X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F12tmod.xml;h=b8950c94ae173fb46e98686179f1918dd479dd94;hp=e36c08c1da3489dfb4997d3e4a9ea3a62b00dc51;hb=f4981359cd3eb77cdee0b36a13ceb1e35c2353dd;hpb=30f8da001ef8b3a4f6f1075a76b69845c87cf7f5 diff --git a/en/xml/12tmod.xml b/en/xml/12tmod.xml index e36c08c..b8950c9 100644 --- a/en/xml/12tmod.xml +++ b/en/xml/12tmod.xml @@ -25,7 +25,7 @@ &inclusion.brian.williams.bio.lw; Project Aon - 20121028 + 2018215

You are Lone Wolfthe last Kai Master of Sommerlund. Upon your triumphant return from the twilight world of the Daziarn, you discover your mortal enemiesthe Darklords of Helgedadare poised to conquer all of Magnamund.

In The Masters of Darkness, your mission is to journey to the infernal city of Helgedad, to the very heart of the Darklords evil empire. There you must confront Darklord Gnaag, Archlord of the Black City, in a battle that will determine the future of your entire world.

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(Magnakai Disciplines) Added The fact that you are skilled with three Weapons does not mean that you begin the adventure carrying any of them. However, you will have opportunities to acquire Weapons during your adventure. For every Lone Wolf book that you complete in the Magnakai series, you may add an additional Weapon to your list. to the description of Weaponmastery. This text is taken directly from the Weaponmastery section found in The Kingdoms of Terror. Added (Psi-surge and Mindblast cannot be used simultaneously.) to the description of Psi-surge; also emphasized the first occurrence of Mindblast in this section. Replaced knowledge mastery with knowledge that mastery. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced weapons list with Weapons List. Replaced two weapons with two Weapons. Replaced blindness and with blindness, and. Replaced roots and with roots, and. Replaced will be of use with may be of use. Added If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the Random Number Table, when using the Bow. from the Equipment section.

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(Equipment) Replaced both occurrences of safe-keeping with safekeeping. Replaced all occurrences of bow with Bow. Replaced all occurrences of arrow with Arrow. Replaced all occurrences of arrows with Arrows. Replaced quiver with Quiver. Replaced Weaponmastery with a bow with Weaponmastery with Bow. Replaced combat, therefore with combat; therefore. Replaced both occurrences of Kai monastery with Kai Monastery. Replaced two weapons with two Weapons. Replaced your list with your Weaponmastery Checklist. Deleted If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the Random Number Table, when using the Bow.. Replaced Kaltesee with Kaltersee. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition.

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(Equipment) Replaced both occurrences of safe-keeping with safekeeping. Replaced all occurrences of bow with Bow. Replaced all occurrences of arrow with Arrow. Replaced all occurrences of arrows with Arrows. Replaced quiver with Quiver. Replaced Weaponmastery with a bow with Weaponmastery with Bow. Replaced combat, therefore with combat; therefore. Replaced both occurrences of Kai monastery with Kai Monastery. Replaced two weapons with two Weapons. Replaced your list with your Weaponmastery Checklist. Removed If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the Random Number Table, when using the Bow.. Replaced Kaltesee with Kaltersee. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition.

(Rules for Combat) Replaced on the page after the Random Number Table with in the back of this book. Replaced points reduced with points possibly reduced. Replaced reduced to zero with reduced to zero or below. Replaced at which point the one with the zero score is declared dead. with at which point that combatant is declared dead..

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Suddenly the black tendril retreats, copied and adapted from Section 103. Without this extensive revision, mention of the black tendril appears from nowhere, creating a large continuity issue.

(227) Replaced over, then with over, and then. Replaced guards in the watchtower, or the with guards in the watchtower or the.

(229) Replaced gods with Gods. Replaced handshake, then with handshake, and then. Replaced Kaltesee with Kaltersee.

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(230) Addressing the issue of what COMBAT SKILL bonus the Dagger of Vashna or Helshezag should confer for this fight is rather problematic. On the one hand, use of the Dagger of Vashna in combat against Darklord Kraagenskl adds 7 points to your COMBAT SKILL for the duration of the fight, owing to the power of the Dagger of Vashna when used against a Darklord of Helgedad (cf. Section 171). Similarly, Helshezag will also add 7 points [to your COMBAT SKILL] when used against a Darklord of Helgedad (cf. Section 240).

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(230) Addressing the issue of what COMBAT SKILL bonus the Dagger of Vashna or Helshezag should confer for this fight is rather problematic. On the one hand, use of the Dagger of Vashna in combat against Darklord Kraagenskl adds 7 points to your COMBAT SKILL for the duration of the fight, owing to the power of the Dagger of Vashna when used against a Darklord of Helgedad (cf. Section 171). Similarly, Helshezag will also add 7 points to your COMBAT SKILL when used against a Darklord of Helgedad (cf. Section 240).

However, things are complicated by the battle with Darklord Gnaag in a few sections where the text clearly states: The power of the weapon you wield is greatly intensified when used within the walls of Helgedad. Owing to its increased power, add 12 to your COMBAT SKILL for the duration of the fight (cf. Section 88).

It seems that the author intended to keep the 12 COMBAT SKILL bonus a surprise for the final, climactic battle, but this leads to inconsistency with the battle against Darklord Taktaal presented here. We suggest that you use the 12 COMBAT SKILL bonus against Darklord Taktaal due to the power of the weapon you are wielding.

(231) Replaced three Drakkar with three Drakkarim.