X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F10tdot.xml;h=1bc6b1f61cae4a2924b75600bf8de0ebbf288e2b;hp=ae923e582ce062fd26ed127c9f8a910b7fb35a3f;hb=1fa564f7013bb4571ac1912e478cc8b0ac5fbd77;hpb=9c5c5f199fc7ad69427f4a27f885240d178dd926 diff --git a/en/xml/10tdot.xml b/en/xml/10tdot.xml index ae923e5..1bc6b1f 100644 --- a/en/xml/10tdot.xml +++ b/en/xml/10tdot.xml @@ -25,7 +25,7 @@ &inclusion.brian.williams.bio.lw; Project Aon - 20121028 + 2018215

You are Lone Wolfthe last Kai Master of Sommerlund. Your search for the mystical Lorestones of your ancestors leads to the grim city-fortress of Torgar, a stronghold of the Darklords.

In The Dungeons of Torgar, your mission is to recapture the last remaining Lorestones from the clutches of your enemythe evil Darklord Gnaag. But be warned! Every turn of the page presents a new and deadly challenge as you battle through the depths of a fantastic and terrifying fortress in search of your destinyor your doom!

@@ -213,7 +213,7 @@

The fact that you are skilled with three Weapons does not mean that you begin the adventure carrying any of them. However, you will have opportunities to acquire Weapons during your adventure. For every Lone Wolf book that you complete in the Magnakai series, you may add an additional Weapon to your Weaponmastery Checklist.

-

If you choose this skill, write Weaponmastery: +3 COMBAT SKILL points on your Action Chart, and tick your chosen weapons on the Weapons List. You cannot carry more than two Weapons.

+

If you choose this skill, write Weaponmastery: 3 COMBAT SKILL points on your Action Chart, and tick your chosen weapons on the Weapons List. You cannot carry more than two Weapons.

@@ -229,7 +229,7 @@ Curing

The possessor of this skill can restore 1 lost ENDURANCE point to his total for every numbered section of the book through which he passes, provided he is not involved in combat. (This can only be done after his ENDURANCE has fallen below its original level.) This Magnakai Discipline also enables a Kai Master to cure disease, blindness, and any combat wounds sustained by others, as well as himself. Using the knowledge that mastery of this skill provides will also allow a Kai Master to identify the properties of any herbs, roots, and potions that may be encountered during the adventure.

-

If you choose this skill, write Curing: +1 ENDURANCE point for each section without combat on your Action Chart.

+

If you choose this skill, write Curing: 1 ENDURANCE point for each section without combat on your Action Chart.

@@ -262,7 +262,7 @@

This psychic skill enables a Kai Master to attack an enemy using the force of his mind. It can be used as well as normal combat weapons and adds 4 extra points to your COMBAT SKILL.

It is a powerful Discipline, but it is also a costly one. For every round of combat in which you use Psi-surge, you must deduct 2 ENDURANCE points. A weaker form of Psi-surge called Mindblast can be used against an enemy without losing any ENDURANCE points, but it will add only 2 extra points to your COMBAT SKILL. (Psi-surge and Mindblast cannot be used simultaneously.) Psi-surge cannot be used if your ENDURANCE falls to 6 points or below, and not all of the creatures encountered on your adventure will be affected by it; you will be told if a creature is immune.

-

If you choose this skill, write Psi-surge: +4 COMBAT SKILL points but -2 ENDURANCE points per round and Mindblast: +2 COMBAT SKILL points on your Action Chart.

+

If you choose this skill, write Psi-surge: 4 COMBAT SKILL points but 2 ENDURANCE points per round and Mindblast: 2 COMBAT SKILL points on your Action Chart.

@@ -410,7 +410,7 @@
  • -

    Potion of Alether (Backpack Items) This potion of strength will increase your COMBAT SKILL by +2 points when swallowed immediately prior to a combat. It lasts for the duration of one combat only. There is enough for one dose.

    +

    Potion of Alether (Backpack Items) This potion of strength will increase your COMBAT SKILL by 2 points when swallowed immediately prior to a combat. It lasts for the duration of one combat only. There is enough for one dose.

    Brian Williams @@ -492,7 +492,7 @@
    Food

    You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 ENDURANCE points. If you have chosen the Magnakai Discipline of Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.

    Potion of Laumspur
    -

    This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

    +

    This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. It cannot be used to increase ENDURANCE points immediately prior to a combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

    @@ -523,7 +523,7 @@
  • Turn to the Combat Results Table. Along the top of the chart are shown the Combat Ratio numbers. Find the number that is the same as your Combat Ratio and cross-reference it with the random number that you have picked (the random numbers appear on the side of the chart). You now have the number of ENDURANCE points lost by both Lone Wolf and his enemy in this round of combat. (E represents points lost by the enemy; LW represents points lost by Lone Wolf.)

    Example

    -

    The Combat Ratio between Lone Wolf and the Nightstalker has been established as -3. If the number taken from the Random Number Table is a 6, then the result of the first round of combat is:

    +

    The Combat Ratio between Lone Wolf and the Nightstalker has been established as 3. If the number taken from the Random Number Table is a 6, then the result of the first round of combat is: