X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F06tkot.xml;h=37ca663b9732eea9185bf7372fdf99610bdc75dc;hp=1709c8236b17c091c39fb0898a081f6d78cec8c0;hb=136c029d5ac24456b74498f504ad487b1243670a;hpb=b26f41206e05fa531da42cfda46d05ebafa4cc71 diff --git a/en/xml/06tkot.xml b/en/xml/06tkot.xml index 1709c82..37ca663 100644 --- a/en/xml/06tkot.xml +++ b/en/xml/06tkot.xml @@ -211,7 +211,7 @@

The fact that you are skilled with three weapons does not mean that you begin the adventure carrying any of them. However, you will have opportunities to acquire weapons during your adventure. For every Lone Wolf book that you complete in the Magnakai series, you may add an additional weapon to your Weaponmastery Checklist.

-

If you choose this skill, write Weaponmastery: +3 COMBAT SKILL points on your Action Chart, and tick your chosen weapons on the Weapons List. You cannot carry more than two Weapons.

+

If you choose this skill, write Weaponmastery: 3 COMBAT SKILL points on your Action Chart, and tick your chosen weapons on the Weapons List. You cannot carry more than two Weapons.

@@ -233,7 +233,7 @@

The possessor of this skill can restore 1 lost ENDURANCE point to his total for every numbered section of the book through which he passes, provided he is not involved in combat. (This can only be done after his ENDURANCE has fallen below its original level.) This Magnakai Discipline also enables a Kai Master to cure disease, blindness, and any combat wounds sustained by others, as well as himself. Using the knowledge that mastery of this skill provides will also allow a Kai Master to identify the properties of any herbs, roots, and potions that may be encountered during the adventure.

-

If you choose this skill, write Curing: +1 ENDURANCE point for each section without combat on your Action Chart.

+

If you choose this skill, write Curing: 1 ENDURANCE point for each section without combat on your Action Chart.

@@ -278,7 +278,7 @@

This psychic skill enables a Kai Master to attack an enemy using the force of his mind. It can be used as well as normal combat weapons and adds 4 extra points to your COMBAT SKILL.

It is a powerful Discipline, but it is also a costly one. For every round of combat in which you use Psi-surge, you must deduct 2 ENDURANCE points. A weaker form of Psi-surge called Mindblast can be used against an enemy without losing any ENDURANCE points, but it will add only 2 extra points to your COMBAT SKILL. (Psi-surge and Mindblast cannot be used simultaneously.) Psi-surge cannot be used if your ENDURANCE falls to 6 points or below, and not all of the creatures encountered on your adventure will be affected by it; you will be told if a creature is immune.

-

If you choose this skill, write Psi-surge: +4 COMBAT SKILL points but 2 ENDURANCE points per round and Mindblast: +2 COMBAT SKILL points on your Action Chart.

+

If you choose this skill, write Psi-surge: 4 COMBAT SKILL points but 2 ENDURANCE points per round and Mindblast: 2 COMBAT SKILL points on your Action Chart.

@@ -526,7 +526,7 @@
Food

You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 ENDURANCE points. If you have chosen the Magnakai Discipline of Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.

Potion of Laumspur
-

This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

+

This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. It cannot be used to increase ENDURANCE points immediately prior to a combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

@@ -633,16 +633,16 @@
Circle of Fire
-
+1 CS +2 EP +
1 CS 2 EP
Circle of Light
-
0 CS +3 EP +
0 CS 3 EP
Circle of Solaris
-
+1 CS +3 EP +
1 CS 3 EP
Circle of the Spirit
-
+3 CS +3 EP +
3 CS 3 EP

All bonus points that you acquire by completing a Lore-circle are additions to your basic COMBAT SKILL and ENDURANCE scores.

