X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F11tpot.xml;h=0d969f81cd7e0623e618206094414247fc4a6315;hp=e49c3d0f92ee3968226d8bf86e4fed917f9c118d;hb=6a05d02c7c8413b8ec70b072e480540d03e2fcd5;hpb=62c975128a6678f63955314e974e1e6b83767ba3 diff --git a/en/xml/11tpot.xml b/en/xml/11tpot.xml index e49c3d0..0d969f8 100644 --- a/en/xml/11tpot.xml +++ b/en/xml/11tpot.xml @@ -25,7 +25,7 @@ &inclusion.brian.williams.bio.lw; Project Aon - 20121028 + 2018215

You are Lone Wolfthe last Kai Master of Sommerlund. Tricked by your arch-enemy Darklord Gnaag, you have fallen into a portal of total darkness, a Shadow Gate, that leads to the twilight world of the Daziarn.

Somewhere in the supernatural void are the two remaining Lorestones you must find in order to restore the Kai to their former glory. Will you find them, or will you remain forever a prisoner of the void? Your doom or your destiny awaits you in this exciting penultimate episode of the Magnakai quest.

@@ -147,8 +147,8 @@

You are the warrior, Lone Wolf, last of the Kai masters of Sommerlund and sole survivor of the massacre that destroyed your kinsmen during a bitter war with your age-old enemiesthe Darklords of Helgedad.

Many centuries have passed since Sun Eagle, the first of your kind, established the Order of the Kai. Aided by the magicians of Dessi, he completed a perilous quest to find seven crystals of power known as the Lorestones of Nyxator, and upon their discovery he unlocked a wisdom and strength that lay within both the Lorestones and himself. He recorded the nature of his discoveries and his experiences in a great tome entitled The Book of the Magnakai. You have discovered this lost Kai treasure and have given a solemn pledge to restore the Kai to their former glory, thereby ensuring the security of your land in the years to come. However, your diligent study of this ancient book has enabled you to master only three of the ten Magnakai Disciplines. To fulfil your pledge, you must complete the quest first undertaken by Sun Eagle over a thousand years ago. By doing so successfully, you, too, will acquire the power and wisdom of the Magnakai, which is held within the Lorestones crystal forms.

Already your quest has taken you far from your northern homeland. Following in the footsteps of the first Kai Grand Master, you journeyed to Dessi and sought the help of the Elder Magi, the magicians who aided Sun Eagle on his quest long ago. There you learned that for centuries the Elder Magi had awaited your coming. An ancient Dessi legend tells of the birth and rise to greatness of two koura-tas-kai, which means sons of the sun. One was named Ikar, which means eagle, and the other was named Skarn, which means wolf. A prophecy foretold that the koura-tas-kai would each come from the north to seek the counsel of the Elder Magi in order that they might fulfil a great quest. Although separated by several centuries, they would share one spirit, one purpose, and one destinyto triumph over the champions of darkness in an age of great peril. The Elder Magi knew that you were Skarnthe wolf of Dessi legendand in keeping with their ancient vows they promised to help you complete the Magnakai quest.

-

In Elzian, the capital of Dessi, you were tutored in the histories of Magnamund and received lessons in lore that you would have learned from the Kai masters if only they, like you, had survived the murderous Darklord attack on the Kai Monastery twelve years ago. You were eager to learn all that your tutor, Lord Rimoah, could teach you in preparation for the next stage of your quest, but grim news from the Darklands cut short your tuition. In the Darklord city of Helgedad a civil war had erupted, following your defeat of Haakon, Archlord of the Black City. After five years, the battle for the throne of Helgedad had finally been won by a Darklord called Gnaag. The other Darklords, now united behind this new leader, were ordered to amass huge armies in preparation for the conquest of Magnamund. Swiftly their Giak legions grew in number, enabling Gnaag to launch a sweeping invasion that was to catch the freelands unprepared. Many countries were completely overrun by Darklord armies; others surrendered without fighting, and sadly there were those who chose to betray former friends and allies by joining the Darklord cause, in the misguided hope that they would share in the spoils of victory, following the triumph of Darklord Gnaag. One such land was Vassagonia, a powerful desert realm to the north of Dessi. It mobilized its formidable army and marched west to join Gnaags horde as it steamrollered across central Magnamund. They were destined to meet at the city of Tahou where, beneath the ancient streets, lay hidden one of the seven Lorestones of Nyxator. You set off in haste for Tahou and arrived barely hours ahead of the enemy. Successfully you made your descent and discovered the object of your quest, but on returning to the surface you found Tahou transformed into a blazing inferno. Darklord Gnaag and Zakhan Kimah, the cruel ruler of Vassagonia, had learnt of your presence and were determined to destroy you at all costs. For days their engines of war had hurled fire and rock across the walls of Tahou with devastating effect. Then a massive assault, led by the Zakhan himself, breached the city gate and gained entry to the burning capital. Armed with a weapon of awesome power, the evil Zakhan sought you out and challenged you to a fight to the death. The struggle was desperate but you emerged victorious and led the Anarians in a counterattack that cleared the city of the invading foe. The allies of Anari arrived to raise the siege and in the ensuing battle the demoralized armies of Gnaag and Kimah were smashed and routed.

