X-Git-Url: http://git.projectaon.org/?p=project-aon.git;a=blobdiff_plain;f=en%2Fxml%2F13tplor.xml;h=690d960e24148be5016e0037c775445f8f14e63c;hp=c0bed449b0f183f5034a64e5da5fb5744d7cfe34;hb=9c5c5f199fc7ad69427f4a27f885240d178dd926;hpb=62c975128a6678f63955314e974e1e6b83767ba3 diff --git a/en/xml/13tplor.xml b/en/xml/13tplor.xml index c0bed44..690d960 100644 --- a/en/xml/13tplor.xml +++ b/en/xml/13tplor.xml @@ -39,8 +39,8 @@

- Text copyright Joe Dever. - Illustrations copyright Brian Williams. + Text copyright 1990 Joe Dever. + Illustrations copyright 1990 Brian Williams. Distribution of this Internet Edition is restricted under the terms of the Project Aon License.

@@ -142,7 +142,7 @@

You are Grand Master Lone Wolf, last of the Kai Lords of Sommerlund and sole survivor of a massacre that wiped out the First Order of your lite warrior caste.

-

It is the year MS 5075 and twenty-five years have passed since your brave kinsmen perished at the hands of the Darklords of Helgedad. These champions of evil, who were sent forth by Naar, the King of the Darkness, to destroy the fertile world of Magnamund, have themselves since been destroyed. You vowed to avenge the murder of the Kai and you kept your pledge, for it was you who brought about their downfall when alone you infiltrated their foul domainthe Darklandsand caused the destruction of their leader, Archlord Gnaag, and the core of their cancerous power that was the infernal city of Helgedad.

+

It is the year MS5075 and twenty-five years have passed since your brave kinsmen perished at the hands of the Darklords of Helgedad. These champions of evil, who were sent forth by Naar, the King of the Darkness, to destroy the fertile world of Magnamund, have themselves since been destroyed. You vowed to avenge the murder of the Kai and you kept your pledge, for it was you who brought about their downfall when alone you infiltrated their foul domainthe Darklandsand caused the destruction of their leader, Archlord Gnaag, and the core of their cancerous power that was the infernal city of Helgedad.

In the wake of their destruction, chaos befell the Darkland armies who, until then, had been poised to conquer all of Northern Magnamund. Some factions which were part of this huge army, most notably the barbaric Drakkarim, began to fight with the others for control. This disorder quickly escalated into an all-out civil war, which allowed the Freeland armies of Magnamund time in which to recover and launch a counter-offensive. Skilfully their commanders exploited the chaos and secured a swift and total victory over an enemy far superior in numbers.

For five years now peace has reigned in Sommerlund. Under your direction, the once-ruined Monastery of the Kai has been thoroughly rebuilt and restored to its former glory, and you have begun the task of training a Second Order of Kai warriors so that the skills and proud traditions of your ancestors will be carried forward in the centuries to come. The new generation of Kai recruits, all of whom were born during the era of war against the Darklords, possess latent Kai skills and show exceptional promise. These skills will be nurtured and honed to perfection during their time at the monastery so that they may teach and inspire future generations, thereby ensuring the continued security of your homeland in future years.

Your attainment of the rank of Kai Grand Master brought with it great rewards. Some, such as the restoration of the Kai and the undying gratitude of your fellow Sommlending, could have been anticipated. Yet there have also been rewards which you could not possibly have foreseen. The discovery that within you lay the potential to develop Kai Disciplines beyond those of the Magnakai, which, until now, were thought to be the ultimate that a Kai Master could aspire to, was truly a revelation. Your discovery has inspired you to set out upon a new and previously unknown path in search of the wisdom and power that no Kai Lord before you has ever possessed. In the name of your creator, the God Kai, and for the greater glory of Sommerlund and the Goddess Ishir, you have vowed to reach the very pinnacle of Kai perfectionto attain all of the Grand Master Disciplines and become the first Kai Supreme Master.

@@ -1179,7 +1179,7 @@

A cell awaits you beyond the door. It seems to be no more than what you expected to find and, as the heavy door is slammed shut, you begin immediately to search for a means of escape before the Vazhag guards return.

