. If your total score is 14 or more, turn to 210.
    @@ -2245,7 +2251,7 @@ 150 -

    For a few seconds you stand entranced, not knowing for sure whether you are dead or alive. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Then, as the warm breeze clears the lingering gun smoke, you see the body of the assassin lying motionless beside the courthouse wall. You are filled with a great sense of relief, as if a huge weight has been lifted from your shoulders. Then the shock of your encounter takes hold of your body and you begin to shiver uncontrollably. You must now take a Drink or lose 3 ENDURANCE points.

    +

    For a few seconds you stand entranced, not knowing for sure whether you are dead or alive. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Then, as the warm breeze clears the lingering gun smoke, you see the body of the assassin lying motionless beside the courthouse wall. You are filled with a great sense of relief, as if a huge weight has been lifted from your shoulders. Then the shock of your encounter takes hold of your body and you begin to shiver uncontrollably. You must now take a Drink or lose 3 ENDURANCE points.

    With grim curiosity you move forward to search the body. You pull off his helmet and stare at the face of this killer. At once you recognize the cruel, angular features: he is Helmut Varken, a top HAVOC assassin who achieved infamy on 1 May, 2008 when he assassinated both the President of the United States, and the General Secretary of the Supreme Soviet at an emergency summit meeting in Rome. HAVOC was proud of his ignoble feat, and when by chance they leaked his identity, his photograph appeared on every television screen and on the front page of every newspaper around the world. You were only seven years old at the time, but the image of his face became synonymous with the evil that HAVOC represented, and it etched itself indelibly upon your mind.

    As your pulse returns to normal, you begin to search his bloodstained body. You are disappointed to find that his air-con suit has been irreparably damaged, but you discover more than enough useful items to compensate for the loss:

      @@ -2333,7 +2339,7 @@ 155 -

      You fire, hitting the Angelino clansman in the side as he roars past your hiding place, and sending him tumbling from his machine to hit the ground in a cloud of dust. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) It is not until the dust settles and your pulse slows that you realize just how close you came to being killed.

      +

      You fire, hitting the Angelino clansman in the side as he roars past your hiding place, and sending him tumbling from his machine to hit the ground in a cloud of dust. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) It is not until the dust settles and your pulse slows that you realize just how close you came to being killed.

      Seven neat indentations run in a line across the trash can, marking the place where the bikers machine pistol bullets ricocheted off the thick steel plate. They are barely an inch below the top of the rim. Had he aimed a fraction higher, the bullets would have hit you for sure.

      Thinking of how close you came to death makes you break out in a cold sweat. Uneasily you wipe your forehead with the back of your trembling hand as you climb out of the trash can and walk away from the bridge.

      Turn to 209. @@ -2709,7 +2715,7 @@

      The highway weaves its way towards a high pass, beyond which there is a hairpin bend. Fatigue is making it increasingly difficult for you to concentrate, and you take the sharp bend too fast, causing the jeeps left side wheels to skid on the loose shale that borders the road. Desperately you try to control the skid but you run out of road. The last thing you see as the jeep plummets into a canyon is the tops of the stunted pine trees that line the canyon floor, 300 feet below.

      -

      Your life and your mission end here.

      + Your life and your mission end here.
      @@ -2738,7 +2744,7 @@

      Suddenly you feel a sharp pain in your back, and your vision swims in and out of focus. You have been hit by a pistol bullet, and, although you fight to hang on to life, it is a struggle you cannot win. Gradually, your fingers weaken and you fall three storeys to your death in the alley below.

      -

      Your life and your mission end here in Lordsburg.

      + Your life and your mission end here in Lordsburg.
      @@ -2824,7 +2830,7 @@

      The barrel of Mad Dogs machine pistol spits flame and you feel red-hot cores of pain erupt in your shoulder, neck, and head. In an instant your vision is transformed into a kaleidoscope of swirling colours, the most predominant being red.

      With breathtaking suddenness your car slews off the freeway and smashes into the central crash barrier, transforming it into a blazing fireball. With a scream of triumph, Mad Dog passes your burning car, ecstatic in the knowledge that at last he has wrought his revenge.

      -

      Tragically, your life and your mission end here, less than thirty miles from Tucson.

      + Tragically, your life and your mission end here, less than thirty miles from Tucson.
      @@ -2833,7 +2839,7 @@

      Your gunfire wounds the clansman but does not prevent him from returning fire, and, as he staggers back, he empties his magazine into your hiding place. The bullets rip through the table and hit your chest and legs. You try to move but cannot. Colours swim before your eyes and the sharp pain that fills your body at first quickly gives way to a numbness that clouds your mind. You try to fight the overwhelming urge to close your eyes, but eventually you drift off into a sleep from which you will never awaken.

      -

      Tragically, your life and your mission end here in El Paso.

      + Tragically, your life and your mission end here in El Paso.
      @@ -2918,7 +2924,7 @@ 201 -

      You focus your lenses to see a figure moving among the gnarled grey pine trunks less than thirty yards away. A bearded man in his mid-forties, he is dressed in a plaid shirt and patched blue jeans. He is carrying a clutch of dead rabbits in one hand and a small axe in the other. Quietly you tell Knott exactly what you can see, and he replies: He doesnt sound much like a HAVOC assassin. What dyou think we should do, Cal?

      +

      You focus your view to see a figure moving among the gnarled grey pine trunks less than thirty yards away. A bearded man in his mid-forties, he is dressed in a plaid shirt and patched blue jeans. He is carrying a clutch of dead rabbits in one hand and a small axe in the other. Quietly you tell Knott exactly what you can see, and he replies: He doesnt sound much like a HAVOC assassin. What dyou think we should do, Cal?

      If you wish to call out to the man, turn to 325. If you decide to stalk him, turn to 159.
      @@ -2960,8 +2966,8 @@ 205 -

      Blinded by the glare of their spotlight, you struggle to avoid the oncoming truck and swerve sharply to the right. Captain Frankland, who is manning the heavy machine gun, is poised to fire when you make your move. Not only does the sudden change of direction ruin his aim, it hurls him out of the jeep into the path of the pick-up truck. The loss of your commander distracts your attention from the road, and you fail to see the steep ravine that is looming out of the darkness. The last thing you hear, as the jeep plummets sixty feet into an empty reservoir, are the terrified screams of Haskell and Knott.

