X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F06tkot.xml;h=87658828ffb5d26031b2c0bec15bee28ff811352;hp=873566266cd60117a68a6d9343ad2756ed5ee560;hb=1a18519083e9d2dc9f79fc7f2deecbede9cc6a7d;hpb=e2f6f6a8ed0fbf76c96c6fe033784734ae3fb760 diff --git a/en/xml/06tkot.xml b/en/xml/06tkot.xml index 8735662..8765882 100644 --- a/en/xml/06tkot.xml +++ b/en/xml/06tkot.xml @@ -25,7 +25,7 @@ &inclusion.gary.chalk.bio.lw; Project Aon - 20121028 + 2018215

You are Lone Wolfthe last Kai Master of Sommerlund. Following your discovery of The Book of the Magnakai you have vowed to restore the Order of the Kai to their former glory. To achieve this, you must find the Lorestone of Varetta, a treasure which contains the secret powers of your warrior ancestors.

In The Kingdoms of Terror, you must follow a trail of ancient clues that will take you deep into the hostile Stornlands, where war, treachery, and intrigue will conspire to defeat your quest. Choose your weapons and your skills with carethe future of your country depends on it!

@@ -211,7 +211,7 @@

The fact that you are skilled with three weapons does not mean that you begin the adventure carrying any of them. However, you will have opportunities to acquire weapons during your adventure. For every Lone Wolf book that you complete in the Magnakai series, you may add an additional weapon to your Weaponmastery Checklist.

-

If you choose this skill, write Weaponmastery: +3 COMBAT SKILL points on your Action Chart, and tick your chosen weapons on the Weapons List. You cannot carry more than two Weapons.

+

If you choose this skill, write Weaponmastery: 3 COMBAT SKILL points on your Action Chart, and tick your chosen weapons on the Weapons List. You cannot carry more than two Weapons.

@@ -233,7 +233,7 @@

The possessor of this skill can restore 1 lost ENDURANCE point to his total for every numbered section of the book through which he passes, provided he is not involved in combat. (This can only be done after his ENDURANCE has fallen below its original level.) This Magnakai Discipline also enables a Kai Master to cure disease, blindness, and any combat wounds sustained by others, as well as himself. Using the knowledge that mastery of this skill provides will also allow a Kai Master to identify the properties of any herbs, roots, and potions that may be encountered during the adventure.

-

If you choose this skill, write Curing: +1 ENDURANCE point for each section without combat on your Action Chart.

+

If you choose this skill, write Curing: 1 ENDURANCE point for each section without combat on your Action Chart.

@@ -278,7 +278,7 @@

This psychic skill enables a Kai Master to attack an enemy using the force of his mind. It can be used as well as normal combat weapons and adds 4 extra points to your COMBAT SKILL.

It is a powerful Discipline, but it is also a costly one. For every round of combat in which you use Psi-surge, you must deduct 2 ENDURANCE points. A weaker form of Psi-surge called Mindblast can be used against an enemy without losing any ENDURANCE points, but it will add only 2 extra points to your COMBAT SKILL. (Psi-surge and Mindblast cannot be used simultaneously.) Psi-surge cannot be used if your ENDURANCE falls to 6 points or below, and not all of the creatures encountered on your adventure will be affected by it; you will be told if a creature is immune.

-

If you choose this skill, write Psi-surge: +4 COMBAT SKILL points but 2 ENDURANCE points per round and Mindblast: +2 COMBAT SKILL points on your Action Chart.

+

If you choose this skill, write Psi-surge: 4 COMBAT SKILL points but 2 ENDURANCE points per round and Mindblast: 2 COMBAT SKILL points on your Action Chart.

@@ -633,16 +633,16 @@
Circle of Fire
-
+1 CS +2 EP +
1 CS 2 EP
Circle of Light
-
0 CS +3 EP +
0 CS 3 EP
Circle of Solaris
-
+1 CS +3 EP +
1 CS 3 EP
Circle of the Spirit
-
+3 CS +3 EP +
3 CS 3 EP

All bonus points that you acquire by completing a Lore-circle are additions to your basic COMBAT SKILL and ENDURANCE scores.

