X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F08tjoh.xml;h=e3863f5daa522618653192a9095d4477aa554e24;hp=c8bf7bdbd233159415cc3f069348151e82a5fb99;hb=fe5a32764b1db8d60458847d4782c34ae6c286a4;hpb=241869e61f752bb58cea4bae3492e259c40480bb diff --git a/en/xml/08tjoh.xml b/en/xml/08tjoh.xml index c8bf7bd..e3863f5 100644 --- a/en/xml/08tjoh.xml +++ b/en/xml/08tjoh.xml @@ -214,7 +214,7 @@

The fact that you are skilled with three weapons does not mean that you begin the adventure carrying any of them. However, you will have opportunities to acquire weapons during your adventure. For every Lone Wolf book that you complete in the Magnakai series, you may add an additional weapon to your Weaponmastery Checklist.

-

If you choose this skill, write Weaponmastery: +3 COMBAT SKILL points on your Action Chart, and tick your chosen weapons on the Weapons List. You cannot carry more than two Weapons.

+

If you choose this skill, write Weaponmastery: 3 COMBAT SKILL points on your Action Chart, and tick your chosen weapons on the Weapons List. You cannot carry more than two Weapons.

@@ -230,7 +230,7 @@ Curing

The possessor of this skill can restore 1 lost ENDURANCE point to his total for every numbered section of the book through which he passes, provided he is not involved in combat. (This can only be done after his ENDURANCE has fallen below its original level.) This Magnakai Discipline also enables a Kai Master to cure disease, blindness, and any combat wounds sustained by others, as well as himself. Using the knowledge that mastery of this skill provides will also allow a Kai Master to identify the properties of any herbs, roots, and potions that may be encountered during the adventure.

-

If you choose this skill, write Curing: +1 ENDURANCE point for each section without combat on your Action Chart.

+

If you choose this skill, write Curing: 1 ENDURANCE point for each section without combat on your Action Chart.

@@ -263,7 +263,7 @@

This psychic skill enables a Kai Master to attack an enemy using the force of his mind. It can be used as well as normal combat weapons and adds 4 extra points to your COMBAT SKILL.

It is a powerful Discipline, but it is also a costly one. For every round of combat in which you use Psi-surge, you must deduct 2 ENDURANCE points. A weaker form of Psi-surge called Mindblast can be used against an enemy without losing any ENDURANCE points, but it will add only 2 extra points to your COMBAT SKILL. (Psi-surge and Mindblast cannot be used simultaneously.) Psi-surge cannot be used if your ENDURANCE falls to 6 points or below, and not all of the creatures encountered on your adventure will be affected by it; you will be told if a creature is immune.

-

If you choose this skill, write Psi-surge: +4 COMBAT SKILL points but 2 ENDURANCE points per round and Mindblast: +2 COMBAT SKILL points on your Action Chart.

+

If you choose this skill, write Psi-surge: 4 COMBAT SKILL points but 2 ENDURANCE points per round and Mindblast: 2 COMBAT SKILL points on your Action Chart.

@@ -472,7 +472,7 @@
Food

You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 ENDURANCE points. If you have chosen the Magnakai Discipline of Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.

Potion of Laumspur
-

This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

+

This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. It cannot be used to increase ENDURANCE points immediately prior to a combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

@@ -579,13 +579,13 @@
Circle of Fire
-
+1 CS +2 EP
+
1 CS 2 EP
Circle of Light
-
0 CS +3 EP
+
0 CS 3 EP
Circle of Solaris
-
+1 CS +3 EP
+
1 CS 3 EP
Circle of the Spirit
-
+3 CS +3 EP
+
3 CS 3 EP

All bonus points that you acquire by completing a Lore-circle are additions to your basic COMBAT SKILL and ENDURANCE scores.

@@ -1420,7 +1420,7 @@ -

You should also turn to this number if you possess the Dagger of Vashna, the Jewelled Mace, or the Magic Spear. (See The Captives of Kaag Section 12.)

+

You cannot use the Dagger of Vashna, the Jewelled Mace, or the Magic Spear in lieu of the Sommerswerd to fight this Helghast because those weapons are not capable of protecting you from its impending attacks (cf. Sections 47 and 308).

@@ -3433,7 +3433,7 @@ 230 -

You fight to erect a mindshield to counter the searing pain of this psychic attack, but your defence is too weak to withstand the onslaught. You scream in agony as the assault cuts deep into the fabric of your mind: lose 8 ENDURANCE points.