      -

      Tragically, your life and your mission end here.

      +

      Blinded by the glare of their spotlight, you struggle to avoid the oncoming truck and swerve sharply to the right. Captain Frankland, who is manning the heavy machine gun, is poised to fire when you make your move. Not only does the sudden change of direction ruin his aim, it hurls him out of the jeep into the path of the pick-up truck. The loss of your commander distracts your attention from the road, and you fail to see the steep ravine that is looming out of the darkness. The last thing you hear, as the jeep plummets sixty feet into an empty reservoir, is the terrified screams of Haskell and Knott.

      + Tragically, your life and your mission end here.
      @@ -3045,7 +3051,7 @@ 213 -

      You fire, and almost immediately throw yourself to the floor of the truck, hoping to avoid your enemys counterfire. Fortunately, your move proves unnecessarily cautious: your burst of fire hits the clan commander in the head, killing him instantly. (Remember to deduct the relevant number of rounds from your Ammo Pouch.)

      +

      You fire, and almost immediately throw yourself to the floor of the truck, hoping to avoid your enemys counterfire. Fortunately, your move proves unnecessarily cautious: your burst of fire hits the clan commander in the head, killing him instantly. (Remember to deduct the relevant number of rounds from your Ammo Pouch.)

      His death travels like a shock wave through the other clansmen, bringing them to an abrupt halt. They abort their attack and fall back, a few of them stopping just long enough to pick up and bear his lifeless body away from the street.

      While there is a lull in the firing, you seize the chance to help Knott and Captain Frankland clear away the debris that is blocking your escape. A thick, wooden pole, which once supported overhead electricity cables in this part of town, is jammed between the wheel and the trucks front fender. With your help they are able to shift it, and Knott returns to the cab and starts the engine first time. Then, as he brings the truck over the mound, you and the captain leap onto the tailgate and pull yourselves aboard.

      The street ends at a piece of wasteland but a few hundred yards beyond it lies a highway running east to west. The captain peers through the cabs partition window and gives an ironic laugh when he sees the highway.

      @@ -3072,7 +3078,7 @@

      You aim and fire at the approaching clansman, the rising barrel of your weapon blocking your target for just an instant. As your gun comes down from its recoil you see him staggering on the steps, his eyes bulging and his hands clamped to his chest. Then his legs buckle and he falls from the stairs to land, with a dull, heavy thud, on the dried-up bank of the Rio Grande.

      What the? hisses the captain, his eyes wild with anger and fear as he turns to face you. Then, in the next instant, all hell breaks loose.

      Alerted by the sound of your gunfire, the clansmen who are guarding the toll bridge immediately rush to their searchlights and train them on the walkway entrance. Within seconds the whole area is bathed in white light, revealing the team, and the bodies of the two dead clan sentries. Swiftly the area is surrounded by the enemy who open fire mercilessly. Unable to find cover or escape from this deadly ambush, all four of you fall victim to the clansmens guns.

      -

      Your life and your mission end here.

      + Your life and your mission end here.
      @@ -3137,7 +3143,7 @@

      The unexpected ramming sends you to your doom. Your car veers off to the right and collides with the stationary Landcruiser at over 100 miles an hour, transforming it into a blazing fireball. With a scream of triumph, Mad Dog crosses the bridge, happy in the knowledge that at last he has wrought his revenge.

      -

      Tragically, your life and your mission end here, less than twenty miles from Tucson.

      + Tragically, your life and your mission end here, less than twenty miles from Tucson.
      @@ -3231,7 +3237,7 @@ 228 -

      Your gunfire catches the clansman in the upper chest and sends him spinning across the room. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) He hits the far wall, rebounds, and then drops to his knees, his hands scrabbling all the while to maintain a grip on his weapon. He is determined to kill you but, as he struggles to raise his machine pistol, death robs him of the chance to avenge himself.

      +

      Your gunfire catches the clansman in the upper chest and sends him spinning across the room. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) He hits the far wall, rebounds, and then drops to his knees, his hands scrabbling all the while to maintain a grip on his weapon. He is determined to kill you but, as he struggles to raise his machine pistol, death robs him of the chance to avenge himself.

      You scramble out from under the table to see the bloodhound scurrying away through the open door. Aware that the noise will have alerted the dead mans confederates, you waste no time in forcing open the window and leaving the building via the fire escape stairs.

      Turn to 158.
      @@ -3462,7 +3468,7 @@

      You are within a few feet of the foliage when a shot rings out and an agonizing pain in your left temple brings you crashing to the ground. Swiftly the pain is replaced by a numbness that clouds your vision and drains the strength from your limbs. An overwhelming desire to sleep assails your senses, and, although you fight to stay awake, it is a fight you cannot win.

      -

      Tragically, your life and your mission end here in the Pedregosa Mountains of Arizona.

      + Tragically, your life and your mission end here in the Pedregosa Mountains of Arizona.
      @@ -3493,7 +3499,7 @@

      You are five miles out of Benson when you notice in your driving mirror a cloud of dust rising in the distance. You tell Kate and she turns around to take a look.

      Clan scouts, a pack of them, she reports. Looks like twenty bikes, but theyre not on their own. Theyre tailin a car. Well, I think its a carits got four wheels. She continues to stare into the distance for several minutes; then she says: I dont like the look of it, Cal. Lets not hang around to say hi to these dudes, OK?

      You respond by flooring the gas pedal until the roadsters speedometer registers 100 miles an hour. The packs dropping back, shouts Kate, her voice barely audible above the noise of the rushing wind. But that car is gaining on us.

      -

      You are speeding over a girder bridge, across a water-course known locally as the Pantona Wash, when you see the car in your mirror. It is black and bullet-shaped, with an enclosed drivers compartment and a roaring lions head emblazoned on the hood. It accelerates to within twenty yards of your trunk, and you catch sight of the drivers snarling face. A shiver runs down your spine when you recognize the manic features of Mad Dog Michigan.