@@ -787,9 +787,9 @@

It is mid-afternoon when you catch sight of a small village on the road ahead. There are many wagons parked at the side of the highway, and a crowd has gathered in a field nearby. As you ride past, you notice a large placard nailed to one of the wagons:

- ARCHERY TOURNAMENT - ENTRANCE FEE: 2 GOLD CROWNS - FIRST PRIZE: THE SILVER BOW OF DUADON + Archery Tournament + Entrance Fee: 2 Gold Crowns + First Prize: The Silver Bow of Duadon If you wish to enter the tournament, turn to 141. If you do not wish to or cannot afford to enter, continue on your way and turn to 210. @@ -986,11 +986,11 @@

You walk to the bar and arrange a room for the night. There are many rooms, each of a different standard and price. A blackboard suspended from the ceiling shows the tariffs:

-
    -
  • DORMITORY2 Gold Crowns a night
  • -
  • SINGLE ROOM (second class)3 Gold Crowns a night
  • -
  • SINGLE ROOM (with hot bath)5 Gold Crowns a night
  • -
+ + Dormitory2 Gold Crowns a night + Single Room (second class)3 Gold Crowns a night + Single Room (with hot bath)5 Gold Crowns a night +

You may choose to stay in any of the above rooms, but remember to erase the relevant number of Gold Crowns from your Action Chart before turning to your chosen number.

If you decide to stay in the dormitory, turn to 144. If you decide to stay in the second-class single room, turn to 202. @@ -1110,9 +1110,6 @@

For this combat, you may not gain bonuses from a Shield or any weapon other than a Bow. In this case, Weaponmastery with Bow grants you the 3 COMBAT SKILL bonus points that Weaponmastery with mle weapons normally grants, rather than adding 3 to each Random Number pick (which would not work for the Combat Results Table). Other restrictions may apply, depending on your interpretation of the rules.

- -

If you are using the Jakan and pick a 0 from the Random Number Table at any time, turn immediately to 335.

-
@@ -1133,7 +1130,8 @@ 28 50 -

The tournament final is played out using the normal rules for combat. The only difference is that you begin with 50 ENDURANCE or TARGET points. Any ENDURANCE points that you may lose are deducted from these TARGET points (your normal ENDURANCE score remaining unchanged throughout the contest). The first one to lose all 50 of his TARGET points loses the tournament. (You need not erase any Arrows from your Action Chart during this tournament.)

+

The tournament final is played out using the normal rules for combat. The only difference is that you begin with 50 ENDURANCE or TARGET points. Any ENDURANCE points that you may lose are deducted from these TARGET points (your normal ENDURANCE score remaining unchanged throughout the contest). The first one to lose all 50 of his TARGET points loses the tournament. (You need not erase any Arrows from your Action Chart during this tournament.)

+ If you are using the Jakan and pick a 0 from the Random Number Table at any time, turn immediately to 335. If you are the first to lose all 50 TARGET points, turn to 183. If Altan is the first to lose all 50 TARGET points, turn to 252.
@@ -2013,7 +2011,7 @@ -

Your speedy dispatch of the robbers has earned you 5 Gold Crowns, which you find in the pockets of the dead men, and the respectful glances of several mercenary captains. One in particular is so impressed by your fighting prowess that he approaches you and offers to buy you a drink. You sense that it is a honest gesture of friendship without any hidden threat and gratefully accept his offer.

+

Your speedy dispatch of the robbers has earned you 5 Gold Crowns, which you find in the pockets of the dead men, and the respectful glances of several mercenary captains. One in particular is so impressed by your fighting prowess that he approaches you and offers to buy you a drink. You sense that it is an honest gesture of friendship without any hidden threat and gratefully accept his offer.

Turn to 211.
@@ -2147,19 +2145,19 @@

The smell of dust and rusty metal wafts in your face as you enter the cluttered weapons shop. All manner of arms are stacked in racks that rise precariously to the ceiling. Their prices are chalked on a circular slate that hangs above the counter.