-

Your defeat of Zakhan Kimah turned the tide of war decisively against the Darklord armies and paved the way for the liberation of the lands they had taken by force. But the sweet taste of victory turned sour when you discovered that Darklord Gnaag had captured the last three remaining Lorestones of Nyxator, and had vowed to avenge his defeat by destroying them and killing you. Alarmed by this, the High Council of the Elder Magi joined you in Tahou to help formulate a plan of action. They had already received word from Prince Graygor, the ruler of Eru, that three radiant gems filled with golden light had been transported to the fortress of Torgar from the Darklord city of Mozgar. Unable to tolerate the goodly power of the Lorestones within his own domain, Gnaag had been forced to move them to Torgar where his sorcerersthe Nadziranimset about searching for a means to destroy them. Fearing that they might achieve their task, the Elder Magi made preparations for your secret journey to Eru and, in order to safeguard your true identity, you adopted the guise of a Pathfinderone of Prince Graygors lite woodland scouts.

+

In Elzian, the capital of Dessi, you were tutored in the histories of Magnamund and received lessons in lore that you would have learned from the Kai masters if only they, like you, had survived the murderous Darklord attack on the Kai Monastery twelve years ago. You were eager to learn all that your tutor, Lord Rimoah, could teach you in preparation for the next stage of your quest, but grim news from the Darklands cut short your tuition. In the Darklord city of Helgedad a civil war had erupted, following your defeat of Haakon, Archlord of the Black City. After five years, the battle for the throne of Helgedad had finally been won by a Darklord called Gnaag. The other Darklords, now united behind this new leader, were ordered to amass huge armies in preparation for the conquest of Magnamund. Swiftly their Giak legions grew in number, enabling Gnaag to launch a sweeping invasion that was to catch the freelands unprepared. Many countries were completely overrun by Darkland armies; others surrendered without fighting, and sadly there were those who chose to betray former friends and allies by joining the Darklord cause, in the misguided hope that they would share in the spoils of victory, following the triumph of Darklord Gnaag. One such land was Vassagonia, a powerful desert realm to the north of Dessi. It mobilized its formidable army and marched west to join Gnaags horde as it steamrollered across central Magnamund. They were destined to meet at the city of Tahou where, beneath the ancient streets, lay hidden one of the seven Lorestones of Nyxator. You set off in haste for Tahou and arrived barely hours ahead of the enemy. Successfully you made your descent and discovered the object of your quest, but on returning to the surface you found Tahou transformed into a blazing inferno. Darklord Gnaag and Zakhan Kimah, the cruel ruler of Vassagonia, had learnt of your presence and were determined to destroy you at all costs. For days their engines of war had hurled fire and rock across the walls of Tahou with devastating effect. Then a massive assault, led by the Zakhan himself, breached the city gate and gained entry to the burning capital. Armed with a weapon of awesome power, the evil Zakhan sought you out and challenged you to a fight to the death. The struggle was desperate but you emerged victorious and led the Anarians in a counterattack that cleared the city of the invading foe. The allies of Anari arrived to raise the siege and in the ensuing battle the demoralized armies of Gnaag and Kimah were smashed and routed.