      +

      You are speeding over a girder bridge, across a water-course known locally as the Pantano Wash, when you see the car in your mirror. It is black and bullet-shaped, with an enclosed drivers compartment and a roaring lions head emblazoned on the hood. It accelerates to within twenty yards of your trunk, and you catch sight of the drivers snarling face. A shiver runs down your spine when you recognize the manic features of Mad Dog Michigan.

      Brian Williams @@ -3539,7 +3545,7 @@

      Confident that the clansmen are too shaken to be able to shoot straight, you laugh with disdain at their attempt to hit the truck. Unfortunately, they are armed with high-powered, M-10 assault rifles that are fitted with telescopic sights. Moreover all three men are expert shots.

      A withering hail of bullets hits you in a line across your chest and sends you tumbling backwards to crash against the cab. You feel no pain, for two of the rounds have pierced your heart. Death is instantaneous.

      -

      Tragically, your life and your mission end here on Highway 9.

      + Tragically, your life and your mission end here on Highway 9.
      @@ -3627,7 +3633,7 @@ 263 -

      Through your lenses you watch as the black-clad rider casually withdraws a bulky pair of binoculars from a saddlebag, flips back the visor of his full-face crash helmet, and raises them to his eyes. After a few seconds, he kneels behind the motorcycle and rests his elbows on the seat in order to steady his hands as he scans the landscape. You are in no doubt that he is looking for you.

      +

      Through your magnifying device you watch as the black-clad rider casually withdraws a bulky pair of binoculars from a saddlebag, flips back the visor of his full-face crash helmet, and raises them to his eyes. After a few seconds, he kneels behind the motorcycle and rests his elbows on the seat in order to steady his hands as he scans the landscape. You are in no doubt that he is looking for you.

      Turn to 203.
      @@ -3685,7 +3691,7 @@ 267 -

      You fire a snap shot from the hip and send one of the clansmen somersaulting backwards out of the truck. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) But before you can get a bead on his confederate, he leaps head-first from the tailgate and pulls you to the floor. Desperately you wrestle to get free, but your gun is dashed from your grasp and you steel yourself for a tough hand-to-hand combat.

      +

      You fire a snap shot from the hip and send one of the clansmen somersaulting backwards out of the truck. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) But before you can get a bead on his confederate, he leaps head-first from the tailgate and pulls you to the floor. Desperately you wrestle to get free, but your gun is dashed from your grasp and you steel yourself for a tough hand-to-hand combat.

      Gator1526

      Owing to the speed of your enemys attack, you are unable to use a close combat weapon until the second round of the fight.

      If you win the fight, turn to 117. @@ -3719,7 +3725,7 @@

      You freeze for an instant, and then raise your hands above your head slowly in a desperate attempt to save yourself by surrendering to the assassin. Unfortunately, your actions do not impress the cold-hearted murderer.

      With horror you see the muzzle of his rifle spit a core of yellow flame, and then an agonizing pain erupts in the middle of your forehead. The impact lifts your feet off the ground, sending you sprawling against the courthouse wall. The pain disappears to be replaced by a numbness that clouds your vision and drains the last of your strength from your unfeeling limbs. An overwhelming desire to sleep assails your senses, and, although you fight to stay awake, it is a fight you have no hope of winning.

      -

      Tragically, your life and your mission end here in Tombstone, Arizona.

      + Tragically, your life and your mission end here in Tombstone, Arizona.
      @@ -3728,7 +3734,7 @@

      You aint goin no-place! screams the clansman, fixing you with his flashlight. He stands silhouetted in the doorway, as his bloodhound lopes across the desks towards you. Automatically you reach for your gun, unaware that the clansman has taped his torch to the barrel of his machine pistol. Callously he watches as you struggle to free your weapon; then he pulls the trigger and cuts you down with a lethal hail of lead. Death is instantaneous.

      -

      Tragically, your life and your mission end here in El Paso.

      + Tragically, your life and your mission end here in El Paso.
      @@ -3827,9 +3833,9 @@ 279 -

      Your gunfire catches the Angelino clansman in the side and sends him tumbling from his machine. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Simultaneously, however, you are hit by his burst of machine pistol fire, which knocks you off your feet. Pain fills your chest and a terrifying greyness clouds your vision. You hear voices, those of Sergeant Haskell and Marine Knott, but you cannot make out what they are saying.

      +

      Your gunfire catches the Angelino clansman in the side and sends him tumbling from his machine. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Simultaneously, however, you are hit by his burst of machine pistol fire, which knocks you off your feet. Pain fills your chest and a terrifying greyness clouds your vision. You hear voices, those of Sergeant Haskell and Marine Knott, but you cannot make out what they are saying.

      Swiftly the pain subsides and, despite your efforts to stay conscious, you drift off into a sleep from which you will never awaken.

      -

      Tragically, your life and your mission end here in Mexico.

      + Tragically, your life and your mission end here in Mexico.
      @@ -3850,7 +3856,7 @@

      You gun the motorcycle along the wide trench until you find a rocky slope that offers a way back onto the highway. The ascent is difficult, and when you reach the crest of the gully, you fall and become pinned beneath your motorcycle. As you struggle to free yourself you notice that the cloud of dust has stopped less than half a mile distant. The outline of a mans head and shoulders can be seen leaning across the saddle, which is supporting a rifle.

      Chilled by the thought of your murdered companions, you renew your efforts to get free. You are pulling yourself upright when a shot rings out and an agonizing pain explodes in your left temple. The pain fills your head and courses down your spine, bringing you crashing back to the ground. The pain disappears, to be replaced by a numbness that dims your vision and drains the last of your strength from your unfeeling limbs. An overwhelming desire to sleep assails your senses, and, although you fight to stay awake, it is a fight you have no chance of winning.

      -

      Tragically, your life and your mission end here in Arizona.

