You are Lone Wolf
In The Dungeons of Torgar, your mission is to recapture the last remaining Lorestones from the clutches of your enemy
You are the warrior, Lone Wolf, last of the Kai masters of Sommerlund and sole survivor of the massacre that destroyed your kinsmen during a bitter war with your age-old enemies
Many centuries have passed since Sun Eagle, the first of your kind, established the Order of the Kai. Aided by the magicians of Dessi, he completed a perilous quest to find seven crystals of power known as the Lorestones of Nyxator, and upon their discovery he unlocked a wisdom and strength that lay within both the Lorestones and himself. He recorded the nature of his discoveries and his experiences in a great tome entitled The Book of the Magnakai. You have discovered this lost Kai treasure and have given a solemn pledge to restore the Kai to their former glory, thereby ensuring the security of your land in the years to come. However, your diligent study of this ancient book has enabled you to master only three of the ten Magnakai Disciplines. To fulfil your pledge, you must complete the quest first undertaken by Sun Eagle over a thousand years ago. By doing so successfully, you, too, will acquire the power and wisdom of the Magnakai, which is held within the Lorestones
Already your quest has taken you far from your northern homeland. Following in the footsteps of the first Kai Grand Master, you journeyed to Dessi and sought the help of the Elder Magi, the magicians who aided Sun Eagle on his quest long ago. There you learned that for centuries the Elder Magi had awaited your coming. An ancient Dessi legend tells of the birth and rise to greatness of two sons of the sun
. One was named eagle
, and the other was named wolf
. A prophecy foretold that the
In Elzian, the capital of Dessi, you were tutored in the histories of Magnamund and received lessons in lore that you would have learned from the Kai masters if only they, like you, had survived the murderous Darklord attack on the Kai Monastery twelve years ago. You were eager to learn all that your tutor, Lord Rimoah, could teach you in preparation for the next stage of your quest, but grim news from the Darklands cut short your tuition. In the Darklord city of Helgedad a civil war had erupted, following your defeat of Haakon, Archlord of the Black City. After five years, the battle for the throne of Helgedad had finally been won by a Darklord called Gnaag. The other Darklords, now united behind this new leader, were ordered to amass huge armies in preparation for the conquest of Magnamund. Swiftly their Giak legions grew in number, enabling Gnaag to launch a sweeping invasion that was to catch the freelands unprepared. Several countries, after brief but futile resistance, were completely overrun by Darklord armies; others surrendered without fighting in the face of their determined might. And sadly there were others who chose to betray former friends and allies by joining the Darklord cause, in the misguided hope that they would share in the spoils of victory, following the triumph of Darklord Gnaag. One such land was Vassagonia, a powerful desert realm to the north of Dessi. Her armies mobilized and invaded the neighbouring states of Casiorn and Cloeasia, and then marched west through the republic of Anari in order to join with Gnaag
In Elzian, the capital of Dessi, you were tutored in the histories of Magnamund and received lessons in lore that you would have learned from the Kai masters if only they, like you, had survived the murderous Darklord attack on the Kai Monastery twelve years ago. You were eager to learn all that your tutor, Lord Rimoah, could teach you in preparation for the next stage of your quest, but grim news from the Darklands cut short your tuition. In the Darklord city of Helgedad a civil war had erupted, following your defeat of Haakon, Archlord of the Black City. After five years, the battle for the throne of Helgedad had finally been won by a Darklord called Gnaag. The other Darklords, now united behind this new leader, were ordered to amass huge armies in preparation for the conquest of Magnamund. Swiftly their Giak legions grew in number, enabling Gnaag to launch a sweeping invasion that was to catch the freelands unprepared. Several countries, after brief but futile resistance, were completely overrun by Darkland armies; others surrendered without fighting in the face of their determined might. And sadly there were others who chose to betray former friends and allies by joining the Darklord cause, in the misguided hope that they would share in the spoils of victory, following the triumph of Darklord Gnaag. One such land was Vassagonia, a powerful desert realm to the north of Dessi. Her armies mobilized and invaded the neighbouring states of Casiorn and Cloeasia, and then marched west through the republic of Anari in order to join with Gnaag
Aided by Magemaster Banedon, an old friend and fellow countryman, you set off in haste for Tahou and arrived barely hours ahead of the enemy. Successfully you made your descent and discovered the object of your quest, but on returning to the surface you found Tahou transformed into a blazing inferno. Darklord Gnaag and Zakhan Kimah, the ruler of Vassagonia, had learnt of your presence and were determined to destroy you at all costs. For days their engines of war had hurled fire and rock across the walls of Tahou with devastating effect. Then a massive assault, led by the Zakhan himself, breached the west gate and gained entry to the burning city. Armed with a weapon of awesome power, the evil Zakhan sought you out and challenged you to a fight to the death. The struggle was desperate but you emerged victorious and led the Anarians in a counterattack that cleared the city of the invading foe. The allies of Anari arrived to raise the siege and in the ensuing battle the demoralized armies of Gnaag and Kimah were smashed and routed.
