X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F08tjoh.xml;h=e3863f5daa522618653192a9095d4477aa554e24;hp=fbfe33273d92a3fec9ae6fcdb6056d0f101d99ab;hb=fe5a32764b1db8d60458847d4782c34ae6c286a4;hpb=b4677a24ffe4398e69d629778a1bbb4435d407ef diff --git a/en/xml/08tjoh.xml b/en/xml/08tjoh.xml index fbfe332..e3863f5 100644 --- a/en/xml/08tjoh.xml +++ b/en/xml/08tjoh.xml @@ -1420,7 +1420,7 @@ -

You should also turn to this number if you possess the Dagger of Vashna, the Jewelled Mace, or the Magic Spear. (See The Captives of Kaag Section 12.)

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You cannot use the Dagger of Vashna, the Jewelled Mace, or the Magic Spear in lieu of the Sommerswerd to fight this Helghast because those weapons are not capable of protecting you from its impending attacks (cf. Sections 47 and 308).

@@ -4341,16 +4341,10 @@
308 - - -

You should not double any ENDURANCE point losses inflicted upon the Helghast if you are wielding the Dagger of Vashna, the Jewelled Mace, or the Magic Spear.

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A cold blue fire burns at the tip of the Helghasts staff, but the chill of its icy flame is thawed by the golden fire of the sun-sword. Sword and staff collide with a deafening boom and a crackling web of energy surrounds you both, scorching the refectory walls with its blistering intensity.

Gnaag Helghast3848 -

This creature is immune to Mindblast (but not Psi-surge). Unless you possess the Magnakai Discipline of Psi-screen you must reduce your ENDURANCE by 2 points at the beginning of every round you fight this creature. If you have completed the Lore-circle of the Spirit you may increase your COMBAT SKILL by 2 points for the duration of the fight. Remember to double all ENDURANCE point losses sustained by the enemy due to the power of the Sommerswerd.

+

This creature is immune to Mindblast (but not Psi-surge). Unless you possess the Magnakai Discipline of Psi-screen you must reduce your ENDURANCE by 2 points at the beginning of every round you fight this creature. If you have completed the Lore-circle of the Spirit you may increase your COMBAT SKILL by 2 points for the duration of the fight. Remember to double all ENDURANCE point losses sustained by the enemy due to the power of the Sommerswerd.

If you win the combat, turn to 195.