X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F04cc.xml;h=85c9627e7b519cb70388d830cd8889e4e423cfd4;hp=9758da7c628c2e8cbb73db9f0dacbf69f41d6fee;hb=33abe4ba7e89a5a972d3e99023ad75fed65235db;hpb=542b16c799a54b24f70000eebaf164e22f12cd4f
diff --git a/en/xml/04cc.xml b/en/xml/04cc.xml
index 9758da7..85c9627 100644
--- a/en/xml/04cc.xml
+++ b/en/xml/04cc.xml
@@ -233,7 +233,7 @@
Before embarking on your adventure, you must first determine your personal characteristics and the weapons and provisions with which you are equipped. An Action Chart has been supplied on which to record and amend these details as the adventure unfolds. Your personal characteristics comprise two basic attributes: Your personal characteristics comprise two basic attributes: To discover your You force yourself to ignore the deadly hail of lead churning the ground around your feet, and concentrate all your efforts on reaching the safety of the alleyway. Seconds pass like hours until finally you enter the narrow, tunnel-like passage. At the far end you discover a battered pick-up truck, daubed with clan emblems and slogans, parked beside a fire-escape ladder that is lowered all the way to the ground. A splash of sparks lights up the lodge as your weapon is chewed up by the chainsaw You leap up and launch a two-footed kick to Mad Dog The moment you input the correct number, You take the tub of Atropine tablets and check that its seal is intact; then you slip the tub into your pocket as you hurry out of the store and retrace your steps all the way back to the hospital exit. (You need not make a record of the Atropine on your Action Chart.) As you leave the hospital and make your way back to your car, an armed clansman with a solar torch comes walking across the lot. You freeze in your tracks, and then hide behind one of the wrecked autos. Judging from the direction in which he is walking, there is a strong possibility that he will catch sight of your roadster before you reach it. You tug the transceiver from your backpack, only to discover that its power-pac has been smashed by a ricochet. (Delete the Rickenbacker glances at the broken transceiver and shakes his head. With that he rises from his knees and empties an entire magazine at the clansmen When you look back, Rickenbacker is busy reloading. You tap his arm and point to the alley, saying, Bullets ricochet off the hood and strike sparks in a line along the armoured plating that protects your door. Then there is a sharp Add together your Driving skill score and your current You focus on the top of the outcrop, and at first you see nothing untoward. Then, about a minute later, a puff of smoke issues from the rock, as if a bullet has smacked into its surface. Patiently you watch the outcrop, half-expecting something else to happen. You do not have to wait very long: within a few minutes there is a rumbling noise, like the sound of distant thunder, and several giant cracks appear in the outcrop. Suddenly a whole section gives way and hundreds of tons of rock come tumbling down the mountainside. You watch open-mouthed as the landslide spills out across the freeway, blocking the lanes in both directions. Rickenbacker tugs at your sleeve and suggests that you turn around and drive back to the colony as fast as you can. Numbly you nod your head and reach out to restart the engine. Beyond the door you discover an old locker room that served as a changing area and equipment store for the fire department officers and paramedics who were once stationed here. A quick search uncovers a Fire Extinguisher, a Fire Axe (3), and enough medical supplies for three Medi-kit units. If you wish to keep any of these items, remember to adjust your Action Chart accordingly. The elation you feel at having found the medicine store is dampened when you take stock of your surroundings. Tens of thousands of bottles and containers line the shelves, not only in this room but in several other adjoining storage areas as well. And to make matters worse, there seems to be no logical order to the way the medicines have been stored. It could take you a week or more to inspect them individually. Hoping to get lucky, you search the shelves for the better part of an hour until you notice, by chance, that the base of each container carries an index number. Now you concentrate your efforts on finding the catalogue, or file, that is the key to this storage system. Ironically, you discover it Within minutes of finding the print-out, you locate a tub of Atropine tablets. You check that its seal is intact, and then slip the tub into your pocket as you hurry back to the roadster. (You need not make a record of the Atropine on your Action Chart.) Mad Dog launches a wild, sweeping slice at your head. You avoid instant decapitation by rolling across the debris-strewn floor, but, as you rise to your feet, a wave of dizziness robs you momentarily of your sight, and you stumble backwards against the wall. Your vision clears, and as Mad Dog approaches, you duck below