You are Lone Wolf
In The Kingdoms of Terror, you must follow a trail of ancient clues that will take you deep into the hostile Stornlands, where war, treachery, and intrigue will conspire to defeat your quest. Choose your weapons and your skills with care
The fact that you are skilled with three weapons does not mean that you begin the adventure carrying any of them. However, you will have opportunities to acquire weapons during your adventure. For every Lone Wolf book that you complete in the Magnakai series, you may add an additional weapon to your Weaponmastery Checklist.
-If you choose this skill, write Weaponmastery: +3
on your Action Chart, and tick your chosen weapons on the Weapons List. You cannot carry more than two Weapons.
If you choose this skill, write Weaponmastery:
on your Action Chart, and tick your chosen weapons on the Weapons List. You cannot carry more than two Weapons.
The possessor of this skill can restore 1 lost
If you choose this skill, write Curing: +1
on your Action Chart.
If you choose this skill, write Curing:
on your Action Chart.
This psychic skill enables a Kai Master to attack an enemy using the force of his mind. It can be used as well as normal combat weapons and adds 4 extra points to your
It is a powerful Discipline, but it is also a costly one. For every round of combat in which you use Psi-surge, you must deduct 2
If you choose this skill, write Psi-surge: +4
and Mindblast: +2
on your Action Chart.
If you choose this skill, write Psi-surge:
and Mindblast:
on your Action Chart.
You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3
This is a healing potion that can restore 4
This is a healing potion that can restore 4
All bonus points that you acquire by completing a Lore-circle are additions to your basic
It is mid-afternoon when you catch sight of a small village on the road ahead. There are many wagons parked at the side of the highway, and a crowd has gathered in a field nearby. As you ride past, you notice a large placard nailed to one of the wagons:
You walk to the bar and arrange a room for the night. There are many rooms, each of a different standard and price. A blackboard suspended from the ceiling shows the tariffs:
-You may choose to stay in any of the above rooms, but remember to erase the relevant number of Gold Crowns from your Action Chart before turning to your chosen number.
For this combat, you may not gain bonuses from a Shield or any weapon other than a Bow. In this case, Weaponmastery with Bow grants you the 3
If you are using the Jakan and pick a 0 from the Random Number Table at any time, turn immediately to 335.
-Your score qualifies you for a place in the final, for only one other archer has scored more than eight points. His name is Altan, a tall man with rugged features, a ranger from the mountains to the north. He wields a longbow of orange toa wood, and his skill with this weapon is formidable; it will be a difficult contest.
+Your score qualifies you for a place in the final, for only one other archer has scored more than seven points. His name is Altan, a tall man with rugged features, a ranger from the mountains to the north. He wields a longbow of orange toa wood, and his skill with this weapon is formidable; it will be a difficult contest.
The tournament final is played out using the normal rules for combat.
The tournament final is played out using the normal rules for combat.
Your speedy dispatch of the robbers has earned you 5 Gold Crowns, which you find in the pockets of the dead men, and the respectful glances of several mercenary captains. One in particular is so impressed by your fighting prowess that he approaches you and offers to buy you a drink. You sense that it is a honest gesture of friendship without any hidden threat and gratefully accept his offer.
+Your speedy dispatch of the robbers has earned you 5 Gold Crowns, which you find in the pockets of the dead men, and the respectful glances of several mercenary captains. One in particular is so impressed by your fighting prowess that he approaches you and offers to buy you a drink. You sense that it is an honest gesture of friendship without any hidden threat and gratefully accept his offer.
The smell of dust and rusty metal wafts in your face as you enter the cluttered weapons shop. All manner of arms are stacked in racks that rise precariously to the ceiling. Their prices are chalked on a circular slate that hangs above the counter.
-You may purchase any of the above weapons if you have enough money to do so. The shop owner will also buy any weapons that you may already have for 1 Gold Crown less than the price shown on the slate.
Night has fallen by the time you reach the river town of Soren, and the sky is clear and full of stars that sparkle with icy splendour. You ride the main street towards the quay where a score of river ships lie docked at the town. Their signal lamps, shimmering red and green from the mast-tops, reflect upon the cold, dark waters of the River Storn.
A board standing beside the gangplank to a large transport caravel catches your eye. On it are chalked the prices of passage to three destinations.
-A fourth destinationCancelled due to war
.
