X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F04tcod.xml;h=9c7b349148ecce5c41bec86309e50ccaf07ba10f;hp=38f57018f77aba86877f058bd8d2e5c165c48b9a;hb=61445cbd4aee88bfbecd6a5dc829bffa0bff4094;hpb=f4bdee5083ca9a72713637e1e979aa183e06faea
diff --git a/en/xml/04tcod.xml b/en/xml/04tcod.xml
index 38f5701..9c7b349 100644
--- a/en/xml/04tcod.xml
+++ b/en/xml/04tcod.xml
@@ -808,7 +808,7 @@
A spear tip has grazed your forearm. It is a mere scratch, yet your arm has become numb and useless. You strike back at your assailant, hoping to catch him as he pulls back, but your blow is weak and poorly aimed. Your vision is becoming a blur; you cannot coordinate your movements. Blind terror engulfs you as you suddenly realize that the bandits are using poisoned weapons. A spear catches you beneath the arm and another sinks into your chest. As darkness engulfs you from all sides, the last sight you remember is the triumphant grimaces of your murderers as they stab you to death. Your knees shatter on impact and you drop like a stone into the darkness of the shaft, but the pain and shock soon fades into unconsciousness. As you hit the surface of an underground river, hundreds of feet below, you are unable to save yourself from death by drowning. As the warrior falls dead at your feet, you turn to rally your men. To your horror, you see three of them lying spread-eagled on the stairs, killed by crossbow bolts. The other man is wounded and surrounded by the enemy. As more guards flood into the chamber, he shouts in desperation, As the warrior falls dead at your feet, you turn to rally your men. To your horror, you see three of them lying spread-eagled on the stairs, killed by crossbow bolts. The other man is wounded and surrounded by the enemy. As more guards flood into the chamber, he shouts in desperation, You try to draw your weapon, but the creature is a swift and deadly killer. Its hollow fangs penetrate your spine, drawing out your life In the darkness, you fail to notice a jagged hole in the planking of the bridge. You step straight into it and crash head-first to the ground, over a hundred feet below. You vault over the edge of the wagon and run, little dreaming of what lies ahead. The causeway wall is high and you cannot stop yourself in time from falling over the edge. You crash head-first into a quarry over one hundred feet below, glimpsing the horrified expression of your unknown friend as you fall. You have taken just one step into the cavern when a blow on the back of your head knocks you senseless. You were seen at the junction by two guards, who prepared this ambush for you. Your equipment is taken and your unconscious body bound by Barraka You are unable to stop the sacrifice. When the time comes for your cell door to open, it is the bony hand of a skeleton that turns the key. The twang of the sniper You are less than five feet from the door when a bandit warrior comes rushing in. Instinctively, you step aside but not in time to avoid the serrated tip of his halberd. The cold steel sinks into your chest, and you stare down in horror as blood begins to flow and pain spreads through your body. Your wound is fatal and you die within seconds of hitting the floor. In the plush candlelit interior of the caravan you find the actor, cowering beneath a blanket in the far corner. You flick the blanket aside and ask the petrified man to explain how he came to possess such a fine sword. You grip the brass hilt and examine it closely. There is no doubt: it is a Sommlending cavalry sword, but the inscription on the blade makes your heart miss a beat: If you wish to keep this sword, mark Captain D If you wish to keep this sword, mark Captain D You roll aside to avoid the deadly disc, but your reactions are not quick enough to save you. The razor-sharp weapon slices into your throat, knocking you backwards with the force of impact. You leap forward to strike, but the bandit rears his steed to avert your attack. You feel the horse A terrible pain racks your chest as you are thrown backwards by the force of the crossbow bolt. You claw at the unyielding shaft, catching a glimpse of the face of an enemy guard as he raises his sword to deliver the Flee, my Lord. Escape while you still can.
Flee, my lord. Escape while you still can.
I
he stammers, his eyes wide with fear, from the innkeeper of the
He grasps the sword by the blade and offers it to you. Pick and Shovel
tavern.If it is your sword I have unwittingly bought, I am truly sorry. Here, please take it.
Captain Remir D
.
Your men push open the door with their swords and quickly enter. You hear a muffled voice, and a ranger soon reappears at the door. It is safe, my Lord,
he says, and stands aside to allow you to enter.
