X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F06tkot.xml;h=37ca663b9732eea9185bf7372fdf99610bdc75dc;hp=b00d44de474c5f3f3fdb20d92407ded42b2c5fc7;hb=136c029d5ac24456b74498f504ad487b1243670a;hpb=f4bdee5083ca9a72713637e1e979aa183e06faea diff --git a/en/xml/06tkot.xml b/en/xml/06tkot.xml index b00d44d..37ca663 100644 --- a/en/xml/06tkot.xml +++ b/en/xml/06tkot.xml @@ -211,7 +211,7 @@
The fact that you are skilled with three weapons does not mean that you begin the adventure carrying any of them. However, you will have opportunities to acquire weapons during your adventure. For every Lone Wolf book that you complete in the Magnakai series, you may add an additional weapon to your Weaponmastery Checklist.
-If you choose this skill, write Weaponmastery: +3
on your Action Chart, and tick your chosen weapons on the Weapons List. You cannot carry more than two Weapons.
If you choose this skill, write Weaponmastery:
on your Action Chart, and tick your chosen weapons on the Weapons List. You cannot carry more than two Weapons.
The possessor of this skill can restore 1 lost
If you choose this skill, write Curing: +1
on your Action Chart.
If you choose this skill, write Curing:
on your Action Chart.
This psychic skill enables a Kai Master to attack an enemy using the force of his mind. It can be used as well as normal combat weapons and adds 4 extra points to your
It is a powerful Discipline, but it is also a costly one. For every round of combat in which you use Psi-surge, you must deduct 2
If you choose this skill, write Psi-surge: +4
and Mindblast: +2
on your Action Chart.
If you choose this skill, write Psi-surge:
and Mindblast:
on your Action Chart.
You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3
This is a healing potion that can restore 4
This is a healing potion that can restore 4
All bonus points that you acquire by completing a Lore-circle are additions to your basic
For this combat, you may not gain bonuses from a Shield or any weapon other than a Bow. In this case, Weaponmastery with Bow grants you the 3
If you are using the Jakan and pick a 0 from the Random Number Table at any time, turn immediately to 335.
-Your score qualifies you for a place in the final, for only one other archer has scored more than eight points. His name is Altan, a tall man with rugged features, a ranger from the mountains to the north. He wields a longbow of orange toa wood, and his skill with this weapon is formidable; it will be a difficult contest.
+Your score qualifies you for a place in the final, for only one other archer has scored more than seven points. His name is Altan, a tall man with rugged features, a ranger from the mountains to the north. He wields a longbow of orange toa wood, and his skill with this weapon is formidable; it will be a difficult contest.
The tournament final is played out using the normal rules for combat.
The tournament final is played out using the normal rules for combat.
Blinding pain rips through your chest and thigh as arrows pierce your skin. You scream with shock, but the pain quickly gives way to a terrifying numbness. As your horse carries you on towards the Tekaro gate, your last sight is of the tilting cauldrons full of boiling oil and molten lead.
-You are a few feet from the wagon when your horse refuses the jump. It rears up, its forelegs scrabbling at the air. The long day
You lurch backwards, falling over the horse
Agonizing pain gives way to numbness as you fight to hang on to life, but it is a battle that you can no longer win.
-A hail of arrows engulfs you; pain explodes through your chest, neck, and shoulder. You are mortally wounded and although you fight with grim determination to hang on to life, it is a struggle you cannot win. Weak from shock and loss of blood, you fall from the saddle and die on the highway to Varetta.
-The bolt hits you with such force that you are lifted out of the saddle and thrown to the ground. Flashing lights spin before your eyes and you gasp for breath as a terrifying numbness spreads from your chest through your limbs. There is no pain
The flame illuminates a deep circular pit where the floor of the chamber should be. Lying at the bottom are a myriad of human skulls and bones, their surfaces strangely smooth and yellow as if corroded by some powerful acid. The faintest of sounds makes you glance over your shoulder
It strikes before you can react, knocking you back into the pit. A peculiar and hideous sound fills the chamber as it claws a lever in the wall, causing a rain of yellow fluid to pour from the ceiling. As the acid eats through your cloak and sears your flesh, the last thing you hear is the hideous laughter of the Dakomyd.