+

Your defeat of Zakhan Kimah turned the tide of war decisively against the Darkland armies and paved the way for the liberation of the lands they had taken by force. But the sweet taste of victory turned sour when you discovered that Darklord Gnaag had captured the last three remaining Lorestones of Nyxator, and had vowed to avenge his defeat by destroying them and killing you. Alarmed by this, the High Council of the Elder Magi joined you in Tahou to help formulate a plan of action. They had already received word from Prince Graygor, the ruler of Eru, that three radiant gems filled with golden light had been transported to the fortress of Torgar from the Darklord city of Mozgar. Unable to tolerate the goodly power of the Lorestones within his own domain, Gnaag had been forced to move them to Torgar where his sorcerersthe Nadziranimset about searching for a means to destroy them. Fearing that they might achieve their task, the Elder Magi made preparations for your secret journey to Eru and, in order to safeguard your true identity, you adopted the guise of a Pathfinderone of Prince Graygors lite woodland scouts.

After a long and perilous journey you arrived at Torgar to find it besieged by the armies of Talestria and Palmyrion. During the early months of the Darklord invasion, hundreds of Talestrians were enslaved and sent to labour in the dungeons and sulphur mines deep within the bowels of this grim city-fortress. Their plight seemed hopeless until the allied armies, under the command of Lord Adamas of Garthen, finally arrived to liberate them. Due in part to your bravery and skill during the assault, Lord Adamas troops were able to breach the great Torgar gate and storm its citadel. During this fierce battle you gained entry to the chamber at the heart of the citadel where the Nadziranim were attempting to destroy the Lorestones. They were hung above a circular black pit and suspended in a fireball of negative energy, the focal point of several beams of power emanating from crystals set around the edge of the pit. By means of a gantry you were able to climb above these energy beams and retrieve one of the Lorestones. But, as you reached out for the remaining two, a terrible voice filled the chamber.

Vengeance is mine, Lone Wolf! Terror struck deep in your heart as you turned and saw the ghastly form of Darklord Gnaag. A rasping laugh echoed from his fly-like head as he raised a black crystal and pointed it at the gantry. The vow I gave at Tahou shall be fulfilled. Now I shall destroy you and the Lorestones! he gloated.

There was a deafening crack and a bolt of blue lightning leapt from the stone towards the rusty iron gantry. As the shock wave hit the fireball the two remaining Lorestones were sent tumbling into the black abyss. A second bolt ripped the gantry in two and, with the ghastly laugh of Darklord Gnaag ringing in your ears, you fell headlong into a portal of total darkness, a Shadow Gate which leads to the twilight world of the Daziarn Plane.

@@ -212,7 +212,7 @@

The fact that you are skilled with three Weapons does not mean that you begin the adventure carrying any of them. However, you will have opportunities to acquire Weapons during your adventure. For every Lone Wolf book that you complete in the Magnakai series, you may add an additional Weapon to your Weaponmastery Checklist.

-

If you choose this skill, write Weaponmastery: +3 COMBAT SKILL points on your Action Chart, and tick your chosen weapons on the Weapons List. You cannot carry more than two Weapons.

+

If you choose this skill, write Weaponmastery: 3 COMBAT SKILL points on your Action Chart, and tick your chosen weapons on the Weapons List. You cannot carry more than two Weapons.

@@ -228,7 +228,7 @@ Curing

The possessor of this skill can restore 1 lost ENDURANCE point to his total for every numbered section of the book through which he passes, provided he is not involved in combat. (This can only be done after his ENDURANCE has fallen below its original level.) This Magnakai Discipline also enables a Kai Master to cure disease, blindness, and any combat wounds sustained by others, as well as himself. Using the knowledge that mastery of this skill provides will also allow a Kai Master to identify the properties of any herbs, roots, and potions that may be encountered during the adventure.

-

If you choose this skill, write Curing: +1 ENDURANCE point for each section without combat on your Action Chart.

+

If you choose this skill, write Curing: 1 ENDURANCE point for each section without combat on your Action Chart.

@@ -261,7 +261,7 @@

This psychic skill enables a Kai Master to attack an enemy using the force of his mind. It can be used as well as normal combat weapons and adds 4 extra points to your COMBAT SKILL.

It is a powerful Discipline, but it is also a costly one. For every round of combat in which you use Psi-surge, you must deduct 2 ENDURANCE points. A weaker form of Psi-surge called Mindblast can be used against an enemy without losing any ENDURANCE points, but it will add only 2 extra points to your COMBAT SKILL. (Psi-surge and Mindblast cannot be used simultaneously.) Psi-surge cannot be used if your ENDURANCE falls to 6 points or below, and not all of the creatures encountered on your adventure will be affected by it; you will be told if a creature is immune.