Your men push open the door with their swords and quickly enter. You hear a muffled voice, and a ranger soon reappears at the door. It is safe, my lord,
he says, and stands aside to allow you to enter.
The two guards are completely unprepared for your attack. They have only just drawn their swords when your men reach them and knock them both to the ground.
-Shall we dispatch them immediately, my Lord?
asks a ranger, his sword tip at the throat of a nervous guard.
Shall we dispatch them immediately, my lord?
asks a ranger, his sword tip at the throat of a nervous guard.
No,
you reply. Tie them. They may be of some use to us yet.
The river fills your ears, your eyes, and your nose. In your desperate fight for air you cough uncontrollably. Blinded by water, you fail to see the large river boulder looming ahead. With a sickening crack, you smash head-first into the unyielding stone and sink beneath the rushing torrent.
-As you hit the water, your weapon is jarred from your hand. Panic overwhelms your senses as slimy tentacles coil around your sinking body. You fight to escape but are soon squeezed into unconsciousness. A trail of bubbles and a torn cloak are the only signs to mark your watery grave.
-You are at the bottom of the cellar ladder when the trapdoor slams shut and you hear a bolt slide across and lock. You hammer on the trapdoor desperately trying to escape, but your captors cover the trapdoor with a heavy oak cask and keep guard in the room above. Four days pass before the lock slides back, but the hands that open the trapdoor are bony and fleshless.
-(67) Replaced razor sharp
with razor-sharp
. Added a period to the end of the illustration
(69) Replaced away and
with away, and
.
(70) Replaced the middle choice If you wish to dive into the tall crops and hide,
with If you do not have this Special Item or this Discipline and Kai Rank, dive into the tall crops and hide by turning to 159.
and moved it to the bottom. Also changed duties and
with duties, and
. Replaced tracks and
with tracks, and
.
(71) Replaced spreadeagled
with spread-eagled
.
(71) Replaced spreadeagled
with spread-eagled
. Replaced my Lord
with my lord
.
(72) Replaced enemy, which
with enemy which
. Replaced you, and
with you and
. Replaced Durncrag mountains
with Durncrag Mountains
.
(73) Replaced this Item
with this item
.
(74) Replaced incident and
with incident, and
. Replaced burnt out
with burnt-out
.
(215) Replaced chasm of doom
with Chasm of Doom
.
(219) Replaced effort, do
with effort do
. Replaced shute
with chute
. Replaced slow and
with slow, and
.
(221) Replaced here and
with here, and
. Replaced stairs, by
with stairs by
.
(222) Replaced it
with Captain D
.
(222) Replaced it
with Captain D
.
(223) Replaced on to
with onto
. Added a period to the end of the illustration
(224) Moved the Tracking or Sixth Sense choice into the first position.
(225) Replaced burst but
with burst, but
. Replaced sweat and
with sweat, and
. Replaced small pink
with small, pink
. Replaced leg and
with leg, and
.
(303) Replaced ladder and
with ladder, and
.
(304) Replaced air and
with air, and
.
(305) Replaced slovenlinesss
with slovenliness
.
(306) Replaced voice and
with voice, and
.
(306) Replaced voice and
with voice, and
. Replaced my Lord
with my lord
.
(307) Replaced pace and
with pace, and
. Replaced Ruanon but
with Ruanon, but
.
(308) Replaced ground, its
with ground; its
. Replaced combat and
with combat, and
. Added a period to the end of the illustration
(309) Replaced minutes you
with minutes, you
. Replaced each of the ramps are guarded
with each of the ramps is guarded
.
(314) Replaced duties and
with duties, and
. Replaced window and
with window, and
.
(315) Replaced damp and
with damp, and
. Moved the Tracking choice into the first position. Replaced Torch
with torch
as the lit torch does not count towards your Backpack Items limit.
(318) Replaced war-lord
with warlord
. Replaced dead and
with dead, and
. Replaced town and
with town, and
in the illustrationtown and
with town, and
.
(320) Replaced despatch
with dispatch
.
(320) Replaced despatch
with dispatch
. Replaced my Lord
with my lord
.
(321) Replaced No trace of your men remain
with No trace of your men remains
.
(322) Replaced Shovels and
with shovels, and
. Replaced Torch you
with torch, you
. Replaced Torch
with torch
as the lit torch does not count towards your Backpack Items limit.
(323) Replaced arrow and
with arrow, and
. Replaced bandit-leader
with Bandit Leader
.