X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F04tcod.xml;h=5c0e062e4c4530902ff2f01947960cf767df0fff;hp=d96ce9bb909c7b62e81a2f140c1c60dc937d9823;hb=2f4bd0c994e2eb30b241102416ee04763aab1c04;hpb=9c5c5f199fc7ad69427f4a27f885240d178dd926 diff --git a/en/xml/04tcod.xml b/en/xml/04tcod.xml index d96ce9b..5c0e062 100644 --- a/en/xml/04tcod.xml +++ b/en/xml/04tcod.xml @@ -25,7 +25,7 @@ &inclusion.gary.chalk.bio.lw; Project Aon - 20121028 + 2018215

You are Lone Wolflast of the Kai Lords. To the south of your homeland of Sommerlund lies the rich but remote mining province of Ruanon. When a regular shipment of gold suddenly vanishes, the King dispatches a patrol of his best cavalry to investigate the suspected theft. They do not return.

In The Chasm of Doom, you are sent to recover the missing gold and locate the lost patrol, but you soon discover that it is a mission of direful consequencefor the fate of your country is at stake!

@@ -125,6 +125,7 @@ Mike Feldman Ingo Klcker Mark Laird + Johan Ronn Simon Osborne Matthew Reynolds Thomas Wolmer @@ -223,7 +224,7 @@ Healing

This Discipline can be used to restore ENDURANCE points lost in combat. If you possess this skill, you may restore 1 ENDURANCE point to your total for every numbered section of the book you pass through in which you are not involved in combat. (This is only to be used after your ENDURANCE has fallen below its original level.) Remember that your ENDURANCE cannot rise above its original level.

-

If you choose this skill, write Healing: +1 ENDURANCE point for each section without combat on your Action Chart.

+

If you choose this skill, write Healing: 1 ENDURANCE point for each section without combat on your Action Chart.

@@ -254,7 +255,7 @@

The fact that you are skilled with a weapon does not mean that you set out on this adventure carrying it, but you will have opportunities to acquire weapons in the course of your adventure. You cannot carry more than 2 weapons.

-

If you choose this skill, write Weaponskill in +2 COMBAT SKILL points if this weapon carried on your Action Chart.

+

If you choose this skill, write Weaponskill in 2 COMBAT SKILL points if this weapon carried on your Action Chart.

@@ -271,7 +272,7 @@

This enables a Kai Lord to attack an enemy using the force of his mind. It can be used at the same time as normal combat weapons and adds two extra points to your COMBAT SKILL. Not all the creatures encountered on this adventure will be harmed by Mindblast. You will be told if a creature is immune.

-

If you choose this skill, write Mindblast: +2 COMBAT SKILL points on your Action Chart.

+

If you choose this skill, write Mindblast: 2 COMBAT SKILL points on your Action Chart.

@@ -463,7 +464,7 @@
Food
You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 ENDURANCE points. If you have chosen the Kai Discipline of Hunting as one of your skills, you will not need to tick off a Meal when instructed to eat (unless you are in an area of wilderness where the opportunity for hunting is limited).
Potions of Laumspur
-
These are healing potions that can restore 4 ENDURANCE points to your total when swallowed after combat. There is enough for two doses only. If you discover any other potions during the adventure, you will be informed of their effect. All potions are Backpack Items.
+
These are healing potions that can restore 4 ENDURANCE points to your total when swallowed after combat. They cannot be used to increase ENDURANCE points immediately prior to a combat. There is enough for two doses only. If you discover any other potions during the adventure, you will be informed of their effect. All potions are Backpack Items.
@@ -864,15 +865,9 @@
22 - - -

If you are using a Kalte Firesphere instead of a Torch, you will still lose an item as you fumble for the Firesphere in your pocket.

-
-
- -

You fumble in your Backpack to remove a Torch, and in doing so, you drop one other item from your Backpack into the crevasse. (If you were only carrying a Torch, you have lost a Weapon instead.)

-

You eventually manage to light the new Torch and make your way safely across to the other side of the bridge.

+

You fumble for your light, and in doing so, you drop one other item from your Backpack into the crevasse. (If you were not carrying any Backpack Items other than a Torch that you are now using, you have lost a Weapon instead.)