his wild sweeps and thrust your weapon at his chest. You draw first blood. The clan leader squeals like a stuck pig and pulls away, but quickly recovers and attacks like a man possessed. You notice a Hunting Knife (2) lying nearby, on top of an office cabinet, and quickly grab it as Mad Dog launches a wild, sweeping slice at your head. You avoid instant decapitation by rolling across the debris-strewn floor, but, as you rise to your feet, a wave of dizziness robs you momentarily of your sight, and you stumble backwards against the wall. Your vision clears, and, as Mad Dog approaches, you duck below his wild sweeps and thrust your weapon at his chest. You draw first blood. The clan leader squeals like a stuck pig and pulls away, but quickly recovers and attacks like a man possessed.They
he says, cocking his machine pistol. Let
I
I count six of them
says Rickenbacker, as he peers through the dirty windshield at the distant bridge: They
offers Cookie. Puma scouts. Probably part of the group that came lookin
I count six of them
says Rickenbacker, as he peers through the dirty windshield at the distant bridge. They
offers Cookie. Puma scouts. Probably part of the group that came lookin
Carefully you assess the situation. A frontal attack on the bridge could prove costly, and the long whiplash aerial that you see fixed to the clansmen
Rickenbacker, who has been given a transceiver by Pop Ewell, radios the convoy to inform them of the situation. At once they suspect that Cookie is trying to lead you into a trap. He denies the charge, and in order to prove his good intent, he offers to try to lure the clansmen away from the bridge.
Pick a number from the Random Number Table.
@@ -2408,7 +2508,7 @@As you enter the pass and approach a section where a rocky outcrop overhangs the westbound Lanes of the freeway, you notice a glint of sunlight reflecting off something perched on the peak of the outcrop. It occurs to you that it could just be a trick of the light, but it could just as easily be a clan sniper lying in ambush!
+As you enter the pass and approach a section where a rocky outcrop overhangs the westbound lanes of the freeway, you notice a glint of sunlight reflecting off something perched on the peak of the outcrop. It occurs to you that it could just be a trick of the light, but it could just as easily be a clan sniper lying in ambush!
The clansman
The clansman
When the dust and debris have finally settled, you drag yourself to your feet and survey the destruction. The clansman did not survive the blast: his body lies a few yards away, stiff and lifeless. Across the river you can see Rickenbacker and Cookie running towards the bridge after completing their part of the plan successfully. They are relieved to see you alive. You join them in the middle of the bridge and together you return to the pick-up to report that the way across the Gila River is now clear.
You follow the sign, taking the smaller road that branches away to the west. The name Laguna
stirs memories of your childhood before The Day
, for it was at Laguna Beach, California, that you were born and raised. You are still thinking about your old home, wondering if it is still the same, when the reservoir and dam appear in the distance. The two features make an impressive sight, enhanced by the rugged backdrop of the Cargo Muchacho Mountains and the knowledge that the land on the other side of the reservoir is California state territory.
You bring the convoy to a halt at a point overlooking the wide service road that runs across the top of the dam. Cutter goes forward to check its cracked surface and after walking its entire length, returns to declare that it is passable.
+ +You must now take a Drink or lose 3
Using the tube, you siphon a couple of gallons from the truck and transfer it to a fuel tank inside the pump house. Then, using the truck
Outside, Jaeger locates and opens the valve of the outlet pipe, which looks like a huge faucet, and out pours a coughing stream of crystal-clear water. With a triumphant yell, the two of you rush to the pipe and take turns lying on the ground beneath it until you are completely soaked to the skin. The water is cool and refreshingly pure
In less than twenty minutes you have drawn the sixty gallons you require and loaded the heavy containers onto the back of the pick-up. (If you wish, you may take this opportunity to refill your water canteen.)
You cannot see your own weapon, but Kate
Mad Dog frees his saw and launches a wild, sweeping slice at your head. You avoid instant decapitation by rolling across the debris-strewn floor, but as you rise to your feet, a wave of dizziness robs you momentarily of your sight, and you stumble backwards against the wall. Then your vision clears, and, as Mad Dog approaches, you duck below his wild sweeps and thrust the muzzle of your empty machine pistol at his chest. You draw first blood. The clan leader squeals like a stuck pig and pulls away, but quickly he recovers and attacks you like a man possessed.
