X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F06tkot.xml;h=87658828ffb5d26031b2c0bec15bee28ff811352;hp=5bb42b476dbd004840fe97735e3ac09487800b07;hb=3063e32431b0bd54e20bc162f061f5d2f190ad09;hpb=25669dfaf2eb81a4a08aaabff2d0a4e946c48278;ds=sidebyside diff --git a/en/xml/06tkot.xml b/en/xml/06tkot.xml index 5bb42b4..8765882 100644 --- a/en/xml/06tkot.xml +++ b/en/xml/06tkot.xml @@ -787,9 +787,9 @@
It is mid-afternoon when you catch sight of a small village on the road ahead. There are many wagons parked at the side of the highway, and a crowd has gathered in a field nearby. As you ride past, you notice a large placard nailed to one of the wagons:
You walk to the bar and arrange a room for the night. There are many rooms, each of a different standard and price. A blackboard suspended from the ceiling shows the tariffs:
-You may choose to stay in any of the above rooms, but remember to erase the relevant number of Gold Crowns from your Action Chart before turning to your chosen number.
The smell of dust and rusty metal wafts in your face as you enter the cluttered weapons shop. All manner of arms are stacked in racks that rise precariously to the ceiling. Their prices are chalked on a circular slate that hangs above the counter.
-You may purchase any of the above weapons if you have enough money to do so. The shop owner will also buy any weapons that you may already have for 1 Gold Crown less than the price shown on the slate.
Night has fallen by the time you reach the river town of Soren, and the sky is clear and full of stars that sparkle with icy splendour. You ride the main street towards the quay where a score of river ships lie docked at the town. Their signal lamps, shimmering red and green from the mast-tops, reflect upon the cold, dark waters of the River Storn.
A board standing beside the gangplank to a large transport caravel catches your eye. On it are chalked the prices of passage to three destinations.
-A fourth destinationCancelled due to war
.
To break open the door, you should follow the normal combat rules. Any combat
represent the fatigue you suffer as you hack and batter the door.
combatat any time and continue along the sewer,
It is nearly dark when you catch sight of a tavern on the road ahead. Two guttering torches set into rusty brackets illuminate the sign nailed above the door:
-You recognize the name of the tavern that Cyrilus spoke of this morning, and it grieves you that he is not here to accompany you. Distant thunder rumbles through the hills as you stable your horse and enter the welcoming warmth of the taproom. The tavern is alive with the chatter of merchants, the clink of glasses, and the crackle of a blazing fire. The centre of the room is dominated by a small stage on which a conjurer is performing his tricks to the delight of the customers.
You enter a wide street where black iron lanterns swing above the doors of shops and houses, their oily black smoke staining the walls and adding a pall of gloom to the darkening sky. The street descends towards the River Quarl, where flatboats lie moored at the rich merchant wharves. Quarlen stands at the most northerly point on the river that can be navigated by boat and barge, and it is here that the river meets the caravan routes to Casiorn and the Lastlands, so ensuring the future of the town.
At the approach to a wide stone bridge, you see an impressive-looking hostelry, with stables and outhouses. A painted shield hangs above the courtyard gate proudly displaying its name:
-The moment you enter the courtyard, a stableboy appears from nowhere and bids you welcome. He takes charge of your horse and shows you the door to the tavern hall. It is crowded, despite the early hour, and a roaring fire blazes in its great stone hearth. The smell of roasting beef makes your mouth water, reminding you that you have not eaten today.
(1) Replaced death cry
with death-cry
. Moved the Pathsmanship choice into the first position. Replaced Kai monastery
with Kai Monastery
. Replaced Fryelund forest
with Fryelund Forest
. Replaced all occurrences of chasm of doom
with Chasm of Doom
.
(3) Replaced Durncrag mountains
with Durncrag Mountains
.
(5) Replaced mist but
with mist, but
. Replaced highway and
with highway, and
. Replaced on to
with onto
. Replaced Salony and Salony
with Salony, and Salony
.
(5) Replaced mist but
with mist, but
. Replaced highway and
with highway, and
. Replaced on to
with onto
. Replaced Salony and Salony
with Salony, and Salony
. Replaced ARCHERY TOURNAMENT
with Archery Tournament
. Replaced ENTRANCE FEE: 2 GOLD CROWNS
with Entrance Fee: 2 Gold Crowns
. Replaced FIRST PRIZE: THE SILVER BOW OF DUADON
with First Prize: The Silver Bow of Duadon
.
(6) Replaced table, and
with table and
. Replaced pulled and
with pulled, and
.
(8) Reworded the sentence (Mark this as a Special Item
to match the wording from section 16. The original wording is misleading. Replaced you but
with you, but
. Replaced points) and
with points), and
.
(10) Capitalized each occurrence of the item Ticket
. Replaced river boat
with riverboat
. Replaced on to
with onto
.