+

You fight to erect a Mindshield to counter the searing pain of this psychic attack, but your defence is too weak to withstand the onslaught. You scream in agony as the assault cuts deep into the fabric of your mind: lose 8 ENDURANCE points.

If you are still alive, turn to 60.
@@ -4341,16 +4341,10 @@
308 - - -

You should not double any ENDURANCE point losses inflicted upon the Helghast if you are wielding the Dagger of Vashna, the Jewelled Mace, or the Magic Spear.

-
-
-

A cold blue fire burns at the tip of the Helghasts staff, but the chill of its icy flame is thawed by the golden fire of the sun-sword. Sword and staff collide with a deafening boom and a crackling web of energy surrounds you both, scorching the refectory walls with its blistering intensity.

Gnaag Helghast3848 -

This creature is immune to Mindblast (but not Psi-surge). Unless you possess the Magnakai Discipline of Psi-screen you must reduce your ENDURANCE by 2 points at the beginning of every round you fight this creature. If you have completed the Lore-circle of the Spirit you may increase your COMBAT SKILL by 2 points for the duration of the fight. Remember to double all ENDURANCE point losses sustained by the enemy due to the power of the Sommerswerd.

+

This creature is immune to Mindblast (but not Psi-surge). Unless you possess the Magnakai Discipline of Psi-screen you must reduce your ENDURANCE by 2 points at the beginning of every round you fight this creature. If you have completed the Lore-circle of the Spirit you may increase your COMBAT SKILL by 2 points for the duration of the fight. Remember to double all ENDURANCE point losses sustained by the enemy due to the power of the Sommerswerd.

If you win the combat, turn to 195.
@@ -4907,7 +4901,7 @@ JC Alvarez / Jonathan Blake - + @@ -5441,7 +5435,7 @@

(Magnakai Disciplines) Replaced with combat with without combat. Replaced as listed overleaf with in the list below. Replaced page 9 with your Action Chart. Replaced weapons list with Weapons List. Removed that appears on your Action Chart. Replaced two weapons with two Weapons. Replaced blindness and with blindness, and. Replaced roots and with roots, and. Replaced will be of use with may be of use. Added If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the Random Number Table, when using the Bow. from the Equipment section. Replaced Lone Wolf Magnakai with Lone Wolf Magnakai.

-

(Equipment) Removed (see the inside front cover of this book). Replaced swamp-jungle with jungle-swamp. Replaced both occurrences of safe-keeping with safekeeping. Replaced two weapons with two Weapons. Replaced all occurrences of bow with Bow. Replaced all occurrences of arrow with Arrow. Replaced all occurrences of arrows with Arrows. Replaced quiver with Quiver. Replaced Weaponmastery with a bow with Weaponmastery with Bow. Replaced combat, therefore with combat; therefore. Replaced additional Items with additional items. Replaced your list with your Weaponmastery Checklist. Deleted If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the Random Number Table, when using the Bow.. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition.

+

(Equipment) Removed (see the inside front cover of this book). Replaced swamp-jungle with jungle-swamp. Replaced both occurrences of safe-keeping with safekeeping. Replaced two weapons with two Weapons. Replaced all occurrences of bow with Bow. Replaced all occurrences of arrow with Arrow. Replaced all occurrences of arrows with Arrows. Replaced quiver with Quiver. Replaced Weaponmastery with a bow with Weaponmastery with Bow. Replaced combat, therefore with combat; therefore. Replaced additional Items with additional items. Replaced your list with your Weaponmastery Checklist. Deleted If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the Random Number Table, when using the Bow.. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition.

(Rules for Combat) Removed on the inside back cover of the book. Replaced on the page after the Random Number Table with in the back of this book. Replaced reduced to zero with reduced to zero or below. Replaced points reduced with points possibly reduced. Deleted on the inside back cover of this book. Replaced at which point the one with the zero score is declared dead. with at which point that combatant is declared dead..

@@ -5632,6 +5626,7 @@

(220) Replaced symmetry confront with symmetry, confront. Replaced stratas with strata. Replaced sapphire and with sapphire, and.

(222) Replaced subsides but with subsides, but.

(229) Replaced north-western with northwestern.

+

(230) Replaced mindshield with Mindshield.

(232) Replaced dwarf. Theyre with dwarf. Theyre.

(233) Added a period to the end of the illustrations caption.

(234) Replaced dexterity and with dexterity, and.