X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F07cd.xml;h=46c20c8063558f640c5641a71e7b6e6f602c82f2;hp=ce4a70b2ccedcfac24ccbad49c42970b9261df0a;hb=123f678913283f1a13edf875d1ed5eda45a09713;hpb=03127293c3676db25524a4364b5ae2c1ac259518 diff --git a/en/xml/07cd.xml b/en/xml/07cd.xml index ce4a70b..46c20c8 100644 --- a/en/xml/07cd.xml +++ b/en/xml/07cd.xml @@ -218,7 +218,7 @@

The fact that you are skilled with three weapons does not mean that you begin the adventure carrying any of them. However, you will have opportunities to acquire weapons during your adventure. For every Lone Wolf book that you complete in the Magnakai series, you may add an additional weapon to your Weaponmastery Checklist.

-

If you choose this skill, write Weaponmastery: +3 COMBAT SKILL points on your Action Chart, and tick your chosen weapons on the Weapons List. You cannot carry more than two Weapons.

+

If you choose this skill, write Weaponmastery: 3 COMBAT SKILL points on your Action Chart, and tick your chosen weapons on the Weapons List. You cannot carry more than two Weapons.

@@ -240,7 +240,7 @@

The possessor of this skill can restore 1 lost ENDURANCE point to his total for every numbered section of the book through which he passes, provided he is not involved in combat. (This can only be done after his ENDURANCE has fallen below its original level.) This Magnakai Discipline also enables a Kai Master to cure disease, blindness, and any combat wounds sustained by others, as well as himself. Using the knowledge that mastery of this skill provides will also allow a Kai Master to identify the properties of any herbs, roots, and potions that may be encountered during the adventure.

-

If you choose this skill, write Curing: +1 ENDURANCE point for each section without combat on your Action Chart.

+

If you choose this skill, write Curing: 1 ENDURANCE point for each section without combat on your Action Chart.

@@ -285,7 +285,7 @@

This psychic skill enables a Kai Master to attack an enemy using the force of his mind. It can be used as well as normal combat weapons and adds 4 extra points to your COMBAT SKILL.

It is a powerful Discipline, but it is also a costly one. For every round of combat in which you use Psi-surge, you must deduct 2 ENDURANCE points. A weaker form of Psi-surge called Mindblast can be used against an enemy without losing any ENDURANCE points, but it will add only 2 extra points to your COMBAT SKILL. (Psi-surge and Mindblast cannot be used simultaneously.) Psi-surge cannot be used if your ENDURANCE falls to 6 points or below, and not all of the creatures encountered on your adventure will be affected by it; you will be told if a creature is immune.

-

If you choose this skill, write Psi-surge: +4 COMBAT SKILL points but 2 ENDURANCE points per round and Mindblast: +2 COMBAT SKILL points on your Action Chart.

+

If you choose this skill, write Psi-surge: 4 COMBAT SKILL points but 2 ENDURANCE points per round and Mindblast: 2 COMBAT SKILL points on your Action Chart.

@@ -609,16 +609,16 @@
Circle of Fire
-
+1 CS +2 EP +
1 CS 2 EP
Circle of Light
-
0 CS +3 EP +
0 CS 3 EP
Circle of Solaris
-
+1 CS +3 EP +
1 CS 3 EP
Circle of the Spirit
-
+3 CS +3 EP +
3 CS 3 EP

All bonus points that you acquire by completing a Lore-circle are additions to your basic COMBAT SKILL and ENDURANCE scores.

@@ -1028,7 +1028,7 @@ -

You may decide to add a +5 bonus to your COMBAT SKILL if you are using the Jewelled Mace (cf. Shadow on the Sand Section 253).

+

You may decide to add a 5 bonus to your COMBAT SKILL if you are using the Jewelled Mace (cf. Shadow on the Sand Section 253).