-
    -
  • BROADSWORDS7 Gold Crowns
  • -
  • DAGGERS2 Gold Crowns
  • -
  • SHORT SWORDS3 Gold Crowns
  • -
  • WARHAMMERS6 Gold Crowns
  • -
  • SPEARS5 Gold Crowns
  • -
  • MACES4 Gold Crowns
  • -
  • AXES3 Gold Crowns
  • -
  • BOWS7 Gold Crowns
  • -
  • QUARTERSTAVES3 Gold Crowns
  • -
  • SWORDS4 Gold Crowns
  • -
  • ARROWS2 for 1 Gold Crown
  • -
+ + Broadswords7 Gold Crowns + Daggers2 Gold Crowns + Short Swords3 Gold Crowns + Warhammers6 Gold Crowns + Spears5 Gold Crowns + Maces4 Gold Crowns + Axes3 Gold Crowns + Bows7 Gold Crowns + Quarterstaves3 Gold Crowns + Swords4 Gold Crowns + Arrows2 for 1 Gold Crown +

You may purchase any of the above weapons if you have enough money to do so. The shop owner will also buy any weapons that you may already have for 1 Gold Crown less than the price shown on the slate. Mark any changes on your Action Chart before you leave.

Turn to 275.
@@ -2223,11 +2221,11 @@

Night has fallen by the time you reach the river town of Soren, and the sky is clear and full of stars that sparkle with icy splendour. You ride the main street towards the quay where a score of river ships lie docked at the town. Their signal lamps, shimmering red and green from the mast-tops, reflect upon the cold, dark waters of the River Storn.

A board standing beside the gangplank to a large transport caravel catches your eye. On it are chalked the prices of passage to three destinations.

-
    -
  • LUYEN10 Gold Crowns
  • -
  • RHEM15 Gold Crowns
  • -
  • EULA20 Gold Crowns
  • -
+ + Luyen10 Gold Crowns + Rhem15 Gold Crowns + Eula20 Gold Crowns +

A fourth destinationTekarohas been crossed out and scribbled beside it is: Cancelled due to war.

If you wish to buy a ticket to one of the destinations, turn to 10. If you do not wish to buy a ticketor cannot afford toturn to 68. @@ -3031,7 +3029,7 @@

To break open the door, you should follow the normal combat rules. Any ENDURANCE points that you lose during this combat represent the fatigue you suffer as you hack and batter the door.

If you wish to cease combat at any time and continue along the sewer, turn to 339. - If you reduce the doors RESISTANCE (ENDURANCE) to 0, turn to 200. + If you reduce the doors RESISTANCE (ENDURANCE) to 0, turn to 200.
@@ -3222,7 +3220,7 @@

It is nearly dark when you catch sight of a tavern on the road ahead. Two guttering torches set into rusty brackets illuminate the sign nailed above the door:

- THE HALFWAY INN + The Halfway Inn

You recognize the name of the tavern that Cyrilus spoke of this morning, and it grieves you that he is not here to accompany you. Distant thunder rumbles through the hills as you stable your horse and enter the welcoming warmth of the taproom. The tavern is alive with the chatter of merchants, the clink of glasses, and the crackle of a blazing fire. The centre of the room is dominated by a small stage on which a conjurer is performing his tricks to the delight of the customers.

If you wish to stand and watch the conjurer, turn to 199. If you wish to enquire about a room for the night, turn to 253. @@ -5055,15 +5053,9 @@ 298 - - -

The penalty for picking a 0 only applies during the second portion of the tournament.

-
-
-

The Jakan is a longbow used by the coastal fishermen of Vassagonia. It is ideally suited to the hunting of barbidahn and squid that live in the shallows and reefs of Barrakeesh, but it is a very poor target bow. In addition to this handicap, the particular bow that you have chosen has a hairline fracture running along its entire length and could well break at any moment.