To break open the door, you should follow the normal combat rules. Any combat
represent the fatigue you suffer as you hack and batter the door.
combatat any time and continue along the sewer,
It is nearly dark when you catch sight of a tavern on the road ahead. Two guttering torches set into rusty brackets illuminate the sign nailed above the door:
-You recognize the name of the tavern that Cyrilus spoke of this morning, and it grieves you that he is not here to accompany you. Distant thunder rumbles through the hills as you stable your horse and enter the welcoming warmth of the taproom. The tavern is alive with the chatter of merchants, the clink of glasses, and the crackle of a blazing fire. The centre of the room is dominated by a small stage on which a conjurer is performing his tricks to the delight of the customers.
The penalty for picking a 0 only applies during the second portion of the tournament.
-The Jakan is a longbow used by the coastal fishermen of Vassagonia. It is ideally suited to the hunting of barbidahn and squid that live in the shallows and reefs of Barrakeesh, but it is a very poor target bow. In addition to this handicap, the particular bow that you have chosen has a hairline fracture running along its entire length and could well break at any moment.
-When you enter the tournament, you must reduce your
You enter a wide street where black iron lanterns swing above the doors of shops and houses, their oily black smoke staining the walls and adding a pall of gloom to the darkening sky. The street descends towards the River Quarl, where flatboats lie moored at the rich merchant wharves. Quarlen stands at the most northerly point on the river that can be navigated by boat and barge, and it is here that the river meets the caravan routes to Casiorn and the Lastlands, so ensuring the future of the town.
At the approach to a wide stone bridge, you see an impressive-looking hostelry, with stables and outhouses. A painted shield hangs above the courtyard gate proudly displaying its name:
-The moment you enter the courtyard, a stableboy appears from nowhere and bids you welcome. He takes charge of your horse and shows you the door to the tavern hall. It is crowded, despite the early hour, and a roaring fire blazes in its great stone hearth. The smell of roasting beef makes your mouth water, reminding you that you have not eaten today.
(The Game Rules) Replaced both occurrences of ie,
with i.e.
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Placed or below
after fall to zero
. Replaced on to
with onto
. Replaced Chart (you
with Chart. (You
. Replaced Items).
with Items.)
. Replaced each occurrence of Action Chart. (ie
with Action Chart (i.e.
. Replaced 14.)
with 14).
. Replaced points.)
with points).
.
(Magnakai Disciplines) Replaced scent, and
with scent and
. Replaced points, and
with points and
. Replaced danger, or
with danger or
. Removed all extraneous spaces between a number and its sign (e.g. replaced + 3
with +3
). Set the list of items in initial capital letters instead of all capitals. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Added (Psi-surge and Mindblast cannot be used simultaneously.)
to the description of Psi-surge. Replaced knowledge mastery
with knowledge that mastery
. Replaced weapons list
with Weapons List
. Replaced two weapons
with two Weapons
. Replaced blindness and
with blindness, and
. Replaced roots and
with roots, and
. Replaced your list
with your Weaponmastery Checklist
. Replaced will be of use
with may be of use
. Added If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the Random Number Table, when using the Bow.
from the Equipment section. Replaced Lone Wolf Magnakai
with Lone Wolf Magnakai
.
(Magnakai Disciplines) Replaced scent, and
with scent and
. Replaced points, and
with points and
. Replaced danger, or
with danger or
. Removed all extraneous spaces between a number and its sign (e.g. replaced
with
). Set the list of items in initial capital letters instead of all capitals. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Added (Psi-surge and Mindblast cannot be used simultaneously.)
to the description of Psi-surge. Replaced knowledge mastery
with knowledge that mastery
. Replaced weapons list
with Weapons List
. Replaced two weapons
with two Weapons
. Replaced blindness and
with blindness, and
. Replaced roots and
with roots, and
. Replaced your list
with your Weaponmastery Checklist
. Replaced will be of use
with may be of use
. Added If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the Random Number Table, when using the Bow.
from the Equipment section. Replaced Lone Wolf Magnakai
with Lone Wolf Magnakai
.
(Equipment) Capitalized the list of items rather than setting them in all capital letters. Removed (see front inside cover)
. Replaced pouch and
with pouch, and
. Replaced safe keeping
with safekeeping
. Replaced notes but
with notes, but
. Replaced effect it
with effect they
. Replaced TINDERBOX carried
with Tinderbox
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced Kai monastery
with Kai Monastery
. Replaced all occurrences of bow
with Bow
. Replaced all occurrences of arrow
with Arrow
. Replaced all occurrences of arrows
with Arrows
. Replaced quiver
with Quiver
. Replaced Weaponmastery with a bow
with Weaponmastery with Bow
. Replaced combat, therefore
with combat; therefore
. Replaced all occurrences of two weapons
with two Weapons
. Replaced number of weapons
with number of Weapons
. Deleted If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the Random Number Table, when using the Bow.