+ +During the combat, you may use the empty machine pistol as a Club (2).
It is an hour after dawn when the fortified gates of the Davis-Monthan base are unlocked and dragged open. With a reassuring smile, you bid farewell to Kate, and then accelerate the roadster out of the base along the pot-holed asphalt of a service road that leads to Interstate 10. Beside you sits Gary Rickenbacker, an ex-flying circus stunt pilot from Midland, Texas. He is one of the Big Spring colonists who joined up with DC1 when your convoy reached that town, the first of the few civilized strongholds you have visited on your journey west. In your driving mirror you see Macy and Langdon, both from Tucson. They are the other half of your scouting party. They drive a supercharged Trans-sol that is sheathed in grey armour-plate, a custom modification that has saved their skins on more than one occasion.
You hit the freeway doing sixty-five and follow the blistered road signs pointing north to Casa Grande. Thirty minutes later you pass through the fire-blackened ruins of Rillito and Marana, two towns the Outlaws torched last month to show the Tucson colony what Shiloh had in store for them.
Ten miles slip by before you reach the next town
Check out the wreck over there on the road,
you say, pointing to a car parked outside a derelict drugstore.
What d
Check out the wreck over there on the road,
you say, pointing to a car parked outside a derelict drugstore. What d
That sure weren
answers Macy, squinting at the distant vehicle. An
If there
says Langdon, as he unbuckles the holster-flap covering his pistol.
You agree with him and propose a plan. Two of you will enter the town and search the buildings in the area near where the car is parked. They will flush out any Outlaws that may be hiding there. Meanwhile, the other two will skirt around the town and wait on the far side at the freeway exit. If the Outlaws attempt a getaway, they will prevent their escape.
@@ -3812,6 +3941,16 @@You pull over to the side of the road and Rickenbacker radios to the convoy, instructing it to stop and stand by. Using your magnifying device you are able to see that behind the tents a road block has been erected. It consists of rubble and auto wrecks, and it completely blocks the highway leading to the town of Westmorland. The road south to Brawley is open, but there are several strange-looking people standing at the junction, either singly or gathered in groups. Some are dressed in brightly coloured patchwork clothes, others are half-naked; yet all of them have one thing in common: they move with such lethargy that, from a distance, they resemble a colony of shambling zombies.
+ +I don
you say to your partner. Radio the convoy and get them to put Cookie on. Maybe he knows something about these weirdos.
Rickenbacker complies with your request and, within a minute or so, you are talking to Cookie person-to-person. Sounds like you
says Cookie, after listening to your description of the people at the junction. They
You thank Cookie for the advice and sign off by telling the convoy that you and Rickenbacker are on your way back. You are about to reach for the ignition when suddenly you hear movement away to your right. You turn your head and see three Crazies
You bring your magnifying device to bear on the bridge and focus on the thin man. The stick he is holding has a forked cleft at one end, and he appears to be attempting to catch snakes, probably for food. You hand your glasses to Rickenbacker to let him observe the man
What do you think?
you ask.
Rickenbacker shrugs. I can
Slowly you drive towards the bridge, your eyes fixed on the man
As you run through the deadly hail of lead, you are half-aware of a burning sensation that cuts across the back of your calf. But it is not until you reach the safety of the alleyway that you dare to look down, to find that you have been wounded: lose 2
Quickly you staunch the bleeding and then hobble the length of the narrow, tunnel-like passage. At the far end, you discover a battered pick-up truck, daubed with clan emblems and slogans, parked beside a fire-escape ladder that is lowered all the way to the ground.
+ +Fighting back the sadness that you feel at having lost your roadster, you put on a brave face and join the others on the far side of the dam. Some of the colonists are celebrating their entry to California, but their numbers are few and, in the main, the mood of the colony is one of pessimism. You may have crossed the Californian state line, but you still have a long way to go before you reach civilization.
+ +Pop Ewell tries once more to radio Pine Valley, but the contact is worse than before and he concludes that the mountains must be blocking the signal. On this side of the river lies the remains of a dirt road which runs north to south. Maps are consulted and it is found that this trail leads north to a small camping settlement called Picacho, and south to Yuma. As it is far too dangerous to approach Yuma, it is decided to go north in the hope of finding a way through the mountains to Highway 78.