-Your defeat of Zakhan Kimah turned the tide of war decisively against the Darklord armies and paved the way for the liberation of the lands they had taken by force. But the sweet taste of victory turned sour when you discovered that Darklord Gnaag had captured the last three remaining Lorestones of Nyxator. Lord Rimoah and other members of the High Council of the Elder Magi joined you in Tahou to help formulate a plan of action. They had already received word from Prince Graygor, the ruler of Eru, that one of his patrols had found a man near the borders of the Hellswamp. He was a Talestrian soldier who had escaped from the dread city-fortress of Torgar where he had been imprisoned after being captured in battle. He had suffered terribly at the hands of the Drakkarim
Your defeat of Zakhan Kimah turned the tide of war decisively against the Darkland armies and paved the way for the liberation of the lands they had taken by force. But the sweet taste of victory turned sour when you discovered that Darklord Gnaag had captured the last three remaining Lorestones of Nyxator. Lord Rimoah and other members of the High Council of the Elder Magi joined you in Tahou to help formulate a plan of action. They had already received word from Prince Graygor, the ruler of Eru, that one of his patrols had found a man near the borders of the Hellswamp. He was a Talestrian soldier who had escaped from the dread city-fortress of Torgar where he had been imprisoned after being captured in battle. He had suffered terribly at the hands of the Drakkarim
We are now sure that what he saw was the arrival of the stolen Lorestones,
said Rimoah, speaking on behalf of the High Council. They radiate a goodness so strong that Gnaag could not hold them in the Darklands but had to move them to Torgar. There his sorcerers
The Elder Magi had already made preparations for your secret journey to Eru where, upon your arrival, Prince Graygor will help you reach the grim city of Torgar. The thought of having to enter the terrible Drakkarim stronghold fills you with dread, but your pledge to destroy the Darklords and restore the Kai strengthens your resolve and helps you suppress your fear.
On the eve of your journey to Eru, the Elder Magi convene a special meeting of the High Council to pray for the success of your mission. For several hours they kneel in prayer until finally they arise and intone the blessing that has sustained you in the past: May the Gods Ishir and Kai protect you on your journey into darkness,
The fact that you are skilled with three Weapons does not mean that you begin the adventure carrying any of them. However, you will have opportunities to acquire Weapons during your adventure. For every Lone Wolf book that you complete in the Magnakai series, you may add an additional Weapon to your Weaponmastery Checklist.
-If you choose this skill, write Weaponmastery: +3
on your Action Chart, and tick your chosen weapons on the Weapons List. You cannot carry more than two Weapons.
If you choose this skill, write Weaponmastery:
on your Action Chart, and tick your chosen weapons on the Weapons List. You cannot carry more than two Weapons.
The possessor of this skill can restore 1 lost
If you choose this skill, write Curing: +1
on your Action Chart.
If you choose this skill, write Curing:
on your Action Chart.
This psychic skill enables a Kai Master to attack an enemy using the force of his mind. It can be used as well as normal combat weapons and adds 4 extra points to your
It is a powerful Discipline, but it is also a costly one. For every round of combat in which you use Psi-surge, you must deduct 2
If you choose this skill, write Psi-surge: +4
and Mindblast: +2
on your Action Chart.
If you choose this skill, write Psi-surge:
and Mindblast:
on your Action Chart.
Potion of Alether (Backpack Items) This potion of strength will increase your
Potion of Alether (Backpack Items) This potion of strength will increase your
You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3
This is a healing potion that can restore 4
This is a healing potion that can restore 4
Turn to the Combat Results Table. Along the top of the chart are shown the Combat Ratio numbers. Find the number that is the same as your Combat Ratio and cross-reference it with the random number that you have picked (the random numbers appear on the side of the chart). You now have the number of
Example
-The Combat Ratio between Lone Wolf and the Nightstalker has been established as -3. If the number taken from the Random Number Table is a 6, then the result of the first round of combat is:
+The Combat Ratio between Lone Wolf and the Nightstalker has been established as
All bonus points that you acquire by completing a Lore-circle are additions to your basic
An evil smile spreads across Roark
Naog daka!
Gradually your Psi-screen weakens enough to enable the phantoms to engulf you with their snaky tendrils. You shudder with fear as they coil around your limbs, filling them with a terrible chill that steals your strength and your will to resist. Reluctantly you surrender to their numbing caress and slip into a sleep from which there will be no awakening.
-Slowly the ghosts encircle you and glide forward undaunted by the light. You brace yourself for their attack but still you shudder when their snaky tendrils lash out and engulf your limbs. Their touch fills you with a terrible chill that steals your strength and your will to resist. Reluctantly you surrender to their numbing caress and slip into a sleep from which there will be no awakening.
-The hail of arrows and the sight of your black-clad form lurching towards them make the guards over-excited. They fear it is the beginning of a Drakkarim attack, and when they hear you shout the wrong password it makes them panic. Raid!
they cry, alerting a unit of crossbowmen stationed on the high ground behind them. They grab their loaded weapons and take aim, but the only target they can see is you.
A scything wave of iron bolts engulfs you and an agonizing explosion of pain fills your chest. You are mortally wounded and although you fight to hang on to your life, it is a struggle you cannot win.
-You recognize the emblem of Salony, the smallest of the Stornland nations. The two soldiers are dressed in the uniforms of mercenary swordsmen from the town of Amory, which is situated close to its northern border. Fear and suspicion grow stronger and you try to fathom a reason why these soldiers of fortune are here on this remote isle, 1000 miles from their homeland.
+You recognize the emblem of Salony, the smallest of the Stornland nations. The two soldiers are dressed in the uniforms of mercenary swordsmen from the town of Amory, which is situated close to its northern border. Fear and suspicion grow stronger and you try to fathom a reason why these soldiers of fortune are here on this remote isle, 1,000 miles from their homeland.
One of the men struggles to his feet and begins walking towards you. You sense that he has not seen you
With your good hand you unsheathe your weapon and strike out at your ghostly attackers, but your brave blows pass clean through their mist-like forms without effect. You shudder with fear as their snaky tendrils close tightly around your limbs, filling them with a terrible chill that steals your strength and your will to resist. Reluctantly you surrender to their numbing caress and slip into a sleep from which there will be no awakening.
-The road beyond the river takes you into thick forest and a dense canopy of branches arches overhead. A dazzling mosaic of light and shade blankets the trail as it winds like a tunnel through the tall, grey-green trees. Gradually the trail becomes rougher: new saplings have speared through the stony surface and foliage spills out from the forest on either side. The tunnel ends abruptly at the edge of a steep valley, although the trail itself continues, winding its way down towards a fast-flowing stream.
-Cautiously you urge your horse down the twisting path to arrive at a cluster of dilapidated log huts. Rust and rot have taken their toll but you can still discern the remains of what was once a mining settlement where men panned for gold. A wooden sign hangs lopsided above an open door, swinging slightly in the breeze. Its paint is cracked and the panel bears fresh sword scars, but you can still make out the words: it reads, KAIG SETTLEMENT.
+Cautiously you urge your horse down the twisting path to arrive at a cluster of dilapidated log huts. Rust and rot have taken their toll but you can still discern the remains of what was once a mining settlement where men panned for gold. A wooden sign hangs lopsided above an open door, swinging slightly in the breeze. Its paint is cracked and the panel bears fresh sword scars, but you can still make out the words: it reads, Kaig Settlement
.