. Added You may only use one Weapon at a time in combat.
in harmony with the recent Mongoose Publishing edition.
(Equipment) Capitalized the list of items rather than setting them in all capital letters. Removed (see front inside cover)
. Replaced pouch and
with pouch, and
. Replaced safe keeping
with safekeeping
. Replaced notes but
with notes, but
. Replaced effect it
with effect they
. Replaced TINDERBOX carried
with Tinderbox
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced Kai monastery
with Kai Monastery
. Replaced all occurrences of bow
with Bow
. Replaced all occurrences of arrow
with Arrow
. Replaced all occurrences of arrows
with Arrows
. Replaced quiver
with Quiver
. Replaced Weaponmastery with a bow
with Weaponmastery with Bow
. Replaced combat, therefore
with combat; therefore
. Replaced all occurrences of two weapons
with two Weapons
. Replaced number of weapons
with number of Weapons
. Removed If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the Random Number Table, when using the Bow.
. Added You may only use one Weapon at a time in combat.
in harmony with the CollectorIt cannot be used to increase
in harmony with the Collector
(Rules for Combat) Replaced to evade combat, but
with to evade combat but
. Replaced reduced to zero
with reduced to zero or below
. Replaced points reduced
with points possibly reduced
. Replaced at which point the one with the zero score is declared dead.
with at which point that combatant is declared dead.
.
(1) Replaced death cry
with death-cry
. Moved the Pathsmanship choice into the first position. Replaced Kai monastery
with Kai Monastery
. Replaced Fryelund forest
with Fryelund Forest
. Replaced all occurrences of chasm of doom
with Chasm of Doom
.
(3) Replaced Durncrag mountains
with Durncrag Mountains
.
(5) Replaced mist but
with mist, but
. Replaced highway and
with highway, and
. Replaced on to
with onto
. Replaced Salony and Salony
with Salony, and Salony
.
(5) Replaced mist but
with mist, but
. Replaced highway and
with highway, and
. Replaced on to
with onto
. Replaced Salony and Salony
with Salony, and Salony
. Replaced ARCHERY TOURNAMENT
with Archery Tournament
. Replaced ENTRANCE FEE: 2 GOLD CROWNS
with Entrance Fee: 2 Gold Crowns
. Replaced FIRST PRIZE: THE SILVER BOW OF DUADON
with First Prize: The Silver Bow of Duadon
.
(6) Replaced table, and
with table and
. Replaced pulled and
with pulled, and
.
(8) Reworded the sentence (Mark this as a Special Item
to match the wording from section 16. The original wording is misleading. Replaced you but
with you, but
. Replaced points) and
with points), and
.
(10) Capitalized each occurrence of the item Ticket
. Replaced river boat
with riverboat
. Replaced on to
with onto
.
(13) Replaced body and, as
with body, and as
. Replaced presence and
with presence, and
. Replaced you and
with you, and
. Replaced If you do not have a bow and wish to flee
with If you wish to flee
and moved this option to the last position. Replaced bow
with Bow
. Replaced spreadeagled
with spread-eagled
.
(14) Replaced invocation and
with invocation, and
. Replaced northlander
with Northlander
. Replaced men but, as
with men, but as
.
(15) Replaced manouevre
with manoeuvre
.
(17) Replaced DORMITORY
with Dormitory
. Replaced both occurrences of SINGLE ROOM
with Single Room
.
(18) Moved the Huntmastery choice into the first position. Replaced neither warped, split nor unstrung
with not warped, split, or unstrung
.
(19) Replaced provisions and, as
with provisions, and as
. Replaced houses and fortified perimeter walls
with houses, and fortified perimeter walls
. Replaced powders and forests of roots
with powders, and forests of roots
.
(20) Replaced Cyrilus
with Cyrilus
. Replaced arrow
with Arrow
. Added (Remember to deduct an Arrow from your Action Chart.)
.
(23) Replaced arrow
with Arrow
.
(24) Replaced puddles and
with puddles, and
. Replaced large shiny
with large, shiny
. Replaced rope you
with rope, you
. Moved the Nexus choice into the first position. Replaced on to
with onto
.
(25) Replaced both occurrences of guildhouse
with guild-house
. Replaced hand bells
with hand-bells
. Added a period to the end of the illustration
(26) Replaced toa-wood
with toa wood
. Replaced arrows
with Arrows
.
(26) Replaced toa-wood
with toa wood
. Replaced arrows
with Arrows
. Replaced more than eight points
with more than seven points
(cf. Section 340). Added If you are using the Jakan and pick a 0 from the Random Number Table at any time, turn immediately to 335.
in harmony with the Collector
(27) Replaced open and
with open, and
.
