X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F13tplor.xml;h=1e2cf307a608c3bc666ef2b491778bfab94cc6b5;hp=5b6060cfa6b9cfdf3fb066518c85306e93995b25;hb=2164ae573852838df99475df421a1b803fa70f89;hpb=123f678913283f1a13edf875d1ed5eda45a09713 diff --git a/en/xml/13tplor.xml b/en/xml/13tplor.xml index 5b6060c..1e2cf30 100644 --- a/en/xml/13tplor.xml +++ b/en/xml/13tplor.xml @@ -25,7 +25,7 @@ &inclusion.brian.williams.bio.lw; Project Aon - 20121028 + 2018215

You are the warrior Lone WolfKai Grand Master of Sommerlund. You have defeated the Darklords of Helgedad and avenged your murdered ancestors, but now you are challenged by a sinister evil which threatens to destroy all life on your home world of Magnamund.

In The Plague Lords of Ruel, your mission is to prevent the malevolent Cener Druids of Ruel from releasing a deadly plague virus that will destroy all but their own kind. Of all the warriors of Magnamund only you can thwart their wicked plansfor only you possess the disciplines of a Kai Grand Master.

@@ -119,8 +119,6 @@ Simon Osborne Thomas Wolmer -
Coordination
Jonathan Blake
Special Thanks
@@ -219,7 +217,6 @@

Weaponmastery bonuses are replaced by Grand Weaponmastery bonuses, not added cumulatively (cf. Lone Wolf Club Newsletter 28).

If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of Mentora, it seems that you should already be able to add 5 to numbers picked from the Random Number Table (i.e. the basic Weaponmastery with Bow bonus of 3 added to the Mentora bonus of 2 for all missile weapons). Likely, the author intended the Weaponmastery bonus at the Mentora rank to be a hidden loyalty bonus (cf. Lone Wolf Club Newsletter 28). In view of this, the 2 Mentora bonus is therefore not cumulative with Grand Weaponmastery with Bow.

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Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.

@@ -702,7 +699,7 @@

Subtract the COMBAT SKILL of your enemy from this total. The result is your Combat Ratio. Enter it on the Action Chart.

Example

Lone Wolf (COMBAT SKILL 27) is attacked by a pack of Doomwolves (COMBAT SKILL 30). He is taken by surprise and is not given the opportunity of evading their attack. Lone Wolf has the Grand Master Discipline of Kai-surge to which the Doomwolves are not immune, so Lone Wolf adds 8 points to his COMBAT SKILL, giving him a total COMBAT SKILL of 35.

-

He subtracts the Doomwolf packs COMBAT SKILL from his own, giving a Combat Ratio of 5. (35-30 = 5). 5 is noted on the Action Chart as the Combat Ratio.

+

He subtracts the Doomwolf packs COMBAT SKILL from his own, giving a Combat Ratio of 5. (3530 = 5). 5 is noted on the Action Chart as the Combat Ratio.

  • When you have your Combat Ratio, pick a number from the Random Number Table.

  • @@ -5980,7 +5977,7 @@

    (Grand Master Disciplines) Replaced gods with Gods. Replaced venoms and with venoms, and. Replaced When you enter combat with one of your Grand Master weapons, you add 5 points to your COMBAT SKILL. The rank of Kai Grand Defender, with which you begin the Grand Master series, means you are skilled in two of the weapons listed below. with When you enter combat with one of your Grand Weaponmastery weapons, you add 5 points to your COMBAT SKILL. The rank of Kai Grand Defender, with which you begin the Lone Wolf Grand Master series, means you are supremely efficient in the use of two of the weapons listed below. For each book that you complete in the Lone Wolf Grand Master series (Books 1320), you will gain mastery of an additional weapon. For example, if you complete The Plague Lords of Ruel and have the Grand Master Discipline of Grand Weaponmastery at the beginning of the next Lone Wolf Grand Master book, you may choose an additional Weapon to gain mastery of. in harmony with the Collectors Editions. Replaced Magi-Magic with Magi-magic. Replaced battle magic with battle-magic. Replaced artifacts with artefacts. Replaced THE CAPTIVES OF KAAG with The Captives of Kaag. Replaced weapons listed overleaf with weapons listed below. Replaced disciplines with Disciplines. Replaced both occurrences of left-handed magic with Left-handed magic. Replaced gases, corrosive with gases, and corrosive. Replaced COMBAT SKILL is reduced to 8 points or less with ENDURANCE is reduced to 8 points or less as clarified in Lone Wolf Club Newsletter No.24. Replaced fortresses increases with fortresses increase. Replaced body, increases with body, increase. Added These skills include the basic use of Old Kingdom Spells such as Shield, Power Word, and Invisible Fist. as found in the Magi-magic section in Books 19 and 20. Added These spells include Lightning Hand, Levitation, and Mind Charm. as found in the Kai-alchemy section in Books 19 and 20. Replaced smell and with smell, and. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced each occurrence of battle wounds with battle-wounds. Added Brian Williams Grand Master Disciplines illustrations from later books. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 to any number that you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced Kai and Magnakai Disciplines with Kai Magnakai Disciplines for consistency with later books. Italicised Lone Wolf Grand Master when referring to the series. Replaced the next Grand Master adventure with the next Lone Wolf Grand Master adventure. Replaced darkness, and have with darkness and have. Replaced plants, and have with plants and have. Replaced Duration, and the protection of his inanimate body, increase with Duration and the protection of his inanimate body increase.

