X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F04wotw.xml;h=7dcd060832ac0063c79fce072a98c90921b1550c;hp=68e7997831b888aaa3a41e6ed41915b7c8c90651;hb=939bf114f7f1ab631938df3bf111d2c0ceb95446;hpb=7d3c1047140f0c1196f3f517b50563979e7bce62 diff --git a/en/xml/04wotw.xml b/en/xml/04wotw.xml index 68e7997..7dcd060 100644 --- a/en/xml/04wotw.xml +++ b/en/xml/04wotw.xml @@ -28,7 +28,7 @@ &inclusion.paul.bonner.bio.gs; Project Aon - 20121028 + 2018215

You are the Wizard Grey Star. You now face the tumultuous climax of your epic struggle to overthrow the evil Wytch-king Shasarak. His cruel empire is torn by war as the Freedom Fighters rebel against his corrupt dominion. Can you reach them in time to free mankind? Can you overcome the Wytch-kings ferocious soldiers and the supernatural hordes that are his to command? Your only hope lies in your Wizards Staff. Guard it wellfor it contains the might of the mystic Moonstone, the very essence of your Magical Powers.

The World of Lone Wolf is an exciting adventure series in which you are the hero, you make the decisions, and you fight the combats using the unique systems included in the book.

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If you have completed a previous adventure, you keep all equipment you had at the end of that adventure. You do not receive any new equipment, unless you have just selected Alchemy as your sixth Lesser Magick, or if you have not mastered the Lesser Magick of Alchemy but you have selected the Higher Magick of Theurgy, in which case you receive a Herb Pouch with contents as indicated in this section.

If you have mastered the Lesser Magick of Alchemy or the Higher Magick of Theurgy and therefore have a Herb Pouch, you may choose to keep potions, vials, or ingredients in either the Herb Pouch or your Backpack. All other Backpack Items must be kept in your Backpack.

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The new Mongoose Publishing editions of the gamebooks clarify that You may only use one Weapon at a time in combat.

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The Collectors Editions of the Lone Wolf books clarify that You may only use one Weapon at a time in combat.

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You come to the top of a small rise. Peering over the edge, you see that the ground slopes away in a long, shallow curve, which rises on every side to form a broad basin. At the centre lies a large lake many miles wide. Feverishly you lick your lips in anticipation of a long, languorous drink of cool water. You start to move down the slope when Tanith catches your arm.

Wait! she says. I can see something down there.

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You follow the line of her finger. Among the verdant grassland of the depression that surrounds what must be Lake Dolani you can just make out a human form. You edge a few more feet down the slope. With horror you see a large man lying with his arms and legs tied to four wooden stakes driven into the ground. A faint moan drifts on the breeze: he is calling for water. You edge a little closer. The man is almost a giant, measuring at least seven feet tall. His skin is black as ebony and his hair is long and flowing. Suddenly you realize that this is one of the Masbat, the original inhabitants of the Lissan Plain and a mighty warrior peopletill Shasarak defeated them in the Plains War of MS 5008.

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You follow the line of her finger. Among the verdant grassland of the depression that surrounds what must be Lake Dolani you can just make out a human form. You edge a few more feet down the slope. With horror you see a large man lying with his arms and legs tied to four wooden stakes driven into the ground. A faint moan drifts on the breeze: he is calling for water. You edge a little closer. The man is almost a giant, measuring at least seven feet tall. His skin is black as ebony and his hair is long and flowing. Suddenly you realize that this is one of the Masbat, the original inhabitants of the Lissan Plain and a mighty warrior peopletill Shasarak defeated them in the Plains War of MS5008.

You have only known one Masbat: Samu, a noble and fearless warrior, who accompanied you in your search for the Moonstone. Once, he was king of the Masbat nomads. He thought himself the only survivor of his peopleit was common belief that the Wytch-king had hounded the tribe into extinction, sealing their doom by unleashing a plague of demons. Some say that these demons roam the plains still.

You wonder who has left the poor, tortured man to die in the sun. You step further down the slope intending to free him, but Tanith holds you back, fearing a trap. You cannot see how anyone, even Shasarak himself, could know that you have returned to the lands of the Shadakine Empire after an absence of seven years.

If you have the Magical Power of Prophecy and wish to use it, turn to 58. @@ -2743,7 +2743,7 @@ Paul Bonner - Unsuspecting the Shadakine warrior rides towards you. + Unsuspecting, the Shadakine warrior rides towards you. @@ -4328,7 +4328,7 @@ -

The battle that follows is long and terrible. The Freedom Guild almost fail, but with Sados iron leadership and your brave resolve they endure, although the number of casualties is high. The Kazim reclaims its heart of stone, slaying Mother Chowloon, the Shadakine Wytch who bore it. As she dies, much of the fighting fury and ferocity that filled the Shadakine, fades. The Army of the Freedom Guild senses the Shadakines loss of morale and press home their advantage. Soon, they have beaten the much larger force into a full-scale retreat. The entire Shadakine Army heads north. Sado leads his army in pursuit, turning the retreat into a rout. It is vital that the Shadakine Army does not reach Shadaki, for there they would find new leadership under Shasaraks hand. They are still a large army and with Shasarak to lead them they could turn the tables once again.