@@ -1110,9 +1110,6 @@

For this combat, you may not gain bonuses from a Shield or any weapon other than a Bow. In this case, Weaponmastery with Bow grants you the 3 COMBAT SKILL bonus points that Weaponmastery with mle weapons normally grants, rather than adding 3 to each Random Number pick (which would not work for the Combat Results Table). Other restrictions may apply, depending on your interpretation of the rules.

- -

If you are using the Jakan and pick a 0 from the Random Number Table at any time, turn immediately to 335.

-
@@ -1133,7 +1130,8 @@ 28 50 -

The tournament final is played out using the normal rules for combat. The only difference is that you begin with 50 ENDURANCE or TARGET points. Any ENDURANCE points that you may lose are deducted from these TARGET points (your normal ENDURANCE score remaining unchanged throughout the contest). The first one to lose all 50 of his TARGET points loses the tournament. (You need not erase any Arrows from your Action Chart during this tournament.)

+

The tournament final is played out using the normal rules for combat. The only difference is that you begin with 50 ENDURANCE or TARGET points. Any ENDURANCE points that you may lose are deducted from these TARGET points (your normal ENDURANCE score remaining unchanged throughout the contest). The first one to lose all 50 of his TARGET points loses the tournament. (You need not erase any Arrows from your Action Chart during this tournament.)

+ If you are using the Jakan and pick a 0 from the Random Number Table at any time, turn immediately to 335. If you are the first to lose all 50 TARGET points, turn to 183. If Altan is the first to lose all 50 TARGET points, turn to 252.
@@ -2013,7 +2011,7 @@ -

Your speedy dispatch of the robbers has earned you 5 Gold Crowns, which you find in the pockets of the dead men, and the respectful glances of several mercenary captains. One in particular is so impressed by your fighting prowess that he approaches you and offers to buy you a drink. You sense that it is a honest gesture of friendship without any hidden threat and gratefully accept his offer.

+

Your speedy dispatch of the robbers has earned you 5 Gold Crowns, which you find in the pockets of the dead men, and the respectful glances of several mercenary captains. One in particular is so impressed by your fighting prowess that he approaches you and offers to buy you a drink. You sense that it is an honest gesture of friendship without any hidden threat and gratefully accept his offer.

Turn to 211.
@@ -5055,15 +5053,9 @@ 298 - - -

The penalty for picking a 0 only applies during the second portion of the tournament.

-
-
-

The Jakan is a longbow used by the coastal fishermen of Vassagonia. It is ideally suited to the hunting of barbidahn and squid that live in the shallows and reefs of Barrakeesh, but it is a very poor target bow. In addition to this handicap, the particular bow that you have chosen has a hairline fracture running along its entire length and could well break at any moment.

- When you enter the tournament, you must reduce your COMBAT SKILL by 2 points. Also, if at any time you should pick a 0 from the Random Number Table when using the bow, the Jakan will break. If this happens during the tournament at any stage, turn immediately to 335. Make a note of this adventive number in the margin of your Action Chart for future reference. +

When you enter the tournament, you must reduce your COMBAT SKILL by 2 points. Also, if at any time you should pick a 0 from the Random Number Table when using the bow, the Jakan will break and become unusable. Make a note of this number in the margin of your Action Chart for future reference.

To begin the tournament, turn to 340.
@@ -6359,9 +6351,9 @@

(The Game Rules) Replaced both occurrences of ie, with i.e.. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Placed or below after fall to zero. Replaced on to with onto. Replaced Chart (you with Chart. (You. Replaced Items). with Items.). Replaced each occurrence of Action Chart. (ie with Action Chart (i.e.. Replaced 14.) with 14).. Replaced points.) with points)..