+

You eventually manage to make your way safely across to the other side of the bridge.

Continue along this tunnel and turn to 157.
@@ -951,14 +946,8 @@
29 - - -

You need not erase any Torches from your Action Chart in this case.

-
-
- -

The Torch burns fiercely for just a few seconds before it sputters and dies. You try to relight it but it is hopelessit simply will not burn. If you possess other Torches in your Backpack, you will also discover that for some mysterious reason, they will no longer light.

+

The Torch burns fiercely for just a few seconds before it sputters and dies. You try to relight it but it is hopelessit simply will not burn. If you possess other Torches in your Backpack, you will also discover that for some mysterious reason, they will no longer light. (You need not erase any Torches from your Action Chart in this instance.)

If you possess a Firesphere, turn to 168. If you wish to continue in the dark, turn to 246. If you wish to leave the vault and attempt an entry via the guarded crypt door, turn to 183. @@ -1590,7 +1579,7 @@ -

Unless you already possess an alternative means of relighting the torch later (e.g. another Tinderbox or a Kalte Firesphere), record this Tinderbox on your Action Chart as a Backpack Item. It is not necessary to record the one lit torch on your Action Chart.

+

Unless you already possess an alternative means of relighting the torch later (e.g. another Tinderbox or a Kalte Firesphere), record this Tinderbox on your Action Chart as a Backpack Item. It is not necessary to record the one lit torch on your Action Chart.

@@ -2005,7 +1994,7 @@

Pick a number from the Random Number Table. If your current ENDURANCE points total is less than 10, deduct 3 from the number that you have picked.

If your current ENDURANCE points total is more than 20, add 3 to the number you have picked.

- If your total score is now -34, turn to 42. + If your total score is now 34, turn to 42. If it is 512, turn to 303.
@@ -2060,7 +2049,7 @@

I was hoping the King would send a large search party, says Captain DVal wryly, now having fully recovered from his exhaustion. I was beginning to tire of this town.

-

You rise from your straw bed and offer your thanks to the captain. His brave and timely action saved you from certain death. Tis nothing to compare with you, Lone Wolf. Your bravery is legend. Your presence here is worth a hundred men.

+

You rise from your straw bed and offer your thanks to the captain. His brave and timely action saved you from certain death. Tis nothing to compare with you, Lone Wolf. Your bravery is legend. Your presence here is worth a hundred men.

He asks you about your mission, and you recount the events that have led you to this meeting; the ride south, the loss of your company, your passage through the Maaken Mines and the bandits.

Yes, the banditsBarrakas men, retorts DVal, his gruff voice conveying his contempt for them and their leader. It seems we have both suffered at his hand. A month ago, he and his Vassagonian renegades ambushed my troop on the Ruanon Pike. We were sorely outnumbered and the fight was indeed bitter. But we broke free from them and escaped here to Ruanon. We have been beleaguered ever since and praying for help to arrive. We have enough weapons to resist them, but we have barely enough food and water to survive.

You ask what has become of the people of Ruanon. Most are now slaves. Barraka has taken the mines and he uses the Ruanese as forced labour. Other than yourself, only one man has escaped from the mines and survived the Warhounds and the bandit snipers. That man is Baron Oren Vanalund. Come, I shall take you to him.

@@ -2073,15 +2062,9 @@
117 - - -

Remember that you may not use another Torch unless you have a Tinderbox as well. Also, you may use a Kalte Firesphere in place of a Torch and Tinderbox if you have one.

-
-
-

You soon reach a section of tunnel that is under repair. Part of the floor has subsided, and a gaping hole is spanned by a rickety wooden bridge. You are tired and fail to notice that your torch has almost burnt out. You are at the centre of the bridge when the torch flickers and dies; you are plunged into darkness.

- If you have another Torch in your Backpack, turn to 22. + If in your Backpack you have another Torch and a Tinderbox, or a Kalte Firesphere, turn to 22.

If you have no other Torch, you must try to inch your way across the bridge in total darkness. Pick a number from the Random Number Table. If you have the Kai Discipline of Sixth Sense or Tracking, add 3 to the number you have picked.