Unfortunately, despite its plain appearance, this cell is far more than you expected it to be. It is an extermination chamber, one of several located throughout Mogaruith. It is designed for the speedy destruction of those who would dare to challenge the Cenerese.

Suddenly a powerful electrical current is fed into the metal floor and you are transfixed as the deadly voltage courses through your body. You fight with all your strength to survive this terrible onslaught but the current is irresistible and, eventually, your body can take no more.

-

Sadly, your life and your quest end here in Mogaruith.

+ Sadly, your life and your quest end here in Mogaruith.
@@ -1322,7 +1322,7 @@

You scream in pain as an arrow skewers your left wrist. The agony of the wound and the shock of the arrows impact cause you to lose your grip and, in a terrifying instant, you fall from the chain and plummet headlong towards the floor of the hall below. Death is mercifully swift.

Your incredible bravery has brought about the destruction of the plague virus, and the druids who knew the secrets of its cultivation. This destruction has saved millions from a terrible death, and the selfless courage you displayed in bringing this about will never be forgotten by the free peoples of Magnamund. Sadly, though, death is the price you have paid for your victory.

-

Your life and your quest end here in the plague hall of Mogaruith.

+ Your life and your quest end here in the plague hall of Mogaruith.
@@ -1362,7 +1362,7 @@

The sensation of falling accelerates until you are consumed completely by this spinning vortex. You have been drawn through a portal which leads to a terrible place, a realm where the power of Good holds no sway. You have been ensnared by the soul of Naar himself, the King of the Darkness, and as his prisoner you will remain, doomed to wander his dark domain for all eternity.

-

Tragically, your quest ends here.

+ Tragically, your quest ends here.
@@ -1411,7 +1411,7 @@ What remains will open me.

-

Your Kai senses tell you that by solving the riddle, and then speaking the answer aloud, you will cause the lid of the box to open.

+ Your Kai senses tell you that by solving the riddle, and then speaking the answer aloud, you will cause the lid of the box to open.

When you think you have solved this riddle, turn to the entry numberturn to the entry number which is the same as your answer.

If you cannot answer the riddle, or if your answer does not lead to the page number which opens the box, turn instead to 311. @@ -2067,7 +2067,7 @@

Your Arrow clips the druids arm but it fails to stop him from making his hasty escape along the forest track. Cursing your ill luck, you run across the clearing and give chase.

You have been on his trail for less than a mile when you sense danger ahead. The druid has managed to reach another patrolling pack of Vazhag, much larger than his own escort, this one led by six of the druids brethren. He informs them of your presence and, using their corrupted form of herbcraft, they cause the undergrowth to close in upon you and hold you prisoner. Marshalling all your skills, you manage to cut your way free of its grip, but not before the druids have mustered reinforcements from Mogaruith.

-

They attack you mercilessly with the full might of their evil craft. Courageously, you defy them, but their combined power is far greater than even a Grand Master can withstand. With the name of your gods and your country on your lips, you finally meet your doom here in the Forest of Ruel.

+ They attack you mercilessly with the full might of their evil craft. Courageously, you defy them, but their combined power is far greater than even a Grand Master can withstand. With the name of your gods and your country on your lips, you finally meet your doom here in the Forest of Ruel.
@@ -2533,7 +2533,7 @@

Desperately you try to swim against the current to avoid the fall of shattered rocks and fire but, despite your valiant efforts, you cannot escape being crushed by the deluge. Death is mercifully swift.

The incredible bravery you have displayed during your quest has brought about the destruction of the plague virus, and the druids who knew the secrets of its cultivation. This destruction has saved millions from a terrible death, and the selfless courage you have shown in bringing this about will never be forgotten by the free peoples of Magnamund. Sadly, though, death is the price you have paid for your victory.

-

Tragically, your life and your quest end here beneath the Ghardoz Bridge.

+ Tragically, your life and your quest end here beneath the Ghardoz Bridge.
@@ -2866,7 +2866,7 @@

Below these numbers, in ancient Cenerese script, is carved the message:

Declare ye the true number to pass this way

-

Study the grid of numbers. When you think you know the answer to the riddle, turn to the entryturn to the entry that bears the same number as your answer.