-The taxidermist points to a vat in the corner of the room that contains a noxious blue fluid, which is obviously the source of the unpleasant smell.
My special preservative,
he says proudly. It has taken me many years to perfect the formula, but my experiments are now complete. All I require is a specimen worthy of the immortality it can provide.
The man
Your speedy dispatch of the robbers has earned you 5 Gold Crowns, which you find in the pockets of the dead men, and the respectful glances of several mercenary captains. One in particular is so impressed by your fighting prowess that he approaches you and offers to buy you a drink. You sense that it is a honest gesture of friendship without any hidden threat and gratefully accept his offer.
+Your speedy dispatch of the robbers has earned you 5 Gold Crowns, which you find in the pockets of the dead men, and the respectful glances of several mercenary captains. One in particular is so impressed by your fighting prowess that he approaches you and offers to buy you a drink. You sense that it is an honest gesture of friendship without any hidden threat and gratefully accept his offer.
The faintest of sounds makes you glance over your shoulder. You are frozen with abject terror by the sight that greets you. A huge, lumbering monster fills the tunnel, over ten feet high with thick, twisted limbs and eight-fingered hands tipped with razor-sharp talons that are poised to rip your flesh. Baleful, monstrous eyes protrude from yellow slits in its glistening head, and a long reptilian tail whips behind it.
Before you can react, it strikes, knocking you back into a pit. A peculiar and hideous sound fills the vault, and you feel a hot sticky fluid raining down on your head. As it eats through your cloak and sears your flesh, the last thing you hear is the hideous laughter of the Dakomyd.
-You feel a numbing shock, and then the damp warmth of blood begins to soak your tunic. You fight for breath, but your strength is sapped by the terrible wounds made by the pike heads. You swoon and fall to the ground through loss of blood, unconscious of the sword blade that is poised to end your life.
-Blood is pounding in your ears as you hear the approaching Yawshath splashing through the ankle-deep slime of the passage floor. Hideous laughter echoes from all sides, building up in a deafening crescendo. Suddenly, you realize the awful truth
Suddenly, all hell breaks loose. Alarm bells ring, gruff voices bellow and scream and the crunching of boots on stone echoes round the town. A troop of soldiers surround you, their faces twisted and unnatural in the glare of their flaming torches. Your senses have been dulled by fatigue, and you are dragged from the saddle and disarmed before you have had a chance to react. Cold iron chains are wound tightly around your arms and body, and you are roughly pushed into a grey stone gaol. A wave of terror engulfs you as you catch a fleeting glimpse of a poster pasted to the gaol door. You see your own face before you; beneath it is written: Death sentence
Within the hour, your head is resting upon the executioner
As you drop your Belt Pouch into the palm of the robber, you feel an agonizing pain tear through your side.
Did you think we would let you live to identify us?
sneers the robber, but his voice fades as you collapse to the floor. The robbers melt away into the crowd, and by the time your murder has been discovered, they are safely hiding in another part of the vast city.
Splashing through ankle-deep slime, you suddenly catch sight of two glowing pinpoints of red light in the darkness ahead. They grow larger and brighter and suddenly you realize the awful truth
You fight valiantly but the creatures finally overwhelm you in the dark and fetid confines of the passage. You are torn limb from limb, with no one to hear your cries for help.
-As wave after wave of horses thunder across the bridge, you are trampled into the ground.
-A deadly silence descends on the congregation as your knocking echoes around the temple. A key rattles in the lock; slowly the doors open. A hundred pairs of eyes stare at you suspiciously as you enter the sanctum and a priest in golden robes strides towards you along the wide central aisle. His face is red with anger and he demands to know the reason for your intrusion. When you reply that you have come in search of the Lorestone, a loud gasp of horror rises from the crowd.
Suddenly, the doors crash shut. As one, the congregation stand and unsheathe long curved daggers from beneath their dark brown robes. Murder and hatred glint in their eyes as they close in and hack you to pieces.