      + Tragically, your life and your mission end here in Arizona.
      @@ -4019,7 +4025,7 @@ 296 -

      Your gunfire hits the clan leader in the chest, killing him outright. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Realization of his death passes like a shock wave through the other clansmen, bringing them to an abrupt halt. They abort their attack and fall back, a few stopping just long enough to pick up and bear his lifeless body away from the street.

      +

      Your gunfire hits the clan leader in the chest, killing him outright. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Realization of his death passes like a shock wave through the other clansmen, bringing them to an abrupt halt. They abort their attack and fall back, a few stopping just long enough to pick up and bear his lifeless body away from the street.

      While there is a lull in the firing, you seize the chance to help Knott and Captain Frankland clear away the debris that is blocking your escape. A thick, wooden pole, which once supported overhead electricity cables in this part of town, is jammed between the wheel and the trucks front fender. With your help, they are at last able to shift it and Knott returns to the cab and starts the engine first time. As he brings the truck over the mound, you and the captain leap onto the tailgate and pull yourselves aboard.

      The street ends at a piece of wasteland but a few hundred yards beyond it lies a highway, running east to west. The captain peers through the cabs partition window and gives an ironic laugh when he sees the highway.

      Make for that road and head west, he commands, and Knott obeys. Then he turns to the sergeant and says, It looks like youre finally outvoted, Haskell. Seems were on our way to Mimbres.

      @@ -4152,7 +4158,7 @@

      You realize too late that the biker is already dead, killed as he sped over the bridge by a ricocheting bullet. He is slumped forward over the handlebars in a racing pose, his right hand locked on the throttle and his weight balanced to keep the machine upright and fixed in a straight line.

      You try to get clear but in your panic you mistime your dive. With a fearful crash, the motorcycle ploughs into the gas pump and explodes in a ball of bright flame, catching you in mid-leap. The last thing you see is a blinding yellow flash as you are engulfed by the blazing inferno. Death is instantaneous.

      -

      Tragically, your life and your mission end here in Mexico.

      + Tragically, your life and your mission end here in Mexico.
      @@ -4341,7 +4347,7 @@

      You draw back the bolt of your G-12 and make a quick check of the magazine to ensure that you have sufficient bullets to cover yourself. Then, with your pulse pounding loudly in your ears, you get ready to run to the forest.

      Slowly you count down from five and, the moment your count is complete, you leap to your feet and scramble up the steps. As you clear the crater, you fix your destination and sprint towards it, your machine pistol blazing at your hip.

      -

      Add together your Stealth skill total and your current ENDURANCE points score. To this total add 1 point for every burst you choose to fire from your machine pistol (minimum: one burst; maximum: five bursts. Remember to deduct this number of rounds from your Ammo Pouch).

      +

      Add together your Stealth skill total and your current ENDURANCE points score. To this total add 1 point for every burst you choose to fire from your machine pistol (minimum: one burst; maximum: five bursts. Remember to deduct this number of rounds from your Ammo Pouch).

      If your total score is now 12 or less, turn to 249. If your total score is 13 or more, turn to 210.
      @@ -4406,9 +4412,9 @@ 328 -

      Your gunfire is accurateit hits the biker in the headbut it does not divert his machine. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) The fact is, the biker is already dead, killed by a ricocheting bullet as he sped over the bridge. He is slumped forward over the handlebars in a racing pose, his right hand locked on the throttle and his weight balanced to keep his machine upright and fixed in a straight line.

      +

      Your gunfire is accurateit hits the biker in the headbut it does not divert his machine. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) The fact is, the biker is already dead, killed by a ricocheting bullet as he sped over the bridge. He is slumped forward over the handlebars in a racing pose, his right hand locked on the throttle and his weight balanced to keep his machine upright and fixed in a straight line.

      In desperation you scramble to your feet to throw yourself out of the path of the bike, but you have left it too late. With a fearful crash, the motorcycle ploughs into the gas pump and explodes in a ball of bright flame. The last thing you see is a blinding yellow flash as you are engulfed by the blazing inferno. Death is instantaneous.

      -

      Tragically, your life and your mission end here in Mexico.

      + Tragically, your life and your mission end here in Mexico.
      @@ -4445,7 +4451,7 @@

      The shock of being fired at by the captain and Sergeant Haskell freezes you with fear. You are unable to react quickly enough to avoid the first wave of bullets and, as they slam into the front of the motorcycle and tear the wheel to shreds, you lose control of the machine. Without the tyre to absorb the bumps and holes that litter the road, the machine becomes a bucking bronco. The bars twist in your hands and you are flung head-first into a gully at the side of the highway.

      Marine Knott survives the crash but you are not so fortunate. You suffer fatal head injuries on impact and death is virtually instantaneous.

      -

      Tragically, your life and your mission end here.

      + Tragically, your life and your mission end here.
      @@ -4557,7 +4563,7 @@ 341 -

      At such close range, your gunfire shatters the wooden lock (remember to erase the appropriate amount of ammunition from your Ammo Pouch). As the smoke clears, you call Knott to support your attack, and then you run forward and kick open the door.

      +

      At such close range, your gunfire shatters the wooden lock (remember to erase the appropriate amount of ammunition from your Ammo Pouch). As the smoke clears, you call Knott to support your attack, and then you run forward and kick open the door.

      It slams back against the wall and immediately you step aside to allow Knott to rush into the room beyond, crouching in combat stance, his pistol held before him, ready to fire. No shots are fired, and when you enter the room, you discover that the bearded man has vanished.

      Turn to 233.
      @@ -4600,7 +4606,7 @@

      The truck slams through the wall of cars with a tremendous crash. The impact sends a violent shudder through the floor but the truck is slowed very little by the collision. Once clear of the barricade, Knott accelerates along the main street and you hear angry voices and the sharp crackle of automatic gunfire amidst the roar of the vehicles engine. The air becomes livid with the sound of singing bullets, which pierce the canvas and shatter against the trucks cage-like frame. An occasional fragment singes your skin but otherwise you and the sergeant escape unharmed.

      -

      Haskell is at the tailgate, returning fire at the clansmen who were guarding the barricade, forcing them to quit their shooting and dive for cover. You join him and focus your sights on the doorways of the passing stores, where sleepy-eyed clansmen are stumbling into the street to investigate the commotion. (Erase from your Ammo Pouch ammunition equivalent to one round of fire.)