+ Study the grid of numbers. When you think you know the answer to the riddle, turn to the entryturn to the entry that bears the same number as your answer. If you cannot solve this puzzle, turn to 132. @@ -2968,7 +2968,7 @@

With gleeful malevolence the creature Exterminus takes hold of you in a bear-hug and proceeds to crush the air from your lungs. Then, with a demonic squeal of delight, it buries its needle-sharp fangs into the side of your neck and a flash of brilliant white light explodes in your head.

Consciousness deserts you. The sensation of falling overcomes your senses until you are consumed completely by a spinning vortex of darkness. The creature has taken your life, but more than this, it has sentenced you to a terrible punishment. You have been consigned to a realm where the power of Good holds no sway. You have been ensnared by the soul of Naar himself, the King of the Darkness, and as his prisoner you will remain, doomed to wander his dark domain for all eternity.

-

Tragically, your quest ends here.

+ Tragically, your quest ends here.
@@ -3796,7 +3796,7 @@

Declare ye the true number to pass this way

-

Study the grid of numbers. When you think you know the answer to the riddle, turn to the entryturn to the entry which bears the same number as your answer.

+ Study the grid of numbers. When you think you know the answer to the riddle, turn to the entryturn to the entry which bears the same number as your answer. If you cannot solve this puzzle, turn to 132. @@ -3857,7 +3857,7 @@

Your Arrow misses its mark and arcs harmlessly into the trees, allowing the druid to effect a hasty escape along the forest track. Cursing your luck, you run across the clearing and give chase.

You have been on his trail for less than a mile when you sense danger ahead. The druid has managed to reach another patrolling pack of Vazhag, much larger than his own escort, this one led by six of the druids brethren. He informs them of your presence and, using their corrupted form of herbcraft, they cause the undergrowth to close in upon you and hold you prisoner. Marshalling all your skills, you manage to cut your way free of its grip, but not before the druids have mustered reinforcements from Mogaruith.

-

They attack you mercilessly with the full might of their evil craft. Courageously, you defy them, but their combined power is far greater than even a Grand Master can withstand. With the names of your gods and your country on your lips, you finally meet your doom here in the Forest of Ruel.

+ They attack you mercilessly with the full might of their evil craft. Courageously, you defy them, but their combined power is far greater than even a Grand Master can withstand. With the names of your gods and your country on your lips, you finally meet your doom here in the Forest of Ruel.
@@ -4665,7 +4665,7 @@

There is a blinding flash followed by a terrible pain which fills your head. Then the pain subsides and you feel as if you are falling forwards into a dark, bottomless pit. The end of the heavy chain has lashed out and struck your skull, fracturing it badly. As you are plunged into unconsciousness, you lose your footing and fall to your doom in the hall below.

Your brave action causes the cauldron to tip its contents into the hall, thereby destroying the plague virus and the druids who know the secrets of its cultivation. This destruction has saved millions from a terrible death, and your courage in bringing this about will never be forgotten by the free peoples of Magnamund. Sadly, though, death is the price you must pay for your victory.

-

Your life and your quest end here in the plague hall of Mogaruith.

+ Your life and your quest end here in the plague hall of Mogaruith.
@@ -5012,7 +5012,7 @@

As you roll, your Backpack hits the falling edge of the portcullis and jams. In the next moment you are crushed to death by twenty-five tons of oak and iron. Death is mercifully swift.

The incredible bravery you have displayed during your quest has brought about the destruction of the plague virus, and the druids who knew the secrets of its cultivation. This destruction has saved millions from a terrible death, and the selfless courage you have shown in bringing this about will never be forgotten by the free peoples of Magnamund. Sadly, though, death is the price you have paid for your victory.

-

Your life and your quest end here at the entrance to Mogaruith.

+ Your life and your quest end here at the entrance to Mogaruith.
@@ -5475,7 +5475,7 @@ JC Alvarez / Jonathan Blake - + @@ -5483,7 +5483,7 @@ JC Alvarez / Jonathan Blake - + @@ -5491,7 +5491,7 @@ JC Alvarez / Jonathan Blake - + @@ -5978,9 +5978,9 @@

(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Replaced To do this take a pencil and, with your eyes closed, point with the blunt end of it on to the Random Number Table on the last page of this book with To do this, pick a number from the Random Number Table. Replaced fall to zero with fall to zero or below. Replaced all occurrences of ie, with i.e.. Replaced These scores may include Weaponmastery, Curing, and Psi-surge bonuses. with These scores may include Lore-circle bonuses. You may also benefit from the Disciplines that youve mastered (e.g. Weaponmastery, Curing, and Psi-surge bonuses). Replaced Chart (you with Chart. (You. Replaced Items). with Items.). Italicised Lone Wolf Grand Master when referring to the series.