(13) Replaced body and, as
with body, and as
. Replaced presence and
with presence, and
. Replaced you and
with you, and
. Replaced If you do not have a bow and wish to flee
with If you wish to flee
and moved this option to the last position. Replaced bow
with Bow
. Replaced spreadeagled
with spread-eagled
.
(14) Replaced invocation and
with invocation, and
. Replaced northlander
with Northlander
. Replaced men but, as
with men, but as
.
(15) Replaced manouevre
with manoeuvre
.
(17) Replaced DORMITORY
with Dormitory
. Replaced both occurrences of SINGLE ROOM
with Single Room
.
(18) Moved the Huntmastery choice into the first position. Replaced neither warped, split nor unstrung
with not warped, split, or unstrung
.
(19) Replaced provisions and, as
with provisions, and as
. Replaced houses and fortified perimeter walls
with houses, and fortified perimeter walls
. Replaced powders and forests of roots
with powders, and forests of roots
.
(20) Replaced Cyrilus
with Cyrilus
. Replaced arrow
with Arrow
. Added (Remember to deduct an Arrow from your Action Chart.)
.
(94) Replaced annex but
with annex, but
.
(95) Replaced arrow
with Arrow
. Replaced bow
with Bow
.
(96) Replaced chainmail, strides
with chainmail strides
.
(98) Replaced QUARTERSTAFFS
with QUARTERSTAVES
.
(98) Replaced BROADSWORDS
with Broadswords
. Replaced DAGGERS
with Daggers
. Replaced SHORT SWORDS
with Short Swords
. Replaced WARHAMMERS
with Warhammers
. Replaced SPEARS
with Spears
. Replaced MACES
with Maces
. Replaced AXES
with Axes
. Replaced BOWS
with Bows
. Replaced QUARTERSTAFFS
with Quarterstaves
. Replaced SWORDS
with Swords
. Replaced ARROWS
with Arrows
.
(99) Replaced shock and
with shock, and
. Replaced pikeheads
with pike heads
. Replaced breath but
with breath, but
.
(100) Replaced challenge and
with challenge, and
. Added a period to the end of the illustration
(102) Replaced Soren and
with Soren, and
.
(102) Replaced Soren and
with Soren, and
. Replaced LUYEN
with Luyen
. Replaced RHEM
with Rhem
. Replaced EULA
with Eula
.
(104) Replaced Cyrilus
with Cyrilus
.
(106) Replaced cracked and
with cracked, and
.
(111) Replaced now, or
with now or
.
(121) Replaced guild of city criers
with Guild of City Criers
.
(166) Replaced wagon but
with wagon, but
. Replaced bruised but
with bruised, but
.
(167) Replaced you and
with you, and
.
(168) Replaced glasses and the crackle
with glasses, and the crackle
.
(168) Replaced glasses and the crackle
with glasses, and the crackle
. Replaced THE HALFWAY INN
with The Halfway Inn
.
(169) Replaced unlocked but
with unlocked, but
.
(170) Replaced with a bow
with with Bow
. Replaced arrow
with Arrow
. Replaced chest and
with chest, and
.
(171) Replaced strength and
with strength, and
.
(329) Replaced you and
with you, and
. Replaced wounded and
with wounded, and
. Replaced chest and
with chest, and
.
(330) Replaced village and, although
with village, and although
. Replaced bow
with Bow
.
(331) Replaced way, and
with way and
. Replaced horizon you
with horizon, you
. Replaced streets and
with streets, and
.
(332) Replaced barge and
with barge, and
. Replaced wharfs
with wharves
. Moved the choice regarding having no Gold Crowns into the first position. Moved the Pathsmanship/Divination choice into the second position. Replaced If
with Otherwise, if
in that choice.
(332) Replaced barge and
with barge, and
. Replaced wharfs
with wharves
. Replaced THE BARREL BRIDGE TAVERN
with The Barrel Bridge Tavern
. Moved the choice regarding having no Gold Crowns into the first position. Moved the Pathsmanship/Divination choice into the second position. Replaced If
with Otherwise, if
in that choice.
(334) Replaced huge lumbering
with huge, lumbering
. Replaced head and
with head, and
. Moved the bow choice into the first position. Replaced bow
with Bow
.
(338) Replaced surrounded and
with surrounded, and
. Replaced shortlived
with short-lived
. Replaced completely and, as
with completely, and as
.
(339) Replaced If you possess a Kalte Firesphere, a Torch, or a Tinderbox
with If you possess a Kalte Firesphere or a Torch and a Tinderbox
. A Torch is unusable without a Tinderbox; this parallels wording in sections from future Lone Wolf books. Replaced Firesphere, a Torch, or a Tinderbox,
with Firesphere or a Torch and a Tinderbox,
. Replaced Items
with items
.