      +

      Haskell is at the tailgate, returning fire at the clansmen who were guarding the barricade, forcing them to quit their shooting and dive for cover. You join him and focus your sights on the doorways of the passing stores, where sleepy-eyed clansmen are stumbling into the street to investigate the commotion. (Erase from your Ammo Pouch ammunition equivalent to one round of fire.)

      You are starting to feel confident that you have beaten the clansmen when you feel the truck decelerating. A glance over your shoulder in the direction of the cab window reveals why Knott is slowing down. A bright yellow bulldozer, with its earth scoop lowered, is trundling along the main street towards you. The captain screams an order and Knott obeys. He spins the steering wheel and sends the truck screeching sharply to the left towards a narrow side street. His quick reactions and driving skill have saved you from the bulldozer, but immediately you are confronted by a new hazard.

      Several of the houses that back on to this street have collapsed, and the debris has formed a huge, uneven mound that blocks your path. Knott, confident that the truck is capable of scaling this obstacle, shifts the selector into all-wheel drive and stamps his foot on the gas pedal. Amid a whine of gears, the truck accelerates towards the mountain of bricks and shattered timbers. You hit the mound at speed and the truck lurches towards the peak, but, less than five feet from the top, the truck shudders to a halt.

      Knott and the captain both leap from the cab desperate to clear away the debris that has jammed the front wheels. As they begin their work, three clansmen come running around the corner, firing their weapons as they sprint towards the truck. Haskell answers them with a burst of fire that fells the leading two and sends the survivor scurrying for cover. This does little to deter the attack: more clansmen are appearing by the second, and, judging by their blood-curdling screams, they do not intend to take prisoners.

      @@ -4613,7 +4619,7 @@ 346 -

      Your gunfire impacts against the pillar and instinctively you pull away from the window in case the assassin attempts to return fire. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) A few seconds later, there is a crash of breaking glass and you catch sight of something vaguely resembling a can of food as it flies through the window and bounces on the carpeted floor. Immediately there is a flash and a stream of sickly, cream-coloured gas shoots from its base. As the gas rapidly fills the room, your throat tightens and your eyes stream. A wave of nausea hits you and you rush frantically from the room before it fills to the ceiling with noxious tear gas: lose 3 ENDURANCE points.

      +

      Your gunfire impacts against the pillar and instinctively you pull away from the window in case the assassin attempts to return fire. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) A few seconds later, there is a crash of breaking glass and you catch sight of something vaguely resembling a can of food as it flies through the window and bounces on the carpeted floor. Immediately there is a flash and a stream of sickly, cream-coloured gas shoots from its base. As the gas rapidly fills the room, your throat tightens and your eyes stream. A wave of nausea hits you and you rush frantically from the room before it fills to the ceiling with noxious tear gas: lose 3 ENDURANCE points.

      Coughing and retching, you stagger along the corridor until you come to a fire exit at the rear of the building. Desperate for clean air, you kick its locking bar and stumble out into the courthouse yard. You have taken just two steps when the assassin comes rushing around the corner of the courthouse, his rifle in his hand.

      If you have sufficient ammunition for one round of fire, turn to 181. If you do not, turn to 270. @@ -4625,7 +4631,7 @@

      A sudden, short-lived pain in your head and a reddening of your vision is all that you sense as the assassins full metal jacketed round pierces your forehead and passes clean through your skull. Mercifully, death is instantaneous.

      -

      Your life and your mission end here in Arizona.

      + Your life and your mission end here in Arizona.
      @@ -4667,8 +4673,8 @@

      You and Kate enter the Tucson stronghold to receive a heros welcome. The colony is overjoyed; they feared they would never see either of you alive again. They are saddened to hear your account of how Captain Frankland, Sergeant Haskell, and Marine Knott met their deaths, yet they draw comfort from the knowledge that their memory will live on in the hearts of the colonists. If it were not for their ultimate sacrifice, the colony would never have reached Tucson intact.

      -

      After celebrating your successful return, the colony leaders set about planning the last stage of the journey to California, confident that now Mad Dog Michigan is no longer around, his army will be disinclined to continue the pursuit of the convoy. But a nagging doubt remains in your mind. Did Mad Dog Michigan really meet his doom at the Pantona Bridge?

      -

      For you, Cal Phoenix, the answer to that questionand the final part of your exodus to Californiaawait you in book four of the Freeway Warrior series, entitled:

      +

      After celebrating your successful return, the colony leaders set about planning the last stage of the journey to California, confident that now Mad Dog Michigan is no longer around, his army will be disinclined to continue the pursuit of the convoy. But a nagging doubt remains in your mind. Did Mad Dog Michigan really meet his doom at the Pantano Bridge?

      +

      For you, Cal Phoenix, the answer to that questionand the final part of your exodus to Californiaawait you in book four of the Freeway Warrior series, entitled:

      California Countdown

      @@ -5226,37 +5232,38 @@

      (Dateline to Disaster) Replaced training and with training, and. Replaced both occurrences of USSR and with USSR, and. Replaced cable and with cable, and. Replaced destined with slated. Replaced declare emergency with declare an emergency. Replaced HAVOC attempt with HAVOC attempts. Replaced HAVOC hijack a WDL news satellite and broadcast a chilling ultimatum with HAVOC hijacks a WDL news satellite and broadcasts a chilling ultimatum. Replaced HAVOC refuse with HAVOC refuses. Replaced HAVOC repeat their demand and extend deadline with HAVOC repeats its demand and extends deadline. Replaced HAVOC enact their with HAVOC enacts its.

      -

      (The Story So Far) Replaced re-establish with reestablish. Replaced syphoned with siphoned. Replaced The Freeway Warrior. with the Freeway Warrior.. Replaced fuel, food or water with fuel, food, or water. Replaced the Mavericks with the Mavericks. Replaced half-way with halfway. Replaced newly enlarged with newly-enlarged. Replaced Sierra Nevada mountains with mountains of the Sierra Nevada. Replaced shelter and with shelter, and. Replaced posts and with posts, and. Replaced Mavericks and with Mavericks, and. Replaced facedor perhaps because of themyou with faced, or perhaps because of them, you. Replaced on 3 January 2012, that with on 3 January 2012 that. Replaced moment on every waking with moment on, every waking.