- When you enter the tournament, you must reduce your COMBAT SKILL by 2 points. Also, if at any time you should pick a 0 from the Random Number Table when using the bow, the Jakan will break. If this happens during the tournament at any stage, turn immediately to 335. Make a note of this adventive number in the margin of your Action Chart for future reference. +

When you enter the tournament, you must reduce your COMBAT SKILL by 2 points. Also, if at any time you should pick a 0 from the Random Number Table when using the bow, the Jakan will break and become unusable. Make a note of this number in the margin of your Action Chart for future reference.

To begin the tournament, turn to 340.
@@ -5507,7 +5499,7 @@

You enter a wide street where black iron lanterns swing above the doors of shops and houses, their oily black smoke staining the walls and adding a pall of gloom to the darkening sky. The street descends towards the River Quarl, where flatboats lie moored at the rich merchant wharves. Quarlen stands at the most northerly point on the river that can be navigated by boat and barge, and it is here that the river meets the caravan routes to Casiorn and the Lastlands, so ensuring the future of the town.

At the approach to a wide stone bridge, you see an impressive-looking hostelry, with stables and outhouses. A painted shield hangs above the courtyard gate proudly displaying its name:

- THE BARREL BRIDGE TAVERN + The Barrel Bridge Tavern

The moment you enter the courtyard, a stableboy appears from nowhere and bids you welcome. He takes charge of your horse and shows you the door to the tavern hall. It is crowded, despite the early hour, and a roaring fire blazes in its great stone hearth. The smell of roasting beef makes your mouth water, reminding you that you have not eaten today.

If you do not have any Gold Crowns, turn to 91. Otherwise, if you possess the Magnakai Discipline of Pathsmanship or Divination, turn to 346. @@ -6359,9 +6351,9 @@

(The Game Rules) Replaced both occurrences of ie, with i.e.. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Placed or below after fall to zero. Replaced on to with onto. Replaced Chart (you with Chart. (You. Replaced Items). with Items.). Replaced each occurrence of Action Chart. (ie with Action Chart (i.e.. Replaced 14.) with 14).. Replaced points.) with points)..

-

(Magnakai Disciplines) Replaced scent, and with scent and. Replaced points, and with points and. Replaced danger, or with danger or. Removed all extraneous spaces between a number and its sign (e.g. replaced + 3 with +3). Set the list of items in initial capital letters instead of all capitals. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Added (Psi-surge and Mindblast cannot be used simultaneously.) to the description of Psi-surge. Replaced knowledge mastery with knowledge that mastery. Replaced weapons list with Weapons List. Replaced two weapons with two Weapons. Replaced blindness and with blindness, and. Replaced roots and with roots, and. Replaced your list with your Weaponmastery Checklist. Replaced will be of use with may be of use. Added If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the Random Number Table, when using the Bow. from the Equipment section. Replaced Lone Wolf Magnakai with Lone Wolf Magnakai.

+

(Magnakai Disciplines) Replaced scent, and with scent and. Replaced points, and with points and. Replaced danger, or with danger or. Removed all extraneous spaces between a number and its sign (e.g. replaced 3 with 3). Set the list of items in initial capital letters instead of all capitals. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Added (Psi-surge and Mindblast cannot be used simultaneously.) to the description of Psi-surge. Replaced knowledge mastery with knowledge that mastery. Replaced weapons list with Weapons List. Replaced two weapons with two Weapons. Replaced blindness and with blindness, and. Replaced roots and with roots, and. Replaced your list with your Weaponmastery Checklist. Replaced will be of use with may be of use. Added If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the Random Number Table, when using the Bow. from the Equipment section. Replaced Lone Wolf Magnakai with Lone Wolf Magnakai.

-

(Equipment) Capitalized the list of items rather than setting them in all capital letters. Removed (see front inside cover). Replaced pouch and with pouch, and. Replaced safe keeping with safekeeping. Replaced notes but with notes, but. Replaced effect it with effect they. Replaced TINDERBOX carried with Tinderboxcarried. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced Kai monastery with Kai Monastery. Replaced all occurrences of bow with Bow. Replaced all occurrences of arrow with Arrow. Replaced all occurrences of arrows with Arrows. Replaced quiver with Quiver. Replaced Weaponmastery with a bow with Weaponmastery with Bow. Replaced combat, therefore with combat; therefore. Replaced all occurrences of two weapons with two Weapons. Replaced number of weapons with number of Weapons. Deleted If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the Random Number Table, when using the Bow.. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition.