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The battle that follows is long and terrible. The Freedom Guild almost fail, but with Sados iron leadership and your brave resolve they endure, although the number of casualties is high. The Kazim reclaims its heart of stone, slaying Mother Chowloon, the Shadakine Wytch who bore it. As she dies, much of the fighting fury and ferocity that filled the Shadakine fades. The Army of the Freedom Guild senses the Shadakines loss of morale and press home their advantage. Soon, they have beaten the much larger force into a full-scale retreat. The entire Shadakine Army heads north. Sado leads his army in pursuit, turning the retreat into a rout. It is vital that the Shadakine Army does not reach Shadaki, for there they would find new leadership under Shasaraks hand. They are still a large army and with Shasarak to lead them they could turn the tables once again.

The Army of the Freedom Guild pursues the fleeing Shadakine Army across much of the Shadakine Empire. The Shadakine find no place to hide, for all the cities of the Empire are in open revolt. Each Kazim has reclaimed its heart and slain the Shadakine Wytch that ruled each city. During the four days of the pursuit you are not required to exert any energy or use any of your Magical Powers and you regain 8 ENDURANCE points and 9 WILLPOWER points. Constantly harrying the ever-dwindling Shadakine force, the Army of the Freedom Guild crosses the great Kalamar River and approaches the Mountains of Lara.

The Mountains of Lara contain the infamous Morn Pass. It was through this pass that the Shadakine first invaded the provinces of the south. It is the last barrier between you and the fortress city of Shadaki. With growing dread you realize that the time of your final battle with Shasarak is fast approaching. With his armies scattered or destroyed, it only remains for you to challenge him yourself and ensure that the land remains free. Your trepidation is coupled with suspicion. Shasarak has many powers at his disposal. Why then has he not used them to challenge Sados tiny army, much reduced in numbers? Perhaps there is some other reason why he does not bring his full might to bear?

If you are versed in the Higher Magick of Thaumaturgy, possess a Temeris Potion, or wish to use the Dimension Door of the Moonstone to teleport into the city of Shadaki and challenge Shasarak now, turn to 191. @@ -4745,6 +4745,7 @@ The Shadakine Empire + Paul Bonner @@ -5349,6 +5350,7 @@

(181) Replaced power of Physiurgy with Power of Physiurgy. Replaced higher magick with Higher Magick.

(182) Replaced hills of Tilos with Hills of Tilos.

(184) Replaced higher magick with Higher Magick.

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(186) Replaced Unsuspecting the with Unsuspecting, the in the illustrations caption.

(187) Replaced blows and with blows, and.

(190) Replaced pain, then with pain, and then.

(191) Replaced for, indeed, I hate you with for indeed I hate you. Replaced breathes, I with breathes. I. Replaced represent; the with represent: the. Replaced eyes; colourless with eyes, colourless. Replaced feeling; like with feeling, like. Replaced powerful, I am with powerful; I am.

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(324) Replaced war horn with war-horn.

(325) Replaced If you wish to fire a long-range attack at the chariot, and have 2 WILLPOWER points with If you have 2 WILLPOWER points and wish to fire a long-range attack at the chariot.

(327) Replaced forest of Fernmost with Forest of Fernmost.

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(328) Replaced Shadkine Army with Shadakine Army. Replaced higher magick with Higher Magick. Replaced almost fail but with almost fail, but.

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(328) Replaced Shadkine Army with Shadakine Army. Replaced higher magick with Higher Magick. Replaced almost fail but with almost fail, but. Replaced Shadakine, fades with Shadakine fades.

(331) Replaced six items with eight items. Replaced Tamara Seeds with Tarama Seeds, as in Grey Star the Wizard. Replaced Phinomel pods with Phinomel Pods.

(332) Replaced tree-tops with treetops.

(336) Replaced will hold up to six items may be stored with can hold up to eight items, and any other potions may be stored. Replaced Tamara Seeds with Tarama Seeds, as in Grey Star the Wizard. Replaced Phinomel pods with Phinomel Pods.

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(360) Added a link to the Passing of the Shianti epilogue. Replaced The demon lord, Agarash with The Demonlord Agarash. Replaced comers with corners.

(The Passing of the Shianti) Replaced artifacts with artefacts. Replaced as many foretold they would with as many foretold they would be. Replaced a magiocracy with a Magiocracy.

(Combat Rules Summary) Added a fourth step Pick a number from the Random Number Table. in the first step list. Replaced Turn to Combat Results Table with Turn to the Combat Results Table. Replaced cross reference with cross-reference.

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(Map) Added label Dagorlan to the nameless village in harmony with recent maps of Magnamund.