-

(Grand Master Disciplines) Replaced gods with Gods. Replaced venoms and with venoms, and. Replaced When you enter combat with one of your Grand Master weapons, you add 5 points to your COMBAT SKILL. The rank of Kai Grand Defender, with which you begin the Grand Master series, means you are skilled in two of the weapons listed below. with When you enter combat with one of your Grand Weaponmastery weapons, you add 5 points to your COMBAT SKILL. The rank of Kai Grand Defender, with which you begin the Lone Wolf Grand Master series, means you are supremely efficient in the use of two of the weapons listed below. For each book that you complete in the Lone Wolf Grand Master series (Books 1320), you will gain mastery of an additional weapon. For example, if you complete The Plague Lords of Ruel and have the Grand Master Discipline of Grand Weaponmastery at the beginning of the next Lone Wolf Grand Master book, you may choose an additional Weapon to gain mastery of. in harmony with the recent Mongoose Publishing editions. Replaced Magi-Magic with Magi-magic. Replaced battle magic with battle-magic. Replaced artifacts with artefacts. Replaced THE CAPTIVES OF KAAG with The Captives of Kaag. Replaced weapons listed overleaf with weapons listed below. Replaced disciplines with Disciplines. Replaced both occurrences of left-handed magic with Left-handed magic. Replaced gases, corrosive with gases, and corrosive. Replaced COMBAT SKILL is reduced to 8 points or less with ENDURANCE is reduced to 8 points or less as clarified in Lone Wolf Club Newsletter No.24. Replaced fortresses increases with fortresses increase. Replaced body, increases with body, increase. Added These skills include the basic use of Old Kingdom Spells such as Shield, Power Word, and Invisible Fist. as found in the Magi-magic section in Books 19 and 20. Added These spells include Lightning Hand, Levitation, and Mind Charm. as found in the Kai-alchemy section in Books 19 and 20. Replaced smell and with smell, and. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced each occurrence of battle wounds with battle-wounds. Added Brian Williams Grand Master Disciplines illustrations from later books. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 to any number that you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced Kai and Magnakai Disciplines with Kai Magnakai Disciplines for consistency with later books. Italicised Lone Wolf Grand Master when referring to the series. Replaced the next Grand Master adventure with the next Lone Wolf Grand Master adventure. Replaced darkness, and have with darkness and have. Replaced plants, and have with plants and have. Replaced Duration, and the protection of his inanimate body, increase with Duration and the protection of his inanimate body increase.

+

(Grand Master Disciplines) Replaced gods with Gods. Replaced venoms and with venoms, and. Replaced When you enter combat with one of your Grand Master weapons, you add 5 points to your COMBAT SKILL. The rank of Kai Grand Defender, with which you begin the Grand Master series, means you are skilled in two of the weapons listed below. with When you enter combat with one of your Grand Weaponmastery weapons, you add 5 points to your COMBAT SKILL. The rank of Kai Grand Defender, with which you begin the Lone Wolf Grand Master series, means you are supremely efficient in the use of two of the weapons listed below. For each book that you complete in the Lone Wolf Grand Master series (Books 1320), you will gain mastery of an additional weapon. For example, if you complete The Plague Lords of Ruel and have the Grand Master Discipline of Grand Weaponmastery at the beginning of the next Lone Wolf Grand Master book, you may choose an additional Weapon to gain mastery of. in harmony with the Collectors Editions. Replaced Magi-Magic with Magi-magic. Replaced battle magic with battle-magic. Replaced artifacts with artefacts. Replaced THE CAPTIVES OF KAAG with The Captives of Kaag. Replaced weapons listed overleaf with weapons listed below. Replaced disciplines with Disciplines. Replaced both occurrences of left-handed magic with Left-handed magic. Replaced gases, corrosive with gases, and corrosive. Replaced COMBAT SKILL is reduced to 8 points or less with ENDURANCE is reduced to 8 points or less as clarified in Lone Wolf Club Newsletter No.24. Replaced fortresses increases with fortresses increase. Replaced body, increases with body, increase. Added These skills include the basic use of Old Kingdom Spells such as Shield, Power Word, and Invisible Fist. as found in the Magi-magic section in Books 19 and 20. Added These spells include Lightning Hand, Levitation, and Mind Charm. as found in the Kai-alchemy section in Books 19 and 20. Replaced smell and with smell, and. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced each occurrence of battle wounds with battle-wounds. Added Brian Williams Grand Master Disciplines illustrations from later books. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 to any number that you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced Kai and Magnakai Disciplines with Kai Magnakai Disciplines for consistency with later books. Italicised Lone Wolf Grand Master when referring to the series. Replaced the next Grand Master adventure with the next Lone Wolf Grand Master adventure. Replaced darkness, and have with darkness and have. Replaced plants, and have with plants and have. Replaced Duration, and the protection of his inanimate body, increase with Duration and the protection of his inanimate body increase.