+

(Equipment) Capitalized the list of items rather than setting them in all capital letters. Removed (see front inside cover). Replaced pouch and with pouch, and. Replaced safe keeping with safekeeping. Replaced notes but with notes, but. Replaced effect it with effect they. Replaced TINDERBOX carried with Tinderboxcarried. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced Kai monastery with Kai Monastery. Replaced all occurrences of bow with Bow. Replaced all occurrences of arrow with Arrow. Replaced all occurrences of arrows with Arrows. Replaced quiver with Quiver. Replaced Weaponmastery with a bow with Weaponmastery with Bow. Replaced combat, therefore with combat; therefore. Replaced all occurrences of two weapons with two Weapons. Replaced number of weapons with number of Weapons. Removed If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the Random Number Table, when using the Bow.. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition.

(Rules for Combat) Replaced to evade combat, but with to evade combat but. Replaced reduced to zero with reduced to zero or below. Replaced points reduced with points possibly reduced. Replaced at which point the one with the zero score is declared dead. with at which point that combatant is declared dead..

@@ -6373,7 +6365,7 @@

(1) Replaced death cry with death-cry. Moved the Pathsmanship choice into the first position. Replaced Kai monastery with Kai Monastery. Replaced Fryelund forest with Fryelund Forest. Replaced all occurrences of chasm of doom with Chasm of Doom.

(3) Replaced Durncrag mountains with Durncrag Mountains.

-

(5) Replaced mist but with mist, but. Replaced highway and with highway, and. Replaced on to with onto. Replaced Salony and Salony with Salony, and Salony.

+

(5) Replaced mist but with mist, but. Replaced highway and with highway, and. Replaced on to with onto. Replaced Salony and Salony with Salony, and Salony. Replaced ARCHERY TOURNAMENT with Archery Tournament. Replaced ENTRANCE FEE: 2 GOLD CROWNS with Entrance Fee: 2 Gold Crowns. Replaced FIRST PRIZE: THE SILVER BOW OF DUADON with First Prize: The Silver Bow of Duadon.

(6) Replaced table, and with table and. Replaced pulled and with pulled, and.

(8) Reworded the sentence (Mark this as a Special Item) to match the wording from section 16. The original wording is misleading. Replaced you but with you, but. Replaced points) and with points), and.

(10) Capitalized each occurrence of the item Ticket. Replaced river boat with riverboat. Replaced on to with onto.

@@ -6382,6 +6374,7 @@

(13) Replaced body and, as with body, and as. Replaced presence and with presence, and. Replaced you and with you, and. Replaced If you do not have a bow and wish to flee with If you wish to flee and moved this option to the last position. Replaced bow with Bow. Replaced spreadeagled with spread-eagled.

(14) Replaced invocation and with invocation, and. Replaced northlander with Northlander. Replaced men but, as with men, but as.

(15) Replaced manouevre with manoeuvre.

+

(17) Replaced DORMITORY with Dormitory. Replaced both occurrences of SINGLE ROOM with Single Room.

(18) Moved the Huntmastery choice into the first position. Replaced neither warped, split nor unstrung with not warped, split, or unstrung.

(19) Replaced provisions and, as with provisions, and as. Replaced houses and fortified perimeter walls with houses, and fortified perimeter walls. Replaced powders and forests of roots with powders, and forests of roots.

(20) Replaced Cyriluss with Cyrilus. Replaced arrow with Arrow. Added (Remember to deduct an Arrow from your Action Chart.).

@@ -6390,7 +6383,7 @@

(23) Replaced arrow with Arrow.

