X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F10tdot.xml;h=5ebcfb2ac1a922a4bf49304fc54f6de15ff66776;hp=84181136a8e855aae93ec17ba04f67f5c71bc1dd;hb=713746e1d1ba6401b9ffe140b8647e4e100a30f4;hpb=a5add0cb0682e7ab05a4b46b804c4e678e4000c1
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&inclusion.brian.williams.bio.lw;
You are Lone Wolf In The Dungeons of Torgar, your mission is to recapture the last remaining Lorestones from the clutches of your enemy Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata.
- Text Distribution of this Internet Edition is restricted under the terms of the Project Aon License. Taking comments originally published in Lone Wolf Club Newsletter No.6 as a precedent, it seems reasonable to assume that you only lose a weapon-like Special Item here if you are not carrying at least one ordinary non-magical Weapon. Taking comments originally published in Lone Wolf Club Newsletter No.6 as a precedent, it seems reasonable to assume that you only lose a weapon-like Special Item here if you are not carrying at least one ordinary non-magical Weapon. The road beyond the river takes you into thick forest and a dense canopy of branches arches overhead. A dazzling mosaic of light and shade blankets the trail as it winds like a tunnel through the tall, grey-green trees. Gradually the trail becomes rougher: new saplings have speared through the stony surface and foliage spills out from the forest on either side. The tunnel ends abruptly at the edge of a steep valley, although the trail itself continues, winding its way down towards a fast-flowing stream. Cautiously you urge your horse down the twisting path to arrive at a cluster of dilapidated log huts. Rust and rot have taken their toll but you can still discern the remains of what was once a mining settlement where men panned for gold. A wooden sign hangs lopsided above an open door, swinging slightly in the breeze. Its paint is cracked and the panel bears fresh sword scars, but you can still make out the words: it reads, KAIG SETTLEMENT. Cautiously you urge your horse down the twisting path to arrive at a cluster of dilapidated log huts. Rust and rot have taken their toll but you can still discern the remains of what was once a mining settlement where men panned for gold. A wooden sign hangs lopsided above an open door, swinging slightly in the breeze. Its paint is cracked and the panel bears fresh sword scars, but you can still make out the words: it reads, Two trails lead away from this abandoned mining village. One climbs out of the valley and disappears into the forest; the other follows the stream towards its source among the snow-capped mountains of the Eru Range. Intoxicated by the power of the weapon he wields, the Baron is immune to Mindblast (but not Psi-surge). Taking comments originally published in Lone Wolf Club Newsletter No.6 as a precedent, you should lose the Dagger of Vashna here if you are not carrying at least one ordinary non-magical Dagger. Taking comments originally published in Lone Wolf Club Newsletter No.6 as a precedent, you should lose the Dagger of Vashna here if you are not carrying at least one ordinary non-magical Dagger. Alternatively, given the significance of the Dagger of Vashna, you may also reasonably choose to ignore the instruction to destroy the Dagger of Vashna even if that is the only Dagger you are carrying. Taking comments originally published in Lone Wolf Club Newsletter No.6 as a precedent, it seems reasonable to assume that you only lose a weapon-like Special Item here if you are not carrying at least one ordinary non-magical Weapon. Taking comments originally published in Lone Wolf Club Newsletter No.6 as a precedent, it seems reasonable to assume that you only lose a weapon-like Special Item here if you are not carrying at least one ordinary non-magical Weapon. He snarls a vile curse and flings his sword at your head. You fend off the spinning blade with ease but the attack has served its purpose. The warrior snatches up the shimmering iron rod and it hums with a force that reveals its ancestry: it is a stave of power forged in the furnaces of Helgedad. With a mighty yell he thrusts the stave at your chest and a blast of white flame scorches your arm as you parry the attack on the hilt of the Sommerswerd. Half-blinded by the flash, you stagger back and quickly muster your strength for a desperate fight to the death. The Ziran is immune to Mindblast (but not Psi-surge). You lash out and the beast twists in mid-air as your blow hits its side. But the wound you have dealt it is superficial and not enough to deter it from attacking. It lands close to Jarel and immediately regains its balance to leap again. This time its intended victim is not your companion: it is you.Kaig Settlement
.
(70) Replaced each occurrence of arrow
with Arrow
.
(72) Replaced rope and wind
with rope, and wind
.
(73) Replaced battle smoke
with battle-smoke
.
(75) Placed the choice leading to Section 102 first in the list.
+(75) Replaced KAIG SETTLEMENT
with
. Placed the choice leading to Section 102 first in the list.
(76) Replaced arrow
with Arrow
.
(77) Replaced Kai mastery
with Kai Mastery
. Added a period to the end of the illustrationabout and
with about, and
.
(78) Placed the choice leading to Section 14 first in the list.