X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F11tpot.xml;h=0d969f81cd7e0623e618206094414247fc4a6315;hp=20044d106b388fe58bb7b235177ad17c3309f922;hb=1fa564f7013bb4571ac1912e478cc8b0ac5fbd77;hpb=d0bd68516ef73db07acefa8198213ca10cc1b8b8 diff --git a/en/xml/11tpot.xml b/en/xml/11tpot.xml index 20044d1..0d969f8 100644 --- a/en/xml/11tpot.xml +++ b/en/xml/11tpot.xml @@ -25,7 +25,7 @@ &inclusion.brian.williams.bio.lw; Project Aon - 20121028 + 2018215

You are Lone Wolfthe last Kai Master of Sommerlund. Tricked by your arch-enemy Darklord Gnaag, you have fallen into a portal of total darkness, a Shadow Gate, that leads to the twilight world of the Daziarn.

Somewhere in the supernatural void are the two remaining Lorestones you must find in order to restore the Kai to their former glory. Will you find them, or will you remain forever a prisoner of the void? Your doom or your destiny awaits you in this exciting penultimate episode of the Magnakai quest.

@@ -212,7 +212,7 @@

The fact that you are skilled with three Weapons does not mean that you begin the adventure carrying any of them. However, you will have opportunities to acquire Weapons during your adventure. For every Lone Wolf book that you complete in the Magnakai series, you may add an additional Weapon to your Weaponmastery Checklist.

-

If you choose this skill, write Weaponmastery: +3 COMBAT SKILL points on your Action Chart, and tick your chosen weapons on the Weapons List. You cannot carry more than two Weapons.

+

If you choose this skill, write Weaponmastery: 3 COMBAT SKILL points on your Action Chart, and tick your chosen weapons on the Weapons List. You cannot carry more than two Weapons.

@@ -228,7 +228,7 @@ Curing

The possessor of this skill can restore 1 lost ENDURANCE point to his total for every numbered section of the book through which he passes, provided he is not involved in combat. (This can only be done after his ENDURANCE has fallen below its original level.) This Magnakai Discipline also enables a Kai Master to cure disease, blindness, and any combat wounds sustained by others, as well as himself. Using the knowledge that mastery of this skill provides will also allow a Kai Master to identify the properties of any herbs, roots, and potions that may be encountered during the adventure.

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If you choose this skill, write Curing: +1 ENDURANCE point for each section without combat on your Action Chart.

+

If you choose this skill, write Curing: 1 ENDURANCE point for each section without combat on your Action Chart.

@@ -261,7 +261,7 @@

This psychic skill enables a Kai Master to attack an enemy using the force of his mind. It can be used as well as normal combat weapons and adds 4 extra points to your COMBAT SKILL.

It is a powerful Discipline, but it is also a costly one. For every round of combat in which you use Psi-surge, you must deduct 2 ENDURANCE points. A weaker form of Psi-surge called Mindblast can be used against an enemy without losing any ENDURANCE points, but it will add only 2 extra points to your COMBAT SKILL. (Psi-surge and Mindblast cannot be used simultaneously.) Psi-surge cannot be used if your ENDURANCE falls to 6 points or below, and not all of the creatures encountered on your adventure will be affected by it; you will be told if a creature is immune.

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If you choose this skill, write Psi-surge: +4 COMBAT SKILL points but -2 ENDURANCE points per round and Mindblast: +2 COMBAT SKILL points on your Action Chart.

+

If you choose this skill, write Psi-surge: 4 COMBAT SKILL points but 2 ENDURANCE points per round and Mindblast: 2 COMBAT SKILL points on your Action Chart.

@@ -487,7 +487,7 @@
Food

You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 ENDURANCE points. If you have chosen the Magnakai Discipline of Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.

Potion of Laumspur
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This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

+

This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. It cannot be used to increase ENDURANCE points immediately prior to a combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

@@ -593,13 +593,13 @@
Circle of Fire
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+1 CS +2 EP
+
1 CS 2 EP
Circle of Light
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0 CS +3 EP
+
0 CS 3 EP
Circle of Solaris
-
+1 CS +3 EP
+
1 CS 3 EP
Circle of the Spirit
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+3 CS +3 EP
+
3 CS 3 EP

All bonus points that you acquire by completing a Lore-circle are additions to your basic COMBAT SKILL and ENDURANCE scores.