Two trails lead away from this abandoned mining village. One climbs out of the valley and disappears into the forest; the other follows the stream towards its source among the snow-capped mountains of the Eru Range.
White-hot pain explodes through your chest and neck as three black-shafted Drakkarim arrows sink deep into your body. You scream in agony as you fall to the ground, but the pain quickly gives way to a terrifying numbness that robs you of all resistance to death.
-You smite the chain a mighty blow but you miss the rivet and the link does not break. Incensed by the boldness of your attack, and aware now of the threat it would have posed had it succeeded, the Demonlord leaps upon you and sinks his fangs deep into your chest. Pain explodes in your body but the agony is soon obliterated by the numbing chill of death.
-Naog daka!
On occasions such as this, it is usually the case that 0 = 10 (cf.
On occasions such as this, it is usually the case that 0 = 10 (cf.
Slowly he drags himself to his feet and stumbles drunkenly towards the rampart. You shout encouragement, and then suddenly a starburst of pain explodes in your head and the taste of blood fills your mouth: you have been struck in the face by a Drakkarim arrow. It has pierced your eye and lodged itself in your brain. Death is instantaneous.
-High above, crouched in their hiding places around the rim of the gorge, a company of partisans watches you succumb to the aroma of the flowers. When they are sure that you are unconscious, their sergeant leaves his position and descends by rope into the gorge, his nose and mouth covered by a pad of Golta leaves to counter the intoxicating scent. He had intended to bundle you onto your horse and lead you from the gorge to where the mountain air would revive you, but on reaching your body his suspicions are aroused. The ring and uniform you wear indicate that you are a Pathfinder with a message from Prince Graygor, but the weapons you carry, and your fair hair and Northland features are not those of an
You have covered twenty yards when a rain of boulders begins to crash down all around you. Suddenly a starburst of pain explodes in your head and the taste of blood fills your mouth. You fall heavily but you are numb to the pain, for your neck is broken and death is but seconds away.
-A terrible pain rips through your body: you gasp in shocked surprise and instinctively clutch your body. Blood oozes thickly between your fingers and you stare down in horror at the arrow which is protruding from your chest. Colours whirl and sounds grow faint as the pain drags you to the ground. Then, as the agony reaches an intolerable pitch, the pain suddenly disappears and you plunge into the timeless oblivion of death.
-A creeping numbness paralyses your limbs and, as your fingers lose their strength, you cannot prevent yourself from falling into the bore-hole after the Black Yua that injected you with its deadly venom.
You survive the fall but the strength of the venom ensures that you will never escape from the shaft.
-The shouts of the Drakkarim and the rain of their arrows unnerve the guards. They fear it is the prelude to a night attack, and when they see a black-clad figure stumbling towards them and hear him give the wrong password, they panic. Enemy attack!
they shout, waking a unit of crossbowmen stationed on the high ground behind. They rush to grab their loaded weapons and take aim at the enemy, but the only target they can see is you. Fire at will!
commands their sergeant.
A scything wave of iron bolts lifts you off your feet and a terrifying pain tears through your chest. You are mortally wounded and, although you fight to hold on to life, it is a struggle you cannot win.
-(Blurb) Replaced THE DUNGEONS OF TORGAR
with The Dungeons of Torgar
. Replaced lorestone
with Lorestone
. Replaced lorestones
with Lorestones
.
(The Story So Far) Removed the quotation marks from
. Replaced Kai monastery
with Kai Monastery
. Replaced counter-attack
with counterattack
. Replaced gods
with Gods
. Replaced Cloeasia, then
with Cloeasia, and then
. Replaced purpose and
with purpose, and
.
(The Story So Far) Removed the quotation marks from
. Replaced Kai monastery
with Kai Monastery
. Replaced counter-attack
with counterattack
. Replaced gods
with Gods
. Replaced Cloeasia, then
with Cloeasia, and then
. Replaced purpose and
with purpose, and
. Replaced each occurrence of Darklord armies
with Darkland armies
.
(The Game Rules) Removed that you will find in the front of this book. For further adventuring you can copy out the chart yourself or get it photocopied
. Placed or below
after fall to zero
. Replaced both occurrences of ie,
with i.e.
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced Chart (you
with Chart. (You
. Replaced Items).
with Items.)
. Replaced on to
with onto
. Replaced Lone Wolf Magnakai
with Lone Wolf Magnakai
.
(Magnakai Disciplines) Added The fact that you are skilled with three Weapons does not mean that you begin the adventure carrying any of them. However, you will have opportunities to acquire Weapons during your adventure. For every Lone Wolf book that you complete in the Magnakai series, you may add an additional Weapon to your list.
to the description of Weaponmastery. This text is taken directly from the Weaponmastery section found in (Psi-surge and Mindblast cannot be used simultaneously.)
to the description of Psi-surge. Replaced knowledge mastery
with knowledge that mastery
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced weapons list
with Weapons List
. Replaced two weapons
with two Weapons
. Replaced blindness and
with blindness, and
. Replaced roots and
with roots, and
. Replaced will be of use
with may be of use
. Added If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the Random Number Table, when using the Bow.
from the Equipment section. Replaced Lone Wolf Magnakai
with Lone Wolf Magnakai
.
(Equipment) Removed (see the inside front cover of this book)
. Replaced currency of Anari
with currency of Eru
. Replaced 1 Gold Crown
with one Gold Crown
. Replaced all occurrences of safe-keeping
with safekeeping
. Replaced all three occurrences of Kai monastery
with Kai Monastery
. Replaced all occurrences of bow
with Bow
. Replaced all occurrences of arrow
with Arrow
. Replaced all occurrences of arrows
with Arrows
. Replaced quiver
with Quiver
. Replaced Weaponmastery with a bow
with Weaponmastery with Bow
. Replaced combat, therefore
with combat; therefore
. Replaced two weapons
with two Weapons
. Replaced your list
with your Weaponmastery Checklist
. Deleted If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the Random Number Table, when using the Bow.
. Replaced the Elder Magi give you
with the Senate of Tahou give you
to agree with Section 1. Added You may only use one Weapon at a time in combat.
in harmony with the recent Mongoose Publishing edition. Added Potion of Alether (Backpack Items) This potion of strength will increase your
to the list of items you may choose from in harmony with the recent Mongoose Publishing edition.
(Equipment) Removed (see the inside front cover of this book)
. Replaced currency of Anari
with currency of Eru
. Replaced 1 Gold Crown
with one Gold Crown
. Replaced all occurrences of safe-keeping
with safekeeping
. Replaced all three occurrences of Kai monastery
with Kai Monastery
. Replaced all occurrences of bow
with Bow
. Replaced all occurrences of arrow
with Arrow
. Replaced all occurrences of arrows
with Arrows
. Replaced quiver
with Quiver
. Replaced Weaponmastery with a bow
with Weaponmastery with Bow
. Replaced combat, therefore
with combat; therefore
. Replaced two weapons
with two Weapons
. Replaced your list
with your Weaponmastery Checklist
. Removed If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the Random Number Table, when using the Bow.
. Replaced the Elder Magi give you
with the Senate of Tahou give you
to agree with Section 1. Added You may only use one Weapon at a time in combat.
in harmony with the CollectorPotion of Alether (Backpack Items) This potion of strength will increase your
to the list of items you may choose from in harmony with the CollectorIt cannot be used to increase
in harmony with the Collector
(Rules for Combat) Removed on the inside back cover of the book
. Replaced on the page after the Random Number Table
with in the back of this book
. Replaced reduced to zero
with reduced to zero or below
. Replaced points reduced
with points possibly reduced
. Replaced at which point the one with the zero score is declared dead.
with at which point that combatant is declared dead.
.
(Magnakai Wisdom) Replaced The restoration of the Kai and the future of your homeland depends
with The restoration of the Kai and the future of your homeland depend
.
(1) Replaced mid-summer
with midsummer
. Replaced much-publicized
with much publicized
. Replaced elite
with
. Deleted at the front of the book
. Capitalised both occurrences of prince
. Replaced tavern and
with tavern, and
.