-

If you choose this skill, write Psi-surge: +4 COMBAT SKILL points but -2 ENDURANCE points per round and Mindblast: +2 COMBAT SKILL points on your Action Chart.

+

If you choose this skill, write Psi-surge: 4 COMBAT SKILL points but 2 ENDURANCE points per round and Mindblast: 2 COMBAT SKILL points on your Action Chart.

@@ -357,9 +357,9 @@ Brian Williams - - - + + +
  • @@ -487,7 +487,7 @@
    Food

    You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 ENDURANCE points. If you have chosen the Magnakai Discipline of Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.

    Potion of Laumspur
    -

    This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

    +

    This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. It cannot be used to increase ENDURANCE points immediately prior to a combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

    @@ -593,13 +593,13 @@
    Circle of Fire
    -
    +1 CS +2 EP
    +
    1 CS 2 EP
    Circle of Light
    -
    0 CS +3 EP
    +
    0 CS 3 EP
    Circle of Solaris
    -
    +1 CS +3 EP
    +
    1 CS 3 EP
    Circle of the Spirit
    -
    +3 CS +3 EP
    +
    3 CS 3 EP

    All bonus points that you acquire by completing a Lore-circle are additions to your basic COMBAT SKILL and ENDURANCE scores.

    @@ -873,7 +873,7 @@

    The pain fades but it is replaced by a fearful numbness that drains the strength from your limbs. Odels face and the canopy of dense branches swirl and grow dim as the toxins of the deadly orange Khetu Spore buds poison your blood. You sink into a deep sleepa sleep from which you will never awaken.

    - Your life and your quest end here. + Your life and your quest end here.
    @@ -1281,7 +1281,7 @@

    You manage to fell three charioteers before you are trampled and crushed to death beneath the flailing hooves and heavy wheels of the following Ookor chariot teams.

    - Tragically, your life and your quest end here at the city of Thas. + Tragically, your life and your quest end here at the city of Thas.
    @@ -1419,7 +1419,7 @@

    Suddenly the wheels jam in a deep furrow and the chariot flips forward, catapulting you over the hand-rail to land with a thick splash in the mud at the rivers edge. Stunned and blinded on impact, you do not see the onipa break free of their traces and come racing down the bank towards you until it is too late to avoid them. Pain explodes in your head as their iron-shod hooves descend on you like a rain of hammers. They inflict terrible wounds but death is mercifully quick.

    - Tragically, your life and your quest end here in Vhozada. + Tragically, your life and your quest end here in Vhozada.
    @@ -1901,7 +1901,7 @@

    Your silent surrender seems to anger the leader. It is as if you were in some way insulting his honour by refusing to answer him or take up a weapon in defence of your life. He bellows his contempt and, in a fit of rage, releases from his silver rod a charge of raw power that lances through your chest. Death is instantaneous.

    - Your life and your quest end here on the Zhamin Plateau of the Daziarn. + Your life and your quest end here on the Zhamin Plateau of the Daziarn.
    @@ -1910,7 +1910,7 @@

    Rapidly you succumb to the deadly toxins suspended in the vapour, and sink into a coma induced by the poison now circulating in your blood. Your senses grow numb and consciousness fades as you begin your journey into the timeless oblivion of death.

    - Your life and your quest end here. + Your life and your quest end here.
    @@ -1960,7 +1960,7 @@

    The bolt penetrates your chest and knocks you backwards into the undergrowth. The canopy of branches spins before your eyes and, as you gasp for breath, you taste blood and feel a terrifying numbness spread through your body. There is no pain as you slip gently into the oblivion of death.

    - Your life and your quest end here. + Your life and your quest end here.
    @@ -2028,7 +2028,7 @@

    The Chaos-master catches a glimpse of you crouching behind the parapet and diverts his aim from Lorkon Ironheart. With malicious glee he slams his great club down upon the roof and, in a terrifying moment, you are crushed to death.

    - Tragically, your life and your quest end here. + Tragically, your life and your quest end here.
    @@ -2106,7 +2106,7 @@

    The food has a taste and texture completely unlike anything you have tried before, yet it is delicious, and after having eaten your fill you feel thoroughly refreshed and fortified: restore 3 ENDURANCE points.

    -

    There is enough food remaining for 1 Meal. If you wish to keep the Meal, note on your Action Chart, Meal: +3 EP, as the food will restore 3 ENDURANCE points when consumed.