@@ -2106,7 +2106,7 @@

The food has a taste and texture completely unlike anything you have tried before, yet it is delicious, and after having eaten your fill you feel thoroughly refreshed and fortified: restore 3 ENDURANCE points.

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There is enough food remaining for 1 Meal. If you wish to keep the Meal, note on your Action Chart, Meal: +3 EP, as the food will restore 3 ENDURANCE points when consumed.

+

There is enough food remaining for 1 Meal. If you wish to keep the Meal, note on your Action Chart, Meal: 3 EP, as the food will restore 3 ENDURANCE points when consumed.

Turn to 139.
@@ -4762,7 +4762,7 @@ Northern Magnamund - + Brian Williams @@ -5308,7 +5308,7 @@

(Magnakai Disciplines) Added The fact that you are skilled with three Weapons does not mean that you begin the adventure carrying any of them. However, you will have opportunities to acquire Weapons during your adventure. For every Lone Wolf book that you complete in the Magnakai series, you may add an additional Weapon to your list. to the description of Weaponmastery. This text is taken directly from the Weaponmastery section found in The Kingdoms of Terror. Added (Psi-surge and Mindblast cannot be used simultaneously.) to the description of Psi-surge. Replaced knowledge mastery with knowledge that mastery. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced weapons list with Weapons List. Replaced two weapons with two Weapons. Replaced blindness and with blindness, and. Replaced roots and with roots, and. Replaced will be of use with may be of use. Added If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the Random Number Table, when using the Bow. from the Equipment section. Replaced Lone Wolf Magnakai with Lone Wolf Magnakai.

-

(Equipment) Removed both occurrences of Surplus Special Items may be left in safe-keeping at your Kai monastery. since safekeeping is not available at the beginning of this adventure. Replaced all occurrences of bow with Bow. Replaced all occurrences of arrow with Arrow. Replaced all occurrences of arrows with Arrows. Replaced quiver with Quiver. Replaced Weaponmastery with a bow with Weaponmastery with Bow. Replaced combat, therefore with combat; therefore. Replaced two weapons with two Weapons. Replaced your list with your Weaponmastery Checklist. Deleted If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the Random Number Table, when using the Bow.. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition.

+

(Equipment) Removed both occurrences of Surplus Special Items may be left in safe-keeping at your Kai monastery. since safekeeping is not available at the beginning of this adventure. Replaced all occurrences of bow with Bow. Replaced all occurrences of arrow with Arrow. Replaced all occurrences of arrows with Arrows. Replaced quiver with Quiver. Replaced Weaponmastery with a bow with Weaponmastery with Bow. Replaced combat, therefore with combat; therefore. Replaced two weapons with two Weapons. Replaced your list with your Weaponmastery Checklist. Removed If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the Random Number Table, when using the Bow.. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition.

(Rules for Combat) Replaced on the page after the Random Number Table. with in the back of this book. Replaced reduced to zero with reduced to zero or below. Replaced points reduced with points possibly reduced. Replaced at which point the one with the zero score is declared dead. with at which point that combatant is declared dead..

@@ -5488,7 +5488,7 @@

(348) Replaced Kai training with Magnakai training. Replaced Tutelary or more with Tutelary or higher. Replaced Pathsmanship, and with Pathsmanship and.

(349) Added (If you possess both Disciplines, you may only add 4 to the number you pick.) in harmony with the Collectors Edition.

-

(Map) Replaced Kaltesee with Kaltersee.

+

(Map) Replaced Kaltesee with Kaltersee. Replaced Cragmantel with Cragmantle.

(Combat Rules Summary) Replaced cross reference with cross-reference. Replaced top of chart with top of the chart. Replaced fall to 0 with falls to 0 or below. Replaced Kai Disciplines with Magnakai Disciplines. Replaced Pick number from with Pick a number from the. Replaced Turn to Combat with Turn to the Combat. Replaced to random number with to the random number. Replaced when ENDURANCE with when the ENDURANCE. Replaced ignored, only with ignored; only.