-

(Magnakai Disciplines) Replaced scent, and with scent and. Replaced points, and with points and. Replaced danger, or with danger or. Removed all extraneous spaces between a number and its sign (e.g. replaced + 3 with +3). Set the list of items in initial capital letters instead of all capitals. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Added (Psi-surge and Mindblast cannot be used simultaneously.) to the description of Psi-surge. Replaced knowledge mastery with knowledge that mastery. Replaced weapons list with Weapons List. Replaced two weapons with two Weapons. Replaced blindness and with blindness, and. Replaced roots and with roots, and. Replaced your list with your Weaponmastery Checklist. Replaced will be of use with may be of use. Added If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the Random Number Table, when using the Bow. from the Equipment section. Replaced Lone Wolf Magnakai with Lone Wolf Magnakai.

+

(Magnakai Disciplines) Replaced scent, and with scent and. Replaced points, and with points and. Replaced danger, or with danger or. Removed all extraneous spaces between a number and its sign (e.g. replaced 3 with 3). Set the list of items in initial capital letters instead of all capitals. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Added (Psi-surge and Mindblast cannot be used simultaneously.) to the description of Psi-surge. Replaced knowledge mastery with knowledge that mastery. Replaced weapons list with Weapons List. Replaced two weapons with two Weapons. Replaced blindness and with blindness, and. Replaced roots and with roots, and. Replaced your list with your Weaponmastery Checklist. Replaced will be of use with may be of use. Added If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the Random Number Table, when using the Bow. from the Equipment section. Replaced Lone Wolf Magnakai with Lone Wolf Magnakai.

-

(Equipment) Capitalized the list of items rather than setting them in all capital letters. Removed (see front inside cover). Replaced pouch and with pouch, and. Replaced safe keeping with safekeeping. Replaced notes but with notes, but. Replaced effect it with effect they. Replaced TINDERBOX carried with Tinderboxcarried. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced Kai monastery with Kai Monastery. Replaced all occurrences of bow with Bow. Replaced all occurrences of arrow with Arrow. Replaced all occurrences of arrows with Arrows. Replaced quiver with Quiver. Replaced Weaponmastery with a bow with Weaponmastery with Bow. Replaced combat, therefore with combat; therefore. Replaced all occurrences of two weapons with two Weapons. Replaced number of weapons with number of Weapons. Deleted If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the Random Number Table, when using the Bow.. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition.

+

(Equipment) Capitalized the list of items rather than setting them in all capital letters. Removed (see front inside cover). Replaced pouch and with pouch, and. Replaced safe keeping with safekeeping. Replaced notes but with notes, but. Replaced effect it with effect they. Replaced TINDERBOX carried with Tinderboxcarried. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced Kai monastery with Kai Monastery. Replaced all occurrences of bow with Bow. Replaced all occurrences of arrow with Arrow. Replaced all occurrences of arrows with Arrows. Replaced quiver with Quiver. Replaced Weaponmastery with a bow with Weaponmastery with Bow. Replaced combat, therefore with combat; therefore. Replaced all occurrences of two weapons with two Weapons. Replaced number of weapons with number of Weapons. Removed If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the Random Number Table, when using the Bow.. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition.

(Rules for Combat) Replaced to evade combat, but with to evade combat but. Replaced reduced to zero with reduced to zero or below. Replaced points reduced with points possibly reduced. Replaced at which point the one with the zero score is declared dead. with at which point that combatant is declared dead..

@@ -6390,7 +6382,7 @@

(23) Replaced arrow with Arrow.

(24) Replaced puddles and with puddles, and. Replaced large shiny with large, shiny. Replaced rope you with rope, you. Moved the Nexus choice into the first position. Replaced on to with onto.

(25) Replaced both occurrences of guildhouse with guild-house. Replaced hand bells with hand-bells. Added a period to the end of the illustrations caption.

-

(26) Replaced toa-wood with toa wood. Replaced arrows with Arrows. Replaced more than eight points with more than seven points (cf. Section 340).

+

(26) Replaced toa-wood with toa wood. Replaced arrows with Arrows. Replaced more than eight points with more than seven points (cf. Section 340). Added If you are using the Jakan and pick a 0 from the Random Number Table at any time, turn immediately to 335. in harmony with the Collectors Edition.