    +

    There is enough food remaining for 1 Meal. If you wish to keep the Meal, note on your Action Chart, Meal: 3 EP, as the food will restore 3 ENDURANCE points when consumed.

    Turn to 139.
    @@ -3200,7 +3200,7 @@

    A terrible pain shoots through your lower body as the creature bites deep into your leg. Its razor-sharp teeth sever your femoral artery as it drags you down into the murky depths of the river. Weak through shock and massive loss of blood you slip rapidly from consciousness into the timeless embrace of death.

    - Your life and your quest end here. + Your life and your quest end here.
    @@ -3445,7 +3445,7 @@

    The noise of the approaching whirlwind grows steadily louder and the ground shudders violently beneath your feet. A great blast of dust and debris is sucked from the depths of the fissure. It catches you full in the chest and knocks you off balance, causing you to fall and gash your head. Blinded by the sudden pain, you are now unable to resist the full force of the whirlwind raging directly above the gully and are drawn up into the vortex never to be seen again.

    - Your life and your quest end here on the Zhamin Plateau of the Daziarn Plane. + Your life and your quest end here on the Zhamin Plateau of the Daziarn Plane.
    @@ -3474,7 +3474,7 @@

    In order to overcome this obstacle, you need to let go of the cliff-face, lean back, grab hold of the ledge, and then pull yourself up using your arms alone. Patiently you wait for a lull in the wind, but when you finally release your grip, a sudden crosswind catches you and blows you sideways. Desperately you scrabble for a handhold, but you are already falling backwards. You scream, until you smash to the ground among the boulders that litter the base of the cliff.

    - Tragically your life and your quest end here at Haagadar. + Tragically your life and your quest end here at Haagadar.
    @@ -4448,7 +4448,7 @@

    The sickness and nausea begin to subside but they are replaced by a fearful numbness that drains the strength from your limbs. Odels face and the dark canopy of branches swirl and grow dim as the deadly poison paralyses your heart. Painlessly you slip into the timeless oblivion of death.

    - Your life and your quest end here. + Your life and your quest end here.
    @@ -4498,7 +4498,7 @@

    Instinctively you try to deflect the blast of energy with the silver rod you are holding, but your reactions are a fraction too slow and the fiery bolt of power hits you and rips open your chest. Death is instantaneous.

    - Tragically, your life and your quest end here on the Zhamin Plateau of the Daziarn Plane. + Tragically, your life and your quest end here on the Zhamin Plateau of the Daziarn Plane.
    @@ -4762,7 +4762,7 @@ Northern Magnamund - + Brian Williams @@ -4799,7 +4799,7 @@ JC Alvarez / Jonathan Blake - + @@ -5302,13 +5302,13 @@

    (Title Page) Replaced shadow gate with Shadow Gate. Replaced world of Daziarn with world of the Daziarn. Replaced them or with them, or. Replaced await you with awaits you.

    -

    (The Story So Far) Removed the quotation marks from koura-tas-kai. Replaced Kai monastery with Kai Monastery. Replaced counter-attack with counterattack. Replaced elite with lite. Replaced purpose and with purpose, and. Replaced Adamass with Adamas.

    +

    (The Story So Far) Removed the quotation marks from koura-tas-kai. Replaced Kai monastery with Kai Monastery. Replaced counter-attack with counterattack. Replaced elite with lite. Replaced purpose and with purpose, and. Replaced Adamass with Adamas. Replaced each occurrence of Darklord armies with Darkland armies.

    (The Game Rules) Replaced both occurrences of ie, with i.e.. Replaced fall to zero with fall to zero or below. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced Chart (you with Chart. (You. Replaced Items). with Items.). Replaced on to with onto. Replaced each occurrence of Action Chart. (ie with Action Chart (i.e.. Replaced 14.) with 14).. Replaced points.) with points).. Replaced Lone Wolf Magnakai with Lone Wolf Magnakai.