    -

    (Equipment) Removed (see the inside front cover of this book). Replaced all occurrences of arrow or arrows with Arrow. Amended the text to correctly reflect the 5 COMBAT SKILL bonus for Grand Weaponmastery. Replaced both occurrences of safe-keeping with safekeeping. Replaced eg, with e.g.. Replaced all occurrences of bow with Bow. Replaced quiver with Quiver. Replaced combat, therefore with combat; therefore. Replaced arrows with Arrows. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced weapons list with Weapons List. Replaced Kai monastery with Kai Monastery. Replaced a sword or axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition.

    +

    (Equipment) Removed (see the inside front cover of this book). Replaced all occurrences of arrow or arrows with Arrow. Amended the text to correctly reflect the 5 COMBAT SKILL bonus for Grand Weaponmastery. Replaced both occurrences of safe-keeping with safekeeping. Replaced eg, with e.g.. Replaced all occurrences of bow with Bow. Replaced quiver with Quiver. Replaced combat, therefore with combat; therefore. Replaced arrows with Arrows. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced weapons list with Weapons List. Replaced Kai monastery with Kai Monastery. Replaced a sword or axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition.

    (Rules for Combat) Removed on the inside back cover of this book. Replaced reduced to zero with reduced to zero or below. Replaced on the page after the Random Number Table with in the back of this book. In the example combat, changed Lone Wolfs initial COMBAT SKILL to 27 and corrected the Kai-surge bonus to 8 COMBAT SKILL. Replaced points reduced with points possibly reduced. Replaced at which point the one with the zero score is declared dead. with at which point that combatant is declared dead..

    @@ -6028,7 +6025,6 @@

    (72) Replaced Cener druid with Cener Druid. Replaced above, or with above or.

    (74) Replaced Vazhag comes with Vazhag come. Replaced on to with onto.

    (77) Replaced Remember to record your choice on your Action Chart. A Cener Robe takes up two spaces in your Backpack; a Cener Mask takes one space. If you already carry the maximum number of Backpack items allowed, you must discard one item in favour of the Mask and/or Robe with Record the Cener Robe and Cener Mask in the margin of your Action Chart. As you are wearing these items rather than carrying them, you need not discard any Backpack Items in their favour.. According to the wording of this section, you take and immediately don the Robe and Mask, so there seems no reason to discard Backpack Items in their favour as if you were stowing them in your Backpack.

    -

    (80) Replaced energy, then with energy, and then.

    (83) Added (unless you possess the Discipline of Grand Huntmastery).

    (84) Replaced animal control with Animal Control. Replaced divination with Divination. Replaced control, to with Control to. Replaced these creature with these creatures.

    @@ -6053,7 +6049,6 @@

    (116) Replaced discoloration with discolouration.

    (117) Replaced divination with Divination. Replaced Cener druid with Cener Druid.

    (119) Replaced If you already possess Cener Robes with If you are already wearing a Cener Robe as all other references to the Cener Robe in this book are in the singular. Replaced one, or neither with one or neither.

    -

    (121) Replaced pit agarashis with Pit Agarashis. Replaced sixth sense with Sixth Sense.

    (122) Replaced seek council with seek counsel.

    (123) Replaced Magi-Magic with Magi-magic. Replaced Disciplines, or with Disciplines or.

    @@ -6131,7 +6126,6 @@

    (241) Replaced breath, then with breath, and then.

    (242) Replaced ridge, then with ridge, and then.

    (244) Replaced hunch of maggoty with haunch of maggoty.

    -

    (247) Replaced Sloat with sloat. Replaced ante-rooms with anterooms. Replaced ante-room with anteroom. Replaced exposed heart, then with exposed heart; then.

    (249) Replaced backpack with Backpack.

    (250) Replaced arrow with Arrow. Replaced death cry with death-cry. Replaced steps, then with steps, and then.

    @@ -6162,7 +6156,6 @@

    (301) Replaced Kai-surge, and with Kai-surge and.

    (303) Replaced bow with Bow. Replaced Cener druid with Cener Druid.

    (304) Replaced Remember to record your choice on your Action Chart. A Cener Robe takes up two spaces in your Backpack; a Cener Mask takes one space. If you already carry the maximum number of Backpack items allowed, you must discard one item in favour of the Mask and/or Robe with Record the Cener Robe and Cener Mask in the margin of your Action Chart. As you are wearing these items rather than carrying them, you need not discard any Backpack Items in their favour.. According to the wording of this section, you take and immediately don the Robe and Mask, so there seems no reason to discard Backpack Items in their favour as if you were stowing them in your Backpack.

    -

    (307) Replaced Brotherhood spell with Brotherhood Spell.

    (308) Replaced barrels and with barrels, and.

    (309) Replaced widens, then with widens, and then. Replaced each occurrence of The Captain with The captain.