(27) Replaced open and with open, and.

(28) Replaced surrounded and with surrounded, and. Replaced shortlived with short-lived. Replaced resistance and with resistance, and.

(29) Replaced shock but with shock, but.

@@ -6408,7 +6400,7 @@

(46) Replaced heart and with heart, and.

(47) Replaced knuckleduster and with knuckle-duster, and. Added a period to the end of the illustrations caption. Replaced bow with Bow. Replaced knuckleduster with knuckle-duster in the illustrations caption.

(49) Replaced spluttering wall torch with sputtering wall torch.

-

(51) Deleted a period in the middle of the second sentence.

+

(51) Removed a period in the middle of the second sentence.

(52) Replaced neck and with neck, and.

(53) In the first choice, replaced Unless you have already done so, if you wish to approach the merchant with If you wish to approach the merchant. It is actually impossible to have already approached the merchant at this point.

(56) Replaced men and with men, and. Replaced all occurrences of arrow with Arrow. Replaced aim and with aim, and. Added (in this instance, 0 = 10) in harmony with the Collectors Edition.

@@ -6430,7 +6422,7 @@

(85) Replaced you have a bow with you have a Bow. Replaced do not have a bow with do not have a Bow. Replaced click with click. Replaced chase, and turn to 39. with chase. Turn to 39..

(86) Replaced done and with done, and. Replaced devotion and with devotion, and.

(87) Replaced battle skill with battle-skill.

-

(88) Replaced threat, and with threat and.

+

(88) Replaced threat, and with threat and. Replaced a honest with an honest (cf. Section 34 and everywhere else in the books).

(89) Replaced Cyrilus your with Cyrilus, your.

(90) Replaced huge lumbering with huge, lumbering. Replaced thick twisted with thick, twisted. Replaced head and with head, and. Replaced vault and with vault, and.

(93) Replaced slumber but with slumber, but.

@@ -6505,7 +6497,7 @@

(195) Replaced peril and with peril, and. Replaced end and with end, and.

(196) Replaced bow with Bow.

(197) Replaced points), and with points) and.

-

(199) Deleted a period after He asks in the last sentence. Replaced on to with onto.

+

(199) Removed a period after He asks in the last sentence. Replaced on to with onto.

(200) Replaced open and, as with open, and as. Replaced chill stale with chill, stale. Replaced key but with key, but. Replaced Silver Key with Small Silver Key (see errata entry for Section 158 for reasoning).

(201) Replaced bow with Bow. Replaced If the combat with If you win and the combat in harmony with the Collectors Edition.

(202) Replaced much-needed with much needed. Replaced equipment and then collect with equipment, and then collect. Replaced shabby and bare with shabby, and bare.

@@ -6573,6 +6565,7 @@

(295) Replaced charge but with charge, but.

(296) Replaced target but with target, but. Replaced arrow with Arrow. Replaced all occurrences of bow with Bow.

(297) Replaced plunder but with plunder, but. Replaced mercenaries but with mercenaries, but. Replaced gleefully, with gleefully.. Replaced main mast with mainmast.

+

(298) Replaced the Jakan will break with the Jakan will break and become unusable. Removed If this happens during the tournament at any stage, turn immediately to 335. as Section 26 has been rewritten to incorporate the link to Section 335, in harmony with the Collectors Edition. Replaced this adventive number with this number.

(299) Replaced you but with you, but. Moved the Huntmastery choice into the first position.

(300) Replaced city you with city, you. Replaced hall there with hall, there. Replaced gold and pink with gold, and pink. Replaced library and with library, and. Replaced the Tower of the King and marks with the Tower of the King and it marks.

(301) Replaced arrow with Arrow. Replaced shrieks, with shrieks.. Replaced aim and with aim, and. Replaced his sword and cloak with his cloak since Roark clearly does not deposit his sword with the innkeeper (cf. Section 219).