(28) Replaced surrounded and
with surrounded, and
. Replaced shortlived
with short-lived
. Replaced resistance and
with resistance, and
.
(29) Replaced shock but
with shock, but
.
(46) Replaced heart and
with heart, and
.
(47) Replaced knuckleduster and
with knuckle-duster, and
. Added a period to the end of the illustrationbow
with Bow
. Replaced knuckleduster
with knuckle-duster
in the illustration
(49) Replaced spluttering wall torch
with sputtering wall torch
.
(51) Deleted a period in the middle of the second sentence.
+(51) Removed a period in the middle of the second sentence.
(52) Replaced neck and
with neck, and
.
(53) In the first choice, replaced Unless you have already done so, if you wish to approach the merchant
with If you wish to approach the merchant
. It is actually impossible to have already approached the merchant at this point.
(56) Replaced men and
with men, and
. Replaced all occurrences of arrow
with Arrow
. Replaced aim and
with aim, and
. Added (in this instance, 0 = 10)
in harmony with the recent Mongoose Publishing edition.
(56) Replaced men and
with men, and
. Replaced all occurrences of arrow
with Arrow
. Replaced aim and
with aim, and
. Added (in this instance, 0 = 10)
in harmony with the Collector
(58) Replaced guildhouse
with guild-house
.
(60) Replaced old but
with old, but
.
(62) Replaced truth for
with truth, for
.
(85) Replaced you have a bow
with you have a Bow
. Replaced do not have a bow
with do not have a Bow
. Replaced click
with
. Replaced chase, and turn to 39.
with chase. Turn to 39.
.
(86) Replaced done and
with done, and
. Replaced devotion and
with devotion, and
.
(87) Replaced battle skill
with battle-skill
.
(88) Replaced threat, and
with threat and
.
(88) Replaced threat, and
with threat and
. Replaced a honest
with an honest
(cf. Section 34 and everywhere else in the books).
(89) Replaced Cyrilus your
with Cyrilus, your
.
(90) Replaced huge lumbering
with huge, lumbering
. Replaced thick twisted
with thick, twisted
. Replaced head and
with head, and
. Replaced vault and
with vault, and
.
(93) Replaced slumber but
with slumber, but
.
(94) Replaced annex but
with annex, but
.
(95) Replaced arrow
with Arrow
. Replaced bow
with Bow
.
(96) Replaced chainmail, strides
with chainmail strides
.
(98) Replaced QUARTERSTAFFS
with QUARTERSTAVES
.
(98) Replaced BROADSWORDS
with Broadswords
. Replaced DAGGERS
with Daggers
. Replaced SHORT SWORDS
with Short Swords
. Replaced WARHAMMERS
with Warhammers
. Replaced SPEARS
with Spears
. Replaced MACES
with Maces
. Replaced AXES
with Axes
. Replaced BOWS
with Bows
. Replaced QUARTERSTAFFS
with Quarterstaves
. Replaced SWORDS
with Swords
. Replaced ARROWS
with Arrows
.
(99) Replaced shock and
with shock, and
. Replaced pikeheads
with pike heads
. Replaced breath but
with breath, but
.
(100) Replaced challenge and
with challenge, and
. Added a period to the end of the illustration
(102) Replaced Soren and
with Soren, and
.
(102) Replaced Soren and
with Soren, and
. Replaced LUYEN
with Luyen
. Replaced RHEM
with Rhem
. Replaced EULA
with Eula
.
(104) Replaced Cyrilus
with Cyrilus
.
(106) Replaced cracked and
with cracked, and
.
(111) Replaced now, or
with now or
.
(121) Replaced guild of city criers
with Guild of City Criers
.
(166) Replaced wagon but
with wagon, but
. Replaced bruised but
with bruised, but
.
(167) Replaced you and
with you, and
.
(168) Replaced glasses and the crackle
with glasses, and the crackle
.
(168) Replaced glasses and the crackle
with glasses, and the crackle
. Replaced THE HALFWAY INN
with The Halfway Inn
.
(169) Replaced unlocked but
with unlocked, but
.
(170) Replaced with a bow
with with Bow
. Replaced arrow
with Arrow
. Replaced chest and
with chest, and
.
(171) Replaced strength and
with strength, and
.
(195) Replaced peril and
with peril, and
. Replaced end and
with end, and
.
(196) Replaced bow
with Bow
.
(197) Replaced points), and
with points) and
.
(199) Deleted a period after He asks
in the last sentence. Replaced on to
with onto
.