      +

      (The Story So Far) Replaced re-establish with reestablish. Replaced syphoned with siphoned. Replaced The Freeway Warrior. with the Freeway Warrior.. Replaced fuel, food or water with fuel, food, or water. Replaced the Mavericks with the Mavericks. Replaced half-way with halfway. Replaced newly enlarged with newly-enlarged. Replaced Sierra Nevada mountains with mountains of the Sierra Nevada. Replaced shelter and with shelter, and. Replaced posts and with posts, and. Replaced Mavericks and with Mavericks, and. Replaced facedor perhaps because of themyou with faced, or perhaps because of them, you. Replaced on 3 January 2012, that with on 3 January 2012 that. Replaced moment on every waking with moment on, every waking. Replaced May, 2020 with May 2020.

      (The Game Rules) Replaced if you pick a O with if you pick a 0. Replaced On pages 6 and 7 you will find an Action Chart with An Action Chart has been supplied. Replaced the Random Number Table at the back of this book with the Random Number Table. Replaced zero with zero or below. Replaced survival skills with Survival Skills. Removed For ease of use during play it is recommended that you photocopy these pages. Replaced adventure you with adventure, you. Replaced on to with onto.

      (Survival Skills) Replaced motorcycles and with motorcycles, and. Replaced shotguns and with shotguns, and. Replaced reflexes and with reflexes, and. Replaced education and with education, and. Replaced tested, therefore with tested; therefore. Replaced each occurrence of Freeway Warrior with Freeway Warrior when referring to the series.

      -

      (Equipment) Replaced map of New Mexico/Arizona with Map of New Mexico/Arizona. Replaced potassium iodine with potassium iodide. Replaced sulphonamides with sulfonamides. Replaced Canteen and with Canteen, and. Replaced radioactivity) and with radioactivity), and. Replaced SOLAR TORCH with Solar Torch. Replaced GRENADE with Grenade. Replaced BINOCULARS with Binoculars. Replaced COMPASS with Compass. Replaced RADIO with Radio. Replaced ROPE with Rope. Replaced THREE MEALS with 3 Meals. Replaced FLEXIBLE SAW with Flexible Saw. Replaced BOX OF MATCHES with Box of Matches. Replaced on which hangs with on which hang. Replaced Backpack, and with Backpack and. Replaced items) your with items), your.

      +

      (Equipment) Replaced map of New Mexico/Arizona with Map of New Mexico/Arizona. Replaced potassium iodine with potassium iodide. Replaced sulphonamides with sulfonamides. Replaced Canteen and with Canteen, and. Replaced radioactivity) and with radioactivity), and. Replaced SOLAR TORCH with Solar Torch. Replaced GRENADE with Grenade. Replaced BINOCULARS with Binoculars. Replaced COMPASS with Compass. Replaced RADIO with Radio. Replaced ROPE with Rope. Replaced THREE MEALS with 3 Meals. Replaced FLEXIBLE SAW with Flexible Saw. Replaced BOX OF MATCHES with Box of Matches. Replaced on which hangs with on which hang. Replaced Backpack, and with Backpack and. Replaced items) your with items), your. Replaced each occurrence of Freeway Warrior with Freeway Warrior when referring to the series.

      (Weapons) Replaced The maximum number of close combat weapons you may carry is two with The maximum number of close combat weapons you may carry is two, though you may only wield one at any time. Replaced possess rounds of the wrong calibre with possess only rounds of the wrong calibre.

      (Close Combat Rules) Replaced cross-refer with cross-reference. Replaced zero with zero or below. Replaced 1) He with 1). He. Replaced are reduced to zero, at which point the one whose score is zero is declared dead. with are reduced to zero or below, at which point that combatant is declared dead.. Replaced with a reduced ENDURANCE point score with with his ENDURANCE points possibly reduced. Removed on the inside back cover of the book.

      (1) Replaced Cruces, then with Cruces, and then. Replaced north-west with northwest. Replaced make you way with make your way. Replaced says, I with says. I.

      -

      (4) Replaced outside, then with outside, and then. Replaced leads to a staircase, at the bottom of which is a fire exit with leads to a fire exit as you can only reach this section by not climbing the stairs in Section 298. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      +

      (4) Replaced outside, then with outside, and then. Replaced leads to a staircase, at the bottom of which is a fire exit with leads to a fire exit as you can only reach this section by not climbing the stairs in Section 298. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      (5) Replaced curse, then with curse, and then.

      (6) Replaced shock, then with shock, and then.

      (7) Replaced stalls, then with stalls; then.

      (8) Replaced head over heals with head over heels.

      (10) Replaced Backpack items with Backpack Items. Altered the brackets around Note: If your ENDURANCE score is low and you are heavily encumbered, it may be advisable to discard some of your Backpack Items in order to increase your Stealth skill level. to parentheses.

      (11) Replaced antispetics with antiseptics. Replaced Backpack items with Backpack Items. Replaced units or with units, or. Replaced Knife [2] with Knife (2). Replaced Hammer [2] with Hammer (2).

      +

      (12) Replaced Pantona Wash with Pantano Wash.

      (13) Replaced nearby, then with nearby; then. Replaced If the fight lasts with If you win and the fight lasts.

      (14) Replaced plateau, towards with plateau towards. Replaced plateau, under with plateau under.

      -

      (19) Replaced over, then with over, and then. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      -

      (22) Replaced reply; bruised with reply. Bruised. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      +

      (19) Replaced over, then with over, and then. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      +

      (22) Replaced reply; bruised with reply. Bruised. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      (23) Replaced equal to, or less than, the with less than or equal to the.

      (25) Replaced each occurrence of on to with onto. Replaced bang with bang.

      (29) Replaced equipment then with equipment and then.

      (30) Replaced despatched with dispatched.