(24) Replaced puddles and with puddles, and. Replaced large shiny with large, shiny. Replaced rope you with rope, you. Moved the Nexus choice into the first position. Replaced on to with onto.

(25) Replaced both occurrences of guildhouse with guild-house. Replaced hand bells with hand-bells. Added a period to the end of the illustrations caption.

-

(26) Replaced toa-wood with toa wood. Replaced arrows with Arrows. Replaced more than eight points with more than seven points (cf. Section 340).

+

(26) Replaced toa-wood with toa wood. Replaced arrows with Arrows. Replaced more than eight points with more than seven points (cf. Section 340). Added If you are using the Jakan and pick a 0 from the Random Number Table at any time, turn immediately to 335. in harmony with the Collectors Edition.

(27) Replaced open and with open, and.

(28) Replaced surrounded and with surrounded, and. Replaced shortlived with short-lived. Replaced resistance and with resistance, and.

(29) Replaced shock but with shock, but.

@@ -6408,7 +6401,7 @@

(46) Replaced heart and with heart, and.

(47) Replaced knuckleduster and with knuckle-duster, and. Added a period to the end of the illustrations caption. Replaced bow with Bow. Replaced knuckleduster with knuckle-duster in the illustrations caption.

(49) Replaced spluttering wall torch with sputtering wall torch.

-

(51) Deleted a period in the middle of the second sentence.

+

(51) Removed a period in the middle of the second sentence.

(52) Replaced neck and with neck, and.

(53) In the first choice, replaced Unless you have already done so, if you wish to approach the merchant with If you wish to approach the merchant. It is actually impossible to have already approached the merchant at this point.

(56) Replaced men and with men, and. Replaced all occurrences of arrow with Arrow. Replaced aim and with aim, and. Added (in this instance, 0 = 10) in harmony with the Collectors Edition.

@@ -6430,17 +6423,17 @@

(85) Replaced you have a bow with you have a Bow. Replaced do not have a bow with do not have a Bow. Replaced click with click. Replaced chase, and turn to 39. with chase. Turn to 39..

(86) Replaced done and with done, and. Replaced devotion and with devotion, and.

(87) Replaced battle skill with battle-skill.

-

(88) Replaced threat, and with threat and.

+

(88) Replaced threat, and with threat and. Replaced a honest with an honest (cf. Section 34 and everywhere else in the books).

(89) Replaced Cyrilus your with Cyrilus, your.

(90) Replaced huge lumbering with huge, lumbering. Replaced thick twisted with thick, twisted. Replaced head and with head, and. Replaced vault and with vault, and.

(93) Replaced slumber but with slumber, but.

(94) Replaced annex but with annex, but.

(95) Replaced arrow with Arrow. Replaced bow with Bow.

(96) Replaced chainmail, strides with chainmail strides.

-

(98) Replaced QUARTERSTAFFS with QUARTERSTAVES.

+

(98) Replaced BROADSWORDS with Broadswords. Replaced DAGGERS with Daggers. Replaced SHORT SWORDS with Short Swords. Replaced WARHAMMERS with Warhammers. Replaced SPEARS with Spears. Replaced MACES with Maces. Replaced AXES with Axes. Replaced BOWS with Bows. Replaced QUARTERSTAFFS with Quarterstaves. Replaced SWORDS with Swords. Replaced ARROWS with Arrows.

(99) Replaced shock and with shock, and. Replaced pikeheads with pike heads. Replaced breath but with breath, but.

(100) Replaced challenge and with challenge, and. Added a period to the end of the illustrations caption.

-

(102) Replaced Soren and with Soren, and.

+

(102) Replaced Soren and with Soren, and. Replaced LUYEN with Luyen. Replaced RHEM with Rhem. Replaced EULA with Eula.

(104) Replaced Cyriluss with Cyrilus.

(106) Replaced cracked and with cracked, and.

(111) Replaced now, or with now or.

@@ -6486,7 +6479,7 @@

(121) Replaced guild of city criers with Guild of City Criers.

(166) Replaced wagon but with wagon, but. Replaced bruised but with bruised, but.