-

(Equipment) Removed (see the inside front cover of this book). Replaced all occurrences of arrow or arrows with Arrow. Amended the text to correctly reflect the +5 COMBAT SKILL bonus for Grand Weaponmastery. Replaced both occurrences of safe-keeping with safekeeping. Replaced eg, with e.g.. Replaced all occurrences of bow with Bow. Replaced quiver with Quiver. Replaced combat, therefore with combat; therefore. Replaced arrows with Arrows. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced weapons list with Weapons List. Replaced Kai monastery with Kai Monastery. Replaced a sword or axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Added You may only use one Weapon at a time in combat. in harmony with the recent Mongoose Publishing edition.

+

(Equipment) Removed (see the inside front cover of this book). Replaced all occurrences of arrow or arrows with Arrow. Amended the text to correctly reflect the +5 COMBAT SKILL bonus for Grand Weaponmastery. Replaced both occurrences of safe-keeping with safekeeping. Replaced eg, with e.g.. Replaced all occurrences of bow with Bow. Replaced quiver with Quiver. Replaced combat, therefore with combat; therefore. Replaced arrows with Arrows. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced weapons list with Weapons List. Replaced Kai monastery with Kai Monastery. Replaced a sword or axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition.

(Rules for Combat) Removed on the inside back cover of this book. Replaced reduced to zero with reduced to zero or below. Replaced on the page after the Random Number Table with in the back of this book. In the example combat, changed Lone Wolfs initial COMBAT SKILL to 27 and corrected the Kai-surge bonus to +8 COMBAT SKILL. Replaced points reduced with points possibly reduced. Replaced at which point the one with the zero score is declared dead. with at which point that combatant is declared dead..

@@ -6035,11 +6035,11 @@

(85) Replaced dwellings, and with dwellings and.

(86) Replaced Acolytes of Vashna: (One with Medallion of Protection) with Acolytes of Vashna (One with Medallion of Protection).

(87) Replaced pathsmanship with Pathsmanship.

-

(91) Replaced If you possess Grand Mastery of Kai-surge, add 3 to the number you have chosen. If your current ENDURANCE points score is 20 or higher, add a further 2 to your score. with If your current ENDURANCE points score is 20 or higher, add 2 to your score. If you possess Grand Mastery of Kai-surge, add a further 3 to the number you have chosen. in harmony with the recent Mongoose Publishing edition.

+

(91) Replaced If you possess Grand Mastery of Kai-surge, add 3 to the number you have chosen. If your current ENDURANCE points score is 20 or higher, add a further 2 to your score. with If your current ENDURANCE points score is 20 or higher, add 2 to your score. If you possess Grand Mastery of Kai-surge, add a further 3 to the number you have chosen. in harmony with the Collectors Edition.

(96) Replaced Cener druid with Cener Druid. Replaced bridge timbers, then with bridge timbers; then.

(98) Replaced Cener druids with Cener Druids.

(99) Replaced arrow with Arrow.

-

(100) Replaced If the combat takes 6 rounds or more with If you win and the combat takes 6 rounds or more in harmony with the recent Mongoose Publishing edition.