    (Magnakai Disciplines) Added The fact that you are skilled with three Weapons does not mean that you begin the adventure carrying any of them. However, you will have opportunities to acquire Weapons during your adventure. For every Lone Wolf book that you complete in the Magnakai series, you may add an additional Weapon to your list. to the description of Weaponmastery. This text is taken directly from the Weaponmastery section found in The Kingdoms of Terror. Added (Psi-surge and Mindblast cannot be used simultaneously.) to the description of Psi-surge. Replaced knowledge mastery with knowledge that mastery. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced weapons list with Weapons List. Replaced two weapons with two Weapons. Replaced blindness and with blindness, and. Replaced roots and with roots, and. Replaced will be of use with may be of use. Added If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the Random Number Table, when using the Bow. from the Equipment section. Replaced Lone Wolf Magnakai with Lone Wolf Magnakai.

    -

    (Equipment) Removed both occurrences of Surplus Special Items may be left in safe-keeping at your Kai monastery. since safekeeping is not available at the beginning of this adventure. Replaced all occurrences of bow with Bow. Replaced all occurrences of arrow with Arrow. Replaced all occurrences of arrows with Arrows. Replaced quiver with Quiver. Replaced Weaponmastery with a bow with Weaponmastery with Bow. Replaced combat, therefore with combat; therefore. Replaced two weapons with two Weapons. Replaced your list with your Weaponmastery Checklist. Deleted If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the Random Number Table, when using the Bow.. Added You may only use one Weapon at a time in combat. in harmony with the recent Mongoose Publishing edition.

    +

    (Equipment) Removed both occurrences of Surplus Special Items may be left in safe-keeping at your Kai monastery. since safekeeping is not available at the beginning of this adventure. Replaced all occurrences of bow with Bow. Replaced all occurrences of arrow with Arrow. Replaced all occurrences of arrows with Arrows. Replaced quiver with Quiver. Replaced Weaponmastery with a bow with Weaponmastery with Bow. Replaced combat, therefore with combat; therefore. Replaced two weapons with two Weapons. Replaced your list with your Weaponmastery Checklist. Removed If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the Random Number Table, when using the Bow.. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition.

    (Rules for Combat) Replaced on the page after the Random Number Table. with in the back of this book. Replaced reduced to zero with reduced to zero or below. Replaced points reduced with points possibly reduced. Replaced at which point the one with the zero score is declared dead. with at which point that combatant is declared dead..

    @@ -5323,7 +5323,7 @@

    (2) Replaced chaos-creatures with Chaos-creatures.

    (3) Replaced Kai Skill with Kai skill.

    (4) Replaced handrail with hand-rail.

    -

    (5) Replaced chaos horde with chaos-horde. Replaced share a Meal with share a meal. Added (you do not need to erase a Meal from your Action Chart) in harmony with the recent Mongoose Publishing edition.

    +

    (5) Replaced chaos horde with chaos-horde. Replaced share a Meal with share a meal. Added (you do not need to erase a Meal from your Action Chart) in harmony with the Collectors Edition.

    (7) Replaced weight is with weight are.

    (8) Replaced Lorestone of the Kai with Lorestone of Nyxator.

    (10) Replaced chaos-creatures with Chaos-creatures.

    @@ -5339,7 +5339,7 @@

    (27) Replaced army are with army is. Replaced jubliant with jubilant. Added a period to the end of the illustrations caption.

    (32) Replaced each occurrence of arrow with Arrow.

    (33) Replaced handrail with hand-rail.

    -

    (34) Added Unless you possess the Magnakai Discipline of Curing and have reached the Kai rank of Mentora or higher, add 2 to any ENDURANCE point losses you sustain during this combat, owing to the poisonous lash of their tentacles. in harmony with the recent Mongoose Publishing edition (cf. Section 298).

    +

    (34) Added Unless you possess the Magnakai Discipline of Curing and have reached the Kai rank of Mentora or higher, add 2 to any ENDURANCE point losses you sustain during this combat, owing to the poisonous lash of their tentacles. in harmony with the Collectors Edition (cf. Section 298).

    (38) Replaced his comrade and with his comrade, and.

    (40) Added a period to the end of the illustrations caption. Replaced hand, then with hand, and then.

    (41) Replaced lances, then with lances; then.

    @@ -5351,7 +5351,7 @@

    (56) Replaced dragon-mount with dragonmount. Removed the quotation marks from the telepathic speech. Replaced warrior, I with warrior; I.

    (58) Added a period to the end of the illustrations caption. Replaced pauses, then with pauses, and then.

    (59) Replaced bow and with Bow and.

    -

    (62) Added (If you have both Disciplines, add only 4 to the number you have picked.) in harmony with the recent Mongoose Publishing edition.

