X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F04tcod.xml;h=5c0e062e4c4530902ff2f01947960cf767df0fff;hp=5760f4f1cfae77f7f0c4a73fc14d9601a9b89505;hb=1de700100416d38315e29add9318527156a6a73e;hpb=50d6fbd9712c3afb3edf9b4d467b7defd6cb6167 diff --git a/en/xml/04tcod.xml b/en/xml/04tcod.xml index 5760f4f..5c0e062 100644 --- a/en/xml/04tcod.xml +++ b/en/xml/04tcod.xml @@ -25,7 +25,7 @@ &inclusion.gary.chalk.bio.lw; Project Aon - 20121028 + 2018215

You are Lone Wolflast of the Kai Lords. To the south of your homeland of Sommerlund lies the rich but remote mining province of Ruanon. When a regular shipment of gold suddenly vanishes, the King dispatches a patrol of his best cavalry to investigate the suspected theft. They do not return.

In The Chasm of Doom, you are sent to recover the missing gold and locate the lost patrol, but you soon discover that it is a mission of direful consequencefor the fate of your country is at stake!

@@ -224,7 +224,7 @@ Healing

This Discipline can be used to restore ENDURANCE points lost in combat. If you possess this skill, you may restore 1 ENDURANCE point to your total for every numbered section of the book you pass through in which you are not involved in combat. (This is only to be used after your ENDURANCE has fallen below its original level.) Remember that your ENDURANCE cannot rise above its original level.

-

If you choose this skill, write Healing: +1 ENDURANCE point for each section without combat on your Action Chart.

+

If you choose this skill, write Healing: 1 ENDURANCE point for each section without combat on your Action Chart.

@@ -255,7 +255,7 @@

The fact that you are skilled with a weapon does not mean that you set out on this adventure carrying it, but you will have opportunities to acquire weapons in the course of your adventure. You cannot carry more than 2 weapons.

-

If you choose this skill, write Weaponskill in +2 COMBAT SKILL points if this weapon carried on your Action Chart.

+

If you choose this skill, write Weaponskill in 2 COMBAT SKILL points if this weapon carried on your Action Chart.

@@ -272,7 +272,7 @@

This enables a Kai Lord to attack an enemy using the force of his mind. It can be used at the same time as normal combat weapons and adds two extra points to your COMBAT SKILL. Not all the creatures encountered on this adventure will be harmed by Mindblast. You will be told if a creature is immune.

-

If you choose this skill, write Mindblast: +2 COMBAT SKILL points on your Action Chart.

+

If you choose this skill, write Mindblast: 2 COMBAT SKILL points on your Action Chart.

@@ -1579,7 +1579,7 @@ -

Unless you already possess an alternative means of relighting the torch later (e.g. another Tinderbox or a Kalte Firesphere), record this Tinderbox on your Action Chart as a Backpack Item. It is not necessary to record the one lit torch on your Action Chart.

+

Unless you already possess an alternative means of relighting the torch later (e.g. another Tinderbox or a Kalte Firesphere), record this Tinderbox on your Action Chart as a Backpack Item. It is not necessary to record the one lit torch on your Action Chart.

@@ -1994,7 +1994,7 @@

Pick a number from the Random Number Table. If your current ENDURANCE points total is less than 10, deduct 3 from the number that you have picked.

If your current ENDURANCE points total is more than 20, add 3 to the number you have picked.

- If your total score is now -34, turn to 42. + If your total score is now 34, turn to 42. If it is 512, turn to 303. @@ -2049,7 +2049,7 @@

I was hoping the King would send a large search party, says Captain DVal wryly, now having fully recovered from his exhaustion. I was beginning to tire of this town.

-

You rise from your straw bed and offer your thanks to the captain. His brave and timely action saved you from certain death. Tis nothing to compare with you, Lone Wolf. Your bravery is legend. Your presence here is worth a hundred men.

+

You rise from your straw bed and offer your thanks to the captain. His brave and timely action saved you from certain death. Tis nothing to compare with you, Lone Wolf. Your bravery is legend. Your presence here is worth a hundred men.

He asks you about your mission, and you recount the events that have led you to this meeting; the ride south, the loss of your company, your passage through the Maaken Mines and the bandits.

Yes, the banditsBarrakas men, retorts DVal, his gruff voice conveying his contempt for them and their leader. It seems we have both suffered at his hand. A month ago, he and his Vassagonian renegades ambushed my troop on the Ruanon Pike. We were sorely outnumbered and the fight was indeed bitter. But we broke free from them and escaped here to Ruanon. We have been beleaguered ever since and praying for help to arrive. We have enough weapons to resist them, but we have barely enough food and water to survive.

You ask what has become of the people of Ruanon. Most are now slaves. Barraka has taken the mines and he uses the Ruanese as forced labour. Other than yourself, only one man has escaped from the mines and survived the Warhounds and the bandit snipers. That man is Baron Oren Vanalund. Come, I shall take you to him.

@@ -2129,7 +2129,7 @@ -

Unless you already possess an alternative means of relighting the torch later (e.g. another Tinderbox or a Kalte Firesphere), record this Tinderbox on your Action Chart as a Backpack Item. It is not necessary to record the one lit torch on your Action Chart.

+

Unless you already possess an alternative means of relighting the torch later (e.g. another Tinderbox or a Kalte Firesphere), record this Tinderbox on your Action Chart as a Backpack Item. It is not necessary to record the one lit torch on your Action Chart.

@@ -3621,16 +3621,10 @@
241 - +

The ceiling of the cavern is so low that you are forced to all press yourselves against the bottom of the boat to avoid head injuries. For nearly an hour the boat is swept through a maze of underground waterways before coming to a sudden halt; you are grounded upon a bank of shingle. You are in a section of the tunnel that is much higher than any you have previously travelled. To the south the river continues into the rock-face, but to the west you notice another shingle bank and a land tunnel beyond.

- If you wish to row across to the other bank, abandon the boat and continue on foot, turn to 343. + If you wish to row across to the other bank, abandon the boat and continue on foot, turn to 343. If you wish to continue by river, turn to 115.
@@ -4912,7 +4906,7 @@

Pick a number from the Random Number Table. If your current ENDURANCE point total is 20 or more, add 3 to the number that you have picked. If your current ENDURANCE point total is 12 or less, deduct 2 from the number you have picked.

- If your total is now -26, turn to 194. + If your total is now 26, turn to 194. If it is 712, turn to 61.