      (32) Replaced spyhole with spy-hole.

      (34) Replaced motorcyle with motorcycle.

      -

      (36) Replaced shot-shell with shell. Replaced (minimum equals one round; maximum equals five rounds) with (minimum: one round; maximum: five rounds. Remember to deduct this number of rounds from your Ammo Pouch). Replaced breach with breech.

      +

      (36) Replaced shot-shell with shell. Replaced (minimum equals one round; maximum equals five rounds) with (minimum: one round; maximum: five rounds. Remember to deduct this number of rounds from your Ammo Pouch). Replaced breach with breech.

      (37) Replaced OK men with OK, men. Replaced Frankland; we with Frankland. We. Replaced on to with onto. Replaced Looks like with Looks like.

      (39) Replaced Within a minute he has made a hole large enough to of the truck, there is another sharp crack with On the other side of the truck, there is another sharp crack.

      (41) Replaced on to with onto.

      @@ -5264,7 +5271,7 @@

      (43) Replaced much-needed with much needed.

      (44) Replaced OK then, lets with OK then. Lets. Added a paragraph break between Ready?. Replaced Marine Knott nods his head.

      (46) Replaced spyhole with spy-hole. Replaced dimly-lit with dimly lit. Replaced lock, and with lock and.

      -

      (53) Replaced despatch with dispatch. Replaced belt, then with belt, and then. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      +

      (53) Replaced despatch with dispatch. Replaced belt, then with belt, and then. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      (54) Replaced HE Grenade, and with HE Grenade and. Replaced Tennon Saw, and with Tenon Saw and. Replaced Backpack item with Backpack Item. Replaced or choose with or if you choose.

      (57) Replaced you mission with your mission.

      (59) Replaced Backpack item with Backpack Item.

      @@ -5276,7 +5283,7 @@

      (71) Replaced breach with breech.

      (72) Replaced clear, then with clear, and then.

      (79) Replaced days or with days, or.

      -

      (80) Replaced limbs, then with limbs, and then. Replaced Backpack item with Backpack Item.

      +

      (80) Replaced limbs, then with limbs, and then. Replaced If you possess a pair of Binoculars with If you possess a pair of Binoculars or a Telescope. Replaced If you do not possess this Backpack item with If you possess neither of these Backpack Items.

      (81) Replaced Haskell and with Haskell, and.

      (82) Replaced silently and with silently, and. Replaced Bowie Knife [3] with Bowie Knife (3).

      (85) Replaced sideways, then with sideways, and then.

      @@ -5285,18 +5292,19 @@

      (89) Replaced pistol; the with pistol, the.

      (92) Replaced syphoning with siphoning. Replaced syphon with siphon. Replaced Backpack items with Backpack Items.

      (95) Replaced or do with or if you do.

      -

      (97) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      +

      (97) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      (98) Replaced If is is 11 or more with If it is 11 or more.

      -

      (99) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      +

      (99) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      (100) Replaced Backpack items with Backpack Items. Replaced Backpack item with Backpack Item.

      (103) Replaced Swisshelm Mountain with Swisshelm Mountains.

      (104) Replaced reassurringly with reassuringly.

      (105) Replaced sky, then with sky; then in both the section and the illustrations caption.

      (106) Replaced Backpack items with Backpack Items. Replaced on to with onto.

      -

      (112) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      +

      (112) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      (123) Replaced motorcyle with motorcycle. Replaced rockface, then with rock-face, and then. Replaced limbs, then with limbs, and then.

      (124) Replaced As the team are preparing with As the team prepares.

      -

      (125) Replaced (minimum equals one round; maximum equals three rounds) with (minimum: one round; maximum: three rounds. Remember to deduct this number of rounds from your Ammo Pouch). Replaced breach with breech.

      +

      (125) Replaced (minimum equals one round; maximum equals three rounds) with (minimum: one round; maximum: three rounds. Remember to deduct this number of rounds from your Ammo Pouch). Replaced breach with breech.

      +

      (126) Replaced your binoculars with your magnifying device since you might also be using a Telescope (cf. Section 80). Replaced to focus your lenses on with to focus on.

      (129) Replaced syphon with siphon.

      (131) Replaced them, then with them, and then. Replaced equipment then with equipment and then. Replaced segeant, Ill with sergeant. Ill. Added a paragraph break between understood?. Replaced Sargeant Haskell.

      (133) Replaced you Shooting with your Shooting.

      @@ -5308,11 +5316,11 @@

      (143) Replaced on to with onto. Replaced bang with bang.

      (144) Replaced What the with What the?.

      (145) Replaced Backpack item with Backpack Item.

      -

      (148) Replaced (minimum equals one round; maximum equals eight rounds) with (minimum: one round; maximum: eight rounds. Remember to deduct this number of rounds from your Ammo Pouch). Replaced breach, then with breech; then.

      -

      (150) Replaced gunsmoke with gun smoke. Replaced blood-stained with bloodstained. Replaced Knife [2] with Knife (2). Replaced HAVOC were with HAVOC was. Replaced eight years old with seven years old as Cal was born on Thanksgiving Day 2000, which is in November, so could not be eight years old on 1 May 2008. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      +

      (148) Replaced (minimum equals one round; maximum equals eight rounds) with (minimum: one round; maximum: eight rounds. Remember to deduct this number of rounds from your Ammo Pouch). Replaced breach, then with breech; then.

      +

      (150) Replaced gunsmoke with gun smoke. Replaced blood-stained with bloodstained. Replaced Knife [2] with Knife (2). Replaced HAVOC were with HAVOC was. Replaced eight years old with seven years old as Cal was born on Thanksgiving Day 2000, which is in November, so could not be eight years old on 1 May 2008. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      (152) Replaced Hunting Knife [2] with Hunting Knife (2). Replaced Bowie Knife [3] with Bowie Knife (3).

      (153) Replaced half-way with halfway. Replaced It it is with If it is.

      -

      (155) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      +

      (155) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      (156) Replaced on to with onto.

      (157) Replaced shockwave with shock wave. Replaced on to with onto.

      (159) Replaced contact, then with contact; then.