-The bolt of energy burns through your chest like a red-hot poker. You recoil in pain but can no longer control your movements and are blasted high into the air, impaled upon the end of the crackling bolt. Suddenly, it vanishes, leaving you to plummet one hundred feet onto the hard, unyielding stone of the altar.
-The penalty for picking a 0 only applies during the second portion of the tournament.
-The Jakan is a longbow used by the coastal fishermen of Vassagonia. It is ideally suited to the hunting of barbidahn and squid that live in the shallows and reefs of Barrakeesh, but it is a very poor target bow. In addition to this handicap, the particular bow that you have chosen has a hairline fracture running along its entire length and could well break at any moment.
-When you enter the tournament, you must reduce your
Blind with hate and rage, the Yawshath dives straight at you. Your blow is well timed and deadly accurate
The Dakomyd shudders and reels back as your weapon makes impact, sinking deep into flesh that clings like jelly and reeks of a charnel smell that closes your throat. A drop of its watery blood splashes on your arm, eating through your tunic and searing your flesh. Your weapon disintegrates, corroded by the blood. Before you can pull away, a razor-sharp talon snares your cloak and draws you to your doom.
-A hail of arrows engulfs you, and an agonizing explosion of pain fills your head, chest, and legs. You are mortally wounded, and although you fight for your life, the struggle is soon over as you are trampled into the Tekaro Bridge by the captain
You part the strands and step into the small vault beyond, but you have barely set one foot down before you sense that something is wrong. The floor feels soft and spongy, and the strands are now coiling themselves around your shoulders. You have stepped into the spawning chamber of a Dakomyd.
As the acid secreted by the larvae eats through your clothes and sears your flesh, you hear the distant mocking laughter of the Dakomyd mother.
-(The Game Rules) Replaced both occurrences of ie,
with i.e.
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Placed or below
after fall to zero
. Replaced on to
with onto
. Replaced Chart (you
with Chart. (You
. Replaced Items).
with Items.)
. Replaced each occurrence of Action Chart. (ie
with Action Chart (i.e.
. Replaced 14.)
with 14).
. Replaced points.)
with points).
.
(Magnakai Disciplines) Replaced scent, and
with scent and
. Replaced points, and
with points and
. Replaced danger, or
with danger or
. Removed all extraneous spaces between a number and its sign (e.g. replaced + 3
with +3
). Set the list of items in initial capital letters instead of all capitals. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Added (Psi-surge and Mindblast cannot be used simultaneously.)
to the description of Psi-surge. Replaced knowledge mastery
with knowledge that mastery
. Replaced weapons list
with Weapons List
. Replaced two weapons
with two Weapons
. Replaced blindness and
with blindness, and
. Replaced roots and
with roots, and
. Replaced your list
with your Weaponmastery Checklist
. Replaced will be of use
with may be of use
. Added If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the Random Number Table, when using the Bow.
from the Equipment section. Replaced Lone Wolf Magnakai
with Lone Wolf Magnakai
.
(Magnakai Disciplines) Replaced scent, and
with scent and
. Replaced points, and
with points and
. Replaced danger, or
with danger or
. Removed all extraneous spaces between a number and its sign (e.g. replaced
with
). Set the list of items in initial capital letters instead of all capitals. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Added (Psi-surge and Mindblast cannot be used simultaneously.)
to the description of Psi-surge. Replaced knowledge mastery
with knowledge that mastery
. Replaced weapons list
with Weapons List
. Replaced two weapons
with two Weapons
. Replaced blindness and
with blindness, and
. Replaced roots and
with roots, and
. Replaced your list
with your Weaponmastery Checklist
. Replaced will be of use
with may be of use
. Added If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the Random Number Table, when using the Bow.
from the Equipment section. Replaced Lone Wolf Magnakai
with Lone Wolf Magnakai
.