+

(100) Replaced If the combat takes 6 rounds or more with If you win and the combat takes 6 rounds or more in harmony with the Collectors Edition.

(102) Replaced clunk with clunk.

(103) Replaced Grand Mastery of Nexus, and with Mastery of Grand Nexus and. Replaced on to with onto. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Disciplines, or with Disciplines or.

(104) Replaced bow with Bow. Replaced arrow with Arrow. Replaced quiver with Quiver.

@@ -6061,7 +6061,7 @@

(125) Replaced rounds, by with rounds by.

(127) Replaced You wait with Waiting. Replaced gong echoes n some with gong echoes in some. Replaced begining with beginning. Replaced barrels and with barrels, and.

(128) Replaced beating time with beating in time.

-

(131) Replaced ante-room with anteroom. Replaced foward with forward. Replaced icy-cold with icy cold. Replaced plague agarashi with Plague Agarashi. Replaced Plague agarashi with Plague Agarashi. Added If you wield the Sommerswerd, remember to double the Undead Plague Agarashis ENDURANCE point loss in each round of combat. in harmony with the recent Mongoose Publishing edition.

+

(131) Replaced ante-room with anteroom. Replaced foward with forward. Replaced icy-cold with icy cold. Replaced plague agarashi with Plague Agarashi. Replaced Plague agarashi with Plague Agarashi. Added If you wield the Sommerswerd, remember to double the Undead Plague Agarashis ENDURANCE point loss in each round of combat. in harmony with the Collectors Edition.

(132) Replaced Bow and wish to use it with Bow and an Arrow and wish to use them. Replaced Bow, or with Bow or.

(133) Replaced hand holds with handholds. Replaced pathsmanship with Pathsmanship.

(134) Replaced Ghardoz bridge with Ghardoz Bridge.

@@ -6094,7 +6094,7 @@

(180) Replaced tendrils, then with tendrils, and then.

(182) Replaced fast flowing with fast-flowing. Replaced battle banners with battle-banners.

(183) Replaced Cener druid with Cener Druid.

-

(184) Replaced If you possess a Bow and are able to use it with If you possess a Bow and at least one Arrow in harmony with the recent Mongoose Publishing edition. Replaced Bow, or with Bow or.

+

(184) Replaced If you possess a Bow and are able to use it with If you possess a Bow and at least one Arrow in harmony with the Collectors Edition. Replaced Bow, or with Bow or.

(185) Replaced dried leaves, then with dried leaves; then. Replaced head first with head-first. Replaced with spell Lightning Hand as.

(186) Replaced suface with surface.

(187) Replaced both occurrences of bow with Bow. Replaced arrow with Arrow.

@@ -6117,14 +6117,14 @@

(218) Italicised narbul.

(219) Replaced weapon, then with weapon, and then.

(220) Replaced 02 turn to 42 with 02, turn to 42. Replaced porcelain or with porcelain, or. Replaced on to with onto.

-

(221) Replaced bow with Bow. Replaced Plague hound with Plague Hound. Replaced each occurrence of arrow with Arrow. Replaced If the combat lasts 5 rounds with If you win the combat in 5 rounds in harmony with the recent Mongoose Publishing edition.

+

(221) Replaced bow with Bow. Replaced Plague hound with Plague Hound. Replaced each occurrence of arrow with Arrow. Replaced If the combat lasts 5 rounds with If you win the combat in 5 rounds in harmony with the Collectors Edition.

(223) Replaced Unforturnately with Unfortunately.

(224) Replaced Cener druids with Cener Druids.

(225) Removed quote marks from around thok. Replaced arrow with Arrow. Replaced on to with onto. Replaced the bridge and with the bridge, and.

(227) Replaced drawbolt with bolt.

(228) Replaced each occurrence of the Captain with the captain. Replaced each occurrence of The Captain with The captain.

(232) Replaced arrow with Arrow. Replaced name of with names of.

-

(234) Replaced click with click. Added Restores 10 ENDURANCE points if swallowed before or after combat. in harmony with the recent Mongoose Publishing edition (cf. Shadow on the Sand Section 2). Replaced All of these jars are Backpack Items. with Each jar contains all of a given herb or potion in a concentrated form created by the Cener Druids (e.g. all five doses of Laumspur are contained in a single jar). Each jar counts as one Backpack Item. in harmony with the recent Mongoose Publishing edition.