      @@ -5342,16 +5350,18 @@

      (196) Replaced spyhole with spy-hole.

      (199) Replaced stationary, then with stationary; then. Replaced ascend, then with ascend, and then.

      (200) Replaced OK Jack with OK, Jack.

      +

      (201) Replaced You focus your lenses with You focus your view.

      +

      (205) Replaced are the terrified screams with is the terrified screams.

      (208) Replaced Backpack, then with Backpack and belt, and then (cf. Section 306).

      (209) Replaced much-needed with much needed. Replaced to the west with to the east.

      -

      (213) Replaced shockwave with shock wave. Replaced counter-fire with counterfire. Replaced on to with onto. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      +

      (213) Replaced shockwave with shock wave. Replaced counter-fire with counterfire. Replaced on to with onto. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      (215) Replaced What the with What the?.

      (220) Replaced landcruiser with Landcruiser.

      (222) Replaced spyhole with spy-hole. Replaced lock, and with lock and.

      (223) Replaced you Action Chart with your Action Chart. Replaced Backpack items with Backpack Items. Replaced on to with onto.

      (226) Replaced motorcyle with motorcycle. Replaced over, then with over, and then. Replaced bang with bang.

      (227) Replaced blood-stained with bloodstained.

      -

      (228) Replaced rebounds, then with rebounds, and then. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      +

      (228) Replaced rebounds, then with rebounds, and then. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      (230) Replaced on to with onto.

      (232) Replaced Knott, and with Knott and.

      (234) Replaced pistol; the with pistol, the.

      @@ -5360,14 +5370,15 @@

      (241) Replaced binouclars with binoculars.

      (242) Replaced flash, then with flash, and then.

      (243) Replaced a handful of faded family photographs stands with a handful of faded family photographs stand.

      -

      (252) Replaced machine gunfire with machine gun fire. Replaced minutes, then with minutes; then.

      +

      (252) Replaced machine gunfire with machine gun fire. Replaced minutes, then with minutes; then. Replaced Pantona Wash with Pantano Wash.

      (258) Replaced blood-stained with bloodstained.

      (259) Replaced torchbeam with torchs beam.

      (262) Replaced spins, then with spins, and then.

      +

      (263) Replaced your lenses with your magnifying device.

      (264) Replaced encumberance with encumbrance. Replaced Backpack items with Backpack Items.

      (265) Replaced pistol; the with pistol, the. Replaced alerting its handler with alerting his handler.

      (266) Replaced spyhole with spy-hole. Replaced lock, and with lock and.

      -

      (267) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      +

      (267) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      (269) Replaced syphon with siphon.

      (270) Replaced instant, then with instant, and then. Replaced flame, then with flame, and then.

      (271) Replaced weapon, then with weapon; then.

      @@ -5375,7 +5386,7 @@

      (274) Replaced on to with onto.

      (276) Replaced one a.m. with 1 a.m..

      (278) Replaced chest, then with chest; then.

      -

      (279) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      +

      (279) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      (280) Replaced floor, then with floor, and then.

      (281) Replaced on to with onto.

      (282) Replaced Backpack items with Backpack Items.

      @@ -5387,7 +5398,7 @@

      (292) Replaced silence, then with silence, and then.

      (293) Replaced on to with onto. Replaced bang with bang.

      (295) Replaced Backpack items with Backpack Items.

      -

      (296) Replaced shockwave with shock wave. Replaced on to with onto. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      +

      (296) Replaced shockwave with shock wave. Replaced on to with onto. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      (298) Replaced Ahead the with Ahead, the.

      (300) Replaced Cochise county with Cochise County. Replaced newly acquired with newly-acquired.

      (303) Replaced flash, then with flash, and then.

      @@ -5404,8 +5415,8 @@

      (319) Replaced chin, then with chin, and then. Replaced approaching, then with approaching, and then. Replaced equal to, or less than, the with less than or equal to the.

      (320) Replaced Bowie Knife [3] with Bowie Knife (3).

      (322) Replaced clansman, to with clansman to. Replaced or do with or if you do.

      -

      (323) Replaced (minimum equals one round; maximum equals five rounds) with (minimum: one burst; maximum: five bursts. Remember to deduct this number of rounds from your Ammo Pouch).

      -

      (328) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      +

      (323) Replaced (minimum equals one round; maximum equals five rounds) with (minimum: one burst; maximum: five bursts. Remember to deduct this number of rounds from your Ammo Pouch).

      +

      (328) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      (330) Replaced skid, then with skid, and then. Replaced on to with onto. Replaced bang with bang.

      (332) Replaced down, then with down, and then.

      (334) Replaced drawbolt with bolt.

      @@ -5415,8 +5426,8 @@

      (340) Replaced Backpack items with Backpack Items. Replaced Note. If with Note: If.

      (341) Replaced attack, then with attack, and then.

      (345) Replaced commotion (erase with commotion. (Erase. Replaced fire). with fire.).

      -

      (346) Replaced come to a flight of stairs that descends to a fire exit with come to a fire exit as you can only reach this section by not climbing the stairs in Section 298. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      -

      (350) Replaced Haskell and with Haskell, and. Replaced CALIFORNIA COUNTDOWN with California Countdown. Replaced question, and the final part of your exodus to California, await with questionand the final part of your exodus to Californiaawait. Replaced colony are with colony is.

      +

      (346) Replaced come to a flight of stairs that descends to a fire exit with come to a fire exit as you can only reach this section by not climbing the stairs in Section 298. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

      +

      (350) Replaced Haskell and with Haskell, and. Replaced CALIFORNIA COUNTDOWN with California Countdown. Replaced question, and the final part of your exodus to California, await with questionand the final part of your exodus to Californiaawait. Replaced colony are with colony is. Replaced Pantona Bridge with Pantano Bridge. Replaced Freeway Warrior with Freeway Warrior when referring to the series.

      (Combat Rules Summary) Replaced cross-refer with cross-reference. Replaced Combat Results Table with Close Combat Results Table. Replaced zero ENDURANCE points, this with zero ENDURANCE points or below; this.