    +

    (62) Added (If you have both Disciplines, add only 4 to the number you have picked.) in harmony with the Collectors Edition.

    (63) Italicised en route.

    (65) Replaced Kai training with Magnakai training. Replaced Mentora or more with Mentora or higher. Replaced Curing, and with Curing and. Replaced skill, or with skill or.

    (69) Replaced lurking ready with lurking, ready.

    @@ -5371,7 +5371,7 @@

    (91) Replaced arrow with Arrow.

    (92) Replaced bow and with Bow and.

    (93) Replaced the skill with this skill. Added a period to the end of the illustrations caption.

    -

    (95) Replaced arrow with Arrow. Added (If you have both Disciplines, add only 4 to the number you have picked.) in harmony with the recent Mongoose Publishing edition.

    +

    (95) Replaced arrow with Arrow. Added (If you have both Disciplines, add only 4 to the number you have picked.) in harmony with the Collectors Edition.

    (98) Replaced Zhamin plateau with Zhamin Plateau.

    (101) Replaced well being with well-being.

    (105) Replaced bow with Bow. Replaced arrow with Arrow.

    @@ -5417,12 +5417,12 @@

    (193) Replaced O4 with 04.

    (194) Replaced imposter with impostor.

    (195) Replaced drawbolts with bolts.

    -

    (198) Replaced delete from your Action Chart all the items, including Meals, that you were carrying in your Backpack with delete your Backpack as well as its contents, including Meals, from your Action Chart. You may not acquire any Backpack Items until your Backpack has been replaced in harmony with the recent Mongoose Publishing edition.

    +

    (198) Replaced delete from your Action Chart all the items, including Meals, that you were carrying in your Backpack with delete your Backpack as well as its contents, including Meals, from your Action Chart. You may not acquire any Backpack Items until your Backpack has been replaced in harmony with the Collectors Edition.

    (200) Added a period to the end of the illustrations caption. Replaced bow and with Bow and. Replaced on to with onto.

    -

    (201) Added You may not use a Shield in this combat. in harmony with the recent Mongoose Publishing edition.

    +

    (201) Added You may not use a Shield in this combat. in harmony with the Collectors Edition.

    (202) Replaced Zhenga with Zhengha. Replaced turn 157 with turn to 157.

    (205) Replaced hills and with hills, and.

    -

    (210) Added If you already possess the maximum number of Special Items permissible, you must discard one in favour of the Obsidian Seal. in harmony with the recent Mongoose Publishing edition.

    +

    (210) Added If you already possess the maximum number of Special Items permissible, you must discard one in favour of the Obsidian Seal. in harmony with the Collectors Edition.

    (212) Replaced symetrically with symmetrically. Replaced Pathmanship with Pathsmanship.

    (213) Replaced chaos-creatures with Chaos-creatures.

    (215) Replaced Pathmanship with Pathsmanship.

    @@ -5431,7 +5431,7 @@

    (224) Replaced spread before with laid before in the illustrations caption. Added a period to the end of the illustrations caption.

    (228) Replaced birdsong with bird song. Replaced Kai training with Magnakai training. Replaced Principalin or more with Principalin or higher. Replaced skill, or with skill or.

    (233) Replaced see illustration XIV with see the accompanying illustration. Added a period to the end of the illustrations caption. Replaced Forest, then with Forest, and then.

    -

    (234) Replaced Oede Herb with Oede herb in line with all other instances of this term in the Lone Wolf series.

    +

    (234) Replaced Oede Herb with Oede herb in harmony with all other instances of this term in the Lone Wolf series.

    (236) Replaced Zhamin plateau with Zhamin Plateau.

    (237) Replaced parapet you with parapet, you. Replaced Lorestone but with Lorestone, but. Replaced chaos-creatures with Chaos-creatures.

    (238) Replaced bath and with bath, and.

    @@ -5444,13 +5444,13 @@

    (250) Replaced resist, the with resist; the.

    (253) Replaced chaos-creatures with Chaos-creatures. Replaced click with click.

    (256) Replaced arrow with Arrow.

    -

    (261) Added (restore 4 ENDURANCE points due to the beneficial effect of the draught you have just drunk) in harmony with the recent Mongoose Publishing edition.

    +

    (261) Added (restore 4 ENDURANCE points due to the beneficial effect of the draught you have just drunk) in harmony with the Collectors Edition.