(Equipment) Capitalized the list of items rather than setting them in all capital letters. Removed (see front inside cover)
. Replaced pouch and
with pouch, and
. Replaced safe keeping
with safekeeping
. Replaced notes but
with notes, but
. Replaced effect it
with effect they
. Replaced TINDERBOX carried
with Tinderbox
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced Kai monastery
with Kai Monastery
. Replaced all occurrences of bow
with Bow
. Replaced all occurrences of arrow
with Arrow
. Replaced all occurrences of arrows
with Arrows
. Replaced quiver
with Quiver
. Replaced Weaponmastery with a bow
with Weaponmastery with Bow
. Replaced combat, therefore
with combat; therefore
. Replaced all occurrences of two weapons
with two Weapons
. Replaced number of weapons
with number of Weapons
. Deleted If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the Random Number Table, when using the Bow.
. Added You may only use one Weapon at a time in combat.
in harmony with the recent Mongoose Publishing edition.
(Equipment) Capitalized the list of items rather than setting them in all capital letters. Removed (see front inside cover)
. Replaced pouch and
with pouch, and
. Replaced safe keeping
with safekeeping
. Replaced notes but
with notes, but
. Replaced effect it
with effect they
. Replaced TINDERBOX carried
with Tinderbox
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced Kai monastery
with Kai Monastery
. Replaced all occurrences of bow
with Bow
. Replaced all occurrences of arrow
with Arrow
. Replaced all occurrences of arrows
with Arrows
. Replaced quiver
with Quiver
. Replaced Weaponmastery with a bow
with Weaponmastery with Bow
. Replaced combat, therefore
with combat; therefore
. Replaced all occurrences of two weapons
with two Weapons
. Replaced number of weapons
with number of Weapons
. Removed If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the Random Number Table, when using the Bow.
. Added You may only use one Weapon at a time in combat.
in harmony with the CollectorIt cannot be used to increase
in harmony with the Collector
(Rules for Combat) Replaced to evade combat, but
with to evade combat but
. Replaced reduced to zero
with reduced to zero or below
. Replaced points reduced
with points possibly reduced
. Replaced at which point the one with the zero score is declared dead.
with at which point that combatant is declared dead.
.
(23) Replaced arrow
with Arrow
.
(24) Replaced puddles and
with puddles, and
. Replaced large shiny
with large, shiny
. Replaced rope you
with rope, you
. Moved the Nexus choice into the first position. Replaced on to
with onto
.
(25) Replaced both occurrences of guildhouse
with guild-house
. Replaced hand bells
with hand-bells
. Added a period to the end of the illustration
(26) Replaced toa-wood
with toa wood
. Replaced arrows
with Arrows
.
(26) Replaced toa-wood
with toa wood
. Replaced arrows
with Arrows
. Replaced more than eight points
with more than seven points
(cf. Section 340). Added If you are using the Jakan and pick a 0 from the Random Number Table at any time, turn immediately to 335.
in harmony with the Collector
(27) Replaced open and
with open, and
.
(28) Replaced surrounded and
with surrounded, and
. Replaced shortlived
with short-lived
. Replaced resistance and
with resistance, and
.
(29) Replaced shock but
with shock, but
.
(46) Replaced heart and
with heart, and
.
(47) Replaced knuckleduster and
with knuckle-duster, and
. Added a period to the end of the illustrationbow
with Bow
. Replaced knuckleduster
with knuckle-duster
in the illustration
(49) Replaced spluttering wall torch
with sputtering wall torch
.
(51) Deleted a period in the middle of the second sentence.
+(51) Removed a period in the middle of the second sentence.
(52) Replaced neck and
with neck, and
.
(53) In the first choice, replaced Unless you have already done so, if you wish to approach the merchant
with If you wish to approach the merchant
. It is actually impossible to have already approached the merchant at this point.
(56) Replaced men and
with men, and
. Replaced all occurrences of arrow
with Arrow
. Replaced aim and
with aim, and
. Added (in this instance, 0 = 10)
in harmony with the recent Mongoose Publishing edition.
(56) Replaced men and
with men, and
. Replaced all occurrences of arrow
with Arrow
. Replaced aim and
with aim, and
. Added (in this instance, 0 = 10)
in harmony with the Collector
(58) Replaced guildhouse
with guild-house
.
(60) Replaced old but
with old, but
.
(62) Replaced truth for
with truth, for
.