If your total is now 06, turn to 99. If it is 712, turn to 256. @@ -2146,7 +2129,7 @@ -

Unless you already possess an alternative means of relighting the torch later (e.g. another Tinderbox or a Kalte Firesphere), record this Tinderbox on your Action Chart as a Backpack Item. It is not necessary to record the one lit torch on your Action Chart.

+

Unless you already possess an alternative means of relighting the torch later (e.g. another Tinderbox or a Kalte Firesphere), record this Tinderbox on your Action Chart as a Backpack Item. It is not necessary to record the one lit torch on your Action Chart.

@@ -3638,16 +3621,10 @@
241 - +

The ceiling of the cavern is so low that you are forced to all press yourselves against the bottom of the boat to avoid head injuries. For nearly an hour the boat is swept through a maze of underground waterways before coming to a sudden halt; you are grounded upon a bank of shingle. You are in a section of the tunnel that is much higher than any you have previously travelled. To the south the river continues into the rock-face, but to the west you notice another shingle bank and a land tunnel beyond.

- If you wish to row across to the other bank, abandon the boat and continue on foot, turn to 343. + If you wish to row across to the other bank, abandon the boat and continue on foot, turn to 343. If you wish to continue by river, turn to 115.
@@ -4030,15 +4007,9 @@
272 - - -

You may choose which Weapon to discard if you have two.

-
-
-

You smash feet-first into a large river boulder. Recoiling from the impact, you cough uncontrollably in your desperate fight for air as the water fills your ears and nose. Down and down, around and around you go, your eyes stinging and the pain in your legs grinding agonizingly upwards through your body. A glancing blow to your shoulder rips the sleeve from your jacket and numbs your arm; your weapon falls from your hand. You are somersaulted into a steep V-shaped channel and buffeted on all sides as you tumble towards a pool far below. You feel the sheer weight and volume of water behind you will plunge you to your doom, and as you plummet into the swirling dark water, all consciousness rapidly gives way to a blind and silent numbness.

-

When you open your eyes it is dusk. You have been washed up on the river bank near to a twisting forest track. The silhouette of the Maaken Range rises steeply to the east, and you realize that you must have drifted many miles downstream. You have survived a terrible ordeal; one that would have killed any lesser mortal. You have lost 5 ENDURANCE points due to leg and head wounds and one Weapon. All of your Special Items, Backpack Items, and Gold Crowns are still intact.

+

When you open your eyes it is dusk. You have been washed up on the river bank near to a twisting forest track. The silhouette of the Maaken Range rises steeply to the east, and you realize that you must have drifted many miles downstream. You have survived a terrible ordeal; one that would have killed any lesser mortal. You have lost 5 ENDURANCE points due to leg and head wounds and one Weapon. (If you possess two Weapons, you may choose which one you have lost.) All of your Special Items, Backpack Items, and Gold Crowns are still intact.

Make all the necessary adjustments to your Action Chart before turning to 79.
@@ -4935,7 +4906,7 @@

Pick a number from the Random Number Table. If your current ENDURANCE point total is 20 or more, add 3 to the number that you have picked. If your current ENDURANCE point total is 12 or less, deduct 2 from the number you have picked.

- If your total is now -26, turn to 194. + If your total is now 26, turn to 194. If it is 712, turn to 61.
@@ -5589,7 +5560,7 @@

(Kai Disciplines) Replaced Kai Discipline section with Kai Disciplines section. Capitalized all occurrences of discipline(s). Removed on the last page of the book. Set the Weapons list in initial capital letters instead of all capitals. Replaced Kai monastery with Kai Monastery. Replaced all occurrences of Lone Wolf with Lone Wolf when referring to the series. Replaced will be of use with may be of use.

-

(Equipment) Removed (see front of this book). Capitalized the items in the list rather than setting them in all capitals. Replaced all occurrences of Lone Wolf with Lone Wolf when referring to the series. Replaced badge of rank with Badge of Rank. Replaced tunic and with tunic, and. Replaced slung over shoulder when not in combat otherwise with slung over the shoulder when not in combat, otherwise. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition.