(1) Replaced mid-summer
with midsummer
. Replaced much-publicized
with much publicized
. Replaced elite
with
. Removed at the front of the book
. Capitalised both occurrences of prince
. Replaced tavern and
with tavern, and
.
(4) Replaced Principalin or more
with Principalin or higher
. Replaced Tutelary or more
with Tutelary or higher
. Replaced each occurrence of Magnakai rank
with Kai rank
for consistency with the rest of the series. Replaced skills, or
with skills or
.
(6) Replaced Lone Wolf
with Lone Wolf
. Added a period to the end of the illustrationDrakkar fortress
with Drakkarim fortress
to reflect standard usage.
(7) Replaced sixth sense
with Sixth Sense
. Replaced briefly, then
with briefly, and then
. Replaced click
with
.
(47) Replaced Drakkar officer
with Drakkarim officer
to reflect standard usage.
(51) Added a period to the end of the illustrationred beard and
with red beard, and
.
(52) Replaced bow and
with Bow and
.
(54) Replaced rock face
with rock-face
. Added You may not use the Silver Bow of Duadon in this combat (if you possess this Special Item). If you have reached the rank of Tutelary and possess the Discipline of Weaponmastery, you only need deduct 2 points from your
in harmony with the recent Mongoose Publishing edition.
(54) Replaced rock face
with rock-face
. Added You may not use the Silver Bow of Duadon in this combat (if you possess this Special Item). If you have reached the rank of Tutelary and possess the Discipline of Weaponmastery, you only need deduct 2 points from your
in harmony with the Collector
(56) Replaced death cry
with death-cry
. Replaced your shoulder and
with your shoulder, and
.
(59) Replaced bow and
with Bow and
.
(60) Replaced hornet
with hornets
.
(61) Replaced sixth sense
with Sixth Sense
.
(62) Replaced rope and
with Rope and
.
(63) Replaced The hail of arrows and the sight of your black-clad form lurching towards them makes
with The hail of arrows and the sight of your black-clad form lurching towards them make
.
(65) Replaced 1000 miles
with 1,000 miles
.
(66) Replaced Drakkar sniper
with Drakkarim sniper
to reflect standard usage.
(67) Replaced bow and
with Bow and
. Replaced foliage, then
with foliage, and then
.
(70) Replaced each occurrence of arrow
with Arrow
.
(72) Replaced rope and wind
with rope, and wind
.
(73) Replaced battle smoke
with battle-smoke
.
(75) Placed the choice leading to Section 102 first in the list.
+(75) Replaced KAIG SETTLEMENT
with
. Placed the choice leading to Section 102 first in the list.
(76) Replaced arrow
with Arrow
.
(77) Replaced Kai mastery
with Kai Mastery
. Added a period to the end of the illustrationabout and
with about, and
.
(78) Placed the choice leading to Section 14 first in the list.
@@ -5487,7 +5489,7 @@(121) Replaced bow and
with Bow and
.
(123) Replaced rope and
with Rope and
.
(124) Replaced newly arrived
with newly-arrived
. Replaced Here then are
with Here, then, are
.
(126) Replaced pack move
with pack moves
. Added a period to the end of the illustrationcombat and
with combat, and
. Replaced If the fight lasts
with If you win, and the fight lasts
in harmony with the recent Mongoose Publishing edition.
(126) Replaced pack move
with pack moves
. Added a period to the end of the illustrationcombat and
with combat, and
. Replaced If the fight lasts
with If you win, and the fight lasts
in harmony with the Collector
(127) Replaced north a
with north, a
. Replaced Kraagenskul
with Kraagensk
. Replaced Talestria and
with Talestria, and
. Replaced on to
with onto
. Replaced Adamas
with Adamas
.
(129) Replaced sixth sense
with Sixth Sense
.
(130) Replaced dagger
with Dagger
.
(170) Replaced bushes and walk
with bushes, and walk
.
(172) Added a period to the end of the illustration
(176) Replaced woodsmoke
with wood smoke
.
(177) Changed the list of items to initial capitals. Replaced on to
with onto
. Replaced Black Key (Backpack Item)
with Black Key (Special Item)
to harmonize with Section 285. Replaced pockets and
with pockets, and
. Added Kika are a form of currency used in the Darklands and the Drakkarim nations. Each coin is worth one-tenth of a Gold Crown and ten Kika take up the same space as one Gold Crown in your Belt Pouch.
in harmony with the recent Mongoose Publishing edition.