You join Rickenbacker in the clan pick-up truck and begin scouting the way ahead.
You look over Cutter
Why are they holding Rex?
you ask, growing concerned for your friend
They reckon he
replies Cutter.
But Rex wouldn
interjects Rickenbacker.
I can
But Rex wouldn
interjects Rickenbacker. I can
Neither can I,
says Cutter, but it was his knife they found in Gorgas
What
you say.
I guess we
Outside you find a pick-up truck. It was the vehicle Mad Dog used to reach the lodge ahead of his clansmen. Now these Detroit Lions cannot be too far away, and they have been reinforced by an additional contingent of Chargers. Quickly the four of you jump into the truck and head west, driving cross-country until you rejoin the freeway near a small town called Boulevard.
During your escape, Cutter makes radio contact with Pine Valley and tells them that you are on your way. He also warns them that you have a clan army hot on your heels. Don
comes the reply. We
All of you are puzzled by the message; then, as you reach a high peak called Crestwood Summit, you hear the roar of a jet engine, approaching from out of the western sky. It is a fighter aircraft, and Kate is the first to see it as it skims the top of Long Valley Peak and comes screaming towards you, tracking along the line of Interstate 8.
+ +Captain Ed Hughes makes a mental note of his air speed and altitude, and realigns his F-14 Tomcat ready for a strike. His is the last serviceable fighter of the VF213 Blacklions squadron left at the Miramar Naval Air Station, and he is proud to have been the one called upon to fly this ageing but deadly combat machine on what could be its last mission. The target appears in the distance and, automatically, Hughes arms his sidewinders and locks-on his targeting computer. He is seconds away from contact. A last radio check confirms that the target is valid and, with an almost casual ease, he depresses the twin red fire buttons and sends his missiles screaming towards the line of clan vehicles. By the time they have struck and destroyed the clan column, he has already banked out of his dive and is heading west, above the Sawtooth Mountains, on a bearing that will take him back to his base at NAS Miramar
(Weapons) Replaced The maximum number of close combat weapons you may carry is two
with The maximum number of close combat weapons you may carry is two, though you may only wield one at any time
. Replaced possess rounds of the wrong calibre
with possess only rounds of the wrong calibre
. Replaced Freeway Warrior
with Freeway Warrior
when referring to the series.
(Close Combat Rules) Replaced cross-refer
with cross-reference
. Replaced zero
with zero or below
. Replaced
with
. Replaced are reduced to zero, at which point the one whose score is zero is declared dead.
with are reduced to zero or below, at which point that combatant is declared dead.
. Replaced with a reduced ENDURANCE point score
with with his ENDURANCE points possibly reduced
.
(Close Combat Rules) Replaced cross-refer
with cross-reference
. Replaced zero
with zero or below
. Replaced
with
. Replaced are reduced to zero, at which point the one whose score is zero is declared dead.
with are reduced to zero or below, at which point that combatant is declared dead.
. Replaced with a reduced
with with his
.
(Close Combat Rules) Removed on the inside back cover of the book
.
(290) Replaced distant poppings
with distant popping
. Replaced on to
with onto
. Replaced reassuringly,
with reassuringly.
.
(291) Replaced on to
with onto
. Replaced scuttling scratching
with scuttling, scratching
.
(294) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.)
.
(295) Replaced Gorgas
with Gorgas
.
(295) Replaced Gorgas
with Gorgas
.
(297) Replaced bang
with
.
(298) Replaced breach
with breech
.
(300) Replaced
with
.
(350) Replaced message, then
with message; then
. Added a paragraph break after from his brow.
.
(Map) Replaced San Christobel Wash
with San Cristobel Wash
. Replaced Pantona Wash
with Pantano Wash
.
(Combat Rules Summary) Replaced cross-refer
with cross-reference
. Replaced Combat Results Table
with Close Combat Results Table
. Replaced zero ENDURANCE points, this
with zero ENDURANCE points or below; this
.
(Combat Rules Summary) Replaced cross-refer
with cross-reference
. Replaced Combat Results Table
with Close Combat Results Table
. Replaced zero
with zero
.