+

(Equipment) Removed (see front of this book). Capitalized the items in the list rather than setting them in all capitals. Replaced all occurrences of Lone Wolf with Lone Wolf when referring to the series. Replaced badge of rank with Badge of Rank. Replaced tunic and with tunic, and. Replaced slung over shoulder when not in combat otherwise with slung over the shoulder when not in combat, otherwise. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added They cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition.

(Rules for Combat) Removed on the inside back cover of the book. Replaced on the page after the Random Number Table with in the back of this book. Replaced reduced to zero with reduced to zero or below. Replaced points reduced with points possibly reduced. Replaced at which point the one with the zero score is declared dead. with at which point that combatant is declared dead..

@@ -5611,11 +5582,11 @@

(19) Replaced under way with underway.

(20) Replaced You reach the barricade and a wagon is pulled aside and you are carried in through the gap with You reach the barricade, a wagon is pulled aside, and you are carried in through the gap. Replaced Captain with captain.

(21) Moved the Tracking choice into the first position.

-

(22) Replaced other Item with other item.

+

(22) Replaced other Item with other item. Replaced You fumble in your Backpack to remove a Torch with You fumble for your light. Replaced (If you were only carrying a Torch, you have lost a Weapon instead.) with (If you were not carrying any Backpack Items other than a Torch that you are now using, you have lost a Weapon instead.). Replaced You eventually manage to light the new Torch and make with You eventually manage to make.

(25) Replaced Durncrag mountains with Durncrag Mountains. Added (You have entered the Wildlands south of the Pass of Moytura and cannot use the Kai Discipline of Hunting to hunt for food in this desolate area.).

(26) Replaced feet away, and with feet away and. Added a period to the end of the illustrations caption.

(27) Added a period to the end of the first paragraph.

-

(29) Replaced splutters and dies with sputters and dies.

+

(29) Replaced splutters and dies with sputters and dies. Added (You need not erase any Torches from your Action Chart in this instance.).

(31) Replaced dark and with dark, and.

(32) Replaced river, is with river is. Replaced now your brave company with now that your brave company. Replaced the east tunnel with the west tunnel to agree with Section 101.

(33) Replaced ahead, and with ahead and.

@@ -5671,7 +5642,7 @@

(113) Replaced bandits, and with bandits and.

(114) Replaced shield wall with shield-wall.

(116) Replaced bed, and with bed and. Replaced Captain; his with captain. His. Replaced mission and with mission, and. Replaced them but with them, but. Replaced Maaken mines with Maaken Mines.

-

(117) Replaced subsided and with subsided, and. Replaced two occurrences of Torch with torch as the lit torch does not count towards your Backpack Items limit.

+

(117) Replaced subsided and with subsided, and. Replaced two occurrences of Torch with torch as the lit torch does not count towards your Backpack Items limit. Replaced If you have another Torch in your Backpack with If in your Backpack you have another Torch and a Tinderbox, or a Kalte Firesphere.

(118) Replaced locked. But with locked, but.

(120) Added (You have left the Wildlands and may once again use the Kai Discipline of Hunting to hunt for your food.).

(121) Replaced stolid but with stolid, but.

@@ -5766,7 +5737,7 @@

(267) Replaced coup de grace with coup de grce.

(269) Replaced rockface with rock-face. Added (If you possess the Kai Discipline of Hunting, you are unable to use it within the Maaken Mines to hunt for food.) in harmony with the Collectors Edition.

(270) Replaced approach and with approach, and. Replaced a Torch with a Torch and a Tinderbox. Replaced darkness, and with darkness and.

-

(272) Replaced sommersaulted with somersaulted. Replaced wounds, and with wounds and. Replaced Maaken range with Maaken Range. Replaced Items and with Items, and. Replaced feet first with feet-first.

+

(272) Replaced sommersaulted with somersaulted. Replaced wounds, and with wounds and. Replaced Maaken range with Maaken Range. Replaced Items and with Items, and. Replaced feet first with feet-first. Added (If you possess two Weapons, you may choose which one you have lost.) in harmony with the Collectors Edition.

(273) Added a period to the end of the illustrations caption.

(275) Replaced ground and with ground, and. Replaced you and with you, and.

(276) Replaced Stoneworm and with Stoneworm, and.