(85) Replaced you have a bow
with you have a Bow
. Replaced do not have a bow
with do not have a Bow
. Replaced click
with
. Replaced chase, and turn to 39.
with chase. Turn to 39.
.
(86) Replaced done and
with done, and
. Replaced devotion and
with devotion, and
.
(87) Replaced battle skill
with battle-skill
.
(88) Replaced threat, and
with threat and
.
(88) Replaced threat, and
with threat and
. Replaced a honest
with an honest
(cf. Section 34 and everywhere else in the books).
(89) Replaced Cyrilus your
with Cyrilus, your
.
(90) Replaced huge lumbering
with huge, lumbering
. Replaced thick twisted
with thick, twisted
. Replaced head and
with head, and
. Replaced vault and
with vault, and
.
(93) Replaced slumber but
with slumber, but
.
(195) Replaced peril and
with peril, and
. Replaced end and
with end, and
.
(196) Replaced bow
with Bow
.
(197) Replaced points), and
with points) and
.
(199) Deleted a period after He asks
in the last sentence. Replaced on to
with onto
.
(199) Removed a period after He asks
in the last sentence. Replaced on to
with onto
.
(200) Replaced open and, as
with open, and as
. Replaced chill stale
with chill, stale
. Replaced key but
with key, but
. Replaced Silver Key
with Small Silver Key
(see errata entry for Section 158 for reasoning).
(201) Replaced bow
with Bow
. Replaced If the combat
with If you win and the combat
in harmony with the recent Mongoose Publishing edition.
(201) Replaced bow
with Bow
. Replaced If the combat
with If you win and the combat
in harmony with the Collector
(202) Replaced much-needed
with much needed
. Replaced equipment and then collect
with equipment, and then collect
. Replaced shabby and bare
with shabby, and bare
.
(204) Replaced company and
with company, and
.
(206) Replaced copse, and
with copse and
.
(265) Replaced arrow
with Arrow
.
(267) Replaced Varettian plain
with Varettian Plain
.
(268) Replaced with a bow
with with Bow
.
(270) Added a period to the end of the illustration If you wield the Sommerswerd in this combat, you may double all
in harmony with the recent Mongoose Publishing edition.
(270) Added a period to the end of the illustration If you wield the Sommerswerd in this combat, you may double all
in harmony with the Collector
(271) Replaced competition and
with competition, and
.
(272) Replaced east and
with east, and
. Moved the Curing choice into the first position.
(273) Replaced all occurrences of ..
with
.
(295) Replaced charge but
with charge, but
.
(296) Replaced target but
with target, but
. Replaced arrow
with Arrow
. Replaced all occurrences of bow
with Bow
.
(297) Replaced plunder but
with plunder, but
. Replaced mercenaries but
with mercenaries, but
. Replaced gleefully,
with gleefully.
. Replaced main mast
with mainmast
.
(298) Replaced the Jakan will break
with the Jakan will break and become unusable
. Removed If this happens during the tournament at any stage, turn immediately to 335.
as Section 26 has been rewritten to incorporate the link to Section 335, in harmony with the Collectorthis adventive number
with this number
.
(299) Replaced you but
with you, but
. Moved the Huntmastery choice into the first position.
(300) Replaced city you
with city, you
. Replaced hall there
with hall, there
. Replaced gold and pink
with gold, and pink
. Replaced library and
with library, and
. Replaced the Tower of the King and marks
with the Tower of the King and it marks
.
(301) Replaced arrow
with Arrow
. Replaced shrieks,
with shrieks.
. Replaced aim and
with aim, and
. Replaced his sword and cloak
with his cloak
since Roark clearly does not deposit his sword with the innkeeper (cf. Section 219).
One enemy in this book have had his statistics altered in accordance with the Mongoose Publishing edition to balance the game. Here is a table to show which enemy has been altered.
+One enemy in this book has had his statistics altered in accordance with the Collector
Revised combat statistics | @@ -6629,7 +6622,7 @@Section | Enemy | Original | -Mongoose | +Collector |
|||
---|---|---|---|---|---|---|---|---|
26 |