(167) Replaced you and with you, and.

-

(168) Replaced glasses and the crackle with glasses, and the crackle.

+

(168) Replaced glasses and the crackle with glasses, and the crackle. Replaced THE HALFWAY INN with The Halfway Inn.

(169) Replaced unlocked but with unlocked, but.

(170) Replaced with a bow with with Bow. Replaced arrow with Arrow. Replaced chest and with chest, and.

(171) Replaced strength and with strength, and.

@@ -6505,7 +6498,7 @@

(195) Replaced peril and with peril, and. Replaced end and with end, and.

(196) Replaced bow with Bow.

(197) Replaced points), and with points) and.

-

(199) Deleted a period after He asks in the last sentence. Replaced on to with onto.

+

(199) Removed a period after He asks in the last sentence. Replaced on to with onto.

(200) Replaced open and, as with open, and as. Replaced chill stale with chill, stale. Replaced key but with key, but. Replaced Silver Key with Small Silver Key (see errata entry for Section 158 for reasoning).

(201) Replaced bow with Bow. Replaced If the combat with If you win and the combat in harmony with the Collectors Edition.

(202) Replaced much-needed with much needed. Replaced equipment and then collect with equipment, and then collect. Replaced shabby and bare with shabby, and bare.

@@ -6573,6 +6566,7 @@

(295) Replaced charge but with charge, but.

(296) Replaced target but with target, but. Replaced arrow with Arrow. Replaced all occurrences of bow with Bow.

(297) Replaced plunder but with plunder, but. Replaced mercenaries but with mercenaries, but. Replaced gleefully, with gleefully.. Replaced main mast with mainmast.

+

(298) Replaced the Jakan will break with the Jakan will break and become unusable. Removed If this happens during the tournament at any stage, turn immediately to 335. as Section 26 has been rewritten to incorporate the link to Section 335, in harmony with the Collectors Edition. Replaced this adventive number with this number.

(299) Replaced you but with you, but. Moved the Huntmastery choice into the first position.

(300) Replaced city you with city, you. Replaced hall there with hall, there. Replaced gold and pink with gold, and pink. Replaced library and with library, and. Replaced the Tower of the King and marks with the Tower of the King and it marks.

(301) Replaced arrow with Arrow. Replaced shrieks, with shrieks.. Replaced aim and with aim, and. Replaced his sword and cloak with his cloak since Roark clearly does not deposit his sword with the innkeeper (cf. Section 219).

@@ -6598,7 +6592,7 @@

(329) Replaced you and with you, and. Replaced wounded and with wounded, and. Replaced chest and with chest, and.

(330) Replaced village and, although with village, and although. Replaced bow with Bow.

(331) Replaced way, and with way and. Replaced horizon you with horizon, you. Replaced streets and with streets, and.

-

(332) Replaced barge and with barge, and. Replaced wharfs with wharves. Moved the choice regarding having no Gold Crowns into the first position. Moved the Pathsmanship/Divination choice into the second position. Replaced If with Otherwise, if in that choice.

+

(332) Replaced barge and with barge, and. Replaced wharfs with wharves. Replaced THE BARREL BRIDGE TAVERN with The Barrel Bridge Tavern. Moved the choice regarding having no Gold Crowns into the first position. Moved the Pathsmanship/Divination choice into the second position. Replaced If with Otherwise, if in that choice.

(334) Replaced huge lumbering with huge, lumbering. Replaced head and with head, and. Moved the bow choice into the first position. Replaced bow with Bow.

(338) Replaced surrounded and with surrounded, and. Replaced shortlived with short-lived. Replaced completely and, as with completely, and as.

(339) Replaced If you possess a Kalte Firesphere, a Torch, or a Tinderbox with If you possess a Kalte Firesphere or a Torch and a Tinderbox. A Torch is unusable without a Tinderbox; this parallels wording in sections from future Lone Wolf books. Replaced Firesphere, a Torch, or a Tinderbox, with Firesphere or a Torch and a Tinderbox,. Replaced Items with items.