(199) Removed a period after He asks
in the last sentence. Replaced on to
with onto
.
(200) Replaced open and, as
with open, and as
. Replaced chill stale
with chill, stale
. Replaced key but
with key, but
. Replaced Silver Key
with Small Silver Key
(see errata entry for Section 158 for reasoning).
(201) Replaced bow
with Bow
. Replaced If the combat
with If you win and the combat
in harmony with the recent Mongoose Publishing edition.
(201) Replaced bow
with Bow
. Replaced If the combat
with If you win and the combat
in harmony with the Collector
(202) Replaced much-needed
with much needed
. Replaced equipment and then collect
with equipment, and then collect
. Replaced shabby and bare
with shabby, and bare
.
(204) Replaced company and
with company, and
.
(206) Replaced copse, and
with copse and
.
(265) Replaced arrow
with Arrow
.
(267) Replaced Varettian plain
with Varettian Plain
.
(268) Replaced with a bow
with with Bow
.
(270) Added a period to the end of the illustration If you wield the Sommerswerd in this combat, you may double all
in harmony with the recent Mongoose Publishing edition.
(270) Added a period to the end of the illustration If you wield the Sommerswerd in this combat, you may double all
in harmony with the Collector
(271) Replaced competition and
with competition, and
.
(272) Replaced east and
with east, and
. Moved the Curing choice into the first position.
(273) Replaced all occurrences of ..
with
.
(295) Replaced charge but
with charge, but
.
(296) Replaced target but
with target, but
. Replaced arrow
with Arrow
. Replaced all occurrences of bow
with Bow
.
(297) Replaced plunder but
with plunder, but
. Replaced mercenaries but
with mercenaries, but
. Replaced gleefully,
with gleefully.
. Replaced main mast
with mainmast
.
(298) Replaced the Jakan will break
with the Jakan will break and become unusable
. Removed If this happens during the tournament at any stage, turn immediately to 335.
as Section 26 has been rewritten to incorporate the link to Section 335, in harmony with the Collectorthis adventive number
with this number
.
(299) Replaced you but
with you, but
. Moved the Huntmastery choice into the first position.
(300) Replaced city you
with city, you
. Replaced hall there
with hall, there
. Replaced gold and pink
with gold, and pink
. Replaced library and
with library, and
. Replaced the Tower of the King and marks
with the Tower of the King and it marks
.
(301) Replaced arrow
with Arrow
. Replaced shrieks,
with shrieks.
. Replaced aim and
with aim, and
. Replaced his sword and cloak
with his cloak
since Roark clearly does not deposit his sword with the innkeeper (cf. Section 219).
(329) Replaced you and
with you, and
. Replaced wounded and
with wounded, and
. Replaced chest and
with chest, and
.
(330) Replaced village and, although
with village, and although
. Replaced bow
with Bow
.
(331) Replaced way, and
with way and
. Replaced horizon you
with horizon, you
. Replaced streets and
with streets, and
.
(332) Replaced barge and
with barge, and
. Replaced wharfs
with wharves
. Moved the choice regarding having no Gold Crowns into the first position. Moved the Pathsmanship/Divination choice into the second position. Replaced If
with Otherwise, if
in that choice.
(332) Replaced barge and
with barge, and
. Replaced wharfs
with wharves
. Replaced THE BARREL BRIDGE TAVERN
with The Barrel Bridge Tavern
. Moved the choice regarding having no Gold Crowns into the first position. Moved the Pathsmanship/Divination choice into the second position. Replaced If
with Otherwise, if
in that choice.
(334) Replaced huge lumbering
with huge, lumbering
. Replaced head and
with head, and
. Moved the bow choice into the first position. Replaced bow
with Bow
.
(338) Replaced surrounded and
with surrounded, and
. Replaced shortlived
with short-lived
. Replaced completely and, as
with completely, and as
.
(339) Replaced If you possess a Kalte Firesphere, a Torch, or a Tinderbox
with If you possess a Kalte Firesphere or a Torch and a Tinderbox
. A Torch is unusable without a Tinderbox; this parallels wording in sections from future Lone Wolf books. Replaced Firesphere, a Torch, or a Tinderbox,
with Firesphere or a Torch and a Tinderbox,
. Replaced Items
with items
.
One enemy in this book have had his statistics altered in accordance with the Mongoose Publishing edition to balance the game. Here is a table to show which enemy has been altered.
+One enemy in this book has had his statistics altered in accordance with the Collector
Revised combat statistics | @@ -6629,7 +6623,7 @@Section | Enemy | Original | -Mongoose | +Collector |
|||
---|---|---|---|---|---|---|---|---|
26 |