    (263) Replaced swordbelt with sword belt. Replaced bow with Bow. Replaced arrow with Arrow.

    (264) Replaced Rylaan noorma with Rylaan noorna (cf. Section 64). Replaced Discipline, or with Discipline or.

    (266) Since Section 332 was originally unreachable, we changed the choice involving leaping from the chariot to point there instead of Section 299. Since Section 299 involves a greater loss of ENDURANCE, we reasoned that it should only be accessible after the chariot is out of control.

    (267) Capitalised the list of items.

    (268) Added a period to the end of the illustrations caption.

    -

    (270) Added The COMBAT SKILL bonus for using a Shield does not apply here, nor do any bonuses for using Alether or any weapon-like Special Items such as the Sommerswerd. The only exception is the bonus granted for possessing the Silver Helm. Any bonuses to ENDURANCE due to armour should likewise not be applied during this combat. in harmony with the recent Mongoose Publishing edition.

    +

    (270) Added The COMBAT SKILL bonus for using a Shield does not apply here, nor do any bonuses for using Alether or any weapon-like Special Items such as the Sommerswerd. The only exception is the bonus granted for possessing the Silver Helm. Any bonuses to ENDURANCE due to armour should likewise not be applied during this combat. in harmony with the Collectors Edition.

    (271) Replaced bow and with Bow and.

    (273) Replaced chaos-creatures with Chaos-creatures. Replaced bow with Bow.

    (274) Replaced swordbelt with sword belt.

    @@ -5465,7 +5465,7 @@

    (292) Replaced borehole with bore-hole.

    (294) Added a period to the end of the illustrations caption. Replaced bow and with Bow and.

    (296) Replaced bow with Bow. Replaced each occurrence of arrow with Arrow.

    -

    (298) Replaced Mentora or more with Mentora or higher. Replaced You can evade combat at any time by running towards Baylons tomb with If you have not already visited Baylons Tomb, you may evade combat at any time by running towards it in harmony with the recent Mongoose Publishing edition.

    +

    (298) Replaced Mentora or more with Mentora or higher. Replaced You can evade combat at any time by running towards Baylons tomb with If you have not already visited Baylons Tomb, you may evade combat at any time by running towards it in harmony with the Collectors Edition.

    (301) Replaced sound, then with sound, and then.

    (304) Replaced bow skill with bow-skill.

    (305) Replaced much-improved with much improved.

    @@ -5486,9 +5486,9 @@

    (346) Replaced Lorestone of the Kai with Lorestone of Nyxator.

    (347) Removed the quotation marks from the telepathic speech. Replaced Shadow Gate, your flight from the storm and your encounter with the fierce Khozinda, and with Shadow Gate and your flight from the storm, and since you did not necessarily encounter the Khozinda (cf. Section 67).

    (348) Replaced Kai training with Magnakai training. Replaced Tutelary or more with Tutelary or higher. Replaced Pathsmanship, and with Pathsmanship and.

    -

    (349) Added (If you possess both Disciplines, you may only add 4 to the number you pick.) in harmony with the recent Mongoose Publishing edition.

    +

    (349) Added (If you possess both Disciplines, you may only add 4 to the number you pick.) in harmony with the Collectors Edition.

    -

    (Map) Replaced Kaltesee with Kaltersee.

    +

    (Map) Replaced Kaltesee with Kaltersee. Replaced Cragmantel with Cragmantle.

    (Combat Rules Summary) Replaced cross reference with cross-reference. Replaced top of chart with top of the chart. Replaced fall to 0 with falls to 0 or below. Replaced Kai Disciplines with Magnakai Disciplines. Replaced Pick number from with Pick a number from the. Replaced Turn to Combat with Turn to the Combat. Replaced to random number with to the random number. Replaced when ENDURANCE with when the ENDURANCE. Replaced ignored, only with ignored; only.

    @@ -5496,7 +5496,7 @@
    Note on Adjusted Combat Statistics -

    Some enemies in this book have had their statistics altered in accordance with the Mongoose Publishing edition to balance the game. Here is a table to show which enemies have been altered.

    +

    Some enemies in this book have had their statistics altered in accordance with the Collectors Edition to balance the game. Here is a table to show which enemies have been altered.

    @@ -5505,7 +5505,7 @@ - +
    Revised combat statisticsSection Enemy OriginalMongooseCollectors Edition
    204