(177) Changed the list of items to initial capitals. Replaced on to
with onto
. Replaced Black Key (Backpack Item)
with Black Key (Special Item)
to harmonize with Section 285. Replaced pockets and
with pockets, and
. Added Kika are a form of currency used in the Darklands and the Drakkarim nations. Each coin is worth one-tenth of a Gold Crown and ten Kika take up the same space as one Gold Crown in your Belt Pouch.
in harmony with the Collector
(179) Replaced Lone Wolf
with Lone Wolf
. Replaced Drakkar fortress
with Drakkarim fortress
to reflect standard usage. Replaced a group of knghts appears
with a group of knights appear
.
(181) Replaced water-course
with watercourse
. Replaced inky-black
with inky black
. Replaced forego
with forgo
.
(182) Replaced your flesh and
with your flesh, and
. Replaced skill, or
with skill or
. Replaced Kai training
with Magnakai training
.
(240) Replaced Primate or more
with Primate or higher
. Replaced Magnakai rank
with Kai rank
for consistency with the rest of the series. Replaced skill, or
with skill or
. Replaced Kai training
with Magnakai training
.
(242) Replaced blood-lust
with bloodlust
. Replaced curled-up
with curled up
. Replaced Principalin or more
with Principalin or higher
. Replaced or have
with or if you have
. Replaced Kai training
with Magnakai training
.
(244) Added a period to the end of the illustration
(245) Replaced win and
with win, and
. Replaced If the fight lasts longer
with If you win, and the fight lasts longer
in harmony with the recent Mongoose Publishing edition.
(245) Replaced win and
with win, and
. Replaced If the fight lasts longer
with If you win, and the fight lasts longer
in harmony with the Collector
(250) Replaced forego
with forgo
.
(252) Added a period to the end of the illustration
(260) Replaced crosslegged
with cross-legged
.
(300) Replaced enemy have
with enemy has
.
(301) Replaced Adamas
with Adamas
in both the text and the illustration
(303) Replaced Cener druids
with Cener Druids
.
(304) Replaced rockface
with rock-face
. Added a period to the end of the illustrationone hand (a sword, mace, axe, dagger, short sword or warhammer
with one hand (i.e. a Sword, Mace, Axe, Dagger, Short Sword, or Warhammer
and added You cannot make use of a Shield. All weapon-like Special Items should be treated just as normal weapons for determining whether or not you may use them in this combat (e.g. you cannot use the Silver Bow of Duadon but you may use the Sommerswerd).
in harmony with the recent Mongoose Publishing edition.
(304) Replaced rockface
with rock-face
. Added a period to the end of the illustrationone hand (a sword, mace, axe, dagger, short sword or warhammer
with one hand (i.e. a Sword, Mace, Axe, Dagger, Short Sword, or Warhammer
and added You cannot make use of a Shield. All weapon-like Special Items should be treated just as normal weapons for determining whether or not you may use them in this combat (e.g. you cannot use the Silver Bow of Duadon but you may use the Sommerswerd).
in harmony with the Collector
(305) Replaced your shoulder and
with your shoulder, and
.
(306) Replaced Lone Wolf
with Lone Wolf
.
(308) Replaced behind and
with behind, and
.
(349) Replaced bow
with Bow
. Replaced arrow
with Arrow
.
(350) Replaced shadow gate
with Shadow Gate
. Replaced book 11
with Book 11
.
(Map) Added the label BLACKSHROUD
to the unnamed city marked on the map.
(Combat Rules Summary) Replaced cross reference
with cross-reference
. Replaced top of chart
with top of the chart
. Replaced fall to 0
with falls to 0 or below
. Replaced Kai Disciplines
with Magnakai Disciplines
. Replaced Pick number from
with Pick a number from the
. Replaced Turn to Combat
with Turn to the Combat
. Replaced to random number
with to the random number
. Replaced when ENDURANCE
with when the ENDURANCE
. Replaced ignored, only
with ignored; only
.