+

(234) Replaced click with click. Added Restores 10 ENDURANCE points if swallowed before or after combat. in harmony with the Collectors Edition (cf. Shadow on the Sand Section 2). Replaced All of these jars are Backpack Items. with Each jar contains all of a given herb or potion in a concentrated form created by the Cener Druids (e.g. all five doses of Laumspur are contained in a single jar). Each jar counts as one Backpack Item. in harmony with the Collectors Edition.

(235) Replaced arrow with Arrow. Replaced death cry with death-cry. Replaced spreadeagled with spread-eagled. Replaced steps, then with steps, and then.

(239) Replaced remember to adjust your Action Chart accordingly with remember to record it on your Action Chart as a Backpack Item (cf. Section 18).

(240) Replaced inlayed with inlaid. Replaced antechamber, however with antechamber; however.

@@ -6169,14 +6169,14 @@

(310) Replaced lifiting with lifting.

(312) Replaced each occurrence of on to with onto.

(313) Replaced attacks, then with attacks, and then.

-

(314) Replaced If you possess a Bow and are able to use it with If you possess a Bow and at least one Arrow in harmony with the recent Mongoose Publishing edition. Replaced Bow, or with Bow or.

+

(314) Replaced If you possess a Bow and are able to use it with If you possess a Bow and at least one Arrow in harmony with the Collectors Edition. Replaced Bow, or with Bow or.

(315) Replaced yourself, then with yourself, and then.

(317) Replaced death cry with death-cry. Replaced faltering steps, then with faltering steps; then. Replaced arrow with Arrow.

(320) Replaced suddeness with suddenness. Replaced gravity, then with gravity, and then.

(322) Replaced moment, then with moment, and then. Replaced you, then with you, and then.

(323) Replaced Bloodspattered with Blood-spattered.

(324) Replaced dusty ground, then with dusty ground; then. Replaced He lunges, you with He lunges. You.

-

(325) Replaced Plague hound with Plague Hound. Replaced the gigantic hound with a gigantic hound in the illustration caption. Replaced If the combat lasts 5 rounds with If you win the combat in 5 rounds in harmony with the recent Mongoose Publishing edition.

+

(325) Replaced Plague hound with Plague Hound. Replaced the gigantic hound with a gigantic hound in the illustration caption. Replaced If the combat lasts 5 rounds with If you win the combat in 5 rounds in harmony with the Collectors Edition.

(326) Replaced Brotherhood spell with Brotherhood Spell.

(329) Replaced backpack with Backpack.

(330) Replaced charcoal and with charcoal, and. Replaced bang with bang.

@@ -6185,7 +6185,7 @@

(338) Replaced It can not with It cannot.

(339) Replaced eg, with i.e..

(340) Replaced of death, then with of death; then. Replaced heels, then with heels, and then.

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(341) Typeset the list of items in initial capital letters instead of all capitals. Added Restores 10 ENDURANCE points if swallowed before or after combat. in harmony with the recent Mongoose Publishing edition (cf. Shadow on the Sand Section 2). Replaced All of these jars are Backpack Items. with Each jar contains all of a given herb or potion in a concentrated form created by the Cener Druids (e.g. all five doses of Laumspur are contained in a single jar). Each jar counts as one Backpack Item. in harmony with the recent Mongoose Publishing edition.

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(341) Typeset the list of items in initial capital letters instead of all capitals. Added Restores 10 ENDURANCE points if swallowed before or after combat. in harmony with the Collectors Edition (cf. Shadow on the Sand Section 2). Replaced All of these jars are Backpack Items. with Each jar contains all of a given herb or potion in a concentrated form created by the Cener Druids (e.g. all five doses of Laumspur are contained in a single jar). Each jar counts as one Backpack Item. in harmony with the Collectors Edition.

(345) Replaced The Invisible Fist with The Invisible Fist. Replaced fist, then with fist, and then.

(346) Replaced pathsmanship with Pathsmanship.

(350) Typeset The Captives of Kaag in initial capital letters instead of all capitals. Replaced The Captain with The captain. Replaced their Captain with their captain.